Bigfoot Wiki bigfoot_en https://bigfoot.wiki.gg/wiki/Bigfoot_Game_Wiki MediaWiki 1.39.4 first-letter Media Special Talk User User talk Bigfoot Wiki Bigfoot Wiki talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Forum Forum talk GeoJson GeoJson talk User blog User blog comment Blog Blog talk Module Module talk Message Wall Thread Message Wall Greeting Board Board Thread Topic Gadget Gadget talk Gadget definition Gadget definition talk Map Map talk Main Page 0 1 1 2021-11-29T15:17:56Z MediaWiki default 0 wikitext text/x-wiki <strong>MediaWiki has been installed.</strong> Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software. == Getting started == * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ] * [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki] 5702e4d5fd9173246331a889294caf01a3ad3706 3 1 2022-01-24T16:43:07Z FANDOM 26064 FANDOM moved page [[Main Page]] to [[Bigfoot Game Wiki (Unofficial) Wiki]]: SEO wikitext text/x-wiki #REDIRECT [[Bigfoot Game Wiki (Unofficial) Wiki]] 50b549f116d617dd076bd1ac1766c49cbb6ad1bd Category:Quote templates 14 5 16 2022-01-24T16:43:07Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Template:Character/doc 10 8 32 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Character | name = | image = | imagecaption = | aliases = | relatives = | affiliation = | occupation = | marital = | birthDate = | birthPlace = | deathDate = | deathPlace = | species = | gender = | height = | weight = | eyes = | portrayedby = | appearsin = | debut = }} </pre> == Sample output == {{Character | name = Flowa | image = Example.jpg | imagecaption = Flowa, at rest | aliases = Flo | relatives = | affiliation = | occupation = | marital = | birthDate = July 21st, 2013 | birthPlace = Iowa | deathDate = | deathPlace = | species = Plant | gender = | height = | weight = | eyes = | portrayedby = | appearsin = | debut = }} <pre> {{Character | name = Flowa | image = Example.jpg | imagecaption = Flowa, at rest | aliases = Flo | relatives = | affiliation = | occupation = | marital = | birthDate = July 21st, 2013 | birthPlace = Iowa | deathDate = | deathPlace = | species = Plant | gender = | height = | weight = | eyes = | portrayedby = | appearsin = | debut = }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 6ddf3451fd7140d6b498a17d53162a4ccd65e691 Template:Episode 10 9 33 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Episode"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="partOfSeason"><label>Season</label></data> <data source="episodeNumber"><label>Episode</label></data> <data source="airDate"><label>Air date</label></data> <data source="writer"><label>Writer</label></data> <data source="director"><label>Director</label></data> <group layout="horizontal"> <header>Episode guide</header> <data source="previousEpisode"><label>Previous</label></data> <data source="nextEpisode"><label>Next</label></data> </group> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Episodes]]}}</includeonly><noinclude>{{Documentation}}</noinclude> 222b04973118bf9a11e3e5f3a034c07b6ec30fee Template:Permission 10 10 34 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki {{LicenseBox|text=''This file is copyrighted. The copyright holder has given permission for its use.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files used with permission]]</includeonly>}}<noinclude> {{documentation}}</noinclude> 5940d21c4cf55ab1e46623c8d7202220620ea3fc Template:Dialogue/doc 10 11 35 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki {{t|Dialogue}} facilitates the writing of dialogue in a standard format. The template can handle most standard formats of writing dialogue, and can be indented, bulleted or numbered. '''This template ''cannot'' be <code>subst:</code>'d'''. This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Dialogue|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Dialogue/wikitext|Dialogue on Templates Wiki]]'''. ==Syntax== This is how to write the template in [[w:Help:wikitext|wikitext]] onto your article: <pre>{{dialogue |short=full |short=full |short=full ... |Character|Speech |Character|Speech |Character|Speech ... |cite = dialogue description }}</pre> These parameters are explained more fully below. ==Parameters== '''Named parameters specify name shortcuts. They are all optional.''' They are placed at the top of the template call, like this: <pre>{{dialogue |short=full |short=full |short=full ...</pre> Name shortcuts apply to your main dialogue text. If you use a shortcut specified here for a character name, then the full name will be replaced for it. Named parameters of the form "<code>mood1</code>", "<code>mood2</code>", "<code>mood3</code>", etc., up to "<code>mood10</code>", specify moods for the corresponding line number (e.g. "<code>mood1</code>" specifies line 1). They are placed in a line like this: <pre>... |Character|Speech|mood1=angry |Character|Speech|mood2=quiet |Character|Speech|mood3=ecstatic ...</pre> Positional parameters form the text of the dialogue (i.e. any line not containing an "<code>=</code>" will be construed as part of the dialogue. :;<code>Parameter 1</code> ''(required)'' : Character name speaking :;<code>Parameter 2</code> ''(optional)'' : Line to speak :;<code>Parameter 3</code> ''(optional)'' : Next character :;<code>Parameter 4</code> ''(optional)'' : Next line :;<code>Parameter 5</code> ''(optional)'' : Next character :;<code>Parameter 6</code> ''(optional)'' : Next line :;<code>Parameter 7</code> ''(optional)'' : so on... Note: if any character is called "<code>action</code>" then that line will be construed as an action line. It still counts as a ''line'' nonetheless. To write a dialogue description/source, use <code>cite =</code> ==Examples== Here is an example of a full template usage: <pre>{{dialogue |harry=Harry Enfield |bryan=Bryan Adams |harry|Hello! |mood1=happy |bryan|Oh hello there |mood2=surprised |harry|How are you? |mood3=inquisitive |bryan|Quite fine thank you. |mood4=reserved |harry|Oh that's spiffing. |mood5=spiffed |bryan|It is, isn't it?! |mood6=multo-spiffed |harry|Quite so. |mood7=bored |bryan|Well, I'm off! |mood8=joyous |harry|Ta-ta! |mood9=relieved |bryan|Au revoir! |mood10=sarcastic }}</pre> The above would generate: {{dialogue |harry=Harry Enfield |bryan=Bryan Adams |harry|Hello! |mood1=happy |bryan|Oh hello there |mood2=surprised |harry|How are you? |mood3=inquisitive |bryan|Quite fine thank you. |mood4=reserved |harry|Oh that's spiffing. |mood5=spiffed |bryan|It is, isn't it?! |mood6=multo-spiffed |harry|Quite so. |mood7=bored |bryan|Well, I'm off! |mood8=joyous |harry|Ta-ta! |mood9=relieved |bryan|Au revoir! |mood10=sarcastic }} The below code demonstrates examples of extended use: <pre>{{dialogue |george=Georgie Boy |rachel=Rachel |action|Enter: George and Rachel |george|Good morrow dearest Rachel!|mood2=happy |action|Rachel turns to see him |rachel|Oh, George, it's you! |george|... |rachel|Why won't you say anything?!|mood6=worried |action|Enter: Guards |Guards|We are announcing George's arrest! |rachel|Oh my!|mood9=horrified |action|George is dragged away. }}</pre> The above would generate: {{dialogue |george=Georgie Boy |rachel=Rachel |action|Enter: George and Rachel |george|Good morrow dearest Rachel!|mood2=happy |action|Rachel turns to see him |rachel|Oh, George, it's you! |george|... |rachel|Why won't you say anything?!|mood6=worried |action|Enter: Guards |Guards|We are announcing George's arrest! |rachel|Oh my!|mood9=horrified |action|George is dragged away. }} ===Notes=== You can number, bullet or indent your dialogue: <pre>:{{dialogue|Me|Hello|You|Howdido!}}</pre> :{{dialogue|Me|Hello|You|Howdido!}} <pre>#{{dialogue|Me|Hello|You|Howdido!}} #{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}</pre> #{{dialogue|Me|Hello|You|Howdido!}} #{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}} <pre>*{{dialogue |angel=Fortitude |angel|I am an angel!|Crowd|We don't believe you!}} *{{dialogue |angel=Fortitude |angel|But I'm being quite serious!|Crowd|Too bad for you then!}}</pre> *{{dialogue |angel=Fortitude |angel|I am an angel!|Crowd|We don't believe you!}} *{{dialogue |angel=Fortitude |angel|But I'm being quite serious!|Crowd|Too bad for you then!}} You will get the odd spacing error (e.g. "Speech<code><nowiki><space></nowiki></code>") if you lay out your dialogue on multiple lines. <includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 56b3a94f307db52b25c728122e451a63e806c791 Template:Location/doc 10 12 36 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Location | title = | image = [e.g. "Example.jpg"] | imagecaption = | map = [e.g. "Example.jpg"] | mapcaption = | type = | level = | location = | inhabitants = }} </pre> == Sample output == {{Location | title = Flora Island | image = Example.jpg | imagecaption = The island | map = Example.jpg | mapcaption = Zone map | type = Contested | level = 1-5 | location = Earth | inhabitants = Stompy Humans, Drinky Bees }}<pre> {{Location | title = Flora Island | image = Example.jpg | imagecaption = The island | map = Example.jpg | mapcaption = Zone map | type = Contested | level = 1-5 | location = Earth | inhabitants = Stompy Humans, Drinky Bees }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> e3e627290fa1c04d98083b44bcd2fa5cb562e13c Template:For 10 13 37 2022-01-24T16:43:07Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|For}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Hatnote --></noinclude> 6caebf265784c02a3dba04fe77eb5c5afb52fbd4 Template:Season/doc 10 15 81 2022-01-24T16:43:07Z FANDOM 26064 Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..." wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Season | title = | image = | caption = | season = | episodes = | premiere = | previous = | next = }} </pre> == Sample output == {{Season | title = This is a test | image = Wiki.png | caption = This is a test | season = This is a test | episodes = This is a test | premiere = This is a test | previous = This is a test | next = This is a test }} <pre> {{Season | title = This is a test | image = Wiki.png | caption = This is a test | season = This is a test | episodes = This is a test | premiere = This is a test | previous = This is a test | next = This is a test }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> b3f82f2223cf6f8323820bce6de5427e4b6a1380 Template:T 10 16 82 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki <onlyinclude><nowiki>{{</nowiki>{{#if:{{{prefix|}}}|{{{prefix}}}:}}[[Template:{{{1}}}|{{{1}}}]]<!-- -->{{#if:{{{2|}}}|&#124;<span style="color:#555;">''&lt;{{{2}}}&gt;''</span>}}<!-- -->{{#if:{{{3|}}}|&#124;<span style="color:#555;">''&lt;{{{3}}}&gt;''</span>}}<!-- -->{{#if:{{{4|}}}|&#124;<span style="color:#555;">''&lt;{{{4}}}&gt;''</span>}}<!-- -->{{#if:{{{5|}}}|&#124;<span style="color:#555;">''&lt;{{{5}}}&gt;''</span>}}<!-- -->{{#if:{{{6|}}}|&#124;<span style="color:#555;">''&lt;{{{6}}}&gt;''</span>}}<!-- -->{{#if:{{{7|}}}|&#124;<span style="color:#555;">''&lt;{{{7}}}&gt;''</span>}}<!-- -->{{#if:{{{8|}}}|&#124;<span style="color:#555;">''&lt;{{{8}}}&gt;''</span>}}<!-- -->{{#if:{{{9|}}}|&#124;<span style="color:#555;">''&lt;{{{9}}}&gt;''</span>}}<!-- -->{{#if:{{{10|}}}|&#124;<span style="color:#555;">''&lt;{{{10}}}&gt;''</span>}}<!-- -->{{#if:{{{11|}}}|&#124;<span style="color:#555;">''&lt;{{{11}}}&gt;''</span>}}<!-- -->{{#if:{{{12|}}}|&#124;<span style="color:#555;">''&lt;{{{12}}}&gt;''</span>}}<!-- -->{{#if:{{{13|}}}|&#124;<span style="color:#555;">''&lt;{{{13}}}&gt;''</span>}}<!-- -->{{#if:{{{14|}}}|&#124;<span style="color:#555;">''&lt;{{{14}}}&gt;''</span>}}<!-- -->{{#if:{{{15|}}}|&#124;<span style="color:#555;">''&lt;{{{15}}}&gt;''</span>}}<!-- -->{{#if:{{{16|}}}|&#124;<span style="color:#555;">''&lt;{{{16}}}&gt;''</span>}}<!-- -->{{#if:{{{17|}}}|&#124;<span style="color:#555;">''&lt;{{{17}}}&gt;''</span>}}<!-- -->{{#if:{{{18|}}}|&#124;<span style="color:#555;">''&lt;{{{18}}}&gt;''</span>}}<!-- -->{{#if:{{{19|}}}|&#124;<span style="color:#555;">''&lt;{{{19}}}&gt;''</span>}}<!-- -->{{#if:{{{20|}}}|&#124;<span style="color:#555;">''&lt;{{{20}}}&gt;''</span>}}<!-- -->{{#if:{{{21|}}}|&#124;<span style="color:#555;">''&lt;{{{21}}}&gt;''</span>}}<!-- --><nowiki>}}</nowiki></onlyinclude><noinclude>{{documentation}}</noinclude> 4273916fece7a96eef48125efb615009a1fd6fe6 Module:Dialogue/doc 828 17 83 2022-01-24T16:43:07Z FANDOM 26064 getting rid of red links wikitext text/x-wiki This module is invoked by the {{t|Dialogue}} template. d22c926bd1a5c2221b42dc1a05b2326ecaaa6712 Template:Self 10 20 86 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki {{LicenseBox|text=''This file was uploaded by the photographer or author.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files uploaded by the photographer or author]]</includeonly>}}<noinclude> {{documentation}}</noinclude> c3570ab7a69cc0cdf1478e8b7d45f8c70f1214c0 Template:Book/doc 10 21 87 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre>{{Book | title = | image = [e.g. "Example.jpg"] | author = | illustrator = | datePublished = | publisher = | previous = | next = }}</pre> == Sample output == {{Book | title = The Adventures of Flower | image = Example.jpg | author = Alice | illustrator = Bob | datePublished = April 1928 | publisher = Arthur's | previous = Book One | next = Book Three }} <pre>{{Book | title = The Adventures of Flower | image = Example.jpg | author = Alice | illustrator = Bob | datePublished = April 1928 | publisher = Arthur's | previous = Book One | next = Book Three }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 7320d1953158c6673ed6ce2be7bc35e2356522e5 Template:LGPL 10 24 90 2022-01-24T16:43:07Z FANDOM 26064 Created page with " {{LicenseBox|text=''This work is licensed under the [https://www.gnu.org/copyleft/lesser.html GNU Lesser General Public License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <incl..." wikitext text/x-wiki {{LicenseBox|text=''This work is licensed under the [https://www.gnu.org/copyleft/lesser.html GNU Lesser General Public License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:LGPL files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> 066b54eb9300540d46a07b5148865821bd3b2f08 Template:Tocright 10 25 91 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki <includeonly><div style="float:right; clear:{{{clear|right}}}; margin-bottom:.5em; padding:.5em 0 .8em 1.4em; background:transparent; max-width:20em;">__TOC__</div></includeonly><noinclude> {{documentation}}</noinclude> e05836955bb88801d044130d69154745f45c7642 Template:PD 10 27 99 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki {{LicenseBox|text=''This file is in the public domain''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Public domain files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> daf709f747ba95ea06112acade4c78177a475e30 Category:Stubs 14 28 100 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ This category contains articles that are incomplete and are tagged with the {{T|Stub}} template. [[Category:Maintenance]] 0ec95b0d8542e012132ff79db688797e78439093 Template:From Wikimedia 10 29 101 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki {{LicenseBox|text=''This file was originally uploaded on Wikipedia or another Wikimedia project.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files from WikiMedia projects]]</includeonly>}}<noinclude> {{documentation}}</noinclude> 72fed0e402d6912cd6381ef1b21b52929b041d8c Template:Album/doc 10 31 170 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Album | title = | image = [e.g. "Example.jpg"] | imagecaption = | artist = | released = | recorded = | length = | label = | producer = }} </pre> == Sample output == {{Album | title = Fleur | image = Example.jpg | artist = Marigold | released = June 2012 | recorded = 2011 | length = 88:88 | label = Spring | producer = Daffy }} <pre> {{Album | title = Fleur | image = Example.jpg | artist = Marigold | released = June 2012 | recorded = 2011 | length = 88:88 | label = Spring | producer = Daffy }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 34c5cd77d0a20c3509b82f0386c7429a8b47a5fb Module:Namespace detect/doc 828 33 172 2022-01-24T16:43:07Z FANDOM 26064 getting rid of red links wikitext text/x-wiki This module is invoked by the {{t|Namespace}} template. 157d889ae2f345f719a68f459ee2ca550d14afb5 Category:Template documentation 14 34 173 2022-01-24T16:43:07Z FANDOM 26064 Created page with "The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template. [[Category:Templates]]" wikitext text/x-wiki The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template. [[Category:Templates]] e1cf9416700d7877b308b2f9051b33cd028dd11d Category:Candidates for deletion 14 35 174 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ This category contains articles that have been marked as candidates for deletion with the {{T|Delete}} template. '''Administrators, before deleting these pages''' make sure you check each page's discussion page, what links to each page, and the history of each page before proceeding with the deletion. [[Category:Maintenance]] a73d7b53cf0697a0682f842f1a71aafbe127aade File:Example.jpg 6 36 175 2022-01-24T16:43:07Z FANDOM 26064 {{PD}} [[Category:Images]] wikitext text/x-wiki == Summary == {{PD}} [[Category:Images]] b45ad4275ad2f01c536d8fee443ea7264309586b Template:Episode/doc 10 37 176 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre>{{Episode | title = | partOfSeason = | episodeNumber = | image = [e.g. "Example.jpg"] | airDate = | writer = | director = | previousEpisode = | nextEpisode = }}</pre> == Sample output == {{Episode | title = Flower of Babel | partOfSeason = One | episodeNumber = Three | image = Example.jpg | airDate = Unaired | writer = D. Righta | director = A. di Rektour | previousEpisode = Episode Two | nextEpisode = Episode Four }}<pre>{{Episode | title = Flower of Babel | partOfSeason = One | episodeNumber = Three | image = Example.jpg | airDate = Unaired | writer = D. Righta | director = A. di Rektour | previousEpisode = Episode Two | nextEpisode = Episode Four }}</pre> <includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 422683315393b9908127727460675544f6ffb8cf Template:Hatnote/doc 10 38 177 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki The hatnotes used for adding links between articles where more context is important. Broadly speaking, a hatnote should answer a readers' question: Am I on the right page? == Usage == ; Basic usage: &#123;{hatnote|''text''}} ; All parameters: &#123;{hatnote|''text''|extraclasses=''extra classes''|selfref=''yes''|category=''no''}} == Parameters == This template accepts the following parameters: * <code>1</code> - the hatnote text (required) * <code>extraclasses</code> - any extra CSS classes to be added. * <code>selfref</code> - If set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references. * <code>category</code> - If set to "no", "n", "false", or "0", suppresses the error tracking category ([[:Category:Hatnote templates with errors]]). This has an effect only if the leftmost parameter (the hatnote text) is omitted. == Example == * <code><nowiki>{{hatnote|Example hatnote text}}</nowiki></code> → {{hatnote|Example hatnote text}} == Typical types == {{T|Main}}, {{T|Further}} are very similar, but indicate either the primary page for a topic or more detailed related topic. They have a nearly identical set of parameters. ;{{T|Main}}: When an article is large, it often has a summary and a link to a main article. This template is used after the heading of the summary, to indicate a link to the subtopic article that has been summarized. ;{{T|Further}}: Used to link to articles containing further information on this topic. ;{{T|See also}}: Used to link to additional articles on related topics. :;{{T|Main|Main Page}} →:{{Main|Main Page}} :;{{T|Main|Main Page|Main Page}} →:{{Main|Main Page|Main Page}} :*<code>1</code>, <code>2</code>, <code>3</code>, ... – the pages to link to. If no page names are specified, the current page name is used instead (without the namespace prefix). Categories and files are automatically escaped with the [[w:Help:Colon trick|colon trick]], and links to sections are automatically formatted as ''page § section'', rather than the MediaWiki default of ''page#section''. :*<code>l1</code>, <code>l2</code>, <code>l3</code>, ... ''or''<code>label 1</code>, <code>label 2</code>, <code>label 3</code>, ... – optional labels for each of the pages to link to (this is for articles where a piped link would be used). Note that the extra parameters use a lower case 'L', for example, <code>l1</code>, <u>not</u> <code>L1</code>. :*<code>selfref</code> – if set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references. == Disambiguation == Templates such as {{T|About}} and {{T|For}} are to be used in cases where a disambiguation is not needed. In general, disambiguation pages should only be used for 4 or more titles that are mostly or entirely identical, except for a qualifier. ;{{T|About}}: Links the reader to other articles with similar titles or concepts that they may have been seeking instead. The template has several formats, including: :;{{T|About|Use1}} →:{{About|}} :;{{T|About|Use1|<nowiki/>|Main Page}} →:{{About|Use1||Main Page}} :;{{T|About|Use1|<nowiki/>|Main Page|and|Main Page}} →:{{About|Use1||Main Page|and|Main Page}} :;{{T|About|Use1|Use2|Main Page}} →:{{About|Use1|Use2|Main Page}} :;{{T|About|Use1|Use2|Main Page|and|Main Page}} →:{{About|Use1|Use2|Main Page|and|Main Page}} :;{{T|About|Use1|Use2|Main Page|other uses}} →:{{About|Use1|Use2|Main Page|other uses}} Alternately, a <code>section=yes</code> parameter can be added to the {{T|About}} template for use at the top of a section. When using this parameter, the wording in the template changes to specify that it is being used in a section: :;{{T|About|Use1|<nowiki>section=yes</nowiki>}} →:{{About|Use1|section=yes}} :;{{T|About|Use1|<nowiki/>|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1||Main Page|section=yes}} :;{{T|About|Use1|Use2|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|section=yes}} :;{{T|About|Use1|Use2|Main Page|and|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|and|Main Page|section=yes}} :;{{T|About|Use1|Use2|Main Page|other uses|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|other uses|section=yes}} A <var>text</var> option adds text to the end; note that this should be only used when truly necessary, and the other hatnote templates listed below don't suffice. This template also supports <var>selfref</var>. ;{{T|For}}: Provides links to up to four articles or disambiguation pages. It accepts zero to five parameters. :;If used without parameters on a page named ''Foo'', the result is ::{{hatnote|For other uses, see [[:Foo (disambiguation)]].}} :;The first parameter changes the hatnote itself and should be plain text, e.g. {{T|For|similar terms}} yields ::{{hatnote|For similar terms, see [[:Foo (disambiguation)]].}} :;The second parameter is used to change the resultant link, e.g. {{T|For|similar terms|Main Page}} yields ::{{For|similar terms|Main Page}} :;The third, fourth and fifth parameters are used to give one, two, or three supplementary links: :*{{For|similar terms|Main Page|Main Page}} :*{{For|similar terms|Main Page|Main Page|Main Page}} :*{{For|similar terms|Main Page|Main Page|Main Page|Main Page}} :the last being produced by e.g. {{T|For|similar terms|Main Page|Main Page|Main Page|Main Page}}. == Errors == If no hatnote text is supplied, the template will output the following message: * {{hatnote|category=no}} If you see this error message, it is for one of four reasons: # No parameters were specified (the template code was <code><nowiki>{{hatnote}}</nowiki></code>). Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead. # Some parameters were specified, but the hatnote text wasn't included. For example, the template text <code><nowiki>{{hatnote|extraclasses=seealso}}</nowiki></code> will produce this error. Please use (for example) <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>|extraclasses=seealso}}</nowiki></code> instead. # The hatnote text was specified, but that text contains an equals sign ("="). The equals sign has a special meaning in template code, and because of this it cannot be used in template parameters that do not specify a parameter name. For example, the template code <code><nowiki>{{hatnote|2+2=4}}</nowiki></code> will produce this error. To work around this, you can specify the parameter name explicitly by using <code>1=</code> before the hatnote text, like this: <code><nowiki>{{hatnote|1=2+2=4}}</nowiki></code>. # You tried to access [[Module:Hatnote]] directly by using <code><nowiki>{{#invoke:hatnote|hatnote|</nowiki>''text''<nowiki>}}</nowiki></code>. Use of #invoke in this way has been disabled for performance reasons. Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead. Pages that contain this error message are tracked in [[:Category:Hatnote templates with errors]]. == Technical details == This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Hatnote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Hatnote|Hatnote on Templates Wiki]]'''. The HTML code produced by this template looks like this: * <code><nowiki><div role="note" class="hatnote"></nowiki>''hatnote text''<nowiki></div></nowiki></code> <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> f89b62bda227691a45fd6d42d8bf89b151436cd2 Category:Disambiguations 14 40 189 2022-01-24T16:43:07Z FANDOM 26064 Created page with "[[Category:{{SITENAME}}]]" wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Module:Hatnote/doc 828 41 190 2022-01-24T16:43:07Z FANDOM 26064 getting rid of red links wikitext text/x-wiki This module is invoked by the {{t|Hatnote}} template, which is used by a number of [[:Category:Notice templates|Notice templates]]. b5c1fc43f0f6bd96416f2fec21a7da0b34ae8aac Template:Space 10 43 192 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki <includeonly>&#32;</includeonly><noinclude> {{documentation}}</noinclude> e1c3d6d869303e7cc9d8a997c69b01995b7e4928 Template:Game 10 47 205 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="developer"><label>Developer</label></data> <data source="publisher"><label>Publisher</label></data> <data source="engine"><label>Engine</label></data> <data source="version"><label>Version</label></data> <data source="platform"><label>Platform</label></data> <data source="releasedate"><label>Release date</label></data> <data source="genre"><label>Genre</label></data> <data source="mode"><label>Mode</label></data> <data source="rating"><label>Rating</label></data> <data source="media"><label>Media</label></data> <group collapse="open"> <header>System requirements</header> <data source="requirements"></data> </group> </infobox></includeonly><noinclude>{{Documentation}}</noinclude> 632ebe6f3e8bab75f012f57996157e6b71f04c2c Template:Album 10 48 206 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Album"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="artist"><label>Artist</label></data> <data source="released"><label>Released</label></data> <data source="recorded"><label>Recorded</label></data> <data source="length"><label>Length</label></data> <data source="label"><label>Label</label></data> <data source="producer"><label>Producer</label></data> </infobox></includeonly><noinclude>{{Documentation}}</noinclude> 7145bd5ecd9bcafcf1907686b6a57145c9c894ac Category:Media 14 51 209 2022-01-24T16:43:07Z FANDOM 26064 Created page with "[[Category:{{SITENAME}}]]" wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Template:Cols 10 52 210 2022-01-24T16:43:07Z FANDOM 26064 Modern and supported browsers no longer need vendor-specific prefixes for column-count wikitext text/x-wiki <includeonly><div style="column-count: {{{1}}};">{{{2}}}</div></includeonly><noinclude> {{documentation}}</noinclude> 7e455c29d8571535f2a7692bcd711e2d0547441c Template:=/doc 10 53 211 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used when escaping <code>=</code> when contained in [[w:Help:Parser functions|Parser functions]]. ;This template cannot be substituted. ;Syntax :Insert this template using <code>{{t|{{=}}}}</code> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> ce8f267527b35c852e8190c38416584783aa37ac Category:General wiki templates 14 54 212 2022-01-24T16:43:07Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Template:Dialogue 10 55 213 2022-01-24T16:43:07Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly><blockquote data-format="dialogue">{{#invoke:Dialogue|main}}</blockquote></includeonly><noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Dialogue --></noinclude> 400ad4d61c7eff1f67db8a2116441090d803cb3d Template:Quest/doc 10 57 215 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Quest | title = | image = [e.g. "Example.jpg"] | imagecaption = | start = | end = | prerequisites = | level = | location = | rewards = | previous = | next = }} </pre> == Sample output == {{Quest | title = Example infobox | image = Example.jpg | start = Chrys | end = Geran | prerequisites = None | level = 5 | location = Earth | rewards = Justice-Wrought Petals | previous = A | next = C }} <pre>{{Quest | title = Example infobox | image = Example.jpg | start = Chrys | end = Geran | prerequisites = None | level = 5 | location = Earth | rewards = Justice-Wrought Petals | previous = A | next = C }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 3c80ee4fc3fe45023bd67b3c400b2e64f4f2892a Category:Videos 14 62 230 2022-01-24T16:43:07Z FANDOM 26064 Created page with "[[Category:Media]]" wikitext text/x-wiki [[Category:Media]] b141d2b9971d6efe9f59bd03449781e71411c631 MediaWiki:Mainpage 8 64 232 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki Main Page 29b077bd4b72e57c6500fdd2d77e1a8b60f2816b 233 232 2022-01-24T16:43:07Z FANDOM 26064 SEO wikitext text/x-wiki Bigfoot Game Wiki (Unofficial) Wiki b126dc87faeb6bb83d36c38ef5dbf0d91b5e209d Module:Namespace detect/data/doc 828 65 235 2022-01-24T16:43:07Z FANDOM 26064 Created page with "This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons." wikitext text/x-wiki This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons. 4b5f88c95a81f026633adaae2556eeaa2896fd6f Category:Notice templates 14 71 247 2022-01-24T16:43:07Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Maintenance 14 72 248 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki The subcategories of this category contain pages that have been identified as needing attention for one or more of the following reasons: * Changes have been suggested that should be discussed first or are under discussion. * The page has flaws that need addressing by an editor with the knowledge or skills to help. * The action the page needs requires special rights. ''See also:'' {{cols|2| * [[Special:BrokenRedirects|Broken redirects]] * [[Special:DoubleRedirects|Double redirects]] * [[Special:UncategorizedCategories|Uncategorized categories]] * [[Special:UncategorizedFiles|Uncategorized files]] * [[Special:UncategorizedPages|Uncategorized pages]] * [[Special:UncategorizedTemplates|Uncategorized templates]] * [[Special:WantedCategories|Wanted categories]] * [[Special:WantedFiles|Wanted files]] * [[Special:WantedPages|Wanted pages]] * [[Special:WantedTemplates|Wanted templates]] * [[Special:TrackingCategories|Other special tracking categories]] }} [[Category:{{SITENAME}}]] 3646bf22bbf81213a9b8ea11df02ceee8866b235 Template:Trim 10 73 249 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki <includeonly>{{#if:{{{1|}}}|{{{1}}}|}}</includeonly><noinclude> {{documentation}}</noinclude> 21c7177ac37ea769b22ca26a2493df055a56f87a Module:Quote/doc 828 74 250 2022-01-24T16:43:07Z FANDOM 26064 to get rid of the red link for the documentation wikitext text/x-wiki This module is used by most of the basic [[:Category:Quote templates|Quote templates]] and is invoked by {{t|Quote}}. 665dce984d14e47c31477a42382fecb536de1da7 Template:GFDL 10 77 259 2022-01-24T16:43:07Z FANDOM 26064 Created page with " {{LicenseBox|text=''This file is licensed under the GFDL. Permission is granted to copy, distribute and/or modify this image under the terms of the '''Wikipedia:Text of th..." wikitext text/x-wiki {{LicenseBox|text=''This file is licensed under the GFDL. Permission is granted to copy, distribute and/or modify this image under the terms of the '''[[Wikipedia:Text of the GNU Free Documentation License|GNU Free Documentation License]]''', Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:GFDL files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> b3c309cd585718bb7808409474f98a1c5ec46103 Template:Stub/doc 10 78 260 2022-01-24T16:43:07Z FANDOM 26064 Created page with " ;Description :This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category. <includeonl..." wikitext text/x-wiki ;Description :This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category. <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> fe9e5e7f5e645666194f69dc88d7d12b5429e8f8 Category:Blog posts 14 79 261 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki This is an automatically generated list of blog posts [[Category:Community]] 864f70c2af84fd84c1901d154b90eb4facc9f37c Template:Quote 10 80 262 2022-01-24T16:43:07Z FANDOM 26064 1 revision imported wikitext text/x-wiki {{#invoke:Quote|quote}}<noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://starter.fandom.com/wiki/Template:Quote?oldid=4277 --></noinclude> bf6ed2ef0e8d676125dfd9d9b8b8ad72a18049e3 Category:Screenshots 14 85 276 2022-01-24T16:43:07Z FANDOM 26064 Created page with "[[Category:Images]]" wikitext text/x-wiki [[Category:Images]] 8820b63e35aedd9d2666fe40b965d4e91ce0a106 Template:LGPL/doc 10 87 279 2022-01-24T16:43:07Z FANDOM 26064 Created page with ";Description :This template is used to mark images using the LGPL. ;Syntax :Type <code>{{t|LGPL}}</code> on the image information page. <includeonly>Category:Image lic..." wikitext text/x-wiki ;Description :This template is used to mark images using the LGPL. ;Syntax :Type <code>{{t|LGPL}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> a1352dd235ba24762d42130c24a5a7971e1cdd31 Template:LicenseBox 10 89 281 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki <includeonly><div style="border-collapse: collapse; border-color: #d6d6d6; border-radius: 3px; border-style: solid; border-left-width: 8px; border-bottom-width: 1px; border-right-width: 1px; border-top-width: 1px; display: flex; margin: 0 auto 5px auto; min-height: 32px; padding: 0.25em 0.5em; {{{style|}}}" class="article-table plainlinks {{{class|}}}"> {{#if:{{{image|}}} | <span style="padding: 2px 0px 2px 0.5em; text-align: center; width: 60px;">[[File:{{{image}}}{{!}}48px{!}}alt{{=}}]]</span>}} {{{text|''Your license text is not specified''}}} </div></includeonly><noinclude> {{documentation}}</noinclude> 069ed63c4b14e0275262b6d3e8d9e91ecba49744 Template:Series 10 90 282 2022-01-24T16:43:07Z FANDOM 26064 Created page with "<includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption" /></image> <dat..." wikitext text/x-wiki <includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption" /></image> <data source="release"><label>First released</label></data> <data source="seasons"><label>Seasons</label></data> <data source="episodes"><label>Episodes</label></data> <data source="runtime"><label>Run time</label></data> <data source="genre"><label>Genre</label></data> <data source="network"><label>Network</label></data> <data source="distrib"><label>Distributor</label></data> <data source="creator"><label>Created by</label></data> <data source="writer"><label>Written by</label></data> <data source="director"><label>Directed by</label></data> <data source="composer"><label>Composer</label></data> <data source="based on"><label>Based on</label></data> <data source="exec prod"><label>Executive producer</label></data> <data source="producer"><label>Producer</label></data> <data source="prod co"><label>Production company</label></data> <data source="country"><label>Country</label></data> <data source="language"><label>Language</label></data> </infobox></includeonly><noinclude>{{documentation}}</noinclude> f2e00daecd3f3df5c31267e0a9ffd721ac2f186d Module:Dialogue 828 92 284 2022-01-24T16:43:07Z FANDOM 26064 fixing broken help link Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Dialogue module from the [[w:c:dev:Global Lua Modules]]. local Dialogue = require('Dev:Dialogue') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Dialogue]] -- The last line produces the output for the template return Dialogue a147d7d4d5837eeb0910d21be2904bbae6658ad2 Template:Cols/doc 10 93 285 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki ;Description This template formats the text into the specified number of columns. ;Syntax <pre>{{cols|<# of columns>|<content>}}</pre> Especially useful to wrap long lists of items into multiple columns. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 763fc74c9235663a500bcc69a50d425c77c16cb0 Template:Hatnote 10 94 286 2022-01-24T16:43:07Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|hatnote}}</includeonly><noinclude>{{Documentation}}</noinclude> 47651229f8ca41785babe25d56cdae7ac03ad9e1 Template:PD/doc 10 95 287 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to mark images as being in the public domain. ;Syntax :Type <code>{{t|PD}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> bf14002371e6786761dfb4a58f4fdaf44062b8cc Template:Cast 10 96 288 2022-01-24T16:43:07Z FANDOM 26064 Created page with "<includeonly><infobox> <title source="name"><default>{{PAGENAME}}</default></title> <image source="image"><caption source="caption" /></image> <data><label>Born..." wikitext text/x-wiki <includeonly><infobox> <title source="name"><default>{{PAGENAME}}</default></title> <image source="image"><caption source="caption" /></image> <data><label>Born</label> <default>{{#if: {{{birthname|}}} | {{{birthname|}}} }}{{#if: {{{birthdate|}}} | {{#if: {{{birthname|}}} | <br />}}{{{birthdate|}}}{{#if: {{{birthplace|}}} | <br />}} }}{{#if: {{{birthplace|}}} | {{#if: {{{birthdate|}}} || {{#if: {{{birthname|}}}|<br />}} }}{{{birthplace|}}} }}</default> </data> <data><label>Died</label> <default>{{#if: {{{deathdate|}}} | {{{deathdate|}}} }}{{#if: {{{deathplace|}}} | {{#if: {{{deathdate|}}} | <br />}}{{{deathplace|}}} }}</default> </data> <data source="gender"><label>Gender</label></data> <data source="height"><label>Height</label></data> <data source="occupation"><label>Occupation</label></data> <data source="appears in"><label>Appears in</label></data> <data source="portrays"><label>Portrays</label></data> </infobox>{{Namespace|main=[[Category:Cast]]<!-- -->{{#if: {{#pos:{{{appears in|}}} | TITLE}} | [[Category:TITLE cast]] }}<!-- -->}}</includeonly><noinclude>{{documentation}}</noinclude> b1e4767be7d53e599ae3ac18e9f41dff90fdfe89 Template:Topic/doc 10 97 289 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki == Description == This template uses your wiki's <code>SITENAME</code> and strips off the word "wiki" leaving what is in most cases the text describing the topic of your wiki. To use this template in its basic form, simply add the {{T|{{BASEPAGENAME}}}} template wherever you want your topic to appear in a sentence or section. If your wiki's <code>SITENAME</code> minus the word "wiki" is not a good descriptor for your wiki's topic, you may also simply edit the template and replace it with just the text you want displayed. == Syntax == <pre>{{Topic}}</pre> == Sample output == {{Topic}} <includeonly>[[Category:Templates]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> 54e98cb6fa2fa6aec9e9fa9b138b0cd6d5bf321b Category:Unattributed files 14 100 307 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ The files in this category do not have an appropriate license selected and are tagged with the {{t|nolicense}} template. Administrators should review files in this category and either: * Update the file page with an appropriate if one can be easily determined. * Delete the image, though it is good idea to give the uploader a chance to select a license first. [[Category:Images]] [[Category:Maintenance]] fe16ed203269a56dcbf8a76f72943484fe67047f Category:Documentation templates 14 101 308 2022-01-24T16:43:07Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Module:Namespace detect 828 102 309 2022-01-24T16:43:07Z FANDOM 26064 fixing broken help link Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Namespace_detect module from the [[w:c:dev:Global Lua Modules]]. local NS = require('Dev:Namespace_detect') -- Local configuration can be modified in -- [[Module:Namespace detect/data]] and -- [[Module:Namespace detect/config]] -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace detect]] -- The last line produces the output for the template return NS 108c1bd4f38e4a0b40b9a85178a4d68cd557cef3 Template:Season 10 104 311 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Season"> <title source="title"><default>{{PAGENAME}}</default></title> <image source="image"><caption source="caption"/></image> <data source="season"><label>Season</label></data> <data source="episodes"><label>Episodes</label></data> <data source="premiere"><label>Premiered</label></data> <group layout="horizontal"> <header>Navigation</header> <data source="previous"><label>← Previous</label></data> <data source="next"><label>Next →</label></data> </group> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Seasons]]}}</includeonly><noinclude>{{documentation}}</noinclude> 2e09c5f43c99d98363971b63ad639874c5e6c452 Module:Hatnote 828 105 312 2022-01-24T16:43:07Z FANDOM 26064 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Hatnote module from the [[w:c:dev:Global Lua Modules]]. local H = require('Dev:Hatnote') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Hatnote]] -- The last line produces the output for the template return H d52966e186d4771ee7844be7f402467c51644349 Template:Clear/doc 10 107 317 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki ;Description This template allows you to clear the left side, right side, or both sides of the page. Clearing means that the content following the template will not be displayed until the existing content on the specified sides (for example, "hanging" or floating images or blocks) is displayed completely. This template is often used so that the text does not flow around unrelated images. The template adds the following code to the page: <code><nowiki><div style="clear:left/right/both;"></div></nowiki></code> (the value after <code>clear</code> depends on the parameters). This code affects elements with the CSS property <code>float</code>, including files floated to the side (for example, <code><nowiki>[[File:Image.png|right]]</nowiki></code>). ;Syntax * To clear both sides of the page, add the code {{t|Clear}}. * To clear only the left side of the page, add the code {{t|Clear|left}}. * To clear only the right side of the page, add the code {{t|Clear|right}}. You can also use {{t|-}} instead of {{t|Clear}} as a shorthand call for this template. __NOTOC__ ;Example <pre style="display:table"> === Section 1 === [[File:Example.jpg|200px|right]] Section 1 text. === Section 2 === Section 2 text. {{Clear|right}} === Section 3 === Section 3 text. </pre> This code produces the following result: ---- === Section 1 === [[File:Example.jpg|200px|right]] Section 1 text. === Section 2 === Section 2 text. {{Clear|right}} === Section 3 === Section 3 text. ---- As you can see above, the example image added in section 1 is displayed to the right and extends down through section 2, while the {{t|Clear}} template is called at the end of the second section, resulting in the example image not being next to section 3. Thus, one use of the {{t|Clear}} template is to control which elements are displayed next to which other elements. == See also == * [https://developer.mozilla.org/en-US/docs/Web/CSS/clear CSS property <code>clear</code> on MDN] * [https://developer.mozilla.org/en-US/docs/Web/CSS/float CSS property <code>float</code> on MDN] <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 23cbf4a368710af74b5a7e729c6a7205939cd5de Template:Event/doc 10 109 325 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Event | title = | image = [e.g. "Example.jpg"] | imagecaption = | performers = | date = | location = }} </pre> == Sample output == {{Event | title = Flower du Jour | image = Example.jpg | performers = Awesome Ones | date = All the time | location = Everywhere }} <pre> {{Event | title = Flower du Jour | image = Example.jpg | performers = Awesome Ones | date = All the time | location = Everywhere }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 1502585ceb0f0a7e1e70edc0fa8c88720e7da905 Module:Namespace detect/config/doc 828 110 326 2022-01-24T16:43:07Z FANDOM 26064 Created page with "This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language. To activate a configuration item, you need to u..." wikitext text/x-wiki This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language. To activate a configuration item, you need to uncomment it. This means that you need to remove the text "-- " at the start of the line. 5b3ec654956a66588b67fedc310584e2769e6f5c Template:Tocright/doc 10 112 329 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki ;Description {{t|tocright}} forces the auto-generated Table of Contents for an article to appear floated to the right side of the page, in order to improve article layout. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 1449f71ce473315e9f2ad72064ee5c76ed00c89d Template:MessageBox/doc 10 113 330 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki {{T|MessageBox}} is a template for creating message boxes. It is highly customizable with classes, inline styles, and provided CSS selectors. Optional features such as an image, left border, right-side text (for e.g. shortcuts), and a dismiss function. It uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Mbox|on the Global Lua Module page]]. This version is modified to produce a starter style, based on the [[w:c:dev:mediawiki:Global Lua Modules/Mbox.css|basic style from the module]]. To use the full capabilities of this module and remove the default styling, remove the indicated portions of [[Module:Mbox]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Ambox|Ambox on Templates Wiki]]'''. ==Parameters== For examples of how to use these parameters, see [[#Examples]]. {| class="wikitable" style="width: 100%" ! Parameter name ! Description ! Required? ! Default |- | <code>class</code> | Additional classes to the root <code>.mbox</code> element. | No | — |- | <code>bordercolor</code> | The color of the thick left-most border. | No | Stylesheet default |- | <code>type</code> | Type of mbox as declared as in CSS with variables. Affects color of the thick left-most border. See [[#Using types]]. | No | — |- | <code>bgcolor</code> | The color of the mbox's background. | No | Stylesheet default |- | <code>style</code> | Additional inline styles to the root <code>.mbox</code> element. | No | — |- | <code>image</code> | An image to be added to the left of all text content. | No | — |- | <code>imagewidth</code> | The width of the image (height automatically adjusts). | No | <code>60px</code> |- | <code>imagelink</code> | The link to which the image points (could link to the relevant maintenance category, per example). If not included, the image will be un-clickable. | No | — |- | <code>header</code> | The header (bold text placed at the top). This is typically used to very briefly explain the subject of the mbox itself, as when the mbox is closed, only the header will show. | No | — |- | <code>text</code> | Non-bold text placed below the header, typically used to explain the subject of the mbox in further or additional detail. When the mbox is closed, this text will be hidden. | No | — |- | <code>comment</code> | Smaller non-bold text placed below the main text, typically used to add additional links or context about the notice. When the mbox is closed, this text will be hidden. | No | — |- | <code>aside</code> | Text placed within a small allocation on the right side separated by a light gray border. Most commonly used to show shortcuts to the page in question (such as on policy pages). When the mbox is closed, this text will be hidden. | No | — |- | <code>id</code> | By default, one close button will close all mboxes on the page. However, to change this, this parameter may be used, given as the name of the mbox implementation (e.g., "Template:Cleanup" would have <code><nowiki>|id=cleanup</nowiki></code>). | No | — |- | <code>collapsed</code> | By default, the mbox will be uncollapsed, and the full contents will be shown. However, to change this, this parameter may be used to set an mbox as collapsed by default (e.g., <code><nowiki>|collapsed=true</nowiki></code> would set the mbox to be collapsed by default). | No | — |} ==Design== Some communities may wish to customize the appearance of the mboxes. The most common styling options are provided illustrated in CSS. <syntaxhighlight lang="css" class="mw-collapsible mw-collapsed"> .mbox { /* the background of the entire box */; background-color: ; /* the border color of the entire box */ border-color: ; /* the border thickness of the entire box */ border-width: ; /* the default thick left border color; note this can be changed from within the template implementations using the "color" parameter */ border-left-color: ; /* the rounded-ness of the corners */; border-radius: ; /* the baseline font-size of the mbox */ font-size: ; } .mbox__content { /* the padding inside the mbox */ padding: ; } .mbox__content__image { /* the minimum width of the mbox's image (if bigger, use the "imagewidth" parameter in the template) */ width: ; /* the spacing to the left of the text (i.e., the right of the image) */ padding-right: ; } .mbox__content__text__comment { /* the size of the text in the "comment" parameter */ font-size: ; } .mbox__content__aside { /* any particular modifications to the "aside" area can go here */ /* the maximum width of the aside area */ width: ; } .mbox__close { /* the appearance of the close symbol here */ } .mbox__close:after { /* overwrite "content" here if you do not wish for the close symbol to be × */ content: ''; } .mw-collapsed + .mbox__close { /* modifications to the close symbol when the box is closed */ } .mw-collapsed + .mbox__close:after { /* overwrite "content" here if you do not wish for the close symbol to be + when the box is closed */ content: ''; } </syntaxhighlight> ; Technical notes * Additional inline styles to the root <code>.mbox</code> element can be achieved via the <code>style</code> parameter in the template. == Examples == === Basic MessageBox === <pre> {{MessageBox |header = Header text here |text = Normal text here |id = test1 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |text = Normal text here |id = test1 }} === Using types === To use types, CSS variables must be added, such as: <syntaxhighlight lang="css"> :root { --type-important: rgba(200, 0, 0, 0.8); --type-moderate: rgba(233, 124, 47, 0.8); --type-minor: rgba(241, 197, 37, 0.8); } </syntaxhighlight> If added: <pre> {{MessageBox |header = Header text here |type = important |text = Normal text here |id = test2 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |type = important |text = Normal text here |id = test2 }} Depending on your styling, there may not be a visual difference in the above example. === With an image === <pre> {{MessageBox |header = Header text here |text = Normal text here |image = Wiki.png |imagelink = |imagewidth = 50px |id = test3 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |text = Normal text here |image = Wiki.png |imagelink = |imagewidth = 50px |id = test3 }} === With an aside === <pre> {{MessageBox |header = Header text here |type = important |text = Normal text here |aside = Aside text here |id = test4 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |type = important |text = Normal text here |aside = Aside text here |id = test4 }} === Standard/default style === <pre> {{MessageBox |header = Header text here |text = Normal text here |comment = Comment text here |image = Wiki.png |aside = Aside text here |id = standard }}</pre> Produces: {{#invoke:Mbox|main|header=Header text here |text=Normal text here |comment=Comment text here |image=Wiki.png |aside=Aside text here |id=standard}} <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> ca7c12cf4c7d97a6a3a96c5adc07ee3ceaf78fda Template:Game/doc 10 116 348 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre>{{Game | title = The game's name, displayed on top of the infobox | image = [e.g. "Example.jpg"] | developer = | publisher = | engine = The engine the game runs on | version = Most recently released version of the game. If your wiki does patch notes, you may wish to link to those. | platform = Platform(s) the game is available on | releasedate = When the game released | genre = Genre(s) the game is classified as | mode = Singeplayer, multiplayer, etc. | rating = ESRB / PEGI, etc. ratings | media = What media the game is available on (digital, cartridge, cd, etc.) | requirements = System requirements }}</pre> == Sample output == {{Game | title = The Game of Flower | image = Example.jpg | developer = | publisher = | engine = | version = | platform = PC | releasedate = Soon | genre = RPG | mode = Single player | rating = | media = | requirements = Cutting edge hardware }} <pre>{{Game | title = The Game of Flower | image = Example.jpg | developer = | publisher = | engine = | version = | platform = PC | releasedate = Soon | genre = RPG | mode = Single player | rating = | media = | requirements = Cutting edge hardware }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> f43ae1af35184ba75281f54d6c3683a202f5fd69 Template:Navbox/doc 10 117 349 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation". ;Navbox Creation <inputbox> type=create prefix=Template: preload=Template:Navbox editintro=Template:Navbox/doc buttonlabel=Make your navbox! default = Navbox Foo </inputbox> #Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions. #Edit the resulting page in source mode. #Replace <code>{{{header}}}</code> with the text you would like to appear in the header. #Replace <code>{{{body}}}</code> with the text you would like to appear in the body. #To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble: <pre>|- ! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}} |- | style="padding:0.2em 0.5em;" | {{{body}}}</pre> Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1. ;Syntax <pre>{{navbox |header=Land of Bob |body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>. }}</pre> :Results in... {{navbox |header=Land of Bob |body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>. }} <includeonly>[[Category:Navbox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 4b1a1bf5f00c2d159d30d8f8bc525309ac16d406 Module:Navbox/doc 828 119 351 2022-01-24T16:43:07Z FANDOM 26064 getting rid of red links wikitext text/x-wiki This module is invoked by the {{t|Navbox}} template. Navbox templates are not displayed for mobile users. 23d4ed4b22c8bf7316431e1f6df6d4d5d9de1ef5 Category:Hatnote templates with errors 14 120 352 2022-01-24T16:43:07Z FANDOM 26064 Created page with "[[Category:Maintenance]]" wikitext text/x-wiki [[Category:Maintenance]] a106a39e26c77e7b2ec90cb83728a6446cb6a1a1 Template:Namespace 10 121 353 2022-01-24T16:43:07Z FANDOM 26064 1 revision imported wikitext text/x-wiki {{SAFESUBST:<noinclude />#invoke:Namespace detect|main}}<noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Namespace_detect --></noinclude> f5b6ed2c0363fd704c716a6e5420a5cc0546392f Template:Self/doc 10 122 354 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to mark images as having been uploaded by the photographer or author. ;Syntax :Type <code>{{t|self}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 8daf839df62f0465275f6ef57c3998c9af9e4e1d Template:Quest 10 125 360 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Quest"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="start"><label>Start</label></data> <data source="end"><label>End</label></data> <data source="prerequisites"><label>Prerequisites</label></data> <data source="level"><label>Level</label></data> <data source="location"><label>Location</label></data> <data source="rewards"><label>Rewards</label></data> <group layout="horizontal"> <header>Quest progression</header> <data source="previous"><label>Previous</label></data> <data source="next"><label>Next</label></data> </group> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Quests]]}}</includeonly><noinclude>{{Documentation}}</noinclude> 1057bf1c3220419334e60f6b01c07995f871d8f8 Bigfoot Wiki:Wiki rules 4 127 362 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary. # '''Keep it civil''': Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc. # '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive. # '''Do not engage in excessive self-promotion''': The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator! # '''Do not harass other users''': If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall. # '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved. [[Category:{{SITENAME}}]] efad0088b04516c5e666314530cc43875a74fd71 Template:Stub 10 128 364 2022-01-24T16:43:07Z FANDOM 26064 Created page with "{{MessageBox |header = Stub |type = stub |text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}}..." wikitext text/x-wiki {{MessageBox |header = Stub |type = stub |text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].'' |comment = |class = notice hidden plainlinks |id = stub }}<includeonly>[[Category:Stubs]]</includeonly><noinclude> {{Documentation}}</noinclude> 613ef53fa1801107adb93e3c0eb28209ba253a26 Category:Infobox templates 14 131 375 2022-01-24T16:43:07Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Template:Main 10 133 386 2022-01-24T16:43:07Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|main}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Main_article --></noinclude> de20b6a379396a3458f12d72e486fce07869137c Template:Space/doc 10 139 413 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki ;Description This template allows you to force a space in areas that strip whitespace. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> e361d3f5c2ca3c7d7503d9bb0d311e9d440c3cc2 Template:Delete 10 141 426 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki {{MessageBox |header = Candidate for deletion |type = delete |text = This page has been nominated for removal from the wiki. |comment = Remember to check [[Special:Whatlinkshere/{{FULLPAGENAME}}|what links here]] and [{{fullurl:{{FULLPAGENAME}}|action=history}} the page history] before deletion. |class = notice hidden plainlinks |id = delete }}<includeonly>[[Category:Candidates for deletion]]</includeonly><noinclude> {{Documentation}}</noinclude> 4173b2533a1aa36de4f2777956f1eae8889808ba Template:CC-BY-SA 10 142 427 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki {{LicenseBox|text=''This file is licensed under the [http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-Share Alike License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:CC-BY-SA files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> b7cc0c0ae4d0cbff86fb66f332cdbfd9ef0c67f1 Template:Permission/doc 10 146 431 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to mark images as being copyrighted, but the copyright holder has given permission for its use. ;Syntax :Type <code>{{t|permission}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> e2fc5fa15609d14fe9de91b503904f2b3f363afa Bigfoot Game Wiki 0 148 445 2022-01-24T16:43:07Z FANDOM 26064 FANDOM moved page [[Main Page]] to [[Bigfoot Game Wiki (Unofficial) Wiki]]: SEO wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> This Is Made For The Game "Bigfoot" Made By CyberlightGS We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder | [[A page about your topic]] |link=A page about your topic File:Placeholder | [[A Main Character]] |link=A Main Character File:Placeholder | [[The First Episode]] |link=The First Episode File:Placeholder | [[An Important Location]] |link=An Important Location File:Placeholder | [[A Key Event]] |link=A Key Event File:Placeholder | [[A Crucial Item]] |link=A Crucial Item </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 3c0cb80826d340b1214c2175e5cd718335fb76ee Template:Fairuse/doc 10 152 469 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to mark images as fair use. ;Syntax :Type <code>{{t|fairuse}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> a0b1f9487b6ecaaa0f6ea70533a69c17d42e01ff Template:GFDL/doc 10 153 470 2022-01-24T16:43:07Z FANDOM 26064 Created page with ";Description :This template is used to mark images using the GFDL. ;Syntax :Type <code>{{t|GFDL}}</code> on the image information page. <includeonly>Category:Image lic..." wikitext text/x-wiki ;Description :This template is used to mark images using the GFDL. ;Syntax :Type <code>{{t|GFDL}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> cb8fb84dfc8e1d8b8544fdff7530dce231764a63 Template:Further 10 154 471 2022-01-24T16:43:07Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|further}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Hatnote --></noinclude> 2b274c2a078defdd0995162869db05d3fc772067 Template:Nolicense/doc 10 155 472 2022-01-24T16:43:07Z FANDOM 26064 Created page with ";Description :This template is used to mark images where the copyright status is not known. It automatically adds the images to the :Category:Unattributed files|Unattribute..." wikitext text/x-wiki ;Description :This template is used to mark images where the copyright status is not known. It automatically adds the images to the [[:Category:Unattributed files|Unattributed files]] category for later maintenance ;Syntax :Type <code>{{t|Nolicense}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 346dcb940ca838c854f75f3db5229b97cce87d40 Template:Character 10 157 474 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Character"> <title source="name"/> <image source="image"> <caption source="imagecaption" /> </image> <group> <data source="aliases"><label>Aliases</label></data> <data source="relatives"><label>Relatives</label></data> <data source="affiliation"><label>Affiliation</label></data> <data source="occupation"><label>Occupation</label></data> </group> <group> <header>Biographical information</header> <data source="marital"><label>Marital status</label></data> <data source="birthDate"><label>Date of birth</label></data> <data source="birthPlace"><label>Place of birth</label></data> <data source="deathDate"><label>Date of death</label></data> <data source="deathPlace"><label>Place of death</label></data> </group> <group> <header>Physical description</header> <data source="species"><label>Species</label></data> <data source="gender"><label>Gender</label></data> <data source="height"><label>Height</label></data> <data source="weight"><label>Weight</label></data> <data source="eyes"><label>Eye color</label></data> </group> <group> <header>Appearances</header> <data source="portrayedby"><label>Portrayed by</label></data> <data source="appearsin"><label>Appears in</label></data> <data source="debut"><label>Debut</label></data> </group> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Characters]]}}</includeonly><noinclude>{{Documentation}}</noinclude> f63ba56dbc9f4a25683ff5d7104509d0e8bb9eda Category:Pages with broken file links 14 158 475 2022-01-24T16:43:07Z FANDOM 26064 Created page with "[[Category:Maintenance]]" wikitext text/x-wiki [[Category:Maintenance]] a106a39e26c77e7b2ec90cb83728a6446cb6a1a1 Template:Item/doc 10 160 477 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Item | title = | image = [e.g. "Example.jpg"] | imagecaption = | type = | effects = | source = | buy = | sell = }} </pre> == Sample output == {{Item | title = Power Flower | image = Example.jpg | type = Food | effects = +1 Fire | source = Vendor | buy = 5g | sell = 1g }}<pre> {{Item | title = Power Flower | image = Example.jpg | type = Food | effects = +1 Fire | source = Vendor | buy = 5g | sell = 1g }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> ecd61f0a9df462e9790349a7ef0034b375ef0e2b Template:Film 10 167 509 2022-01-24T16:43:07Z FANDOM 26064 Created page with "<includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption"/></image> <g..." wikitext text/x-wiki <includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption"/></image> <group> <data source="premiere"><label>Premiere date</label></data> <data source="genre"><label>Genre</label></data> <data source="rating"><label>Rating</label></data> <data source="runtime"><label>Runtime</label></data> <data source="director"><label>Directed by</label></data> <data source="writer"><label>Written by</label></data> <data source="music"><label>Music by</label></data> <data source="producer"><label>Produced by</label></data> <data source="budget"><label>Budget</label></data> <data source="earned"><label>Box Office</label></data> </group> <group layout="horizontal"> <header>Series</header> <data source="previous"><label>← Previous</label></data> <data source="next"><label>Next →</label></data> </group> </infobox>{{Namespace|main=[[Category:Films]]}}</includeonly><noinclude>{{documentation}}</noinclude> 92b5337f22ec52309cba873beaf3cdb11d2f64e0 Category:Images 14 174 555 2022-01-24T16:43:07Z FANDOM 26064 Created page with "[[Category:Media]]" wikitext text/x-wiki [[Category:Media]] b141d2b9971d6efe9f59bd03449781e71411c631 Template:Disambiguation 10 175 556 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki {{MessageBox | header = Disambiguation page for {{PAGENAME}} | type = disambiguation | text = The following is a list of links to pages that might share the same title. | comment = Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article. | class = notice hidden | id = disambiguation}} <includeonly>__DISAMBIG__[[Category:Disambiguations]]</includeonly><noinclude> {{documentation}}</noinclude> 16605ae9114395add2e702cee409d0bd2deb7603 Category:Image license templates 14 176 557 2022-01-24T16:43:07Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Template:About 10 177 558 2022-01-24T16:43:07Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|about}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:About --></noinclude> 510109cae7f705952c7a0279d73a7a44fa82d41f Template:Navbox 10 179 560 2022-01-24T16:43:07Z FANDOM 26064 1 revision imported wikitext text/x-wiki {| style="width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:center;" |- ! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}} |- | style="padding:0.2em 0.5em;" | {{{body}}} |}<noinclude> {{documentation}}</noinclude> 21aa3440d9c06c537ca5808c298e155d57e8dc90 Template:From Wikimedia/doc 10 181 562 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to mark images as having been uploaded on [[wikipedia:|Wikipedia]] or another [[wikimedia:|Wikimedia]] project. ;Syntax :Type <code>{{t|From Wikimedia}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 077fe0f228cb18bf949fee95011ec7b36fe64033 Module:Namespace detect/data 828 187 569 2022-01-24T16:43:07Z FANDOM 26064 fixing broken help link Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports from the [[w:c:dev:Global Lua Modules]]. local nsData = require('Dev:Namespace_detect/data') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]] -- The imported Module is overwritten locally to include default configuration. -- For a more flexible experience, delete the page import -- and paste (and modify as you like) its contents into this page -- https://dev.fandom.com/wiki/Module:Namespace_detect/data -- The last line produces the output for the template return nsData 4056c252664c31f05a9d54c48fcd865cdf41dd9f Module:Namespace detect/config 828 188 570 2022-01-24T16:43:07Z FANDOM 26064 fixing broken help link Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports from the [[w:c:dev:Global Lua Modules]]. local nsConfiguration = require('Dev:Namespace_detect/config') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]] -- The imported Module is overwritten locally to include default configuration. -- For a more flexible experience, delete the page import -- and paste (and modify as you like) its contents into this page -- https://dev.fandom.com/wiki/Module:Namespace_detect/config -- The last line produces the output for the template return nsConfiguration 22ca76ef47387cf20b5fcc7d1f14687f0b2da915 Template:MIT/doc 10 191 576 2022-01-24T16:43:07Z FANDOM 26064 Created page with ";Description :This template is used to mark images using the MIT license. ;Syntax :Type <code>{{t|MIT}}</code> on the image information page. <includeonly>Category:Ima..." wikitext text/x-wiki ;Description :This template is used to mark images using the MIT license. ;Syntax :Type <code>{{t|MIT}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> f243f408a7cb3acce5635655a2648b3dcd892584 Module:Mbox/doc 828 192 577 2022-01-24T16:43:07Z FANDOM 26064 getting rid of a red link for the documentation wikitext text/x-wiki This module is used by most of the basic [[:Category:Notice templates|Notice templates]] and is invoked by {{t|MessageBox}}. f4a47833d87441e40c6613bb641eb72f6207cbb1 Template:Other free/doc 10 195 582 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to mark images with a free license not covered by other image templates. ;Syntax :Type <code>{{t|Other free}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> f4a03ee383d67da50c93408169b82b8217ff1404 Category:Wiki skin images 14 196 583 2022-01-24T16:43:07Z FANDOM 26064 Created page with "[[Category:Images]]" wikitext text/x-wiki [[Category:Images]] 8820b63e35aedd9d2666fe40b965d4e91ce0a106 Template:Cite web 10 197 584 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki <includeonly>{{ #if: {{#if: {{{url|}}} | {{#if: {{{title|}}} |1}}}} ||Error on call to [[Template:cite web]]: Parameters '''url''' and '''title''' must be specified }}{{ #if: {{{archiveurl|}}}{{{archivedate|}}} | {{#if: {{#if: {{{archiveurl|}}}| {{#if: {{{archivedate|}}} |1}}}} ||Error on call to [[template:cite web]]: Parameters '''archiveurl''' and '''archivedate''' must be both specified or both omitted }} }}{{#if: {{{author|}}}{{{last|}}} | {{#if: {{{authorlink|}}} | [[{{{authorlink}}}|{{#if: {{{last|}}} | {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }} | {{{author}}} }}]] | {{#if: {{{last|}}} | {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }} | {{{author}}} }} }} }}{{#if: {{{author|}}}{{{last|}}} | {{#if: {{{coauthors|}}}| <nowiki>;</nowiki>&#32;{{{coauthors}}} }} }}{{#if: {{{author|}}}{{{last|}}}| {{#if: {{{date|}}} | &#32;({{{date}}}) | {{#if: {{{year|}}} | {{#if: {{{month|}}} | &#32;({{{month}}} {{{year}}}) | &#32;({{{year}}}) }} }} |}} }}{{#if: {{{last|}}}{{{author|}}} | .&#32;}}{{ #if: {{{editor|}}} | &#32;{{{editor}}}: }}{{#if: {{{archiveurl|}}} | {{#if: {{{archiveurl|}}} | {{#if: {{{title|}}} | [{{{archiveurl}}} {{{title}}}] }}}} | {{#if: {{{url|}}} | {{#if: {{{title|}}} | [{{{url}}} {{{title}}}] }}}} }}{{#if: {{{language|}}} | &#32;<span style="font-size: 0.95em; font-weight: bold; color:#555; position: relative;">({{{language}}})</span> }}{{#if: {{{format|}}} | &#32;({{{format|}}}) }}{{#if: {{{work|}}} | .&#32;''{{{work}}}'' }}{{#if: {{{pages|}}} | &#32;{{{pages}}} }}{{#if: {{{publisher|}}} | .&#32;{{{publisher}}}{{#if: {{{author|}}}{{{last|}}} | | {{#if: {{{date|}}}{{{year|}}}{{{month|}}} || }} }} }}{{#if: {{{author|}}}{{{last|}}} ||{{#if: {{{date|}}} | &#32;({{{date}}}) | {{#if: {{{year|}}} | {{#if: {{{month|}}} | &#32;({{{month}}} {{{year}}}) | &#32;({{{year}}}) }} }} }} }}.{{#if: {{{archivedate|}}} | &#32;Archived from [{{{url}}} the original] on {{#time:F j, Y|{{{archivedate}}}}}{{#if: {{{archiveyear|}}} | , {{{archiveyear}}} }}. }}{{#if: {{{accessdate|}}} | &#32;Retrieved on {{#time:F j, Y|{{{accessdate}}}}}{{#if: {{{accessyear|}}} | , {{{accessyear}}} }}. }}{{#if: {{{accessmonthday|}}} | &#32;Retrieved on {{{accessmonthday}}}, {{{accessyear}}}. }}{{#if: {{{accessdaymonth|}}} | &#32;Retrieved on {{{accessdaymonth}}} {{{accessyear}}}. }}{{#if: {{{quote|}}} | &nbsp;“{{{quote}}}” }}</includeonly><noinclude>{{documentation}} </noinclude> 06085b03744dda1cb654deed7c8e92495d7593a6 Template:Film/doc 10 198 585 2022-01-24T16:43:07Z FANDOM 26064 Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..." wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Film | title = | image = | caption = | premiere = | genre = | rating = | runtime = | director = | writer = | music = | producer = | budget = | earned = | previous = | next = }} </pre> == Sample output == {{Film | title = This is a test | image = Wiki.png | caption = This is a test | premiere = This is a test | genre = This is a test | rating = This is a test | runtime = This is a test | director = This is a test | writer = This is a test | music = This is a test | producer = This is a test | budget = This is a test | earned = This is a test | previous = This is a test | next = This is a test }} <pre> {{Film | title = This is a test | image = Wiki.png | caption = This is a test | premiere = This is a test | genre = This is a test | rating = This is a test | runtime = This is a test | director = This is a test | writer = This is a test | music = This is a test | producer = This is a test | budget = This is a test | earned = This is a test | previous = This is a test | next = This is a test }} }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> b085f97e35a2ac96b5ddf92a22e98fbd93933736 Template:Documentation 10 199 586 2022-01-24T16:43:07Z FANDOM 26064 Draft subpages are deprecated with UCP. Default is "/sandbox". wikitext text/x-wiki <includeonly>{| class="article-table plainlinks" style="width:100%;" role="complementary" |- style="font-size:18px;" ! style="padding:0px;" | <div style="width:100%; padding:3px 0px; text-align:center;" class="color1">Template documentation</div> |- | ''Note: portions of the template sample may not be visible without values provided.'' |- | View or edit [[{{{1|Template:{{PAGENAMEE}}/doc}}}|this documentation]]. ([[Template:Documentation|About template documentation]]) |- | Editors can experiment in this template's [{{fullurl:{{FULLPAGENAMEE}}/sandbox|action=edit}} sandbox] and [{{fullurl:{{FULLPAGENAMEE}}/testcases}} test case] pages. |} <div style="margin:0 1em;"> {{{{{1|{{PAGENAME}}/doc}}}}}</div></includeonly><noinclude>{{Documentation}}[[Category:Documentation templates]]</noinclude> ee98b7264ecdfefae4fda4e94a64c1d0e275ee55 Template:Item 10 201 588 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Item"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="type"><label>Type</label></data> <data source="effects"><label>Effects</label></data> <data source="source"><label>Source</label></data> <data source="buy"><label>Cost to buy</label></data> <data source="sell"><label>Cost to sell</label></data> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Items]]}}</includeonly><noinclude>{{Documentation}}</noinclude> 1c76f47b4d1d6c296c09c245c7dd7d4efc9ff9e6 Template:LicenseBox/doc 10 203 590 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to create the box used by the various image license templates. The default styling is currently geared to a light-themed wiki. If your wiki has a dark theme and this template is too bright relative to the other elements on your wiki, simply change the following style parameters: :<code>background-color:</code> This is the color of the background and is currently set to: <code>#fefefe</code> :<code>border-color:</code> This is the color of the borders and is currently set to: <code>#d6d6d6</code> :<code>color:</code> This is the color of the text and is currently set to: <code>#333</code> ;Syntax :Type <code>{{t|LicenseBox|text{{=}}License text}}</code> on the image information page. <includeonly>[[Category:Image license templates| ]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 9ec2738036e3818826b937975731274577856c0d Template:CC-BY-SA/doc 10 204 591 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to mark images with the CC-BY-SA license. ;Syntax :Type <code>{{t|CC-BY-SA}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 4fa145ced3f3a218b897f635df8d678eeff73464 Template:Delete/doc 10 206 598 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to mark pages for deletion, categorizing them in [[:Category:Candidates for deletion]]. ;Syntax :Type <code>{{t|delete}}</code> on the page to be deleted.''' <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> baa263e149fb470c182f0de3af57178739e61a86 Template:Disambiguation/doc 10 208 600 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki ;Description :Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]]. ;Syntax :Add <code>{{t|disambiguation}}</code> at the top of a disambiguation page. <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> c0a52d0ac40d9827b4462625985906e37c6f83c9 Template:MIT 10 209 601 2022-01-24T16:43:07Z FANDOM 26064 Created page with "{{LicenseBox|text=''This work is licensed under the [https://opensource.org/licenses/MIT MIT License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>Category:MIT licens..." wikitext text/x-wiki {{LicenseBox|text=''This work is licensed under the [https://opensource.org/licenses/MIT MIT License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:MIT license files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> fa53e460d1a0d2cfb9e350fa64292cc428aed859 Template:Cast/doc 10 210 602 2022-01-24T16:43:07Z FANDOM 26064 Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..." wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Cast | name = | image = | caption = | birthname = | birthdate = | birthplace = | deathdate = | deathplace = | gender = | height = | occupation = | appears in = | portrays = }} </pre> == Sample output == {{Cast | name = Test | image = Wiki.png | caption = Test | birthname = Name | birthdate = Date | birthplace = Place | deathdate = Date | deathplace = Place | gender = Test | height = Test | occupation = Test | appears in = Test | portrays = Test }} <pre> {{Cast | name = Test | image = Wiki.png | caption = Test | birthname = Name | birthdate = Date | birthplace = Place | deathdate = Date | deathplace = Place | gender = Test | height = Test | occupation = Test | appears in = Test | portrays = Test }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> fea3e74e01ad2f66bb54f921f82426cb1a7fa748 Template:Location 10 215 609 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Location"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <image source="map"><caption source="mapcaption"/></image> <data source="type"><label>Type</label></data> <data source="level"><label>Level</label></data> <data source="location"><label>Location</label></data> <data source="inhabitants"><label>Inhabitants</label></data> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Locations]]}}</includeonly><noinclude>{{Documentation}}</noinclude> 74c089bf3093e560bd6a2144977d9d0bc5faebc0 Module:Mbox/data/doc 828 217 611 2022-01-24T16:43:07Z FANDOM 26064 to get rid of a red link for documentation wikitext text/x-wiki This is a sub-module of [[Module:Mbox]] and is used to specify the CSS properties for message boxes. fcd42c844d485c7da3317a85c9521ea96145cb35 Template:Series/doc 10 218 612 2022-01-24T16:43:07Z FANDOM 26064 Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..." wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Series | title = | image = | caption = | release = | seasons = | episodes = | runtime = | genre = | network = | distrib = | creator = | writer = | director = | composer = | based on = | exec prod = | producer = | prod co = | country = | language = }}</pre> == Sample output == {{Series | title = ''Default page title'' | image = Wiki.png | caption = Test | release = Test | seasons = Test | episodes = Test | runtime = Test | genre = Test | network = Test | distrib = Test | creator = Test | writer = Test | director = Test | composer = Test | based on = Test | exec prod = Test | producer = Test | prod co = Test | country = Test | language = Test }} <pre>{{Series | title = ''Default page title'' | image = Wiki.png | caption = Test | release = Test | seasons = Test | episodes = Test | runtime = Test | genre = Test | network = Test | distrib = Test | creator = Test | writer = Test | director = Test | composer = Test | based on = Test | exec prod = Test | producer = Test | prod co = Test | country = Test | language = Test }}</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 7f9a7daecb805234290cd4addefc0c049fe125ce Template:Cite web/doc 10 220 623 2022-01-24T16:43:07Z FANDOM 26064 Created page with "__NOTOC__ This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprec..." wikitext text/x-wiki __NOTOC__ This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprecated [[Wikipedia:Template:Teb reference|template:web reference]]. It provides lower case parameters only. A general discussion of the use of templates for adding citation of open-source web content to Wikipedia articles is available at [[Wikipedia:Citation templates|citation templates]]. This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[w:c:Wookieepedia:Template:Cite web|Wookieepedia]] == Usage == ;Common form for cases where little is known about authorship of the page (with current date) <tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |format= |work= }}</nowiki></tt> ;Using last, first (with current date) <tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;Using author (with current date) <tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;Using non-linked retrieved date, last, first <tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;Using non-linked retrieved date, author <tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;All parameters, horizontal format (delete the ones you don't need) <tt><nowiki>{{Cite web |url= |title= |accessdate= |accessmonthday= |accessdaymonth = |accessyear= |author= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;All parameters, vertical format <pre>{{Cite web | url = | title = | accessdate = | accessdaymonth = | accessmonthday = | accessyear = | author = | last = | first = | authorlink = | coauthors = | date = | year = | month = | format = | work = | publisher = | pages = | language = | archiveurl = | archivedate = | quote = }}</pre> === Required parameters === * '''url''': URL of online item. * '''title''': Title of online item. ''For producing a [[Wikipedia:WP:CONTEXT#Dates|wikilinked date]] of retrieval:'' :* '''accessdate''': Full date when item was accessed, in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, for example "accessdate = {{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}". ''Must not be wikilinked'' ''For producing a non-wikilinked date of retrieval:'' :* '''accessmonthday''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = May 10", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on May 10, 2006.'' :* '''accessdaymonth''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = 10 May", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on 10 May 2006.'' === Optional parameters === * '''author''': Author ** '''last''' works with '''first''' to produce <code>last, first</code> ** '''authorlink''' works either with '''author''' or with '''last''' & '''first''' to link to the appropriate wikipedia article. Does not work with URLs. ** '''coauthors''': allows additional authors * '''date''': Full date of publication, preferably in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. May be wikilinked. ** OR: '''year''': Year of publication, and '''month''': Name of the month of publication. If you also have the day, use ''date'' instead. Must not be wikilinked. * '''format''': Format, e.g. PDF. HTML implied if not specified. * '''work''': If this item is part of a larger work, name of that work. * '''publisher''': Publisher, if any. * '''pages''': ''pp. 5–7'': first page and optional last page. This is for listing the pages relevant to the citation, not the total number of pages in the book. This is especially useful for PDF format, where the page can be linked to with the <code>#page=''number''</code> anchor tagged on the end of the URL: *: <code><nowiki>pages = [http://www.example.org/file.pdf#page=123 p. 123]</nowiki></code> * '''language''': language of publication (don't specify "English" as this is the default). * '''archiveurl''': URL of the archive location of the item (requires '''archivedate''') * '''archivedate''': Date when the item was archived (requires '''archiveurl'''), in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. Must not be wikilinked; it will be linked automatically. * '''quote''': Relevant quote from online item. == Examples == ;Some standard use cases * <nowiki>{{Cite web | author=Doe, John | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span> * <nowiki>{{Cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span> * <nowiki>{{Cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06}}</span> * <nowiki>{{Cite web | author=Doe, John | title=My Favorite Things Part II | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span> * <nowiki>{{Cite web | title=My Favorite Things Part II | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span> * <nowiki>{{Cite web | url=http://www.nfl.com/fans/ | title=Digest of Rules | publisher= National Football League | accessdate=2005-07-06 }}</nowiki><br>→ <span style="background:white">{{cite web | url=http://www.nfl.com/fans/ | title=Digest of Rules | publisher= National Football League | accessdate=2005-07-06 }}</span> ;Non-linking date of retrieval (using accessmonthday and accessyear) * <nowiki>{{Cite web | title=My Favorite Things Part II | work=Encyclopedia of Things | url=http://www.example.org/ | accessmonthday=July 6 | accessyear=2005 }}</nowiki><br/> → <span style="background:white">{{cite web | title=My Favorite Things Part II | work=Encyclopedia of Things | url=http://www.example.org/ | accessmonthday=July 6 | accessyear=2005 }}</span> ;Using format * <nowiki>{{Cite web | title=List of psychotropic substances under international control | publisher = International Narcotics Control Board | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 }}</nowiki><br/> → <span style="background:white">{{cite web | title=List of psychotropic substances under international control | publisher = International Narcotics Control Board | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06}}</span> ;language * <nowiki>{{Cite web | author=Joliet, François | title=Honnit soit qui mal y pense | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 | language=French }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Joliet, François | title=Honnit soit qui mal y pense | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06 | language=French}}</span> ;coauthors * <nowiki>{{Cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</nowiki><br/>→ <span style="background:white">{{cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span> ;No author * <nowiki>{{Cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span> ;No author, no publisher * <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki></br>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</span> * <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</span> * <nowiki>{{Cite web | title=List of psychotropic substances under international control | date=2005-04-30 | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 | language=Greek }}</nowiki><br/> → <span style="background:white">{{cite web | title=List of psychotropic substances under international control | date=2005-04-30 | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 | language=Greek }}</span> ; Using archiveurl and archivedate to refer to items that went away but are available from an archive site * <nowiki>{{Cite web | title=List of psychotropic substances under international control | date=2005-04-30 | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 | archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf | archivedate=2005-09-11 }}</nowiki><br/> → <span style="background:white">{{cite web | title=List of psychotropic substances under international control | date=2005-04-30 | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 | archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf | archivedate=2005-09-11 }}</span> * <nowiki> {{Cite web |url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm |title=Interview with Maggie Downs |date=2006-03-31 |publisher=The Desert Sun |archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm |archivedate=2006-04-26 }}</nowiki><br/> → <span style="background:white">{{cite web |url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm |title=Interview with Maggie Downs |date=2006-03-31 |publisher=The Desert Sun |archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm |archivedate=2006-04-26}}</span> ; Using quote * <nowiki>{{Cite web | title = My Favorite Things Part II | work = Encyclopedia of Things | url = http://www.example.org/ | accessdate = 2005-07-06 | quote = Lorem ipsum dolor. }}</nowiki><br/>→ <span style="background:white">{{cite web | title = My Favorite Things Part II | work = Encyclopedia of Things | url = http://www.example.org/ | accessdate = 2005-07-06 | quote = Lorem ipsum dolor. }}</span> ;No parameters (error) * <nowiki>{{Cite web}}</nowiki><br/>→ <span style="background:white">{{cite web}}</span> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 49566b6a3601a57e7e4d3521179ec7d3300ec2a1 Module:Navbox 828 221 624 2022-01-24T16:43:07Z FANDOM 26064 fixed broken help link Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Navbox module from the [[w:c:dev:Global Lua Modules]]. local N = require('Dev:Navbox') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Navbox]] -- The last line produces the output for the template return N 7c5d05d6cc02dafdd64b46ca3fbdc3f808e53e5b Template:Trim/doc 10 222 625 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki ;Description This template trims whitespace from the beginning and end of the supplied value. It works by using the simple hack of filtering it through the <code>#if</code> parser function. ;Syntax <nowiki>{{trim| value }}</nowiki> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> f1f126e3f6fe8474d693ec499d71a9c4067043f9 Category:Community 14 229 656 2022-01-24T16:43:07Z FANDOM 26064 Created page with "[[Category:{{SITENAME}}]]" wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Module:Quote 828 230 657 2022-01-24T16:43:07Z FANDOM 26064 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Quote module from the [[w:c:dev:Global Lua Modules]]. local Quote = require('Dev:Quote') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Quote]] -- The last line produces the output for the template return Quote 6918bf52f0c3bdbd83cc4611b6243a659e7d800b Template:Namespace/doc 10 231 658 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki This is the {{t|Namespace}} meta-template. It helps other templates detect what type of page they are on. It detects and groups all the different [[Wikipedia:Namespace#Enumeration|namespaces]] used on Fandom into several types: ; main : Main (i.e. article) space, where normal articles are kept. ; talk : Any talk space, including page names that start with "Talk:", "User talk:", "File talk:", etc. ;user ;file ;mediawiki ;template ;help ;category : The remaining namespaces. ; other : Any namespaces that were not specified as a parameter to the template (see explanation below). For backwards compatibility, this template handles '''image''' as if '''file'''. '''image''' (<nowiki>[[Image:...]]</nowiki>) is now deprecated. '''Note:''' For most cases it may be better to use the simpler namespace detection templates (see the [[#See also|see also]] section below). This template is more prone to human errors such as misspelling parameter names. This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Namespace_detect|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Namespace_detect|Namespace_detect on Templates Wiki]]'''. == Usage == This template takes one or more parameters named after the different page types as listed above. Like this: <pre> {{Namespace | main = Article text | talk = Talk page text | other = Other pages text }} </pre> If the template is on a main (article) page, it will return this: : {{Namespace |demospace=main | main = Article text | talk = Talk page text | other = Other pages text }} If the template is on any other page than an article or a talk page, it will return this: : {{Namespace | main = Article text | talk = Talk page text | other = Other pages text }} The example above made the template return something for all page types. But if we don't use the '''other''' parameter or leave it empty, it will not return anything for the other page types. Like this: <pre> {{Namespace | file = File page text | category = Category page text | other = }} </pre> On any pages other than file and category pages the code above will render nothing. <!-- Do not remove this one. It is supposed to render nothing, but we have it here for testing purposes. --> : {{Namespace | file = File page text | category = Category page text | other = }} By using an empty parameter, you can make it so the template doesn't render anything for some specific page type. Like this: <pre> {{Namespace | main = | other = Other pages text }} </pre> The code above will render nothing when on mainspace (article) pages, but will return this when on other pages: : {{Namespace | main = | other = Other pages text }} == Demospace and page == For testing and demonstration purposes, this template can take two parameters named '''demospace''' and '''page'''. '''demospace''' understands any of the page type names used by this template, including the '''other''' type. It tells the template to behave like it is on some specific type of page. Like this: <pre> {{Namespace | main = Article text | other = Other pages text | demospace = main }} </pre> No matter on what kind of page the code above is used, it will return this: : {{Namespace | main = Article text | other = Other pages text | demospace = main }} The '''page''' parameter instead takes a normal pagename, making this template behave exactly as if on that page. The pagename doesn't have to be an existing page. Like this: <pre> {{Namespace | user = User page text | other = Other pages text | page = User:Example }} </pre> No matter on what kind of page the code above is used, it will return this: : {{Namespace | user = User page text | other = Other pages text | page = User:Example }} It can be convenient to let your template understand the '''demospace''' and/or '''page''' parameter and send it on to the {{T|Namespace}} template. Like this: <pre> {{Namespace | main = Article text | other = Other pages text | demospace = {{{demospace|}}} | page = {{{page|}}} }} </pre> If both the '''demospace''' and '''page''' parameters are empty or undefined, the template will detect page types as usual. == Parameters == List of all parameters: <pre> {{Namespace | main = ... | other = | demospace = {{{demospace|}}} / main / talk / user / file / mediawiki / template / help / category / other | page = {{{page|}}} / User:Example }} </pre> == Technical details == If you intend to feed tables as content to the numbered parameters of this template, you need to know this: [[w:Help:Template|Templates]] have a problem handling parameter data that contains pipes "<code>|</code>" unless the pipe is inside another template <code><nowiki>{{name|param1}}</nowiki></code> or inside a piped link <code><nowiki>[[w:Help:Template|help]]</nowiki></code>. Thus templates can not handle [[w:Help:Table|wikitables]] as input unless you escape them by using the <code><nowiki>{{!}}</nowiki></code> [[w:Help:Magic words|magic word]]. This makes it hard to use wikitables as parameters to templates. Instead, the usual solution is to use HTML wikimarkup for the table code, which is more robust. <includeonly>[[Category:General wiki templates]]{{#ifeq:{{SUBPAGENAME}}|sandbox|[[Category:Namespace manipulation templates]]}}</includeonly><noinclude>[[Category:Template documentation]]</noinclude> abd1a20286343a0c76ff9c575682bd5d011f5a6d Template:Event 10 232 659 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Event"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="performers"><label>Performers</label></data> <data source="date"><label>Date</label></data> <data source="location"><label>Location</label></data> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Events]]}}</includeonly><noinclude>{{Documentation}}</noinclude> d66b112135e43b8474d30a6dab0feaab6588dfe8 Template:= 10 234 661 2022-01-24T16:43:07Z FANDOM 26064 Created page with "<includeonly>=</includeonly><noinclude> {{documentation}}<noinclude>" wikitext text/x-wiki <includeonly>=</includeonly><noinclude> {{documentation}}<noinclude> 8f9d55b93874a691b84a9b6acb54bc6dd01fbf39 Template:See also 10 237 686 2022-01-24T16:43:07Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|seeAlso}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Hatnote --></noinclude> e245d8ecb350a8965723151f4fad9d3cafedad60 Template:Topic 10 238 687 2022-01-24T16:43:07Z FANDOM 26064 Created page with "<includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude>" wikitext text/x-wiki <includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude> e8c5bb53e6d20ba0b81fcfa08813051675219442 Template:Other free 10 239 688 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki {{LicenseBox|text=''This file is licensed under a free license.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Freely licensed files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> a0e93bfb8a804eb54e67553ff50ba57b368ba00d Template:Book 10 240 689 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Book"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="author"><label>Author</label></data> <data source="illustrator"><label>Illustrator</label></data> <data source="datePublished"><label>Published on</label></data> <data source="publisher"><label>Publisher</label></data> <group layout="horizontal"> <header>Publication order</header> <data source="previous"><label>Previous</label></data> <data source="next"><label>Next</label></data> </group> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Books]]}}</includeonly><noinclude>{{Documentation}}</noinclude> c4bc425c60ee6f1a263f67a75f6d26aafc236c03 Module:Mbox 828 241 690 2022-01-24T16:43:07Z FANDOM 26064 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Mbox module from the [[w:c:dev:Global Lua Modules]]. local Mbox = require('Dev:Mbox') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Mbox]] -- The imported Module is overwritten locally to include default styling. -- For a more flexible Mbox experience, delete the function below and import -- https://dev.fandom.com/wiki/MediaWiki:Global_Lua_Modules/Mbox.css -- or paste (and modify as you like) its contents in your wiki's -- [[MediaWiki:Wikia.css]] (see [[w:Help:Including_additional_CSS_and_JS]]) -- or look at https://dev.fandom.com/wiki/Global_Lua_Modules/Mbox -- for more customization inspiration -- -- BEGIN DELETION HERE -- local getArgs = require('Dev:Arguments').getArgs local localCSS = mw.loadData('Module:Mbox/data').localStyle function Mbox.main(frame) local args = getArgs(frame) -- styles local styles = {} if args.bordercolor then styles['border-left-color'] = args.bordercolor elseif args.type then styles['border-left-color'] = 'var(--type-' .. args.type .. ')' end if args.bgcolor then styles['background-color'] = args.bgcolor end -- images local image = args.image or '' local imagewidth = args.imagewidth or '80px' local imagelink = '' if args.imagelink then imagelink = '|link=' .. args.imagelink end local imagewikitext = ('%sFile:%s|%s%s' .. ']]'):format('[[', image, imagewidth, imagelink) -- id for closure local id = args.id or 'mbox' local container = mw.html.create('div') :addClass('mbox') :addClass(args.class) :css(styles) :css(localCSS['mbox']) :cssText(args.style) local content = container:tag('div') :addClass('mbox__content') :css(localCSS['mbox__content']) if args.image then local image = content:tag('div') :addClass('mbox__content__image') :addClass('mw-collapsible') :attr('id', 'mw-customcollapsible-' .. id) :css(localCSS['mbox__content__image']) :wikitext(imagewikitext) if args.collapsed then image:addClass('mw-collapsed') end end local contentwrapper = content:tag('div') :addClass('mbox__content__wrapper') :css(localCSS['mbox__content__wrapper']) if args.header then contentwrapper:tag('div') :addClass('mbox__content__header') :css(localCSS['mbox__content__header']) :wikitext(args.header) end if args.text then local text = contentwrapper:tag('div') :addClass('mbox__content__text') :addClass('mw-collapsible') :attr('id', 'mw-customcollapsible-' .. id) :css(localCSS['mbox__content__text']) :wikitext(args.text) if args.collapsed then text:addClass('mw-collapsed') end if args.comment then text:tag('div') :addClass('mbox__content__text__comment') :css(localCSS['mbox__content__text__comment']) :wikitext(args.comment) end end contentwrapper:tag('span') :addClass('mbox__close') :addClass('mw-customtoggle-' .. id) :css(localCSS['mbox__close']) :attr('title', 'Dismiss') if args.aside then local aside = content:tag('div') :addClass('mbox__content__aside') :addClass('mw-collapsible') :attr('id', 'mw-customcollapsible-' .. id) :css(localCSS['mbox__content__aside']) :wikitext(args.aside) if args.collapsed then aside:addClass('mw-collapsed') end end return container end -- -- END DELETION HERE -- -- The last line produces the output for the template return Mbox 1c196d668f9209faef3e9a78c1f082f1c8573042 Template:Nolicense 10 242 691 2022-01-24T16:43:07Z FANDOM 26064 Created page with "{{LicenseBox|text=''This file does not have information on its copyright status.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Unattributed files]]</includeonl..." wikitext text/x-wiki {{LicenseBox|text=''This file does not have information on its copyright status.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Unattributed files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> a99128c5d8a0cd0723b13b6d9e5fd78b18dbedec Template:Fairuse 10 246 708 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki {{LicenseBox|text=''This file is copyrighted. It will be used in a way that qualifies as fair use under US copyright law.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Fairuse files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> 5db6645c70193dbeb65eed77de07f36451e1145c Template:T/doc 10 248 712 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki ;Description A template link with a variable number of parameters (0-20). ;Syntax :{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}} <!-- self-referential examples! --> ;Source :Improved version not needing t/piece subtemplate developed on [http://templates.fandom.com Templates wiki] see the [http://templates.fandom.com/index.php?title=Template:T&action=history list of authors]. Copied here via CC-By-SA 3.0 license. ;Example :{{t|t|param1|param2}} <includeonly>[[Category:General wiki templates]]</includeonly> <noinclude>[[Category:Template documentation]]</noinclude> 6f7307b6bcfef75efcc1d71fc932366c04cd61b3 Template:- 10 249 713 2022-01-24T16:43:07Z FANDOM 26064 Redirected page to [[Template:Clear]] wikitext text/x-wiki #REDIRECT [[Template:Clear]] 1a2aa4a9ba7478e54a2b21cbce68887ea297ea86 Template:Clear 10 251 715 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki <includeonly><div style="clear:{{{1|both}}}"></div></includeonly><noinclude> {{documentation}}</noinclude> 02f4c0e17d50c41f902cad74e6d937f585ba4719 Module:Mbox/data 828 252 716 2022-01-24T16:43:07Z FANDOM 26064 Scribunto text/plain local localStyle = { ['mbox'] = { ['display'] = 'flex', ['position'] = 'relative', ['border'] = '1px solid #d6d6d6', ['border-left-width'] = '8px', ['border-left-color'] = '#d6d6d6', ['border-radius'] = '3px', ['margin-bottom'] = '5px', ['min-height'] = '32px' }, ['mbox__content'] = { ['display'] = 'table', ['box-sizing'] = 'border-box', ['width'] = '100%', ['padding'] = '8px 15px' }, ['mbox__content__image'] = { ['display'] = 'table-cell', ['width'] = '40px', ['height'] = '100%', ['text-align'] = 'center', ['vertical-align'] = 'middle', ['padding-right'] = '15px' }, ['mbox__content__wrapper'] = { ['display'] = 'table-cell', ['vertical-align'] = 'middle' }, ['mbox__content__header'] = { ['display'] = 'block', ['font-weight'] = 'bold' }, ['mbox__content__text'] = { ['display'] = 'block' }, ['mbox__content__text__comment'] = { ['font-size'] = 'small' }, ['mbox__content__aside'] = { ['display'] = 'table-cell', ['width'] = '100px', ['vertical-align'] = 'middle', ['text-align'] = 'center', ['padding-left'] = '15px', ['border-left'] = '1px solid #d6d6d6' }, ['mbox__close'] = { ['position'] = 'absolute', ['right'] = '0', ['top'] = '0', ['padding'] = '2px 7px', ['font-weight'] = 'bold', ['font-size'] = '16px', ['color'] = '#bbb', ['cursor'] = 'pointer', ['transition'] = 'all .15s ease-in' } } return { localStyle = localStyle } 7afdc5979e3b8bc8d21b52929058ba24c351dbdc Template:MessageBox 10 257 735 2022-01-24T16:43:07Z FANDOM 26064 1 revision imported wikitext text/x-wiki {{#invoke:Mbox|main}}<noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Ambox --></noinclude> fab8a2df56fd74147e1709af14e8993cfab7ebe7 Category:Navbox templates 14 259 741 2022-01-24T16:43:07Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Templates 14 260 742 2022-01-24T16:43:07Z FANDOM 26064 Created page with "[[Category:Maintenance]]" wikitext text/x-wiki [[Category:Maintenance]] a106a39e26c77e7b2ec90cb83728a6446cb6a1a1 Template:Quote/doc 10 261 743 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki ==Description== To use this template, enter the following and fill in the appropriate fields. Most fields left blank will not show up. ==Syntax== <pre> {{Quote | quote = | speaker = | source = }} </pre> As an alternative, these can be placed in positional order. ==Samples== {{Quote | quote = When you play the game of thrones, you win or you die. | speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]] | source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]] }} <pre> {{Quote | quote = When you play the game of thrones, you win or you die. | speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]] | source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]] }} </pre> or <pre> {{Quote | When you play the game of thrones, you win or you die. | [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]] | [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]] }} </pre> == Technical details == This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Quote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Quote|Quote on Templates Wiki]]'''. <includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 9257007bdd810476e8723e435841c3f133a204f2 Template:Documentation/doc 10 266 752 2022-01-24T16:43:07Z FANDOM 26064 wikitext text/x-wiki ==Description== This template is used to insert descriptions on template pages. ==Syntax== Add <code><nowiki><noinclude></nowiki>{{t|Documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page. Add <code><nowiki><noinclude></nowiki>{{t|Documentation|documentation page}}<nowiki></noinclude></nowiki></code> to transclude an alternative page from the /doc subpage. ==Usage== ===On the Template page=== This is the normal format when used: <pre> TEMPLATE CODE <includeonly>Any categories to be inserted into articles by the template</includeonly> <noinclude>{{Documentation}}</noinclude> </pre> ''If your template is not a completed div or table, you may need to close the tags just before <code><nowiki>{{Documentation}}</nowiki></code> is inserted (within the noinclude tags).'' ''A line break right before <code><nowiki>{{Documentation}}</nowiki></code> can also be useful as it helps prevent the documentation template "running into" previous code.'' ===On the documentation page=== The documentation page is usually located on the /doc subpage for a template, but a different page can be specified with the first parameter of the template (see [[#Syntax|Syntax]]). Normally, you will want to write something like the following on the documentation page: <pre> ==Description== This template is used to do something. ==Syntax== Type <code>{{t|templatename}}</code> somewhere. ==Samples== <code>&lt;nowiki>{{templatename|input}}&lt;/nowiki></code> results in... {{templatename|input}} <includeonly>Any categories for the template itself</includeonly> <noinclude>[[Category:Template documentation]]</noinclude> </pre> Use any or all of the above description/syntax/sample output sections. You may also want to add "see also" or other sections. Note that the above example also uses the [[Template:T]] template. <includeonly>[[Category:Documentation templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 58ca364cb71b551e4a71ddf3046cf41c84db0d57 Bigfoot Wiki:Wiki rules 4 127 363 362 2022-01-24T16:46:21Z Ryazu 374124 wikitext text/x-wiki # '''Keep it civil''': Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc. # '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive. # '''Do not engage in excessive self-promotion''': The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator! # '''Do not harass other users''': If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall. # '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved. [[Category:{{SITENAME}}]] 3913e0dce9a7c6e5410e885aeca7625408535e7e Bigfoot Game Wiki 0 148 446 445 2022-01-24T16:57:23Z Ryazu 374124 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> This Is Made For The Game "Bigfoot" Made By CyberlightGS Official Webstie: https://www.cyberlightgs.com Buy The Game: https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs We're a collaborative community website about The BigFoot Game that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] d7a4e7882d9ecc5f0a55ff6268ec7e660b9265bf 447 446 2022-01-24T16:58:00Z Ryazu 374124 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BigFoot Game Wiki'''</div> This Is Made For The Game "Bigfoot" Made By CyberlightGS Official Webstie: https://www.cyberlightgs.com Buy The Game: https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs We're a collaborative community website about The BigFoot Game that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 71b3717faae4034f5b98d0577037dbd6ff8c532e 448 447 2022-01-24T16:59:44Z Ryazu 374124 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BigFoot Game Wiki'''</div> This Is Made For The Game "Bigfoot" Made By CyberlightGS This is an unofficial wiki Official Webstie: https://www.cyberlightgs.com Buy The Game: https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs We're a collaborative community website about The BigFoot Game that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 5bb55927eb1d081c540bee680e6fa8452f9e024b 449 448 2022-01-24T17:01:26Z Ryazu 374124 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BigFoot Game Wiki'''</div> This Is Made For The Game "Bigfoot" Made By CyberlightGS This is an unofficial wiki [https://www.cyberlightgs.com Official Website] [https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game] We're a collaborative community website about The BigFoot Game that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] ff3219eb001a988759edc7e431c2e85a451dd222 450 449 2022-01-24T17:02:08Z Ryazu 374124 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BigFoot Game Wiki'''</div> This Is Made For The Game "Bigfoot" Made By CyberlightGS This is an unofficial wiki [https://www.cyberlightgs.com/bigfoot Official Website] [https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game] We're a collaborative community website about The BigFoot Game that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] e9a665e0a28674cdab8de3477421740f6f925be5 MediaWiki:Wiki-navigation 8 30 102 2022-01-24T17:06:35Z Ryazu 374124 Created page with "**#category1# **#category2# *#|Community **Help:Contents|Help" wikitext text/x-wiki **#category1# **#category2# *#|Community **Help:Contents|Help 989c22643ebc2b8ce410cb07daaa0fcc5a990c9d 103 102 2022-01-24T17:06:50Z Ryazu 374124 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 MediaWiki:Wiki-navigation 8 30 104 103 2022-01-24T17:07:16Z Ryazu 374124 wikitext text/x-wiki *#Main Page b5ea72cc948b2c89db1b0f8a50c89c67d9189656 105 104 2022-01-24T17:07:57Z Ryazu 374124 wikitext text/x-wiki *[[Bigfoot Game Wiki (Unofficial) Wiki|Main Page]] 9d6f393eba26d99996033332d45b9c9eef090226 106 105 2022-01-24T17:08:19Z Ryazu 374124 wikitext text/x-wiki *[[Bigfoot Game Wiki (Unofficial) Wiki|Main Page 9bd3aac7e0fe7d81d762552dc2930558abcad1da 107 106 2022-01-24T17:56:54Z Ryazu 374124 wikitext text/x-wiki *[[Bigfoot Game Wiki (Unofficial) Wiki|Main Page *#[[game]] 7cbc4187d1b217299a299dc87a72c64ae748049f 108 107 2022-01-24T17:57:10Z Ryazu 374124 wikitext text/x-wiki *[[Bigfoot Game Wiki (Unofficial) Wiki|Main Page *[[game]] b58dc6482bc8d4d5d91eae91dc8e502bbe6830c2 109 108 2022-01-24T17:57:51Z Ryazu 374124 wikitext text/x-wiki *[[Bigfoot Game Wiki (Unofficial) Wiki|Main Page *[[game]] *#1 *#2 45ab682c75243a729c8ae34a11e016173b737577 110 109 2022-01-24T17:58:48Z Ryazu 374124 wikitext text/x-wiki *[[Bigfoot Game Wiki (Unofficial) Wiki|Main Page **game **# **# 4c0f5abd8238ab0419c95f2b829db01032100ca8 111 110 2022-01-24T17:59:20Z Ryazu 374124 wikitext text/x-wiki *[[Bigfoot Game Wiki (Unofficial) Wiki|Main Page **[[game]] **# **# 6782076f7ce61e013ecec29f35e4e8531128e562 112 111 2022-01-24T17:59:46Z Ryazu 374124 wikitext text/x-wiki *[[Bigfoot Game Wiki (Unofficial) Wiki|Main Page **[[Game]] cbae9baa617b7e69bb424fec69cffdded6e58ae4 113 112 2022-01-24T18:00:17Z Ryazu 374124 wikitext text/x-wiki *Main Page **[[Game]] d9ee706919a242870656fad1368c84dbf2e29595 114 113 2022-01-24T18:00:34Z Ryazu 374124 wikitext text/x-wiki *Game **[[Game]] 92e5360157ff1487ddca83a463e02465aca6d752 115 114 2022-01-24T18:00:51Z Ryazu 374124 wikitext text/x-wiki *Categories **[[Game]] a2d0b1c2ba115ced324e1f8efac5d436093ae27c 116 115 2022-01-24T18:01:35Z Ryazu 374124 wikitext text/x-wiki *Game **[[Game]] ***[[maps]] 5b712ca5e5e30df31727102261c0f74f2681f206 117 116 2022-01-24T18:02:56Z Ryazu 374124 wikitext text/x-wiki *Game **[[Game]] ***[[maps]] ****[[Redwood Park]] ****[[Winter Park]] e33446314e9559cc2ed8bbc85cbdd9395b0b46c4 118 117 2022-01-24T18:07:31Z Ryazu 374124 wikitext text/x-wiki *Game **[[Game]] ***[[maps]] ****[[Redwood Park]] ****[[Winter Park]] ***[[Characters]] 7056d0a9faa17d00363679b32db9bc2ff5fc678b 119 118 2022-01-24T18:46:00Z Ryazu 374124 wikitext text/x-wiki *Game **[[Game]] ***[[maps]] ****[[Redwood Park]] ****[[Winter Park]] ***[[Characters]] ***[[items]] 0ca99704eb58ab775486a47e644127ec0fd9a109 120 119 2022-01-24T18:50:03Z Ryazu 374124 wikitext text/x-wiki *Game **[[Game]] ***[[maps]] ****[[Redwood Park]] ****[[Winter Park]] ***[[Characters]] ****[[items]] ****[[weapons]] e36eab6a8cb71fe132c4e3f917ca218402023296 121 120 2022-01-24T18:57:19Z Ryazu 374124 wikitext text/x-wiki *Game **[[Game]] ***[[maps]] ****[[Redwood Park]] ****[[Winter Park]] ***[[Characters]] ***[[items]] ****[[weapons]] ****[[consumables]] 798eb841ab1f7bc5ba6f06252bbb1a3e819b53cd 122 121 2022-01-24T18:58:03Z Ryazu 374124 wikitext text/x-wiki *Game **[[Game]] ***[[maps]] ****[[Redwood Park]] ****[[Winter Park]] ***[[Characters]] **[[items]] ****[[weapons]] ****[[consumables]] af7be4ab1556ea910eabf233a4387220bcc88c75 123 122 2022-01-24T18:58:23Z Ryazu 374124 wikitext text/x-wiki *Game **[[Game]] ***[[maps]] ****[[Redwood Park]] ****[[Winter Park]] ***[[Characters]] ***[[items]] ****[[weapons]] ****[[consumables]] 798eb841ab1f7bc5ba6f06252bbb1a3e819b53cd Game 0 114 331 2022-01-24T17:14:31Z Ryazu 374124 Created page with "The Game is set in a forest where bigfoot Resides. And a team of four, Rick, Jessica, Thomas and William. Are trying to Hunt him." wikitext text/x-wiki The Game is set in a forest where bigfoot Resides. And a team of four, Rick, Jessica, Thomas and William. Are trying to Hunt him. 0ab12bee3e794a24cfa317128ee9f445781ed493 332 331 2022-01-24T17:38:42Z Ryazu 374124 wikitext text/x-wiki The Game is set in a forest where bigfoot Resides. And a team of four, Rick, Jessica, Thomas and William. Are trying to Hunt him. '''Info:''' 0597a9dfab2be3c69938c693fa9e0477f22686a3 333 332 2022-01-24T17:38:51Z Ryazu 374124 wikitext text/x-wiki The Game is set in a forest where bigfoot Resides. And a team of four, Rick, Jessica, Thomas and William. Are trying to Hunt him. 0ab12bee3e794a24cfa317128ee9f445781ed493 334 333 2022-01-24T17:42:51Z Ryazu 374124 wikitext text/x-wiki The Game is set in a forest where bigfoot Resides. And a team of four, Rick, Jessica, Thomas and William. Are trying to Hunt him. '''Info:''' The game is made by: Dmytro and Stanislav Zinchenko Released: 31. January 2017 792cdd284d478890e9e9edb65131dd75bed74ba1 335 334 2022-01-24T17:43:50Z Ryazu 374124 wikitext text/x-wiki The Game is set in a forest where bigfoot Resides. And a team of four, Rick, Jessica, Thomas and William. Are trying to Hunt him. '''Info:''' The game is made by: Dmytro and Stanislav Zinchenko, founders of CyberlightGS Released: 31. January 2017 6977b6a996ed10ec037fd5605a73f8767ac2c3f4 336 335 2022-01-24T17:47:56Z Ryazu 374124 wikitext text/x-wiki The Game is set in a forest where a mysterious monster called bigfoot Resides. And a team of four, Rick, Jessica, Thomas and William. Are trying to Hunt it. '''Info:''' The game is made by: Dmytro and Stanislav Zinchenko, founders of CyberlightGS Released: 31. January 2017 4939048902d1def5301023fdf06b4d5cd15e57f5 337 336 2022-01-24T18:52:44Z Ryazu 374124 wikitext text/x-wiki '''about''' it is a 1v4 asymmetrical first person horror game The Game is set in a forest where a mysterious monster called bigfoot Resides. And a team of four, Rick, Jessica, Thomas and William. Are trying to Hunt it. '''Info''' The game is made by: Dmytro and Stanislav Zinchenko, founders of CyberlightGS Released: 31. January 2017 47077b5015caf2a69344627fee3d6d19592dba29 338 337 2022-01-24T18:53:08Z Ryazu 374124 wikitext text/x-wiki '''about''' it is a 1v4 asymmetrical first person horror game The Game is set in a forest where a mysterious monster called bigfoot Resides. And a team of four, Rick, Jessica, Thomas and William. Are trying to Hunt it. '''Info''' The game is made by: CyberlightGS Released: 31. January 2017 4aa31559b13628bd0518c84516d82e51f92e424c Maps 0 170 512 2022-01-24T17:17:32Z Ryazu 374124 Created page with "There Is Currently Two available maps: Redwood Park and Winter Park" wikitext text/x-wiki There Is Currently Two available maps: Redwood Park and Winter Park 636bea1dd9bb5a2fb52d19446018e3b762f052f1 513 512 2022-01-24T17:20:04Z Ryazu 374124 wikitext text/x-wiki Maps are playable areas in Bigfoot. There Is Currently Two available maps: Redwood Park and Winter Park fbacd122b4ceab6f196e0b3a5d22af9cf2e9212e 514 513 2022-01-24T17:25:05Z Ryazu 374124 wikitext text/x-wiki Maps are playable areas in Bigfoot. There Is Currently Two available maps: [[Redwood Park]] and Winter Park 3f0803157602af78b8ae306a71cf6a5b5676b72d 515 514 2022-01-24T17:26:40Z Ryazu 374124 wikitext text/x-wiki Maps are playable areas in [[Game|Bigfoot]]. There Is Currently Two available maps: [[Redwood Park]] and Winter Park f4caf3a2ad6dd01f85e61b225c085e7688ff6300 516 515 2022-01-24T17:27:13Z Ryazu 374124 wikitext text/x-wiki Maps are playable areas in [[Game|Bigfoot(game)]]. There Is Currently Two available maps: [[Redwood Park]] and Winter Park d81e5703faacf5d1fa2a8c17a0df4ae1bacb0f94 517 516 2022-01-24T17:51:58Z Ryazu 374124 wikitext text/x-wiki Maps are playable areas in [[Game|Bigfoot(game)]]. There Is Currently Two available maps: [[Redwood Park]] and [[Winter Park]] 56506d8ba6b5303a793c4b69b0e62f3eecccaa18 Redwood Park 0 140 414 2022-01-24T17:21:30Z Ryazu 374124 Created page with "Redwood park is one of the two available maps in Bigfoot. '''Description:''' Redwood National Park is know not only for its vastness but for its diversity. The plants, anima..." wikitext text/x-wiki Redwood park is one of the two available maps in Bigfoot. '''Description:''' Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations. c26ba52cc5db5fe4c92667e8dd1972acbb4ccfe3 415 414 2022-01-24T17:25:52Z Ryazu 374124 wikitext text/x-wiki Redwood park is one of the two available [[maps]] in Bigfoot. '''Description:''' Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations. 67d150e826df6e19f32d65aa0b0b7a17148f3f23 Bigfoot Game Wiki 0 148 451 450 2022-01-24T17:33:10Z Ryazu 374124 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BigFoot Game Wiki'''</div> This Is Made For The Game "Bigfoot" Made By CyberlightGS This is an unofficial wiki [https://www.cyberlightgs.com/bigfoot Official Website] [https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game] <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 624c6817ed539ebd7c33325299f713079debad0d Winter Park 0 137 401 2022-01-24T17:35:47Z Ryazu 374124 Created page with "Winter Park is one of the two available [[maps]] in Bigfoot." wikitext text/x-wiki Winter Park is one of the two available [[maps]] in Bigfoot. 4e84fe59672818eba4b4e73cd54b5e097ef1256a 402 401 2022-01-24T17:36:34Z Ryazu 374124 wikitext text/x-wiki Winter Park is one of the two available [[maps]] in Bigfoot(game). 1acbd13821a2768564a73199a3483556d73132c1 403 402 2022-01-24T17:36:51Z Ryazu 374124 wikitext text/x-wiki Winter Park is one of the two available [[maps]] in [[Game|Bigfoot(game)]]. f9ccb45ceb419ee8bcdb6f41a05bf5e42b4787b8 404 403 2022-01-24T17:47:16Z Ryazu 374124 wikitext text/x-wiki Winter Park is one of the two available [[maps]] in [[Game|Bigfoot(game)]]. '''Description:''' Welcome to winter park, your next luxury, winter getaway! Enjoy the snow-covered landscape this winter by visiting with family and friends. From the stalactite-covered caves to the frozen lakes and rivers, Winter Park is the tranquil vacation spot you've been searching for. bf4920469226626e09ab9454a3bd0639f9e67acf Characters 0 227 649 2022-01-24T18:05:39Z Ryazu 374124 Created page with "There is currently five characters in [[Bigfoot Game Wiki (Unofficial) Wiki|bigfoot(game)]], Rick, Jessica, Thomas, William and bigfoot" wikitext text/x-wiki There is currently five characters in [[Bigfoot Game Wiki (Unofficial) Wiki|bigfoot(game)]], Rick, Jessica, Thomas, William and bigfoot f332f4ccc058f348eb2c07080e328c37a0600931 650 649 2022-01-24T18:06:35Z Ryazu 374124 wikitext text/x-wiki There is currently five characters in [[Game|bigfoot(game)]], Rick, Jessica, Thomas, William and bigfoot 3df53a3f13dad93acee4ee3ed83253f9b453cd01 Weapons 0 219 613 2022-01-24T18:15:24Z Ryazu 374124 Created page with "There is two different types of weapons in [[Game|bigfoot(game)]], Melee and Ranged. For the sake of consistency. Some things will be labeled as items instead." wikitext text/x-wiki There is two different types of weapons in [[Game|bigfoot(game)]], Melee and Ranged. For the sake of consistency. Some things will be labeled as items instead. 68e12dc587a46d8f05af86eea436e3acb821438e Items 0 172 534 2022-01-24T18:22:51Z Ryazu 374124 Created page with "Items are thing used in [[Game|bigfoot(game)]]." wikitext text/x-wiki Items are thing used in [[Game|bigfoot(game)]]. 21c2cd3988f06e6673e85338939c6162562d4496 Consumables 0 147 432 2022-01-24T18:56:35Z Ryazu 374124 Created page with "Consumables are mostly one-time use items. '''Consumables List'''" wikitext text/x-wiki Consumables are mostly one-time use items. '''Consumables List''' aa3ceadab2fb76e55305daac1d12b82a7bf8cb29 Rick 0 254 718 2022-01-24T18:59:05Z Ryazu 374124 Created page with "Rick is a playable character in [[Game|bigfoot(game)]]" wikitext text/x-wiki Rick is a playable character in [[Game|bigfoot(game)]] 6c26c0637a4b02f97db3bbb56d07fff09f184fd8 719 718 2022-01-24T18:59:39Z Ryazu 374124 wikitext text/x-wiki Rick is a playable character in [[Game|bigfoot(game)]] '''stats''' '''bonuses''' <br /> ff64ce5a268d233072917e2def2635d396b6f727 Jessica 0 223 626 2022-01-24T18:59:57Z Ryazu 374124 Created page with "Jessica is a playable character in [[Game|bigfoot(game)]] '''stats''' '''bonuses'''" wikitext text/x-wiki Jessica is a playable character in [[Game|bigfoot(game)]] '''stats''' '''bonuses''' 54d49252a7749adb7e0f7850aefaa393f926e6bf Thomas 0 108 318 2022-01-24T19:00:14Z Ryazu 374124 Created page with "Thomas is a playable character in [[Game|bigfoot(game)]] '''stats''' '''bonuses'''" wikitext text/x-wiki Thomas is a playable character in [[Game|bigfoot(game)]] '''stats''' '''bonuses''' e240e12d8aa4eb49a0101bfd8690370d0d8ea7bf William 0 129 365 2022-01-24T19:00:52Z Ryazu 374124 Created page with "William is a playable character in [[Game|bigfoot(game)]] '''stats''' '''bonuses'''" wikitext text/x-wiki William is a playable character in [[Game|bigfoot(game)]] '''stats''' '''bonuses''' 4dcc8ab6c0635d0ba67d76ea60e2fcced633ba84 366 365 2022-01-24T19:22:41Z Ryazu 374124 wikitext text/x-wiki William is a playable character in [[Game|bigfoot(game)]] '''Description''' Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting [[Bigfoot]]. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see [[Bigfoot]] up close. '''stats''' '''bonuses''' +15% Blind Duration +20% Reload Speed b58478dff425bd1cff009f750de38a2b32dfd605 367 366 2022-01-24T20:33:02Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|image1=File:William.png|caption1=William|row1=Stats|row2=Bonuses +15% Blind Duration +20% Reload Speed}} William is a playable character in [[Game|bigfoot(game)]] '''Description''' Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting [[Bigfoot]]. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see [[Bigfoot]] up close. '''stats''' '''bonuses''' +15% Blind Duration +20% Reload Speed 812c83ddc4c6f84c506edc631d78ded3086899cf 368 367 2022-01-24T20:33:11Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|image1=File:William.png|caption1=William|row1=Stats|row2=Bonuses +15% Blind Duration +20% Reload Speed}} William is a playable character in [[Game|bigfoot(game)]] '''Description''' Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting [[Bigfoot]]. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see [[Bigfoot]] up close. 79bafcde52d769ea8b07090d5fda09d20e23870b Bigfoot 0 14 38 2022-01-24T19:01:19Z Ryazu 374124 Created page with "Bigfoot is a playable character in [[Game|bigfoot(game)]] '''stats'''" wikitext text/x-wiki Bigfoot is a playable character in [[Game|bigfoot(game)]] '''stats''' 0103bbe14109b9b9600c4ed54559645ea72022cb 39 38 2022-01-24T19:42:04Z Ryazu 374124 wikitext text/x-wiki Bigfoot is a playable character in [[Game|bigfoot(game)]] '''stats''' Team VS AI Team VS Player ed51e1b3b8c0b43497a63ad1c018fa1e5dbda910 40 39 2022-01-24T19:59:59Z Ryazu 374124 wikitext text/x-wiki Bigfoot is a playable character in [[Game|bigfoot(game)]] '''stats''' Team VS AI health I Health II Health III Team VS Player 14ce7243ed2a2fdbe3e2c5757056e3bf8e0181c2 41 40 2022-01-24T20:00:14Z Ryazu 374124 wikitext text/x-wiki Bigfoot is a playable character in [[Game|bigfoot(game)]] '''stats''' Team VS AI health I Health II Health III Team VS Player health I Health II Health III 00a9e7562d2ade9da5102e1230747ac28c17f3a6 42 41 2022-01-24T20:39:42Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|title1=BigFoot|image1=File:Bigfoot.png|caption1=BigFoot|row1=Stats ?/?/? Health ?/?/? Damage}} Bigfoot is a playable character in [[Game|bigfoot(game)]] '''stats''' Team VS AI health I Health II Health III Team VS Player health I Health II Health III 2ed92ad7679962f2e6192a658ca3f1decd0a9b0a 43 42 2022-01-24T20:40:39Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|title1=BigFoot|image1=File:Bigfoot.png|caption1=BigFoot|row1=PvP Stats ?/?/? Health ?/?/? Damage|row2=PvE ?/?/? Health ?/?/? Damage}} Bigfoot is a playable character in [[Game|bigfoot(game)]] b70c63242821193bbf738e400b8d3a48487d3ebf 44 43 2022-01-24T20:41:16Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|title1=BigFoot|image1=File:Bigfoot.png|caption1=BigFoot|row1=PvP Stats ?/?/? Health ?/?/? Damage|row2=PvE ?/?/? Health ?/?/? Damage}} Bigfoot is a playable character in [[Game|bigfoot(game)]] 389e51b2b4db2a742fd7f9480140882729188a68 45 44 2022-01-24T20:42:38Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|title1=BigFoot|image1=File:Bigfoot.png|caption1=BigFoot|row1=Stats|row2=PvP ?/?/? Health ?/?/? Damage|row3=PvE ?/?/? Health ?/?/? Damage}} Bigfoot is a playable character in [[Game|bigfoot(game)]] 2fca097690b982a4ea1b18c3fcb305e99a0f94cb MediaWiki:Wiki-navigation 8 30 124 123 2022-01-24T19:02:43Z Ryazu 374124 wikitext text/x-wiki *Game **[[Game]] ***[[maps]] ****[[Redwood Park]] ****[[Winter Park]] ***[[Characters]] ****[[Bigfoot]] ****[[rick]] ****[[Jessica]] ****[[William]] ***[[items]] ****[[weapons]] ****[[consumables]] c8405add09093fa6f03590ebfabbf0df288f38f6 125 124 2022-01-24T19:02:49Z Ryazu 374124 wikitext text/x-wiki *Game **[[Game]] ***[[maps]] ****[[Redwood Park]] ****[[Winter Park]] ***[[Characters]] ****[[Bigfoot]] ****[[rick]] ****[[Jessica]] ****[[William]] ***[[items]] ****[[weapons]] ****[[consumables]] b61f7d2b4c1fe0be54098f7e9c06d63a83342a4a 126 125 2022-01-24T19:03:26Z Ryazu 374124 wikitext text/x-wiki *Game **[[Game]] ***[[maps]] ****[[Redwood Park]] ****[[Winter Park]] ***[[Characters]] ****[[Bigfoot]] ****[[rick]] ****[[Jessica]] ****[[Thomas]] ****[[William]] ***[[items]] ****[[weapons]] ****[[consumables]] bbaa707ef9b55cd580e48d2315ebc9861d052cb5 127 126 2022-01-24T23:35:40Z Ryazu 374124 wikitext text/x-wiki *Game **[[Game]] ***[[maps]] ****[[Redwood Park]] ****[[Winter Park]] ***[[Characters]] ****[[Bigfoot]] ****[[rick]] ****[[Jessica]] ****[[Thomas]] ****[[William]] ***[[items]] ****[[weapons]] ****[[consumables]] *****[[med-kits]] f0d88a735d6d2f8e83d2c55c59bf451228d09093 Rick 0 254 720 719 2022-01-24T19:04:56Z Ryazu 374124 wikitext text/x-wiki Rick is a playable character in [[Game|bigfoot(game)]] '''stats''' '''bonuses''' +10% Firearm Damage +10% Melee Damage<br /> 9c93345da20cd3eb0b2eaa6d96569043be5eece6 721 720 2022-01-24T19:09:06Z Ryazu 374124 wikitext text/x-wiki Rick is a playable character in [[Game|bigfoot(game)]] '''Description''' When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day? '''stats''' '''bonuses''' +10% Firearm Damage +10% Melee Damage<br /> 311842bc6fc9216cb4513f994491c9b29a1d37fd 722 721 2022-01-24T20:25:14Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|image1=https://bigfootgame.fandom.com/wiki/File:Rick.png|caption1=Rick|row1=Stats|row2=Bonuses +10% Firearm Damage +10% Melee Damae}} Rick is a playable character in [[Game|bigfoot(game)]] '''Description''' When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day? '''stats''' '''bonuses''' +10% Firearm Damage +10% Melee Damage<br /> 41abfe5be3afdd0b7bfff1bd2dd2ad36f0017347 723 722 2022-01-24T20:25:45Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|image1=https://bigfootgame.fandom.com/wiki/File:Rick.png|caption1=File:Rick.png|row1=Stats|row2=Bonuses +10% Firearm Damage +10% Melee Damae}} Rick is a playable character in [[Game|bigfoot(game)]] '''Description''' When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day? '''stats''' '''bonuses''' +10% Firearm Damage +10% Melee Damage<br /> c44ebb2145976dfff52531afb9aca05ad6cb208b 724 723 2022-01-24T20:26:12Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|image1=File:Rick.png|caption1=Rick|row1=Stats|row2=Bonuses +10% Firearm Damage +10% Melee Damae}} Rick is a playable character in [[Game|bigfoot(game)]] '''Description''' When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day? '''stats''' '''bonuses''' +10% Firearm Damage +10% Melee Damage<br /> 82bb0e6dc8142f296b66fafa07873fafb1e7582e 725 724 2022-01-24T20:26:32Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|image1=File:Rick.png|caption1=Rick|row1=Stats|row2=Bonuses +10% Firearm Damage +10% Melee Damae}} Rick is a playable character in [[Game|bigfoot(game)]] '''Description''' When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day?<br /> 757bb87864e2eeeb470e8acfe122150500bdd833 726 725 2022-01-24T20:45:06Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|image1=File:Rick.png|caption1=Rick|row1=Stats|row2=Bonuses +10% Firearm Damage +10% Melee Damae}} Rick is a playable character in [[Game|bigfoot(game)]] '''Description''' When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day?<br /> 2c18d8b32abd9bcb6e9c865b4b37d30f3b9efae8 727 726 2022-01-24T20:47:49Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|image1=File:Rick.png|caption1=Rick|row1=Stats 100 Health|row2=Bonuses +10% Firearm Damage +10% Melee Damae}} Rick is a playable character in [[Game|bigfoot(game)]] '''Description''' When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day?<br /> 5ec3532c7e359b0ec0fc4ecce647196ba90883f4 Jessica 0 223 627 626 2022-01-24T19:10:16Z Ryazu 374124 wikitext text/x-wiki Jessica is a playable character in [[Game|bigfoot(game)]] '''Description''' '''stats''' '''bonuses''' +10% Running Speed +15% Healing Efficiency 83793876402b97bc54576ac412ef2f83f8fe028b 628 627 2022-01-24T19:13:11Z Ryazu 374124 wikitext text/x-wiki Jessica is a playable character in [[Game|bigfoot(game)]] '''Description''' Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the BRA is ready to help her. '''stats''' '''bonuses''' +10% Running Speed +15% Healing Efficiency eb842540c8f9638a75327d753592e3697fcc64ea 629 628 2022-01-24T19:19:09Z Ryazu 374124 wikitext text/x-wiki Jessica is a playable character in [[Game|bigfoot(game)]] '''Description''' Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her. '''stats''' '''bonuses''' +10% Running Speed +15% Healing Efficiency a589b75c244e77a02d23b8f3854c6025e51e9b93 630 629 2022-01-24T20:28:09Z Ryazu 374124 wikitext text/x-wiki Jessica is a playable character in [[Game|bigfoot(game)]] '''Description''' Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new spec {{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats|row3=Bonuses +10% Runnings Speed +15% Healing Efficiency}} ies, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her. '''stats''' '''bonuses''' +10% Running Speed +15% Healing Efficiency 295778467a0efd6b0fbdedef8f0175c400880055 631 630 2022-01-24T20:28:44Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats|row3=Bonuses +10% Runnings Speed +15% Healing Efficiency}}Jessica is a playable character in [[Game|bigfoot(game)]] '''Description''' Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new spec ies, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her. 8c840ebef3db400124e96c7e6f1314be76133403 632 631 2022-01-24T20:29:01Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats|row3=Bonuses +10% Runnings Speed +15% Healing Efficiency}}Jessica is a playable character in [[Game|bigfoot(game)]] '''Description''' Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her. ced923f247db562300cba4fcf8a876ffe59586ab 633 632 2022-01-24T20:52:42Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats 100 Health|row3=Bonuses +10% Runnings Speed +15% Healing Efficiency}}Jessica is a playable character in [[Game|bigfoot(game)]] '''Description''' Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her. '''Notes''' a76d6efae03e62d527d71dbb57627ff9e6f4a7b3 634 633 2022-01-24T21:11:48Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats 100 Health|row3=Bonuses +10% Runnings Speed +15% Healing Efficiency}}Jessica is a playable character in [[Game|bigfoot(game)]] '''Description''' Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her. '''Notes''' her med-kits heal an extra 10 health 7f79c2231eab1f4b0015de1cdab586542c0e9973 635 634 2022-01-24T23:31:54Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats 100 Health|row3=Bonuses +10% Runnings Speed +15% Healing Efficiency}}Jessica is a playable character in [[Game|bigfoot(game)]] '''Description''' Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her. '''Notes''' her [[med-kits]] heal an extra 10 health b76e7d81b58450f7942c349090541db25dc2c8e3 636 635 2022-01-24T23:40:07Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats 100 Health|row3=Bonuses +10% Runnings Speed +15% Healing Efficiency}}Jessica is a playable character in [[Game|bigfoot(game)]] '''Description''' Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her. '''Notes''' her [[med-kits]] heal an extra 15 health 6c623320d39c9f0de7d28eb56e5e7013214b9432 637 636 2022-01-24T23:48:08Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats 100 Health|row3=Bonuses +10% Running Speed +15% Healing Efficiency}}Jessica is a playable character in [[Game|bigfoot(game)]] '''Description''' Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her. '''Notes''' her [[med-kits]] heal an extra 15 health a394fd0b66c8ba2c94afe61fee877260693a8083 Thomas 0 108 319 318 2022-01-24T19:18:50Z Ryazu 374124 wikitext text/x-wiki Thomas is a playable character in [[Game|bigfoot(game)]] '''Description''' Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because [[Bigfoot]] turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary [[Bigfoot]]. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find [[Bigfoot]] and put an end to the killings. '''stats''' '''bonuses''' +15% Vitality +5% Explosives Damage 26837ceaf96f306c91c788926986bea6e98ec9cd 320 319 2022-01-24T20:30:39Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|image1=File:Thomas.png|caption1=Thomas|row1=Stats|row2=Bonuses +10% Vitality +5% Explosives Damage}} Thomas is a playable character in [[Game|bigfoot(game)]] '''Description''' Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because [[Bigfoot]] turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary [[Bigfoot]]. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find [[Bigfoot]] and put an end to the killings. '''stats''' '''bonuses''' +15% Vitality +5% Explosives Damage 253b2d5bfdac0bbe32632041bf9b1808c6a7fd7a 321 320 2022-01-24T20:30:51Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|image1=File:Thomas.png|caption1=Thomas|row1=Stats|row2=Bonuses +10% Vitality +5% Explosives Damage}} Thomas is a playable character in [[Game|bigfoot(game)]] '''Description''' Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because [[Bigfoot]] turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary [[Bigfoot]]. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find [[Bigfoot]] and put an end to the killings. 2cd330facb2237234b9f0accb473c2fe38d08dcc File:Thomas.png 6 150 464 2022-01-24T20:20:23Z Ryazu 374124 wikitext text/x-wiki == Licensing == {{Fairuse}} 9731230bbbe2dc9a75d857d7531bc50aafe58da1 File:William.png 6 130 374 2022-01-24T20:20:58Z Ryazu 374124 wikitext text/x-wiki == Licensing == {{Fairuse}} 9731230bbbe2dc9a75d857d7531bc50aafe58da1 File:Rick.png 6 178 559 2022-01-24T20:21:11Z Ryazu 374124 wikitext text/x-wiki == Licensing == {{Fairuse}} 9731230bbbe2dc9a75d857d7531bc50aafe58da1 File:Jessica.png 6 163 482 2022-01-24T20:21:33Z Ryazu 374124 wikitext text/x-wiki == Licensing == {{Fairuse}} 9731230bbbe2dc9a75d857d7531bc50aafe58da1 Template:BigFootCharacter 10 126 361 2022-01-24T20:23:55Z Ryazu 374124 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="row1">..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="row1"> <label>Label</label> </data> <data source="row2"> <label>Label</label> </data> <data source="row3"> <label>Label</label> </data> </infobox> <noinclude> Example usage: <pre> {{BigFootCharacter | title1=Example | image1=Example | caption1=Example | row1=Example | row2=Example | row3=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"row1":{"suggested":true},"row2":{"suggested":true},"row3":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> e7a18858bc99a029a204c0ed942f8a64fff937dd File:Bigfoot.png 6 173 554 2022-01-24T20:36:30Z Ryazu 374124 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Game 0 114 339 338 2022-01-24T21:28:46Z Ryazu 374124 wikitext text/x-wiki '''about''' it is a 1v4 asymmetrical first person horror game The Game is set in a forest where a mysterious monster called [[bigfoot]] Resides. And a team of four, [[Rick]], [[Jessica]], [[Thomas]] and [[William]]. Are trying to Hunt it. '''Info''' The game is made by: CyberlightGS Released: 31. January 2017 3891d1745508faaf87200cfe39a75de57883f58c Consumables 0 147 433 432 2022-01-24T23:40:56Z Ryazu 374124 wikitext text/x-wiki Consumables are mostly one-time use items. '''Consumables List''' [[Med-kits|Med-Kits]] med-kits is an item that heals the targeted player 25 HP, but can be increased to 40 with [[Jessica]] 7c00a03910e5e5bb8fc2623bf3c5ecc0db6ed00a Melee Weapons 0 6 17 2022-01-24T23:49:25Z Ryazu 374124 Created page with "Melee Weapons Are weapons that can only be used short-range. '''Weapon list'''" wikitext text/x-wiki Melee Weapons Are weapons that can only be used short-range. '''Weapon list''' 6f257a3a991120fedf449bf46354221296a63401 18 17 2022-01-24T23:53:23Z Ryazu 374124 wikitext text/x-wiki Melee Weapons Are [[weapons]] that can only be used short-range. '''Weapon list''' 4844ee4532a114e76c74a394c45778eeb432ed34 Ranged Weapons 0 99 291 2022-01-24T23:51:21Z Ryazu 374124 Created page with "Ranged Weapons are the most versatile weapons in the game, they can both be used short and mid, some can even be used long range. '''Weapon List'''" wikitext text/x-wiki Ranged Weapons are the most versatile weapons in the game, they can both be used short and mid, some can even be used long range. '''Weapon List''' 000e5dbd2360aa0cc6df9795d5fdfbf4e6670bfd 292 291 2022-01-24T23:53:39Z Ryazu 374124 wikitext text/x-wiki Ranged Weapons are the most versatile [[weapons]] in the game, they can both be used short and mid, some can even be used long range. '''Weapon List''' ebfec9284e5e1ad1f62837bd7386ead627783c39 Ranged Weapons 0 99 293 292 2022-01-24T23:54:34Z Ryazu 374124 wikitext text/x-wiki Ranged Weapons are the most versatile [[weapons]] in [[Game|bigfoot(game)]], they can both be used short and mid, some can even be used long range. '''Weapon List''' fbd66f43173d3150f11e0dfa7564616638e7a1d4 Weapons 0 219 614 613 2022-01-24T23:54:58Z Ryazu 374124 wikitext text/x-wiki There is two different types of weapons in [[Game|bigfoot(game)]], [[Melee Weapons|Melee]] and [[Ranged Weapons|Ranged]]. For the sake of consistency. Some things will be labeled as items instead. cd44b53794d83a299eb14f501fddaeb39fdb81a3 615 614 2022-01-24T23:55:25Z Ryazu 374124 wikitext text/x-wiki There is two different types of weapons in [[Game|bigfoot(game)]], [[Melee Weapons|Melee]] and [[Ranged Weapons|Ranged]]. For the sake of consistency. Some things will be labeled as [[Med-kits|Consumables]] instead. c017dc7347b02fe244d48e4c09e46351b94e9d4a 616 615 2022-01-24T23:55:50Z Ryazu 374124 wikitext text/x-wiki There is two different types of weapons in [[Game|bigfoot(game)]], [[Melee Weapons|Melee]] and [[Ranged Weapons|Ranged]]. For the sake of consistency. Some things will be labeled as [[Consumables]] instead. ba2d4e0f4b6a2e6cc85d7bd939ce531dd3b2d86d 617 616 2022-01-25T00:08:35Z Ryazu 374124 wikitext text/x-wiki There is two different types of weapons in [[Game|bigfoot(game)]], [[Melee Weapons|Melee]] and [[Ranged Weapons|Ranged]]. For the sake of consistency. Some things will also be labeled as [[Consumables]] instead. 0f291e01d28e17be880f37f6dbf8138cd0835742 MediaWiki:Wiki-navigation 8 30 128 127 2022-01-24T23:57:42Z Ryazu 374124 wikitext text/x-wiki *Game **[[Game]] ***[[maps]] ****[[Redwood Park]] ****[[Winter Park]] ***[[Characters]] ****[[Bigfoot]] ****[[rick]] ****[[Jessica]] ****[[Thomas]] ****[[William]] ***[[items]] ****[[weapons]] *****[[Melee Weapons]] *****[[Ranged Weapons]] ****[[consumables]] *****[[med-kits]] a28004d6a7c2d51b69cc91d91f452d4696b85ea8 129 128 2022-01-24T23:59:55Z Ryazu 374124 wikitext text/x-wiki *Game **[[Game]] ***[[maps]] ****[[Redwood Park]] ****[[Winter Park]] ***[[Characters]] ****[[Bigfoot]] ****[[rick]] ****[[Jessica]] ****[[Thomas]] ****[[William]] ***[[items]] ****[[weapons]] *****[[Melee Weapons]] *****[[Ranged Weapons]] ****[[consumables]] ****[[med-kits]] 1ddd707fd1d1c5bb4cd374801faf60ea334f9b76 130 129 2022-01-25T00:00:19Z Ryazu 374124 wikitext text/x-wiki *Game **[[Game]] ***[[maps]] ****[[Redwood Park]] ****[[Winter Park]] ***[[Characters]] ****[[Bigfoot]] ****[[rick]] ****[[Jessica]] ****[[Thomas]] ****[[William]] ***[[items]] ****[[weapons]] *****[[Melee Weapons]] *****[[Ranged Weapons]] ****[[consumables]] *****[[med-kits]] a28004d6a7c2d51b69cc91d91f452d4696b85ea8 131 130 2022-01-25T00:04:33Z Ryazu 374124 wikitext text/x-wiki *Game **[[Game]] ***[[maps]] ****[[Redwood Park]] ****[[Winter Park]] ***[[Characters]] ****[[Bigfoot]] ****[[rick]] ****[[Jessica]] ****[[Thomas]] ****[[William]] ***[[weapons]] ****[[Melee Weapons]] ****[[Ranged Weapons]] ***[[consumables]] ****[[med-kits]] 400dfb641b814ace87a481ae9a85097c8ab79394 132 131 2022-01-25T00:07:14Z Ryazu 374124 wikitext text/x-wiki *Game **[[Game]] ***[[maps]] ****[[Redwood Park]] ****[[Winter Park]] ***[[Characters]] ****[[Bigfoot]] ****[[rick]] ****[[Jessica]] ****[[Thomas]] ****[[William]] ***[[items]] ****[[weapons]] *****[[Melee Weapons]] *****[[Ranged Weapons]] ****[[consumables]] *****[[med-kits]] a28004d6a7c2d51b69cc91d91f452d4696b85ea8 133 132 2022-01-26T18:11:03Z Ryazu 374124 wikitext text/x-wiki **[[maps]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[items]] ***[[weapons]] ****[[Melee Weapons]] ****[[Ranged Weapons]] ***[[consumables]] ****[[med-kits]] 3722ad2ead39ad2e5a4992a8498d756cc4105d7b 134 133 2022-01-26T18:35:50Z Ryazu 374124 wikitext text/x-wiki **[[maps]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[items]] ***[[weapons]] ****[[Melee Weapons]] ****[[Ranged Weapons]] ***[[consumables]] ****[[med-kits]] ***[[Non-Consumables]] ***[[Placeables]] 0553d98967465c5ccdb812dd866e6c50338db265 135 134 2022-01-26T18:41:09Z Ryazu 374124 wikitext text/x-wiki **[[maps]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[items]] ***[[weapons]] ****[[Melee Weapons]] ****[[Ranged Weapons]] ***[[consumables]] ****[[med-kits]] ***[[Non-Consumables]] ***[[Placeables]] 4378ba28ec48ed730e198ad070d49116ddf0deaf Items 0 172 535 534 2022-01-25T08:02:42Z Ryazu 374124 wikitext text/x-wiki Items are thing used in [[Game|bigfoot(game)]]. '''Item list''' a7eb695e59487fb829df0338686de6e29bceb131 536 535 2022-01-26T18:26:21Z Ryazu 374124 wikitext text/x-wiki Items are things that can be picked up and used in [[Game|bigfoot(game)]]. '''Item list''' 362c8a43c0be1d0025a386e3c48b3d323b35df16 537 536 2022-01-26T18:27:35Z Ryazu 374124 wikitext text/x-wiki Items are things that can be picked up and used in [[Game|bigfoot(game)]]. '''Item list''' '''''Consumable''''' '''Non-Consumable''' 6bcd93d75973cdb4470043d583992445a7a1d314 538 537 2022-01-26T18:27:45Z Ryazu 374124 wikitext text/x-wiki Items are things that can be picked up and used in [[Game|bigfoot(game)]]. == '''Item list''' == '''''Consumable''''' '''Non-Consumable''' 9cab084929c8e616e458678f8da1f298c4bbc9d0 539 538 2022-01-26T18:38:52Z Ryazu 374124 wikitext text/x-wiki Items are things that can be picked up and used in [[Game|bigfoot(game)]]. It is sorted in three categories. [[Consumables|Conumable]] [[Non-Consumables|non-consumable]] and [[placeables]] <br /> f67a8c1b9abab5919efed40ff16c62ea75ecb103 540 539 2022-01-26T18:39:03Z Ryazu 374124 wikitext text/x-wiki Items are things that can be picked up and used in [[Game|bigfoot(game)]]. It is sorted in three categories. [[Consumables|Conumable]], [[Non-Consumables|non-consumable]] and [[placeables]] <br /> 6024a5f37ab45f0fddde11ff073dfd967e3239d0 Jessica 0 223 638 637 2022-01-25T09:30:10Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats 100 Health|row3=Bonuses +10% Running Speed +15% Healing Efficiency}}Jessica is a playable character in [[Game|bigfoot(game)]] '''Description''' Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her. '''Notes''' her [[med-kits]] heal an extra 10 health 6afd2a113dff194af65825c97e4344e7c0281b3e Category:Cameras 14 39 178 2022-01-26T18:13:53Z Ryazu 374124 Created page with "there is currently three different Cameras in [[Game|bigfoot(game)]], a Video Camera, Photo camera and a Night Vision Camera" wikitext text/x-wiki there is currently three different Cameras in [[Game|bigfoot(game)]], a Video Camera, Photo camera and a Night Vision Camera cfd191bc82a4d6ceb4cbc6eeac6d55b5ec6ea8ae 179 178 2022-01-26T18:14:49Z Ryazu 374124 wikitext text/x-wiki there is currently three different Cameras in [[Game|bigfoot(game)]], a Video Camera, a Photo camera and a Night Vision Camera ddb2b2ca2a05efb0b907b59117cf9465885e905c 180 179 2022-01-26T18:18:50Z Ryazu 374124 wikitext text/x-wiki there is currently three different Cameras in [[Game|bigfoot(game)]], a [[Video Camera]], a Photo camera and a Night Vision Camera dd568cecf055f256353b5423aa03d74de65b8c0e 181 180 2022-01-26T18:20:07Z Ryazu 374124 wikitext text/x-wiki there is currently three different Cameras in [[Game|bigfoot(game)]], [[Video Camera|Video Cameras]], a Photo camera and a Night Vision Camera af2e4bdef1220e636d22308c4fd4b8d4653f5df2 182 181 2022-01-26T18:20:31Z Ryazu 374124 wikitext text/x-wiki there is currently three different Cameras in [[Game|bigfoot(game)]], a [[Video Camera]], a Photo camera and a Night Vision Camera dd568cecf055f256353b5423aa03d74de65b8c0e 183 182 2022-01-26T18:39:19Z Ryazu 374124 wikitext text/x-wiki there is currently three different Cameras in [[Game|bigfoot(game)]], a [[Video Camera]], a [[Photo Camera|Photo camera]] and a Night Vision Camera a7cfed6c40acfd91825f85b9ab07707dbf9b7d0e 184 183 2022-01-26T18:43:25Z Ryazu 374124 wikitext text/x-wiki there is currently three different types of cameras in [[Game|bigfoot(game)]], a [[Video Camera]], a [[Photo Camera|Photo camera]] and a Night Vision Camera a7a6684e1847a378cdc69a98f3ba4e11dbc56ca5 Video Camera 0 243 692 2022-01-26T18:17:50Z Ryazu 374124 Created page with "A video camera in [[Game|bigfoot(game)]] is a [[Consumables|consumable]] [[Cameras|camera]] that can be placed on the ground and can be used with the tablet. It will leave a m..." wikitext text/x-wiki A video camera in [[Game|bigfoot(game)]] is a [[Consumables|consumable]] [[Cameras|camera]] that can be placed on the ground and can be used with the tablet. It will leave a marker on the map in the shape of a camera. it will blink red if there is an animal or bigfoot nearby and emit a noise warning 4efdfe1ad5c374c9efdbc4da57c0e0d30373bdeb 693 692 2022-01-26T18:19:16Z Ryazu 374124 wikitext text/x-wiki The video camera in [[Game|bigfoot(game)]] is a [[Consumables|consumable]] [[Cameras|camera]] that can be placed on the ground and can be used with the tablet. It will leave a marker on the map in the shape of a camera. it will blink red if there is an animal or bigfoot nearby and emit a noise warning. There is six in total. 77e30aa0b4a89d24a03feb497a8bf4dd94a9f643 694 693 2022-01-26T18:44:04Z Ryazu 374124 wikitext text/x-wiki The video camera in [[Game|bigfoot(game)]] is a [[Placeables|placeable]] [[Cameras|camera]] that can be placed on the ground and can be used with the tablet. It will leave a marker on the map in the shape of a camera. it will blink red if there is an animal or bigfoot nearby and emit a noise warning. There is six in total. ef957ca869f0bb18983349aa0eeedac4049d49d6 695 694 2022-01-26T18:45:53Z Ryazu 374124 wikitext text/x-wiki The video camera in [[Game|bigfoot(game)]] is a [[Placeables|placeable]] [[Cameras|camera]] that can be placed on the ground and can be used with the [[tablet]]. It will leave a marker on the map in the shape of a camera. it will blink red if there is an animal or bigfoot nearby and emit a noise warning. There is six in total. 4759f11e39d06e82ddd26914a7cfca0712690538 696 695 2022-01-26T18:46:37Z Ryazu 374124 wikitext text/x-wiki The video camera in [[Game|bigfoot(game)]] is a [[Placeables|placeable]] [[Cameras|camera]] that can be placed on the ground and can be used with the [[tablet]]. It will leave a marker on the map in the shape of a camera. And it will blink red if there is an animal or bigfoot nearby and emit a noise warning. There is six in total. 69ca29bf035010f9b2f1fd518fd7d37599983594 697 696 2022-01-26T18:46:58Z Ryazu 374124 wikitext text/x-wiki The video camera in [[Game|bigfoot(game)]] is a [[Placeables|placeable]] [[Cameras|camera]] that can be placed on the ground and can be used with the [[tablet]]. It will leave a marker on the map in the shape of a camera. And it will blink red if there is an animal or bigfoot nearby while also emitting a noise warning. There is six in total. a0c60ed23908dc6845ab194cd246b6060ba8eb8b Consumables 0 147 434 433 2022-01-26T18:19:48Z Ryazu 374124 wikitext text/x-wiki Consumables are mostly one-time use items. '''Consumables List''' [[Med-kits|Med-Kits]] med-kits is an item that heals the targeted player 25 HP, but can be increased to 40 with [[Jessica]] [[Video Camera|video cameras]] bd3628bfb81304ce7724f30e7fb982217beacc92 435 434 2022-01-26T18:26:34Z Ryazu 374124 wikitext text/x-wiki Consumables are mostly one-time use [[items]]. '''Consumables List''' [[Med-kits|Med-Kits]] med-kits is an item that heals the targeted player 25 HP, but can be increased to 40 with [[Jessica]] [[Video Camera|video cameras]] 48446e4952893d44885cf742bbe2ee02db8482f1 436 435 2022-01-26T18:33:02Z Ryazu 374124 wikitext text/x-wiki Consumables are one-time use [[items]]. '''Consumables List''' [[Med-kits|Med-Kits]] med-kits is an item that heals the targeted player 25 HP, but can be increased to 40 with [[Jessica]] [[Video Camera|video cameras]] ae388c83919d9ad1a8989a3518f2ce244df830f9 437 436 2022-01-26T18:34:11Z Ryazu 374124 wikitext text/x-wiki Consumables are one-time use [[items]]. '''Consumables List''' [[Med-kits|Med-Kits]] med-kits is an item that heals the targeted player 25 HP, but can be increased to 40 with [[Jessica]] 3817dde398c5c717e714bc5624a646c8e46fc483 Photo Camera 0 171 527 2022-01-26T18:24:07Z Ryazu 374124 Created page with "The photo camera is an item that can take pictures of scratches, footprints, dead bodies and bigfoot. It can be used to win the game." wikitext text/x-wiki The photo camera is an item that can take pictures of scratches, footprints, dead bodies and bigfoot. It can be used to win the game. 8cc1ab41da7cee9d7f8afeda64a44d68daf5bc0d 528 527 2022-01-26T18:29:33Z Ryazu 374124 wikitext text/x-wiki The photo camera is an [[Items|item]] that can take pictures of scratches, footprints, dead bodies and [[bigfoot]]. It can be used to win the game. 8e27c17e5691d18378e930eb5f7e48b9aa19e720 Bigfoot 0 14 46 45 2022-01-26T18:30:09Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|title1=BigFoot|image1=File:Bigfoot.png|caption1=BigFoot|row1=Stats|row2=PvP ?/?/? Health ?/?/? Damage|row3=PvE ?/?/? Health ?/?/? Damage}} Bigfoot is a playable character in [[Game|bigfoot(game)]]. Or an AI enemy. 6f80d0119197c4401473a00b16f9bc45c76c2bf1 47 46 2022-01-26T18:30:26Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|title1=BigFoot|image1=File:Bigfoot.png|caption1=BigFoot|row1=Stats|row2=PvP ?/?/? Health ?/?/? Damage|row3=PvE ?/?/? Health ?/?/? Damage}} Bigfoot is a playable character or AI enemy in [[Game|bigfoot(game)]]. 757a4efbede6f425ece3f5fe03c2c84a98ed43fd 48 47 2022-01-26T18:42:23Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|title1=BigFoot|image1=File:Bigfoot.png|caption1=BigFoot|row1=Stats|row2=PvP ?/?/? Health ?/?/? Damage|row3=PvE ?/?/? Health ?/?/? Damage}} Bigfoot is a playable character or an AI enemy in [[Game|bigfoot(game)]]. e9a1be5fa7adb0d4c654ad50a50f1515e5b6b8bf Non-Consumables 0 26 92 2022-01-26T18:32:39Z Ryazu 374124 Created page with "Non-Consumables are [[items]] that can be used multiple times without disappearing or running out" wikitext text/x-wiki Non-Consumables are [[items]] that can be used multiple times without disappearing or running out e0bb07da30f00f2eabf171719ef10000b1c28149 Placeables 0 76 253 2022-01-26T18:34:55Z Ryazu 374124 Created page with "Placeables are [[items]] that can be placed and can be used one or sometimes more than one time" wikitext text/x-wiki Placeables are [[items]] that can be placed and can be used one or sometimes more than one time 03bf6500bc8e6b58fa1fcc4f567fb4c3bcebe9df 254 253 2022-01-26T18:36:33Z Ryazu 374124 wikitext text/x-wiki Placeables are [[items]] that can be placed and can be used one or sometimes more than one time. This includes Traps, Video Cameras and the drone. b7fe6df38103631e96cb2a6a50155cbbed5be114 Tablet 0 66 236 2022-01-26T18:45:33Z Ryazu 374124 Created page with "the tablet is a usefull [[Items|item]] in [[Game|bigfoot(game)]]. It can be used to control [[Video Camera|video cameras]] or the drone" wikitext text/x-wiki the tablet is a usefull [[Items|item]] in [[Game|bigfoot(game)]]. It can be used to control [[Video Camera|video cameras]] or the drone 4665dd7051d79d9ee259f4bf35c8585da32b1562 237 236 2022-01-26T18:45:39Z Ryazu 374124 wikitext text/x-wiki the tablet is a useful [[Items|item]] in [[Game|bigfoot(game)]]. It can be used to control [[Video Camera|video cameras]] or the drone 424167f9dc9192c9e75570467c24d11eedaa796d Ammo 0 236 672 2022-01-26T18:48:14Z Ryazu 374124 Created page with "ammo is used with guns or the flare gun" wikitext text/x-wiki ammo is used with guns or the flare gun e214ed427e1a0ccd90d24c185acaf330b719491b 673 672 2022-01-26T18:49:08Z Ryazu 374124 wikitext text/x-wiki ammo is a [[Consumables|consumable]] [[Items|item]] used with guns or the flare gun 1aa3896bbb0ca514d29c3d10c22f822c2731c757 Guns 0 247 709 2022-01-26T18:49:50Z Ryazu 374124 Created page with "guns are [[Ranged Weapons|ranged weapons]] in [[Game|bigfoot(game)]]" wikitext text/x-wiki guns are [[Ranged Weapons|ranged weapons]] in [[Game|bigfoot(game)]] c8dee1a2f30b967b575bd73dbc8c6f54bdac57cd Ammo 0 236 674 673 2022-01-26T18:50:11Z Ryazu 374124 wikitext text/x-wiki ammo is a [[Consumables|consumable]] [[Items|item]] used with [[guns]] or the flare gun 0624951f4a732e09d78e985540738ae4e8f2f3bd 675 674 2022-01-26T18:52:57Z Ryazu 374124 wikitext text/x-wiki ammo is a [[Consumables|consumable]] [[Items|item]] that can only be used with [[guns]] or the flare gun. de576dd5a9b84d743a784457f427e19220e10bb5 676 675 2022-01-26T23:45:13Z Ryazu 374124 wikitext text/x-wiki ammo are [[Consumables|consumable]] [[items]] that can only be used with [[guns]] or the flare gun. caac15b887cf663e275d311d48a44d1ee2c7a5d4 677 676 2022-01-26T23:45:31Z Ryazu 374124 wikitext text/x-wiki ammo is different [[Consumables|consumable]] [[items]] that can only be used with [[guns]] or the flare gun. 1f2daf8c23abd0d4a5724155c9c81eb936a9e507 678 677 2022-01-26T23:45:42Z Ryazu 374124 wikitext text/x-wiki ammo is different [[Consumables|consumable]] [[items]] that can only be used with [[guns]] 2b4faf26c0bec7f74e5c1aaf6624ca200d6b9503 Guns 0 247 710 709 2022-01-26T18:52:00Z Ryazu 374124 wikitext text/x-wiki guns are [[Ranged Weapons|ranged weapons]] in [[Game|bigfoot(game)]] which use [[ammo]] 424f4d73eb2850e28ccb4bb84726ad6ece19f271 Jessica 0 223 639 638 2022-01-26T20:31:03Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats 100 Health|row3=Bonuses +10% Running Speed +15% Healing Efficiency}}Jessica is a playable character in [[Game|bigfoot(game)]] '''Description''' Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her. '''Notes''' b84dd2adfd187677b269964ff43ee0b24a580b97 Night Vision Camera 0 205 592 2022-01-26T22:42:05Z Ryazu 374124 Created page with "The night vision camera is a [[Non-Consumables|non-consumable]] [[Items|item]] in [[Game|bigfoot(game)]] that let's you easily see during the night of the game" wikitext text/x-wiki The night vision camera is a [[Non-Consumables|non-consumable]] [[Items|item]] in [[Game|bigfoot(game)]] that let's you easily see during the night of the game 3a830ebcae8ce1846de59fcd9fb4d5531128f2d2 593 592 2022-01-26T22:45:00Z Ryazu 374124 wikitext text/x-wiki The night vision camera is a [[Non-Consumables|non-consumable]] [[Items|item]] in [[Game|bigfoot(game)]] that let's you easily see during the night of the game. c05e674939b2e37d64c5dab9b619b0fe49d27e16 Characters 0 227 651 650 2022-01-26T22:47:53Z Ryazu 374124 wikitext text/x-wiki There is currently five characters in [[Game|bigfoot(game)]], [[Rick]], [[Jessica]], [[Thomas]], [[William]] and [[bigfoot]] 2ed518f01b184fe5ecfddc05e2e7682a9ecdc86a Thomas 0 108 322 321 2022-01-26T22:49:09Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|image1=File:Thomas.png|caption1=Thomas|row1=Stats 115 Health|row2=Bonuses +15% Vitality +5% Explosives Damage}} Thomas is a playable character in [[Game|bigfoot(game)]] '''Description''' Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because [[Bigfoot]] turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary [[Bigfoot]]. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find [[Bigfoot]] and put an end to the killings. d2694668225dc60c903996baca0a3797fe70262f Items 0 172 541 540 2022-01-26T22:49:55Z Ryazu 374124 wikitext text/x-wiki Items are things that can be picked up and used in [[Game|bigfoot(game)]]. It is sorted in three categories. [[Consumables|Consumable]], [[Non-Consumables|non-consumable]] and [[placeables]] <br /> bcd329119012e482ad5e9352585dd5947eb17485 542 541 2022-01-26T22:56:39Z Ryazu 374124 wikitext text/x-wiki Items are things that can be picked up and used in [[Game|bigfoot(game)]]. It is sorted in three categories. [[Consumables|Consumable]], [[Non-Consumables|non-consumable]] and [[placeables]]. For [[Weapons]], there is [[Melee Weapons|Melee]] and [[Ranged Weapons|Ranged]] <br /> 246764b2ba05f60a671e8c19d00efe0ebccdab77 543 542 2022-01-26T23:51:48Z Ryazu 374124 wikitext text/x-wiki Items are things that can be picked up and used in [[Game|bigfoot(game)]]. It is sorted in three categories. [[Consumables|Consumable]], [[Non-Consumables|non-consumable]] and [[placeables]].<br /> eab25d5d8ed3ff8e2051d75ccabe22e6c3fb81bb Consumables 0 147 438 437 2022-01-26T22:52:58Z Ryazu 374124 wikitext text/x-wiki Consumables are one-time use [[items]]. '''Consumables List''' [[Med-kits|Med-Kits]] GPS Sensor Signal Flare Night Vision Camera Battery 9MM Ammo 7.62MM Ammo 5.56MM Ammo Flare Gun Ammo Meat <br /> 89ffe4028067375b71e7416c48b4a81253dd162d 439 438 2022-01-26T22:55:30Z Ryazu 374124 wikitext text/x-wiki Consumables are one-time use [[items]]. '''Consumables List''' [[Med-kits|Med-Kits]] GPS Sensor Signal Flare Night Vision Camera Battery 9MM Ammo 7.62MM Ammo 5.56MM Ammo 12 Gauge Ammo Flare Gun Bullet Meat Drone Battery <br /> 99f7624cedc4ba8ae50cd628415e7095711674d4 440 439 2022-01-26T23:39:56Z Ryazu 374124 wikitext text/x-wiki Consumables are one-time use [[items]]. '''Consumables List''' [[Med-kits|Med-Kits]] [[GPS Sensor]] [[Signal Flare]] Night Vision Camera Battery 9MM Ammo 7.62MM Ammo 5.56MM Ammo 12 Gauge Ammo Flare Gun Bullet Meat Drone Battery <br /> 362ec6160f94b55c856b9799d09fcc5c8bd056fa 441 440 2022-01-26T23:48:41Z Ryazu 374124 wikitext text/x-wiki Consumables are one-time use [[items]]. '''Consumables List''' [[Med-kits|Med-Kits]] [[GPS Sensor]] [[Signal Flare]] [[Night Vision Camera Battery]] [[9MM Ammo]] 7.62MM Ammo 5.56MM Ammo 12 Gauge Ammo Flare Gun Bullet Meat Drone Battery Dynamite <br /> 66eea405bd8aa769aee0e03fb27a66acdb0916cd 442 441 2022-01-26T23:50:00Z Ryazu 374124 wikitext text/x-wiki Consumables are one-time use [[items]]. '''Consumables List''' [[Med-kits|Med-Kits]] [[GPS Sensor]] [[Signal Flare]] [[Night Vision Camera Battery]] [[9MM Ammo]] [[7.62MM Ammo]] 5.56MM Ammo 12 Gauge Ammo Flare Gun Bullet Meat Drone Battery Dynamite <br /> 15f7ae07be885dac418ee7e6e89e4c790bf62540 Placeables 0 76 255 254 2022-01-26T23:05:59Z Ryazu 374124 wikitext text/x-wiki Placeables are [[items]] that can be placed and can be used one or sometimes more than one time. This includes Traps, Video Cameras and the drone. '''Placeables List''' Bear Trap Skulls Gasoline Gas Bottles LED Lanterns Car Batteries Fireworks Drone [[Video Camera|Video Cameras]] <br /> 9beb05151a7a5c80d68c77346faecabe86799c60 256 255 2022-01-26T23:34:42Z Ryazu 374124 wikitext text/x-wiki Placeables are [[items]] that can be placed and can be used one or sometimes more than one time. This includes Traps, Video Cameras and the drone. '''Placeables List''' Bear Trap Totem Skulls Gasoline Gas Bottles [[LED Lantern|LED Lanterns]] Car Batteries Fireworks Drone [[Video Camera|Video Cameras]] <br /> 8114996753f08dcc66fcaa45d36794a5b1236253 Non-Consumables 0 26 93 92 2022-01-26T23:06:17Z Ryazu 374124 wikitext text/x-wiki Non-Consumables are [[items]] that can be used multiple times without disappearing or running out '''Non-Consumables List''' Knife Tablet Night Vision Camera Photo Camera <br /> ccb028c1221436151501cbef60c0d81317c95023 94 93 2022-01-26T23:15:37Z Ryazu 374124 wikitext text/x-wiki Non-Consumables are [[items]] that can be used multiple times without disappearing or running out '''Non-Consumables List''' Tablet Night Vision Camera Photo Camera <br /> 27a7015defc681d9f103d18d98c5e28a8afba440 95 94 2022-01-26T23:18:01Z Ryazu 374124 wikitext text/x-wiki Non-Consumables are [[items]] that can be used multiple times without disappearing or running out '''Non-Consumables List''' Tablet Night Vision Camera [[Photo Camera]] <br /> 0bbb3c909eeb6009bd2a68964977a33f2094495b 96 95 2022-01-26T23:57:01Z Ryazu 374124 wikitext text/x-wiki Non-Consumables are [[items]] that can be used multiple times without disappearing '''Non-Consumables List''' Tablet Night Vision Camera [[Photo Camera]] <br /> f125f0aef0cfeb0b99c6aebdf57867cb9202e7d9 Melee Weapons 0 6 19 18 2022-01-26T23:10:15Z Ryazu 374124 wikitext text/x-wiki Melee Weapons Are [[weapons]] that can only be used short-range, but can also be thrown (except the knife) '''Weapon list''' Axe Big Baseball Bat Cleaver Wrench 4a9ac3c2bd38cf0d5cf019b39c5ee3855c768848 20 19 2022-01-26T23:10:25Z Ryazu 374124 wikitext text/x-wiki Melee Weapons Are [[weapons]] that can only be used short-range, but can also be thrown (except the knife) '''Weapon list''' Axe Big Baseball Bat Cleaver Wrench 358778e5156e19dfa4c76df2e3e1aeb4fe9dccbc 21 20 2022-01-26T23:10:41Z Ryazu 374124 wikitext text/x-wiki Melee Weapons Are [[weapons]] that can only be used short-range, but can also be thrown (except the knife) '''Weapon list''' Axe Big Baseball Bat Cleaver Wrench 00fbc2447d93fcc0f23f110b94178568d00917d0 22 21 2022-01-26T23:10:52Z Ryazu 374124 wikitext text/x-wiki Melee Weapons Are [[weapons]] that can only be used short-range, but can also be thrown (except the knife) '''Weapon list''' Axe Big Baseball Bat Cleaver Wrench 149956b1faee3637b31455c36b00b525cd149b26 Weapons 0 219 618 617 2022-01-26T23:11:41Z Ryazu 374124 wikitext text/x-wiki There is two different types of weapons in [[Game|bigfoot(game)]], [[Melee Weapons|Melee]] and [[Ranged Weapons|Ranged]]. For the sake of consistency. Some things will be labeled as [[Consumables]] instead. ba2d4e0f4b6a2e6cc85d7bd939ce531dd3b2d86d 619 618 2022-01-26T23:16:34Z Ryazu 374124 wikitext text/x-wiki There is two different types of weapons in [[Game|bigfoot(game)]], [[Melee Weapons|Melee]] and [[Ranged Weapons|Ranged]]. 929c2a9aec6021a2c82999cd62ea3eb71baa6914 Ranged Weapons 0 99 294 293 2022-01-26T23:18:11Z Ryazu 374124 wikitext text/x-wiki Ranged Weapons are the most versatile [[weapons]] in [[Game|bigfoot(game)]], they can both be used short and mid, some can even be used long range. '''Weapon List''' G17 R700 R870 M4CL Flare Gun <br /> bda04d1e1b6dd2ae40ea0728fd6af773db632f81 295 294 2022-01-26T23:46:18Z Ryazu 374124 wikitext text/x-wiki Ranged Weapons are the most versatile [[weapons]] in [[Game|bigfoot(game)]], they can both be used short and mid, some can even be used long range. The Downside is they use [[Ammo]] '''Weapon List''' G17 R700 R870 M4CL Flare Gun <br /> e01544fddcae998ae76bd1b9a6e73bfaf6e39f46 296 295 2022-01-26T23:46:56Z Ryazu 374124 wikitext text/x-wiki Ranged Weapons are the most versatile [[weapons]] in [[Game|bigfoot(game)]], they can both be used short and mid, some can even be used long range. The Downside is they use [[Ammo]] '''Weapon List''' G17 R700 AVM R870 M4CL Flare Gun <br /> aea395e5c43a31631f398e9529cc39d144b8b551 Tasks 0 161 478 2022-01-26T23:24:12Z Ryazu 374124 Created page with "Tasks is an objective in bigfoot(game) that will win you the game if completed. They can be completed using the [[Photo Camera]] '''Tasks list''' take three photos of big..." wikitext text/x-wiki Tasks is an objective in bigfoot(game) that will win you the game if completed. They can be completed using the [[Photo Camera]] '''Tasks list''' take three photos of [[bigfoot]] footprints take three photos of [[bigfoot]] scratches Find four dead tourists scattered across the map take a photo of [[bigfoot]] <br /> 1997c1a8a77b02b30f38ca98a7efd0d43909f47e 479 478 2022-01-26T23:24:32Z Ryazu 374124 wikitext text/x-wiki Tasks is an objective in bigfoot(game) that will win you the game if completed. They can be completed using the [[Photo Camera]] '''Tasks list''' take three photos of [[bigfoot]] footprints take three photos of [[bigfoot]] scratches Find four dead tourists scattered across the map take a photo of [[bigfoot]] return to the trailer <br /> 635c8d9cff6d1cb72f0601582b7864412daa60bb Photo Camera 0 171 529 528 2022-01-26T23:25:29Z Ryazu 374124 wikitext text/x-wiki The photo camera is an [[Items|item]] that can take pictures of scratches, footprints, dead bodies and [[bigfoot]]. It can be used to win the game by completing the [[tasks]] 076f2a64cb0f589dc1f3288a7d13f750cec55fe8 530 529 2022-01-26T23:25:47Z Ryazu 374124 wikitext text/x-wiki The photo camera is a [[Non-Consumables|non-consumable]] [[Items|item]] that can take pictures of scratches, footprints, dead bodies and [[bigfoot]]. It can be used to win the game by completing the [[tasks]] 80cff82edeef41443e6ff16177b1bee82ac71a5d Maps 0 170 518 517 2022-01-26T23:27:12Z Ryazu 374124 wikitext text/x-wiki Maps are the playable areas in [[Game|Bigfoot(game)]]. There Is Currently Two available maps: [[Redwood Park]] and [[Winter Park]] 53191b8f3bdfcb160b097a1c6d7fad4aa3c5e572 Category:Cameras 14 39 185 184 2022-01-26T23:28:17Z Ryazu 374124 wikitext text/x-wiki there is currently three different types of cameras in [[Game|bigfoot(game)]], a [[Video Camera]], a [[Photo Camera|Photo camera]] and a [[Night Vision Camera]] 5f99ff9bbe86414d37c7559b07112c78f1757864 LED Lantern 0 159 476 2022-01-26T23:33:16Z Ryazu 374124 Created page with "The LED Lantern is a [[Placeables|placeable]] [[Items|item]] in [[Game|bigfoot(game)]] which can be used to produce light in an area. Not to be confused with the candle lantern" wikitext text/x-wiki The LED Lantern is a [[Placeables|placeable]] [[Items|item]] in [[Game|bigfoot(game)]] which can be used to produce light in an area. Not to be confused with the candle lantern 7fee2f772b72aff78237c953b04eb7abe40f6f61 GPS Sensor 0 60 220 2022-01-26T23:36:53Z Ryazu 374124 Created page with "The GPS Sensor is a [[Consumables|Consumable]] [[Items|Item]] in [[Game|bigfoot(game)]] which can be thrown, and wherever it lands produces a blinking dot on the map for a cer..." wikitext text/x-wiki The GPS Sensor is a [[Consumables|Consumable]] [[Items|Item]] in [[Game|bigfoot(game)]] which can be thrown, and wherever it lands produces a blinking dot on the map for a certain amount of time. 8660efc4bae3561300502cffc9a8905224756d88 Signal Flare 0 61 224 2022-01-26T23:39:46Z Ryazu 374124 Created page with "The Signal flare is a [[Consumables|Consumable]] [[Items|item]] in [[Game|bigfoot(game)]] which makes a flame when used for a short amount of time. And can be used to scare aw..." wikitext text/x-wiki The Signal flare is a [[Consumables|Consumable]] [[Items|item]] in [[Game|bigfoot(game)]] which makes a flame when used for a short amount of time. And can be used to scare away animals. It can also be dropped if switched away from, where it will be for the remainder of the game. c7cd27d0c6b01c460147343f7da148703fb84267 Night Vision Camera Battery 0 263 745 2022-01-26T23:41:44Z Ryazu 374124 Created page with "The Night Vision Camera Battery is a [[Consumables|Consumable]] [[Items|item]] in [[Game|bigfoot(game)]] which can be used to charge the [[Night Vision Camera]]" wikitext text/x-wiki The Night Vision Camera Battery is a [[Consumables|Consumable]] [[Items|item]] in [[Game|bigfoot(game)]] which can be used to charge the [[Night Vision Camera]] 9c61afd5fb08c0ca533001dfd0628fc1336d3e4f 9MM Ammo 0 228 653 2022-01-26T23:44:12Z Ryazu 374124 Created page with "The 9MM Ammo is a [[Consumables|Consumable]] [[Items|Item]] in [[Game|bigfoot(game)]] Which is the [[ammo]] used by the G17" wikitext text/x-wiki The 9MM Ammo is a [[Consumables|Consumable]] [[Items|Item]] in [[Game|bigfoot(game)]] Which is the [[ammo]] used by the G17 1999e05e992f81639d8e296d5a66df40644fc55b 7.62MM Ammo 0 149 461 2022-01-26T23:49:46Z Ryazu 374124 Created page with "7.62 Ammo is a [[Consumables|consumable]] [[Items|item]] in [[Game|bigfoot(game)]] which is the [[Ammo]] used by the AVM and R700" wikitext text/x-wiki 7.62 Ammo is a [[Consumables|consumable]] [[Items|item]] in [[Game|bigfoot(game)]] which is the [[Ammo]] used by the AVM and R700 c6d6306e4cb7193ca3ac2f36725fd91a2e73ed22 MediaWiki:Wiki-navigation 8 30 136 135 2022-01-26T23:52:14Z Ryazu 374124 wikitext text/x-wiki **[[maps]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] ***[[consumables]] ****[[med-kits]] ***[[Non-Consumables]] ***[[Placeables]] 3cc32c857483f4e99aba1c3dc114bdd2fa72b326 137 136 2022-01-26T23:53:52Z Ryazu 374124 wikitext text/x-wiki **[[maps]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] ***[[consumables]] ****[[med-kits]] ***[[Non-Consumables]] ***[[Placeables]] 79171bc7f6ee2d9d0cede51cedf4ccade1dad05b 138 137 2022-01-26T23:58:47Z Ryazu 374124 wikitext text/x-wiki **[[maps]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] ***[[consumables]] ****[[med-kits]] ****[[GPS Sensor]] ****[[Signal Flare]] ****[[Night Vision Camera Battery]] ****[[9MM Ammo]] ****[[7.62MM Ammo]] ***[[Non-Consumables]] ****[[Photo Camera]] ***[[Placeables]] ***[[LED Lantern]] ***[[Video Camera]] 59faee01ce966fd4aec66e1bb1cdcd98465aadeb 139 138 2022-01-26T23:59:57Z Ryazu 374124 wikitext text/x-wiki **[[maps]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] ***[[consumables]] ****[[med-kits]] ****[[GPS Sensor]] ****[[Signal Flare]] ****[[Night Vision Camera Battery]] ****[[9MM Ammo]] ****[[7.62MM Ammo]] ***[[Non-Consumables]] ****[[Photo Camera]] ***[[Placeables]] ****[[LED Lantern]] ****[[Video Camera]] a6e326c5545e799c7ec65c2b9f65fd50de780987 Animals 0 235 662 2022-01-27T00:01:42Z Ryazu 374124 Created page with "Animals are NPCs found throughout the map" wikitext text/x-wiki Animals are NPCs found throughout the map 274ced665557429dd44771f759276255c8f886d3 663 662 2022-01-27T00:03:04Z Ryazu 374124 wikitext text/x-wiki Animals are NPCs found throughout the map. They are divided into two categories Aggressive and passive 0b3d00a43c586a9fa1b25ab73d87d6e636c0eaaf 664 663 2022-01-31T01:45:50Z LemnUnderscore 374122 Added a list of animals in the game wikitext text/x-wiki Animals are NPCs found throughout the map. They are divided into two categories: Passive and aggressive ==== Passive ==== * Boar * Deer * Elk * Fox * Raccoon ==== Aggressive ==== * Bear * Wolf e95d85e90c5c32972932bce777d668147b68a352 665 664 2022-01-31T02:30:25Z LemnUnderscore 374122 wikitext text/x-wiki Animals are NPCs found throughout the map. They are divided into two categories: Passive and aggressive ==== Passive ==== * Boar * Deer * Elk * Fox * Raccoon ==== Aggressive ==== * Bear * Wolf[[File:Bear.jpg|thumb|a bear]][[File:Elk.jpg|thumb|an elk]] d19a92c6d436def4bbfe4768f16411f644c404a4 MediaWiki:Wiki-navigation 8 30 140 139 2022-01-27T00:03:45Z Ryazu 374124 wikitext text/x-wiki **[[maps]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[animals]] **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] ***[[consumables]] ****[[med-kits]] ****[[GPS Sensor]] ****[[Signal Flare]] ****[[Night Vision Camera Battery]] ****[[9MM Ammo]] ****[[7.62MM Ammo]] ***[[Non-Consumables]] ****[[Photo Camera]] ***[[Placeables]] ****[[LED Lantern]] ****[[Video Camera]] 0fe64829c96634c606bc63fec84631d3c05886f1 141 140 2022-01-27T00:03:59Z Ryazu 374124 wikitext text/x-wiki **[[maps]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[animals]] **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] ***[[consumables]] ****[[med-kits]] ****[[GPS Sensor]] ****[[Signal Flare]] ****[[Night Vision Camera Battery]] ****[[9MM Ammo]] ****[[7.62MM Ammo]] ***[[Non-Consumables]] ****[[Photo Camera]] ***[[Placeables]] ****[[LED Lantern]] ****[[Video Camera]] d34525a8b466dd1e464d805dc41ad8ed6883d187 142 141 2022-01-31T11:14:49Z Ryazu 374124 wikitext text/x-wiki **[[maps]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[animals]] **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] ***[[consumables]] ****[[First Aid Kit]] ****[[GPS Sensor]] ****[[Signal Flare]] ****[[Night Vision Camera Battery]] ****[[9MM Ammo]] ****[[7.62MM Ammo]] ***[[Non-Consumables]] ****[[Photo Camera]] ***[[Placeables]] ****[[LED Lantern]] ****[[Video Camera]] a47c8292ed594b195d7b13706a150f141c9dfaad Bigfoot Game Wiki 0 148 452 451 2022-01-27T22:13:55Z Ryazu 374124 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BigFoot Game Wiki'''</div> This Is Made For The Game "Bigfoot" Made By CyberlightGS This is an unofficial wiki approved by the devs [https://www.cyberlightgs.com/bigfoot Official Website] [https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game] <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 8cd2164122fd8860330a666f5f266cd2f9de0d6c 453 452 2022-01-27T22:27:10Z Ryazu 374124 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BigFoot Game Wiki'''</div> This Is Made For The Game "Bigfoot" Made By CyberlightGS This is an unofficial wiki approved by the devs [https://www.cyberlightgs.com/bigfoot Official Website] [https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game] [https://discord.gg/5485TNX Join the discord server] <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 8515ff0e64fa6f8da157728c87519adb2977e1d5 454 453 2022-01-28T21:03:47Z Ryazu 374124 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Game Wiki'''</div> This Is Made For The Game "BIGFOOT" Made By CyberlightGS This is an unofficial wiki approved by the devs [https://www.cyberlightgs.com/bigfoot Official Website] [https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game] [https://discord.gg/5485TNX Join the discord server] <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 8db8b07f344ff347b4ceb2dbc0f095eddaef0324 455 454 2022-01-28T21:06:32Z Ryazu 374124 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Game Wiki'''</div> This Is Made For The Game "BIGFOOT" Made By CyberlightGS This is a wiki approved by the devs [https://www.cyberlightgs.com/bigfoot Official Website] [https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game] [https://discord.gg/5485TNX Join the discord server] <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] a8636d39f7d68ca332e25b68d51b23af8c9325b2 456 455 2022-01-28T22:05:35Z Kimberton 122339 Kimberton moved page [[Bigfoot Game Wiki (Unofficial) Wiki]] to [[Bigfoot Game Wiki]]: To match sitename change wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Game Wiki'''</div> This Is Made For The Game "BIGFOOT" Made By CyberlightGS This is a wiki approved by the devs [https://www.cyberlightgs.com/bigfoot Official Website] [https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game] [https://discord.gg/5485TNX Join the discord server] <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] a8636d39f7d68ca332e25b68d51b23af8c9325b2 Bigfoot Game Wiki (Unofficial) Wiki 0 225 647 2022-01-28T22:05:35Z Kimberton 122339 Kimberton moved page [[Bigfoot Game Wiki (Unofficial) Wiki]] to [[Bigfoot Game Wiki]]: To match sitename change wikitext text/x-wiki #REDIRECT [[Bigfoot Game Wiki]] d677279499aa69a38de2e58e5af9c849fafe0932 MediaWiki:Mainpage 8 64 234 233 2022-01-28T22:05:36Z FANDOM 26064 wikitext text/x-wiki Bigfoot Game Wiki 359a8c31d61b9f4ba42e2db2f4308769dffc73a6 Ranged Weapons 0 99 297 296 2022-01-31T01:54:36Z LemnUnderscore 374122 Added full names (as shown in the Steam patch notes) and ammo types for each weapon. wikitext text/x-wiki Ranged Weapons are the most versatile [[weapons]] in [[Game|bigfoot(game)]], they can both be used short and mid, some can even be used long range. The downside is they use [[ammo]]. '''Weapon List''' G17 (Glock 17) - 9mm ammo R700 (Remington 700) - 7.62mm ammo AVM - 7.62mm ammo R870 (Remington 870) - 12 gauge slugs M4CL - 5.56mm ammo Flare Gun - Flare gun ammo '''Other''' Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) 31fb2bca1dd55138bdc44411b107c3e880d536a8 298 297 2022-01-31T11:50:29Z Ryazu 374124 added link to: 9mm ammo and 7.62mm ammo wikitext text/x-wiki Ranged Weapons are the most versatile [[weapons]] in [[Game|bigfoot(game)]], they can both be used short and mid, some can even be used long range. The downside is they use [[ammo]]. '''Weapon List''' G17 (Glock 17) - [[9MM Ammo|9mm ammo]] R700 (Remington 700) - [[7.62MM Ammo|7.62mm ammo]] AVM - [[7.62MM Ammo|7.62mm ammo]] R870 (Remington 870) - 12 gauge slugs M4CL - 5.56mm ammo Flare Gun - Flare gun ammo '''Other''' Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) cf317aeca1c7a8038a12b7cd5a967594bf913e76 File:Redwood Nation Park Map.png 6 18 84 2022-01-31T01:56:33Z LemnUnderscore 374122 wikitext text/x-wiki The map for Redwood National Park filled with all locations 1e846f3764a9c13c911e14d9e60fa1f702739682 Redwood Park 0 140 416 415 2022-01-31T01:57:06Z LemnUnderscore 374122 Added the map wikitext text/x-wiki Redwood park is one of the two available [[maps]] in Bigfoot. '''Description:''' Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations. <br /> [[File:Redwood Nation Park Map.png|thumb|The filled park map]] <br /> cf9dd94d176645f5e2e8a3960a55541d0fa2a9d0 Melee Weapons 0 6 23 22 2022-01-31T02:01:55Z LemnUnderscore 374122 Made an actual bullet list and added the pickaxe wikitext text/x-wiki Melee Weapons Are [[weapons]] that can only be used short-range, but can also be thrown (except the knife) ==== Weapon List ==== * Axe Big * Baseball Bat * Cleaver * Pickaxe * Wrench 96b47d72c651783038d05a4cead7ee61eca349f2 GPS Sensor 0 60 221 220 2022-01-31T02:16:31Z LemnUnderscore 374122 wikitext text/x-wiki The GPS Sensor is a [[Consumables|consumable]] [[Items|Item]] in [[Game|bigfoot(game)]] which can be thrown, and wherever it lands produces a blinking dot on the map for a certain amount of time. 55f5d4c45a0730ce20e58cd5cdc1fd45b0aefe6c Ammo 0 236 679 678 2022-01-31T02:23:17Z LemnUnderscore 374122 Added a list of ammo types wikitext text/x-wiki Ammo is a variety of [[Consumables|consumable]] [[items]] used to load [[guns]]. ==== Ammo Types ==== * 9mm (for the G17) * 7.56mm (for the R700 and AWM) * 5.56mm (for the M4CL) * 12 gauge slugs (R870) * Flare ammo (Flare gun) 8a9f3a9e041348cc32824d1c3d10ab7a850244ed 680 679 2022-01-31T11:06:00Z Ryazu 374124 Reverted edits by [[Special:Contributions/LemnUnderscore|LemnUnderscore]] ([[User talk:LemnUnderscore|talk]]) to last revision by [[User:Ryazu|Ryazu]] wikitext text/x-wiki ammo is different [[Consumables|consumable]] [[items]] that can only be used with [[guns]] 2b4faf26c0bec7f74e5c1aaf6624ca200d6b9503 681 680 2022-01-31T11:48:06Z Ryazu 374124 wikitext text/x-wiki ammo is different [[Consumables|consumable]] [[items]] that can only be used with [[Ranged Weapons|Ranged]] [[Weapons]] 636afb2441f7f9428900f58d0df1cce505300dbe Weapons 0 219 620 619 2022-01-31T02:24:22Z LemnUnderscore 374122 wikitext text/x-wiki There are two different types of weapons in [[Game|bigfoot(game)]]: [[Melee Weapons|Melee]] and [[Ranged Weapons|Ranged]]. 4d461c45a63213d0c601090e15187cef1cda4e87 File:Bear.jpg 6 233 660 2022-01-31T02:27:48Z LemnUnderscore 374122 wikitext text/x-wiki A bear 373c6812c2f08e915a58ed41c2af563017fc673a File:Elk.jpg 6 186 568 2022-01-31T02:30:10Z LemnUnderscore 374122 wikitext text/x-wiki An elk/moose 2a2a81f72896cac55e21d628d0b306d084bcddf6 File:Winter Park Map.png 6 190 575 2022-01-31T03:29:59Z LemnUnderscore 374122 wikitext text/x-wiki The map of Winter Park 71e528b23c952df48af82a3a45370b9d534d5cb0 Winter Park 0 137 405 404 2022-01-31T03:30:38Z LemnUnderscore 374122 Added map.png wikitext text/x-wiki Winter Park is one of the two available [[maps]] in [[Game|Bigfoot(game)]]. '''Description:''' [[File:Winter Park Map.png|thumb|Winter Park map]] Welcome to winter park, your next luxury, winter getaway! Enjoy the snow-covered landscape this winter by visiting with family and friends. From the stalactite-covered caves to the frozen lakes and rivers, Winter Park is the tranquil vacation spot you've been searching for. 5908f64d7d0010935f16cf89c49ecd87b52b7d47 406 405 2022-01-31T11:27:47Z Ryazu 374124 wikitext text/x-wiki Winter Park is one of the two available [[maps]] in Bigfoot. '''Description:''' [[File:Winter Park Map.png|thumb|Winter Park map]] Welcome to winter park, your next luxury, winter getaway! Enjoy the snow-covered landscape this winter by visiting with family and friends. From the stalactite-covered caves to the frozen lakes and rivers, Winter Park is the tranquil vacation spot you've been searching for. f48d9f3401a03edb6dcff275d299ac5567ad9d15 First-Aid Kit 0 244 700 2022-01-31T11:12:15Z Ryazu 374124 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 701 700 2022-01-31T11:12:35Z Ryazu 374124 wikitext text/x-wiki The first aid kit is a [[Consumables|consumable]] [[Items|item]] that can be used to heal the player (RMB) or your teammates (LMB while looking at a player). It restores 35hp by default. [[Jessica]] heals herself and others for 40hp. aeb94522900eea4244122a2ad19a1f4b92853c32 Jessica 0 223 640 639 2022-01-31T11:18:36Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats 100 Health|row3=Bonuses +10% Running Speed +15% Healing Efficiency}}Jessica is a playable character in [[Game|bigfoot(game)]] '''Description''' Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her. '''Notes''' Her First Aid kits heal for 40hp (instead of 35hp by default) 247f67b6ce3c598bc56e89436b66e9998ffdcccb 641 640 2022-01-31T11:29:05Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats 100 Health|row3=Bonuses +10% Running Speed +15% Healing Efficiency}}Jessica is a playable character in bigfoot '''Description''' Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of Bigfoot's existence, and the Bigfoot Research Association (BRA) is ready to help her. '''Notes''' Her First Aid kits heal for 40hp (instead of 35hp by default) 2d5512850a9469d3aa2102c199c7f199025c83fb 642 641 2022-01-31T11:29:18Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats 100 Health|row3=Bonuses +10% Running Speed +15% Healing Efficiency}}Jessica is a playable character in bigfoot '''Description''' Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her. '''Notes''' Her First Aid kits heal for 40hp (instead of 35hp by default) b8ad7aa899d9316bcb114fb4878faed9124d17c6 Rick 0 254 728 727 2022-01-31T11:26:57Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|image1=File:Rick.png|caption1=Rick|row1=Stats 100 Health|row2=Bonuses +10% Firearm Damage +10% Melee Damae}} Rick is a playable character in [[Game|bigfoot(game)]] '''Description''' When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is Bigfoot until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet Bigfoot that day?<br /> 190a02307215da5ed7e341b37f2f1dd75e056a24 729 728 2022-01-31T11:28:17Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|image1=File:Rick.png|caption1=Rick|row1=Stats 100 Health|row2=Bonuses +10% Firearm Damage +10% Melee Damae}} Rick is a playable character in Bigfoot '''Description''' When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is Bigfoot until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet Bigfoot that day?<br /> 219f273ba21818f5428822bf0cebde3332f2b8b8 730 729 2022-01-31T11:30:54Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|image1=File:Rick.png|caption1=Rick|row1=Stats 100 Health|row2=Bonuses +10% Firearm Damage +10% Melee Damae}} Rick is a playable character in Bigfoot '''Description''' When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day?<br /> 42aa7a59bc9eca1887be96e755346da98401e726 Bigfoot 0 14 49 48 2022-01-31T11:27:59Z Ryazu 374124 wikitext text/x-wiki {{BigFootCharacter|title1=BigFoot|image1=File:Bigfoot.png|caption1=BigFoot|row1=Stats|row2=PvP ?/?/? Health ?/?/? Damage|row3=PvE ?/?/? Health ?/?/? Damage}} Bigfoot is a playable character or an AI enemy in bigfoot. 25bf869a9a67b9771058ed740736864017529253 Signal Flare 0 61 225 224 2022-01-31T11:32:23Z Ryazu 374124 wikitext text/x-wiki The Signal flare is a [[Consumables|Consumable]] [[Items|item]] in bigfoot which makes a flame when used for a short amount of time. And can be used to scare away animals. It can also be dropped if switched away from, where it will be for the remainder of the game. a57a36a6d853355615ae5939bad1d67dac7926f9 226 225 2022-01-31T11:33:01Z Ryazu 374124 wikitext text/x-wiki The Signal flare is a [[Consumables|Consumable]] [[Items|item]] in BIGFOOT which makes a flame when used for a short amount of time. And can be used to scare away [[animals]]. It can also be dropped if switched away from, where it will be for the remainder of the game. 0fab54a1cdd3227510f1f68c41c4e23e9610b278 Night Vision Camera Battery 0 263 746 745 2022-01-31T11:33:35Z Ryazu 374124 wikitext text/x-wiki The Night Vision Camera Battery is a [[Consumables|Consumable]] [[Items|item]] in bigfoot which can be used to charge the [[Night Vision Camera]] 0afc282c5a24f4e298ced2e60177dbcae131eaad Consumables 0 147 443 442 2022-01-31T11:34:41Z Ryazu 374124 changed the "med-kits" link to "First aid Kit" wikitext text/x-wiki Consumables are one-time use [[items]]. '''Consumables List''' [[First Aid Kit]] [[GPS Sensor]] [[Signal Flare]] [[Night Vision Camera Battery]] [[9MM Ammo]] [[7.62MM Ammo]] 5.56MM Ammo 12 Gauge Ammo Flare Gun Bullet Meat Drone Battery Dynamite <br /> b12121f776094c79ee3dc6ac151e88daaef25c50 Items 0 172 544 543 2022-01-31T11:35:02Z Ryazu 374124 wikitext text/x-wiki Items are things that can be picked up and used in bigfoot. It is sorted in three categories. [[Consumables|Consumable]], [[Non-Consumables|non-consumable]] and [[placeables]].<br /> 5e4f6b965ad55c14fce64a3708d6abc72de06f2e Tablet 0 66 238 237 2022-01-31T11:45:22Z Ryazu 374124 wikitext text/x-wiki the tablet is a useful [[Items|item]] in bigfoot. It can be used to control [[Video Camera|video cameras]] or the drone 7f13a3cac261db65b71d5e0539d8f537c7abc16c Non-Consumables 0 26 97 96 2022-01-31T11:45:33Z Ryazu 374124 wikitext text/x-wiki Non-Consumables are [[items]] that can be used multiple times without disappearing '''Non-Consumables List''' [[Tablet]] Night Vision Camera [[Photo Camera]] <br /> 89faa5af5ea0831a4ca526a86eb4a7690615d113 98 97 2022-01-31T11:52:55Z Ryazu 374124 added a link to night vision camera wikitext text/x-wiki Non-Consumables are [[items]] that can be used multiple times without disappearing '''Non-Consumables List''' [[Tablet]] [[Night Vision Camera]] [[Photo Camera]] <br /> 850c320b2f681984bbb15dc0e533708f538516df Placeables 0 76 257 256 2022-01-31T11:46:56Z Ryazu 374124 Changed the text a little bit wikitext text/x-wiki Placeables are [[items]] that can be placed and can be used once, or sometimes more than one time. '''Placeables List''' Bear Trap Totem Skulls Gasoline Gas Bottles [[LED Lantern|LED Lanterns]] Car Batteries Fireworks Drone [[Video Camera|Video Cameras]] <br /> 73c1fd145633e9a0a4e19be0c32afedcd4f2efde 9MM Ammo 0 228 654 653 2022-01-31T11:48:50Z Ryazu 374124 wikitext text/x-wiki The 9MM Ammo is a [[Consumables|Consumable]] [[Items|Item]] in bigfoot, Which is the [[ammo]] used by the G17 1cfa347aea93f4050959635f1dc8e5a6e57ebff8 7.62MM Ammo 0 149 462 461 2022-01-31T11:49:35Z Ryazu 374124 wikitext text/x-wiki 7.62 Ammo is a [[Consumables|consumable]] [[Items|item]] in bigfoot, which is the [[Ammo]] used by the AVM and R700 e1daf1208e2422bbe5836715ffd1199c65a26c6b Night Vision Camera 0 205 594 593 2022-01-31T11:53:19Z Ryazu 374124 changed bigfoot to text wikitext text/x-wiki The night vision camera is a [[Non-Consumables|non-consumable]] [[Items|item]] in bigfootthat let's you easily see during the night of the game. 7d95640f0befdcebf46efa14baf7c3a9ce73ed2e Night Vision Camera 0 205 595 594 2022-01-31T11:53:57Z Ryazu 374124 Fixed the mistake when i tried to make bigfoot not a link wikitext text/x-wiki The night vision camera is a [[Non-Consumables|non-consumable]] [[Items|item]] in bigfoot, that let's you easily see during the night of the game. 7c66c43d3cab7f6ab57cfe304f34575d262ebd97 File:Redwood Safes-Codes.png 6 98 290 2022-01-31T11:55:07Z LemnUnderscore 374122 wikitext text/x-wiki Map of the possible safe/code locations in Redwood 7e37916e6cab32ad720540fe739048256bca8cf9 Bigfoot Game Wiki 0 148 457 456 2022-01-31T11:56:40Z Ryazu 374124 added a link to BIGFOOT wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Game Wiki'''</div> This Is Made For The Game "[[Game|BIGFOOT]]" Made By CyberlightGS This is a wiki approved by the developers [https://www.cyberlightgs.com/bigfoot Official Website] [https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game] [https://discord.gg/5485TNX Join the discord server] <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] b88e616f529955662bb4191d5fdb10a5c270ace1 Safes and Codes 0 165 484 2022-01-31T11:56:46Z LemnUnderscore 374122 Added the whole page wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. [[File:Redwood Safes-Codes.png|thumb|<nowiki>NOTE: NOT COMPLETE | Map of possible code and safe locations in Redwood Park</nowiki>]] ==== Redwood Nation Park ==== {| class="fandom-table" |+ !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AWM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} 31aa3bae028447ef366463db7ca92e1b8a80e4d9 485 484 2022-01-31T11:58:09Z LemnUnderscore 374122 wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. [[File:Redwood Safes-Codes.png|thumb|<nowiki>NOTE: NOT COMPLETE | Map of possible code and safe locations in Redwood Park</nowiki>]] ==== Redwood Nation Park ==== {| class="fandom-table" |+ !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AWM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} cf3e378117031fc9fb5c9e00602cd4e16ffdc367 486 485 2022-01-31T12:25:37Z LemnUnderscore 374122 Added gallery + Winter park table wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. [[File:Redwood Safes-Codes.png|thumb|<nowiki>NOTE: NOT COMPLETE | Map of possible code and safe locations in Redwood Park</nowiki>|329x329px]] === Redwood Nation Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AWM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} ==== Winter Park ==== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AWM |Yellow |High Mountain Lodge |High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> dd6ce08e836d1af84bd313b3cd70c4e231d3e3c9 487 486 2022-01-31T15:41:48Z LemnUnderscore 374122 /* Redwood Nation Park */ wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. [[File:Redwood Safes-Codes.png|thumb|<nowiki>NOTE: NOT COMPLETE | Map of possible code and safe locations in Redwood Park</nowiki>|329x329px]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AWM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} ==== Winter Park ==== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AWM |Yellow |High Mountain Lodge |High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> a855096a3b65b1390e98d594a33cab8e282826ef 488 487 2022-01-31T15:44:27Z LemnUnderscore 374122 /* Winter Park */ wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AWM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |}[[File:Redwood Safes-Codes.png|thumb|<nowiki>NOTE: NOT COMPLETE | Map of possible code and safe locations in Redwood Park</nowiki>|289x289px]] === Winter Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AWM |Yellow |High Mountain Lodge |High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> 2132974b7d083dd8931af7f629ed0bf8760d2067 489 488 2022-01-31T15:52:02Z LemnUnderscore 374122 wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. === Redwood Park === [[File:Redwood Safes-Codes.png|thumb|<nowiki>NOTE: NOT COMPLETE | Map of possible code and safe locations in Redwood Park</nowiki>|289x289px]] {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AWM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West | |} ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AWM |Yellow |High Mountain Lodge |High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> |} 76a6acc7335040a96ab445efa84b2a703c92dbd3 490 489 2022-01-31T15:56:35Z LemnUnderscore 374122 formatting wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. [[File:Redwood Safes-Codes.png|thumb|<nowiki>NOTE: NOT COMPLETE | Map of possible code and safe locations in Redwood Park</nowiki>|289x289px]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AWM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AWM |Yellow |High Mountain Lodge |High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> |} 1f607ed965a2b2c2ad22323fa2fdd8ae292c3b49 491 490 2022-02-01T14:32:55Z LemnUnderscore 374122 wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. [[File:Redwood Safes-Codes.png|thumb|<nowiki>NOTE: NOT COMPLETE | Map of possible code and safe locations in Redwood Park</nowiki>|289x289px]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AWM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AWM |Yellow |High Mountain Lodge |High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> c6d68dbbdbe5a932436482fa665eeafea1b0deb2 492 491 2022-02-02T19:40:27Z LemnUnderscore 374122 Filled out the map more and changed colour visual wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. [[File:Redwood Safes-Codes.png|thumb|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].|289x289px|alt=]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AWM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AWM |Yellow |High Mountain Lodge |High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> 05d6ca8ffa0dd3c26f4c6921a102ee0c426af176 493 492 2022-02-02T19:51:49Z LemnUnderscore 374122 wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. [[File:Map redwood safes2.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AWM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AWM |Yellow |High Mountain Lodge |High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> 843e4723407efdf7f4cb257116a29b0216518e7e File:20220129215151 1.jpg 6 256 734 2022-01-31T12:08:20Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rw code green1.jpg 6 253 717 2022-01-31T12:14:24Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rw code green2.jpg 6 138 412 2022-01-31T12:14:29Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rw code grey1.jpg 6 202 589 2022-01-31T12:14:34Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rw code grey2.jpg 6 245 707 2022-01-31T12:14:39Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rw code red1.jpg 6 135 396 2022-01-31T12:14:44Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rw code red2.jpg 6 255 733 2022-01-31T12:14:49Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rw safe green.jpg 6 23 89 2022-01-31T12:14:53Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rw safe red.jpg 6 226 648 2022-01-31T12:14:57Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Ranged Weapons 0 99 299 298 2022-02-01T16:27:23Z LemnUnderscore 374122 wikitext text/x-wiki Ranged Weapons are the most versatile [[weapons]] in [[Game|bigfoot(game)]], they can both be used short and mid, some can even be used long range. The downside is they use [[ammo]]. '''Weapon List''' G17 (Glock 17) - [[9MM Ammo|9mm ammo]] R700 (Remington 700) - [[7.62MM Ammo|7.62mm ammo]] AVM - [[7.62MM Ammo|7.62mm ammo]] R870 (Remington 870) - 12 gauge ammo M4CL - 5.56mm ammo Flare Gun - Flare gun bullet '''Other''' Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) f68566a3b6f34d779ee1b3868d5199714d6cc51b Bigfoot 0 14 50 49 2022-02-02T14:29:13Z LemnUnderscore 374122 Major additions: Abilities and health. Still requires expansion (will probably do some testing today) wikitext text/x-wiki {{BigFootCharacter|title1=BigFoot|image1=File:Bigfoot.png|caption1=Bigfoot|row1=Stats|row2=PvP ?/?/? Health ?/?/? Damage|row3=PvE ?/?/? Health ?/?/? Damage}} Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much stamina to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location, similar to when it knocks on trees. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths. * +20% Night damage resist (passive) - Bigfoot takes 20% less damage during the night === Bigfoot health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |830 |1000 | | |760 | | | |- |II | | | | | | | | |- |III | | | | | | | | |} b1d9684d9ec3f60ad24cea6d18495f782ff0a91f 51 50 2022-02-02T19:13:09Z LemnUnderscore 374122 Track scent passive ability wikitext text/x-wiki {{BigFootCharacter|title1=BigFoot|image1=File:Bigfoot.png|caption1=Bigfoot|row1=Stats|row2=PvP ?/?/? Health ?/?/? Damage|row3=PvE ?/?/? Health ?/?/? Damage}} Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much stamina to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location, similar to when it knocks on trees. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |830 |1000 | | |760 | | | |- |II | | | | | | | | |- |III | | | | | | | | |} d4c18e47818e9fbbf68f68ed0b0c06b9e5b1e7a4 52 51 2022-02-02T20:24:09Z LemnUnderscore 374122 +1 stat wikitext text/x-wiki {{BigFootCharacter|title1=Bigfoot|image1=File:Bigfoot.png|caption1=Bigfoot|row1=Stats|row2=PvP ?/?/? Health ?/?/? Damage|row3=PvE ?/?/? Health ?/?/? Damage}} Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much stamina to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location, similar to when it knocks on trees. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |830 |1000 | | |760 | | | |- |II | |1250 | | | | | | |- |III | | | | | | | | |} 9e0c91fb1333f55535d8e562ba14c1ec0e9f9cc4 Characters 0 227 652 651 2022-02-02T14:34:20Z LemnUnderscore 374122 minor formatting (like updating an instance of bigfoot(game)) wikitext text/x-wiki There are currently five characters in [[Game|BIGFOOT]]: [[Rick]], [[Jessica]], [[Thomas]], [[William]] and [[Bigfoot]] ab91b5279a969e97b9864224cea0214e4211cde2 Animals 0 235 666 665 2022-02-02T15:07:08Z LemnUnderscore 374122 Animal use for hunters and bigfoot + achievements wikitext text/x-wiki Animals are NPCs found throughout the map. They are divided into two categories: Passive and aggressive. ==== Passive ==== * Boar * Deer * Elk * Fox * Raccoon ==== Aggressive ==== * Bear * Wolf Animals can be killed an harvested for meat by hunters, or killed an directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animals size) and can regenerate 40hp of Bigfoot's health. Killing animals is required for 6 achievements. Dying to them is required for 2 achievements.[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]] 39e0f20770f48fdd2b0db75e87a91303ed56d8af Achievements 0 4 6 2022-02-02T17:46:15Z LemnUnderscore 374122 made page (and forgot to save. remembered 3 hours later) wikitext text/x-wiki BIGFOOT has 45 achievements which can be viewed through Steam. The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill. === Character === * '''First Hunter Blood''' - First win playing as Bigfoot * '''First Bigfoot Blood''' - First win playing as Hunter * '''Reincarnation''' - Play for all character (Note: This includes Bigfoot) * '''Forest God''' - Win 20 games playing as Bigfoot * '''Monster Hunter''' - Win 20 games playing as Hunter * '''Rescuer''' - Resuscitate 4 players in one game * '''Last Warrior''' - Win on your own when your team of 4 is dead * '''Four Survivors''' - Win a team of 4 without deaths === Exploration === * '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.) * '''Winter Park Explorer''' - Open all Winter Park locations in one game * '''Yellowstone Explorer''' - Open all Yellowstone locations in one game (unobtainable as of patch 4.2) * '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtainable as of patch 4.2) * '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game * '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game * '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game (unobtainable as of patch 4.2) * '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2) * '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2) * '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2) * '''Listen To The Noise''' - You'll guess it yourself : ) (add a note here if you have specifics on the requirements of this) * '''Egg Time''' - Find all Easter eggs (add a note here if you have specifics on the requirements of this) === Item === * '''Trash Gourmet''' - Eat from the trash can 10 times * '''I See You''' - Install 100 cameras * '''Watch Your Step''' - Install 100 traps * '''Fire In The Hole''' - Blow dynamite 20 times * '''First Fun Then Hunt''' - Launch fireworks 5 times === Animal === * '''Bear Murderer''' - Kill 5 Bears in one game * '''Wolf Murderer''' - Kill 5 Wolves in one game * '''Fox Murderer''' - Kill 5 Foxes in one game * '''Deer Murderer''' - Kill 5 Deer in one game * '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game * '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]]) === Death === * '''Trapped Turkey''' - Die from your own trap 10 times * '''Broken Legs''' - Die from the fall 10 times * '''Burnt Steak''' - Die from the fire * '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2) * '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable) * '''Shell-shocked And Depressed''' - Die from your explosives 5 times * '''Lunch For The Bear''' - Die from a bear 5 times * '''Lunch For The Wolf''' - Die from a wolf 5 times === Kill === * '''Rage Master''' - Knock down team of 4 hunters during one rage * '''Night Predator''' - Kill team of 4 hunters * '''Musical Violence''' - Kill 20 hunters using guitar * '''Just Stop''' - Kill 20 hunters using a road stop sign * '''Last Shot''' - Kill Bigfoot with the last bullet * '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit 81ace656108cc958e45edca59bb52b3751960b0b Rick 0 254 731 730 2022-02-02T17:57:48Z LemnUnderscore 374122 Quote format wikitext text/x-wiki {{BigFootCharacter|image1=File:Rick.png|caption1=Rick|row1=Stats 100 Health|row2=Bonuses +10% Firearm Damage +10% Melee Damae}} Rick is a playable character in Bigfoot '''Description''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day?}}}'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |}<noinclude> </noinclude> 401b3375810c6c571974d5f12b320e43cfefd104 Jessica 0 223 643 642 2022-02-02T18:02:41Z LemnUnderscore 374122 Quote format wikitext text/x-wiki {{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats 100 Health|row3=Bonuses +10% Running Speed +15% Healing Efficiency}}Jessica is a playable character in bigfoot '''Description''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her.}}}'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |}<noinclude> </noinclude> '''Notes''' First aid kits used by her heal for 40hp (instead of 35hp by default). This also applies when healing teammates. e0fb1b20290dd2672c7435ef118f0591e0b2765c Thomas 0 108 323 322 2022-02-02T18:03:20Z LemnUnderscore 374122 Quote format wikitext text/x-wiki {{BigFootCharacter|image1=File:Thomas.png|caption1=Thomas|row1=Stats 115 Health|row2=Bonuses +15% Vitality +5% Explosives Damage}} Thomas is a playable character in [[Game|bigfoot(game)]] '''Description''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because [[Bigfoot]] turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary [[Bigfoot]]. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find [[Bigfoot]] and put an end to the killings. }}}'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |}<noinclude> </noinclude> 798079590bbbe8a0c12d9e839e64090f65d23373 William 0 129 369 368 2022-02-02T18:06:41Z LemnUnderscore 374122 Quote format wikitext text/x-wiki {{BigFootCharacter|image1=File:William.png|caption1=William|row1=Stats|row2=Bonuses +15% Blind Duration +20% Reload Speed}} William is a playable character in [[Game|BIGFOOT]], '''Description''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting [[Bigfoot]]. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see [[Bigfoot]] up close. }}}'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |}<noinclude> </noinclude> a562bf1878e4b1240cf5c1b06fa2706f4681a7f1 Locations 0 134 387 2022-02-02T18:13:25Z Ryazu 374124 Created page with "Locations are POIs (places of interest) that are part of every map. Most locations have loot with very few exceptions. Locations can include waterfalls, trees, caves, villages..." wikitext text/x-wiki Locations are POIs (places of interest) that are part of every map. Most locations have loot with very few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and hunting towers among other similar variations. Locations that are more unique are the Radio Tower and Firewatch Tower in [[Redwood Park]], both of which have one-of-a-kind map markers. A sound is played and text shown on screen for the first player who enters the area of a location. The name and map marker then become visible for all other hunters (player-controlled Bigfoot can't see hunters' markers for obvious reasons and has to discover its own). The Trailer is always at the same spot in the map it spawns in. This is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]]. The Stonehenge (also referred to as Mystic Stones or Revival Stones) isn't shown on the map and doesn't play a sound when entering the area. Therefore players need to remember where it is without the use of a map. Caves serve a purpose as a spawn point for Bigfoot, although it can also spawn out in the open. [[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.). For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]] dcfcba596b17ef0e506dce498d1ca8978faeeee8 388 387 2022-02-02T18:40:58Z Ryazu 374124 wikitext text/x-wiki <small>to look at maps, se [[maps]]</small> Locations are POIs (places of interest) that are part of every map. Most locations have loot with very few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and hunting towers among other similar variations. Locations that are more unique are the Radio Tower and Firewatch Tower in [[Redwood Park]], both of which have one-of-a-kind map markers. A sound is played and text shown on screen for the first player who enters the area of a location. The name and map marker then become visible for all other hunters (player-controlled Bigfoot can't see hunters' markers for obvious reasons and has to discover its own). The Trailer is always at the same spot in the map it spawns in. This is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]]. The Stonehenge (also referred to as Mystic Stones or Revival Stones) isn't shown on the map and doesn't play a sound when entering the area. Therefore players need to remember where it is without the use of a map. Caves serve a purpose as a spawn point for Bigfoot, although it can also spawn out in the open. [[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.). For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]] 45dfe6af792765125a360418ae623d002720552a 389 388 2022-02-02T18:42:23Z Ryazu 374124 wikitext text/x-wiki <small>''to look at maps, se [[maps]]''</small> Locations are POIs (places of interest) that are part of every map. Most locations have loot with very few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and hunting towers among other similar variations. Locations that are more unique are the Radio Tower and Firewatch Tower in [[Redwood Park]], both of which have one-of-a-kind map markers. A sound is played and text shown on screen for the first player who enters the area of a location. The name and map marker then become visible for all other hunters (player-controlled Bigfoot can't see hunters' markers for obvious reasons and has to discover its own). The Trailer is always at the same spot in the map it spawns in. This is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]]. The Stonehenge (also referred to as Mystic Stones or Revival Stones) isn't shown on the map and doesn't play a sound when entering the area. Therefore players need to remember where it is without the use of a map. Caves serve a purpose as a spawn point for Bigfoot, although it can also spawn out in the open. [[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.). For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]] efebb5e40e6207d2f56dc125c598bc81718f18cc MediaWiki:Wiki-navigation 8 30 143 142 2022-02-02T18:16:33Z Ryazu 374124 wikitext text/x-wiki **[[locations]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[animals]] **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] ***[[consumables]] ****[[First Aid Kit]] ****[[GPS Sensor]] ****[[Signal Flare]] ****[[Night Vision Camera Battery]] ****[[9MM Ammo]] ****[[7.62MM Ammo]] ***[[Non-Consumables]] ****[[Photo Camera]] ***[[Placeables]] ****[[LED Lantern]] ****[[Video Camera]] bbf2713107464017366e77eefe3d14b26841540d 144 143 2022-02-02T18:20:29Z Ryazu 374124 wikitext text/x-wiki **[[maps]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[animals]] **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] ***[[consumables]] ****[[First Aid Kit]] ****[[GPS Sensor]] ****[[Signal Flare]] ****[[Night Vision Camera Battery]] ****[[9MM Ammo]] ****[[7.62MM Ammo]] ***[[Non-Consumables]] ****[[Photo Camera]] ***[[Placeables]] ****[[LED Lantern]] ****[[Video Camera]] a47c8292ed594b195d7b13706a150f141c9dfaad 145 144 2022-02-02T18:29:05Z Ryazu 374124 wikitext text/x-wiki **[[locations]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[animals]] Passive Boar Deer Elk Fox Raccoon Aggressive Bear Wolf **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] ***[[consumables]] ****[[First Aid Kit]] ****[[GPS Sensor]] ****[[Signal Flare]] ****[[Night Vision Camera Battery]] ****[[9MM Ammo]] ****[[7.62MM Ammo]] ***[[Non-Consumables]] ****[[Photo Camera]] ***[[Placeables]] ****[[LED Lantern]] ****[[Video Camera]] c736016068e3e5ccefa9f3134fa48c3440c520bd 146 145 2022-02-02T18:34:26Z Ryazu 374124 wikitext text/x-wiki **[[locations]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[animals]] Passive Boar Deer Elk Fox Raccoon Aggressive Bear Wolf **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] [[consumables]] [[First Aid Kit]] [[GPS Sensor]] [[Signal Flare]] [[Night Vision Camera Battery]] [[9MM Ammo]] [[7.62MM Ammo]] [[Non-Consumables]] [[Photo Camera]] [[Placeables]] [[LED Lantern]] [[Video Camera]] 0145f20efdfe49da498bd4e942d5061957c589b3 147 146 2022-02-02T18:38:19Z Ryazu 374124 wikitext text/x-wiki **[[locations]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[animals]] Passive Boar Deer Elk Fox Raccoon Aggressive Bear Wolf **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] ***[[explosives]] ***[[cameras]] ***[[Other items|other]] ---------------- [[consumables]] [[First Aid Kit]] [[GPS Sensor]] [[Signal Flare]] [[Night Vision Camera Battery]] [[9MM Ammo]] [[7.62MM Ammo]] [[Non-Consumables]] [[Photo Camera]] [[Placeables]] [[LED Lantern]] [[Video Camera]] ---------------- a1dcbba3959b84156d2e1febe4103ca51d7d4991 148 147 2022-02-02T18:38:34Z Ryazu 374124 wikitext text/x-wiki **[[locations]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[animals]] Passive Boar Deer Elk Fox Raccoon Aggressive Bear Wolf **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] ***[[explosives]] ***[[cameras]] ***[[Other items|other ---------------- [[consumables]] [[First Aid Kit]] [[GPS Sensor]] [[Signal Flare]] [[Night Vision Camera Battery]] [[9MM Ammo]] [[7.62MM Ammo]] [[Non-Consumables]] [[Photo Camera]] [[Placeables]] [[LED Lantern]] [[Video Camera]] ---------------- 119ff2baad26273ed6a5bf7ed67b48f230bc6d11 149 148 2022-02-02T18:45:13Z Ryazu 374124 wikitext text/x-wiki **[[maps]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[animals]] Passive Boar Deer Elk Fox Raccoon Aggressive Bear Wolf **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] ***[[explosives]] ***[[cameras]] ***[[Other items|other ---------------- [[consumables]] [[First Aid Kit]] [[GPS Sensor]] [[Signal Flare]] [[Night Vision Camera Battery]] [[9MM Ammo]] [[7.62MM Ammo]] [[Non-Consumables]] [[Photo Camera]] [[Placeables]] [[LED Lantern]] [[Video Camera]] ---------------- ac48077544ecc314fccd572ab73e0072dbce7178 Weapons 0 219 621 620 2022-02-02T18:24:07Z Ryazu 374124 wikitext text/x-wiki There are two different types of weapons in bigfoot: [[Melee Weapons|Melee]] and [[Ranged Weapons|Ranged]]. ce3aa5ea0581e87a34daedf348a9ec8140bd1694 Explosives 0 46 196 2022-02-02T18:32:07Z Ryazu 374124 Created page with "explosives can explode" wikitext text/x-wiki explosives can explode 79ad457a7d4f65b8b1a61c9f9bf4684085460bca Other items 0 213 605 2022-02-02T18:37:50Z Ryazu 374124 Created page with "other items are for the items not categorized by explosives and cameras" wikitext text/x-wiki other items are for the items not categorized by explosives and cameras 1cc4f2553f409d985fe0940ede8e6719272c9d10 Evidence 0 189 571 2022-02-02T18:43:26Z LemnUnderscore 374122 created. will edit soon wikitext text/x-wiki will edit soon 49164ad479ca8584b7553579dad118a7ab1194a3 Totems 0 115 344 2022-02-02T18:43:58Z LemnUnderscore 374122 created page. will edit soon wikitext text/x-wiki will edit soon 49164ad479ca8584b7553579dad118a7ab1194a3 Maps 0 170 519 518 2022-02-02T18:46:08Z Ryazu 374124 wikitext text/x-wiki Maps are the playable areas in BIGFOOT. There Is Currently Two available maps: [[Redwood Park]] and [[Winter Park]] 0d8a4563ddedeebf7e18981968fbee5f70d48aae File:Map redwood safes2.png 6 183 565 2022-02-02T19:36:54Z LemnUnderscore 374122 wikitext text/x-wiki Locations of safes (darker/more faded) and codes (brighter/less faded) 62357ee895e93b98a8a0fd90a43a6c66aed6db9d Bigfoot 0 14 53 52 2022-02-02T20:47:57Z LemnUnderscore 374122 +1 stat wikitext text/x-wiki {{BigFootCharacter|title1=Bigfoot|image1=File:Bigfoot.png|caption1=Bigfoot|row1=Stats|row2=PvP ?/?/? Health ?/?/? Damage|row3=PvE ?/?/? Health ?/?/? Damage}} Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much stamina to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location, similar to when it knocks on trees. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |830 |1000 | | |760 | | | |- |II | |1250 | | | | | | |- |III | |1470 | | | | | | |} 30a986c4ff7bdb74e309e6fb29be11f9ee042d54 54 53 2022-02-04T12:08:06Z LemnUnderscore 374122 wikitext text/x-wiki {{BigFootCharacter|title1=Bigfoot|image1=File:Bigfoot.png|caption1=Bigfoot|row1=Stats|row2=PvP ?/?/? Health ?/?/? Damage|row3=PvE ?/?/? Health ?/?/? Damage}} Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits (15 power) - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run (10 power) - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |830 |1000 | | |760 | | | |- |II |1045 |1250 | | | | | | |- |III | |1470 | | | | | | |} === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Health Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Rage Boosted Melee !Furious Throw !Savage Hits !Ram Run !Trap |- |I |6 |8 |8 | | | | | |- |II | | | | | | | | |- |III | | | | | | | | |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. --> bb609e513e3c1c67a3e37fcc865a92c243a73cae 55 54 2022-04-30T12:25:11Z LemnUnderscore 374122 /* Bigfoot Damage */ wikitext text/x-wiki {{BigFootCharacter|title1=Bigfoot|image1=File:Bigfoot.png|caption1=Bigfoot|row1=Stats|row2=PvP ?/?/? Health ?/?/? Damage|row3=PvE ?/?/? Health ?/?/? Damage}} Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits (15 power) - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run (10 power) - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |830 |1000 | | |760 | | | |- |II |1045 |1250 | | | | | | |- |III | |1470 | | | | | | |} === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Rage Boosted Melee !Furious Throw !Savage Hits !Ram Run !Trap |- |I |6 |8 |8 | | | | | |- |II | | | | | | | | |- |III | | | | | | | | |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. --> 10ea1df0bbfd3d6cbb4486e03fd9b650e9503fa3 56 55 2022-04-30T12:40:33Z LemnUnderscore 374122 removed the damage in the infobox wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits (15 power) - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run (10 power) - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |830 |1000 | | |760 | | | |- |II |1045 |1250 | | | | | | |- |III | |1470 | | | | | | |} === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Rage Boosted Melee !Furious Throw !Savage Hits !Ram Run !Trap |- |I |6 |8 |8 | | | | | |- |II | | | | | | | | |- |III | | | | | | | | |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. --> d9ea5d3c8a2479a30c79a5b1a3e48d2f15f803a5 Explosives 0 46 197 196 2022-02-02T21:53:00Z LemnUnderscore 374122 Created the page's contents wikitext text/x-wiki Explosives are placeable items that explode when hit with any ranged or melee attack. The most efficient way to trigger them is to shoot them with any gun, or to let Bigfoot hit it while attacking a door. Explosives should always deal damage to Bigfoot when it is within 3-4 meters as well as stun it. The animation and therefore the stun will not occur if Bigfoot is already in an animation (e.g. stuck in a trap). This forces the player to act quickly to chain another stun (be it from an explosive or a flare gun etc.) as soon as the initial animation has ended. Explosives never spawn in lootable containers - they must be picked up off the ground. They have a stack size of one meaning you can only carry one explosive at a time. Dynamite is an exception as it only spawns in its vault and has to be thrown to be placed, followed by a detonation with [G]. === Explosives === * Gas canister (red gas canister) * Gas bottle (blue propane tank) * Car battery * Fireworks * Dynamite 1c9af01d32b4515a96c15173eb3490fbf31349c0 198 197 2022-02-04T11:00:59Z LemnUnderscore 374122 gas → fuel wikitext text/x-wiki Explosives are placeable items that explode when hit with any ranged or melee attack. The most efficient way to trigger them is to shoot them with any gun, or to let Bigfoot hit it while attacking a door. Explosives should always deal damage to Bigfoot when it is within 3-4 meters as well as stun it. The animation and therefore the stun will not occur if Bigfoot is already in an animation (e.g. stuck in a trap). This forces the player to act quickly to chain another stun (be it from an explosive or a flare gun etc.) as soon as the initial animation has ended. Explosives never spawn in lootable containers - they must be picked up off the ground. They have a stack size of one meaning you can only carry one explosive at a time. Dynamite is an exception as it only spawns in its vault and has to be thrown to be placed, followed by a detonation with [G]. === Explosives === * Fuel canister (red gas canister) * Gas bottle (blue propane tank) * Car battery * Fireworks * Dynamite 984552e998c142a3bfaa919e2b8ff77b027a6115 Category:Cameras 14 39 186 185 2022-02-02T21:59:00Z LemnUnderscore 374122 wikitext text/x-wiki There are three different items [[Game|BIGFOOT]] that could be put in the camera group. * [[Video Camera]] * [[Photo Camera|Photo camera]] * [[Night Vision Camera]] * Drone 0d4451106d535c0021aebe15a1c02843218f5d28 187 186 2022-02-05T12:14:50Z LemnUnderscore 374122 Added link to drone wikitext text/x-wiki There are three different items [[Game|BIGFOOT]] that could be put in the camera group. * [[Video Camera]] * [[Photo Camera|Photo camera]] * [[Night Vision Camera]] * [[Drone]] acbc4569c37cc8c39739f450c5d5c18f94234632 188 187 2022-02-05T12:15:04Z LemnUnderscore 374122 *four wikitext text/x-wiki There are four different items [[Game|BIGFOOT]] that could be put in the camera group. * [[Video Camera]] * [[Photo Camera|Photo camera]] * [[Night Vision Camera]] * [[Drone]] 02c5d83e332261b0dbc23a18f722d65a1cf631de File:Videocamera.PNG 6 58 216 2022-02-02T22:08:23Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Video Camera 0 243 698 697 2022-02-02T22:12:25Z LemnUnderscore 374122 Basically just redid everything that was here but elaborated a bit more. And added a picture wikitext text/x-wiki The video camera can be placed on the ground and used to remotely view areas of the map. Six video cameras spawn in the van and cannot be looted from any other location. To view the live footage, access your [[tablet]] with [Tab]. Additionally, a video camera will beep once and blink between orange and red on the map if it senses any living thing in its range. This does not include players, but does include any [[Animals|animal]] as well as [[bigfoot]]. Bigfoot sometimes decides to rip out your camera, disabling it for the rest of the game.<gallery> File:Videocamera.PNG|A placed camera indicated by orange on the map </gallery> d9be84afb7ee1b53882cf600da91d2a7232101a5 Photo Camera 0 171 531 530 2022-02-02T22:34:07Z LemnUnderscore 374122 wikitext text/x-wiki The photo camera can be used to take pictures of footprints, scratches, dead bodies and bigfoot as [[evidence]]. Only one camera spawns per game (on the table in the van), but it can take infinite photos. The photo camera is a [[Non-Consumables|non-consumable]] [[Items|item]] that can take pictures of scratches, footprints, dead bodies and [[bigfoot]]. It can be used to win the game by completing the [[tasks]] 127da4bbf15b6ec0d4937299936cb629064e5ceb 532 531 2022-02-03T00:49:09Z LemnUnderscore 374122 forgot to take out the older text wikitext text/x-wiki The photo camera can be used to take pictures of footprints, scratches, dead bodies and bigfoot as [[evidence]], used to win the game with the evidence ending. Only one camera spawns per game (on the table in the van), but it can take infinite photos. 0a99276f8e1e364152d54286591f317e611221e5 Drone 0 264 747 2022-02-02T22:34:13Z LemnUnderscore 374122 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 748 747 2022-02-03T01:05:10Z LemnUnderscore 374122 Made page wikitext text/x-wiki The drone acts as a remote-controlled [[Video Camera|video camera]] that can fly at relatively high speeds. It is great for scoping out the immediate area or keeping an eye out for Bigfoot whilst hiding. It can be controlled using [W] [S] [A] [D] [Space] [Shift] via the [[tablet]]. It also has a shock feature which acts like a [[Explosives|car battery]], knocking Bigfoot to the ground on a successful it. Limiting factors include a range it can be flown from the controlling player, a battery life (it can be refilled by holding [E] on it with a drone battery in one's inventory), and low "health". It can be damaged by bumping into objects or getting hit by a hunter or Bigfoot. ff576e1a7a83e4b9302e61bda1af827201091e5b Night Vision Camera 0 205 596 595 2022-02-03T00:54:28Z LemnUnderscore 374122 tried to make it a bit longer wikitext text/x-wiki The night vision camera allows the player to see in the dark of the night without the need of a flashlight, remaining hidden from Bigfoot. However, it should be used wisely, as it has a limited battery life. It and night vision camera battery spawn in the truck and can also be found as loot around the map. Press [N] to activate. 5375090e618f43b209532193020e80bab435c840 Evidence 0 189 572 571 2022-02-03T18:50:27Z LemnUnderscore 374122 made page wikitext text/x-wiki Aside from killing Bigfoot, hunters can win the game by gathering all the required evidence to complete the evidence ending. To do this, the player must do the following: * Take 3 pictures of scratches * Take 3 pictures of footprints * Take 4 pictures of dead bodies (3 for Winter Park) * Take a picture of Bigfoot All (alive) players must return to the trailer to complete the game. The objectives can be found in the notebook in the item wheel. Keep in mind that each picture be unique - you can't take two pictures of the same object. To take pictures, use the [[Cameras|camera]], accessed through the item wheel [Q]. Footprints, scratches, and dead bodies have an orange camera icon above them if they haven't been photographed yet. Footprints and scratches spawn on the ground and on trees respectively around locations, although they may sometimes spawn on and around nearby paths. Dead bodies have set locations in which they can spawn, similar to [[Safes|safe codes]].<!-- If you have any pictures of descriptions of where dead bodies can be, please add it to this page. --> This ending is usually more annoying to complete than killing Bigfoot, as it requires players to carefully look all around the map, but can be useful in some scenarios. Examples include: * The game settings have been set to give Bigfoot high [[Bigfoot|health and damage]], making killing it significantly harder * In larger groups, where some hunters focus on looting while one hunter focusses on taking pictures (only one player can have the camera on them). [[Jessica]] is useful for this strategy because of her increased movement speed. * If you don't think you can kill Bigfoot with the supplies you have. This could be after losing a lot of health and wasting [[First Aid Kit|first aid kits]], failing to deal much damage to Bigfoot while taking a lot of damage yourself, or having teammates die and running out of [[totems]]. Additionally, evidence grants xp to the hunters, so take pictures when you can to level up quicker. 31c1f518119652e9e2817d95f7e20163da7303d6 Bigfoot Game Wiki 0 148 458 457 2022-02-04T10:56:05Z LemnUnderscore 374122 added a Get Started which is basically just the top nav wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Game Wiki'''</div> This wiki is made for the game "[[Game|BIGFOOT]]," created and developed by CyberlightGS. This is a wiki approved by the developers. [https://www.cyberlightgs.com/bigfoot Official Website] [https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game] [https://discord.gg/5485TNX Join the discord server] === Get Started === * Learn the layout of BIGFOOT's [[maps]] * View information and stats on the different playable [[characters]] * Get an overview of what [[weapons]] there are in the game * Discover how to use all the [[items]] <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 1584bcbf9c4d0f5f2e7bdd251ed50bfa20381fd8 Winter Park 0 137 407 406 2022-02-04T10:58:36Z LemnUnderscore 374122 quote format wikitext text/x-wiki Winter Park is one of the two available [[maps]] in Bigfoot.[[File:Winter Park Map.png|thumb|Winter Park map]]'''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Welcome to winter park, your next luxury, winter getaway! Enjoy the snow-covered landscape this winter by visiting with family and friends. From the stalactite-covered caves to the frozen lakes and rivers, Winter Park is the tranquil vacation spot you've been searching for.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} 8833d9e6f60a17e0d8bba9113233ae2a6a0af038 Redwood Park 0 140 417 416 2022-02-04T10:59:32Z LemnUnderscore 374122 quote format wikitext text/x-wiki Redwood park is one of the two available [[maps]] in Bigfoot.[[File:Redwood Nation Park Map.png|thumb|The filled park map]]'''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |}<br /> c88d8d1de98d09196ffc9558353a565a89424483 418 417 2022-02-05T12:36:32Z LemnUnderscore 374122 updated missing location wikitext text/x-wiki Redwood park is one of the two available [[maps]] in Bigfoot. [[File:Map redwood empty2.png|alt=|thumb|The filled map of Redwood Park]] '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |}<br /> bf408692805e30f68a840c8e2177fc4f96bc3883 Melee Weapons 0 6 24 23 2022-02-04T11:31:31Z LemnUnderscore 374122 wikitext text/x-wiki Melee Weapons Are [[weapons]] that can only be used short-range, but can also be thrown (except the knife) ==== Weapon List ==== * Axe Big * Baseball Bat * Cleaver * Knife * Pickaxe * Pipe Wrench Melee weapons deal 3 damage to Bigfoot per hit or when thrown (without [[Bigfoot|nighttime resistance]]). 544994092aefa6c0c1a1a1ff41daf68bb0ddc538 Patch Notes 0 132 376 2022-02-04T17:26:49Z LemnUnderscore 374122 will edit wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 377 376 2022-02-04T21:01:24Z LemnUnderscore 374122 ctrl c ctrl v go brrr + formatting wikitext text/x-wiki Patch notes are copied over as written on Steam. Keep in mind that something mentioned in an earlier change log may no longer exist in the game. == Version 1 == === Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> === * Added the ability to heal each other using medical kit. * Added the ability to carry a medical kit. * Added a second cave. * Added tasklist. * Added more batteries for night vision. * Network optimization. * Performance optimization. * Bugs fix. === Update 1.1.8 (Feb. 16, 2017) === * Updated Task System. * Bigfoot is now physical body * Added ability to move Bigfoot (unconscious). * Added the cage for Bigfoot. * Fixed bugs with the Bigfoot behavior. * Fixed bugs with items. * Optimized Camera System. * Optimized Shadows. * Optimized rain. === Update 1.1.9 (Feb. 16, 2017) === * Hotfix Bigfoot AI === Update 1.2.0 (Feb. 19, 2017) === * Added config Path: \ Engine \ Config \ BaseScalability. * Added support for Directx 10 (Test). * Modification of the behavior of the AI Bigfoot. * Optimized collision. * Fixed bugs with items. * Fixed bugs with the movement of Bigfoot. * Fixed bugs with AI deer. * Fixed bugs with AI Bigfoot. * Fixed bugs with resolution. === Update 1.2.1 (Feb. 23, 2017) === * Added day-night cycle. * Fixed bugs with the movement of the character. * Fixed bug with menu. * Fixed bugs with AI Bigfoot. * Fixed bugs with synchronization. * Fixed bugs with vegetation. === Update 1.2.2 (Feb. 18, 2017) === * Updated and optimized all plants. * Optimized PostProsess. * Optimized materials. * Fixed bugs with the movement of deer and Bigfoot. == Version 2 == === Update 2.0 (July 31, 2018) === ==== Maps: ==== * Added Glacier Bay National Park map. * The Jasper map is removed and will be replaced in the next updates. ==== Game: ==== * All game logic is reworked on a better level. * Now the maximum player number is 4. * Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies. * Added video-background in main menu and lobby. * Added the ability to save game progress in a single game and in co-op. * All assets are new. * Now the game has more advanced graphics, sound and game settings. * A lot of work has been done on code and graphics optimization. * Added over 180 high-quality sounds. * The game now has its own soundtrack (Main menu) * Added battle soundtrack. * Added winning soundtrack. * Added losing soundtrack. ==== Localisation: ==== * Added 14 languages: ** English ** German ** Russian ** Chinese ** Korean ** French ** Spanish ** Italian ** Arab ** Japanese ** Polish ** Portuguese ** Turkish ** Ukrainian ==== Gameplay ==== * Added text chat. * Added deers, foxes,raccoons. * Added the ability to get meat from dead animals. * Added drone. * Added tablet with applicatons for controlling cameras and drone. * Added tent. * Added campfire. * Added signal flare. * Added radial inventory. * Added the ability to transfer items. * Added minimap. * Improved Bigfoot AI and animals. * Characters now can swim and crouch. * Added temperature system, now players have to control body temperature to survive. * Added Bigfoot advanced combat system. === Update 2.0 Hotfix 1 (Aug. 2, 2018) === * Increased the drone signal range. * Added tips. * Improved Bigfoot Damage Balance. * Reduced the speed of Bigfoot. * Decreased damage from falling. * Improved interface system. * Fixed Bigfoot navigation bugs. * Fixed bugs loading the map. * Fixed item transfer bugs. * Fixed bugs of the tablet. === Update 2.0 Hotfix 2 (Aug. 3, 2018) === * Game loading fix. * Translation fix. * Transfer of rifle cartridges fix. * Added length limit for the name of the lobby. * Fixed bugs with a drone charge. * Increased the charge of the drone. * Increased the charge of the night vision. * Fixed bugs with stones. * Fixed bugs with campfire. === Update 2.0 Hotfix 3 (Aug. 4, 2018) === * Added the ability to search for friends servers. * Fixed a bug with a black screen (Start game). * Fixed bugs with optimization (The game became more stable). === Update 2.1 (Oct. 8, 2018) === ==== Changes ==== * Added the ability to resurrect teammates. * Added tracking bullets. * Animal movement zones have been added * Improved vegetation models. * Increased number of loot. * Added new locations. * Added underwater sound effects. * A new model of the house has been added. * Added the ability Bigfoot to attack the house. * Added the ability Bigfoot to swim. * Added a random tree fall event. * The animation of the Bigfoot movement is changed. * The map was changed, it became more compact and interesting. * A stroke of text is added. * Gamma setting is added. * Motion blur setting is added. * Improved signal rocket. * Fire damage reduced. * Fall damage reduced. * Recharging the gun was accelerated. * The mini-map has been changed, it has become more practical and * convenient. * Added a pause in a single player game. * Added new items * - Battery for night vision. * - Battery for drone. * Changed the model of rocks (there are no problems with stucking) * Added pathways for better orientation. * 3d person view when character ragdoll. ==== Fixes ==== * Fixed bugs with a campfire. * Fixed bugs with Bigfoot AI. * Fixed bugs with animals AI. * Fixed bugs interface. * Fixed many other bugs ==== Optimization ==== * Optimization of AI. * Optimization of Lenscap material. * Optimization of vegetation. * Optimization of water material. * Optimization graphics on all settings. === Update 2.1 Hotfix 1 (Oct. 15, 2018) === * Fixed bigfoot movement bug. * Fixed Camera signal bug. * Reworked map in the central lake area. * Optimization of materials and vegetation lods. * Fixed sound effects sync. * Fixed falling under the map bug. * Improved combat system Bigfoot. * Fixed displaying resolution bug. * Fixed bug displaying incorrect icons on the map. * Improved map lighting and weather effects. * Improved camera freeze effect * Now you can charge the desired type of cartridges by clicking on the icon in the inventory === Update 2.1 Hotfix 2 (Oct. 28, 2018) === * Fixed drone taking bug * Network optimization * Material optimization * AO improved * Graphics correction == Version 3 == === Update 3.0 (April 29, 2019) === ==== Changes ==== * Added new map of Ross Lake * Added new detalization models * Added new item and weapon models * Added dynamic weather change * Improving vegetation models * Improving AI of animals and bigfoot * Added cutscenes and backstory * Improved system of interaction with objects * Added many new sounds * Added random events (lightning and falling tree) * Statistics at the end of the game * Backpacks with loot * Search for missing tourists * Improved aiming system ==== Animals ==== * Added wolves * Added bears ==== Optimization ==== * Effects optimization * Texture and material optimization * Logic optimization * AI optimization * Improved game stability * Improved graphics settings ==== Fixes ==== * Fixed crash bugs * Fixed bugs with items * Fixed bugs with AI * Fixed bugs with loading and saving === Update 3.0 Hotfix 1 (May 1, 2019) === * Increased the duration of the camp fire * Camp fire temperature increased * Spawn loot correction * Removed ragdoll on mouse wheel * Reduced deceleration from water * Wolves nerf * Bears nerf * Bigfoot nerf * Added pause in single player * Removed holes in the landscape near the cave on Glacier Bay * Fixed trajectory of the signal gun rocket * Fixed crash and perpetual loading due to shadow settings * Fixed Glaser Bay minimap * Fixed incorrect temperature calculation === Update 3.0 Hotfix 2 (May 4, 2019) === * Reduced Bigfoot speed * Reduced trap damage for players * Track duration increased * Bigfoot damage correction * Drone charge increased * Fixed bug with video sounds before the game * Fixed bug with the sounds of the environment * Fixed bug with saving * Fixed bug with spawn animals * Fixed bug with interaction with objects under water * Fixed tree collisions * Fixed bugs with Interface * Fixed bug with displaying icons on the map after loading === Update 3.0 Hotfix 3 (May 5, 2019) === * Fixed bug with flare * Fixed bugs with AI Bigfoot * Fixed a bug with the network part and the lobby creation * Fixed bug with saving * Fixed a bug with inventory * Fixed bugs with the interface * Fixed bug with video before the game * Fixed bug with sounds after loading * Fixed bug with statistics * Landscape correction == Version 4 == === Update 4.0 (Aug. 6, 2021) === ==== General ==== * Added a game mode against Bigfoot under player control; * Added Redwood map; * Redesigned interface; * Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves; * Added game difficulty settings; * Refactoring of the entire code has been done; * Improved game stability; * Added extended inventory; * Added radial menu; * Added achievements; * Added player profile, level, and statistics; * Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM; * Added voice proximity chat. ==== Graphics ==== * Reworked part of 3d models and added new ones; * Added random effects (lightning returned); * Improved graphics and quality of weather effects; * Added volumetric clouds; * Added a physically correct atmosphere. ==== Bigfoot ==== * Redesigned model; * Reworked all animations. Most of it was done with Motion Capture; * Redesigned AI; * Improved combat system; * Added the ability to throw melee weapons; * Added a system of skills and perks. ===== Abilities ===== * Howl - allows you to spot hunters and animals at a great distance; * Trap - allows you to set a hanging trap next to trees; * Savage hits - Bigfoot inflicts many quick hits on the victim; * Ram run - Bigfoot runs up and rams everyone in the way; * Furious throw - Bigfoot takes and pushes the victim into the ground; * Rage - Bigfoot gets furious and spends a few seconds much less energy to fight; * Fatality - effectively finishing off hunters on death. ===== Passive abilities ===== * Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night; * Bigfoot can smell food nearby. ==== Hunters ==== * Added new characters with high-quality models; * Reworked all animations. Most of it was done with Motion Capture; * Added a parkour system through small obstacles such as fences and windows; * Added the ability to throw melee weapons; * Added the ability to climb over obstacles. ==== Weapons ==== * Added explosive objects: gas bottle, canister, dynamite, car battery; * Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM; * Bullets now have ballistic physics; * Added a stun gun to the drone. === Update 4.0 Hotfix 1 (Aug. 8, 2021) === * Added the ability to invite friends directly to the lobby using the steam invite system. === Update 4.0 Hotfix 2 (Aug. 10, 2021) === ==== Fixed ==== * Inability to find friend lobby by name * Wrong friends in the friend invitation list * Infinite flare usage * Mouse X and Y inversion * Bigfoot stuck on cars * Walking underwater * Wrong spectator HUD rendering * Damaging hunters in a trailer for no reason * Falling under the map while using night vision and tablet * Uninteractable traps after loading ==== Added ==== * Pause in single player * Bigfoot ability to destroy trailer door * Bigfoot now only replenishes strength if it does not take damage * Increased voice chat volume and distance * Random bigfoot spawn points * High-quality shot sounds * New 3d models ==== Changed ==== * Day-Night cycle duration increased from 14 min to 16 min === Update 4.0 Hotfix 3 (Aug. 16, 2021) === ==== Fixed ==== * Players kicked from the lobby with no reason * Dead tourists mobile phone chat messages rendering * Trailer location opening by bigfoot * Weapon indicator text rendering * Unbreakable hunting tower * Character rendering in a cutscene * Bigfoot HP bar rendering in spectator * Bigfoot movement bugs * Bigfoot map open error * Places where characters can stuck * Delayed voice chat sound * Bigfoot ability interaction bugs in small rooms * Wrong current players data in the lobby list * Wrong material rendering ==== Added ==== * Bigfoot info screen * Multiple tablet spawner. Now the number of tablets equals the number of players * Ragdoll from bigfoot window hit * Breakout quick time event for bigfoot trap * Now the password is hidden by default. (Streamers will be happy) * Now passwords and lobby names are limited to 20 characters ==== Changes ==== * Decreased fall damage for bigfoot and hunters * Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec. * Bigfoot startup max power changed from 90 to 75 === Update 4.0 Hotfix 4 === ==== Changes ==== * Added more first aid kits * Clients can now see game difficulty settings in the lobby ==== Added ==== * Stamina for hunters ==== Fixes ==== * It was impossible to change key binding * Sometimes loot became non-interactive * Bigfoot movement bugs in some situations * Too many damage indicators could appear * Sometimes the widget for healing in knockdown did not appear * Parkour through the wall * Delayed voice chat sound === Updated 4.0 Hotfix 5 === ==== Added ==== * Blood near the dead players * Stamina indicator * Hints and control information on the pause menu * When a Bigfoot is inside a closed building, he, having no energy, can break the door * Player list on the pause menu * Fast trap reaction for Bigfoot * Predators now attack Bigfoot ==== Fixed ==== * Melee weapons did not detonate explosives when thrown * The number of cameras when selected was not displayed by the indicator * When the character was crouching in the water, it was possible to fall under the ground * Incorrect animation of the bigfoot first-person item throw * Found corpses were not displayed on the map * Bigfoot location indicator was not showing on the minimap * Incorrect Bigfoot attack on building windows ==== Changes ==== * Increased Bigfoot trailer hits radius * Increased hunter stamina * Decreased Remington 870 Scatter * Removed Remington 700 / Flare Gun / AWM Scatter * Crouch is now on Ctrl by default * Increased flare signal distance from 1200 to 2000 * Increased the flare signal duration from 10 seconds to 12 seconds === Update 4.1 (Oct. 20, 2021) === ==== Gameplay ==== * Added Winter Park * Added modular architecture * Added ziplines * Added Stonehenge * Added evidence ==== Added ==== * New random event - avalanche * Elk * Boar * The effect of traces from bullets in the air * During the invite, only those friends who are online are now displayed * New door destruction * New item - photo camera * Guns on backpack ==== Fixed ==== * Bugs with opening doors * After saving, the passwords from the safes disappeared from the sheets * Saving the state of the integrity of the towers Changed * More stamina for hunter sprint === Update 4.1 Hotfix 1 === ==== Added ==== * FOV Setting * Zipline destruction sound effects. * Switch cameras with the mouse wheel. * Hunters now gain experience for found evidence. ==== Fixed ==== * Hunters could use a zipline while transferring the body of a dead friend. * Evidence saving bugs. * Evidence replication bugs. * Bugs related to throwing off the body of a dead friend. * Interaction with curtains in some houses. * Bigfoot getting stuck on the stairs. * Navmesh fixes. * The hunter could get stuck in the photo camera interface. * Bugs with physical materials on the ground. * Bugs with spawning loot. * Bugs with Bigfoot traps spawn. * Achievement winter park explorer was given for the wrong number of locations. * Sometimes the doors were not destroyed by explosions. * Bug with freezing in the animation of dynamite activation. * The drone could be charged without having batteries in the inventory. * Bugs with drone electric shock effect. * If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible. * At Winter Park, there was a task to find 4 corpses, although there are only 3 of them. ==== Changed ==== * Reduced post-process glare when Bigfoot in howl mode. * A friend's body can now be thrown with any key. * Jumping and parkour now consume stamina. * It is no longer possible to set traps underwater. === Update 4.1 Hotfix 2 === ==== Added ==== * Sound optimization. * The lobby list is now only the unplayed lobby. * On the lobby list, friends' lobbies come first. * The game mode is now displayed in the lobby list. * The lobby list now updates the lobby information in real-time. ==== Fixed ==== * Bigfoot could not destroy the zipline. * When choosing a set for a weapon, the magazine with cartridges did not change the material. * There was an incorrect position of the R700 weapon in the lobby. ==== Changed ==== * Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals. * Maximum FOV increased from 90 to 120. === Update 4.2 === ==== Added ==== * Improved Bigfoot AI * Bigfoot GPS tracker * Possibility to switch the light in each room separately * Northern Lights in Winter Park map * New skins for Bigfoot and weapons ==== Changes ==== * Increased weapon recoil * Decreased the icon of found corpses ==== Fixes ==== * Melee weapons could damage allies * The camera icon next to the evidence was visible to Bigfoot * Bigfoot stuck near fallen trees * Interaction with items in the knockdown * Scope display issue * Wrong icon color on the map of installed cameras * Rendering bug for some materials * Tree collision bugs in Winter Park * Bug with permission of some doors __FORCETOC__ 229e6bff0c3b57d9a405733a967b4211d1a2c7e3 378 377 2022-02-04T21:04:44Z LemnUnderscore 374122 got rid of headings for changes, fixes, additions wikitext text/x-wiki Patch notes are copied over as written on Steam. Keep in mind that something mentioned in an earlier change log may no longer exist in the game. == Version 1 == === Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> === * Added the ability to heal each other using medical kit. * Added the ability to carry a medical kit. * Added a second cave. * Added tasklist. * Added more batteries for night vision. * Network optimization. * Performance optimization. * Bugs fix. === Update 1.1.8 (Feb. 16, 2017) === * Updated Task System. * Bigfoot is now physical body * Added ability to move Bigfoot (unconscious). * Added the cage for Bigfoot. * Fixed bugs with the Bigfoot behavior. * Fixed bugs with items. * Optimized Camera System. * Optimized Shadows. * Optimized rain. === Update 1.1.9 (Feb. 16, 2017) === * Hotfix Bigfoot AI === Update 1.2.0 (Feb. 19, 2017) === * Added config Path: \ Engine \ Config \ BaseScalability. * Added support for Directx 10 (Test). * Modification of the behavior of the AI Bigfoot. * Optimized collision. * Fixed bugs with items. * Fixed bugs with the movement of Bigfoot. * Fixed bugs with AI deer. * Fixed bugs with AI Bigfoot. * Fixed bugs with resolution. === Update 1.2.1 (Feb. 23, 2017) === * Added day-night cycle. * Fixed bugs with the movement of the character. * Fixed bug with menu. * Fixed bugs with AI Bigfoot. * Fixed bugs with synchronization. * Fixed bugs with vegetation. === Update 1.2.2 (Feb. 18, 2017) === * Updated and optimized all plants. * Optimized PostProsess. * Optimized materials. * Fixed bugs with the movement of deer and Bigfoot. == Version 2 == === Update 2.0 (July 31, 2018) === '''Maps''' * Added Glacier Bay National Park map. * The Jasper map is removed and will be replaced in the next updates. '''Game''' * All game logic is reworked on a better level. * Now the maximum player number is 4. * Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies. * Added video-background in main menu and lobby. * Added the ability to save game progress in a single game and in co-op. * All assets are new. * Now the game has more advanced graphics, sound and game settings. * A lot of work has been done on code and graphics optimization. * Added over 180 high-quality sounds. * The game now has its own soundtrack (Main menu) * Added battle soundtrack. * Added winning soundtrack. * Added losing soundtrack. '''Localisation''' * Added 14 languages: ** English ** German ** Russian ** Chinese ** Korean ** French ** Spanish ** Italian ** Arab ** Japanese ** Polish ** Portuguese ** Turkish ** Ukrainian '''Gameplay''' * Added text chat. * Added deers, foxes,raccoons. * Added the ability to get meat from dead animals. * Added drone. * Added tablet with applicatons for controlling cameras and drone. * Added tent. * Added campfire. * Added signal flare. * Added radial inventory. * Added the ability to transfer items. * Added minimap. * Improved Bigfoot AI and animals. * Characters now can swim and crouch. * Added temperature system, now players have to control body temperature to survive. * Added Bigfoot advanced combat system. === Update 2.0 Hotfix 1 (Aug. 2, 2018) === * Increased the drone signal range. * Added tips. * Improved Bigfoot Damage Balance. * Reduced the speed of Bigfoot. * Decreased damage from falling. * Improved interface system. * Fixed Bigfoot navigation bugs. * Fixed bugs loading the map. * Fixed item transfer bugs. * Fixed bugs of the tablet. === Update 2.0 Hotfix 2 (Aug. 3, 2018) === * Game loading fix. * Translation fix. * Transfer of rifle cartridges fix. * Added length limit for the name of the lobby. * Fixed bugs with a drone charge. * Increased the charge of the drone. * Increased the charge of the night vision. * Fixed bugs with stones. * Fixed bugs with campfire. === Update 2.0 Hotfix 3 (Aug. 4, 2018) === * Added the ability to search for friends servers. * Fixed a bug with a black screen (Start game). * Fixed bugs with optimization (The game became more stable). === Update 2.1 (Oct. 8, 2018) === '''Changes''' * Added the ability to resurrect teammates. * Added tracking bullets. * Animal movement zones have been added * Improved vegetation models. * Increased number of loot. * Added new locations. * Added underwater sound effects. * A new model of the house has been added. * Added the ability Bigfoot to attack the house. * Added the ability Bigfoot to swim. * Added a random tree fall event. * The animation of the Bigfoot movement is changed. * The map was changed, it became more compact and interesting. * A stroke of text is added. * Gamma setting is added. * Motion blur setting is added. * Improved signal rocket. * Fire damage reduced. * Fall damage reduced. * Recharging the gun was accelerated. * The mini-map has been changed, it has become more practical and * convenient. * Added a pause in a single player game. * Added new items * - Battery for night vision. * - Battery for drone. * Changed the model of rocks (there are no problems with stucking) * Added pathways for better orientation. * 3d person view when character ragdoll. '''Fixes''' * Fixed bugs with a campfire. * Fixed bugs with Bigfoot AI. * Fixed bugs with animals AI. * Fixed bugs interface. * Fixed many other bugs '''Optimization''' * Optimization of AI. * Optimization of Lenscap material. * Optimization of vegetation. * Optimization of water material. * Optimization graphics on all settings. === Update 2.1 Hotfix 1 (Oct. 15, 2018) === * Fixed bigfoot movement bug. * Fixed Camera signal bug. * Reworked map in the central lake area. * Optimization of materials and vegetation lods. * Fixed sound effects sync. * Fixed falling under the map bug. * Improved combat system Bigfoot. * Fixed displaying resolution bug. * Fixed bug displaying incorrect icons on the map. * Improved map lighting and weather effects. * Improved camera freeze effect * Now you can charge the desired type of cartridges by clicking on the icon in the inventory === Update 2.1 Hotfix 2 (Oct. 28, 2018) === * Fixed drone taking bug * Network optimization * Material optimization * AO improved * Graphics correction == Version 3 == === Update 3.0 (April 29, 2019) === '''Changes''' * Added new map of Ross Lake * Added new detalization models * Added new item and weapon models * Added dynamic weather change * Improving vegetation models * Improving AI of animals and bigfoot * Added cutscenes and backstory * Improved system of interaction with objects * Added many new sounds * Added random events (lightning and falling tree) * Statistics at the end of the game * Backpacks with loot * Search for missing tourists * Improved aiming system '''Animals''' * Added wolves * Added bears '''Optimization''' * Effects optimization * Texture and material optimization * Logic optimization * AI optimization * Improved game stability * Improved graphics settings '''Fixes''' * Fixed crash bugs * Fixed bugs with items * Fixed bugs with AI * Fixed bugs with loading and saving === Update 3.0 Hotfix 1 (May 1, 2019) === * Increased the duration of the camp fire * Camp fire temperature increased * Spawn loot correction * Removed ragdoll on mouse wheel * Reduced deceleration from water * Wolves nerf * Bears nerf * Bigfoot nerf * Added pause in single player * Removed holes in the landscape near the cave on Glacier Bay * Fixed trajectory of the signal gun rocket * Fixed crash and perpetual loading due to shadow settings * Fixed Glaser Bay minimap * Fixed incorrect temperature calculation === Update 3.0 Hotfix 2 (May 4, 2019) === * Reduced Bigfoot speed * Reduced trap damage for players * Track duration increased * Bigfoot damage correction * Drone charge increased * Fixed bug with video sounds before the game * Fixed bug with the sounds of the environment * Fixed bug with saving * Fixed bug with spawn animals * Fixed bug with interaction with objects under water * Fixed tree collisions * Fixed bugs with Interface * Fixed bug with displaying icons on the map after loading === Update 3.0 Hotfix 3 (May 5, 2019) === * Fixed bug with flare * Fixed bugs with AI Bigfoot * Fixed a bug with the network part and the lobby creation * Fixed bug with saving * Fixed a bug with inventory * Fixed bugs with the interface * Fixed bug with video before the game * Fixed bug with sounds after loading * Fixed bug with statistics * Landscape correction == Version 4 == === Update 4.0 (Aug. 6, 2021) === '''General''' * Added a game mode against Bigfoot under player control; * Added Redwood map; * Redesigned interface; * Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves; * Added game difficulty settings; * Refactoring of the entire code has been done; * Improved game stability; * Added extended inventory; * Added radial menu; * Added achievements; * Added player profile, level, and statistics; * Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM; * Added voice proximity chat. '''Graphics''' * Reworked part of 3d models and added new ones; * Added random effects (lightning returned); * Improved graphics and quality of weather effects; * Added volumetric clouds; * Added a physically correct atmosphere. '''Bigfoot''' * Redesigned model; * Reworked all animations. Most of it was done with Motion Capture; * Redesigned AI; * Improved combat system; * Added the ability to throw melee weapons; * Added a system of skills and perks. '''Abilities''' * Howl - allows you to spot hunters and animals at a great distance; * Trap - allows you to set a hanging trap next to trees; * Savage hits - Bigfoot inflicts many quick hits on the victim; * Ram run - Bigfoot runs up and rams everyone in the way; * Furious throw - Bigfoot takes and pushes the victim into the ground; * Rage - Bigfoot gets furious and spends a few seconds much less energy to fight; * Fatality - effectively finishing off hunters on death. '''Passive abilities''' * Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night; * Bigfoot can smell food nearby. '''Hunters''' * Added new characters with high-quality models; * Reworked all animations. Most of it was done with Motion Capture; * Added a parkour system through small obstacles such as fences and windows; * Added the ability to throw melee weapons; * Added the ability to climb over obstacles. '''Weapons''' * Added explosive objects: gas bottle, canister, dynamite, car battery; * Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM; * Bullets now have ballistic physics; * Added a stun gun to the drone. === Update 4.0 Hotfix 1 (Aug. 8, 2021) === * Added the ability to invite friends directly to the lobby using the steam invite system. === Update 4.0 Hotfix 2 (Aug. 10, 2021) === '''Fixed''' * Inability to find friend lobby by name * Wrong friends in the friend invitation list * Infinite flare usage * Mouse X and Y inversion * Bigfoot stuck on cars * Walking underwater * Wrong spectator HUD rendering * Damaging hunters in a trailer for no reason * Falling under the map while using night vision and tablet * Uninteractable traps after loading '''Added''' * Pause in single player * Bigfoot ability to destroy trailer door * Bigfoot now only replenishes strength if it does not take damage * Increased voice chat volume and distance * Random bigfoot spawn points * High-quality shot sounds * New 3d models '''Changed''' * Day-Night cycle duration increased from 14 min to 16 min === Update 4.0 Hotfix 3 (Aug. 16, 2021) === '''Fixed''' * Players kicked from the lobby with no reason * Dead tourists mobile phone chat messages rendering * Trailer location opening by bigfoot * Weapon indicator text rendering * Unbreakable hunting tower * Character rendering in a cutscene * Bigfoot HP bar rendering in spectator * Bigfoot movement bugs * Bigfoot map open error * Places where characters can stuck * Delayed voice chat sound * Bigfoot ability interaction bugs in small rooms * Wrong current players data in the lobby list * Wrong material rendering '''Added''' * Bigfoot info screen * Multiple tablet spawner. Now the number of tablets equals the number of players * Ragdoll from bigfoot window hit * Breakout quick time event for bigfoot trap * Now the password is hidden by default. (Streamers will be happy) * Now passwords and lobby names are limited to 20 characters '''Changes''' * Decreased fall damage for bigfoot and hunters * Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec. * Bigfoot startup max power changed from 90 to 75 === Update 4.0 Hotfix 4 === '''Changes''' * Added more first aid kits * Clients can now see game difficulty settings in the lobby '''Added''' * Stamina for hunters '''Fixes''' * It was impossible to change key binding * Sometimes loot became non-interactive * Bigfoot movement bugs in some situations * Too many damage indicators could appear * Sometimes the widget for healing in knockdown did not appear * Parkour through the wall * Delayed voice chat sound === Updated 4.0 Hotfix 5 === '''Added''' * Blood near the dead players * Stamina indicator * Hints and control information on the pause menu * When a Bigfoot is inside a closed building, he, having no energy, can break the door * Player list on the pause menu * Fast trap reaction for Bigfoot * Predators now attack Bigfoot '''Fixed''' * Melee weapons did not detonate explosives when thrown * The number of cameras when selected was not displayed by the indicator * When the character was crouching in the water, it was possible to fall under the ground * Incorrect animation of the bigfoot first-person item throw * Found corpses were not displayed on the map * Bigfoot location indicator was not showing on the minimap * Incorrect Bigfoot attack on building windows '''Changes''' * Increased Bigfoot trailer hits radius * Increased hunter stamina * Decreased Remington 870 Scatter * Removed Remington 700 / Flare Gun / AWM Scatter * Crouch is now on Ctrl by default * Increased flare signal distance from 1200 to 2000 * Increased the flare signal duration from 10 seconds to 12 seconds === Update 4.1 (Oct. 20, 2021) === '''Gameplay''' * Added Winter Park * Added modular architecture * Added ziplines * Added Stonehenge * Added evidence '''Added''' * New random event - avalanche * Elk * Boar * The effect of traces from bullets in the air * During the invite, only those friends who are online are now displayed * New door destruction * New item - photo camera * Guns on backpack '''Fixed''' * Bugs with opening doors * After saving, the passwords from the safes disappeared from the sheets * Saving the state of the integrity of the towers '''Changed''' * More stamina for hunter sprint === Update 4.1 Hotfix 1 === '''Added''' * FOV Setting * Zipline destruction sound effects. * Switch cameras with the mouse wheel. * Hunters now gain experience for found evidence. '''Fixed''' * Hunters could use a zipline while transferring the body of a dead friend. * Evidence saving bugs. * Evidence replication bugs. * Bugs related to throwing off the body of a dead friend. * Interaction with curtains in some houses. * Bigfoot getting stuck on the stairs. * Navmesh fixes. * The hunter could get stuck in the photo camera interface. * Bugs with physical materials on the ground. * Bugs with spawning loot. * Bugs with Bigfoot traps spawn. * Achievement winter park explorer was given for the wrong number of locations. * Sometimes the doors were not destroyed by explosions. * Bug with freezing in the animation of dynamite activation. * The drone could be charged without having batteries in the inventory. * Bugs with drone electric shock effect. * If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible. * At Winter Park, there was a task to find 4 corpses, although there are only 3 of them. '''Changed''' * Reduced post-process glare when Bigfoot in howl mode. * A friend's body can now be thrown with any key. * Jumping and parkour now consume stamina. * It is no longer possible to set traps underwater. === Update 4.1 Hotfix 2 === '''Added''' * Sound optimization. * The lobby list is now only the unplayed lobby. * On the lobby list, friends' lobbies come first. * The game mode is now displayed in the lobby list. * The lobby list now updates the lobby information in real-time. '''Fixed''' * Bigfoot could not destroy the zipline. * When choosing a set for a weapon, the magazine with cartridges did not change the material. * There was an incorrect position of the R700 weapon in the lobby. '''Changed''' * Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals. * Maximum FOV increased from 90 to 120. === Update 4.2 === '''Added''' * Improved Bigfoot AI * Bigfoot GPS tracker * Possibility to switch the light in each room separately * Northern Lights in Winter Park map * New skins for Bigfoot and weapons '''Changes''' * Increased weapon recoil * Decreased the icon of found corpses '''Fixes''' * Melee weapons could damage allies * The camera icon next to the evidence was visible to Bigfoot * Bigfoot stuck near fallen trees * Interaction with items in the knockdown * Scope display issue * Wrong icon color on the map of installed cameras * Rendering bug for some materials * Tree collision bugs in Winter Park * Bug with permission of some doors __FORCETOC__ fc0ed1375739e3b56c413ed7cb540d99b0539aa4 379 378 2022-02-04T21:08:30Z LemnUnderscore 374122 forgot some dates wikitext text/x-wiki Patch notes are copied over as written on Steam. Keep in mind that something mentioned in an earlier change log may no longer exist in the game. == Version 1 == === Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> === * Added the ability to heal each other using medical kit. * Added the ability to carry a medical kit. * Added a second cave. * Added tasklist. * Added more batteries for night vision. * Network optimization. * Performance optimization. * Bugs fix. === Update 1.1.8 (Feb. 16, 2017) === * Updated Task System. * Bigfoot is now physical body * Added ability to move Bigfoot (unconscious). * Added the cage for Bigfoot. * Fixed bugs with the Bigfoot behavior. * Fixed bugs with items. * Optimized Camera System. * Optimized Shadows. * Optimized rain. === Update 1.1.9 (Feb. 16, 2017) === * Hotfix Bigfoot AI === Update 1.2.0 (Feb. 19, 2017) === * Added config Path: \ Engine \ Config \ BaseScalability. * Added support for Directx 10 (Test). * Modification of the behavior of the AI Bigfoot. * Optimized collision. * Fixed bugs with items. * Fixed bugs with the movement of Bigfoot. * Fixed bugs with AI deer. * Fixed bugs with AI Bigfoot. * Fixed bugs with resolution. === Update 1.2.1 (Feb. 23, 2017) === * Added day-night cycle. * Fixed bugs with the movement of the character. * Fixed bug with menu. * Fixed bugs with AI Bigfoot. * Fixed bugs with synchronization. * Fixed bugs with vegetation. === Update 1.2.2 (Feb. 18, 2017) === * Updated and optimized all plants. * Optimized PostProsess. * Optimized materials. * Fixed bugs with the movement of deer and Bigfoot. == Version 2 == === Update 2.0 (July 31, 2018) === '''Maps''' * Added Glacier Bay National Park map. * The Jasper map is removed and will be replaced in the next updates. '''Game''' * All game logic is reworked on a better level. * Now the maximum player number is 4. * Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies. * Added video-background in main menu and lobby. * Added the ability to save game progress in a single game and in co-op. * All assets are new. * Now the game has more advanced graphics, sound and game settings. * A lot of work has been done on code and graphics optimization. * Added over 180 high-quality sounds. * The game now has its own soundtrack (Main menu) * Added battle soundtrack. * Added winning soundtrack. * Added losing soundtrack. '''Localisation''' * Added 14 languages: ** English ** German ** Russian ** Chinese ** Korean ** French ** Spanish ** Italian ** Arab ** Japanese ** Polish ** Portuguese ** Turkish ** Ukrainian '''Gameplay''' * Added text chat. * Added deers, foxes,raccoons. * Added the ability to get meat from dead animals. * Added drone. * Added tablet with applicatons for controlling cameras and drone. * Added tent. * Added campfire. * Added signal flare. * Added radial inventory. * Added the ability to transfer items. * Added minimap. * Improved Bigfoot AI and animals. * Characters now can swim and crouch. * Added temperature system, now players have to control body temperature to survive. * Added Bigfoot advanced combat system. === Update 2.0 Hotfix 1 (Aug. 2, 2018) === * Increased the drone signal range. * Added tips. * Improved Bigfoot Damage Balance. * Reduced the speed of Bigfoot. * Decreased damage from falling. * Improved interface system. * Fixed Bigfoot navigation bugs. * Fixed bugs loading the map. * Fixed item transfer bugs. * Fixed bugs of the tablet. === Update 2.0 Hotfix 2 (Aug. 3, 2018) === * Game loading fix. * Translation fix. * Transfer of rifle cartridges fix. * Added length limit for the name of the lobby. * Fixed bugs with a drone charge. * Increased the charge of the drone. * Increased the charge of the night vision. * Fixed bugs with stones. * Fixed bugs with campfire. === Update 2.0 Hotfix 3 (Aug. 4, 2018) === * Added the ability to search for friends servers. * Fixed a bug with a black screen (Start game). * Fixed bugs with optimization (The game became more stable). === Update 2.1 (Oct. 8, 2018) === '''Changes''' * Added the ability to resurrect teammates. * Added tracking bullets. * Animal movement zones have been added * Improved vegetation models. * Increased number of loot. * Added new locations. * Added underwater sound effects. * A new model of the house has been added. * Added the ability Bigfoot to attack the house. * Added the ability Bigfoot to swim. * Added a random tree fall event. * The animation of the Bigfoot movement is changed. * The map was changed, it became more compact and interesting. * A stroke of text is added. * Gamma setting is added. * Motion blur setting is added. * Improved signal rocket. * Fire damage reduced. * Fall damage reduced. * Recharging the gun was accelerated. * The mini-map has been changed, it has become more practical and * convenient. * Added a pause in a single player game. * Added new items * - Battery for night vision. * - Battery for drone. * Changed the model of rocks (there are no problems with stucking) * Added pathways for better orientation. * 3d person view when character ragdoll. '''Fixes''' * Fixed bugs with a campfire. * Fixed bugs with Bigfoot AI. * Fixed bugs with animals AI. * Fixed bugs interface. * Fixed many other bugs '''Optimization''' * Optimization of AI. * Optimization of Lenscap material. * Optimization of vegetation. * Optimization of water material. * Optimization graphics on all settings. === Update 2.1 Hotfix 1 (Oct. 15, 2018) === * Fixed bigfoot movement bug. * Fixed Camera signal bug. * Reworked map in the central lake area. * Optimization of materials and vegetation lods. * Fixed sound effects sync. * Fixed falling under the map bug. * Improved combat system Bigfoot. * Fixed displaying resolution bug. * Fixed bug displaying incorrect icons on the map. * Improved map lighting and weather effects. * Improved camera freeze effect * Now you can charge the desired type of cartridges by clicking on the icon in the inventory === Update 2.1 Hotfix 2 (Oct. 28, 2018) === * Fixed drone taking bug * Network optimization * Material optimization * AO improved * Graphics correction == Version 3 == === Update 3.0 (April 29, 2019) === '''Changes''' * Added new map of Ross Lake * Added new detalization models * Added new item and weapon models * Added dynamic weather change * Improving vegetation models * Improving AI of animals and bigfoot * Added cutscenes and backstory * Improved system of interaction with objects * Added many new sounds * Added random events (lightning and falling tree) * Statistics at the end of the game * Backpacks with loot * Search for missing tourists * Improved aiming system '''Animals''' * Added wolves * Added bears '''Optimization''' * Effects optimization * Texture and material optimization * Logic optimization * AI optimization * Improved game stability * Improved graphics settings '''Fixes''' * Fixed crash bugs * Fixed bugs with items * Fixed bugs with AI * Fixed bugs with loading and saving === Update 3.0 Hotfix 1 (May 1, 2019) === * Increased the duration of the camp fire * Camp fire temperature increased * Spawn loot correction * Removed ragdoll on mouse wheel * Reduced deceleration from water * Wolves nerf * Bears nerf * Bigfoot nerf * Added pause in single player * Removed holes in the landscape near the cave on Glacier Bay * Fixed trajectory of the signal gun rocket * Fixed crash and perpetual loading due to shadow settings * Fixed Glaser Bay minimap * Fixed incorrect temperature calculation === Update 3.0 Hotfix 2 (May 4, 2019) === * Reduced Bigfoot speed * Reduced trap damage for players * Track duration increased * Bigfoot damage correction * Drone charge increased * Fixed bug with video sounds before the game * Fixed bug with the sounds of the environment * Fixed bug with saving * Fixed bug with spawn animals * Fixed bug with interaction with objects under water * Fixed tree collisions * Fixed bugs with Interface * Fixed bug with displaying icons on the map after loading === Update 3.0 Hotfix 3 (May 5, 2019) === * Fixed bug with flare * Fixed bugs with AI Bigfoot * Fixed a bug with the network part and the lobby creation * Fixed bug with saving * Fixed a bug with inventory * Fixed bugs with the interface * Fixed bug with video before the game * Fixed bug with sounds after loading * Fixed bug with statistics * Landscape correction == Version 4 == === Update 4.0 (Aug. 6, 2021) === '''General''' * Added a game mode against Bigfoot under player control; * Added Redwood map; * Redesigned interface; * Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves; * Added game difficulty settings; * Refactoring of the entire code has been done; * Improved game stability; * Added extended inventory; * Added radial menu; * Added achievements; * Added player profile, level, and statistics; * Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM; * Added voice proximity chat. '''Graphics''' * Reworked part of 3d models and added new ones; * Added random effects (lightning returned); * Improved graphics and quality of weather effects; * Added volumetric clouds; * Added a physically correct atmosphere. '''Bigfoot''' * Redesigned model; * Reworked all animations. Most of it was done with Motion Capture; * Redesigned AI; * Improved combat system; * Added the ability to throw melee weapons; * Added a system of skills and perks. '''Abilities''' * Howl - allows you to spot hunters and animals at a great distance; * Trap - allows you to set a hanging trap next to trees; * Savage hits - Bigfoot inflicts many quick hits on the victim; * Ram run - Bigfoot runs up and rams everyone in the way; * Furious throw - Bigfoot takes and pushes the victim into the ground; * Rage - Bigfoot gets furious and spends a few seconds much less energy to fight; * Fatality - effectively finishing off hunters on death. '''Passive abilities''' * Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night; * Bigfoot can smell food nearby. '''Hunters''' * Added new characters with high-quality models; * Reworked all animations. Most of it was done with Motion Capture; * Added a parkour system through small obstacles such as fences and windows; * Added the ability to throw melee weapons; * Added the ability to climb over obstacles. '''Weapons''' * Added explosive objects: gas bottle, canister, dynamite, car battery; * Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM; * Bullets now have ballistic physics; * Added a stun gun to the drone. === Update 4.0 Hotfix 1 (Aug. 8, 2021) === * Added the ability to invite friends directly to the lobby using the steam invite system. === Update 4.0 Hotfix 2 (Aug. 10, 2021) === '''Fixed''' * Inability to find friend lobby by name * Wrong friends in the friend invitation list * Infinite flare usage * Mouse X and Y inversion * Bigfoot stuck on cars * Walking underwater * Wrong spectator HUD rendering * Damaging hunters in a trailer for no reason * Falling under the map while using night vision and tablet * Uninteractable traps after loading '''Added''' * Pause in single player * Bigfoot ability to destroy trailer door * Bigfoot now only replenishes strength if it does not take damage * Increased voice chat volume and distance * Random bigfoot spawn points * High-quality shot sounds * New 3d models '''Changed''' * Day-Night cycle duration increased from 14 min to 16 min === Update 4.0 Hotfix 3 (Aug. 16, 2021) === '''Fixed''' * Players kicked from the lobby with no reason * Dead tourists mobile phone chat messages rendering * Trailer location opening by bigfoot * Weapon indicator text rendering * Unbreakable hunting tower * Character rendering in a cutscene * Bigfoot HP bar rendering in spectator * Bigfoot movement bugs * Bigfoot map open error * Places where characters can stuck * Delayed voice chat sound * Bigfoot ability interaction bugs in small rooms * Wrong current players data in the lobby list * Wrong material rendering '''Added''' * Bigfoot info screen * Multiple tablet spawner. Now the number of tablets equals the number of players * Ragdoll from bigfoot window hit * Breakout quick time event for bigfoot trap * Now the password is hidden by default. (Streamers will be happy) * Now passwords and lobby names are limited to 20 characters '''Changes''' * Decreased fall damage for bigfoot and hunters * Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec. * Bigfoot startup max power changed from 90 to 75 === Update 4.0 Hotfix 4 (Au. 20, 2021) === '''Changes''' * Added more first aid kits * Clients can now see game difficulty settings in the lobby '''Added''' * Stamina for hunters '''Fixes''' * It was impossible to change key binding * Sometimes loot became non-interactive * Bigfoot movement bugs in some situations * Too many damage indicators could appear * Sometimes the widget for healing in knockdown did not appear * Parkour through the wall * Delayed voice chat sound === Updated 4.0 Hotfix 5 (Aug. 16, 2021) === '''Added''' * Blood near the dead players * Stamina indicator * Hints and control information on the pause menu * When a Bigfoot is inside a closed building, he, having no energy, can break the door * Player list on the pause menu * Fast trap reaction for Bigfoot * Predators now attack Bigfoot '''Fixed''' * Melee weapons did not detonate explosives when thrown * The number of cameras when selected was not displayed by the indicator * When the character was crouching in the water, it was possible to fall under the ground * Incorrect animation of the bigfoot first-person item throw * Found corpses were not displayed on the map * Bigfoot location indicator was not showing on the minimap * Incorrect Bigfoot attack on building windows '''Changes''' * Increased Bigfoot trailer hits radius * Increased hunter stamina * Decreased Remington 870 Scatter * Removed Remington 700 / Flare Gun / AWM Scatter * Crouch is now on Ctrl by default * Increased flare signal distance from 1200 to 2000 * Increased the flare signal duration from 10 seconds to 12 seconds === Update 4.1 (Oct. 20, 2021) === '''Gameplay''' * Added Winter Park * Added modular architecture * Added ziplines * Added Stonehenge * Added evidence '''Added''' * New random event - avalanche * Elk * Boar * The effect of traces from bullets in the air * During the invite, only those friends who are online are now displayed * New door destruction * New item - photo camera * Guns on backpack '''Fixed''' * Bugs with opening doors * After saving, the passwords from the safes disappeared from the sheets * Saving the state of the integrity of the towers '''Changed''' * More stamina for hunter sprint === Update 4.1 Hotfix 1 (Oct. 28, 2021) === '''Added''' * FOV Setting * Zipline destruction sound effects. * Switch cameras with the mouse wheel. * Hunters now gain experience for found evidence. '''Fixed''' * Hunters could use a zipline while transferring the body of a dead friend. * Evidence saving bugs. * Evidence replication bugs. * Bugs related to throwing off the body of a dead friend. * Interaction with curtains in some houses. * Bigfoot getting stuck on the stairs. * Navmesh fixes. * The hunter could get stuck in the photo camera interface. * Bugs with physical materials on the ground. * Bugs with spawning loot. * Bugs with Bigfoot traps spawn. * Achievement winter park explorer was given for the wrong number of locations. * Sometimes the doors were not destroyed by explosions. * Bug with freezing in the animation of dynamite activation. * The drone could be charged without having batteries in the inventory. * Bugs with drone electric shock effect. * If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible. * At Winter Park, there was a task to find 4 corpses, although there are only 3 of them. '''Changed''' * Reduced post-process glare when Bigfoot in howl mode. * A friend's body can now be thrown with any key. * Jumping and parkour now consume stamina. * It is no longer possible to set traps underwater. === Update 4.1 Hotfix 2 (Nov. 4, 2021) === '''Added''' * Sound optimization. * The lobby list is now only the unplayed lobby. * On the lobby list, friends' lobbies come first. * The game mode is now displayed in the lobby list. * The lobby list now updates the lobby information in real-time. '''Fixed''' * Bigfoot could not destroy the zipline. * When choosing a set for a weapon, the magazine with cartridges did not change the material. * There was an incorrect position of the R700 weapon in the lobby. '''Changed''' * Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals. * Maximum FOV increased from 90 to 120. === Update 4.2 (Jan. 14, 2022) === '''Added''' * Improved Bigfoot AI * Bigfoot GPS tracker * Possibility to switch the light in each room separately * Northern Lights in Winter Park map * New skins for Bigfoot and weapons '''Changes''' * Increased weapon recoil * Decreased the icon of found corpses '''Fixes''' * Melee weapons could damage allies * The camera icon next to the evidence was visible to Bigfoot * Bigfoot stuck near fallen trees * Interaction with items in the knockdown * Scope display issue * Wrong icon color on the map of installed cameras * Rendering bug for some materials * Tree collision bugs in Winter Park * Bug with permission of some doors __FORCETOC__ f3642c64da9ae1752f7a38e99da1752d4f46df35 380 379 2022-02-04T21:12:42Z LemnUnderscore 374122 made hotfixes sorted underneath larger updates, added more empty lines wikitext text/x-wiki Patch notes are copied over as written on Steam. Keep in mind that something mentioned in an earlier change log may no longer exist in the game. == Version 1 == === Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> === * Added the ability to heal each other using medical kit. * Added the ability to carry a medical kit. * Added a second cave. * Added tasklist. * Added more batteries for night vision. * Network optimization. * Performance optimization. * Bugs fix. <br /> === Update 1.1.8 (Feb. 16, 2017) === * Updated Task System. * Bigfoot is now physical body * Added ability to move Bigfoot (unconscious). * Added the cage for Bigfoot. * Fixed bugs with the Bigfoot behavior. * Fixed bugs with items. * Optimized Camera System. * Optimized Shadows. * Optimized rain. <br /> === Update 1.1.9 (Feb. 16, 2017) === * Hotfix Bigfoot AI <br /> === Update 1.2.0 (Feb. 19, 2017) === * Added config Path: \ Engine \ Config \ BaseScalability. * Added support for Directx 10 (Test). * Modification of the behavior of the AI Bigfoot. * Optimized collision. * Fixed bugs with items. * Fixed bugs with the movement of Bigfoot. * Fixed bugs with AI deer. * Fixed bugs with AI Bigfoot. * Fixed bugs with resolution. <br /> === Update 1.2.1 (Feb. 23, 2017) === * Added day-night cycle. * Fixed bugs with the movement of the character. * Fixed bug with menu. * Fixed bugs with AI Bigfoot. * Fixed bugs with synchronization. * Fixed bugs with vegetation. <br /> === Update 1.2.2 (Feb. 18, 2017) === * Updated and optimized all plants. * Optimized PostProsess. * Optimized materials. * Fixed bugs with the movement of deer and Bigfoot. <br /> == Version 2 == === Update 2.0 (July 31, 2018) === '''Maps''' * Added Glacier Bay National Park map. * The Jasper map is removed and will be replaced in the next updates. '''Game''' * All game logic is reworked on a better level. * Now the maximum player number is 4. * Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies. * Added video-background in main menu and lobby. * Added the ability to save game progress in a single game and in co-op. * All assets are new. * Now the game has more advanced graphics, sound and game settings. * A lot of work has been done on code and graphics optimization. * Added over 180 high-quality sounds. * The game now has its own soundtrack (Main menu) * Added battle soundtrack. * Added winning soundtrack. * Added losing soundtrack. '''Localisation''' * Added 14 languages: ** English ** German ** Russian ** Chinese ** Korean ** French ** Spanish ** Italian ** Arab ** Japanese ** Polish ** Portuguese ** Turkish ** Ukrainian '''Gameplay''' * Added text chat. * Added deers, foxes,raccoons. * Added the ability to get meat from dead animals. * Added drone. * Added tablet with applicatons for controlling cameras and drone. * Added tent. * Added campfire. * Added signal flare. * Added radial inventory. * Added the ability to transfer items. * Added minimap. * Improved Bigfoot AI and animals. * Characters now can swim and crouch. * Added temperature system, now players have to control body temperature to survive. * Added Bigfoot advanced combat system. <br /> ==== Update 2.0 Hotfix 1 (Aug. 2, 2018) ==== * Increased the drone signal range. * Added tips. * Improved Bigfoot Damage Balance. * Reduced the speed of Bigfoot. * Decreased damage from falling. * Improved interface system. * Fixed Bigfoot navigation bugs. * Fixed bugs loading the map. * Fixed item transfer bugs. * Fixed bugs of the tablet. <br /> ==== Update 2.0 Hotfix 2 (Aug. 3, 2018) ==== * Game loading fix. * Translation fix. * Transfer of rifle cartridges fix. * Added length limit for the name of the lobby. * Fixed bugs with a drone charge. * Increased the charge of the drone. * Increased the charge of the night vision. * Fixed bugs with stones. * Fixed bugs with campfire. <br /> ==== Update 2.0 Hotfix 3 (Aug. 4, 2018) ==== * Added the ability to search for friends servers. * Fixed a bug with a black screen (Start game). * Fixed bugs with optimization (The game became more stable). <br /> === Update 2.1 (Oct. 8, 2018) === '''Changes''' * Added the ability to resurrect teammates. * Added tracking bullets. * Animal movement zones have been added * Improved vegetation models. * Increased number of loot. * Added new locations. * Added underwater sound effects. * A new model of the house has been added. * Added the ability Bigfoot to attack the house. * Added the ability Bigfoot to swim. * Added a random tree fall event. * The animation of the Bigfoot movement is changed. * The map was changed, it became more compact and interesting. * A stroke of text is added. * Gamma setting is added. * Motion blur setting is added. * Improved signal rocket. * Fire damage reduced. * Fall damage reduced. * Recharging the gun was accelerated. * The mini-map has been changed, it has become more practical and * convenient. * Added a pause in a single player game. * Added new items * - Battery for night vision. * - Battery for drone. * Changed the model of rocks (there are no problems with stucking) * Added pathways for better orientation. * 3d person view when character ragdoll. '''Fixes''' * Fixed bugs with a campfire. * Fixed bugs with Bigfoot AI. * Fixed bugs with animals AI. * Fixed bugs interface. * Fixed many other bugs '''Optimization''' * Optimization of AI. * Optimization of Lenscap material. * Optimization of vegetation. * Optimization of water material. * Optimization graphics on all settings. <br /> ==== Update 2.1 Hotfix 1 (Oct. 15, 2018) ==== * Fixed bigfoot movement bug. * Fixed Camera signal bug. * Reworked map in the central lake area. * Optimization of materials and vegetation lods. * Fixed sound effects sync. * Fixed falling under the map bug. * Improved combat system Bigfoot. * Fixed displaying resolution bug. * Fixed bug displaying incorrect icons on the map. * Improved map lighting and weather effects. * Improved camera freeze effect * Now you can charge the desired type of cartridges by clicking on the icon in the inventory <br /> ==== Update 2.1 Hotfix 2 (Oct. 28, 2018) ==== * Fixed drone taking bug * Network optimization * Material optimization * AO improved * Graphics correction <br /> == Version 3 == === Update 3.0 (April 29, 2019) === '''Changes''' * Added new map of Ross Lake * Added new detalization models * Added new item and weapon models * Added dynamic weather change * Improving vegetation models * Improving AI of animals and bigfoot * Added cutscenes and backstory * Improved system of interaction with objects * Added many new sounds * Added random events (lightning and falling tree) * Statistics at the end of the game * Backpacks with loot * Search for missing tourists * Improved aiming system '''Animals''' * Added wolves * Added bears '''Optimization''' * Effects optimization * Texture and material optimization * Logic optimization * AI optimization * Improved game stability * Improved graphics settings '''Fixes''' * Fixed crash bugs * Fixed bugs with items * Fixed bugs with AI * Fixed bugs with loading and saving <br /> ==== Update 3.0 Hotfix 1 (May 1, 2019) ==== * Increased the duration of the camp fire * Camp fire temperature increased * Spawn loot correction * Removed ragdoll on mouse wheel * Reduced deceleration from water * Wolves nerf * Bears nerf * Bigfoot nerf * Added pause in single player * Removed holes in the landscape near the cave on Glacier Bay * Fixed trajectory of the signal gun rocket * Fixed crash and perpetual loading due to shadow settings * Fixed Glaser Bay minimap * Fixed incorrect temperature calculation <br /> ==== Update 3.0 Hotfix 2 (May 4, 2019) ==== * Reduced Bigfoot speed * Reduced trap damage for players * Track duration increased * Bigfoot damage correction * Drone charge increased * Fixed bug with video sounds before the game * Fixed bug with the sounds of the environment * Fixed bug with saving * Fixed bug with spawn animals * Fixed bug with interaction with objects under water * Fixed tree collisions * Fixed bugs with Interface * Fixed bug with displaying icons on the map after loading <br /> ==== Update 3.0 Hotfix 3 (May 5, 2019) ==== * Fixed bug with flare * Fixed bugs with AI Bigfoot * Fixed a bug with the network part and the lobby creation * Fixed bug with saving * Fixed a bug with inventory * Fixed bugs with the interface * Fixed bug with video before the game * Fixed bug with sounds after loading * Fixed bug with statistics * Landscape correction <br /> == Version 4 == === Update 4.0 (Aug. 6, 2021) === '''General''' * Added a game mode against Bigfoot under player control; * Added Redwood map; * Redesigned interface; * Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves; * Added game difficulty settings; * Refactoring of the entire code has been done; * Improved game stability; * Added extended inventory; * Added radial menu; * Added achievements; * Added player profile, level, and statistics; * Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM; * Added voice proximity chat. '''Graphics''' * Reworked part of 3d models and added new ones; * Added random effects (lightning returned); * Improved graphics and quality of weather effects; * Added volumetric clouds; * Added a physically correct atmosphere. '''Bigfoot''' * Redesigned model; * Reworked all animations. Most of it was done with Motion Capture; * Redesigned AI; * Improved combat system; * Added the ability to throw melee weapons; * Added a system of skills and perks. '''Abilities''' * Howl - allows you to spot hunters and animals at a great distance; * Trap - allows you to set a hanging trap next to trees; * Savage hits - Bigfoot inflicts many quick hits on the victim; * Ram run - Bigfoot runs up and rams everyone in the way; * Furious throw - Bigfoot takes and pushes the victim into the ground; * Rage - Bigfoot gets furious and spends a few seconds much less energy to fight; * Fatality - effectively finishing off hunters on death. '''Passive abilities''' * Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night; * Bigfoot can smell food nearby. '''Hunters''' * Added new characters with high-quality models; * Reworked all animations. Most of it was done with Motion Capture; * Added a parkour system through small obstacles such as fences and windows; * Added the ability to throw melee weapons; * Added the ability to climb over obstacles. '''Weapons''' * Added explosive objects: gas bottle, canister, dynamite, car battery; * Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM; * Bullets now have ballistic physics; * Added a stun gun to the drone. ==== Update 4.0 Hotfix 1 (Aug. 8, 2021) ==== * Added the ability to invite friends directly to the lobby using the steam invite system. <br /> ==== Update 4.0 Hotfix 2 (Aug. 10, 2021) ==== '''Fixed''' * Inability to find friend lobby by name * Wrong friends in the friend invitation list * Infinite flare usage * Mouse X and Y inversion * Bigfoot stuck on cars * Walking underwater * Wrong spectator HUD rendering * Damaging hunters in a trailer for no reason * Falling under the map while using night vision and tablet * Uninteractable traps after loading '''Added''' * Pause in single player * Bigfoot ability to destroy trailer door * Bigfoot now only replenishes strength if it does not take damage * Increased voice chat volume and distance * Random bigfoot spawn points * High-quality shot sounds * New 3d models '''Changed''' * Day-Night cycle duration increased from 14 min to 16 min <br /> ==== Update 4.0 Hotfix 3 (Aug. 16, 2021) ==== '''Fixed''' * Players kicked from the lobby with no reason * Dead tourists mobile phone chat messages rendering * Trailer location opening by bigfoot * Weapon indicator text rendering * Unbreakable hunting tower * Character rendering in a cutscene * Bigfoot HP bar rendering in spectator * Bigfoot movement bugs * Bigfoot map open error * Places where characters can stuck * Delayed voice chat sound * Bigfoot ability interaction bugs in small rooms * Wrong current players data in the lobby list * Wrong material rendering '''Added''' * Bigfoot info screen * Multiple tablet spawner. Now the number of tablets equals the number of players * Ragdoll from bigfoot window hit * Breakout quick time event for bigfoot trap * Now the password is hidden by default. (Streamers will be happy) * Now passwords and lobby names are limited to 20 characters '''Changes''' * Decreased fall damage for bigfoot and hunters * Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec. * Bigfoot startup max power changed from 90 to 75 <br /> === Update 4.0 Hotfix 4 (Au. 20, 2021) === '''Changes''' * Added more first aid kits * Clients can now see game difficulty settings in the lobby '''Added''' * Stamina for hunters '''Fixes''' * It was impossible to change key binding * Sometimes loot became non-interactive * Bigfoot movement bugs in some situations * Too many damage indicators could appear * Sometimes the widget for healing in knockdown did not appear * Parkour through the wall * Delayed voice chat sound <br /> ==== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ==== '''Added''' * Blood near the dead players * Stamina indicator * Hints and control information on the pause menu * When a Bigfoot is inside a closed building, he, having no energy, can break the door * Player list on the pause menu * Fast trap reaction for Bigfoot * Predators now attack Bigfoot '''Fixed''' * Melee weapons did not detonate explosives when thrown * The number of cameras when selected was not displayed by the indicator * When the character was crouching in the water, it was possible to fall under the ground * Incorrect animation of the bigfoot first-person item throw * Found corpses were not displayed on the map * Bigfoot location indicator was not showing on the minimap * Incorrect Bigfoot attack on building windows '''Changes''' * Increased Bigfoot trailer hits radius * Increased hunter stamina * Decreased Remington 870 Scatter * Removed Remington 700 / Flare Gun / AWM Scatter * Crouch is now on Ctrl by default * Increased flare signal distance from 1200 to 2000 * Increased the flare signal duration from 10 seconds to 12 seconds <br /> === Update 4.1 (Oct. 20, 2021) === '''Gameplay''' * Added Winter Park * Added modular architecture * Added ziplines * Added Stonehenge * Added evidence '''Added''' * New random event - avalanche * Elk * Boar * The effect of traces from bullets in the air * During the invite, only those friends who are online are now displayed * New door destruction * New item - photo camera * Guns on backpack '''Fixed''' * Bugs with opening doors * After saving, the passwords from the safes disappeared from the sheets * Saving the state of the integrity of the towers '''Changed''' * More stamina for hunter sprint <br /> ==== Update 4.1 Hotfix 1 (Oct. 28, 2021) ==== '''Added''' * FOV Setting * Zipline destruction sound effects. * Switch cameras with the mouse wheel. * Hunters now gain experience for found evidence. '''Fixed''' * Hunters could use a zipline while transferring the body of a dead friend. * Evidence saving bugs. * Evidence replication bugs. * Bugs related to throwing off the body of a dead friend. * Interaction with curtains in some houses. * Bigfoot getting stuck on the stairs. * Navmesh fixes. * The hunter could get stuck in the photo camera interface. * Bugs with physical materials on the ground. * Bugs with spawning loot. * Bugs with Bigfoot traps spawn. * Achievement winter park explorer was given for the wrong number of locations. * Sometimes the doors were not destroyed by explosions. * Bug with freezing in the animation of dynamite activation. * The drone could be charged without having batteries in the inventory. * Bugs with drone electric shock effect. * If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible. * At Winter Park, there was a task to find 4 corpses, although there are only 3 of them. '''Changed''' * Reduced post-process glare when Bigfoot in howl mode. * A friend's body can now be thrown with any key. * Jumping and parkour now consume stamina. * It is no longer possible to set traps underwater. <br /> ==== Update 4.1 Hotfix 2 (Nov. 4, 2021) ==== '''Added''' * Sound optimization. * The lobby list is now only the unplayed lobby. * On the lobby list, friends' lobbies come first. * The game mode is now displayed in the lobby list. * The lobby list now updates the lobby information in real-time. '''Fixed''' * Bigfoot could not destroy the zipline. * When choosing a set for a weapon, the magazine with cartridges did not change the material. * There was an incorrect position of the R700 weapon in the lobby. '''Changed''' * Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals. * Maximum FOV increased from 90 to 120. <br /> === Update 4.2 (Jan. 14, 2022) === '''Added''' * Improved Bigfoot AI * Bigfoot GPS tracker * Possibility to switch the light in each room separately * Northern Lights in Winter Park map * New skins for Bigfoot and weapons '''Changes''' * Increased weapon recoil * Decreased the icon of found corpses '''Fixes''' * Melee weapons could damage allies * The camera icon next to the evidence was visible to Bigfoot * Bigfoot stuck near fallen trees * Interaction with items in the knockdown * Scope display issue * Wrong icon color on the map of installed cameras * Rendering bug for some materials * Tree collision bugs in Winter Park * Bug with permission of some doors __FORCETOC__ 2b7ee747da24cba5c99b52597da7389d8aaecb68 Updates 0 143 428 2022-02-04T17:27:28Z LemnUnderscore 374122 redirect wikitext text/x-wiki #REDIRECT [[Patch Notes]] 8c213bf9849e4f4477fd2536b071d4e54641aace File:Map redwood empty2.png 6 212 604 2022-02-05T12:23:59Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Map redwood safes3.png 6 224 646 2022-02-05T12:24:27Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Safes and Codes 0 165 494 493 2022-02-05T12:37:18Z LemnUnderscore 374122 added missing location wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. [[File:Map redwood safes3.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AWM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AWM |Yellow |High Mountain Lodge |High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> 5e8cb34f0c78dba307d8c86591fc1b82a1929fda 495 494 2022-02-05T12:52:21Z LemnUnderscore 374122 Added Winter Park map wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. [[File:Map redwood safes3.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AWM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} [[File:Map snow safes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AWM |Yellow |High Mountain Lodge |High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> ffd270402e616d92790fdf98affcbda0463e52a1 496 495 2022-02-05T15:20:19Z LemnUnderscore 374122 wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. [[File:Map redwood safes3.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AWM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} [[File:Map snow safes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AWM |Yellow |High Mountain Lodge |High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> 15dc6c18688b18f2f58f1dfe8e658902f5083421 File:Map snow safes.png 6 162 481 2022-02-05T12:50:02Z LemnUnderscore 374122 wikitext text/x-wiki Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to Winter Park. 781b496059eb502c7dabdee5a98646fe4c931345 Notes 0 156 473 2022-02-10T13:05:49Z LemnUnderscore 374122 Added page wikitext text/x-wiki Notes can be found at set places around each map and offer lore surrounding the map's [[Evidence|dead bodies]]. There is little practical use to them, aside from a few that offer insight into the approximate location of dead bodes. Similar story-telling items include notebooks/journals and text messages. 7d7957b996789540be86cb719a170c2bf1140ab7 MediaWiki:Wiki-navigation 8 30 150 149 2022-02-12T21:18:41Z Ryazu 374124 wikitext text/x-wiki **[[maps]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[animals]] Passive Boar Deer Elk Fox Raccoon Aggressive Bear Wolf **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] ***[[explosives]] ***[[cameras]] ***[[Other items|other ---------------- [[consumables]] [[First Aid Kit]] [[GPS Sensor]] [[Signal Flare]] [[Night Vision Camera Battery]] [[9MM Ammo]] [[7.62MM Ammo]] [[Non-Consumables]] [[Photo Camera]] [[Placeables]] [[LED Lantern]] [[Video Camera]] ---------------- Other [[safes]] [[totems]] e6d72974ff7e3e2233eac84f670246e98a21313b 151 150 2022-04-30T13:06:55Z LemnUnderscore 374122 change items and added the "other" section fr this time wikitext text/x-wiki **[[maps]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[Rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[animals]] Passive Boar Deer Elk Fox Raccoon Aggressive Bear Wolf **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] **[[other]] [[Safes]] [[Totems]] b7e98162c4d6eb2a208a8690f14a9af4fb3d3f49 152 151 2022-04-30T13:07:26Z LemnUnderscore 374122 wikitext text/x-wiki **[[maps]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[Rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[animals]] **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] **[[other]] [[Safes]] [[Totems]] f70becf06d281b33e4bc6209394b926c26d82c17 153 152 2022-04-30T13:08:41Z LemnUnderscore 374122 wikitext text/x-wiki **[[maps]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[Rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[animals]] **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] **[[Safes]] **[[Totems]] 469919ecaa065dcc28ebb293dc2151fed361418b Items 0 172 545 544 2022-04-30T11:50:25Z LemnUnderscore 374122 Changed layout of page to act as a redirect to specific item pages wikitext text/x-wiki Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players. List of items: * [[Ammo]] (various types) * [[Drone]] * [[Explosives]] (various types) * [[First Aid Kit|First-aid kit]] * [[Night Vision Camera|Night vision camera]] * [[Photo Camera|Photo camera]] * [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types) * [[Totems]] * [[Video Camera|Video camera]] 2e5a478f8a818aa5c13be0c7821eb78d9b103ef9 546 545 2022-04-30T12:49:12Z LemnUnderscore 374122 wikitext text/x-wiki Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players. List of items: * [[Ammo]] (various types) * (Video) [[Video Camera|Camera]] * [[Drone]] * [[Explosives]] (various types) * [[First Aid Kit|First-aid kit]] * [[GPS Sensor]] * Meat * [[Night Vision Camera|Night vision camera]] * [[Photo Camera|Photo camera]] * [[Signal Flare|Signal flare]] * [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types) * [[Totems|Totem]] 69af16e28519ad1fff3dc1f58059ed81921ba52d Ranged Weapons 0 99 300 299 2022-04-30T12:36:00Z LemnUnderscore 374122 Redid page wikitext text/x-wiki Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties. '''Weapon List''' {| class="fandom-table" |+ !Weapon !Type ![[Ammo]] !Damage* !Reload speed |- |G17 (Glock 17) |Pistol |9mm | | |- |R700 (Remington 700) |Rifle |7.26mm |6 | |- |R870 (Remington 870) |Shotgun |12 guage |17** | |- |AWM |Sniper Rifle |7.26mm | | |- |M4CL |Assault Rifle |5.56mm |4 | |} <nowiki>*</nowiki>damage is without modifiers such as nighttime resistance or Rick's damage increase. <nowiki>**</nowiki>1 damage per pellet. You will do more damage if most of the pellets hit Bigfoot, so the R700 is most effective at short distances. '''Special''' Flare gun - Flare gun bullet Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4 damage. 6eff766412fbedd73b7678c3d7ed18fe4e235858 7.62MM Ammo 0 149 463 462 2022-04-30T12:38:59Z LemnUnderscore 374122 redirect to ammo, page discontinued wikitext text/x-wiki #REDIRECT [[Ammo]]7.62 Ammo is a [[Consumables|consumable]] [[Items|item]] in bigfoot, which is the [[Ammo]] used by the AVM and R700 fa95e249e023eb223101d8e8656442181a057e1e 9MM Ammo 0 228 655 654 2022-04-30T12:39:33Z LemnUnderscore 374122 Redirected page to [[Ammo]] wikitext text/x-wiki #REDIRECT [[Ammo]]The 9MM Ammo is a [[Consumables|Consumable]] [[Items|Item]] in bigfoot, Which is the [[ammo]] used by the G17 5bce866bec94ef096305c2e64af53c9cc0eb347b Consumables 0 147 444 443 2022-04-30T12:43:50Z LemnUnderscore 374122 redirect wikitext text/x-wiki #REDIRECT [[Items]]Consumables are one-time use [[items]]. '''Consumables List''' [[First Aid Kit]] [[GPS Sensor]] [[Signal Flare]] [[Night Vision Camera Battery]] [[9MM Ammo]] [[7.62MM Ammo]] 5.56MM Ammo 12 Gauge Ammo Flare Gun Bullet Meat Drone Battery Dynamite <br /> 184c6182973246f19a9225e2b9076cf211f1df3d First-Aid Kit 0 244 702 701 2022-04-30T12:45:46Z LemnUnderscore 374122 wikitext text/x-wiki The first aid kit is an [[Items|item]] that can be used to heal the player (RMB) or your teammates (LMB while looking at a player). It restores 35hp by default. [[Jessica]] heals herself and others for 40hp. 0851dec2cffe4f959b5ad6aac1b0b93be98e6f88 File:Site-favicon.ico 6 68 241 2022-04-30T13:03:18Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 242 241 2022-04-30T13:03:20Z LemnUnderscore 374122 Protected "[[File:Site-favicon.ico]]": Theme designer protected image ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite)) wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Site-logo.png 6 70 245 2022-04-30T13:03:18Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 246 245 2022-04-30T13:03:19Z LemnUnderscore 374122 Protected "[[File:Site-logo.png]]": Theme designer protected image ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite)) wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 MediaWiki:Wiki-navigation 8 30 154 153 2022-04-30T13:09:43Z LemnUnderscore 374122 wikitext text/x-wiki **[[maps]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[Rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] **[[animals]] **[[Safes]] **[[Totems]] 1d8b82c7a0ce775f69e3d53ddabe0a244a98a340 155 154 2022-04-30T13:10:13Z LemnUnderscore 374122 wikitext text/x-wiki **[[maps]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[Rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] **[[Animals]] **[[Safes]] **[[Totems]] c83aace4e9de7e944f82bb171a051eee229c05af 156 155 2022-05-01T11:51:19Z LemnUnderscore 374122 wikitext text/x-wiki **[[maps]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[Rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] **[[Animals]] **[[Safes]] **[[Totems]] **[[Traps]] 0cd62fb69752ffde7e70d43823d3ede9a4b63666 157 156 2022-05-02T16:29:16Z LemnUnderscore 374122 wikitext text/x-wiki **[[maps]] ***[[Redwood Park]] ***[[Winter Park]] **[[Characters]] ***[[Bigfoot]] ***[[Rick]] ***[[Jessica]] ***[[Thomas]] ***[[William]] **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[items]] **[[Animals]] **[[Safes]] **[[Totems]] **[[Traps]] **[[Notes]] d081ab1f4e8daaea4142332cecf51c11ad5cdc9e 158 157 2022-05-02T16:30:58Z LemnUnderscore 374122 wikitext text/x-wiki *[[maps]] **[[Redwood Park]] **[[Winter Park]] *[[Characters]] **[[Bigfoot]] **[[Rick]] **[[Jessica]] **[[Thomas]] **[[William]] *[[weapons]] **[[Melee Weapons]] **[[Ranged Weapons]] *[[items]] *[[Animals]] *[[Safes]] *[[Totems]] *[[Traps]] *[[Notes]] 4ff4b1bc2a1b9f7ee155a642d2f219e7eb63b605 159 158 2022-05-02T16:31:51Z LemnUnderscore 374122 wikitext text/x-wiki *[[maps]] **[[Redwood Park]] **[[Winter Park]] *[[Characters]] **[[Bigfoot]] **[[Rick]] **[[Jessica]] **[[Thomas]] **[[William]] *[[weapons]] **[[Melee Weapons]] **[[Ranged Weapons]] *[[items]] **[[Animals]] **[[Safes]] **[[Totems]] **[[Traps]] **[[Notes]] d4b56a57fc97cfa3079b0bf59712fce7b30ce542 160 159 2022-05-02T16:33:37Z LemnUnderscore 374122 wikitext text/x-wiki *[[maps]] **[[Redwood Park]] **[[Winter Park]] *[[Characters]] **[[Bigfoot]] **[[Rick]] **[[Jessica]] **[[Thomas]] **[[William]] *[[items]] **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] *[[More]] **[[Animals]] **[[Safes]] **[[Totems]] **[[Traps]] **[[Notes]] 7ae73977be5c47214b539150572c6f5ef6c0836e 161 160 2022-05-02T16:34:36Z LemnUnderscore 374122 wikitext text/x-wiki *[[maps]] **[[Redwood Park]] **[[Winter Park]] *[[Characters]] **[[Bigfoot]] **[[Rick]] **[[Jessica]] **[[Thomas]] **[[William]] *[[items]] **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[explosives]] *[[More]] **[[Animals]] **[[Safes]] **[[Totems]] **[[Traps]] **[[Notes]] 3a9c90180aa3ed1ff4a7ef4a6ba8326abf706da7 162 161 2022-05-03T15:14:01Z LemnUnderscore 374122 wikitext text/x-wiki *[[maps]] **[[Redwood Park]] **[[Winter Park]] *[[Characters]] **[[Bigfoot]] **[[Rick]] **[[Jessica]] **[[Thomas]] **[[William]] *[[items]] **[[items]] **[[weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[explosives]] *[[More]] **[[Safes]] **[[Animals]] **[[Evidence]] **[[Totems]] **[[Traps]] **[[Notes]] d871f7c9178abf4c16a244540f22237436c9ddf7 163 162 2022-05-03T15:14:32Z LemnUnderscore 374122 cap wikitext text/x-wiki *[[Maps]] **[[Redwood Park]] **[[Winter Park]] *[[Characters]] **[[Bigfoot]] **[[Rick]] **[[Jessica]] **[[Thomas]] **[[William]] *[[Items]] **[[Items]] **[[Weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[Explosives]] *[[More]] **[[Safes]] **[[Animals]] **[[Evidence]] **[[Totems]] **[[Traps]] **[[Notes]] 5f678a75de6bc0120ad442971f7e59e1db3208f2 164 163 2022-05-03T15:24:41Z LemnUnderscore 374122 wikitext text/x-wiki *[[Maps]] **[[Redwood Park]] **[[Winter Park]] *[[Characters]] **[[Bigfoot]] **[[Rick]] **[[Jessica]] **[[Thomas]] **[[William]] *[[Items]] **[[Items]] **[[Weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[Explosives]] *[[More]] **[[Safes]] **[[Animals]] **[[Evidence]] **[[Totems]] **[[Hunter_Traps]] **[[Notes]] 542a6db3565ca79fc9bd9645fd48086c73906d15 Bigfoot Game Wiki 0 148 459 458 2022-04-30T13:25:05Z LemnUnderscore 374122 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Game Wiki'''</div> This wiki is made for the game "[[Game|BIGFOOT]]," created and developed by CyberlightGS. This is a wiki approved by the developers. [https://www.cyberlightgs.com/bigfoot Official Website] [https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game] [https://discord.gg/5485TNX Join the discord server] ===Get Started=== *Learn the layout of BIGFOOT's [[maps]] *View information and stats on the different playable [[characters]] *Get an overview of what [[weapons]] there are in the game *Discover how to use all the [[items]] *Use helpful maps to figure out possible [[Safes|code locations]] <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] cd7ce7aba82bb03d0314bcb4cca77e83ee4783e0 Codes 0 180 561 2022-04-30T13:25:50Z LemnUnderscore 374122 redirect page wikitext text/x-wiki #REDIRECT [[Safes]] 99df86d09baf5f36dd8eba5529aa114577416421 File:Site-favicon.ico 6 68 243 242 2022-04-30T13:34:02Z LemnUnderscore 374122 LemnUnderscore uploaded a new version of [[File:Site-favicon.ico]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Totem.jpg 6 168 510 2022-04-30T14:07:03Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Map redwood empty.png 6 63 231 2022-04-30T14:10:42Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Redwood Park 0 140 419 418 2022-04-30T14:11:48Z LemnUnderscore 374122 updated a missing location wikitext text/x-wiki Redwood park is one of the two available [[maps]] in Bigfoot. [[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]] '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |}<br /> 8cbfae49bb255c1dcae086eeba74ca95fc36aa25 Maps 0 170 520 519 2022-04-30T14:33:43Z LemnUnderscore 374122 info about the future maps + the 2D orientation map wikitext text/x-wiki Maps are the playable areas in BIGFOOT. There are currently two available maps: [[Redwood Park]] and [[Winter Park]]. The next map will be Yellowstone Park, which was expected to be release in early March 2022. However, this was delayed. Ross lake Park is the fourth confirmed map for BIGFOOT. It does not have a planned release date. You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]]. 403b5a074734a68f3c7a6b17f28d6e6656778875 File:Map redwood stonehenge.png 6 262 744 2022-04-30T14:42:01Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Map snow stonehenge.png 6 56 214 2022-04-30T14:42:08Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Totems 0 115 345 344 2022-04-30T14:45:04Z LemnUnderscore 374122 Made page wikitext text/x-wiki Totems can be found beside the paths and roads of both maps. They make an eerie sound which can help players notice them. If a player dies in a multiplayer match, they can be revived at the mystic stones / Stonehenge by placing a totem on each altar while the dead player's body is lying in the center. After a short flashing lights sequence, they player will respawn at the center with half of their max health. There are usually enough totems to revive two players during a round, although it can be tricky to find enough with fewer players. Additionally, carrying the body to Stonehenge may sometime be more work than attempting to kill Bigfoot solo without your deceased team mate.<gallery> File:Totem.jpg|Totem File:Map redwood stonehenge.png|Stonehenge location in Redwood Park (purple) File:Map snow stonehenge.png|Stonehenge location in Winter Park (purple) </gallery> 081e41ac34226d0cbb216e8b7fcee5af709659b1 Trap 0 151 465 2022-04-30T15:04:12Z LemnUnderscore 374122 will edit soon wikitext text/x-wiki Will edit soon 4d42903b60d02974f6541f5c604f5e7d8184c5ea 466 465 2022-04-30T15:23:32Z LemnUnderscore 374122 LemnUnderscore moved page [[Traps]] to [[Trap]] wikitext text/x-wiki Will edit soon 4d42903b60d02974f6541f5c604f5e7d8184c5ea 467 466 2022-04-30T15:27:30Z LemnUnderscore 374122 wikitext text/x-wiki The trap or bear trap is an item in BIGFOOT used to stop Bigfoot from being able to move for a few seconds. Several spawn at the trailer, and they can rarely be found across the map. To place a trap, use [T]. Placed traps deal damage to Bigfoot or players who walk over them, as well as immobilize them for a bit. When set off by Bigfoot, the trap will usually break after it is free, although sometimes you will get your trap back. Additionally, Bigfoot will sometimes attack the trap, causing it to close. You can safely pick up placed traps with [E], as long as they aren't broken. 58fe6d6cdae897770b068da47327b46efd921175 Meat 0 86 277 2022-04-30T15:05:31Z LemnUnderscore 374122 made page wikitext text/x-wiki Meat is an item in BIGFOOT used to lure Bigfoot<!-- Needs confirmation --> but also heal it. It can be obtained in 3 ways: * Looting the fridge in the trailer * Killing [[animals]] and harvesting them * Finding it in red BBQs Bigfoot can use the meat from dead and alive animals as well as BBQs to heal,<!-- needs confirmation -->so take as much as you can. Meat can be used to bait [[traps]]. However, this isn't usually very useful as most players use traps to keep Bigfoot still at nighttime. 6832191b4adac7ac8d8ca6a09c443824c42b031d Items 0 172 547 546 2022-04-30T15:08:59Z LemnUnderscore 374122 meat and tablet link wikitext text/x-wiki Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players. List of items: * [[Ammo]] (various types) * (Video) [[Video Camera|Camera]] * [[Drone]] * [[Explosives]] (various types) * [[First Aid Kit|First-aid kit]] * [[GPS Sensor]] * [[Meat]] * [[Night Vision Camera|Night vision camera]] * [[Photo Camera|Photo camera]] * [[Signal Flare|Signal flare]] * [[Tablet]] * [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types) * [[Totems|Totem]] f64400e1fc83edf1cd3f2677b759bcea747506ae 548 547 2022-05-03T13:57:36Z LemnUnderscore 374122 video camera confusion + rearranged "weapons" (wasn't alphabetical) wikitext text/x-wiki Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players. List of items: * [[Ammo]] (various types) *[[Drone]] *[[Explosives]] (various types) *[[First Aid Kit|First-aid kit]] *[[GPS Sensor]] *[[Meat]] *[[Night Vision Camera|Night vision camera]] *[[Photo Camera|Photo camera]] * [[Signal Flare|Signal flare]] *[[Tablet]] *[[Totems|Totem]] * [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types) *[[Video Camera]] (aka camera) 103cc8f414c334590bdfa274795da33d9d41b779 Guns 0 247 711 710 2022-04-30T15:13:13Z LemnUnderscore 374122 redirect wikitext text/x-wiki #REDIRECT [[Ranged Weapons]]guns are [[Ranged Weapons|ranged weapons]] in [[Game|bigfoot(game)]] which use [[ammo]] 5beeb99f4eb566fd73619c9ef98b285ab13caae0 Ammo 0 236 682 681 2022-04-30T15:20:57Z LemnUnderscore 374122 wikitext text/x-wiki There are 5 types of ammo that can be used with [[Ranged Weapons|ranged weapons]]. * 9mm ammo (grey item model) - used for the G17 * 5.56mm ammo (green item model) - used for the M4CL * 7.26mm ammo (yellow item model) - used for the R700 and AWM * 12 gauge ammo (red item model) - used for the R870 c94d72ea1aa603dd918e93d783a068c84f8cce77 683 682 2022-04-30T15:21:26Z LemnUnderscore 374122 wikitext text/x-wiki There are 5 types of ammo that can be used with [[Ranged Weapons|ranged weapons]]. * 9mm ammo (grey item model) - used for the G17 * 5.56mm ammo (green item model) - used for the M4CL * 7.26mm ammo (yellow item model) - used for the R700 and AWM * 12 gauge ammo (red item model) - used for the R870 * flare gun bullet - used for the flare gun 083bb23caef9cbdc48728b40eb23766bb4a360ae Ranged Weapons 0 99 301 300 2022-04-30T15:22:19Z LemnUnderscore 374122 wikitext text/x-wiki Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties. '''Weapon List''' {| class="fandom-table" |+ !Weapon !Type ![[Ammo]] !Damage* !Reload speed |- |G17 (Glock 17) |Pistol |9mm | | |- |R700 (Remington 700) |Rifle |7.26mm |6 | |- |R870 (Remington 870) |Shotgun |12 gauge |17** | |- |AWM |Sniper Rifle |7.26mm | | |- |M4CL |Assault Rifle |5.56mm |4 | |} <nowiki>*</nowiki>damage is without modifiers such as nighttime resistance or Rick's damage increase. <nowiki>**</nowiki>1 damage per pellet. You will do more damage if most of the pellets hit Bigfoot, so the R700 is most effective at short distances. '''Special''' Flare gun - Flare gun bullet Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4 damage. 71b7053f3299db57a01b16efaad7fdded2ddacfb 302 301 2022-05-01T12:38:30Z LemnUnderscore 374122 added night damage column + AVM values + flare gun info wikitext text/x-wiki Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties. === '''Weapon List''' === {| class="fandom-table" |+ !Weapon !Type ![[Ammo]] !Damage* !Damage* (Night, -20%)*** !Reload speed |- |G17 (Glock 17) |Pistol |9mm | | | |- |R700 (Remington 700) |Rifle |7.26mm |6 |4.8 | |- |R870 (Remington 870) |Shotgun |12 gauge |17** |13.6 | |- |AVM |Sniper Rifle |7.26mm |10 |8 | |- |M4CL |Assault Rifle |5.56mm |4 |3.2 | |} <nowiki>*</nowiki>damage is without Rick's damage modifier of +10%. <nowiki>**</nowiki>1 damage per pellet. You will do more damage if most of the pellets hit Bigfoot, so the R700 is most effective at short distances. <nowiki>***</nowiki>nighttime damage only registers as whole numbers on the health bar. I can currently assume that decimal numbers are stored but not shown, although it is also possible that decimals can either round up or down (e.g. 4.8 would round up 8/10 times, and round down 2/10 times) === '''<u>Special</u>''' === ===== Flare gun - Flare gun bullet ===== The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, causing it to run away for a few seconds. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun deals one damage upon hitting Bigfoot, and the bullet must hit Bigfoot to blind it. This also stuns Bigfoot for a short while before it leaves. Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4 damage. 201300c7353a24f03967d7702bc414dee5c37a83 303 302 2022-05-03T15:09:17Z LemnUnderscore 374122 More stats, let's go wikitext text/x-wiki Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties. === '''Weapon List''' === {| class="fandom-table" |+ '''NOTE:''' I haven't officially tested everything, so some numbers might be off by a bit. The day and night damage values are correct, the others ''probably'' are. !Weapon !Type ![[Ammo]] !Damage* !Damage* (Night, -20%)*** !Rate of Fire (shots/s) !Reload Speed† (seconds) !DPS†† (day) !DPS†† (night) !Mag Size |- |G17 (Glock 17) |Pistol |9mm |3 |2.4 |3.75 | |11.25 |9 |10 |- |R700 (Remington 700) |Rifle |7.26mm |6 |4.8 |0.7 |3.33 |4.2 |3.36 |5 |- |R870 (Remington 870) |Shotgun |12 gauge |17** |13.6 | | | | |5 |- |AVM |Sniper Rifle |7.26mm |10 |8 |0.75 |2 |7.5 |6 |10 |- |M4CL |Assault Rifle |5.56mm |4 |3.2 | | | | |30 |} <nowiki>*</nowiki>damage is without Rick's damage modifier of +10%. <nowiki>**</nowiki>1 damage per pellet. You will do more damage if most of the pellets hit Bigfoot, so the R700 is most effective at short distances. <nowiki>***</nowiki>nighttime damage only registers as whole numbers on the health bar. I can currently assume that decimal numbers are stored but not shown, although it is also possible that decimals can either round up or down (e.g. 4.8 would round up 8/10 times, and round down 2/10 times) †The actual reload (until you have a full mag) takes less time , but you can't fire immediately. The reload time here describes the time between the last bullet fired until the first bullet fired after the reload. ††DPS only calculated with rate of fire and damage. Reload speed and mag size don't matter too much for this, as you can use another weapon while reloading. === '''<u>Special</u>''' === ===== Flare gun - Flare gun bullet ===== The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, causing it to run away for a few seconds. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun deals one damage upon hitting Bigfoot, and the bullet must hit Bigfoot to blind it. This also stuns Bigfoot for a short while before it leaves. Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4 damage. 629741f8229ada66565af67da8a84a69d34f0d6d Traps 0 19 85 2022-04-30T15:23:32Z LemnUnderscore 374122 LemnUnderscore moved page [[Traps]] to [[Trap]] wikitext text/x-wiki #REDIRECT [[Trap]] 971fa06c8fc20db0f7480fd6547bc90ee7aaee7c First-Aid Kit 0 244 703 702 2022-05-01T12:09:27Z LemnUnderscore 374122 Added a tip wikitext text/x-wiki The first aid kit is an [[Items|item]] that can be used to heal the player [RMB], [H] or your teammates ([LMB] while looking at a player). It restores 35 hp by default. [[Jessica]] heals herself and others for 40 hp. Any given attack from Bigfoot can only get you down to 10 hp. It is recommended to only heal once you start getting back up from an attack, so that Bigfoot can't do any unnecessary damage from moves such as savage hits (inflicts damage over multiple hits). However, if you stay on 10 hp, Bigfoot can kill you with a special attack. On 10 hp you will passively lose health very slowly, until you die. 21dc0277aa2694e612b7fd6dc7c239ba864c9d75 704 703 2022-05-01T12:09:57Z LemnUnderscore 374122 LemnUnderscore moved page [[First Aid Kit]] to [[First-Aid Kit]]: - wikitext text/x-wiki The first aid kit is an [[Items|item]] that can be used to heal the player [RMB], [H] or your teammates ([LMB] while looking at a player). It restores 35 hp by default. [[Jessica]] heals herself and others for 40 hp. Any given attack from Bigfoot can only get you down to 10 hp. It is recommended to only heal once you start getting back up from an attack, so that Bigfoot can't do any unnecessary damage from moves such as savage hits (inflicts damage over multiple hits). However, if you stay on 10 hp, Bigfoot can kill you with a special attack. On 10 hp you will passively lose health very slowly, until you die. 21dc0277aa2694e612b7fd6dc7c239ba864c9d75 First Aid Kit 0 250 714 2022-05-01T12:09:57Z LemnUnderscore 374122 LemnUnderscore moved page [[First Aid Kit]] to [[First-Aid Kit]]: - wikitext text/x-wiki #REDIRECT [[First-Aid Kit]] 9b0de4384385b3c2f28c54925cce95bca2969617 Rick 0 254 732 731 2022-05-01T12:11:45Z LemnUnderscore 374122 wikitext text/x-wiki {{BigFootCharacter|image1=File:Rick.png|caption1=Rick|row1=Stats 100 Health|row2=Bonuses +10% Firearm Damage +10% Melee Damae}} Rick is a playable character in Bigfoot. With Rick, you deal +10% damage when using guns or melee weapons. '''Description''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day?}}}'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |}<noinclude> </noinclude> c2d5229f1ea240a3989c1c8965cbf3cdb9c2a4a1 Jessica 0 223 644 643 2022-05-01T12:18:23Z LemnUnderscore 374122 wikitext text/x-wiki {{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats 100 Health|row3=Bonuses +10% Running Speed +15% Healing Efficiency}}Jessica is a playable character in bigfoot First aid kits used by her heal for 40hp (instead of 35hp for other characters). This also applies when healing teammates. Additionally, you move 10% faster. '''Description''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the Bigfoot Research Association (BRA) is ready to help her.}}}'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |}<noinclude> </noinclude> 563f7deb0e759a2cc16e79159daa65cbfd8e7a42 Thomas 0 108 324 323 2022-05-01T12:22:53Z LemnUnderscore 374122 wikitext text/x-wiki {{BigFootCharacter|image1=File:Thomas.png|caption1=Thomas|row1=Stats 115 Health|row2=Bonuses +15% Vitality +5% Explosives Damage|title1=}} Thomas is a playable character in [[Game|BIGFOOT]]. When playing as Thomas, you get a total of 115 health and do +5% damage with [[explosives]]. '''Description''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because [[Bigfoot]] turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary [[Bigfoot]]. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find [[Bigfoot]] and put an end to the killings. }}}'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |}<noinclude> </noinclude> a0ba5046e7558a502fb174829bcdfefe0e63127b William 0 129 370 369 2022-05-01T12:25:33Z LemnUnderscore 374122 wikitext text/x-wiki {{BigFootCharacter|image1=File:William.png|caption1=William|row1=Stats|row2=Bonuses +15% Blind Duration +20% Reload Speed}} William is a playable character in [[Game|BIGFOOT]]. Playing as William increases the time Bigfoot is blinded by [[Signal Flare|signal flares]] and [[Ranged Weapons|flare guns]] by 15%. Additionally, you reload 20% quicker. '''Description''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting [[Bigfoot]]. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see [[Bigfoot]] up close. }}} | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |}<noinclude> </noinclude> 8ab96c38786d320159fcddf7e7ac15ac4db77beb Melee Weapons 0 6 25 24 2022-05-01T12:39:31Z LemnUnderscore 374122 wikitext text/x-wiki Melee Weapons Are [[weapons]] that can only be used short-range, but can also be thrown (except the knife) ==== Weapon List ==== * Axe Big * Baseball Bat * Cleaver * Knife * Pickaxe * Pipe Wrench Melee weapons deal 4 damage to Bigfoot per hit or when thrown (without [[Bigfoot|nighttime resistance]]). They aren't generally recommended, as they have a fairly low dps. d8bbe0e04abb6a04893d1c9cbd3e9e5d62d9535a 26 25 2022-05-03T15:15:32Z LemnUnderscore 374122 wikitext text/x-wiki Melee weapons are [[weapons]] that can only be used short-range, but can also be thrown (except the knife). ==== Weapon List ==== * Axe Big * Baseball Bat * Cleaver * Knife * Pickaxe * Pipe Wrench Melee weapons deal 4 damage to Bigfoot per hit or when thrown (without [[Bigfoot|nighttime resistance]]). They aren't generally recommended, as they have a fairly low dps. 7128aa0b977cdb22006d6119840ac8993fb0f759 Explosives 0 46 199 198 2022-05-01T12:42:58Z LemnUnderscore 374122 wikitext text/x-wiki Explosives are placeable items that explode when hit with any ranged or melee attack. The most efficient way to trigger them is to shoot them with any gun, or to let Bigfoot hit it while attacking a door. Explosives should always deal damage to Bigfoot when it is within 3-4 meters as well as stun it. The animation, and therefore the stun, will not occur if Bigfoot is already in an animation (e.g. stuck in a trap). This forces the player to act quickly to chain another stun (be it from an explosive or a flare gun etc.) a short while after the initial animation has ended, as Bigfoot as a short invulnerability period to stuns. Explosives never spawn in lootable containers - they must be picked up off the ground. They have a stack size of one meaning you can only carry one explosive at a time. Dynamite is an exception as it only spawns in its vault and has to be thrown to be placed, followed by a detonation with [G]. Explosives do around 40 damage, with some dealing extra fire damage. === Explosives === * Fuel canister (red gas canister) * Gas bottle (blue propane tank) * Car battery * Fireworks * Dynamite 6a9b810d73ab59e1aed6336f7e1e97c58df29cdd Video Camera 0 243 699 698 2022-05-03T13:52:59Z LemnUnderscore 374122 Note about camera/video camera confusion wikitext text/x-wiki Note: While this item is simply called "camera" in-game, it will usually be referred to as "video camera" on this wiki. The video camera can be placed on the ground and used to remotely view areas of the map. Six video cameras spawn in the van and cannot be looted from any other location. To view the live footage, access your [[tablet]] with [Tab]. Additionally, a video camera will beep once and blink between orange and red on the map if it senses any living thing in its range. This does not include players, but does include any [[Animals|animal]] as well as [[bigfoot]]. Bigfoot sometimes decides to rip out your camera, disabling it for the rest of the game.<gallery> File:Videocamera.PNG|A placed camera indicated by orange on the map </gallery> 4dd82c2fcedffd58ca0abc79e2cd2fe821834f94 Tablet 0 66 239 238 2022-05-03T14:00:08Z LemnUnderscore 374122 changed wording + added spawning wikitext text/x-wiki The tablet is an [[Items|item]] in BIGFOOT that is required to view and control [[Video Camera|video cameras]] and the [[drone]]. One tablet per player spawns on a table near the trailer. a03cc923193663c1eb3f04f65f39ecdec25335cd GPS Sensor 0 60 222 221 2022-05-03T14:17:19Z LemnUnderscore 374122 added wikitext text/x-wiki The GPS sensor is an [[Items|item]] that can be used to track Bigfoot. To use it, you must throw it and hit Bigfoot, after which the GPS sensor will be stuck to Bigfoot and track it for a short while. The GPS sensor makes a regular beeping sound and flashes as a red dot on the map when it is activated. 412f10b3817cb44b4eede8df45b7ae3d4949fcd8 Evidence 0 189 573 572 2022-05-03T14:20:09Z LemnUnderscore 374122 spelling wikitext text/x-wiki Aside from killing Bigfoot, hunters can win the game by gathering all the required evidence to complete the evidence ending. To do this, the player must do the following: * Take 3 pictures of scratches * Take 3 pictures of footprints * Take 4 pictures of dead bodies (3 for Winter Park) * Take a picture of Bigfoot All (alive) players must return to the trailer to complete the game. The objectives can be found in the notebook in the item wheel [Q]. Keep in mind that each picture has to be unique - you can't take two pictures of the same object. To take pictures, use the [[Cameras|camera]], accessed through the item wheel [Q]. Footprints, scratches, and dead bodies have an orange camera icon above them if they haven't been photographed yet. Footprints and scratches spawn on the ground and on trees respectively around locations, although they may sometimes spawn on and around nearby paths. Dead bodies have set locations in which they can spawn, similar to [[Safes|safe codes]].<!-- If you have any pictures of descriptions of where dead bodies can be, please add it to this page. --> This ending is usually more annoying to complete than killing Bigfoot, as it requires players to carefully look all around the map, but can be useful in some scenarios. Examples include: * The game settings have been set to give Bigfoot high [[Bigfoot|health and damage]], making killing it significantly harder * In larger groups, where some hunters focus on looting while one hunter focusses on taking pictures (only one player can have the camera on them). [[Jessica]] is useful for this strategy because of her increased movement speed. * If you don't think you can kill Bigfoot with the supplies you have. This could be after losing a lot of health and wasting [[First Aid Kit|first aid kits]], failing to deal much damage to Bigfoot while taking a lot of damage yourself, or having teammates die and running out of [[totems]]. Additionally, evidence grants xp to the hunters, so take pictures when you can to level up quicker. 8fb4ba20b670570f0361964daea1ba86d4877f52 Signal Flare 0 61 227 226 2022-05-03T15:12:34Z LemnUnderscore 374122 wikitext text/x-wiki The signal flare is an [[Items|item]] in BIGFOOT which, when activated, temporarily blinds/scares away [[Bigfoot]] and [[animals]]. Once used, the empty signal flare will be dropped and cannot be picked up, as it is now useless. It can be found under [[Melee Weapons|melee weapons]] [3]. eb3b7c7b8e5852bbd9de2606f0ee226c5f819937 Bigfoot 0 14 57 56 2022-05-03T15:23:38Z LemnUnderscore 374122 wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits (15 power) - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run (10 power) - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |830 |1000 | | |760 | | | |- |II |1045 |1250 | | | | | | |- |III | |1470 | | | | | | |} <nowiki>*</nowiki>If you play BIGFOOT with a larger group of friends (3, 4, or 5), you can contribute to this table by filling it out. For questions: [[User:LemnUnderscore|click here]] === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Rage Boosted Melee !Furious Throw !Savage Hits !Ram Run !Trap |- |I |6 |8 |8 | | | | | |- |II | | | | | | | | |- |III | | | | | | | | |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. --> dfc29c108f8b16ee16f99e67083989a6416eab78 MediaWiki:Wiki-navigation 8 30 165 164 2022-05-03T15:32:30Z LemnUnderscore 374122 wikitext text/x-wiki *[[Maps]] **[[Redwood Park]] **[[Winter Park]] *[[Characters]] **[[Bigfoot]] **[[Rick]] **[[Jessica]] **[[Thomas]] **[[William]] *[[Items]] **[[Items]] **[[Weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[Explosives]] *[[More]] **[[Safes]] **[[Animals]] **[[Evidence]] **[[Totems]] **[[Hunter_Traps]] **[[Notes]] **[[Patch Notes]] 8b26b282b463e7f38a95524d6dcdd97ad8b992bb 166 165 2022-05-03T15:32:46Z LemnUnderscore 374122 wikitext text/x-wiki *[[Maps]] **[[Redwood Park]] **[[Winter Park]] *[[Characters]] **[[Bigfoot]] **[[Rick]] **[[Jessica]] **[[Thomas]] **[[William]] *[[Items]] **[[Items]] **[[Weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[Explosives]] *[[More]] **[[Safes]] **[[Animals]] **[[Evidence]] **[[Totems]] **[[Hunter Traps]] **[[Notes]] **[[Patch Notes]] fcebe1227363e398cf4325ad743e8cd932becf13 Placeables 0 76 258 257 2022-05-03T15:33:46Z LemnUnderscore 374122 Redirected page to [[Items]] wikitext text/x-wiki #REDIRECT [[Items]]Placeables are [[items]] that can be placed and can be used once, or sometimes more than one time. '''Placeables List''' Bear Trap Totem Skulls Gasoline Gas Bottles [[LED Lantern|LED Lanterns]] Car Batteries Fireworks Drone [[Video Camera|Video Cameras]] <br /> 06c44afc1f55c79945b4cd98072c106d190761a2 Other items 0 213 606 605 2022-05-03T15:34:08Z LemnUnderscore 374122 Redirected page to [[Items]] wikitext text/x-wiki #REDIRECT [[Items]]other items are for the items not categorized by explosives and cameras 297c22dd741150e00e1c2bf6fc887024326908b3 Bigfoot 0 14 58 57 2022-05-06T14:26:24Z LemnUnderscore 374122 wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |830 |1000 | | |760 | | | |- |II |1045 |1250 | | |950 | | | |- |III | |1470 | | | | | | |} <nowiki>*</nowiki>If you play BIGFOOT with a larger group of friends (3, 4, or 5), you can contribute to this table by filling it out. For questions: [[User:LemnUnderscore|click here]] === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Rage Boosted Melee !Furious Throw !Savage Hits !Ram Run !Trap !Howl |- |I |6 |8 |8 | | | |10 | |N/A |- |II | | | | | | | | |N/A |- |III | | | | | | | | |N/A |- |Power required (Player Bigfoot) | | | | | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. --> === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking * Eating an animal recharges 5 power and heal up to 40 health 856595a9eccf62e194b43eadeff6b5e1d93577d5 59 58 2022-05-07T16:46:17Z LemnUnderscore 374122 3vAI health (1xx) wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |830 |1000 |1170 | |760 | | | |- |II |1045 |1250 | | |950 | | | |- |III | |1470 | | | | | | |} <nowiki>*</nowiki>If you play BIGFOOT with a larger group of friends (3, 4, or 5), you can contribute to this table by filling it out. For questions: [[User:LemnUnderscore|click here]] === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Rage Boosted Melee !Furious Throw !Savage Hits !Ram Run !Trap !Howl |- |I |6 |8 |8 | | | |10 | |N/A |- |II | | | | | | | | |N/A |- |III | | | | | | | | |N/A |- |Power required (Player Bigfoot) | | | | | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. --> === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking * Eating an animal recharges 5 power and heal up to 40 health 40ae3aa76f733f3c73e9659514c65c9f4eccd206 60 59 2022-05-07T18:39:06Z LemnUnderscore 374122 /* Bigfoot Damage */ wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |830 |1000 |1170 | |760 | | | |- |II |1045 |1250 | | |950 |1140 | | |- |III | |1470 | | | | | | |} <nowiki>*</nowiki>If you play BIGFOOT with a larger group of friends (3, 4, or 5), you can contribute to this table by filling it out. For questions: [[User:LemnUnderscore|click here]] === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Rage Boosted Melee !Furious Throw !Savage Hits !Ram Run !Trap !Howl |- |I |6 |8 |8 | | | |10 | |N/A |- |II | | | | | | | | |N/A |- |III | | | | | | | | |N/A |- |Power required (Player Bigfoot) | | | | | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. --> === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking * Eating an animal recharges 5 power and heal up to 40 health 87d9ea17581708e7bf9e8283c58d5891a34dbaa8 61 60 2022-08-03T01:15:46Z LemnUnderscore 374122 noted that sign-throwing now uses power and updated "eating an animal" heal to 45hp (to reflect recent patch) wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |830 |1000 |1170 | |760 | | | |- |II |1045 |1250 | | |950 |1140 | | |- |III | |1470 | | | | | | |} <nowiki>*</nowiki>If you play BIGFOOT with a larger group of friends (3, 4, or 5), you can contribute to this table by filling it out. For questions: [[User:LemnUnderscore|click here]] === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Rage Boosted Melee !Furious Throw !Savage Hits !Ram Run !Trap !Howl |- |I |6 |8 |8 | | | |10 | |N/A |- |II | | | | | | | | |N/A |- |III | | | | | | | | |N/A |- |Power required (Player Bigfoot) | | | | | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. --> === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health 5bbd4a3a666c1030b0d4d173c3e884388f3ea56b Game 0 114 340 339 2022-07-19T22:04:58Z The Mechanic0 374125 wikitext text/x-wiki '''About''' Bigfoot is an action horror game developed and published by [[CyberlightGS]]. The game is set in either [[Redwood Park]] or [[Winter Park]] where four* [[Characters|Hunters]] are put in a 1v4* situation against an either Player/AI controlled [[Bigfoot]]. The four* Hunters have to scavenge the map for [[Ranged Weapons|guns]], [[explosives]], [[Trap|traps]] and other equipment, and use them to their advantage to defeat bigfoot and win the game Released: 31. January 2017 b2b0b3c2c92001e49d68b141858febd5bdf69f43 341 340 2022-07-19T22:05:33Z The Mechanic0 374125 wikitext text/x-wiki '''About''' Bigfoot is an action horror game developed and published by [[CyberlightGS]]. The game is set in either [[Redwood Park]] or [[Winter Park]] where four* [[Characters|Hunters]] are put in a 1v4* situation against an either Player/AI controlled [[Bigfoot]]. The four* Hunters have to scavenge the map for [[Ranged Weapons|guns]], [[explosives]], [[Trap|traps]] and other equipment, and use them to their advantage to defeat bigfoot and win the game Released: 31. January 2017 <nowiki>*</nowiki>The player can play alone with an AI or the host can start without four hunters d466a74ccc93e830527ba19513449a81f80b6669 342 341 2022-07-19T22:15:36Z The Mechanic0 374125 wikitext text/x-wiki '''About''' Bigfoot is an action horror game developed and published by [[CyberlightGS]]. The game is set in either [[Redwood Park]] or [[Winter Park]] where four* [[Characters|Hunters]] are put in a 1v4* situation against an either Player or AI controlled [[Bigfoot]]. The four* Hunters have to scavenge the map for [[Ranged Weapons|guns]], [[explosives]], [[Trap|traps]] and other equipment, and use them to their advantage to defeat bigfoot and win the game Released: 31. January 2017 <nowiki>*</nowiki>The player can play alone with an AI or the host can start without four hunters bf6cdaedad7d701416118e73667aeeb312ca67f1 343 342 2022-08-03T00:50:06Z LemnUnderscore 374122 added Yellowstone Park as a possible location wikitext text/x-wiki '''About''' Bigfoot is an action horror game developed and published by [[CyberlightGS]]. The game is set in either [[Redwood Park]], [[Winter Park]], or [[Yellowstone Park]] where four* [[Characters|Hunters]] are put in a 1v4* situation against an either Player or AI controlled [[Bigfoot]]. The four* Hunters have to scavenge the map for [[Ranged Weapons|guns]], [[explosives]], [[Trap|traps]] and other equipment, and use them to their advantage to defeat bigfoot and win the game Released: 31. January 2017 <nowiki>*</nowiki>The player can play alone with an AI or the host can start without four hunters 1803aaddd1e1583c758c1e506da48230707debf2 Trailer 0 82 264 2022-07-20T01:05:32Z The Mechanic0 374125 hyperlul stop camping R.V. nerds wikitext text/x-wiki (for the Trailer of [[Winter Park]], click [[Trailer (Winter Park)|here]]) == About == The Trailer is the spawn point for both [[maps]] of [[Game|BIGFOOT]] and consist of two tents and a main R.V. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game. == Items == In alphabetical order (*at least) 20 [[Ammo|Ammo 9mm]] (*at least) 20 Ammo 7.62mm Ammo 5.56mm* Ammo 12 Gauge* 6 [[Cameras]] 1 [[Drone]] (*at least) 2 [[First Aid Kits]] (*at least)Flare gun bullets 1 [[Ranged Weapons|G17]] 1 [[LED Lantern|Lantern]] 5 [[Meat]] 1 [[Night Vision Camera|Night vision camera]] 1 [[Night Vision Camera Battery|Night vision camera battery]] 1 [[Photo Camera]] 1 R700 (at least) 2 [[Signal Flare|Signal Flares]] 4 [[Trap|traps]] == Notes == Despite popular belief, you are NOT safe from [[Bigfoot]]'s attacks while inside the R.V. There are not enough guns to go around, so some people will leave the R.V. without a firearm 5c5fbc5cb8f88dec5662336721efe89c4236097e 265 264 2022-07-20T01:06:50Z The Mechanic0 374125 wikitext text/x-wiki (for the Trailer of [[Winter Park]], click [[Trailer (Winter Park)|here]]) == About == The Trailer is the spawn point for both [[maps]] of [[Game|BIGFOOT]] and consist of two tents and a main R.V. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game. == Items == In alphabetical order (*at least) 20 [[Ammo|Ammo 9mm]] (*at least) 20 Ammo 7.62mm Ammo 5.56mm* Ammo 12 Gauge* 6 [[Cameras]] 1 [[Drone]] (*at least) 2 [[First Aid Kits]] (*at least)Flare gun bullets 1 [[Ranged Weapons|G17]] 1 [[LED Lantern|Lantern]] 5 [[Meat]] 1 [[Night Vision Camera|Night vision camera]] 1 [[Night Vision Camera Battery|Night vision camera battery]] 1 [[Photo Camera]] 1 R700 (at least) 2 [[Signal Flare|Signal Flares]] 4 [[Trap|traps]] <nowiki>*</nowiki>there is only a chance these will spawn in storages, it is not garuanteed == Notes == Despite popular belief, you are NOT safe from [[Bigfoot]]'s attacks while inside the R.V. There are not enough guns to go around, so some people will leave the R.V. without a firearm 17ec76183c8225cb44562d633fb6817099ed2acf 266 265 2022-07-20T16:13:22Z The Mechanic0 374125 wikitext text/x-wiki (for the Trailer of [[Winter Park]], click [[Trailer (Winter Park)|here]]) == About == The Trailer is the spawn point for both [[maps]] of [[Game|BIGFOOT]] and consist of two tents and a main R.V. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game. == Items == In alphabetical order {| class="mw-collapsible mw-collapsed article-table" ! Loot Lvl 3 |- |(*at least) 20 [[Ammo|Ammo 9mm]] |- |(*at least) 20 Ammo 7.62mm |- |Ammo 5.56mm* |- |Ammo 12 Gauge* |- |6 [[Cameras]] |- |1 [[Drone]] |- |(*at least) 2 [[First Aid Kits]] |- |(*at least)Flare gun bullets |- |1 [[Ranged Weapons|G17]] |- |1 [[LED Lantern|Lantern]] |- |5 [[Meat]] |- |1 [[Night Vision Camera|Night vision camera]] |- |1 [[Night Vision Camera Battery|Night vision camera battery]] |- |1 [[Photo Camera]] |- |1 R700 |- |(at least) 2 [[Signal Flare|Signal Flares]] |- |4 [[Trap|traps]] |} <nowiki>*</nowiki>there is only a chance these will spawn in storages, it is not garuanteed == Notes == Despite popular belief, you are NOT safe from [[Bigfoot]]'s attacks while inside the R.V. There are not enough guns to go around, so some people will leave the R.V. without a firearm ab387bfc55a049f96863c14ad987a46a29cce247 267 266 2022-07-20T16:14:06Z The Mechanic0 374125 wikitext text/x-wiki (for the Trailer of [[Winter Park]], click [[Trailer (Winter Park)|here]]) == About == The Trailer is the spawn point for both [[maps]] of [[Game|BIGFOOT]] and consist of two tents and a main R.V. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game. == Items == In alphabetical order {| class="mw-collapsible mw-collapsed article-table" ! Loot Level 3 |- |(*at least) 20 [[Ammo|Ammo 9mm]] |- |(*at least) 20 Ammo 7.62mm |- |Ammo 5.56mm* |- |Ammo 12 Gauge* |- |6 [[Cameras]] |- |1 [[Drone]] |- |(*at least) 2 [[First Aid Kits]] |- |(*at least)Flare gun bullets |- |1 [[Ranged Weapons|G17]] |- |1 [[LED Lantern|Lantern]] |- |5 [[Meat]] |- |1 [[Night Vision Camera|Night vision camera]] |- |1 [[Night Vision Camera Battery|Night vision camera battery]] |- |1 [[Photo Camera]] |- |1 R700 |- |(at least) 2 [[Signal Flare|Signal Flares]] |- |4 [[Trap|traps]] |} <nowiki>*</nowiki>there is only a chance these will spawn in storages, it is not garuanteed == Notes == Despite popular belief, you are NOT safe from [[Bigfoot]]'s attacks while inside the R.V. There are not enough guns to go around, so some people will leave the R.V. without a firearm a5b9c516ca906189dbb6559e85f9f2901247190c 268 267 2022-07-20T16:17:04Z The Mechanic0 374125 wikitext text/x-wiki (for the Trailer of [[Winter Park]], click [[Trailer (Winter Park)|here]]) == About == The Trailer is the spawn point for both [[maps]] of [[Game|BIGFOOT]] and consist of two tents and a main R.V. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game. == Items == In alphabetical order {| class="mw-collapsible mw-collapsed article-table" ! Loot Level 3 |- |(*at least) 20 [[Ammo|Ammo 9mm]] |- |(*at least) 20 Ammo 7.62mm |- |Ammo 5.56mm* |- |Ammo 12 Gauge* |- |6 [[Cameras]] |- |1 [[Drone]] |- |(*at least) 2 [[First Aid Kits]] |- |(*at least)Flare gun bullets |- |1 [[Ranged Weapons|G17]] |- |1 [[LED Lantern|Lantern]] |- |5 [[Meat]] |- |1 [[Night Vision Camera|Night vision camera]] |- |1 [[Night Vision Camera Battery|Night vision camera battery]] |- |1 [[Photo Camera]] |- |1 R700 |- |(at least) 2 [[Signal Flare|Signal Flares]] |- |4 [[Trap|traps]] |} <nowiki>*</nowiki>there is only a chance these will spawn in storages, it is not garuanteed == Notes == Despite popular belief, you are NOT safe from [[Bigfoot]]'s attacks while inside the R.V. There are not enough guns to go around, so some people will leave the R.V. without a firearm 172ebfc0b034157b002bdc0e522719000301d067 269 268 2022-07-20T16:20:22Z The Mechanic0 374125 wikitext text/x-wiki (for the Trailer of [[Winter Park]], click [[Trailer (Winter Park)|here]]) == About == The Trailer is the spawn point for both [[maps]] of [[Game|BIGFOOT]] and consist of two tents and a main R.V. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game. == Items == In alphabetical order {| class="mw-collapsible mw-collapsed article-table" |+ ! Loot Level 3 |- |(*at least) 20 [[Ammo|Ammo 9mm]] |- |(*at least) 20 Ammo 7.62mm |- |Ammo 5.56mm* |- |Ammo 12 Gauge* |- |6 [[Cameras]] |- |1 [[Drone]] |- |(*at least) 2 [[First Aid Kits]] |- |(*at least)Flare gun bullets |- |1 [[Ranged Weapons|G17]] |- |1 [[LED Lantern|Lantern]] |- |5 [[Meat]] |- |1 [[Night Vision Camera|Night vision camera]] |- |1 [[Night Vision Camera Battery|Night vision camera battery]] |- |1 [[Photo Camera]] |- |1 R700 |- |(at least) 2 [[Signal Flare|Signal Flares]] |- |4 [[Trap|traps]] |} <nowiki>*</nowiki>there is only a chance these will spawn in storages, it is not garuanteed == Notes == Despite popular belief, you are NOT safe from [[Bigfoot]]'s attacks while inside the R.V. There are not enough guns to go around, so some people will leave the R.V. without a firearm 8544ed40ad74ac897cac30f9020ee71747e7eb11 270 269 2022-07-20T16:21:03Z The Mechanic0 374125 wikitext text/x-wiki (for the Trailer of [[Winter Park]], click [[Trailer (Winter Park)|here]]) == About == The Trailer is the spawn point for both [[maps]] of [[Game|BIGFOOT]] and consist of two tents and a main R.V. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game. == Items == In alphabetical order {| class="mw-collapsible mw-collapsed article-table" |+ |- |(*at least) 20 [[Ammo|Ammo 9mm]] |- |(*at least) 20 Ammo 7.62mm |- |Ammo 5.56mm* |- |Ammo 12 Gauge* |- |6 [[Cameras]] |- |1 [[Drone]] |- |(*at least) 2 [[First Aid Kits]] |- |(*at least)Flare gun bullets |- |1 [[Ranged Weapons|G17]] |- |1 [[LED Lantern|Lantern]] |- |5 [[Meat]] |- |1 [[Night Vision Camera|Night vision camera]] |- |1 [[Night Vision Camera Battery|Night vision camera battery]] |- |1 [[Photo Camera]] |- |1 R700 |- |(at least) 2 [[Signal Flare|Signal Flares]] |- |4 [[Trap|traps]] |} <nowiki>*</nowiki>there is only a chance these will spawn in storages, it is not garuanteed == Notes == Despite popular belief, you are NOT safe from [[Bigfoot]]'s attacks while inside the R.V. There are not enough guns to go around, so some people will leave the R.V. without a firearm 056f11297749c900bb9ae00f43b7062c7fe92fa4 271 270 2022-07-20T16:55:44Z The Mechanic0 374125 wikitext text/x-wiki (for the Trailer of [[Winter Park]], click [[Trailer (Winter Park)|here]]) == About == The Trailer is the spawn point for both [[maps]] of [[Game|BIGFOOT]] and consist of two tents and a main R.V. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game. == Items == In alphabetical order {| class="mw-collapsible mw-collapsed article-table" |+ |- |(*at least) 20 [[Ammo|Ammo 9mm]] |- |(*at least) 20 Ammo 7.62mm |- |Ammo 5.56mm* |- |Ammo 12 Gauge* |- |6 [[Cameras]] |- |1 [[Drone]] |- |(*at least) 2 [[First Aid Kits]] |- |(*at least)Flare gun bullets |- |1 [[Ranged Weapons|G17]] |- |1 [[LED Lantern|Lantern]] |- |5 [[Meat]] |- |1 [[Night Vision Camera|Night vision camera]] |- |1 [[Night Vision Camera Battery|Night vision camera battery]] |- |1 [[Photo Camera]] |- |1 R700 |- |(at least) 2 [[Signal Flare|Signal Flares]] |- |4 [[Trap|traps]] |} <nowiki>*</nowiki>there is only a chance these will spawn in storages, it is not garuanteed == Notes == Despite popular belief, you are NOT safe from Bigfoot's attacks while inside the R.V. There are not enough guns to go around, so some people will leave the R.V. without a firearm == Gallery == <gallery> File:20220720174130 1.jpg|Trailer, Day File:20220720174123 1.jpg|Trailer, Day (Angle 2) File:20220720174850 1.jpg|Trailer, Night </gallery> 293d7ce1546776bbb1a99ea00f0bc192186fc8b4 File:Police Car, Night.jpg 6 7 31 2022-07-20T01:25:14Z The Mechanic0 374125 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Police car, Night.jpg 6 200 587 2022-07-20T01:27:28Z The Mechanic0 374125 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Police car, Day.jpg 6 207 599 2022-07-20T01:29:12Z The Mechanic0 374125 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Police Car 0 106 313 2022-07-20T01:31:42Z The Mechanic0 374125 Created page with "== About == The police car is a mini location in [[Game|BIGFOOT]], it is a police car that has been crushed by a fallen tree branch. It does not have an indicator on the map when you discover it. == Items == to the left of the trunk, there's a chance for an explosive of any type to spawn. On the trunk itself there is a G17 with 9mm cartridge. And to the right of the trunk, there is a chance for any type of ammo to spawn. == Gallery == File:Police car, Night.jpg|left|..." wikitext text/x-wiki == About == The police car is a mini location in [[Game|BIGFOOT]], it is a police car that has been crushed by a fallen tree branch. It does not have an indicator on the map when you discover it. == Items == to the left of the trunk, there's a chance for an explosive of any type to spawn. On the trunk itself there is a G17 with 9mm cartridge. And to the right of the trunk, there is a chance for any type of ammo to spawn. == Gallery == [[File:Police car, Night.jpg|left|thumb|Police Car, Night]] [[File:Police car, Day.jpg|left|thumb|180x180px|Police car, Day]] 46bfb2559541d48d7e89e5b44d6d82ead1f5fb22 314 313 2022-07-20T01:32:18Z The Mechanic0 374125 /* Gallery */ wikitext text/x-wiki == About == The police car is a mini location in [[Game|BIGFOOT]], it is a police car that has been crushed by a fallen tree branch. It does not have an indicator on the map when you discover it. == Items == to the left of the trunk, there's a chance for an explosive of any type to spawn. On the trunk itself there is a G17 with 9mm cartridge. And to the right of the trunk, there is a chance for any type of ammo to spawn. == Gallery == [[File:Police car, Night.jpg|left|thumb|Police Car, Night]] [[File:Police car, Day.jpg|left|thumb|180x180px|Police car, Day]] e05609071e5f367d7e0d9008d9dc200f20244de7 315 314 2022-07-20T01:33:27Z The Mechanic0 374125 wikitext text/x-wiki == About == The police car is a mini location in [[Game|BIGFOOT]], it is a police car that has been crushed by a fallen tree branch. It does not have an indicator on the map when you discover it. == Items == to the left of the trunk, there's a chance for an [[Explosives|explosive]] of any type to spawn. On the trunk itself there is a [[Ranged Weapons|G17]] with [[Ammo|9mm cartridge]]. And to the right of the trunk, there is a chance for any type of ammo to spawn. == Gallery == [[File:Police car, Night.jpg|left|thumb|Police Car, Night]] [[File:Police car, Day.jpg|left|thumb|180x180px|Police car, Day]] e4e8694f127df9145c987654e55975efb147a862 316 315 2022-07-20T16:40:46Z The Mechanic0 374125 wikitext text/x-wiki == About == The police car is a mini location in [[Game|BIGFOOT]], it is a police car that has been crushed by a fallen tree branch. It does not have an indicator on the map when you discover it. == Items == to the left of the trunk, there's a chance for an [[Explosives|explosive]] of any type to spawn. On the trunk itself there is a [[Ranged Weapons|G17]] with [[Ammo|9mm cartridge]]. And to the right of the trunk, there is a chance for any type of ammo to spawn. == Gallery == <gallery> File:Police car, Day.jpg|Police Car, Day File:Police car, Night.jpg|Police Car, Night </gallery> cfe235ba5c0285d82031858fb52b25dd422b2bf9 File:RV, Night.jpg 6 211 603 2022-07-20T01:42:51Z The Mechanic0 374125 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Hunting Towers 0 258 736 2022-07-20T01:56:06Z The Mechanic0 374125 Created page with "To be created." wikitext text/x-wiki To be created. f47e8f37345d476c1a50d6a5d6f998510926640d 737 736 2022-07-20T01:56:27Z The Mechanic0 374125 wikitext text/x-wiki To be created, I'm gonna sleep probably 425084f74ae93f727c09c1ac7f470e8069ec22a3 738 737 2022-07-20T17:00:22Z The Mechanic0 374125 wikitext text/x-wiki == About== Hunting towers are a [[Locations|location]] in [[Game|BIGFOOT]] which act as a pitstop of sorts. Hunting Towers, most of the time, include some [[ammo]], and have a chance to have a [[LED Lantern|lantern]] or [[explosives]] next to the steps. It should also be noted that [[Bigfoot]] can attack and destroy the floor of the tower {{BigFootCharacter|title1=Hunting Tower|image1=File:Hunting_Tower}} e0e4cf8b5a7357a3cb7f0b1576ea31779ef4f414 739 738 2022-07-20T17:01:04Z The Mechanic0 374125 wikitext text/x-wiki == About== Hunting towers are a [[Locations|location]] in [[Game|BIGFOOT]] which act as a pitstop of sorts. Hunting Towers, most of the time, include some [[ammo]], and have a chance to have a [[LED Lantern|lantern]] or [[explosives]] next to the steps. It should also be noted that [[Bigfoot]] can attack and destroy the floor of the tower {{BigFootCharacter|image1=File:Hunting_Tower.jpg|title1=Hunting Tower}} e790ac6e4abb27dbadd644bae6d010502159bfd1 740 739 2022-07-20T17:17:12Z The Mechanic0 374125 wikitext text/x-wiki == About== {{BigFootCharacter|image1=File:Hunting_Tower.jpg|title1=Hunting Tower|caption1=A Hunting Tower}} Hunting towers are a [[Locations|location]] in [[Game|BIGFOOT]] which act as a pitstop of sorts. Hunting Towers, most of the time, include some [[ammo]], and have a chance to have a [[LED Lantern|lantern]] or [[explosives]] next to the steps. It should also be noted that [[Bigfoot]] can attack and destroy the floor of the tower There are also Hunting Towers with chances to have [[Safes|codes]], as follows {| class="fandom-table" |- |Hunting Tower 1 ([[Winter Park]]) |Green Code |- |Hunting Tower 2 (Winter Park) |Yellow Code |- |Hunting Tower 4 ([[Redwood Park|Redwood]]) |Red Code |} 472732ef9169ee934f06b698d84b3bb5ba9438f7 File:R.V. Night Nofps.jpg 6 88 280 2022-07-20T16:50:26Z The Mechanic0 374125 wikitext text/x-wiki first RV night had fps count, whoops e0eeca5da4a325be894cfc309cee5dabe5fac622 File:20220720174850 1.jpg 6 118 350 2022-07-20T16:54:04Z The Mechanic0 374125 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:20220720174123 1.jpg 6 164 483 2022-07-20T16:54:06Z The Mechanic0 374125 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:20220720174130 1.jpg 6 267 753 2022-07-20T16:54:06Z The Mechanic0 374125 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Hunting Tower.jpg 6 45 194 2022-07-20T16:59:46Z The Mechanic0 374125 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 195 194 2022-07-20T17:04:57Z The Mechanic0 374125 The Mechanic0 uploaded a new version of [[File:Hunting Tower.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:HuntingTowerCropped.jpg 6 75 251 2022-07-20T17:02:31Z The Mechanic0 374125 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 252 251 2022-07-20T21:05:40Z The Mechanic0 374125 The Mechanic0 uploaded a new version of [[File:HuntingTowerCropped.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:20220720212521 1.jpg 6 81 263 2022-07-20T20:28:04Z The Mechanic0 374125 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:20220720212605 1.jpg 6 32 171 2022-07-20T20:28:06Z The Mechanic0 374125 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:20220720211904 1.jpg 6 103 310 2022-07-20T20:28:06Z The Mechanic0 374125 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Patch Notes 0 132 381 380 2022-08-03T00:43:07Z LemnUnderscore 374122 New update's patch notes wikitext text/x-wiki Patch notes are copied over as written on Steam. Keep in mind that something mentioned in an earlier change log may no longer exist in the game. == Version 1 == === Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> === * Added the ability to heal each other using medical kit. * Added the ability to carry a medical kit. * Added a second cave. * Added tasklist. * Added more batteries for night vision. * Network optimization. * Performance optimization. * Bugs fix. <br /> === Update 1.1.8 (Feb. 16, 2017) === * Updated Task System. * Bigfoot is now physical body * Added ability to move Bigfoot (unconscious). * Added the cage for Bigfoot. * Fixed bugs with the Bigfoot behavior. * Fixed bugs with items. * Optimized Camera System. * Optimized Shadows. * Optimized rain. <br /> === Update 1.1.9 (Feb. 16, 2017) === * Hotfix Bigfoot AI <br /> === Update 1.2.0 (Feb. 19, 2017) === * Added config Path: \ Engine \ Config \ BaseScalability. * Added support for Directx 10 (Test). * Modification of the behavior of the AI Bigfoot. * Optimized collision. * Fixed bugs with items. * Fixed bugs with the movement of Bigfoot. * Fixed bugs with AI deer. * Fixed bugs with AI Bigfoot. * Fixed bugs with resolution. <br /> === Update 1.2.1 (Feb. 23, 2017) === * Added day-night cycle. * Fixed bugs with the movement of the character. * Fixed bug with menu. * Fixed bugs with AI Bigfoot. * Fixed bugs with synchronization. * Fixed bugs with vegetation. <br /> === Update 1.2.2 (Feb. 18, 2017) === * Updated and optimized all plants. * Optimized PostProsess. * Optimized materials. * Fixed bugs with the movement of deer and Bigfoot. <br /> == Version 2 == === Update 2.0 (July 31, 2018) === '''Maps''' * Added Glacier Bay National Park map. * The Jasper map is removed and will be replaced in the next updates. '''Game''' * All game logic is reworked on a better level. * Now the maximum player number is 4. * Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies. * Added video-background in main menu and lobby. * Added the ability to save game progress in a single game and in co-op. * All assets are new. * Now the game has more advanced graphics, sound and game settings. * A lot of work has been done on code and graphics optimization. * Added over 180 high-quality sounds. * The game now has its own soundtrack (Main menu) * Added battle soundtrack. * Added winning soundtrack. * Added losing soundtrack. '''Localisation''' * Added 14 languages: ** English ** German ** Russian ** Chinese ** Korean ** French ** Spanish ** Italian ** Arab ** Japanese ** Polish ** Portuguese ** Turkish ** Ukrainian '''Gameplay''' * Added text chat. * Added deers, foxes,raccoons. * Added the ability to get meat from dead animals. * Added drone. * Added tablet with applicatons for controlling cameras and drone. * Added tent. * Added campfire. * Added signal flare. * Added radial inventory. * Added the ability to transfer items. * Added minimap. * Improved Bigfoot AI and animals. * Characters now can swim and crouch. * Added temperature system, now players have to control body temperature to survive. * Added Bigfoot advanced combat system. <br /> ==== Update 2.0 Hotfix 1 (Aug. 2, 2018) ==== * Increased the drone signal range. * Added tips. * Improved Bigfoot Damage Balance. * Reduced the speed of Bigfoot. * Decreased damage from falling. * Improved interface system. * Fixed Bigfoot navigation bugs. * Fixed bugs loading the map. * Fixed item transfer bugs. * Fixed bugs of the tablet. <br /> ==== Update 2.0 Hotfix 2 (Aug. 3, 2018) ==== * Game loading fix. * Translation fix. * Transfer of rifle cartridges fix. * Added length limit for the name of the lobby. * Fixed bugs with a drone charge. * Increased the charge of the drone. * Increased the charge of the night vision. * Fixed bugs with stones. * Fixed bugs with campfire. <br /> ==== Update 2.0 Hotfix 3 (Aug. 4, 2018) ==== * Added the ability to search for friends servers. * Fixed a bug with a black screen (Start game). * Fixed bugs with optimization (The game became more stable). <br /> === Update 2.1 (Oct. 8, 2018) === '''Changes''' * Added the ability to resurrect teammates. * Added tracking bullets. * Animal movement zones have been added * Improved vegetation models. * Increased number of loot. * Added new locations. * Added underwater sound effects. * A new model of the house has been added. * Added the ability Bigfoot to attack the house. * Added the ability Bigfoot to swim. * Added a random tree fall event. * The animation of the Bigfoot movement is changed. * The map was changed, it became more compact and interesting. * A stroke of text is added. * Gamma setting is added. * Motion blur setting is added. * Improved signal rocket. * Fire damage reduced. * Fall damage reduced. * Recharging the gun was accelerated. * The mini-map has been changed, it has become more practical and * convenient. * Added a pause in a single player game. * Added new items * - Battery for night vision. * - Battery for drone. * Changed the model of rocks (there are no problems with stucking) * Added pathways for better orientation. * 3d person view when character ragdoll. '''Fixes''' * Fixed bugs with a campfire. * Fixed bugs with Bigfoot AI. * Fixed bugs with animals AI. * Fixed bugs interface. * Fixed many other bugs '''Optimization''' * Optimization of AI. * Optimization of Lenscap material. * Optimization of vegetation. * Optimization of water material. * Optimization graphics on all settings. <br /> ==== Update 2.1 Hotfix 1 (Oct. 15, 2018) ==== * Fixed bigfoot movement bug. * Fixed Camera signal bug. * Reworked map in the central lake area. * Optimization of materials and vegetation lods. * Fixed sound effects sync. * Fixed falling under the map bug. * Improved combat system Bigfoot. * Fixed displaying resolution bug. * Fixed bug displaying incorrect icons on the map. * Improved map lighting and weather effects. * Improved camera freeze effect * Now you can charge the desired type of cartridges by clicking on the icon in the inventory <br /> ==== Update 2.1 Hotfix 2 (Oct. 28, 2018) ==== * Fixed drone taking bug * Network optimization * Material optimization * AO improved * Graphics correction <br /> == Version 3 == === Update 3.0 (April 29, 2019) === '''Changes''' * Added new map of Ross Lake * Added new detalization models * Added new item and weapon models * Added dynamic weather change * Improving vegetation models * Improving AI of animals and bigfoot * Added cutscenes and backstory * Improved system of interaction with objects * Added many new sounds * Added random events (lightning and falling tree) * Statistics at the end of the game * Backpacks with loot * Search for missing tourists * Improved aiming system '''Animals''' * Added wolves * Added bears '''Optimization''' * Effects optimization * Texture and material optimization * Logic optimization * AI optimization * Improved game stability * Improved graphics settings '''Fixes''' * Fixed crash bugs * Fixed bugs with items * Fixed bugs with AI * Fixed bugs with loading and saving <br /> ==== Update 3.0 Hotfix 1 (May 1, 2019) ==== * Increased the duration of the camp fire * Camp fire temperature increased * Spawn loot correction * Removed ragdoll on mouse wheel * Reduced deceleration from water * Wolves nerf * Bears nerf * Bigfoot nerf * Added pause in single player * Removed holes in the landscape near the cave on Glacier Bay * Fixed trajectory of the signal gun rocket * Fixed crash and perpetual loading due to shadow settings * Fixed Glaser Bay minimap * Fixed incorrect temperature calculation <br /> ==== Update 3.0 Hotfix 2 (May 4, 2019) ==== * Reduced Bigfoot speed * Reduced trap damage for players * Track duration increased * Bigfoot damage correction * Drone charge increased * Fixed bug with video sounds before the game * Fixed bug with the sounds of the environment * Fixed bug with saving * Fixed bug with spawn animals * Fixed bug with interaction with objects under water * Fixed tree collisions * Fixed bugs with Interface * Fixed bug with displaying icons on the map after loading <br /> ==== Update 3.0 Hotfix 3 (May 5, 2019) ==== * Fixed bug with flare * Fixed bugs with AI Bigfoot * Fixed a bug with the network part and the lobby creation * Fixed bug with saving * Fixed a bug with inventory * Fixed bugs with the interface * Fixed bug with video before the game * Fixed bug with sounds after loading * Fixed bug with statistics * Landscape correction <br /> == Version 4 == === Update 4.0 (Aug. 6, 2021) === '''General''' * Added a game mode against Bigfoot under player control; * Added Redwood map; * Redesigned interface; * Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves; * Added game difficulty settings; * Refactoring of the entire code has been done; * Improved game stability; * Added extended inventory; * Added radial menu; * Added achievements; * Added player profile, level, and statistics; * Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM; * Added voice proximity chat. '''Graphics''' * Reworked part of 3d models and added new ones; * Added random effects (lightning returned); * Improved graphics and quality of weather effects; * Added volumetric clouds; * Added a physically correct atmosphere. '''Bigfoot''' * Redesigned model; * Reworked all animations. Most of it was done with Motion Capture; * Redesigned AI; * Improved combat system; * Added the ability to throw melee weapons; * Added a system of skills and perks. '''Abilities''' * Howl - allows you to spot hunters and animals at a great distance; * Trap - allows you to set a hanging trap next to trees; * Savage hits - Bigfoot inflicts many quick hits on the victim; * Ram run - Bigfoot runs up and rams everyone in the way; * Furious throw - Bigfoot takes and pushes the victim into the ground; * Rage - Bigfoot gets furious and spends a few seconds much less energy to fight; * Fatality - effectively finishing off hunters on death. '''Passive abilities''' * Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night; * Bigfoot can smell food nearby. '''Hunters''' * Added new characters with high-quality models; * Reworked all animations. Most of it was done with Motion Capture; * Added a parkour system through small obstacles such as fences and windows; * Added the ability to throw melee weapons; * Added the ability to climb over obstacles. '''Weapons''' * Added explosive objects: gas bottle, canister, dynamite, car battery; * Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM; * Bullets now have ballistic physics; * Added a stun gun to the drone. ==== Update 4.0 Hotfix 1 (Aug. 8, 2021) ==== * Added the ability to invite friends directly to the lobby using the steam invite system. <br /> ==== Update 4.0 Hotfix 2 (Aug. 10, 2021) ==== '''Fixed''' * Inability to find friend lobby by name * Wrong friends in the friend invitation list * Infinite flare usage * Mouse X and Y inversion * Bigfoot stuck on cars * Walking underwater * Wrong spectator HUD rendering * Damaging hunters in a trailer for no reason * Falling under the map while using night vision and tablet * Uninteractable traps after loading '''Added''' * Pause in single player * Bigfoot ability to destroy trailer door * Bigfoot now only replenishes strength if it does not take damage * Increased voice chat volume and distance * Random bigfoot spawn points * High-quality shot sounds * New 3d models '''Changed''' * Day-Night cycle duration increased from 14 min to 16 min <br /> ==== Update 4.0 Hotfix 3 (Aug. 16, 2021) ==== '''Fixed''' * Players kicked from the lobby with no reason * Dead tourists mobile phone chat messages rendering * Trailer location opening by bigfoot * Weapon indicator text rendering * Unbreakable hunting tower * Character rendering in a cutscene * Bigfoot HP bar rendering in spectator * Bigfoot movement bugs * Bigfoot map open error * Places where characters can stuck * Delayed voice chat sound * Bigfoot ability interaction bugs in small rooms * Wrong current players data in the lobby list * Wrong material rendering '''Added''' * Bigfoot info screen * Multiple tablet spawner. Now the number of tablets equals the number of players * Ragdoll from bigfoot window hit * Breakout quick time event for bigfoot trap * Now the password is hidden by default. (Streamers will be happy) * Now passwords and lobby names are limited to 20 characters '''Changes''' * Decreased fall damage for bigfoot and hunters * Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec. * Bigfoot startup max power changed from 90 to 75 <br /> === Update 4.0 Hotfix 4 (Au. 20, 2021) === '''Changes''' * Added more first aid kits * Clients can now see game difficulty settings in the lobby '''Added''' * Stamina for hunters '''Fixes''' * It was impossible to change key binding * Sometimes loot became non-interactive * Bigfoot movement bugs in some situations * Too many damage indicators could appear * Sometimes the widget for healing in knockdown did not appear * Parkour through the wall * Delayed voice chat sound <br /> ==== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ==== '''Added''' * Blood near the dead players * Stamina indicator * Hints and control information on the pause menu * When a Bigfoot is inside a closed building, he, having no energy, can break the door * Player list on the pause menu * Fast trap reaction for Bigfoot * Predators now attack Bigfoot '''Fixed''' * Melee weapons did not detonate explosives when thrown * The number of cameras when selected was not displayed by the indicator * When the character was crouching in the water, it was possible to fall under the ground * Incorrect animation of the bigfoot first-person item throw * Found corpses were not displayed on the map * Bigfoot location indicator was not showing on the minimap * Incorrect Bigfoot attack on building windows '''Changes''' * Increased Bigfoot trailer hits radius * Increased hunter stamina * Decreased Remington 870 Scatter * Removed Remington 700 / Flare Gun / AWM Scatter * Crouch is now on Ctrl by default * Increased flare signal distance from 1200 to 2000 * Increased the flare signal duration from 10 seconds to 12 seconds <br /> === Update 4.1 (Oct. 20, 2021) === '''Gameplay''' * Added Winter Park * Added modular architecture * Added ziplines * Added Stonehenge * Added evidence '''Added''' * New random event - avalanche * Elk * Boar * The effect of traces from bullets in the air * During the invite, only those friends who are online are now displayed * New door destruction * New item - photo camera * Guns on backpack '''Fixed''' * Bugs with opening doors * After saving, the passwords from the safes disappeared from the sheets * Saving the state of the integrity of the towers '''Changed''' * More stamina for hunter sprint <br /> ==== Update 4.1 Hotfix 1 (Oct. 28, 2021) ==== '''Added''' * FOV Setting * Zipline destruction sound effects. * Switch cameras with the mouse wheel. * Hunters now gain experience for found evidence. '''Fixed''' * Hunters could use a zipline while transferring the body of a dead friend. * Evidence saving bugs. * Evidence replication bugs. * Bugs related to throwing off the body of a dead friend. * Interaction with curtains in some houses. * Bigfoot getting stuck on the stairs. * Navmesh fixes. * The hunter could get stuck in the photo camera interface. * Bugs with physical materials on the ground. * Bugs with spawning loot. * Bugs with Bigfoot traps spawn. * Achievement winter park explorer was given for the wrong number of locations. * Sometimes the doors were not destroyed by explosions. * Bug with freezing in the animation of dynamite activation. * The drone could be charged without having batteries in the inventory. * Bugs with drone electric shock effect. * If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible. * At Winter Park, there was a task to find 4 corpses, although there are only 3 of them. '''Changed''' * Reduced post-process glare when Bigfoot in howl mode. * A friend's body can now be thrown with any key. * Jumping and parkour now consume stamina. * It is no longer possible to set traps underwater. <br /> ==== Update 4.1 Hotfix 2 (Nov. 4, 2021) ==== '''Added''' * Sound optimization. * The lobby list is now only the unplayed lobby. * On the lobby list, friends' lobbies come first. * The game mode is now displayed in the lobby list. * The lobby list now updates the lobby information in real-time. '''Fixed''' * Bigfoot could not destroy the zipline. * When choosing a set for a weapon, the magazine with cartridges did not change the material. * There was an incorrect position of the R700 weapon in the lobby. '''Changed''' * Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals. * Maximum FOV increased from 90 to 120. <br /> === Update 4.2 (Jan. 14, 2022) === '''Added''' * Improved Bigfoot AI * Bigfoot GPS tracker * Possibility to switch the light in each room separately * Northern Lights in Winter Park map * New skins for Bigfoot and weapons '''Changes''' * Increased weapon recoil * Decreased the icon of found corpses '''Fixes''' * Melee weapons could damage allies * The camera icon next to the evidence was visible to Bigfoot * Bigfoot stuck near fallen trees * Interaction with items in the knockdown * Scope display issue * Wrong icon color on the map of installed cameras * Rendering bug for some materials * Tree collision bugs in Winter Park * Bug with permission of some doors === Update 4.4 === '''Added''' * Yellowstone Park map. * Displaying skins on weapons behind the back. * After loading a save, the lobby now displays the saved difficulty of the game. * Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw. * Totem spawn randomization system. * Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun. * Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage. * Now, when carrying a wounded friend, your character can run. * The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him. * Dust effects from walking and placing items. * New animal — Bison. '''Fixed''' * Bug with raising a wounded friend if he is in the water. * Locker code saving. * Evidence saving. * Incorrect display of map icons. * A Bigfoot trap can pull a hunter out of the house. * Destruction of a curtains bug. * Bug with Bigfoot trailer attack. * Bug with zipline destruction. * Voice chat delay (but need testing) * Rain rendering in some houses. * Rocks, Clouds, Fog Materials Fixes. * Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire. * Camera icon doesn't disappear after taking a photo. * Bigfoot AI behavior bugs. * Bug with butchering an animal's corpse. * Taking Bigfoot and evidence photos of bugs. * Parkour through boarded windows. '''Changed''' * Bigfoot AI navigation mesh improvements. * Improved Bigfoot's reaction to sounds and light. * Improved Bigfoot hunter search in a zone. * Improved stealth system. * GPS tracker duration increased from 60 sec to 180 sec. * Day / Night Duration +2 min. Also now the night is longer than a day. * Increased Hunting Tower Health from 25 to 50. * Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35. * Max 9mm inventory ammo amount decreased from 255 to 150. * Max 7.62mm inventory ammo amount decreased from 255 to 150. * Max totem count increased from 8 to 10. * Drone signal distance increased 200m -> 600m. * Flare gun scares away Bigfoot for a long time. * Number of flare missiles was reduced by -2. * Increased signal flare inventory limit 2 -> 3. * Decreased stamina cost for hunter parkour 30 -> 15. * Bigfoot health: ** 950 -> 800 ** 1140 -> 970 ** 1330 -> 1130 ** 1520 -> 1290 * Bigfoot food healing: ** Small 2 -> 6 ** Big 40 -> 45 __FORCETOC__ 0247d58ba220ff7e765dfb8c9acd24d937de5a02 Redwood Park 0 140 420 419 2022-08-03T00:44:00Z LemnUnderscore 374122 two → three maps total wikitext text/x-wiki Redwood park is one of the three available [[maps]] in Bigfoot. [[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]] '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |}<br /> df03c7717311628a10f9f01f212037eacdad8f3c Winter Park 0 137 408 407 2022-08-03T00:44:18Z LemnUnderscore 374122 wikitext text/x-wiki Winter Park is one of the three available [[maps]] in Bigfoot.[[File:Winter Park Map.png|thumb|Winter Park map]]'''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Welcome to winter park, your next luxury, winter getaway! Enjoy the snow-covered landscape this winter by visiting with family and friends. From the stalactite-covered caves to the frozen lakes and rivers, Winter Park is the tranquil vacation spot you've been searching for.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} 4bd84d4b46892593893852800ea6ea118c87dfb3 Yellowstone Park 0 123 355 2022-08-03T00:48:14Z LemnUnderscore 374122 Will add to this page once I've actually played the game wikitext text/x-wiki Yellowstone is the newest of the three maps in BIGFOOT. 9dda9bd6991801ff00190420624f626a23404a8d 356 355 2022-08-03T00:49:20Z LemnUnderscore 374122 wikitext text/x-wiki Yellowstone is the newest of the three available maps in Bigfoot. 6dd955418f78c678cd9116800158b5eee5d089cd First-Aid Kit 0 244 705 704 2022-08-03T01:01:26Z LemnUnderscore 374122 Updated heal values wikitext text/x-wiki The first aid-kit is an [[Items|item]] that can be used to heal the player [RMB], [H] or your teammates ([LMB] while looking at a player). It restores 35 - 50 hp, depending on the amount of players, with more hunters decreasing the amount healed. [[Jessica]] heals more hp when she uses the first-aid kit on herself and others. Any given attack from Bigfoot can only get you down to 10 hp. It is recommended to only heal once you start getting back up from an attack, so that Bigfoot can't do any unnecessary damage from moves such as savage hits (inflicts damage over multiple hits). However, if you stay on 10 hp, Bigfoot can kill you with a special attack. On 10 hp you will passively lose health very slowly, until you die. 468a9b6b26f602280ef522446958dc7118c34a1e Locations 0 134 390 389 2022-08-03T01:26:28Z LemnUnderscore 374122 se → see wikitext text/x-wiki <small>''to look at maps, see [[maps]]''</small> Locations are POIs (places of interest) that are part of every map. Most locations have loot with very few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and hunting towers among other similar variations. Locations that are more unique are the Radio Tower and Firewatch Tower in [[Redwood Park]], both of which have one-of-a-kind map markers. A sound is played and text shown on screen for the first player who enters the area of a location. The name and map marker then become visible for all other hunters (player-controlled Bigfoot can't see hunters' markers for obvious reasons and has to discover its own). The Trailer is always at the same spot in the map it spawns in. This is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]]. The Stonehenge (also referred to as Mystic Stones or Revival Stones) isn't shown on the map and doesn't play a sound when entering the area. Therefore players need to remember where it is without the use of a map. Caves serve a purpose as a spawn point for Bigfoot, although it can also spawn out in the open. [[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.). For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]] 90d5935c42fe8a745ef75006eedef6b04fd370b9 391 390 2022-08-03T01:28:33Z LemnUnderscore 374122 added link to hunting towers wikitext text/x-wiki <small>''to look at maps, see [[maps]]''</small> Locations are POIs (places of interest) that are part of every map. Most locations have loot with very few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and [[Hunting Towers|hunting towers]] among other similar variations. Locations that are more unique are the Radio Tower and Firewatch Tower in [[Redwood Park]], both of which have one-of-a-kind map markers. A sound is played and text shown on screen for the first player who enters the area of a location. The name and map marker then become visible for all other hunters (player-controlled Bigfoot can't see hunters' markers for obvious reasons and has to discover its own). The Trailer is always at the same spot in the map it spawns in. This is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]]. The Stonehenge (also referred to as Mystic Stones or Revival Stones) isn't shown on the map and doesn't play a sound when entering the area. Therefore players need to remember where it is without the use of a map. Caves serve a purpose as a spawn point for Bigfoot, although it can also spawn out in the open. [[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.). For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]] 031ad3aa17c6701dfb778a36242d9f68cc5e2d5b 392 391 2022-08-14T18:10:13Z LemnUnderscore 374122 Removed the section on the mystic stones as it now has a set name and is shown on the map (The opposite was discussed on this page). Also changed instances of Bigfoot being referred it as "it" have been changed to "he" because, well, *this* one's a male. wikitext text/x-wiki <small>''to look at maps, see [[maps]]''</small> Locations are POIs (places of interest) that are part of every map. Most locations have loot with very few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and [[Hunting Towers|hunting towers]] among other similar variations. One of the more unique locations is, for example, the Radio Tower in [[Redwood Park]], as there is no such building on any other map. A sound is played and text shown on screen for the first player who enters the area of a location. The name and map marker then become visible for all other hunters. The player-controlled Bigfoot also discovers the locations for itself and cannot see where hunters have been by checking the map. The Trailer, as with all locations, is always at the same spot in the map it spawns in. This is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]]. Caves serve a purpose as a spawn point for Bigfoot, although he can also spawn out in the open. [[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.). For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]] 8c9a41a8368bcdd5b1ccb6b40e534a9a500385af 393 392 2023-02-04T18:02:08Z LemnUnderscore 374122 added falling trees and rock slides to here (removing "Hunter Traps" page) wikitext text/x-wiki <small>''to look at maps, see [[maps]]''</small> Locations are POIs (places of interest) that are part of every map. Most locations have loot with very few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and [[Hunting Towers|hunting towers]] among other similar variations. One of the more unique locations is, for example, the Radio Tower in [[Redwood Park]], as there is no such building on any other map. A sound is played and text shown on screen for the first player who enters the area of a location. The name and map marker then become visible for all other hunters. The player-controlled Bigfoot also discovers the locations for itself and cannot see where hunters have been by checking the map. The Trailer, as with all locations, is always at the same spot in the map it spawns in. This is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]]. Caves serve a purpose as a spawn point for Bigfoot, although he can also spawn out in the open. [[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.). There also exist several locations in each map where trees can fall over or rocks can tumble down from a cliff if the player gets too close. The trees generally use the same model and spawn along paths. These are easily avoidable as long as you're not out of sprint. Rock slides tend to be even less dangerous as you can easily run past, and you have to be fairly close to the cliff face to take damage. For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]] 5b4c4428cf7c732b5601bb5d3174e215ee4c9c38 MediaWiki:Wiki-navigation 8 30 167 166 2022-08-03T01:27:21Z LemnUnderscore 374122 wikitext text/x-wiki *[[Maps]] **[[Locations]] **[[Redwood Park]] **[[Winter Park]] *[[Characters]] **[[Bigfoot]] **[[Rick]] **[[Jessica]] **[[Thomas]] **[[William]] *[[Items]] **[[Items]] **[[Weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[Explosives]] *[[More]] **[[Safes]] **[[Animals]] **[[Evidence]] **[[Totems]] **[[Hunter Traps]] **[[Notes]] **[[Patch Notes]] f8651c852426ed14c527c606d4569821b843f381 168 167 2022-08-03T01:40:11Z LemnUnderscore 374122 wikitext text/x-wiki *[[Maps]] **[[Locations]] **[[Redwood Park]] **[[Winter Park]] **[[Yellowstone Park]] *[[Characters]] **[[Bigfoot]] **[[Rick]] **[[Jessica]] **[[Thomas]] **[[William]] *[[Items]] **[[Items]] **[[Weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[Explosives]] *[[More]] **[[Safes]] **[[Animals]] **[[Evidence]] **[[Totems]] **[[Hunter Traps]] **[[Notes]] **[[Patch Notes]] 7792990043c62ec2eef467ad2cae4bc6cb6576e3 169 168 2023-02-04T18:19:06Z LemnUnderscore 374122 removed hunter traps (sorted into Locations and Bigfoot) wikitext text/x-wiki *[[Maps]] **[[Locations]] **[[Redwood Park]] **[[Winter Park]] **[[Yellowstone Park]] *[[Characters]] **[[Bigfoot]] **[[Rick]] **[[Jessica]] **[[Thomas]] **[[William]] *[[Items]] **[[Items]] **[[Weapons]] ***[[Melee Weapons]] ***[[Ranged Weapons]] **[[Explosives]] *[[More]] **[[Safes]] **[[Animals]] **[[Evidence]] **[[Totems]] **[[Notes]] **[[Patch Notes]] b742b7eebb5415e4fcc8600e47a9c719f82bd1a3 Redwood Park 0 140 421 420 2022-08-03T01:30:56Z LemnUnderscore 374122 Added a marked and unmarked POIs section. In the future, things like "hunting towers" will be exclusively on the "locations" page. There will also probably be a list on this page for each POI with a short description. Longer descriptions can have their own page. wikitext text/x-wiki Redwood park is one of the three available [[maps]] in Bigfoot. [[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]] '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Trailer (Redwood)|Trailer]] |- |[[Hunting Towers]] |} ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Police Car]] |- | |} 9f57d7bc561c3f15ec45d228632da1401ebb3ca8 422 421 2022-08-03T01:39:09Z LemnUnderscore 374122 Added all marked POIs to the list. Each unmarked POI can be argued for against, but it's generally good to include them. wikitext text/x-wiki Redwood park is one of the three available [[maps]] in Bigfoot. [[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]] '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Trailer (Redwood)|Trailer]] |- |Grant Grove Village |- |Tall Trees Grove Village |- |Wuksachi Lodge |- |Cedar Grove Lodge |- |Firewatch Tower |- |Radio Tower |- |Abandoned Tree House |- |Elam Campground |- |Lost Man Campground |- |Native American Settlement |- |Gray Falls |- |Marble Fork Cave |- |Central Cave |- |General Sherman Tree |- |General Grant Tree |- |John Adams Tree |- |Giant's Tree |- |Old Hunting Tower |- |Old Hunting Tower 2 |- |Old Hunting Tower 3 |- |Old Hunting Tower 4 |- |Shelter 1 |- |Shelter 2 |} For generalized POI information, see [[locations]]. ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Police Car]] |- | |} 3ae0b2f70e2fc28daa3aefcc8008875baaceb0db 423 422 2022-09-05T12:07:43Z LemnUnderscore 374122 added mystic stones as unmarked wikitext text/x-wiki Redwood park is one of the three available [[maps]] in Bigfoot. [[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]] '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Trailer (Redwood)|Trailer]] |- |Grant Grove Village |- |Tall Trees Grove Village |- |Wuksachi Lodge |- |Cedar Grove Lodge |- |Firewatch Tower |- |Radio Tower |- |Abandoned Tree House |- |Elam Campground |- |Lost Man Campground |- |Native American Settlement |- |Gray Falls |- |Marble Fork Cave |- |Central Cave |- |General Sherman Tree |- |General Grant Tree |- |John Adams Tree |- |Giant's Tree |- |Old Hunting Tower |- |Old Hunting Tower 2 |- |Old Hunting Tower 3 |- |Old Hunting Tower 4 |- |Shelter 1 |- |Shelter 2 |} For generalized POI information, see [[locations]]. ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Police Car]] |- |[[Totems|Mystic Stones]] |} d810e45710aab321169143ed0a0618d0d45646df Winter Park 0 137 409 408 2022-08-03T01:46:37Z LemnUnderscore 374122 added list of POIs wikitext text/x-wiki Winter Park is one of the three available [[maps]] in Bigfoot.[[File:Winter Park Map.png|thumb|Winter Park map]]'''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Welcome to winter park, your next luxury, winter getaway! Enjoy the snow-covered landscape this winter by visiting with family and friends. From the stalactite-covered caves to the frozen lakes and rivers, Winter Park is the tranquil vacation spot you've been searching for.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |Trailer |- |Winter Park |- |High Mountain Lodge |- |Bearpaw Creek Lodge |- |Jane Creek Lodge |- |Ward Campground |- |Harbor Campground |- |Red Tail Campground |- |Bearpaw Falls |- |Cascade Falls |- |Adams Falls |- |Plato's Cave |- |Wind Cave |- |The Dolphin Cave |- |Shelter 1 |- |Shelter 2 |- |Shelter 3 |- |Old Hunting Tower 1 |- |Old Hunting Tower 2 |- |Old Hunting Tower 3 |- |Old Hunting Tower 4 |- |Park Entrance (North) |- |Park Entrance (South) |} ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- | |} b19d68df3b6c6b4e6d4166570fa2f9e7983a0d95 410 409 2022-09-05T12:08:20Z LemnUnderscore 374122 added mystic stones as unmarked wikitext text/x-wiki Winter Park is one of the three available [[maps]] in Bigfoot.[[File:Winter Park Map.png|thumb|Winter Park map]]'''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Welcome to winter park, your next luxury, winter getaway! Enjoy the snow-covered landscape this winter by visiting with family and friends. From the stalactite-covered caves to the frozen lakes and rivers, Winter Park is the tranquil vacation spot you've been searching for.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |Trailer |- |Winter Park |- |High Mountain Lodge |- |Bearpaw Creek Lodge |- |Jane Creek Lodge |- |Ward Campground |- |Harbor Campground |- |Red Tail Campground |- |Bearpaw Falls |- |Cascade Falls |- |Adams Falls |- |Plato's Cave |- |Wind Cave |- |The Dolphin Cave |- |Shelter 1 |- |Shelter 2 |- |Shelter 3 |- |Old Hunting Tower 1 |- |Old Hunting Tower 2 |- |Old Hunting Tower 3 |- |Old Hunting Tower 4 |- |Park Entrance (North) |- |Park Entrance (South) |} ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Totems|Mystic Stones]] |} 6aa098fdbbc6230fc1349f0ddfa836ec49ca5d7f Bigfoot Game Wiki 0 148 460 459 2022-08-03T01:49:05Z LemnUnderscore 374122 /* Get Started */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Game Wiki'''</div> This wiki is made for the game "[[Game|BIGFOOT]]," created and developed by CyberlightGS. The wiki is approved by the developers. [https://www.cyberlightgs.com/bigfoot Official Website] [https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game] [https://discord.gg/5485TNX Join the discord server] ===Get Started=== *Know how the [[game]] works *Learn the layout of BIGFOOT's [[maps]] *View information and stats on the different playable [[characters]] *Get an overview of what [[weapons]] there are in the game *Discover how to use all the [[items]] *Use helpful maps to figure out possible [[Safes|code locations]] <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 36ed194d02fbb555df3dcb1962e47d64c84339c6 Jessica 0 223 645 644 2022-08-07T00:48:43Z LemnUnderscore 374122 wikitext text/x-wiki {{BigFootCharacter|title1=Jessica|image1=File:Jessica.png|caption1=Jessica|row2=Stats 100 Health|row3=Bonuses +10% Running Speed +15% Healing Efficiency}}Jessica is a playable character in bigfoot [[First-Aid Kit|First-aid kits]] used by her heal for 15% more HP than when used by other characters. This also applies when healing teammates. Additionally, you move 10% faster. '''Description''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of [[Bigfoot]]'s existence, and the BRA (Bigfoot Research Association) is ready to help her.}}}'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} <noinclude> </noinclude> 81ebde5f59f0a09623d4adfbd12d333136fd5e88 Signal Flare 0 61 228 227 2022-08-14T17:57:55Z LemnUnderscore 374122 expanded upon this wikitext text/x-wiki The signal flare is a melee [[Items|item]] in BIGFOOT that acts similar to the flare gun. When activated, it obscures [[Bigfoot|Bigfoot's]] vision, causing him to slowly move towards the signal flare which gives teammates an opportunity to attack. Bigfoot can still attack when moving towards the signal flare user. It can also be thrown and will continue working until it runs out. Once fully used, the empty signal flare will be dropped and cannot be picked up, as it is now useless. The item can be accessed from the [[Melee Weapons|melee weapons]] slot [3]. 0e26ed6d7c1896e679b58ceedb04f47f98a2cccc Maps 0 170 521 520 2022-08-14T18:12:43Z LemnUnderscore 374122 Updated to three maps wikitext text/x-wiki Maps are the playable areas in BIGFOOT. There are currently three available maps: [[Redwood Park]], [[Winter Park]], and [[Yellowstone Park]]. The next and probably final map will be Ross Lake, which currently does not have a release date. You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]]. c512c85c364620e324ed1106e8cd7ffb7453a731 File:Map yellowstone empty.png 6 3 4 2022-08-14T19:20:26Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 5 4 2022-08-14T19:57:16Z LemnUnderscore 374122 LemnUnderscore uploaded a new version of [[File:Map yellowstone empty.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Map yellowstone safes.png 6 50 208 2022-08-14T19:31:17Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Safes and Codes 0 165 497 496 2022-08-14T19:32:33Z LemnUnderscore 374122 Added Yellowstone info wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. [[File:Map redwood safes3.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AWM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} [[File:Map snow safes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AWM |Yellow |High Mountain Lodge |High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} [[File:Map yellowstone safes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] ===Yellowstone Park=== {| class="fandom-table" ! Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Red |Lewis Lake Ranger Station |Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1 |South-east |- |AWM |Blue |Lake Village |Lake Village, Island Ranger House, Old Hunting Tower 2 |North-east |- |Dynamite |Green |Shelter 2 |Shelter 2, Predator Cave, Shelter 3 |North-west |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> 20af5dc749e73ac12f3a4f36085fa01b0bbd7cfb 498 497 2022-08-27T14:21:00Z LemnUnderscore 374122 /* Yellowstone Park */ wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. [[File:Map redwood safes3.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AWM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} [[File:Map snow safes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AWM |Yellow |High Mountain Lodge |High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} [[File:Map yellowstone safes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] ===Yellowstone Park=== Note: Safe is at Shelter 3, not Shelter 2. {| class="fandom-table" ! Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Red |Lewis Lake Ranger Station |Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1 |South-east |- |AWM |Blue |Lake Village |Lake Village, Island Ranger House, Old Hunting Tower 2 |North-east |- |Dynamite |Green |Shelter 2 |Shelter 2, Predator Cave, Shelter 3 |North-west |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> 29b39c01754996310c50ae352810d4d0ee85dd6c Yellowstone Park 0 123 357 356 2022-08-14T19:57:36Z LemnUnderscore 374122 Added most content wikitext text/x-wiki Yellowstone is the newest of the three available maps in Bigfoot. [[File:Map yellowstone empty.png|thumb|289x289px|Completed Yellowstone map.]] '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |Yellowstone National Park is known for its lush, vivid landscapes. The tranquility of the park brings peace to all visitors. The powerful geysers have become a trademark, attracting thousands of tourists from all over the country. The wildlife only adds to the experiences at Yellowstone. Any camper can go out on their own to track wildlife and see them up close. There is even a cave that predators are said to frequent, if you're lucky enough to find it. | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |Trailer |- |Mystic Stones |- |Grand Village |- |Lake Village |- |Island Ranger House |- |Magruder Rangers House |- |Lewis Lake Ranger Station |- |Ranger Patrol Station |- |Firewatch Tower |- |Old Sawmill |- |Indian Creek Campground |- |Lewis Lake Campground |- |Mallard Lake Campground |- |Old Faithful Basin |- |Biscuit Basin |- |Hot Spring Cave |- |Predator Cave |- |Old Mine |- |Mystic Falls |- |Lewis Falls |- |Shelter 1 |- |Shelter 2 |- |Shelter 3 |- |Old Hunting Tower 1 |- |Old Hunting Tower 2 |- |Old Hunting Tower 3 |} For generalized POI information, see [[locations]]. ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- | |- | |} 08eb2d034f734c7d0fd727a0985e40e8fec2a2c1 Evidence 0 189 574 573 2022-09-05T12:06:34Z LemnUnderscore 374122 corrected a few things and added minor clarifications wikitext text/x-wiki Aside from killing Bigfoot, hunters can win the game by gathering all the required evidence to complete the evidence ending. To do this, the player must do the following: * Take 3 pictures of scratch marks (varies depending on player count) * Take 3 pictures of footprints (varies depending on player count) * Take 4 pictures of dead bodies (3 for Winter Park, 2 for Yellowstone Park) * Take a picture of Bigfoot All (alive) players must return to the trailer to complete the game. The objectives can be found in the notebook in the item wheel [Q]. Keep in mind that each picture has to be unique - you can't take two pictures of the same object. To take pictures, use the [[Cameras|camera]], accessed through the item wheel [Q]. Footprints, scratch marks, and dead bodies have an orange camera icon above them if they haven't been photographed yet. Scratch marks and footprints have set trees and surfaces on which they can generate, respectively. These are always near paths or locations. More of them spawn than are needed to complete the evidence ending, meaning you don't have to search every possible location. Dead bodies have fewer set locations in which they can spawn, similar to [[Safes|safe codes]].<!-- If you have any pictures of descriptions of where dead bodies can be, please add it to this page. --> This ending can be more annoying to complete than killing Bigfoot if you don't know where the clues can spawn, but is still useful in some scenarios. Examples include: * The game settings have been set to give Bigfoot high [[Bigfoot|health and damage]], making killing him significantly harder * In larger groups, where some hunters focus on looting while one hunter focusses on taking pictures (only one player can have the camera on them). [[Jessica]] is useful for this strategy because of her increased movement speed. * If you don't think you can kill Bigfoot with the supplies you have. This could be after losing a lot of health and wasting [[First Aid Kit|first aid kits]], failing to deal much damage to Bigfoot while taking a lot of damage yourself, or having teammates die and running out of [[totems]]. Additionally, evidence grants xp to the hunters, so take pictures when you can to level up quicker. 87446e380ddabe5019dbdfde8860bf2338d2a5db Bigfoot 0 14 62 61 2022-09-11T01:02:18Z 66.182.116.135 0 wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability]urmum * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |830 |1000 |1170 | |760 | | | |- |II |1045 |1250 | | |950 |1140 | | |- |III | |1470 | | | | | | |} <nowiki>*</nowiki>If you play BIGFOOT with a larger group of friends (3, 4, or 5), you can contribute to this table by filling it out. For questions: [[User:LemnUnderscore|click here]] === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Rage Boosted Melee !Furious Throw !Savage Hits !Ram Run !Trap !Howl |- |I |6 |8 |8 | | | |10 | |N/A |- |II | | | | | | | | |N/A |- |III | | | | | | | | |N/A |- |Power required (Player Bigfoot) | | | | | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. --> === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health b99197b5d282dd282527e278cc98e490997382b3 63 62 2022-09-11T01:02:43Z 66.182.116.135 0 wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in bigfoot. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |830 |1000 |1170 | |760 | | | |- |II |1045 |1250 | | |950 |1140 | | |- |III | |1470 | | | | | | |} <nowiki>*</nowiki>If you play BIGFOOT with a larger group of friends (3, 4, or 5), you can contribute to this table by filling it out. For questions: [[User:LemnUnderscore|click here]] === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Rage Boosted Melee !Furious Throw !Savage Hits !Ram Run !Trap !Howl |- |I |6 |8 |8 | | | |10 | |N/A |- |II | | | | | | | | |N/A |- |III | | | | | | | | |N/A |- |Power required (Player Bigfoot) | | | | | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. --> === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health 5bbd4a3a666c1030b0d4d173c3e884388f3ea56b 64 63 2022-09-11T01:03:08Z 66.182.116.135 0 wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |830 |1000 |1170 | |760 | | | |- |II |1045 |1250 | | |950 |1140 | | |- |III | |1470 | | | | | | |} <nowiki>*</nowiki>If you play BIGFOOT with a larger group of friends (3, 4, or 5), you can contribute to this table by filling it out. For questions: [[User:LemnUnderscore|click here]] === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Rage Boosted Melee !Furious Throw !Savage Hits !Ram Run !Trap !Howl |- |I |6 |8 |8 | | | |10 | |N/A |- |II | | | | | | | | |N/A |- |III | | | | | | | | |N/A |- |Power required (Player Bigfoot) | | | | | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. --> === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health f65d0db218bd7e3b5b6c54e340022b5d7ed39e41 65 64 2023-01-08T19:14:58Z LemnUnderscore 374122 updated values (health, damage) wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |<1000 (old) |<1170 (old) | |640 | | | |- |II |880 |<1250 (old) | | |<950 (old) |<1140 (old) | | |- |III |1156 |<1470 (old) | | | | | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Rage Boosted Melee !Furious Throw !Savage Hits !Ram Run !Trap !Howl |- |I |6 |8 |8 |6* |20 |23 |10 | |N/A |- |II |8 | | | |20 |23 |12 | |N/A |- |III |10 |13 |13 | |20 |23 |16 | |N/A |- |Power required (Player Bigfoot) | | | | | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* I haven't seen rage actually work recently, hence the value === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health c91d7aa749939fb38d8c4b1560fe33a1ae9ea4f0 66 65 2023-02-04T10:09:14Z LemnUnderscore 374122 five more health values wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. It can't attack during the day, although you can still damage it. If Bigfoot is controlled by a player however, it can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, its health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows it to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing its location. NOTE: AI Bigfoot knocking on trees does '''not''' reveal its location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in its path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once it has taken damage. The dark gray bar indicates how much of its health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 | | | |- |II |880 |<1250 (old) | | |<950 (old) |<1140 (old) | | |- |III |1156 |1280 | |1695 | | | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Rage Boosted Melee !Furious Throw !Savage Hits !Ram Run !Trap !Howl |- |I |6 |8 |8 |6* |20 |23 |10 | |N/A |- |II |8 | | | |20 |23 |12 | |N/A |- |III |10 |13 |13 | |20 |23 |16 | |N/A |- |Power required (Player Bigfoot) | | | | | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* I haven't seen rage actually work recently, hence the value === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health 3b32fa9f0e476b5614287f6b7e62d9fb1433f65b 67 66 2023-02-04T18:16:44Z LemnUnderscore 374122 Info about Bigfoot's traps moved here (getting rid of "Hunter Traps" page) + additions wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 | | | |- |II |880 |<1250 (old) | | |<950 (old) |<1140 (old) | | |- |III |1156 |1280 | |1695 | | | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Rage Boosted Melee !Furious Throw !Savage Hits !Ram Run !Trap !Howl |- |I |6 |8 |8 |6* |20 |23 |10 | |N/A |- |II |8 | | | |20 |23 |12 | |N/A |- |III |10 |13 |13 | |20 |23 |16 | |N/A |- |Power required (Player Bigfoot) | | | | | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* I haven't seen rage actually work recently, hence the value === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health e371cb7665954ab35b73f14bff6bd284ba9beaf3 William 0 129 371 370 2022-09-11T01:06:32Z 66.182.116.135 0 wikitext text/x-wiki {{BigFootCharacter|image1=File:William.png|caption1=William|row1=Stats|row2=Bonuses +15% Blind Duration +20% Reload Speed}} William is a playable character in [[Game|BIGFOOT]]. Playing as William increases the time Bigfoot is blinded by [[Signal Flare|signal flares]] and [[Ranged Weapons|flare guns]] by 15%. Additionally, you reload 20% quicker. '''Description''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting [[Bigfoot]]. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see [[Bigfoot]] up close. }}} | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} <noinclude> </noinclude> ab277a7145cf230fd023c91f0f2fbf45b2f0dd83 Animals 0 235 667 666 2022-09-11T17:13:15Z 66.182.116.135 0 wikitext text/x-wiki Animals are NPCs found throughout the map. They are divided into two categories: Passive and aggressive. ==== Passive ==== * Boar * Deer * Elk * Fox * Raccoon ==== Aggressive ==== * Bear * Wolf Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health. Killing animals is required for 6 achievements. Dying to them is required for 2 achievements.[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]] 8c295f0986fa95450ce2db8d7c67ffba929bfdcc Explosives 0 46 200 199 2022-12-10T23:43:53Z 2.31.198.211 0 wikitext text/x-wiki Explosives are placeable items that explode when hit with any ranged or melee attack. The most efficient way to trigger them is to shoot them with any gun, or to let Bigfoot hit it while attacking a door. Explosives should always deal damage to Bigfoot when it is within 3-4 meters as well as stun it. The animation, and therefore the stun, will not occur if Bigfoot is already in an animation (e.g. stuck in a trap). This forces the player to act quickly to chain another stun (be it from an explosive or a flare gun etc.) a short while after the initial animation has ended, as Bigfoot as a short invulnerability period to stuns. Explosives never spawn in lootable containers - they must be picked up off the ground. They have a stack size of one meaning you can only carry one explosive at a time. Dynamite is an exception as it only spawns in its vault and has to be thrown to be placed, followed by a detonation with [G]. Explosives do around 40 damage, with some dealing extra fire damage. === Explosives === * Fuel canister (red gas canister) * Gas bottle (blue propane tank) * Car battery * Fireworks * Dynamite *Balls *Asshole 1a755823fc9cb3d369efee121e96453d18d0410a 201 200 2022-12-10T23:45:48Z 2.31.198.211 0 wikitext text/x-wiki Explosives are placeable items that explode when hit with any ranged or melee attack. The most efficient way to trigger them is to shoot them with any gun, or to let Bigfoot hit it while attacking a door. Explosives should always deal damage to Bigfoot when it is within 3-4 meters as well as stun it. The animation, and therefore the stun, will not occur if Bigfoot is already in an animation (e.g. stuck in a trap). This forces the player to act quickly to chain another stun (be it from an explosive or a flare gun etc.) a short while after the initial animation has ended, as Bigfoot as a short invulnerability period to stuns. Explosives never spawn in lootable containers - they must be picked up off the ground. They have a stack size of one meaning you can only carry one explosive at a time. Dynamite is an exception as it only spawns in its vault and has to be thrown to be placed, followed by a detonation with [G]. Explosives do around 40 damage, with some dealing extra fire damage. === Explosives === * Fuel canister (red gas canister) * Gas bottle (blue propane tank) * Car battery * Fireworks * Dynamite *Devon Burke *Burke's Mom 145abf5ba6f3aa22c8ab15734e4387712dd4b8cd 202 201 2023-01-08T19:19:09Z LemnUnderscore 374122 Updated statistics about some specific explosives wikitext text/x-wiki Explosives are placeable items that explode when hit with any ranged or melee attack. The most efficient way to trigger them is to shoot them with any gun, or to let Bigfoot hit it while attacking a door. Explosives should always deal damage to Bigfoot when it is within 3-4 meters as well as stun it. The animation, and therefore the stun, will not occur if Bigfoot is already in an animation (e.g. stuck in a trap). This forces the player to act quickly to chain another stun (be it from an explosive or a flare gun etc.) a short while after the initial animation has ended, as Bigfoot as a short invulnerability period to stuns. Explosives never spawn in lootable containers - they must be picked up off the ground. They have a stack size of one meaning you can only carry one explosive at a time. Dynamite is an exception as it only spawns in its vault and has to be thrown to be placed, followed by a detonation with [G]. Explosives generally do around 40 damage. === Explosives === * Fuel canister (red gas canister) **sets Bigfoot and hunters in range on fire * Gas bottle (blue propane tank) * Car battery **does a series of 8 shocks for 2-3 damage and stuns Bigfoot on the ground for 10.7s * Fireworks * Dynamite **must be remotely detonated **only found in a code safe f8d658ecd0ac81dc9ac4848ebd36cbe424480294 203 202 2023-02-02T01:56:29Z LemnUnderscore 374122 added specific info. still need more but it's ok for now wikitext text/x-wiki Explosives are placeable items that explode when hit with any ranged or melee attack. The most efficient way to trigger one is to shoot it with any gun, or to let Bigfoot hit it while attacking a door. Explosives should always deal damage to Bigfoot when he is within 3-4 meters as well as stun him. The animation, and therefore the stun, will not occur if Bigfoot is already in an animation (e.g. stuck in a trap). This forces the player to act quickly to chain another stun (be it from an explosive or a flare gun etc.) a short while after the initial animation has ended, as Bigfoot as a short invulnerability period to stuns. Explosives never spawn in lootable containers - they must be picked up off the ground. They have a stack size of one meaning you can only carry one explosive at a time. Dynamite is an exception as it only spawns in its vault and has to be thrown to be placed, followed by a detonation with [G]. Explosive damage decays with range. Damage values shown represent explosives triggered during the nighttime in a AI Bigfoot game and calculated to a rounded day value. Further testing will be done. The way fire damage works here is based on a tick system. Every tick happens every second or so and deals 2 damage (daytime). If Bigfoot is still in the fire, this resets. He stays on fire for 5 ticks (10 damage) once he's left the fire zone. === Explosives === * Fuel canister (red gas canister / Jerry can) **deals 48 damage **temporarily casts fire on nearby ground **stuns Bigfoot for 8 seconds * Gas bottle (blue propane tank) **deals 45 damage **does not set anything on fire **stuns Bigfoot for 8 seconds * Car battery **does a series of 8 shocks for 2-3 damage, totals around 19 damage **stuns Bigfoot on the ground for 10.7s **creates a temporary electric field that makes anyone standing within it fall to the ground * Fireworks **18 damage **does not set anything on fire **stuns Bigfoot for 8 seconds * Dynamite **75 damage **must be remotely detonated **only found in a code safe 8aab24b88b3b8b7dca616b3ae440070b6d20b683 Template:Extension DPL 10 2 2 2022-12-18T00:55:51Z DynamicPageList3 extension 44285 Autogenerated DPL's necessary template for content inclusion wikitext text/x-wiki <noinclude>This page was automatically created. It serves as an anchor page for all '''[[Special:WhatLinksHere/Template:Extension_DPL|invocations]]''' of [https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:DynamicPageList3 Extension:DynamicPageList3].</noinclude> 087ffd4625ae7b1fea3436ec3f929e82ee739d29 Ranged Weapons 0 99 304 303 2023-01-16T01:32:51Z Raichu0047 374129 wikitext text/x-wiki Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties. === '''Weapon List''' === {| class="fandom-table" |+ '''NOTE:''' I haven't officially tested everything, so some numbers might be off by a bit. The day and night damage values are correct, the others ''probably'' are. !Weapon !Type ![[Ammo]] !Damage* !Damage* (Night, -20%)*** !Rate of Fire (shots/s) !Reload Speed† (seconds) !DPS†† (day) !DPS†† (night) !Mag Size |- |G17 (Glock 17) |Pistol |9mm |3 |2.4 |3.75 | |11.25 |9 |10 |- |R700 (Remington 700) |Rifle |7.26mm |6 |4.8 |0.7 |3.33 |4.2 |3.36 |5 |- |R870 (Remington 870) |Shotgun |12 gauge |17** |13.6 | | | | |5 |- |AVM |Sniper Rifle |7.26mm |10 |8 |0.75 |2 |7.5 |6 |10 |- |M4CL |Assault Rifle |5.56mm |4 |3.2 | | | | |25 |} <nowiki>*</nowiki>damage is without Rick's damage modifier of +10%. <nowiki>**</nowiki>1 damage per pellet. You will do more damage if most of the pellets hit Bigfoot, so the R700 is most effective at short distances. <nowiki>***</nowiki>nighttime damage only registers as whole numbers on the health bar. I can currently assume that decimal numbers are stored but not shown, although it is also possible that decimals can either round up or down (e.g. 4.8 would round up 8/10 times, and round down 2/10 times) †The actual reload (until you have a full mag) takes less time , but you can't fire immediately. The reload time here describes the time between the last bullet fired until the first bullet fired after the reload. ††DPS only calculated with rate of fire and damage. Reload speed and mag size don't matter too much for this, as you can use another weapon while reloading. === '''<u>Special</u>''' === ===== Flare gun - Flare gun bullet ===== The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, causing it to run away for a few seconds. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun deals one damage upon hitting Bigfoot, and the bullet must hit Bigfoot to blind it. This also stuns Bigfoot for a short while before it leaves. Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4 damage. 44362dfc2e5ef002456d8b41a777552b4e01785f 305 304 2023-02-02T01:24:25Z LemnUnderscore 374122 finally got the table complete wooo (+ changed some outdated things) wikitext text/x-wiki Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties. === '''Weapon List''' === {| class="fandom-table" |+ '''NOTE:''' I haven't officially tested everything, so some numbers might be off by a bit. The day and night damage values are correct, the others ''probably'' are. !Weapon !Type ![[Ammo]] !Damage* !Damage* (Night, -20%)*** !Rate of Fire (shots/s) !Reload Speed† (seconds) !DPS†† (day) !DPS†† (night) !Mag Size |- |G17 (Glock 17) |Pistol |9mm |3 |2.4 |5 |1.2 + 1.1 |15 |12 |10 |- |R700 (Remington 700) |Rifle |7.26mm |6 |4.8 |0.77 |2 + 1.333 |4.61 |3.7 |5 |- |R870 (Remington 870) |Shotgun |12 gauge |17** |13.6 |0.833 |4.13 + 1.2 |14.17 |11.33 |5 |- |AVM |Sniper Rifle |7.26mm |10 |8 |0.833 |1.9 + 1.4 |8.33 |6.66 |10 |- |M4CL |Assault Rifle |5.56mm |4 |3.2 |5.555 |1.8 + 1.9 |22.22 |17.77 |25 |} <nowiki>*</nowiki>damage is without Rick's damage modifier of +10%. <nowiki>**</nowiki>1 damage per pellet. You will do more damage if most of the pellets hit Bigfoot, so the R870 is most effective at short distances. <nowiki>***</nowiki>nighttime damage only registers as whole numbers on the health bar. I can currently assume that decimal numbers are stored but not shown, although it is also possible that decimals can either round up or down (e.g. 4.8 would round up 8/10 times, and round down 2/10 times) †The actual reload (until you have a full mag) takes less time , but you can't fire immediately. The first number is the time from when you have 0/x bullets until you have a full mag. The second number is the addition time you have to wait until the next shot can be fired. The first number is irrelevant when using the reload glitch. ††DPS only calculated with rate of fire and damage. Reload speed and mag size don't matter too much for this, as you can use another weapon while reloading. Final note: Rate of fire is the quickest you can possibly shoot. With a comfortable clicking speed, you'll likely be a bit slower. For example, 3 shots per second is much more reasonable for the pistol. === '''<u>Special</u>''' === ===== Flare gun - Flare gun bullet ===== The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total. Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4-5 damage. 95332cda302d97b585ab7c8669d45b776ad4d6e1 Melee Weapons 0 6 27 26 2023-02-02T01:39:01Z LemnUnderscore 374122 updated damage + list wikitext text/x-wiki Melee weapons are [[weapons]] that can only be used short-range, but can also be thrown (except the knife). ==== Weapon List ==== * Axe Big * Baseball Bat * Cleaver *Crowbar * Hunting knife * Pickaxe * Pipe Wrench Melee weapons deal 5 damage to Bigfoot per hit or when thrown (except for the hunting knife which does 3). They aren't generally recommended, as they have a fairly low dps. However, if you are holding a melee weapon while Bigfoot has you pinned, you can attack during that period of time. fd9193b3577ac600f272927f0466b19b84de0df7 Items 0 172 549 548 2023-02-02T01:57:04Z LemnUnderscore 374122 forgot trap lol wikitext text/x-wiki Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players. List of items: * [[Ammo]] (various types) *[[Drone]] *[[Explosives]] (various types) *[[First Aid Kit|First-aid kit]] *[[GPS Sensor]] *[[Meat]] *[[Night Vision Camera|Night vision camera]] *[[Photo Camera|Photo camera]] * [[Signal Flare|Signal flare]] *[[Tablet]] *[[Totems|Totem]] *[[Trap]] * [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types) *[[Video Camera]] (aka camera) 26f77b61fbf76e3d2991451b6431a12894defff4 Trap 0 151 468 467 2023-02-02T02:13:20Z LemnUnderscore 374122 added some more info, such as damage wikitext text/x-wiki The trap or bear trap is an item in BIGFOOT used to stop Bigfoot from being able to move for a few seconds. Several spawn at the trailer, and they can rarely be found across the map. To place a trap, use [T]. Placed traps deal damage to Bigfoot or players who walk over them, as well as immobilize them for a bit. When set off by Bigfoot, the trap will usually break after it is free, although sometimes you will get your trap back, at around a 50/50 chance. Additionally, Bigfoot will sometimes attack the trap, causing it to close. You can safely pick up placed traps with [E], as long as they aren't broken. Once Bigfoot gets stuck in a trap, there is a grace period of 20 seconds before he can get the full immobilization penalty again. A fully effective trap stuns Bigfoot for 6 seconds, while an ineffective one stops him for merely 2 seconds. Ineffective traps do not reset the cooldown. Traps deal 50 damage to Bigfoot in PvAI, or 25 in PvP, and do a similarly low amount to the player, who simply tumbles if caught in a trap. b38531fbb199fcc36c6b3d46ae60367090f2c467 Achievements 0 4 7 6 2023-02-11T11:10:25Z 69.130.182.99 0 I changed the easter egg achivment to show one of the easter eggs. Will update if i find more. wikitext text/x-wiki BIGFOOT has 45 achievements which can be viewed through Steam. The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill. === Character === * '''First Hunter Blood''' - First win playing as Bigfoot * '''First Bigfoot Blood''' - First win playing as Hunter * '''Reincarnation''' - Play for all character (Note: This includes Bigfoot) * '''Forest God''' - Win 20 games playing as Bigfoot * '''Monster Hunter''' - Win 20 games playing as Hunter * '''Rescuer''' - Resuscitate 4 players in one game * '''Last Warrior''' - Win on your own when your team of 4 is dead * '''Four Survivors''' - Win a team of 4 without deaths === Exploration === * '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.) * '''Winter Park Explorer''' - Open all Winter Park locations in one game * '''Yellowstone Explorer''' - Open all Yellowstone locations in one game (unobtainable as of patch 4.2) * '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtainable as of patch 4.2) * '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game * '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game * '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game (unobtainable as of patch 4.2) * '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2) * '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2) * '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2) * '''Listen To The Noise''' - You'll guess it yourself : ) (add a note here if you have specifics on the requirements of this) * '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map.) === Item === * '''Trash Gourmet''' - Eat from the trash can 10 times * '''I See You''' - Install 100 cameras * '''Watch Your Step''' - Install 100 traps * '''Fire In The Hole''' - Blow dynamite 20 times * '''First Fun Then Hunt''' - Launch fireworks 5 times === Animal === * '''Bear Murderer''' - Kill 5 Bears in one game * '''Wolf Murderer''' - Kill 5 Wolves in one game * '''Fox Murderer''' - Kill 5 Foxes in one game * '''Deer Murderer''' - Kill 5 Deer in one game * '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game * '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]]) === Death === * '''Trapped Turkey''' - Die from your own trap 10 times * '''Broken Legs''' - Die from the fall 10 times * '''Burnt Steak''' - Die from the fire * '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2) * '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable) * '''Shell-shocked And Depressed''' - Die from your explosives 5 times * '''Lunch For The Bear''' - Die from a bear 5 times * '''Lunch For The Wolf''' - Die from a wolf 5 times === Kill === * '''Rage Master''' - Knock down team of 4 hunters during one rage * '''Night Predator''' - Kill team of 4 hunters * '''Musical Violence''' - Kill 20 hunters using guitar * '''Just Stop''' - Kill 20 hunters using a road stop sign * '''Last Shot''' - Kill Bigfoot with the last bullet * '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit 359cb6c65c055b2bc76e2a43c71d32ce3100f979 8 7 2023-02-11T11:11:57Z 69.130.182.99 0 Change Egg time easter egg wikitext text/x-wiki BIGFOOT has 45 achievements which can be viewed through Steam. The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill. === Character === * '''First Hunter Blood''' - First win playing as Bigfoot * '''First Bigfoot Blood''' - First win playing as Hunter * '''Reincarnation''' - Play for all character (Note: This includes Bigfoot) * '''Forest God''' - Win 20 games playing as Bigfoot * '''Monster Hunter''' - Win 20 games playing as Hunter * '''Rescuer''' - Resuscitate 4 players in one game * '''Last Warrior''' - Win on your own when your team of 4 is dead * '''Four Survivors''' - Win a team of 4 without deaths === Exploration === * '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.) * '''Winter Park Explorer''' - Open all Winter Park locations in one game * '''Yellowstone Explorer''' - Open all Yellowstone locations in one game (unobtainable as of patch 4.2) * '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtainable as of patch 4.2) * '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game * '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game * '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game (unobtainable as of patch 4.2) * '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2) * '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2) * '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2) * '''Listen To The Noise''' - You'll guess it yourself : ) (add a note here if you have specifics on the requirements of this) * '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map. Go in the tablet once you do search Bigfoot and you will get a jumpscare. === Item === * '''Trash Gourmet''' - Eat from the trash can 10 times * '''I See You''' - Install 100 cameras * '''Watch Your Step''' - Install 100 traps * '''Fire In The Hole''' - Blow dynamite 20 times * '''First Fun Then Hunt''' - Launch fireworks 5 times === Animal === * '''Bear Murderer''' - Kill 5 Bears in one game * '''Wolf Murderer''' - Kill 5 Wolves in one game * '''Fox Murderer''' - Kill 5 Foxes in one game * '''Deer Murderer''' - Kill 5 Deer in one game * '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game * '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]]) === Death === * '''Trapped Turkey''' - Die from your own trap 10 times * '''Broken Legs''' - Die from the fall 10 times * '''Burnt Steak''' - Die from the fire * '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2) * '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable) * '''Shell-shocked And Depressed''' - Die from your explosives 5 times * '''Lunch For The Bear''' - Die from a bear 5 times * '''Lunch For The Wolf''' - Die from a wolf 5 times === Kill === * '''Rage Master''' - Knock down team of 4 hunters during one rage * '''Night Predator''' - Kill team of 4 hunters * '''Musical Violence''' - Kill 20 hunters using guitar * '''Just Stop''' - Kill 20 hunters using a road stop sign * '''Last Shot''' - Kill Bigfoot with the last bullet * '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit cea2344dee84448f53e05c9bf9525744c2d787b6 9 8 2023-02-11T11:13:19Z 69.130.182.99 0 Changed egg time easter egg wikitext text/x-wiki BIGFOOT has 45 achievements which can be viewed through Steam. The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill. === Character === * '''First Hunter Blood''' - First win playing as Bigfoot * '''First Bigfoot Blood''' - First win playing as Hunter * '''Reincarnation''' - Play for all character (Note: This includes Bigfoot) * '''Forest God''' - Win 20 games playing as Bigfoot * '''Monster Hunter''' - Win 20 games playing as Hunter * '''Rescuer''' - Resuscitate 4 players in one game * '''Last Warrior''' - Win on your own when your team of 4 is dead * '''Four Survivors''' - Win a team of 4 without deaths === Exploration === * '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.) * '''Winter Park Explorer''' - Open all Winter Park locations in one game * '''Yellowstone Explorer''' - Open all Yellowstone locations in one game (unobtainable as of patch 4.2) * '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtainable as of patch 4.2) * '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game * '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game * '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game (unobtainable as of patch 4.2) * '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2) * '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2) * '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2) * '''Listen To The Noise''' - You'll guess it yourself : ) (add a note here if you have specifics on the requirements of this) * '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map and a ufo will spawn at night. Go in the tablet once you do search Bigfoot and you will get a jumpscare.) === Item === * '''Trash Gourmet''' - Eat from the trash can 10 times * '''I See You''' - Install 100 cameras * '''Watch Your Step''' - Install 100 traps * '''Fire In The Hole''' - Blow dynamite 20 times * '''First Fun Then Hunt''' - Launch fireworks 5 times === Animal === * '''Bear Murderer''' - Kill 5 Bears in one game * '''Wolf Murderer''' - Kill 5 Wolves in one game * '''Fox Murderer''' - Kill 5 Foxes in one game * '''Deer Murderer''' - Kill 5 Deer in one game * '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game * '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]]) === Death === * '''Trapped Turkey''' - Die from your own trap 10 times * '''Broken Legs''' - Die from the fall 10 times * '''Burnt Steak''' - Die from the fire * '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2) * '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable) * '''Shell-shocked And Depressed''' - Die from your explosives 5 times * '''Lunch For The Bear''' - Die from a bear 5 times * '''Lunch For The Wolf''' - Die from a wolf 5 times === Kill === * '''Rage Master''' - Knock down team of 4 hunters during one rage * '''Night Predator''' - Kill team of 4 hunters * '''Musical Violence''' - Kill 20 hunters using guitar * '''Just Stop''' - Kill 20 hunters using a road stop sign * '''Last Shot''' - Kill Bigfoot with the last bullet * '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit 5292fc486d8cae55d9be0c02954e0eb2bb3e32e4 10 9 2023-02-11T11:15:34Z 69.130.182.99 0 Changed yellow stone dead body wikitext text/x-wiki BIGFOOT has 45 achievements which can be viewed through Steam. The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill. === Character === * '''First Hunter Blood''' - First win playing as Bigfoot * '''First Bigfoot Blood''' - First win playing as Hunter * '''Reincarnation''' - Play for all character (Note: This includes Bigfoot) * '''Forest God''' - Win 20 games playing as Bigfoot * '''Monster Hunter''' - Win 20 games playing as Hunter * '''Rescuer''' - Resuscitate 4 players in one game * '''Last Warrior''' - Win on your own when your team of 4 is dead * '''Four Survivors''' - Win a team of 4 without deaths === Exploration === * '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.) * '''Winter Park Explorer''' - Open all Winter Park locations in one game * '''Yellowstone Explorer''' - Open all Yellowstone locations in one game * '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtainable as of patch 4.2) * '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game * '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game * '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game (unobtainable as of patch 4.2) * '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2) * '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2) * '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2) * '''Listen To The Noise''' - You'll guess it yourself : ) (add a note here if you have specifics on the requirements of this) * '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map and a ufo will spawn at night. Go in the tablet once you do search Bigfoot and you will get a jumpscare.) === Item === * '''Trash Gourmet''' - Eat from the trash can 10 times * '''I See You''' - Install 100 cameras * '''Watch Your Step''' - Install 100 traps * '''Fire In The Hole''' - Blow dynamite 20 times * '''First Fun Then Hunt''' - Launch fireworks 5 times === Animal === * '''Bear Murderer''' - Kill 5 Bears in one game * '''Wolf Murderer''' - Kill 5 Wolves in one game * '''Fox Murderer''' - Kill 5 Foxes in one game * '''Deer Murderer''' - Kill 5 Deer in one game * '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game * '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]]) === Death === * '''Trapped Turkey''' - Die from your own trap 10 times * '''Broken Legs''' - Die from the fall 10 times * '''Burnt Steak''' - Die from the fire * '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2) * '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable) * '''Shell-shocked And Depressed''' - Die from your explosives 5 times * '''Lunch For The Bear''' - Die from a bear 5 times * '''Lunch For The Wolf''' - Die from a wolf 5 times === Kill === * '''Rage Master''' - Knock down team of 4 hunters during one rage * '''Night Predator''' - Kill team of 4 hunters * '''Musical Violence''' - Kill 20 hunters using guitar * '''Just Stop''' - Kill 20 hunters using a road stop sign * '''Last Shot''' - Kill Bigfoot with the last bullet * '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit 9268876bf11bcc265a0c8ac87a1fb03a1f3caa77 11 10 2023-02-11T11:16:59Z 69.130.182.99 0 Yellow stone wikitext text/x-wiki BIGFOOT has 45 achievements which can be viewed through Steam. The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill. === Character === * '''First Hunter Blood''' - First win playing as Bigfoot * '''First Bigfoot Blood''' - First win playing as Hunter * '''Reincarnation''' - Play for all character (Note: This includes Bigfoot) * '''Forest God''' - Win 20 games playing as Bigfoot * '''Monster Hunter''' - Win 20 games playing as Hunter * '''Rescuer''' - Resuscitate 4 players in one game * '''Last Warrior''' - Win on your own when your team of 4 is dead * '''Four Survivors''' - Win a team of 4 without deaths === Exploration === * '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.) * '''Winter Park Explorer''' - Open all Winter Park locations in one game * '''Yellowstone Explorer''' - Open all Yellowstone locations in one game * '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtainable as of patch 4.2) * '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game * '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game * '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game * '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2) * '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2) * '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2) * '''Listen To The Noise''' - You'll guess it yourself : ) (add a note here if you have specifics on the requirements of this) * '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map and a ufo will spawn at night. Go in the tablet once you do search Bigfoot and you will get a jumpscare.) === Item === * '''Trash Gourmet''' - Eat from the trash can 10 times * '''I See You''' - Install 100 cameras * '''Watch Your Step''' - Install 100 traps * '''Fire In The Hole''' - Blow dynamite 20 times * '''First Fun Then Hunt''' - Launch fireworks 5 times === Animal === * '''Bear Murderer''' - Kill 5 Bears in one game * '''Wolf Murderer''' - Kill 5 Wolves in one game * '''Fox Murderer''' - Kill 5 Foxes in one game * '''Deer Murderer''' - Kill 5 Deer in one game * '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game * '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]]) === Death === * '''Trapped Turkey''' - Die from your own trap 10 times * '''Broken Legs''' - Die from the fall 10 times * '''Burnt Steak''' - Die from the fire * '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2) * '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable) * '''Shell-shocked And Depressed''' - Die from your explosives 5 times * '''Lunch For The Bear''' - Die from a bear 5 times * '''Lunch For The Wolf''' - Die from a wolf 5 times === Kill === * '''Rage Master''' - Knock down team of 4 hunters during one rage * '''Night Predator''' - Kill team of 4 hunters * '''Musical Violence''' - Kill 20 hunters using guitar * '''Just Stop''' - Kill 20 hunters using a road stop sign * '''Last Shot''' - Kill Bigfoot with the last bullet * '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit 49bbe9de9e923299a396c267e613c8e088ecc3f7 12 11 2023-02-11T11:20:52Z 69.130.182.99 0 L8sten to the noise achevment. wikitext text/x-wiki BIGFOOT has 45 achievements which can be viewed through Steam. The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill. === Character === * '''First Hunter Blood''' - First win playing as Bigfoot * '''First Bigfoot Blood''' - First win playing as Hunter * '''Reincarnation''' - Play for all character (Note: This includes Bigfoot) * '''Forest God''' - Win 20 games playing as Bigfoot * '''Monster Hunter''' - Win 20 games playing as Hunter * '''Rescuer''' - Resuscitate 4 players in one game * '''Last Warrior''' - Win on your own when your team of 4 is dead * '''Four Survivors''' - Win a team of 4 without deaths === Exploration === * '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.) * '''Winter Park Explorer''' - Open all Winter Park locations in one game * '''Yellowstone Explorer''' - Open all Yellowstone locations in one game * '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtainable as of patch 4.2) * '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game * '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game * '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game * '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2) * '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2) * '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2) * '''Listen To The Noise''' - You'll guess it yourself : ) (Go up to all Recording device/Mini radios in each map and activate them.) (likely unobtainable as of patch 4.2) * '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map and a ufo will spawn at night. Go in the tablet once you do search Bigfoot and you will get a jumpscare.) === Item === * '''Trash Gourmet''' - Eat from the trash can 10 times * '''I See You''' - Install 100 cameras * '''Watch Your Step''' - Install 100 traps * '''Fire In The Hole''' - Blow dynamite 20 times * '''First Fun Then Hunt''' - Launch fireworks 5 times === Animal === * '''Bear Murderer''' - Kill 5 Bears in one game * '''Wolf Murderer''' - Kill 5 Wolves in one game * '''Fox Murderer''' - Kill 5 Foxes in one game * '''Deer Murderer''' - Kill 5 Deer in one game * '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game * '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]]) === Death === * '''Trapped Turkey''' - Die from your own trap 10 times * '''Broken Legs''' - Die from the fall 10 times * '''Burnt Steak''' - Die from the fire * '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2) * '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable) * '''Shell-shocked And Depressed''' - Die from your explosives 5 times * '''Lunch For The Bear''' - Die from a bear 5 times * '''Lunch For The Wolf''' - Die from a wolf 5 times === Kill === * '''Rage Master''' - Knock down team of 4 hunters during one rage * '''Night Predator''' - Kill team of 4 hunters * '''Musical Violence''' - Kill 20 hunters using guitar * '''Just Stop''' - Kill 20 hunters using a road stop sign * '''Last Shot''' - Kill Bigfoot with the last bullet * '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit 82c4d5924b7622611d9cf40b36f5c45b218a75e6 13 12 2023-02-11T11:25:36Z 69.130.182.99 0 Adds minor touches wikitext text/x-wiki BIGFOOT has 45 achievements which can be viewed through Steam. The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill. === Character === * '''First Hunter Blood''' - First win playing as Bigfoot * '''First Bigfoot Blood''' - First win playing as Hunter * '''Reincarnation''' - Play for all character (Note: This includes Bigfoot) * '''Forest God''' - Win 20 games playing as Bigfoot * '''Monster Hunter''' - Win 20 games playing as Hunter * '''Rescuer''' - Resuscitate 4 players in one game * '''Last Warrior''' - Win on your own when your team of 4 is dead * '''Four Survivors''' - Win a team of 4 without deaths === Exploration === * '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.) * '''Winter Park Explorer''' - Open all Winter Park locations in one game * '''Yellowstone Explorer''' - Open all Yellowstone locations in one game * '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtianable as of patch 4.2) * '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game * '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game * '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game * '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2) * '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2) * '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2) * '''Listen To The Noise''' - You'll guess it yourself : ) (Go up to all Recording device/Mini radios in each map and activate them.) (unobtainable as of patch 4.2) * '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map and a ufo will spawn at night. Go in the tablet once you do search Bigfoot and you will get a jumpscare.) (likely unobtainable as of patch 4.2) === Item === * '''Trash Gourmet''' - Eat from the trash can 10 times * '''I See You''' - Install 100 cameras * '''Watch Your Step''' - Install 100 traps * '''Fire In The Hole''' - Blow dynamite 20 times * '''First Fun Then Hunt''' - Launch fireworks 5 times === Animal === * '''Bear Murderer''' - Kill 5 Bears in one game * '''Wolf Murderer''' - Kill 5 Wolves in one game * '''Fox Murderer''' - Kill 5 Foxes in one game * '''Deer Murderer''' - Kill 5 Deer in one game * '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game * '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]]) === Death === * '''Trapped Turkey''' - Die from your own trap 10 times * '''Broken Legs''' - Die from the fall 10 times * '''Burnt Steak''' - Die from the fire * '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2) * '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable) * '''Shell-shocked And Depressed''' - Die from your explosives 5 times * '''Lunch For The Bear''' - Die from a bear 5 times * '''Lunch For The Wolf''' - Die from a wolf 5 times === Kill === * '''Rage Master''' - Knock down team of 4 hunters during one rage * '''Night Predator''' - Kill team of 4 hunters * '''Musical Violence''' - Kill 20 hunters using guitar * '''Just Stop''' - Kill 20 hunters using a road stop sign * '''Last Shot''' - Kill Bigfoot with the last bullet * '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit b79d44ba9ab103f31f868f16b78a2e20c4c17a0c 14 13 2023-02-12T04:48:09Z 69.130.182.99 0 wikitext text/x-wiki BIGFOOT has 45 achievements which can be viewed through Steam. The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill. === Character === * '''First Hunter Blood''' - First win playing as Bigfoot * '''First Bigfoot Blood''' - First win playing as Hunter * '''Reincarnation''' - Play for all character (Note: This includes Bigfoot) * '''Forest God''' - Win 20 games playing as Bigfoot * '''Monster Hunter''' - Win 20 games playing as Hunter * '''Rescuer''' - Resuscitate 4 players in one game * '''Last Warrior''' - Win on your own when your team of 4 is dead * '''Four Survivors''' - Win a team of 4 without deaths === Exploration === * '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.) * '''Winter Park Explorer''' - Open all Winter Park locations in one game * '''Yellowstone Explorer''' - Open all Yellowstone locations in one game * '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtianable as of patch 4.2) * '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game * '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game * '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game * '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2) * '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2) * '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2) * '''Listen To The Noise''' - You'll guess it yourself : ) (Go up to all Recording device/Mini radios in each map and activate them.) (unobtainable as of patch 4.2) * '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map and a ufo will spawn at night. (Old Ver | Go in the tablet once you do search Bigfoot and you will get a jumpscare.) (likely unobtainable as of patch 4.2) === Item === * '''Trash Gourmet''' - Eat from the trash can 10 times * '''I See You''' - Install 100 cameras * '''Watch Your Step''' - Install 100 traps * '''Fire In The Hole''' - Blow dynamite 20 times * '''First Fun Then Hunt''' - Launch fireworks 5 times === Animal === * '''Bear Murderer''' - Kill 5 Bears in one game * '''Wolf Murderer''' - Kill 5 Wolves in one game * '''Fox Murderer''' - Kill 5 Foxes in one game * '''Deer Murderer''' - Kill 5 Deer in one game * '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game * '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]]) === Death === * '''Trapped Turkey''' - Die from your own trap 10 times * '''Broken Legs''' - Die from the fall 10 times * '''Burnt Steak''' - Die from the fire * '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2) * '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable) * '''Shell-shocked And Depressed''' - Die from your explosives 5 times * '''Lunch For The Bear''' - Die from a bear 5 times * '''Lunch For The Wolf''' - Die from a wolf 5 times === Kill === * '''Rage Master''' - Knock down team of 4 hunters during one rage * '''Night Predator''' - Kill team of 4 hunters * '''Musical Violence''' - Kill 20 hunters using guitar * '''Just Stop''' - Kill 20 hunters using a road stop sign * '''Last Shot''' - Kill Bigfoot with the last bullet * '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit 317b1c94bd3330e02e9e99a3616b3f36d6ab4574 File:Ross Lake MAP Ver 3.0.png 6 69 244 2023-02-13T17:35:43Z FLATMAN46 374123 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Ross Lake (Old) 0 136 397 2023-02-13T17:37:12Z FLATMAN46 374123 Created page with "[[File:Ross Lake MAP Ver 3.0.png|right|382x382px|Completed Ross Lake map.]] Ross Lake is the 3rd oldest of the two available maps in Bigfoot." wikitext text/x-wiki [[File:Ross Lake MAP Ver 3.0.png|right|382x382px|Completed Ross Lake map.]] Ross Lake is the 3rd oldest of the two available maps in Bigfoot. 5b8156165af76313705b3ad210765f2b79773327 398 397 2023-04-14T02:28:41Z 69.130.182.99 0 wikitext text/x-wiki [[File:Ross Lake MAP Ver 3.0.png|right|382x382px|Completed Ross Lake map.]]{{Location|title=Rosslake}} Ross Lake is the 3rd oldest of the two available maps in Bigfoot. f4e5e2eb76fb5851029618b622b27c0e6398006c Maps 0 170 522 521 2023-02-13T17:37:42Z FLATMAN46 374123 wikitext text/x-wiki Maps are the playable areas in BIGFOOT. There are currently three available maps: [[Redwood Park]], [[Winter Park]], and [[Yellowstone Park]]. [Note if on steam you can play all betas 2017 - 2019 That have maps called Glacier bay. [[Ross Lake]]. Jasper National Park.] The next and probably final map will be Ross Lake, which currently does not have a release date. but you can play in beta versions of the game. You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]]. bef34fe2fa576b8343b075b0bf9e04d4d47a4c66 Achievements 0 4 15 14 2023-02-13T18:12:30Z FLATMAN46 374123 wikitext text/x-wiki BIGFOOT has 45 achievements which can be viewed through Steam. The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill. === Character === * '''First Hunter Blood''' - First win playing as Bigfoot * '''First Bigfoot Blood''' - First win playing as Hunter * '''Reincarnation''' - Play for all character (Note: This includes Bigfoot) * '''Forest God''' - Win 20 games playing as Bigfoot * '''Monster Hunter''' - Win 20 games playing as Hunter * '''Rescuer''' - Resuscitate 4 players in one game * '''Last Warrior''' - Win on your own when your team of 4 is dead * '''Four Survivors''' - Win a team of 4 without deaths === Exploration === * '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.) * '''Winter Park Explorer''' - Open all Winter Park locations in one game * '''Yellowstone Explorer''' - Open all Yellowstone locations in one game * '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtianable as of patch 4.2) * '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game * '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game * '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game * '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2) * '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2) * '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2) * '''Listen To The Noise''' - You'll guess it yourself : ) (Go up to all Recording device/Mini radios in each map and activate them.) (unobtainable as of patch 4.2) * '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map and a ufo will spawn at night. (Old Ver | Go in the tablet once you do search Bigfoot and you will get a jumpscare.) (likely unobtainable as of patch 4.2)(Within the files Captain America's shield can be found under easter eggs with ufo models) === Item === * '''Trash Gourmet''' - Eat from the trash can 10 times * '''I See You''' - Install 100 cameras * '''Watch Your Step''' - Install 100 traps * '''Fire In The Hole''' - Blow dynamite 20 times * '''First Fun Then Hunt''' - Launch fireworks 5 times === Animal === * '''Bear Murderer''' - Kill 5 Bears in one game * '''Wolf Murderer''' - Kill 5 Wolves in one game * '''Fox Murderer''' - Kill 5 Foxes in one game * '''Deer Murderer''' - Kill 5 Deer in one game * '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game * '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]]) === Death === * '''Trapped Turkey''' - Die from your own trap 10 times * '''Broken Legs''' - Die from the fall 10 times * '''Burnt Steak''' - Die from the fire * '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2) * '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable) * '''Shell-shocked And Depressed''' - Die from your explosives 5 times * '''Lunch For The Bear''' - Die from a bear 5 times * '''Lunch For The Wolf''' - Die from a wolf 5 times === Kill === * '''Rage Master''' - Knock down team of 4 hunters during one rage * '''Night Predator''' - Kill team of 4 hunters * '''Musical Violence''' - Kill 20 hunters using guitar * '''Just Stop''' - Kill 20 hunters using a road stop sign * '''Last Shot''' - Kill Bigfoot with the last bullet * '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit 9b74ba1c0123ba7d07274b0b4ff5598c6b392918 Bigfoot 0 14 68 67 2023-02-14T13:42:36Z LemnUnderscore 374122 /* Bigfoot Health */ wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 | | | |- |II |880 |<1250 (old) | | |<950 (old) |<1140 (old) | | |- |III |1056 |1280 | |1695 | | | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Rage Boosted Melee !Furious Throw !Savage Hits !Ram Run !Trap !Howl |- |I |6 |8 |8 |6* |20 |23 |10 | |N/A |- |II |8 | | | |20 |23 |12 | |N/A |- |III |10 |13 |13 | |20 |23 |16 | |N/A |- |Power required (Player Bigfoot) | | | | | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* I haven't seen rage actually work recently, hence the value === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health 466cd15fb77f85d2c203990a600be9e45c6e8641 69 68 2023-03-23T17:38:12Z LemnUnderscore 374122 removed rage boosted attack from damage table (it doesn't boost damage) wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 | | | |- |II |880 |<1250 (old) | | |<950 (old) |<1140 (old) | | |- |III |1056 |1280 | |1695 | | | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Furious Throw !Savage Hits !Ram Run !Trap !Howl |- |I |6 |8 |8 |20 |23 |10 | |N/A |- |II |8 | | |20 |23 |12 | |N/A |- |III |10 |13 |13 |20 |23 |16 | |N/A |- |Power required (Player Bigfoot) | | | | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* I haven't seen rage actually work recently, hence the value === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health 5b059367af134ec255b421af94dc8513c9873452 70 69 2023-03-23T21:31:17Z LemnUnderscore 374122 added and corrected some info wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [Left Click] - Melee attack *[Left Click](hold) - Charged melee attack (does same damage as normal melee) *[Right Click] - Ready ranged weapon throw (press left click to throw) *[X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 |776 | | |- |II |880 |<1250 (old) | | |800 |970 | | |- |III |1056 |1280 | |1695 |960 |1164 | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Furious Throw !Savage Hits !Ram Run !Trap* !Howl |- |I |6 |8 |8 |20 |23 |10 |16 |N/A |- |II |8 |10 |10 |20 |23 |12 |20 |N/A |- |III |10 |13 |13 |20 |23 |16 |26 |N/A |- |Power required (Player Bigfoot) |3 |3 | | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health f111b721286d871810cde5a223ac67c16e0081a4 71 70 2023-03-25T15:54:33Z LemnUnderscore 374122 updated some power things. Need to test what influences the cost though. wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [Left Click] - Melee attack *[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power) *[Right Click] - Ready ranged weapon throw (press left click to throw) *[X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 |776 | | |- |II |880 |<1250 (old) | | |800 |970 | | |- |III |1056 |1280 | |1695 |960 |1164 | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Furious Throw !Savage Hits !Ram Run !Trap* !Howl |- |I |6 |8 |8 |20 |23 |10 |16 |N/A |- |II |8 |10 |10 |20 |23 |12 |20 |N/A |- |III |10 |13 |13 |20 |23 |16 |26 |N/A |- |Power required (Player Bigfoot) |5 |5 |5 | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health 7cf2a62195bf47458c2ff264f58de6980710b37c 72 71 2023-04-21T15:13:10Z A Cheez Wizard 374126 Added note about the trap key being bugged by default, how to fix it, and as of what date this is true for wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can only attack during the second night and any night after. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [Left Click] - Melee attack *[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power) *[Right Click] - Ready ranged weapon throw (press left click to throw) *[X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must remind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 |776 | | |- |II |880 |<1250 (old) | | |800 |970 | | |- |III |1056 |1280 | |1695 |960 |1164 | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Furious Throw !Savage Hits !Ram Run !Trap* !Howl |- |I |6 |8 |8 |20 |23 |10 |16 |N/A |- |II |8 |10 |10 |20 |23 |12 |20 |N/A |- |III |10 |13 |13 |20 |23 |16 |26 |N/A |- |Power required (Player Bigfoot) |5 |5 |5 | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health 33c3f366b0e771d2f5909dbcadec320ba0b2f6fa 73 72 2023-05-01T01:08:29Z 199.168.73.68 0 wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [Left Click] - Melee attack *[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power) *[Right Click] - Ready ranged weapon throw (press left click to throw) *[X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must remind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 |776 | | |- |II |880 |<1250 (old) | | |800 |970 | | |- |III |1056 |1280 | |1695 |960 |1164 | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Furious Throw !Savage Hits !Ram Run !Trap* !Howl |- |I |6 |8 |8 |20 |23 |10 |16 |N/A |- |II |8 |10 |10 |20 |23 |12 |20 |N/A |- |III |10 |13 |13 |20 |23 |16 |26 |N/A |- |Power required (Player Bigfoot) |5 |5 |5 | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health 1398851df9c41b752880e9b07c64a24dce3f7a10 74 73 2023-05-01T01:20:33Z EmeraldChest312 374127 wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot|row1=Voice actor: Christopher Judge|row2=Credits (In no particular order): God of War 2018, God of War Ragnarok, Marvel's Avengers 2020, World of Warcraft: Battle for Azeroth, Minutes to Midnight, StarCraft II: Legacy of the Void, Stargate SG-1: Unleashed, Turok, Def Jam: Fight for NY, Def Jam Vendetta.}} Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [Left Click] - Melee attack *[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power) *[Right Click] - Ready ranged weapon throw (press left click to throw) *[X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must remind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 |776 | | |- |II |880 |<1250 (old) | | |800 |970 | | |- |III |1056 |1280 | |1695 |960 |1164 | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Furious Throw !Savage Hits !Ram Run !Trap* !Howl |- |I |6 |8 |8 |20 |23 |10 |16 |N/A |- |II |8 |10 |10 |20 |23 |12 |20 |N/A |- |III |10 |13 |13 |20 |23 |16 |26 |N/A |- |Power required (Player Bigfoot) |5 |5 |5 | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health c6feb66ff0067ee7255cb3b31f8fa1205171956a 75 74 2023-05-01T01:22:20Z EmeraldChest312 374127 wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot|row1=Voice actor: Christopher Judge|row2=Credits (In no particular order): God of War 2018, God of War Ragnarok, Marvel's Avengers 2020, World of Warcraft: Battle for Azeroth, Minutes to Midnight, StarCraft II: Legacy of the Void, Stargate SG-1: Unleashed, Turok, Def Jam: Fight for NY, Def Jam Vendetta.}} Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can attack during the night. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [Left Click] - Melee attack *[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power) *[Right Click] - Ready ranged weapon throw (press left click to throw) *[X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must remind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 |776 | | |- |II |880 |<1250 (old) | | |800 |970 | | |- |III |1056 |1280 | |1695 |960 |1164 | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Furious Throw !Savage Hits !Ram Run !Trap* !Howl |- |I |6 |8 |8 |20 |23 |10 |16 |N/A |- |II |8 |10 |10 |20 |23 |12 |20 |N/A |- |III |10 |13 |13 |20 |23 |16 |26 |N/A |- |Power required (Player Bigfoot) |5 |5 |5 | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health f576a6f1f01966a4691f40cf9ce9dd4af28b650a 76 75 2023-05-01T01:35:16Z EmeraldChest312 374127 wikitext text/x-wiki {{BigFootCharacter|image1=File:artworks-000018994207-c06iqa-t500x500.png|caption1=Bigfoot|row1=Voice actor: Christopher Judge|row2=Credits (In no particular order): God of War 2018, God of War Ragnarok, Marvel's Avengers 2020, World of Warcraft: Battle for Azeroth, Minutes to Midnight, StarCraft II: Legacy of the Void, Stargate SG-1: Unleashed, Turok, Def Jam: Fight for NY, Def Jam Vendetta.}} Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can attack during the night. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [Left Click] - Melee attack *[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power) *[Right Click] - Ready ranged weapon throw (press left click to throw) *[X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must remind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 |776 | | |- |II |880 |<1250 (old) | | |800 |970 | | |- |III |1056 |1280 | |1695 |960 |1164 | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Furious Throw !Savage Hits !Ram Run !Trap* !Howl |- |I |6 |8 |8 |20 |23 |10 |16 |N/A |- |II |8 |10 |10 |20 |23 |12 |20 |N/A |- |III |10 |13 |13 |20 |23 |16 |26 |N/A |- |Power required (Player Bigfoot) |5 |5 |5 | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health c8e8e77127ea621d77cf90a216e2384a2f28c7e9 77 76 2023-05-01T01:37:32Z EmeraldChest312 374127 wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [Left Click] - Melee attack *[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power) *[Right Click] - Ready ranged weapon throw (press left click to throw) *[X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must remind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 |776 | | |- |II |880 |<1250 (old) | | |800 |970 | | |- |III |1056 |1280 | |1695 |960 |1164 | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Furious Throw !Savage Hits !Ram Run !Trap* !Howl |- |I |6 |8 |8 |20 |23 |10 |16 |N/A |- |II |8 |10 |10 |20 |23 |12 |20 |N/A |- |III |10 |13 |13 |20 |23 |16 |26 |N/A |- |Power required (Player Bigfoot) |5 |5 |5 | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health 1398851df9c41b752880e9b07c64a24dce3f7a10 78 77 2023-05-13T22:06:54Z EmeraldChest312 374127 wikitext text/x-wiki Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [Left Click] - Melee attack *[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power) *[Right Click] - Ready ranged weapon throw (press left click to throw) *[X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must remind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 |776 | | |- |II |880 |<1250 (old) | | |800 |970 | | |- |III |1056 |1280 | |1695 |960 |1164 | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Furious Throw !Savage Hits !Ram Run !Trap* !Howl |- |I |6 |8 |8 |20 |23 |10 |16 |N/A |- |II |8 |10 |10 |20 |23 |12 |20 |N/A |- |III |10 |13 |13 |20 |23 |16 |26 |N/A |- |Power required (Player Bigfoot) |5 |5 |5 | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health f0db7eafb8bcb9c00aba63eeab87e854b4d1a19d 79 78 2023-05-14T00:00:47Z LemnUnderscore 374122 Reverted edits by [[Special:Contributions/EmeraldChest312|EmeraldChest312]] ([[User talk:EmeraldChest312|talk]]) to last revision by [[User:199.168.73.68|199.168.73.68]] wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [Left Click] - Melee attack *[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power) *[Right Click] - Ready ranged weapon throw (press left click to throw) *[X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must remind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 |776 | | |- |II |880 |<1250 (old) | | |800 |970 | | |- |III |1056 |1280 | |1695 |960 |1164 | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Furious Throw !Savage Hits !Ram Run !Trap* !Howl |- |I |6 |8 |8 |20 |23 |10 |16 |N/A |- |II |8 |10 |10 |20 |23 |12 |20 |N/A |- |III |10 |13 |13 |20 |23 |16 |26 |N/A |- |Power required (Player Bigfoot) |5 |5 |5 | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health 1398851df9c41b752880e9b07c64a24dce3f7a10 80 79 2023-06-02T16:44:38Z A Cheez Wizard 374126 Fixed spelling error wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [Left Click] - Melee attack *[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power) *[Right Click] - Ready ranged weapon throw (press left click to throw) *[X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must rebind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 |776 | | |- |II |880 |<1250 (old) | | |800 |970 | | |- |III |1056 |1280 | |1695 |960 |1164 | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Furious Throw !Savage Hits !Ram Run !Trap* !Howl |- |I |6 |8 |8 |20 |23 |10 |16 |N/A |- |II |8 |10 |10 |20 |23 |12 |20 |N/A |- |III |10 |13 |13 |20 |23 |16 |26 |N/A |- |Power required (Player Bigfoot) |5 |5 |5 | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health 5ff9c1ae58c7fae9d3d0ec111feca66c18998d71 File:Map Redwood Codes.png 6 49 207 2023-03-03T14:05:17Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Map Winter Codes.png 6 91 283 2023-03-03T14:05:29Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Map Yellowstone Codes.png 6 216 610 2023-03-03T14:05:36Z LemnUnderscore 374122 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Safes and Codes 0 165 499 498 2023-03-03T14:07:40Z LemnUnderscore 374122 corrected yellowstone map, included higher res versions of all maps wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. [[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AWM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} [[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AWM |Yellow |High Mountain Lodge |High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} [[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] ===Yellowstone Park=== Note: Safe is at Shelter 3, not Shelter 2. {| class="fandom-table" ! Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Red |Lewis Lake Ranger Station |Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1 |South-east |- |AWM |Blue |Lake Village |Lake Village, Island Ranger House, Old Hunting Tower 2 |North-east |- |Dynamite |Green |Shelter 2 |Shelter 2, Predator Cave, Shelter 3 |North-west |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> a4e4aa66ac09798d3dc3904aa5852782988a6efa 500 499 2023-04-06T02:29:56Z 67.60.232.210 0 wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. [[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AVM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} [[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AWM |Yellow |High Mountain Lodge |High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} [[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] ===Yellowstone Park=== Note: Safe is at Shelter 3, not Shelter 2. {| class="fandom-table" ! Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Red |Lewis Lake Ranger Station |Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1 |South-east |- |AWM |Blue |Lake Village |Lake Village, Island Ranger House, Old Hunting Tower 2 |North-east |- |Dynamite |Green |Shelter 2 |Shelter 2, Predator Cave, Shelter 3 |North-west |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> 791298d7173a2afe8d53a8e36db9d74d5a39b9e4 501 500 2023-04-06T02:30:21Z 67.60.232.210 0 wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. [[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AVM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} [[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AVM |Yellow |High Mountain Lodge |High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} [[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] ===Yellowstone Park=== Note: Safe is at Shelter 3, not Shelter 2. {| class="fandom-table" ! Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Red |Lewis Lake Ranger Station |Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1 |South-east |- |AVM |Blue |Lake Village |Lake Village, Island Ranger House, Old Hunting Tower 2 |North-east |- |Dynamite |Green |Shelter 2 |Shelter 2, Predator Cave, Shelter 3 |North-west |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> 007cbf013f651bd5f5e850eeb1f3d1496a866993 File:Test rw base.png 6 22 88 2023-03-04T21:24:42Z LemnUnderscore 374122 wikitext text/x-wiki test a94a8fe5ccb19ba61c4c0873d391e987982fbbd3 Totems 0 115 346 345 2023-03-04T21:29:56Z LemnUnderscore 374122 minor changes wikitext text/x-wiki Totems can be found beside the paths and roads of all maps. They make an eerie sound which can help players notice them. If a player dies in a multiplayer match, they can be revived at the mystic stones / Stonehenge by placing a totem on each altar while the dead player's body is lying in the center. After a short flashing lights sequence, the player will respawn at the center with half of their max health. There are usually enough totems to revive two players during a round, although it can be tricky to find enough with fewer players. Additionally, carrying the body to Stonehenge may sometimes be more work than attempting to kill Bigfoot solo, without the help of your deceased team mate.<gallery> File:Totem.jpg|Totem File:Map redwood stonehenge.png|Stonehenge location in Redwood Park (purple) File:Map snow stonehenge.png|Stonehenge location in Winter Park (purple) </gallery> d3282652fabda8e5679719b9e0507d99d91ffe5a Tasks 0 161 480 479 2023-04-21T15:16:57Z A Cheez Wizard 374126 Punctionation and capitalization wikitext text/x-wiki Tasks is an objective in Bigfoot (game) that will win you the game if completed. They can be completed using the [[Photo Camera]]. '''Tasks list''' Take three photos of [[Bigfoot]] footprints. Take three photos of [[Bigfoot]] scratches. Find four dead tourists scattered across the map. Take a photo of [[Bigfoot]]. Return to the trailer. <br /> b54ab86b389c4dbddf4cf0f25d9dab5ac59477b3 Animals 0 235 668 667 2023-04-24T20:25:39Z 75.221.201.117 0 I added moose and Bigfoot because in one of the updates moose are shown and of course Bigfoot is always going to be an aggressive animal, but you decide if it's an animal or creature. 🙂 wikitext text/x-wiki Animals are NPCs found throughout the map. They are divided into two categories: Passive and aggressive. ==== Passive ==== * Boar * Deer * Elk * Fox * Moose *Raccoon ==== Aggressive ==== * Bear * Wolf *Bigfoot Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health. Killing animals is required for 6 achievements. Dying to them is required for 2 achievements.[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]] 30d989481c05122a17fa414c8a5385e754c381d5 669 668 2023-04-24T20:32:27Z 75.221.201.117 0 I added Bigfoot, Bison, and Moose, because ina wikitext text/x-wiki Animals are NPCs found throughout the map. They are divided into two categories: Passive and aggressive. ==== Passive ==== * Boar * Deer * Elk * Fox * Moose *Raccoon *Bison '''Aggressive''' * Wolf *Bear *Bigfoot Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health. Killing animals is required for 6 achievements. Dying to them is required for 2 achievements.[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]] 90a0eca914c9c69434ea0749882f8bc86b06d7ff 670 669 2023-04-25T22:04:58Z LemnUnderscore 374122 removed elk (=moose) and Bigfoot (he is an animal, but doesn't fit this category) wikitext text/x-wiki Animals are NPCs found throughout the map. They are divided into two categories: Passive and aggressive. ==== Passive ==== * Boar * Deer * Fox * Moose *Raccoon *Bison '''Aggressive''' * Wolf *Bear Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health. Killing animals is required for 6 achievements. Dying to them is required for 2 achievements.[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]] 60cd3c0597ff70287f240dd2d319069a254f5b5f 671 670 2023-04-25T22:05:49Z LemnUnderscore 374122 moved bear to passive wikitext text/x-wiki Animals are NPCs found throughout the map. They are divided into two categories: Passive and aggressive. ==== Passive ==== * Bear* *Boar * Deer * Fox * Moose *Raccoon *Bison '''Aggressive''' * Wolf Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health. Killing animals is required for 6 achievements. Dying to them is required for 2 achievements. <nowiki>*</nowiki>The bear used to be passive prior to Yellowstone[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]] 101eb614e073b2a0e6414faf3178f13f33651a95 Ammo 0 236 684 683 2023-04-25T21:58:50Z LemnUnderscore 374122 typo wikitext text/x-wiki There are 5 types of ammo that can be used with [[Ranged Weapons|ranged weapons]]. * 9mm ammo (grey item model) - used for the G17 * 5.56mm ammo (green item model) - used for the M4CL * 7.62mm ammo (yellow item model) - used for the R700 and AWM * 12 gauge ammo (red item model) - used for the R870 * flare gun bullet - used for the flare gun 8870ec0a3efd745360453c602cb8ebcaaa461c74 File:74d54f3ce487e9b56761badfa38faca8.png 6 144 429 2023-05-01T01:41:10Z EmeraldChest312 374127 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 William 0 129 372 371 2023-05-01T01:44:16Z EmeraldChest312 374127 wikitext text/x-wiki {{BigFootCharacter|image1=File:74d54f3ce487e9b56761badfaca8.png|caption1=William|row1=Stats|row2=Bonuses +15% Blind Duration +20% Reload Speed}} William is a playable character in [[Game|BIGFOOT]]. Playing as William increases the time Bigfoot is blinded by [[Signal Flare|signal flares]] and [[Ranged Weapons|flare guns]] by 15%. Additionally, you reload 20% quicker. '''Description''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting [[Bigfoot]]. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see [[Bigfoot]] up close. }}} | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} <noinclude> </noinclude> 4976a78c0d8253319de20866420fd66c6dc17583 373 372 2023-05-02T20:39:55Z LemnUnderscore 374122 Reverted edits by [[Special:Contributions/EmeraldChest312|EmeraldChest312]] ([[User talk:EmeraldChest312|talk]]) to last revision by [[User:66.182.116.135|66.182.116.135]] wikitext text/x-wiki {{BigFootCharacter|image1=File:William.png|caption1=William|row1=Stats|row2=Bonuses +15% Blind Duration +20% Reload Speed}} William is a playable character in [[Game|BIGFOOT]]. Playing as William increases the time Bigfoot is blinded by [[Signal Flare|signal flares]] and [[Ranged Weapons|flare guns]] by 15%. Additionally, you reload 20% quicker. '''Description''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting [[Bigfoot]]. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see [[Bigfoot]] up close. }}} | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} <noinclude> </noinclude> ab277a7145cf230fd023c91f0f2fbf45b2f0dd83 File:Nedladdning.jpg 6 169 511 2023-05-07T09:45:59Z Franssonalvin 374134 wikitext text/x-wiki Great Smoky Mountains National Park 893d964b1437bbd214f1d7946bd079e9a816c925 File:Screenshot 20220913-234150.png 6 67 240 2023-05-13T22:06:22Z EmeraldChest312 374127 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 R700 0 166 508 2023-07-07T00:29:28Z LemnUnderscore 374122 Created page with "The R700 is a hunting rifle in Bigfoot. It uses 7.62mm [[ammo]]. The gun offers average damage and has a slow rate of fire. It always spawns at the trailer, however more can be found around the map." wikitext text/x-wiki The R700 is a hunting rifle in Bigfoot. It uses 7.62mm [[ammo]]. The gun offers average damage and has a slow rate of fire. It always spawns at the trailer, however more can be found around the map. b811be1d6e667075a980671eb43fe6db6cd4270b G17 0 145 430 2023-07-07T00:32:32Z LemnUnderscore 374122 Created page with "The G17 or Glock-17 is a pistol in Bigfoot. It uses 9mm [[ammo]]. The gun offers low damage and has a high rate of fire. One always spawns at the trailer, however more can be found around the map." wikitext text/x-wiki The G17 or Glock-17 is a pistol in Bigfoot. It uses 9mm [[ammo]]. The gun offers low damage and has a high rate of fire. One always spawns at the trailer, however more can be found around the map. 1c122557ce98e2e416203a3700f63541e12d0a0d R870 0 184 566 2023-07-07T00:37:10Z LemnUnderscore 374122 Created page with "The R870 is a shotgun in Bigfoot. It uses 12 gauge [[ammo]]. The gun offers high damage in a short range, has an average rate of fire, and has a long reload speed. It can be found around the map." wikitext text/x-wiki The R870 is a shotgun in Bigfoot. It uses 12 gauge [[ammo]]. The gun offers high damage in a short range, has an average rate of fire, and has a long reload speed. It can be found around the map. 8284c99679bd0b2c1ac2f78e34873eb08b19f2cc M4CL 0 44 193 2023-07-07T00:40:30Z LemnUnderscore 374122 Created page with "The M4CL is an assault rifle in Bigfoot. It uses 5.56mm [[ammo]]. The gun offers decent damage but has a high rate of fire, making it the fastest dps gun in the game. It can be found in a safe." wikitext text/x-wiki The M4CL is an assault rifle in Bigfoot. It uses 5.56mm [[ammo]]. The gun offers decent damage but has a high rate of fire, making it the fastest dps gun in the game. It can be found in a safe. e51fdf9759543b5e341a9a3b0ce44fb9aef27877 AVM 0 185 567 2023-07-07T00:48:47Z LemnUnderscore 374122 Created page with "The AVM is a sniper rifle in Bigfoot. It uses 7.62mm [[ammo]]. The gun offers high damage and has a decent rate of fire. It can only be found in a safe." wikitext text/x-wiki The AVM is a sniper rifle in Bigfoot. It uses 7.62mm [[ammo]]. The gun offers high damage and has a decent rate of fire. It can only be found in a safe. a059178a2481ac7c066fc8dc9bc35e64563fd52c Drone 0 264 749 748 2023-07-23T19:07:33Z 76.36.123.135 0 Corrected a spelling error? wikitext text/x-wiki The drone acts as a remote-controlled [[Video Camera|video camera]] that can fly at relatively high speeds. It is great for scoping out the immediate area or keeping an eye out for Bigfoot whilst hiding. It can be controlled using [W] [S] [A] [D] [Space] [Shift] via the [[tablet]]. It also has a shock feature which acts like a [[Explosives|car battery]], knocking Bigfoot to the ground on a successful hit. Limiting factors include a range it can be flown from the controlling player, a battery life (it can be refilled by holding [E] on it with a drone battery in one's inventory), and low "health". It can be damaged by bumping into objects or getting hit by a hunter or Bigfoot. b32f2890ace8b8d917d4efd734b0f84a14cff9a2 Patch Notes 0 132 382 381 2023-07-24T02:07:16Z LemnUnderscore 374122 5.0 wikitext text/x-wiki Patch notes are copied over as written on Steam. Keep in mind that something mentioned in an earlier change log may no longer exist in the game. == Version 1 == === Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> === * Added the ability to heal each other using medical kit. * Added the ability to carry a medical kit. * Added a second cave. * Added tasklist. * Added more batteries for night vision. * Network optimization. * Performance optimization. * Bugs fix. <br /> === Update 1.1.8 (Feb. 16, 2017) === * Updated Task System. * Bigfoot is now physical body * Added ability to move Bigfoot (unconscious). * Added the cage for Bigfoot. * Fixed bugs with the Bigfoot behavior. * Fixed bugs with items. * Optimized Camera System. * Optimized Shadows. * Optimized rain. <br /> === Update 1.1.9 (Feb. 16, 2017) === * Hotfix Bigfoot AI <br /> === Update 1.2.0 (Feb. 19, 2017) === * Added config Path: \ Engine \ Config \ BaseScalability. * Added support for Directx 10 (Test). * Modification of the behavior of the AI Bigfoot. * Optimized collision. * Fixed bugs with items. * Fixed bugs with the movement of Bigfoot. * Fixed bugs with AI deer. * Fixed bugs with AI Bigfoot. * Fixed bugs with resolution. <br /> === Update 1.2.1 (Feb. 23, 2017) === * Added day-night cycle. * Fixed bugs with the movement of the character. * Fixed bug with menu. * Fixed bugs with AI Bigfoot. * Fixed bugs with synchronization. * Fixed bugs with vegetation. <br /> === Update 1.2.2 (Feb. 18, 2017) === * Updated and optimized all plants. * Optimized PostProsess. * Optimized materials. * Fixed bugs with the movement of deer and Bigfoot. <br /> == Version 2 == === Update 2.0 (July 31, 2018) === '''Maps''' * Added Glacier Bay National Park map. * The Jasper map is removed and will be replaced in the next updates. '''Game''' * All game logic is reworked on a better level. * Now the maximum player number is 4. * Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies. * Added video-background in main menu and lobby. * Added the ability to save game progress in a single game and in co-op. * All assets are new. * Now the game has more advanced graphics, sound and game settings. * A lot of work has been done on code and graphics optimization. * Added over 180 high-quality sounds. * The game now has its own soundtrack (Main menu) * Added battle soundtrack. * Added winning soundtrack. * Added losing soundtrack. '''Localisation''' * Added 14 languages: ** English ** German ** Russian ** Chinese ** Korean ** French ** Spanish ** Italian ** Arab ** Japanese ** Polish ** Portuguese ** Turkish ** Ukrainian '''Gameplay''' * Added text chat. * Added deers, foxes,raccoons. * Added the ability to get meat from dead animals. * Added drone. * Added tablet with applicatons for controlling cameras and drone. * Added tent. * Added campfire. * Added signal flare. * Added radial inventory. * Added the ability to transfer items. * Added minimap. * Improved Bigfoot AI and animals. * Characters now can swim and crouch. * Added temperature system, now players have to control body temperature to survive. * Added Bigfoot advanced combat system. <br /> ==== Update 2.0 Hotfix 1 (Aug. 2, 2018) ==== * Increased the drone signal range. * Added tips. * Improved Bigfoot Damage Balance. * Reduced the speed of Bigfoot. * Decreased damage from falling. * Improved interface system. * Fixed Bigfoot navigation bugs. * Fixed bugs loading the map. * Fixed item transfer bugs. * Fixed bugs of the tablet. <br /> ==== Update 2.0 Hotfix 2 (Aug. 3, 2018) ==== * Game loading fix. * Translation fix. * Transfer of rifle cartridges fix. * Added length limit for the name of the lobby. * Fixed bugs with a drone charge. * Increased the charge of the drone. * Increased the charge of the night vision. * Fixed bugs with stones. * Fixed bugs with campfire. <br /> ==== Update 2.0 Hotfix 3 (Aug. 4, 2018) ==== * Added the ability to search for friends servers. * Fixed a bug with a black screen (Start game). * Fixed bugs with optimization (The game became more stable). <br /> === Update 2.1 (Oct. 8, 2018) === '''Changes''' * Added the ability to resurrect teammates. * Added tracking bullets. * Animal movement zones have been added * Improved vegetation models. * Increased number of loot. * Added new locations. * Added underwater sound effects. * A new model of the house has been added. * Added the ability Bigfoot to attack the house. * Added the ability Bigfoot to swim. * Added a random tree fall event. * The animation of the Bigfoot movement is changed. * The map was changed, it became more compact and interesting. * A stroke of text is added. * Gamma setting is added. * Motion blur setting is added. * Improved signal rocket. * Fire damage reduced. * Fall damage reduced. * Recharging the gun was accelerated. * The mini-map has been changed, it has become more practical and * convenient. * Added a pause in a single player game. * Added new items * - Battery for night vision. * - Battery for drone. * Changed the model of rocks (there are no problems with stucking) * Added pathways for better orientation. * 3d person view when character ragdoll. '''Fixes''' * Fixed bugs with a campfire. * Fixed bugs with Bigfoot AI. * Fixed bugs with animals AI. * Fixed bugs interface. * Fixed many other bugs '''Optimization''' * Optimization of AI. * Optimization of Lenscap material. * Optimization of vegetation. * Optimization of water material. * Optimization graphics on all settings. <br /> ==== Update 2.1 Hotfix 1 (Oct. 15, 2018) ==== * Fixed bigfoot movement bug. * Fixed Camera signal bug. * Reworked map in the central lake area. * Optimization of materials and vegetation lods. * Fixed sound effects sync. * Fixed falling under the map bug. * Improved combat system Bigfoot. * Fixed displaying resolution bug. * Fixed bug displaying incorrect icons on the map. * Improved map lighting and weather effects. * Improved camera freeze effect * Now you can charge the desired type of cartridges by clicking on the icon in the inventory <br /> ==== Update 2.1 Hotfix 2 (Oct. 28, 2018) ==== * Fixed drone taking bug * Network optimization * Material optimization * AO improved * Graphics correction <br /> == Version 3 == === Update 3.0 (April 29, 2019) === '''Changes''' * Added new map of Ross Lake * Added new detalization models * Added new item and weapon models * Added dynamic weather change * Improving vegetation models * Improving AI of animals and bigfoot * Added cutscenes and backstory * Improved system of interaction with objects * Added many new sounds * Added random events (lightning and falling tree) * Statistics at the end of the game * Backpacks with loot * Search for missing tourists * Improved aiming system '''Animals''' * Added wolves * Added bears '''Optimization''' * Effects optimization * Texture and material optimization * Logic optimization * AI optimization * Improved game stability * Improved graphics settings '''Fixes''' * Fixed crash bugs * Fixed bugs with items * Fixed bugs with AI * Fixed bugs with loading and saving <br /> ==== Update 3.0 Hotfix 1 (May 1, 2019) ==== * Increased the duration of the camp fire * Camp fire temperature increased * Spawn loot correction * Removed ragdoll on mouse wheel * Reduced deceleration from water * Wolves nerf * Bears nerf * Bigfoot nerf * Added pause in single player * Removed holes in the landscape near the cave on Glacier Bay * Fixed trajectory of the signal gun rocket * Fixed crash and perpetual loading due to shadow settings * Fixed Glaser Bay minimap * Fixed incorrect temperature calculation <br /> ==== Update 3.0 Hotfix 2 (May 4, 2019) ==== * Reduced Bigfoot speed * Reduced trap damage for players * Track duration increased * Bigfoot damage correction * Drone charge increased * Fixed bug with video sounds before the game * Fixed bug with the sounds of the environment * Fixed bug with saving * Fixed bug with spawn animals * Fixed bug with interaction with objects under water * Fixed tree collisions * Fixed bugs with Interface * Fixed bug with displaying icons on the map after loading <br /> ==== Update 3.0 Hotfix 3 (May 5, 2019) ==== * Fixed bug with flare * Fixed bugs with AI Bigfoot * Fixed a bug with the network part and the lobby creation * Fixed bug with saving * Fixed a bug with inventory * Fixed bugs with the interface * Fixed bug with video before the game * Fixed bug with sounds after loading * Fixed bug with statistics * Landscape correction <br /> == Version 4 == === Update 4.0 (Aug. 6, 2021) === '''General''' * Added a game mode against Bigfoot under player control; * Added Redwood map; * Redesigned interface; * Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves; * Added game difficulty settings; * Refactoring of the entire code has been done; * Improved game stability; * Added extended inventory; * Added radial menu; * Added achievements; * Added player profile, level, and statistics; * Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM; * Added voice proximity chat. '''Graphics''' * Reworked part of 3d models and added new ones; * Added random effects (lightning returned); * Improved graphics and quality of weather effects; * Added volumetric clouds; * Added a physically correct atmosphere. '''Bigfoot''' * Redesigned model; * Reworked all animations. Most of it was done with Motion Capture; * Redesigned AI; * Improved combat system; * Added the ability to throw melee weapons; * Added a system of skills and perks. '''Abilities''' * Howl - allows you to spot hunters and animals at a great distance; * Trap - allows you to set a hanging trap next to trees; * Savage hits - Bigfoot inflicts many quick hits on the victim; * Ram run - Bigfoot runs up and rams everyone in the way; * Furious throw - Bigfoot takes and pushes the victim into the ground; * Rage - Bigfoot gets furious and spends a few seconds much less energy to fight; * Fatality - effectively finishing off hunters on death. '''Passive abilities''' * Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night; * Bigfoot can smell food nearby. '''Hunters''' * Added new characters with high-quality models; * Reworked all animations. Most of it was done with Motion Capture; * Added a parkour system through small obstacles such as fences and windows; * Added the ability to throw melee weapons; * Added the ability to climb over obstacles. '''Weapons''' * Added explosive objects: gas bottle, canister, dynamite, car battery; * Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM; * Bullets now have ballistic physics; * Added a stun gun to the drone. ==== Update 4.0 Hotfix 1 (Aug. 8, 2021) ==== * Added the ability to invite friends directly to the lobby using the steam invite system. <br /> ==== Update 4.0 Hotfix 2 (Aug. 10, 2021) ==== '''Fixed''' * Inability to find friend lobby by name * Wrong friends in the friend invitation list * Infinite flare usage * Mouse X and Y inversion * Bigfoot stuck on cars * Walking underwater * Wrong spectator HUD rendering * Damaging hunters in a trailer for no reason * Falling under the map while using night vision and tablet * Uninteractable traps after loading '''Added''' * Pause in single player * Bigfoot ability to destroy trailer door * Bigfoot now only replenishes strength if it does not take damage * Increased voice chat volume and distance * Random bigfoot spawn points * High-quality shot sounds * New 3d models '''Changed''' * Day-Night cycle duration increased from 14 min to 16 min <br /> ==== Update 4.0 Hotfix 3 (Aug. 16, 2021) ==== '''Fixed''' * Players kicked from the lobby with no reason * Dead tourists mobile phone chat messages rendering * Trailer location opening by bigfoot * Weapon indicator text rendering * Unbreakable hunting tower * Character rendering in a cutscene * Bigfoot HP bar rendering in spectator * Bigfoot movement bugs * Bigfoot map open error * Places where characters can stuck * Delayed voice chat sound * Bigfoot ability interaction bugs in small rooms * Wrong current players data in the lobby list * Wrong material rendering '''Added''' * Bigfoot info screen * Multiple tablet spawner. Now the number of tablets equals the number of players * Ragdoll from bigfoot window hit * Breakout quick time event for bigfoot trap * Now the password is hidden by default. (Streamers will be happy) * Now passwords and lobby names are limited to 20 characters '''Changes''' * Decreased fall damage for bigfoot and hunters * Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec. * Bigfoot startup max power changed from 90 to 75 <br /> === Update 4.0 Hotfix 4 (Au. 20, 2021) === '''Changes''' * Added more first aid kits * Clients can now see game difficulty settings in the lobby '''Added''' * Stamina for hunters '''Fixes''' * It was impossible to change key binding * Sometimes loot became non-interactive * Bigfoot movement bugs in some situations * Too many damage indicators could appear * Sometimes the widget for healing in knockdown did not appear * Parkour through the wall * Delayed voice chat sound <br /> ==== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ==== '''Added''' * Blood near the dead players * Stamina indicator * Hints and control information on the pause menu * When a Bigfoot is inside a closed building, he, having no energy, can break the door * Player list on the pause menu * Fast trap reaction for Bigfoot * Predators now attack Bigfoot '''Fixed''' * Melee weapons did not detonate explosives when thrown * The number of cameras when selected was not displayed by the indicator * When the character was crouching in the water, it was possible to fall under the ground * Incorrect animation of the bigfoot first-person item throw * Found corpses were not displayed on the map * Bigfoot location indicator was not showing on the minimap * Incorrect Bigfoot attack on building windows '''Changes''' * Increased Bigfoot trailer hits radius * Increased hunter stamina * Decreased Remington 870 Scatter * Removed Remington 700 / Flare Gun / AWM Scatter * Crouch is now on Ctrl by default * Increased flare signal distance from 1200 to 2000 * Increased the flare signal duration from 10 seconds to 12 seconds <br /> === Update 4.1 (Oct. 20, 2021) === '''Gameplay''' * Added Winter Park * Added modular architecture * Added ziplines * Added Stonehenge * Added evidence '''Added''' * New random event - avalanche * Elk * Boar * The effect of traces from bullets in the air * During the invite, only those friends who are online are now displayed * New door destruction * New item - photo camera * Guns on backpack '''Fixed''' * Bugs with opening doors * After saving, the passwords from the safes disappeared from the sheets * Saving the state of the integrity of the towers '''Changed''' * More stamina for hunter sprint <br /> ==== Update 4.1 Hotfix 1 (Oct. 28, 2021) ==== '''Added''' * FOV Setting * Zipline destruction sound effects. * Switch cameras with the mouse wheel. * Hunters now gain experience for found evidence. '''Fixed''' * Hunters could use a zipline while transferring the body of a dead friend. * Evidence saving bugs. * Evidence replication bugs. * Bugs related to throwing off the body of a dead friend. * Interaction with curtains in some houses. * Bigfoot getting stuck on the stairs. * Navmesh fixes. * The hunter could get stuck in the photo camera interface. * Bugs with physical materials on the ground. * Bugs with spawning loot. * Bugs with Bigfoot traps spawn. * Achievement winter park explorer was given for the wrong number of locations. * Sometimes the doors were not destroyed by explosions. * Bug with freezing in the animation of dynamite activation. * The drone could be charged without having batteries in the inventory. * Bugs with drone electric shock effect. * If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible. * At Winter Park, there was a task to find 4 corpses, although there are only 3 of them. '''Changed''' * Reduced post-process glare when Bigfoot in howl mode. * A friend's body can now be thrown with any key. * Jumping and parkour now consume stamina. * It is no longer possible to set traps underwater. <br /> ==== Update 4.1 Hotfix 2 (Nov. 4, 2021) ==== '''Added''' * Sound optimization. * The lobby list is now only the unplayed lobby. * On the lobby list, friends' lobbies come first. * The game mode is now displayed in the lobby list. * The lobby list now updates the lobby information in real-time. '''Fixed''' * Bigfoot could not destroy the zipline. * When choosing a set for a weapon, the magazine with cartridges did not change the material. * There was an incorrect position of the R700 weapon in the lobby. '''Changed''' * Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals. * Maximum FOV increased from 90 to 120. <br /> === Update 4.2 (Jan. 14, 2022) === '''Added''' * Improved Bigfoot AI * Bigfoot GPS tracker * Possibility to switch the light in each room separately * Northern Lights in Winter Park map * New skins for Bigfoot and weapons '''Changes''' * Increased weapon recoil * Decreased the icon of found corpses '''Fixes''' * Melee weapons could damage allies * The camera icon next to the evidence was visible to Bigfoot * Bigfoot stuck near fallen trees * Interaction with items in the knockdown * Scope display issue * Wrong icon color on the map of installed cameras * Rendering bug for some materials * Tree collision bugs in Winter Park * Bug with permission of some doors === Update 4.4 (Aug. 3, 2022) === '''Added''' * Yellowstone Park map. * Displaying skins on weapons behind the back. * After loading a save, the lobby now displays the saved difficulty of the game. * Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw. * Totem spawn randomization system. * Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun. * Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage. * Now, when carrying a wounded friend, your character can run. * The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him. * Dust effects from walking and placing items. * New animal — Bison. '''Fixed''' * Bug with raising a wounded friend if he is in the water. * Locker code saving. * Evidence saving. * Incorrect display of map icons. * A Bigfoot trap can pull a hunter out of the house. * Destruction of a curtains bug. * Bug with Bigfoot trailer attack. * Bug with zipline destruction. * Voice chat delay (but need testing) * Rain rendering in some houses. * Rocks, Clouds, Fog Materials Fixes. * Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire. * Camera icon doesn't disappear after taking a photo. * Bigfoot AI behavior bugs. * Bug with butchering an animal's corpse. * Taking Bigfoot and evidence photos of bugs. * Parkour through boarded windows. '''Changed''' * Bigfoot AI navigation mesh improvements. * Improved Bigfoot's reaction to sounds and light. * Improved Bigfoot hunter search in a zone. * Improved stealth system. * GPS tracker duration increased from 60 sec to 180 sec. * Day / Night Duration +2 min. Also now the night is longer than a day. * Increased Hunting Tower Health from 25 to 50. * Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35. * Max 9mm inventory ammo amount decreased from 255 to 150. * Max 7.62mm inventory ammo amount decreased from 255 to 150. * Max totem count increased from 8 to 10. * Drone signal distance increased 200m -> 600m. * Flare gun scares away Bigfoot for a long time. * Number of flare missiles was reduced by -2. * Increased signal flare inventory limit 2 -> 3. * Decreased stamina cost for hunter parkour 30 -> 15. * Bigfoot health: ** 950 -> 800 ** 1140 -> 970 ** 1330 -> 1130 ** 1520 -> 1290 * Bigfoot food healing: ** Small 2 -> 6 ** Big 40 -> 45 ==== Update 4.4 Hotfix 1 (Aug. 13, 2022) ==== '''Added''' * Time widget in the action menu. * Animal reaction on shot sounds. * Bullet visual effects. '''Fixed''' * Yellowstone landscape improvements. * Too high damage on parkour through pre-destroyed windows. * Wrong dead counter after game load. * Fatality logic fixes. * Unlootable dead friend. * AI bigfoot sinking. * Trap installation on walls. '''Changed''' * Flare gun blindness duration 10 sec -> 5 sec. * Stamina reduction when burning 3/sec -> 1/sec. ==== Update 4.4 Hotfix 2 (Aug. 19, 2022) ==== '''Fixed''' * Key binding problem * Bigfoot AI bugs === Update 5.0 (Jul. 23, 2023) === '''Added''' * XBox Controller support. * Buildings redesign. * Trees redesign. * Cliffs redesign. * Grass redesign. * Volumetric ground fog effect. * A new animal network replicated the ragdoll system. * Mesh instancing tool for optimization. * Materials optimization. * Point lights optimization. * New locations at the entrances to the parks. * Added an icon over a dead unbutchered animal. * New action music system. '''Fixed''' * Bug with flayer gun stun. * Bug with a weapon not shooting. * Music system fixes. * Bear and wolf shot sound reaction bug. * Resolution applies bug. * UI scaling bug. * Animal butchering bug. * Drone charging bug. * Drone camera and flight control bugs. * Zipline player input bugs. * Voice chat delay bug. * Replication of hunter traps over long distances bug. * Mesh culling bugs. * Some bigfoot skins obscure the player's first-person view. * Noise after entering the laptop stacks. * Randomly the sound of the rain is cut out during the game. * Bullets trace rendering artifacts. * Incorrect rendering of shadows when the sun was at a high angle at sunset. * Curtains interaction sound bug. * Installing items on carpets bug. * Incorrect reactions of bigfoot to explosions. * Level design fixes. * Installing a bigfoot trap in houses. * Totem pickup bug. '''Changed''' * Bigfoot character size increased. * Item wheel redesign. * The TNT detonator is implemented as a separate item. * Key rebind system redesign. * UI and game player input system redesign. * Improvement of sound quality. * Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__ 21df7a1af32602b644684cba0c316f339dd2ed85 383 382 2023-07-24T02:08:24Z LemnUnderscore 374122 /* Version 4 */ wikitext text/x-wiki Patch notes are copied over as written on Steam. Keep in mind that something mentioned in an earlier change log may no longer exist in the game. == Version 1 == === Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> === * Added the ability to heal each other using medical kit. * Added the ability to carry a medical kit. * Added a second cave. * Added tasklist. * Added more batteries for night vision. * Network optimization. * Performance optimization. * Bugs fix. <br /> === Update 1.1.8 (Feb. 16, 2017) === * Updated Task System. * Bigfoot is now physical body * Added ability to move Bigfoot (unconscious). * Added the cage for Bigfoot. * Fixed bugs with the Bigfoot behavior. * Fixed bugs with items. * Optimized Camera System. * Optimized Shadows. * Optimized rain. <br /> === Update 1.1.9 (Feb. 16, 2017) === * Hotfix Bigfoot AI <br /> === Update 1.2.0 (Feb. 19, 2017) === * Added config Path: \ Engine \ Config \ BaseScalability. * Added support for Directx 10 (Test). * Modification of the behavior of the AI Bigfoot. * Optimized collision. * Fixed bugs with items. * Fixed bugs with the movement of Bigfoot. * Fixed bugs with AI deer. * Fixed bugs with AI Bigfoot. * Fixed bugs with resolution. <br /> === Update 1.2.1 (Feb. 23, 2017) === * Added day-night cycle. * Fixed bugs with the movement of the character. * Fixed bug with menu. * Fixed bugs with AI Bigfoot. * Fixed bugs with synchronization. * Fixed bugs with vegetation. <br /> === Update 1.2.2 (Feb. 18, 2017) === * Updated and optimized all plants. * Optimized PostProsess. * Optimized materials. * Fixed bugs with the movement of deer and Bigfoot. <br /> == Version 2 == === Update 2.0 (July 31, 2018) === '''Maps''' * Added Glacier Bay National Park map. * The Jasper map is removed and will be replaced in the next updates. '''Game''' * All game logic is reworked on a better level. * Now the maximum player number is 4. * Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies. * Added video-background in main menu and lobby. * Added the ability to save game progress in a single game and in co-op. * All assets are new. * Now the game has more advanced graphics, sound and game settings. * A lot of work has been done on code and graphics optimization. * Added over 180 high-quality sounds. * The game now has its own soundtrack (Main menu) * Added battle soundtrack. * Added winning soundtrack. * Added losing soundtrack. '''Localisation''' * Added 14 languages: ** English ** German ** Russian ** Chinese ** Korean ** French ** Spanish ** Italian ** Arab ** Japanese ** Polish ** Portuguese ** Turkish ** Ukrainian '''Gameplay''' * Added text chat. * Added deers, foxes,raccoons. * Added the ability to get meat from dead animals. * Added drone. * Added tablet with applicatons for controlling cameras and drone. * Added tent. * Added campfire. * Added signal flare. * Added radial inventory. * Added the ability to transfer items. * Added minimap. * Improved Bigfoot AI and animals. * Characters now can swim and crouch. * Added temperature system, now players have to control body temperature to survive. * Added Bigfoot advanced combat system. <br /> ==== Update 2.0 Hotfix 1 (Aug. 2, 2018) ==== * Increased the drone signal range. * Added tips. * Improved Bigfoot Damage Balance. * Reduced the speed of Bigfoot. * Decreased damage from falling. * Improved interface system. * Fixed Bigfoot navigation bugs. * Fixed bugs loading the map. * Fixed item transfer bugs. * Fixed bugs of the tablet. <br /> ==== Update 2.0 Hotfix 2 (Aug. 3, 2018) ==== * Game loading fix. * Translation fix. * Transfer of rifle cartridges fix. * Added length limit for the name of the lobby. * Fixed bugs with a drone charge. * Increased the charge of the drone. * Increased the charge of the night vision. * Fixed bugs with stones. * Fixed bugs with campfire. <br /> ==== Update 2.0 Hotfix 3 (Aug. 4, 2018) ==== * Added the ability to search for friends servers. * Fixed a bug with a black screen (Start game). * Fixed bugs with optimization (The game became more stable). <br /> === Update 2.1 (Oct. 8, 2018) === '''Changes''' * Added the ability to resurrect teammates. * Added tracking bullets. * Animal movement zones have been added * Improved vegetation models. * Increased number of loot. * Added new locations. * Added underwater sound effects. * A new model of the house has been added. * Added the ability Bigfoot to attack the house. * Added the ability Bigfoot to swim. * Added a random tree fall event. * The animation of the Bigfoot movement is changed. * The map was changed, it became more compact and interesting. * A stroke of text is added. * Gamma setting is added. * Motion blur setting is added. * Improved signal rocket. * Fire damage reduced. * Fall damage reduced. * Recharging the gun was accelerated. * The mini-map has been changed, it has become more practical and * convenient. * Added a pause in a single player game. * Added new items * - Battery for night vision. * - Battery for drone. * Changed the model of rocks (there are no problems with stucking) * Added pathways for better orientation. * 3d person view when character ragdoll. '''Fixes''' * Fixed bugs with a campfire. * Fixed bugs with Bigfoot AI. * Fixed bugs with animals AI. * Fixed bugs interface. * Fixed many other bugs '''Optimization''' * Optimization of AI. * Optimization of Lenscap material. * Optimization of vegetation. * Optimization of water material. * Optimization graphics on all settings. <br /> ==== Update 2.1 Hotfix 1 (Oct. 15, 2018) ==== * Fixed bigfoot movement bug. * Fixed Camera signal bug. * Reworked map in the central lake area. * Optimization of materials and vegetation lods. * Fixed sound effects sync. * Fixed falling under the map bug. * Improved combat system Bigfoot. * Fixed displaying resolution bug. * Fixed bug displaying incorrect icons on the map. * Improved map lighting and weather effects. * Improved camera freeze effect * Now you can charge the desired type of cartridges by clicking on the icon in the inventory <br /> ==== Update 2.1 Hotfix 2 (Oct. 28, 2018) ==== * Fixed drone taking bug * Network optimization * Material optimization * AO improved * Graphics correction <br /> == Version 3 == === Update 3.0 (April 29, 2019) === '''Changes''' * Added new map of Ross Lake * Added new detalization models * Added new item and weapon models * Added dynamic weather change * Improving vegetation models * Improving AI of animals and bigfoot * Added cutscenes and backstory * Improved system of interaction with objects * Added many new sounds * Added random events (lightning and falling tree) * Statistics at the end of the game * Backpacks with loot * Search for missing tourists * Improved aiming system '''Animals''' * Added wolves * Added bears '''Optimization''' * Effects optimization * Texture and material optimization * Logic optimization * AI optimization * Improved game stability * Improved graphics settings '''Fixes''' * Fixed crash bugs * Fixed bugs with items * Fixed bugs with AI * Fixed bugs with loading and saving <br /> ==== Update 3.0 Hotfix 1 (May 1, 2019) ==== * Increased the duration of the camp fire * Camp fire temperature increased * Spawn loot correction * Removed ragdoll on mouse wheel * Reduced deceleration from water * Wolves nerf * Bears nerf * Bigfoot nerf * Added pause in single player * Removed holes in the landscape near the cave on Glacier Bay * Fixed trajectory of the signal gun rocket * Fixed crash and perpetual loading due to shadow settings * Fixed Glaser Bay minimap * Fixed incorrect temperature calculation <br /> ==== Update 3.0 Hotfix 2 (May 4, 2019) ==== * Reduced Bigfoot speed * Reduced trap damage for players * Track duration increased * Bigfoot damage correction * Drone charge increased * Fixed bug with video sounds before the game * Fixed bug with the sounds of the environment * Fixed bug with saving * Fixed bug with spawn animals * Fixed bug with interaction with objects under water * Fixed tree collisions * Fixed bugs with Interface * Fixed bug with displaying icons on the map after loading <br /> ==== Update 3.0 Hotfix 3 (May 5, 2019) ==== * Fixed bug with flare * Fixed bugs with AI Bigfoot * Fixed a bug with the network part and the lobby creation * Fixed bug with saving * Fixed a bug with inventory * Fixed bugs with the interface * Fixed bug with video before the game * Fixed bug with sounds after loading * Fixed bug with statistics * Landscape correction <br /> == Version 4 == === Update 4.0 (Aug. 6, 2021) === '''General''' * Added a game mode against Bigfoot under player control; * Added Redwood map; * Redesigned interface; * Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves; * Added game difficulty settings; * Refactoring of the entire code has been done; * Improved game stability; * Added extended inventory; * Added radial menu; * Added achievements; * Added player profile, level, and statistics; * Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM; * Added voice proximity chat. '''Graphics''' * Reworked part of 3d models and added new ones; * Added random effects (lightning returned); * Improved graphics and quality of weather effects; * Added volumetric clouds; * Added a physically correct atmosphere. '''Bigfoot''' * Redesigned model; * Reworked all animations. Most of it was done with Motion Capture; * Redesigned AI; * Improved combat system; * Added the ability to throw melee weapons; * Added a system of skills and perks. '''Abilities''' * Howl - allows you to spot hunters and animals at a great distance; * Trap - allows you to set a hanging trap next to trees; * Savage hits - Bigfoot inflicts many quick hits on the victim; * Ram run - Bigfoot runs up and rams everyone in the way; * Furious throw - Bigfoot takes and pushes the victim into the ground; * Rage - Bigfoot gets furious and spends a few seconds much less energy to fight; * Fatality - effectively finishing off hunters on death. '''Passive abilities''' * Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night; * Bigfoot can smell food nearby. '''Hunters''' * Added new characters with high-quality models; * Reworked all animations. Most of it was done with Motion Capture; * Added a parkour system through small obstacles such as fences and windows; * Added the ability to throw melee weapons; * Added the ability to climb over obstacles. '''Weapons''' * Added explosive objects: gas bottle, canister, dynamite, car battery; * Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM; * Bullets now have ballistic physics; * Added a stun gun to the drone. ==== Update 4.0 Hotfix 1 (Aug. 8, 2021) ==== * Added the ability to invite friends directly to the lobby using the steam invite system. <br /> ==== Update 4.0 Hotfix 2 (Aug. 10, 2021) ==== '''Fixed''' * Inability to find friend lobby by name * Wrong friends in the friend invitation list * Infinite flare usage * Mouse X and Y inversion * Bigfoot stuck on cars * Walking underwater * Wrong spectator HUD rendering * Damaging hunters in a trailer for no reason * Falling under the map while using night vision and tablet * Uninteractable traps after loading '''Added''' * Pause in single player * Bigfoot ability to destroy trailer door * Bigfoot now only replenishes strength if it does not take damage * Increased voice chat volume and distance * Random bigfoot spawn points * High-quality shot sounds * New 3d models '''Changed''' * Day-Night cycle duration increased from 14 min to 16 min <br /> ==== Update 4.0 Hotfix 3 (Aug. 16, 2021) ==== '''Fixed''' * Players kicked from the lobby with no reason * Dead tourists mobile phone chat messages rendering * Trailer location opening by bigfoot * Weapon indicator text rendering * Unbreakable hunting tower * Character rendering in a cutscene * Bigfoot HP bar rendering in spectator * Bigfoot movement bugs * Bigfoot map open error * Places where characters can stuck * Delayed voice chat sound * Bigfoot ability interaction bugs in small rooms * Wrong current players data in the lobby list * Wrong material rendering '''Added''' * Bigfoot info screen * Multiple tablet spawner. Now the number of tablets equals the number of players * Ragdoll from bigfoot window hit * Breakout quick time event for bigfoot trap * Now the password is hidden by default. (Streamers will be happy) * Now passwords and lobby names are limited to 20 characters '''Changes''' * Decreased fall damage for bigfoot and hunters * Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec. * Bigfoot startup max power changed from 90 to 75 <br /> === Update 4.0 Hotfix 4 (Au. 20, 2021) === '''Changes''' * Added more first aid kits * Clients can now see game difficulty settings in the lobby '''Added''' * Stamina for hunters '''Fixes''' * It was impossible to change key binding * Sometimes loot became non-interactive * Bigfoot movement bugs in some situations * Too many damage indicators could appear * Sometimes the widget for healing in knockdown did not appear * Parkour through the wall * Delayed voice chat sound <br /> ==== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ==== '''Added''' * Blood near the dead players * Stamina indicator * Hints and control information on the pause menu * When a Bigfoot is inside a closed building, he, having no energy, can break the door * Player list on the pause menu * Fast trap reaction for Bigfoot * Predators now attack Bigfoot '''Fixed''' * Melee weapons did not detonate explosives when thrown * The number of cameras when selected was not displayed by the indicator * When the character was crouching in the water, it was possible to fall under the ground * Incorrect animation of the bigfoot first-person item throw * Found corpses were not displayed on the map * Bigfoot location indicator was not showing on the minimap * Incorrect Bigfoot attack on building windows '''Changes''' * Increased Bigfoot trailer hits radius * Increased hunter stamina * Decreased Remington 870 Scatter * Removed Remington 700 / Flare Gun / AWM Scatter * Crouch is now on Ctrl by default * Increased flare signal distance from 1200 to 2000 * Increased the flare signal duration from 10 seconds to 12 seconds <br /> === Update 4.1 (Oct. 20, 2021) === '''Gameplay''' * Added Winter Park * Added modular architecture * Added ziplines * Added Stonehenge * Added evidence '''Added''' * New random event - avalanche * Elk * Boar * The effect of traces from bullets in the air * During the invite, only those friends who are online are now displayed * New door destruction * New item - photo camera * Guns on backpack '''Fixed''' * Bugs with opening doors * After saving, the passwords from the safes disappeared from the sheets * Saving the state of the integrity of the towers '''Changed''' * More stamina for hunter sprint <br /> ==== Update 4.1 Hotfix 1 (Oct. 28, 2021) ==== '''Added''' * FOV Setting * Zipline destruction sound effects. * Switch cameras with the mouse wheel. * Hunters now gain experience for found evidence. '''Fixed''' * Hunters could use a zipline while transferring the body of a dead friend. * Evidence saving bugs. * Evidence replication bugs. * Bugs related to throwing off the body of a dead friend. * Interaction with curtains in some houses. * Bigfoot getting stuck on the stairs. * Navmesh fixes. * The hunter could get stuck in the photo camera interface. * Bugs with physical materials on the ground. * Bugs with spawning loot. * Bugs with Bigfoot traps spawn. * Achievement winter park explorer was given for the wrong number of locations. * Sometimes the doors were not destroyed by explosions. * Bug with freezing in the animation of dynamite activation. * The drone could be charged without having batteries in the inventory. * Bugs with drone electric shock effect. * If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible. * At Winter Park, there was a task to find 4 corpses, although there are only 3 of them. '''Changed''' * Reduced post-process glare when Bigfoot in howl mode. * A friend's body can now be thrown with any key. * Jumping and parkour now consume stamina. * It is no longer possible to set traps underwater. <br /> ==== Update 4.1 Hotfix 2 (Nov. 4, 2021) ==== '''Added''' * Sound optimization. * The lobby list is now only the unplayed lobby. * On the lobby list, friends' lobbies come first. * The game mode is now displayed in the lobby list. * The lobby list now updates the lobby information in real-time. '''Fixed''' * Bigfoot could not destroy the zipline. * When choosing a set for a weapon, the magazine with cartridges did not change the material. * There was an incorrect position of the R700 weapon in the lobby. '''Changed''' * Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals. * Maximum FOV increased from 90 to 120. <br /> === Update 4.2 (Jan. 14, 2022) === '''Added''' * Improved Bigfoot AI * Bigfoot GPS tracker * Possibility to switch the light in each room separately * Northern Lights in Winter Park map * New skins for Bigfoot and weapons '''Changes''' * Increased weapon recoil * Decreased the icon of found corpses '''Fixes''' * Melee weapons could damage allies * The camera icon next to the evidence was visible to Bigfoot * Bigfoot stuck near fallen trees * Interaction with items in the knockdown * Scope display issue * Wrong icon color on the map of installed cameras * Rendering bug for some materials * Tree collision bugs in Winter Park * Bug with permission of some doors === Update 4.4 (Aug. 3, 2022) === '''Added''' * Yellowstone Park map. * Displaying skins on weapons behind the back. * After loading a save, the lobby now displays the saved difficulty of the game. * Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw. * Totem spawn randomization system. * Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun. * Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage. * Now, when carrying a wounded friend, your character can run. * The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him. * Dust effects from walking and placing items. * New animal — Bison. '''Fixed''' * Bug with raising a wounded friend if he is in the water. * Locker code saving. * Evidence saving. * Incorrect display of map icons. * A Bigfoot trap can pull a hunter out of the house. * Destruction of a curtains bug. * Bug with Bigfoot trailer attack. * Bug with zipline destruction. * Voice chat delay (but need testing) * Rain rendering in some houses. * Rocks, Clouds, Fog Materials Fixes. * Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire. * Camera icon doesn't disappear after taking a photo. * Bigfoot AI behavior bugs. * Bug with butchering an animal's corpse. * Taking Bigfoot and evidence photos of bugs. * Parkour through boarded windows. '''Changed''' * Bigfoot AI navigation mesh improvements. * Improved Bigfoot's reaction to sounds and light. * Improved Bigfoot hunter search in a zone. * Improved stealth system. * GPS tracker duration increased from 60 sec to 180 sec. * Day / Night Duration +2 min. Also now the night is longer than a day. * Increased Hunting Tower Health from 25 to 50. * Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35. * Max 9mm inventory ammo amount decreased from 255 to 150. * Max 7.62mm inventory ammo amount decreased from 255 to 150. * Max totem count increased from 8 to 10. * Drone signal distance increased 200m -> 600m. * Flare gun scares away Bigfoot for a long time. * Number of flare missiles was reduced by -2. * Increased signal flare inventory limit 2 -> 3. * Decreased stamina cost for hunter parkour 30 -> 15. * Bigfoot health: ** 950 -> 800 ** 1140 -> 970 ** 1330 -> 1130 ** 1520 -> 1290 * Bigfoot food healing: ** Small 2 -> 6 ** Big 40 -> 45 ==== Update 4.4 Hotfix 1 (Aug. 13, 2022) ==== '''Added''' * Time widget in the action menu. * Animal reaction on shot sounds. * Bullet visual effects. '''Fixed''' * Yellowstone landscape improvements. * Too high damage on parkour through pre-destroyed windows. * Wrong dead counter after game load. * Fatality logic fixes. * Unlootable dead friend. * AI bigfoot sinking. * Trap installation on walls. '''Changed''' * Flare gun blindness duration 10 sec -> 5 sec. * Stamina reduction when burning 3/sec -> 1/sec. ==== Update 4.4 Hotfix 2 (Aug. 19, 2022) ==== '''Fixed''' * Key binding problem * Bigfoot AI bugs == Version 5 == === Update 5.0 (Jul. 23, 2023) === '''Added''' * XBox Controller support. * Buildings redesign. * Trees redesign. * Cliffs redesign. * Grass redesign. * Volumetric ground fog effect. * A new animal network replicated the ragdoll system. * Mesh instancing tool for optimization. * Materials optimization. * Point lights optimization. * New locations at the entrances to the parks. * Added an icon over a dead unbutchered animal. * New action music system. '''Fixed''' * Bug with flayer gun stun. * Bug with a weapon not shooting. * Music system fixes. * Bear and wolf shot sound reaction bug. * Resolution applies bug. * UI scaling bug. * Animal butchering bug. * Drone charging bug. * Drone camera and flight control bugs. * Zipline player input bugs. * Voice chat delay bug. * Replication of hunter traps over long distances bug. * Mesh culling bugs. * Some bigfoot skins obscure the player's first-person view. * Noise after entering the laptop stacks. * Randomly the sound of the rain is cut out during the game. * Bullets trace rendering artifacts. * Incorrect rendering of shadows when the sun was at a high angle at sunset. * Curtains interaction sound bug. * Installing items on carpets bug. * Incorrect reactions of bigfoot to explosions. * Level design fixes. * Installing a bigfoot trap in houses. * Totem pickup bug. '''Changed''' * Bigfoot character size increased. * Item wheel redesign. * The TNT detonator is implemented as a separate item. * Key rebind system redesign. * UI and game player input system redesign. * Improvement of sound quality. * Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__ fb83a33ee709bde45ca1dd0021a9eec4a60378a1 Hand Lantern 0 193 578 2023-07-27T12:35:41Z 94.141.125.4 0 Since update 4.0, a flashlight has appeared that, when pressed, can be picked up and placed on any surface. You can only carry 2 of these lanterns! wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 579 578 2023-07-27T12:38:50Z 94.141.125.4 0 wikitext text/x-wiki Since update 4.0, a flashlight has appeared that, when pressed, can be picked up and placed on any surface. The lighting from it is slightly above average or slightly more than from street lights. '''You can only carry 2 of these lanterns!''' 0d7dec0ffb28a95e71afb6ce44770f49ba15194a Items 0 172 550 549 2023-07-27T12:38:38Z 94.141.125.4 0 new item. v4.0 wikitext text/x-wiki Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players. List of items: * [[Ammo]] (various types) *[[Drone]] *[[Explosives]] (various types) *[[First Aid Kit|First-aid kit]] *[[GPS Sensor]] *[[Meat]] *[[Night Vision Camera|Night vision camera]] *[[Photo Camera|Photo camera]] * [[Signal Flare|Signal flare]] *[[Tablet]] *[[Totems|Totem]] *[[Trap]] * [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types) *[[Video Camera]] (aka camera) *[[Hand Lantern]] 40d75f35b96fe58961e19af0c19ddeb04284f7fe 551 550 2023-07-27T12:39:33Z 94.141.125.4 0 wikitext text/x-wiki Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players. List of items: * [[Ammo]] (various types) *[[Drone]] *[[Explosives]] (various types) *[[First Aid Kit|First-aid kit]] *[[GPS Sensor]] *[[Hand Lantern]] *[[Meat]] *[[Night Vision Camera|Night vision camera]] *[[Photo Camera|Photo camera]] * [[Signal Flare|Signal flare]] *[[Tablet]] *[[Totems|Totem]] *[[Trap]] * [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types) *[[Video Camera]] (aka camera) f6b3224112a60848f58888439e345d96f583fdde 552 551 2023-07-27T12:40:02Z 94.141.125.4 0 wikitext text/x-wiki Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players. List of items: * [[Ammo]] (various types) *[[Drone]] *[[Explosives]] (various types) *[[First Aid Kit|First-aid kit]] *[[GPS Sensor]] *[[Hand Lantern]] (v4.0) *[[Meat]] *[[Night Vision Camera|Night vision camera]] *[[Photo Camera|Photo camera]] * [[Signal Flare|Signal flare]] *[[Tablet]] *[[Totems|Totem]] *[[Trap]] * [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types) *[[Video Camera]] (aka camera) c08d6921282276f9935799f33c067f40f8b4dcd6 553 552 2023-07-27T12:40:48Z 94.141.125.4 0 wikitext text/x-wiki Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players. List of items: * [[Ammo]] (various types) *[[Drone]] *[[Explosives]] (various types) *[[First Aid Kit|First-aid kit]] *[[GPS Sensor]] *[[Hand Lantern]] (v5.0) *[[Meat]] *[[Night Vision Camera|Night vision camera]] *[[Photo Camera|Photo camera]] * [[Signal Flare|Signal flare]] *[[Tablet]] *[[Totems|Totem]] *[[Trap]] * [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types) *[[Video Camera]] (aka camera) 2d3e30e18d33a7a458b96c61493e7547294a7065 Hand Lantern 0 193 580 579 2023-07-27T12:41:05Z 94.141.125.4 0 wikitext text/x-wiki Since update 5.0, a flashlight has appeared that, when pressed, can be picked up and placed on any surface. The lighting from it is slightly above average or slightly more than from street lights. '''You can only carry 2 of these lanterns!''' 73b4ceeba6bb2459a10e7d265675b2685974b369 Patch Notes 0 132 384 383 2023-07-27T12:53:19Z Kri Neo 374130 v 5.0 items decor and changed map wikitext text/x-wiki Patch notes are copied over as written on Steam. Keep in mind that something mentioned in an earlier change log may no longer exist in the game. == Version 1 == === Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> === * Added the ability to heal each other using medical kit. * Added the ability to carry a medical kit. * Added a second cave. * Added tasklist. * Added more batteries for night vision. * Network optimization. * Performance optimization. * Bugs fix. <br /> === Update 1.1.8 (Feb. 16, 2017) === * Updated Task System. * Bigfoot is now physical body * Added ability to move Bigfoot (unconscious). * Added the cage for Bigfoot. * Fixed bugs with the Bigfoot behavior. * Fixed bugs with items. * Optimized Camera System. * Optimized Shadows. * Optimized rain. <br /> === Update 1.1.9 (Feb. 16, 2017) === * Hotfix Bigfoot AI <br /> === Update 1.2.0 (Feb. 19, 2017) === * Added config Path: \ Engine \ Config \ BaseScalability. * Added support for Directx 10 (Test). * Modification of the behavior of the AI Bigfoot. * Optimized collision. * Fixed bugs with items. * Fixed bugs with the movement of Bigfoot. * Fixed bugs with AI deer. * Fixed bugs with AI Bigfoot. * Fixed bugs with resolution. <br /> === Update 1.2.1 (Feb. 23, 2017) === * Added day-night cycle. * Fixed bugs with the movement of the character. * Fixed bug with menu. * Fixed bugs with AI Bigfoot. * Fixed bugs with synchronization. * Fixed bugs with vegetation. <br /> === Update 1.2.2 (Feb. 18, 2017) === * Updated and optimized all plants. * Optimized PostProsess. * Optimized materials. * Fixed bugs with the movement of deer and Bigfoot. <br /> == Version 2 == === Update 2.0 (July 31, 2018) === '''Maps''' * Added Glacier Bay National Park map. * The Jasper map is removed and will be replaced in the next updates. '''Game''' * All game logic is reworked on a better level. * Now the maximum player number is 4. * Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies. * Added video-background in main menu and lobby. * Added the ability to save game progress in a single game and in co-op. * All assets are new. * Now the game has more advanced graphics, sound and game settings. * A lot of work has been done on code and graphics optimization. * Added over 180 high-quality sounds. * The game now has its own soundtrack (Main menu) * Added battle soundtrack. * Added winning soundtrack. * Added losing soundtrack. '''Localisation''' * Added 14 languages: ** English ** German ** Russian ** Chinese ** Korean ** French ** Spanish ** Italian ** Arab ** Japanese ** Polish ** Portuguese ** Turkish ** Ukrainian '''Gameplay''' * Added text chat. * Added deers, foxes,raccoons. * Added the ability to get meat from dead animals. * Added drone. * Added tablet with applicatons for controlling cameras and drone. * Added tent. * Added campfire. * Added signal flare. * Added radial inventory. * Added the ability to transfer items. * Added minimap. * Improved Bigfoot AI and animals. * Characters now can swim and crouch. * Added temperature system, now players have to control body temperature to survive. * Added Bigfoot advanced combat system. <br /> ==== Update 2.0 Hotfix 1 (Aug. 2, 2018) ==== * Increased the drone signal range. * Added tips. * Improved Bigfoot Damage Balance. * Reduced the speed of Bigfoot. * Decreased damage from falling. * Improved interface system. * Fixed Bigfoot navigation bugs. * Fixed bugs loading the map. * Fixed item transfer bugs. * Fixed bugs of the tablet. <br /> ==== Update 2.0 Hotfix 2 (Aug. 3, 2018) ==== * Game loading fix. * Translation fix. * Transfer of rifle cartridges fix. * Added length limit for the name of the lobby. * Fixed bugs with a drone charge. * Increased the charge of the drone. * Increased the charge of the night vision. * Fixed bugs with stones. * Fixed bugs with campfire. <br /> ==== Update 2.0 Hotfix 3 (Aug. 4, 2018) ==== * Added the ability to search for friends servers. * Fixed a bug with a black screen (Start game). * Fixed bugs with optimization (The game became more stable). <br /> === Update 2.1 (Oct. 8, 2018) === '''Changes''' * Added the ability to resurrect teammates. * Added tracking bullets. * Animal movement zones have been added * Improved vegetation models. * Increased number of loot. * Added new locations. * Added underwater sound effects. * A new model of the house has been added. * Added the ability Bigfoot to attack the house. * Added the ability Bigfoot to swim. * Added a random tree fall event. * The animation of the Bigfoot movement is changed. * The map was changed, it became more compact and interesting. * A stroke of text is added. * Gamma setting is added. * Motion blur setting is added. * Improved signal rocket. * Fire damage reduced. * Fall damage reduced. * Recharging the gun was accelerated. * The mini-map has been changed, it has become more practical and * convenient. * Added a pause in a single player game. * Added new items * - Battery for night vision. * - Battery for drone. * Changed the model of rocks (there are no problems with stucking) * Added pathways for better orientation. * 3d person view when character ragdoll. '''Fixes''' * Fixed bugs with a campfire. * Fixed bugs with Bigfoot AI. * Fixed bugs with animals AI. * Fixed bugs interface. * Fixed many other bugs '''Optimization''' * Optimization of AI. * Optimization of Lenscap material. * Optimization of vegetation. * Optimization of water material. * Optimization graphics on all settings. <br /> ==== Update 2.1 Hotfix 1 (Oct. 15, 2018) ==== * Fixed bigfoot movement bug. * Fixed Camera signal bug. * Reworked map in the central lake area. * Optimization of materials and vegetation lods. * Fixed sound effects sync. * Fixed falling under the map bug. * Improved combat system Bigfoot. * Fixed displaying resolution bug. * Fixed bug displaying incorrect icons on the map. * Improved map lighting and weather effects. * Improved camera freeze effect * Now you can charge the desired type of cartridges by clicking on the icon in the inventory <br /> ==== Update 2.1 Hotfix 2 (Oct. 28, 2018) ==== * Fixed drone taking bug * Network optimization * Material optimization * AO improved * Graphics correction <br /> == Version 3 == === Update 3.0 (April 29, 2019) === '''Changes''' * Added new map of Ross Lake * Added new detalization models * Added new item and weapon models * Added dynamic weather change * Improving vegetation models * Improving AI of animals and bigfoot * Added cutscenes and backstory * Improved system of interaction with objects * Added many new sounds * Added random events (lightning and falling tree) * Statistics at the end of the game * Backpacks with loot * Search for missing tourists * Improved aiming system '''Animals''' * Added wolves * Added bears '''Optimization''' * Effects optimization * Texture and material optimization * Logic optimization * AI optimization * Improved game stability * Improved graphics settings '''Fixes''' * Fixed crash bugs * Fixed bugs with items * Fixed bugs with AI * Fixed bugs with loading and saving <br /> ==== Update 3.0 Hotfix 1 (May 1, 2019) ==== * Increased the duration of the camp fire * Camp fire temperature increased * Spawn loot correction * Removed ragdoll on mouse wheel * Reduced deceleration from water * Wolves nerf * Bears nerf * Bigfoot nerf * Added pause in single player * Removed holes in the landscape near the cave on Glacier Bay * Fixed trajectory of the signal gun rocket * Fixed crash and perpetual loading due to shadow settings * Fixed Glaser Bay minimap * Fixed incorrect temperature calculation <br /> ==== Update 3.0 Hotfix 2 (May 4, 2019) ==== * Reduced Bigfoot speed * Reduced trap damage for players * Track duration increased * Bigfoot damage correction * Drone charge increased * Fixed bug with video sounds before the game * Fixed bug with the sounds of the environment * Fixed bug with saving * Fixed bug with spawn animals * Fixed bug with interaction with objects under water * Fixed tree collisions * Fixed bugs with Interface * Fixed bug with displaying icons on the map after loading <br /> ==== Update 3.0 Hotfix 3 (May 5, 2019) ==== * Fixed bug with flare * Fixed bugs with AI Bigfoot * Fixed a bug with the network part and the lobby creation * Fixed bug with saving * Fixed a bug with inventory * Fixed bugs with the interface * Fixed bug with video before the game * Fixed bug with sounds after loading * Fixed bug with statistics * Landscape correction <br /> == Version 4 == === Update 4.0 (Aug. 6, 2021) === '''General''' * Added a game mode against Bigfoot under player control; * Added Redwood map; * Redesigned interface; * Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves; * Added game difficulty settings; * Refactoring of the entire code has been done; * Improved game stability; * Added extended inventory; * Added radial menu; * Added achievements; * Added player profile, level, and statistics; * Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM; * Added voice proximity chat. '''Graphics''' * Reworked part of 3d models and added new ones; * Added random effects (lightning returned); * Improved graphics and quality of weather effects; * Added volumetric clouds; * Added a physically correct atmosphere. '''Bigfoot''' * Redesigned model; * Reworked all animations. Most of it was done with Motion Capture; * Redesigned AI; * Improved combat system; * Added the ability to throw melee weapons; * Added a system of skills and perks. '''Abilities''' * Howl - allows you to spot hunters and animals at a great distance; * Trap - allows you to set a hanging trap next to trees; * Savage hits - Bigfoot inflicts many quick hits on the victim; * Ram run - Bigfoot runs up and rams everyone in the way; * Furious throw - Bigfoot takes and pushes the victim into the ground; * Rage - Bigfoot gets furious and spends a few seconds much less energy to fight; * Fatality - effectively finishing off hunters on death. '''Passive abilities''' * Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night; * Bigfoot can smell food nearby. '''Hunters''' * Added new characters with high-quality models; * Reworked all animations. Most of it was done with Motion Capture; * Added a parkour system through small obstacles such as fences and windows; * Added the ability to throw melee weapons; * Added the ability to climb over obstacles. '''Weapons''' * Added explosive objects: gas bottle, canister, dynamite, car battery; * Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM; * Bullets now have ballistic physics; * Added a stun gun to the drone. ==== Update 4.0 Hotfix 1 (Aug. 8, 2021) ==== * Added the ability to invite friends directly to the lobby using the steam invite system. <br /> ==== Update 4.0 Hotfix 2 (Aug. 10, 2021) ==== '''Fixed''' * Inability to find friend lobby by name * Wrong friends in the friend invitation list * Infinite flare usage * Mouse X and Y inversion * Bigfoot stuck on cars * Walking underwater * Wrong spectator HUD rendering * Damaging hunters in a trailer for no reason * Falling under the map while using night vision and tablet * Uninteractable traps after loading '''Added''' * Pause in single player * Bigfoot ability to destroy trailer door * Bigfoot now only replenishes strength if it does not take damage * Increased voice chat volume and distance * Random bigfoot spawn points * High-quality shot sounds * New 3d models '''Changed''' * Day-Night cycle duration increased from 14 min to 16 min <br /> ==== Update 4.0 Hotfix 3 (Aug. 16, 2021) ==== '''Fixed''' * Players kicked from the lobby with no reason * Dead tourists mobile phone chat messages rendering * Trailer location opening by bigfoot * Weapon indicator text rendering * Unbreakable hunting tower * Character rendering in a cutscene * Bigfoot HP bar rendering in spectator * Bigfoot movement bugs * Bigfoot map open error * Places where characters can stuck * Delayed voice chat sound * Bigfoot ability interaction bugs in small rooms * Wrong current players data in the lobby list * Wrong material rendering '''Added''' * Bigfoot info screen * Multiple tablet spawner. Now the number of tablets equals the number of players * Ragdoll from bigfoot window hit * Breakout quick time event for bigfoot trap * Now the password is hidden by default. (Streamers will be happy) * Now passwords and lobby names are limited to 20 characters '''Changes''' * Decreased fall damage for bigfoot and hunters * Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec. * Bigfoot startup max power changed from 90 to 75 <br /> === Update 4.0 Hotfix 4 (Au. 20, 2021) === '''Changes''' * Added more first aid kits * Clients can now see game difficulty settings in the lobby '''Added''' * Stamina for hunters '''Fixes''' * It was impossible to change key binding * Sometimes loot became non-interactive * Bigfoot movement bugs in some situations * Too many damage indicators could appear * Sometimes the widget for healing in knockdown did not appear * Parkour through the wall * Delayed voice chat sound <br /> ==== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ==== '''Added''' * Blood near the dead players * Stamina indicator * Hints and control information on the pause menu * When a Bigfoot is inside a closed building, he, having no energy, can break the door * Player list on the pause menu * Fast trap reaction for Bigfoot * Predators now attack Bigfoot '''Fixed''' * Melee weapons did not detonate explosives when thrown * The number of cameras when selected was not displayed by the indicator * When the character was crouching in the water, it was possible to fall under the ground * Incorrect animation of the bigfoot first-person item throw * Found corpses were not displayed on the map * Bigfoot location indicator was not showing on the minimap * Incorrect Bigfoot attack on building windows '''Changes''' * Increased Bigfoot trailer hits radius * Increased hunter stamina * Decreased Remington 870 Scatter * Removed Remington 700 / Flare Gun / AWM Scatter * Crouch is now on Ctrl by default * Increased flare signal distance from 1200 to 2000 * Increased the flare signal duration from 10 seconds to 12 seconds <br /> === Update 4.1 (Oct. 20, 2021) === '''Gameplay''' * Added Winter Park * Added modular architecture * Added ziplines * Added Stonehenge * Added evidence '''Added''' * New random event - avalanche * Elk * Boar * The effect of traces from bullets in the air * During the invite, only those friends who are online are now displayed * New door destruction * New item - photo camera * Guns on backpack '''Fixed''' * Bugs with opening doors * After saving, the passwords from the safes disappeared from the sheets * Saving the state of the integrity of the towers '''Changed''' * More stamina for hunter sprint <br /> ==== Update 4.1 Hotfix 1 (Oct. 28, 2021) ==== '''Added''' * FOV Setting * Zipline destruction sound effects. * Switch cameras with the mouse wheel. * Hunters now gain experience for found evidence. '''Fixed''' * Hunters could use a zipline while transferring the body of a dead friend. * Evidence saving bugs. * Evidence replication bugs. * Bugs related to throwing off the body of a dead friend. * Interaction with curtains in some houses. * Bigfoot getting stuck on the stairs. * Navmesh fixes. * The hunter could get stuck in the photo camera interface. * Bugs with physical materials on the ground. * Bugs with spawning loot. * Bugs with Bigfoot traps spawn. * Achievement winter park explorer was given for the wrong number of locations. * Sometimes the doors were not destroyed by explosions. * Bug with freezing in the animation of dynamite activation. * The drone could be charged without having batteries in the inventory. * Bugs with drone electric shock effect. * If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible. * At Winter Park, there was a task to find 4 corpses, although there are only 3 of them. '''Changed''' * Reduced post-process glare when Bigfoot in howl mode. * A friend's body can now be thrown with any key. * Jumping and parkour now consume stamina. * It is no longer possible to set traps underwater. <br /> ==== Update 4.1 Hotfix 2 (Nov. 4, 2021) ==== '''Added''' * Sound optimization. * The lobby list is now only the unplayed lobby. * On the lobby list, friends' lobbies come first. * The game mode is now displayed in the lobby list. * The lobby list now updates the lobby information in real-time. '''Fixed''' * Bigfoot could not destroy the zipline. * When choosing a set for a weapon, the magazine with cartridges did not change the material. * There was an incorrect position of the R700 weapon in the lobby. '''Changed''' * Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals. * Maximum FOV increased from 90 to 120. <br /> === Update 4.2 (Jan. 14, 2022) === '''Added''' * Improved Bigfoot AI * Bigfoot GPS tracker * Possibility to switch the light in each room separately * Northern Lights in Winter Park map * New skins for Bigfoot and weapons '''Changes''' * Increased weapon recoil * Decreased the icon of found corpses '''Fixes''' * Melee weapons could damage allies * The camera icon next to the evidence was visible to Bigfoot * Bigfoot stuck near fallen trees * Interaction with items in the knockdown * Scope display issue * Wrong icon color on the map of installed cameras * Rendering bug for some materials * Tree collision bugs in Winter Park * Bug with permission of some doors === Update 4.4 (Aug. 3, 2022) === '''Added''' * Yellowstone Park map. * Displaying skins on weapons behind the back. * After loading a save, the lobby now displays the saved difficulty of the game. * Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw. * Totem spawn randomization system. * Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun. * Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage. * Now, when carrying a wounded friend, your character can run. * The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him. * Dust effects from walking and placing items. * New animal — Bison. '''Fixed''' * Bug with raising a wounded friend if he is in the water. * Locker code saving. * Evidence saving. * Incorrect display of map icons. * A Bigfoot trap can pull a hunter out of the house. * Destruction of a curtains bug. * Bug with Bigfoot trailer attack. * Bug with zipline destruction. * Voice chat delay (but need testing) * Rain rendering in some houses. * Rocks, Clouds, Fog Materials Fixes. * Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire. * Camera icon doesn't disappear after taking a photo. * Bigfoot AI behavior bugs. * Bug with butchering an animal's corpse. * Taking Bigfoot and evidence photos of bugs. * Parkour through boarded windows. '''Changed''' * Bigfoot AI navigation mesh improvements. * Improved Bigfoot's reaction to sounds and light. * Improved Bigfoot hunter search in a zone. * Improved stealth system. * GPS tracker duration increased from 60 sec to 180 sec. * Day / Night Duration +2 min. Also now the night is longer than a day. * Increased Hunting Tower Health from 25 to 50. * Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35. * Max 9mm inventory ammo amount decreased from 255 to 150. * Max 7.62mm inventory ammo amount decreased from 255 to 150. * Max totem count increased from 8 to 10. * Drone signal distance increased 200m -> 600m. * Flare gun scares away Bigfoot for a long time. * Number of flare missiles was reduced by -2. * Increased signal flare inventory limit 2 -> 3. * Decreased stamina cost for hunter parkour 30 -> 15. * Bigfoot health: ** 950 -> 800 ** 1140 -> 970 ** 1330 -> 1130 ** 1520 -> 1290 * Bigfoot food healing: ** Small 2 -> 6 ** Big 40 -> 45 ==== Update 4.4 Hotfix 1 (Aug. 13, 2022) ==== '''Added''' * Time widget in the action menu. * Animal reaction on shot sounds. * Bullet visual effects. '''Fixed''' * Yellowstone landscape improvements. * Too high damage on parkour through pre-destroyed windows. * Wrong dead counter after game load. * Fatality logic fixes. * Unlootable dead friend. * AI bigfoot sinking. * Trap installation on walls. '''Changed''' * Flare gun blindness duration 10 sec -> 5 sec. * Stamina reduction when burning 3/sec -> 1/sec. ==== Update 4.4 Hotfix 2 (Aug. 19, 2022) ==== '''Fixed''' * Key binding problem * Bigfoot AI bugs == Version 5 == === Update 5.0 (Jul. 23, 2023) === '''Added''' * XBox Controller support. * Buildings redesign. * Trees redesign. * Cliffs redesign. * Grass redesign. * Volumetric ground fog effect. * A new animal network replicated the ragdoll system. * Mesh instancing tool for optimization. * Materials optimization. * Point lights optimization. * New locations at the entrances to the parks. * Added an icon over a dead unbutchered animal. * New action music system. * Added new textures and houses. We changed their layout and added new decorative elements. '''Fixed''' * Bug with flayer gun stun. * Bug with a weapon not shooting. * Music system fixes. * Bear and wolf shot sound reaction bug. * Resolution applies bug. * UI scaling bug. * Animal butchering bug. * Drone charging bug. * Drone camera and flight control bugs. * Zipline player input bugs. * Voice chat delay bug. * Replication of hunter traps over long distances bug. * Mesh culling bugs. * Some bigfoot skins obscure the player's first-person view. * Noise after entering the laptop stacks. * Randomly the sound of the rain is cut out during the game. * Bullets trace rendering artifacts. * Incorrect rendering of shadows when the sun was at a high angle at sunset. * Curtains interaction sound bug. * Installing items on carpets bug. * Incorrect reactions of bigfoot to explosions. * Level design fixes. * Installing a bigfoot trap in houses. * Totem pickup bug. '''Changed''' * Bigfoot character size increased. * Item wheel redesign. * The TNT detonator is implemented as a separate item. * Key rebind system redesign. * UI and game player input system redesign. * Improvement of sound quality. * Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__ * Changed the map. f35bc3f2c40e3788e66384b8ffe72a095e6f8a93 385 384 2023-07-27T12:55:49Z Kri Neo 374130 wikitext text/x-wiki Patch notes are copied over as written on Steam. Keep in mind that something mentioned in an earlier change log may no longer exist in the game. == Version 1 == === Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> === * Added the ability to heal each other using medical kit. * Added the ability to carry a medical kit. * Added a second cave. * Added tasklist. * Added more batteries for night vision. * Network optimization. * Performance optimization. * Bugs fix. <br /> === Update 1.1.8 (Feb. 16, 2017) === * Updated Task System. * Bigfoot is now physical body * Added ability to move Bigfoot (unconscious). * Added the cage for Bigfoot. * Fixed bugs with the Bigfoot behavior. * Fixed bugs with items. * Optimized Camera System. * Optimized Shadows. * Optimized rain. <br /> === Update 1.1.9 (Feb. 16, 2017) === * Hotfix Bigfoot AI <br /> === Update 1.2.0 (Feb. 19, 2017) === * Added config Path: \ Engine \ Config \ BaseScalability. * Added support for Directx 10 (Test). * Modification of the behavior of the AI Bigfoot. * Optimized collision. * Fixed bugs with items. * Fixed bugs with the movement of Bigfoot. * Fixed bugs with AI deer. * Fixed bugs with AI Bigfoot. * Fixed bugs with resolution. <br /> === Update 1.2.1 (Feb. 23, 2017) === * Added day-night cycle. * Fixed bugs with the movement of the character. * Fixed bug with menu. * Fixed bugs with AI Bigfoot. * Fixed bugs with synchronization. * Fixed bugs with vegetation. <br /> === Update 1.2.2 (Feb. 18, 2017) === * Updated and optimized all plants. * Optimized PostProsess. * Optimized materials. * Fixed bugs with the movement of deer and Bigfoot. <br /> == Version 2 == === Update 2.0 (July 31, 2018) === '''Maps''' * Added Glacier Bay National Park map. * The Jasper map is removed and will be replaced in the next updates. '''Game''' * All game logic is reworked on a better level. * Now the maximum player number is 4. * Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies. * Added video-background in main menu and lobby. * Added the ability to save game progress in a single game and in co-op. * All assets are new. * Now the game has more advanced graphics, sound and game settings. * A lot of work has been done on code and graphics optimization. * Added over 180 high-quality sounds. * The game now has its own soundtrack (Main menu) * Added battle soundtrack. * Added winning soundtrack. * Added losing soundtrack. '''Localisation''' * Added 14 languages: ** English ** German ** Russian ** Chinese ** Korean ** French ** Spanish ** Italian ** Arab ** Japanese ** Polish ** Portuguese ** Turkish ** Ukrainian '''Gameplay''' * Added text chat. * Added deers, foxes,raccoons. * Added the ability to get meat from dead animals. * Added drone. * Added tablet with applicatons for controlling cameras and drone. * Added tent. * Added campfire. * Added signal flare. * Added radial inventory. * Added the ability to transfer items. * Added minimap. * Improved Bigfoot AI and animals. * Characters now can swim and crouch. * Added temperature system, now players have to control body temperature to survive. * Added Bigfoot advanced combat system. <br /> ==== Update 2.0 Hotfix 1 (Aug. 2, 2018) ==== * Increased the drone signal range. * Added tips. * Improved Bigfoot Damage Balance. * Reduced the speed of Bigfoot. * Decreased damage from falling. * Improved interface system. * Fixed Bigfoot navigation bugs. * Fixed bugs loading the map. * Fixed item transfer bugs. * Fixed bugs of the tablet. <br /> ==== Update 2.0 Hotfix 2 (Aug. 3, 2018) ==== * Game loading fix. * Translation fix. * Transfer of rifle cartridges fix. * Added length limit for the name of the lobby. * Fixed bugs with a drone charge. * Increased the charge of the drone. * Increased the charge of the night vision. * Fixed bugs with stones. * Fixed bugs with campfire. <br /> ==== Update 2.0 Hotfix 3 (Aug. 4, 2018) ==== * Added the ability to search for friends servers. * Fixed a bug with a black screen (Start game). * Fixed bugs with optimization (The game became more stable). <br /> === Update 2.1 (Oct. 8, 2018) === '''Changes''' * Added the ability to resurrect teammates. * Added tracking bullets. * Animal movement zones have been added * Improved vegetation models. * Increased number of loot. * Added new locations. * Added underwater sound effects. * A new model of the house has been added. * Added the ability Bigfoot to attack the house. * Added the ability Bigfoot to swim. * Added a random tree fall event. * The animation of the Bigfoot movement is changed. * The map was changed, it became more compact and interesting. * A stroke of text is added. * Gamma setting is added. * Motion blur setting is added. * Improved signal rocket. * Fire damage reduced. * Fall damage reduced. * Recharging the gun was accelerated. * The mini-map has been changed, it has become more practical and * convenient. * Added a pause in a single player game. * Added new items * - Battery for night vision. * - Battery for drone. * Changed the model of rocks (there are no problems with stucking) * Added pathways for better orientation. * 3d person view when character ragdoll. '''Fixes''' * Fixed bugs with a campfire. * Fixed bugs with Bigfoot AI. * Fixed bugs with animals AI. * Fixed bugs interface. * Fixed many other bugs '''Optimization''' * Optimization of AI. * Optimization of Lenscap material. * Optimization of vegetation. * Optimization of water material. * Optimization graphics on all settings. <br /> ==== Update 2.1 Hotfix 1 (Oct. 15, 2018) ==== * Fixed bigfoot movement bug. * Fixed Camera signal bug. * Reworked map in the central lake area. * Optimization of materials and vegetation lods. * Fixed sound effects sync. * Fixed falling under the map bug. * Improved combat system Bigfoot. * Fixed displaying resolution bug. * Fixed bug displaying incorrect icons on the map. * Improved map lighting and weather effects. * Improved camera freeze effect * Now you can charge the desired type of cartridges by clicking on the icon in the inventory <br /> ==== Update 2.1 Hotfix 2 (Oct. 28, 2018) ==== * Fixed drone taking bug * Network optimization * Material optimization * AO improved * Graphics correction <br /> == Version 3 == === Update 3.0 (April 29, 2019) === '''Changes''' * Added new map of Ross Lake * Added new detalization models * Added new item and weapon models * Added dynamic weather change * Improving vegetation models * Improving AI of animals and bigfoot * Added cutscenes and backstory * Improved system of interaction with objects * Added many new sounds * Added random events (lightning and falling tree) * Statistics at the end of the game * Backpacks with loot * Search for missing tourists * Improved aiming system '''Animals''' * Added wolves * Added bears '''Optimization''' * Effects optimization * Texture and material optimization * Logic optimization * AI optimization * Improved game stability * Improved graphics settings '''Fixes''' * Fixed crash bugs * Fixed bugs with items * Fixed bugs with AI * Fixed bugs with loading and saving <br /> ==== Update 3.0 Hotfix 1 (May 1, 2019) ==== * Increased the duration of the camp fire * Camp fire temperature increased * Spawn loot correction * Removed ragdoll on mouse wheel * Reduced deceleration from water * Wolves nerf * Bears nerf * Bigfoot nerf * Added pause in single player * Removed holes in the landscape near the cave on Glacier Bay * Fixed trajectory of the signal gun rocket * Fixed crash and perpetual loading due to shadow settings * Fixed Glaser Bay minimap * Fixed incorrect temperature calculation <br /> ==== Update 3.0 Hotfix 2 (May 4, 2019) ==== * Reduced Bigfoot speed * Reduced trap damage for players * Track duration increased * Bigfoot damage correction * Drone charge increased * Fixed bug with video sounds before the game * Fixed bug with the sounds of the environment * Fixed bug with saving * Fixed bug with spawn animals * Fixed bug with interaction with objects under water * Fixed tree collisions * Fixed bugs with Interface * Fixed bug with displaying icons on the map after loading <br /> ==== Update 3.0 Hotfix 3 (May 5, 2019) ==== * Fixed bug with flare * Fixed bugs with AI Bigfoot * Fixed a bug with the network part and the lobby creation * Fixed bug with saving * Fixed a bug with inventory * Fixed bugs with the interface * Fixed bug with video before the game * Fixed bug with sounds after loading * Fixed bug with statistics * Landscape correction <br /> == Version 4 == === Update 4.0 (Aug. 6, 2021) === '''General''' * Added a game mode against Bigfoot under player control; * Added Redwood map; * Redesigned interface; * Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves; * Added game difficulty settings; * Refactoring of the entire code has been done; * Improved game stability; * Added extended inventory; * Added radial menu; * Added achievements; * Added player profile, level, and statistics; * Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM; * Added voice proximity chat. '''Graphics''' * Reworked part of 3d models and added new ones; * Added random effects (lightning returned); * Improved graphics and quality of weather effects; * Added volumetric clouds; * Added a physically correct atmosphere. '''Bigfoot''' * Redesigned model; * Reworked all animations. Most of it was done with Motion Capture; * Redesigned AI; * Improved combat system; * Added the ability to throw melee weapons; * Added a system of skills and perks. '''Abilities''' * Howl - allows you to spot hunters and animals at a great distance; * Trap - allows you to set a hanging trap next to trees; * Savage hits - Bigfoot inflicts many quick hits on the victim; * Ram run - Bigfoot runs up and rams everyone in the way; * Furious throw - Bigfoot takes and pushes the victim into the ground; * Rage - Bigfoot gets furious and spends a few seconds much less energy to fight; * Fatality - effectively finishing off hunters on death. '''Passive abilities''' * Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night; * Bigfoot can smell food nearby. '''Hunters''' * Added new characters with high-quality models; * Reworked all animations. Most of it was done with Motion Capture; * Added a parkour system through small obstacles such as fences and windows; * Added the ability to throw melee weapons; * Added the ability to climb over obstacles. '''Weapons''' * Added explosive objects: gas bottle, canister, dynamite, car battery; * Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM; * Bullets now have ballistic physics; * Added a stun gun to the drone. ==== Update 4.0 Hotfix 1 (Aug. 8, 2021) ==== * Added the ability to invite friends directly to the lobby using the steam invite system. <br /> ==== Update 4.0 Hotfix 2 (Aug. 10, 2021) ==== '''Fixed''' * Inability to find friend lobby by name * Wrong friends in the friend invitation list * Infinite flare usage * Mouse X and Y inversion * Bigfoot stuck on cars * Walking underwater * Wrong spectator HUD rendering * Damaging hunters in a trailer for no reason * Falling under the map while using night vision and tablet * Uninteractable traps after loading '''Added''' * Pause in single player * Bigfoot ability to destroy trailer door * Bigfoot now only replenishes strength if it does not take damage * Increased voice chat volume and distance * Random bigfoot spawn points * High-quality shot sounds * New 3d models '''Changed''' * Day-Night cycle duration increased from 14 min to 16 min <br /> ==== Update 4.0 Hotfix 3 (Aug. 16, 2021) ==== '''Fixed''' * Players kicked from the lobby with no reason * Dead tourists mobile phone chat messages rendering * Trailer location opening by bigfoot * Weapon indicator text rendering * Unbreakable hunting tower * Character rendering in a cutscene * Bigfoot HP bar rendering in spectator * Bigfoot movement bugs * Bigfoot map open error * Places where characters can stuck * Delayed voice chat sound * Bigfoot ability interaction bugs in small rooms * Wrong current players data in the lobby list * Wrong material rendering '''Added''' * Bigfoot info screen * Multiple tablet spawner. Now the number of tablets equals the number of players * Ragdoll from bigfoot window hit * Breakout quick time event for bigfoot trap * Now the password is hidden by default. (Streamers will be happy) * Now passwords and lobby names are limited to 20 characters '''Changes''' * Decreased fall damage for bigfoot and hunters * Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec. * Bigfoot startup max power changed from 90 to 75 <br /> === Update 4.0 Hotfix 4 (Au. 20, 2021) === '''Changes''' * Added more first aid kits * Clients can now see game difficulty settings in the lobby '''Added''' * Stamina for hunters '''Fixes''' * It was impossible to change key binding * Sometimes loot became non-interactive * Bigfoot movement bugs in some situations * Too many damage indicators could appear * Sometimes the widget for healing in knockdown did not appear * Parkour through the wall * Delayed voice chat sound <br /> ==== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ==== '''Added''' * Blood near the dead players * Stamina indicator * Hints and control information on the pause menu * When a Bigfoot is inside a closed building, he, having no energy, can break the door * Player list on the pause menu * Fast trap reaction for Bigfoot * Predators now attack Bigfoot '''Fixed''' * Melee weapons did not detonate explosives when thrown * The number of cameras when selected was not displayed by the indicator * When the character was crouching in the water, it was possible to fall under the ground * Incorrect animation of the bigfoot first-person item throw * Found corpses were not displayed on the map * Bigfoot location indicator was not showing on the minimap * Incorrect Bigfoot attack on building windows '''Changes''' * Increased Bigfoot trailer hits radius * Increased hunter stamina * Decreased Remington 870 Scatter * Removed Remington 700 / Flare Gun / AWM Scatter * Crouch is now on Ctrl by default * Increased flare signal distance from 1200 to 2000 * Increased the flare signal duration from 10 seconds to 12 seconds <br /> === Update 4.1 (Oct. 20, 2021) === '''Gameplay''' * Added Winter Park * Added modular architecture * Added ziplines * Added Stonehenge * Added evidence '''Added''' * New random event - avalanche * Elk * Boar * The effect of traces from bullets in the air * During the invite, only those friends who are online are now displayed * New door destruction * New item - photo camera * Guns on backpack '''Fixed''' * Bugs with opening doors * After saving, the passwords from the safes disappeared from the sheets * Saving the state of the integrity of the towers '''Changed''' * More stamina for hunter sprint <br /> ==== Update 4.1 Hotfix 1 (Oct. 28, 2021) ==== '''Added''' * FOV Setting * Zipline destruction sound effects. * Switch cameras with the mouse wheel. * Hunters now gain experience for found evidence. '''Fixed''' * Hunters could use a zipline while transferring the body of a dead friend. * Evidence saving bugs. * Evidence replication bugs. * Bugs related to throwing off the body of a dead friend. * Interaction with curtains in some houses. * Bigfoot getting stuck on the stairs. * Navmesh fixes. * The hunter could get stuck in the photo camera interface. * Bugs with physical materials on the ground. * Bugs with spawning loot. * Bugs with Bigfoot traps spawn. * Achievement winter park explorer was given for the wrong number of locations. * Sometimes the doors were not destroyed by explosions. * Bug with freezing in the animation of dynamite activation. * The drone could be charged without having batteries in the inventory. * Bugs with drone electric shock effect. * If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible. * At Winter Park, there was a task to find 4 corpses, although there are only 3 of them. '''Changed''' * Reduced post-process glare when Bigfoot in howl mode. * A friend's body can now be thrown with any key. * Jumping and parkour now consume stamina. * It is no longer possible to set traps underwater. <br /> ==== Update 4.1 Hotfix 2 (Nov. 4, 2021) ==== '''Added''' * Sound optimization. * The lobby list is now only the unplayed lobby. * On the lobby list, friends' lobbies come first. * The game mode is now displayed in the lobby list. * The lobby list now updates the lobby information in real-time. '''Fixed''' * Bigfoot could not destroy the zipline. * When choosing a set for a weapon, the magazine with cartridges did not change the material. * There was an incorrect position of the R700 weapon in the lobby. '''Changed''' * Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals. * Maximum FOV increased from 90 to 120. <br /> === Update 4.2 (Jan. 14, 2022) === '''Added''' * Improved Bigfoot AI * Bigfoot GPS tracker * Possibility to switch the light in each room separately * Northern Lights in Winter Park map * New skins for Bigfoot and weapons '''Changes''' * Increased weapon recoil * Decreased the icon of found corpses '''Fixes''' * Melee weapons could damage allies * The camera icon next to the evidence was visible to Bigfoot * Bigfoot stuck near fallen trees * Interaction with items in the knockdown * Scope display issue * Wrong icon color on the map of installed cameras * Rendering bug for some materials * Tree collision bugs in Winter Park * Bug with permission of some doors === Update 4.4 (Aug. 3, 2022) === '''Added''' * Yellowstone Park map. * Displaying skins on weapons behind the back. * After loading a save, the lobby now displays the saved difficulty of the game. * Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw. * Totem spawn randomization system. * Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun. * Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage. * Now, when carrying a wounded friend, your character can run. * The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him. * Dust effects from walking and placing items. * New animal — Bison. '''Fixed''' * Bug with raising a wounded friend if he is in the water. * Locker code saving. * Evidence saving. * Incorrect display of map icons. * A Bigfoot trap can pull a hunter out of the house. * Destruction of a curtains bug. * Bug with Bigfoot trailer attack. * Bug with zipline destruction. * Voice chat delay (but need testing) * Rain rendering in some houses. * Rocks, Clouds, Fog Materials Fixes. * Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire. * Camera icon doesn't disappear after taking a photo. * Bigfoot AI behavior bugs. * Bug with butchering an animal's corpse. * Taking Bigfoot and evidence photos of bugs. * Parkour through boarded windows. '''Changed''' * Bigfoot AI navigation mesh improvements. * Improved Bigfoot's reaction to sounds and light. * Improved Bigfoot hunter search in a zone. * Improved stealth system. * GPS tracker duration increased from 60 sec to 180 sec. * Day / Night Duration +2 min. Also now the night is longer than a day. * Increased Hunting Tower Health from 25 to 50. * Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35. * Max 9mm inventory ammo amount decreased from 255 to 150. * Max 7.62mm inventory ammo amount decreased from 255 to 150. * Max totem count increased from 8 to 10. * Drone signal distance increased 200m -> 600m. * Flare gun scares away Bigfoot for a long time. * Number of flare missiles was reduced by -2. * Increased signal flare inventory limit 2 -> 3. * Decreased stamina cost for hunter parkour 30 -> 15. * Bigfoot health: ** 950 -> 800 ** 1140 -> 970 ** 1330 -> 1130 ** 1520 -> 1290 * Bigfoot food healing: ** Small 2 -> 6 ** Big 40 -> 45 ==== Update 4.4 Hotfix 1 (Aug. 13, 2022) ==== '''Added''' * Time widget in the action menu. * Animal reaction on shot sounds. * Bullet visual effects. '''Fixed''' * Yellowstone landscape improvements. * Too high damage on parkour through pre-destroyed windows. * Wrong dead counter after game load. * Fatality logic fixes. * Unlootable dead friend. * AI bigfoot sinking. * Trap installation on walls. '''Changed''' * Flare gun blindness duration 10 sec -> 5 sec. * Stamina reduction when burning 3/sec -> 1/sec. ==== Update 4.4 Hotfix 2 (Aug. 19, 2022) ==== '''Fixed''' * Key binding problem * Bigfoot AI bugs == Version 5 == === Update 5.0 (Jul. 23, 2023) === '''Added''' * XBox Controller support. * Buildings redesign. * Trees redesign. * Cliffs redesign. * Grass redesign. * Volumetric ground fog effect. * A new animal network replicated the ragdoll system. * Mesh instancing tool for optimization. * Materials optimization. * Point lights optimization. * New locations at the entrances to the parks. * Added an icon over a dead unbutchered animal. * New action music system. * Added new textures and houses. Changed their layout and added new decorative elements. '''Fixed''' * Bug with flayer gun stun. * Bug with a weapon not shooting. * Music system fixes. * Bear and wolf shot sound reaction bug. * Resolution applies bug. * UI scaling bug. * Animal butchering bug. * Drone charging bug. * Drone camera and flight control bugs. * Zipline player input bugs. * Voice chat delay bug. * Replication of hunter traps over long distances bug. * Mesh culling bugs. * Some bigfoot skins obscure the player's first-person view. * Noise after entering the laptop stacks. * Randomly the sound of the rain is cut out during the game. * Bullets trace rendering artifacts. * Incorrect rendering of shadows when the sun was at a high angle at sunset. * Curtains interaction sound bug. * Installing items on carpets bug. * Incorrect reactions of bigfoot to explosions. * Level design fixes. * Installing a bigfoot trap in houses. * Totem pickup bug. '''Changed''' * Bigfoot character size increased. * Item wheel redesign. * The TNT detonator is implemented as a separate item. * Key rebind system redesign. * UI and game player input system redesign. * Improvement of sound quality. * Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__ * Changed the map. ccb92c05783e1369baa1bdbcf1003d434da47350 Melee Weapons 0 6 28 27 2023-07-28T20:27:26Z 69.130.182.99 0 wikitext text/x-wiki Melee weapons are [[weapons]] that can only be used short-range, but can also be thrown (except the knife). ==== Weapon List ==== * Knife * Axe Big * Baseball Bat * Cleaver *Crowbar * Hunting knife * Pickaxe * Pipe Wrench Melee weapons deal 5 damage to Bigfoot per hit or when thrown (except for the hunting knife which does 3). They aren't generally recommended, as they have a fairly low dps. However, if you are holding a melee weapon while Bigfoot has you pinned, you can attack during that period of time. 2b29cb8ce157a03b0f5ae5bb57bf83b4390f0b2a 29 28 2023-08-01T02:55:10Z Mr mouse user 211632 Adding categories wikitext text/x-wiki Melee weapons are [[weapons]] that can only be used short-range, but can also be thrown (except the knife). ==== Weapon List ==== * Knife * Axe Big * Baseball Bat * Cleaver *Crowbar * Hunting knife * Pickaxe * Pipe Wrench Melee weapons deal 5 damage to Bigfoot per hit or when thrown (except for the hunting knife which does 3). They aren't generally recommended, as they have a fairly low dps. However, if you are holding a melee weapon while Bigfoot has you pinned, you can attack during that period of time. [[Category:Weapons]] ea2ee1ee6e55c3523b4434e9e1f4495406d6557a 30 29 2023-08-01T02:58:02Z Mr mouse user 211632 Adding categories wikitext text/x-wiki Melee weapons are [[weapons]] that can only be used short-range, but can also be thrown (except the knife). ==== Weapon List ==== * Knife * Axe Big * Baseball Bat * Cleaver *Crowbar * Hunting knife * Pickaxe * Pipe Wrench Melee weapons deal 5 damage to Bigfoot per hit or when thrown (except for the hunting knife which does 3). They aren't generally recommended, as they have a fairly low dps. However, if you are holding a melee weapon while Bigfoot has you pinned, you can attack during that period of time. [[Category:Weapons]] [[Category:Items]] c4af780825bc4517b4c31ec7a9b1527a0f481310 File:JP Map.png 6 194 581 2023-07-28T23:14:47Z Matthew Poopi 374128 wikitext text/x-wiki Jasper Park Map aed0dde5b65c0375ab9d11f7e0c4c0a57d5641c2 Jasper National Park 0 83 272 2023-07-28T23:15:34Z Matthew Poopi 374128 Created page with "* Setting: In the game, Jasper National Park serves as the main location where players search for Bigfoot. The game features a fictionalized version of the park, and players must navigate through the wilderness, set traps, gather evidence, and survive encounters with the elusive and dangerous creature. * [[File:JP Map.png|thumb|285x285px|Jasper National Park]]Gameplay: Players can choose to play as a team of researchers equipped with high-tech gear or as hunters carrying..." wikitext text/x-wiki * Setting: In the game, Jasper National Park serves as the main location where players search for Bigfoot. The game features a fictionalized version of the park, and players must navigate through the wilderness, set traps, gather evidence, and survive encounters with the elusive and dangerous creature. * [[File:JP Map.png|thumb|285x285px|Jasper National Park]]Gameplay: Players can choose to play as a team of researchers equipped with high-tech gear or as hunters carrying traditional hunting weapons. The goal is to gather evidence of Bigfoot's existence and protect themselves from the creature's attacks. abc39257135e836e608406b3e11b02f3dee539b2 273 272 2023-08-01T02:55:30Z Mr mouse user 211632 Adding categories wikitext text/x-wiki * Setting: In the game, Jasper National Park serves as the main location where players search for Bigfoot. The game features a fictionalized version of the park, and players must navigate through the wilderness, set traps, gather evidence, and survive encounters with the elusive and dangerous creature. * [[File:JP Map.png|thumb|285x285px|Jasper National Park]]Gameplay: Players can choose to play as a team of researchers equipped with high-tech gear or as hunters carrying traditional hunting weapons. The goal is to gather evidence of Bigfoot's existence and protect themselves from the creature's attacks. [[Category:Playable Maps]] d546b056f8ab6a92766dbef04de05909c7563fca 274 273 2023-08-01T02:55:55Z Mr mouse user 211632 Adding categories wikitext text/x-wiki * Setting: In the game, Jasper National Park serves as the main location where players search for Bigfoot. The game features a fictionalized version of the park, and players must navigate through the wilderness, set traps, gather evidence, and survive encounters with the elusive and dangerous creature. * [[File:JP Map.png|thumb|285x285px|Jasper National Park]]Gameplay: Players can choose to play as a team of researchers equipped with high-tech gear or as hunters carrying traditional hunting weapons. The goal is to gather evidence of Bigfoot's existence and protect themselves from the creature's attacks. [[Category:Playable Maps]] [[Category:Playable maps]] 9d1f4d70374ac02efa11647e6338dfba95969120 Ross Lake (Old) 0 136 399 398 2023-07-28T23:16:45Z Matthew Poopi 374128 wikitext text/x-wiki [[File:Ross Lake MAP Ver 3.0.png|right|382x382px|Completed Ross Lake map.]]{{Location|title=Rosslake}} # Location: Ross Lake is depicted as a remote and dense forest area. It is a fictional location within the game's world and designed to provide players with a challenging and immersive environment to track down the legendary Bigfoot. # Objective: The players' main goal in the game is to gather evidence of Bigfoot's existence, such as footprints, hair samples, and other clues while surviving the dangers of the forest. Ross Lake is where they will spend most of their time searching for these pieces of evidence. # Gameplay: Players will have access to various tools and equipment to aid them in their hunt, such as traps, cameras, and tracking devices. They must manage their resources wisely and work together as a team to increase their chances of success. # Challenges: Ross Lake is not only home to Bigfoot but also presents other hazards. The players will encounter wildlife, harsh weather conditions, and other unpredictable events, making their quest even more difficult. # Multiplayer: "Finding Bigfoot" is primarily designed for cooperative multiplayer gameplay, where up to four players can team up to tackle the challenges and mysteries of Ross Lake together. 94978289cf50c929fd67d22f318701cf2fd9a728 400 399 2023-08-01T02:56:10Z Mr mouse user 211632 Adding categories wikitext text/x-wiki [[File:Ross Lake MAP Ver 3.0.png|right|382x382px|Completed Ross Lake map.]]{{Location|title=Rosslake}} # Location: Ross Lake is depicted as a remote and dense forest area. It is a fictional location within the game's world and designed to provide players with a challenging and immersive environment to track down the legendary Bigfoot. # Objective: The players' main goal in the game is to gather evidence of Bigfoot's existence, such as footprints, hair samples, and other clues while surviving the dangers of the forest. Ross Lake is where they will spend most of their time searching for these pieces of evidence. # Gameplay: Players will have access to various tools and equipment to aid them in their hunt, such as traps, cameras, and tracking devices. They must manage their resources wisely and work together as a team to increase their chances of success. # Challenges: Ross Lake is not only home to Bigfoot but also presents other hazards. The players will encounter wildlife, harsh weather conditions, and other unpredictable events, making their quest even more difficult. # Multiplayer: "Finding Bigfoot" is primarily designed for cooperative multiplayer gameplay, where up to four players can team up to tackle the challenges and mysteries of Ross Lake together. [[Category:Playable maps]] 2662c11692ef127fea2cfb4c5085c070f0142ff6 File:Screenshot 2023-07-28 115158.png 6 265 751 2023-07-28T23:21:05Z Matthew Poopi 374128 wikitext text/x-wiki Glacier Bay 47d8a52c86468ff38ae0f3f83c96fde0a844f47e Glacier Bay 0 111 327 2023-07-28T23:21:23Z Matthew Poopi 374128 Created page with "Glacier Bay National Park derives its name from the abundance of glaciers that have been shaping its landscape for centuries, alternately advancing and retreating, resulting in breathtaking fjords and icebergs. Renowned for its deep fjords created by receding glaciers, Glacier Bay offers a distinct and striking coastal environment that attracts global visitors seeking its natural wonders. The park is a sanctuary to a diverse range of wildlife, such as brown bears, moun..." wikitext text/x-wiki Glacier Bay National Park derives its name from the abundance of glaciers that have been shaping its landscape for centuries, alternately advancing and retreating, resulting in breathtaking fjords and icebergs. Renowned for its deep fjords created by receding glaciers, Glacier Bay offers a distinct and striking coastal environment that attracts global visitors seeking its natural wonders. The park is a sanctuary to a diverse range of wildlife, such as brown bears, mountain goats, humpback whales, sea otters, harbor seals, and various bird species. As a result, it has become a favored destination for wildlife enthusiasts and photographers alike. Remaining largely untouched and unspoiled, Glacier Bay retains its pristine wilderness character, presenting opportunities for hiking, kayaking, camping, and other outdoor pursuits. Due to its remote location, accessing Glacier Bay National Park can pose challenges. Visitors typically enter through the small town of Gustavus, reachable by air or boat. Emphasizing conservation, the park is dedicated to safeguarding its distinct natural resources and wildlife. As such, comprehensive conservation efforts are in place to protect the park's fragile ecosystems. [[File:Screenshot 2023-07-28 115158.png|thumb|691x691px|Glacier Bay]] As for the game "Finding Bigfoot," which was released in 2019, players experience a thrilling adventure as they arrive via helicopter in Glacier Bay National Park. Their objective is to track and hunt the elusive sasquatch (Bigfoot) within the game's virtual representation of the park. 6f606a1943432c6166a62a0749249c57bac9b108 328 327 2023-08-01T02:55:02Z Mr mouse user 211632 Adding categories wikitext text/x-wiki Glacier Bay National Park derives its name from the abundance of glaciers that have been shaping its landscape for centuries, alternately advancing and retreating, resulting in breathtaking fjords and icebergs. Renowned for its deep fjords created by receding glaciers, Glacier Bay offers a distinct and striking coastal environment that attracts global visitors seeking its natural wonders. The park is a sanctuary to a diverse range of wildlife, such as brown bears, mountain goats, humpback whales, sea otters, harbor seals, and various bird species. As a result, it has become a favored destination for wildlife enthusiasts and photographers alike. Remaining largely untouched and unspoiled, Glacier Bay retains its pristine wilderness character, presenting opportunities for hiking, kayaking, camping, and other outdoor pursuits. Due to its remote location, accessing Glacier Bay National Park can pose challenges. Visitors typically enter through the small town of Gustavus, reachable by air or boat. Emphasizing conservation, the park is dedicated to safeguarding its distinct natural resources and wildlife. As such, comprehensive conservation efforts are in place to protect the park's fragile ecosystems. [[File:Screenshot 2023-07-28 115158.png|thumb|691x691px|Glacier Bay]] As for the game "Finding Bigfoot," which was released in 2019, players experience a thrilling adventure as they arrive via helicopter in Glacier Bay National Park. Their objective is to track and hunt the elusive sasquatch (Bigfoot) within the game's virtual representation of the park. [[Category:Playable maps]] 3c39b24acae388d9e24b86442cba08b558c8f68d Maps 0 170 523 522 2023-07-28T23:26:25Z Matthew Poopi 374128 wikitext text/x-wiki Maps are the playable areas in BIGFOOT. There are currently three available maps: [[Redwood Park]], [[Winter Park]], and [[Yellowstone Park]]. [Note if on steam you can play all betas 2017 - 2019 That have maps called [https://bigfootgame.fandom.com/wiki/Glacier_Bay?so=search Glacier Bay]. [[Ross Lake]]. [[Jasper National Park]].] The next and probably final map will be Ross Lake, which release date is in August some time. but you can play in beta versions of the game. You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]]. 1765a2bbc89323b155d8a3f2379383141831407c 524 523 2023-11-10T17:56:41Z 198.48.135.26 0 wikitext text/x-wiki Maps are the playable areas in BIGFOOT. There are currently three available maps: [[Redwood Park]], [[Winter Park]], [[Yellowstone Park]], And Ross Lake [Note if on steam you can play all betas 2017 - 2019 That have maps called [https://bigfootgame.fandom.com/wiki/Glacier_Bay?so=search Glacier Bay]. [[Ross Lake]]. [[Jasper National Park]].] The next and probably final map will be Ross Lake, which release date is in August some time. but you can play in beta versions of the game. You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]]. a24e57b168f8d55a2fe17cbe8edd5b641602451a 525 524 2023-11-11T07:38:57Z 136.53.30.155 0 Changed the noted amount of maps currently available in game to match a recent update. Map pool changed from 3-4. Now includes a new version of Ross Lake. wikitext text/x-wiki Maps are the playable areas in BIGFOOT. There are currently four available maps: [[Redwood Park]], [[Winter Park]], [[Yellowstone Park]], And Ross Lake [Note if on steam you can play all betas 2017 - 2019 That have maps called [https://bigfootgame.fandom.com/wiki/Glacier_Bay?so=search Glacier Bay]. [[Ross Lake]]. [[Jasper National Park]].] The next and probably final map will be Ross Lake, which release date is in August some time. but you can play in beta versions of the game. You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]]. c45ff5b52b29d083c815ffdcca39cd8fcb5accaf 526 525 2023-11-11T07:41:13Z 136.53.30.155 0 Removed a paragraph that described future changes to the map pool of Bigfoot. These changes were made a few days ago, and this paragraph is no longer needed. wikitext text/x-wiki Maps are the playable areas in BIGFOOT. There are currently four available maps: [[Redwood Park]], [[Winter Park]], [[Yellowstone Park]], And Ross Lake [Note if on steam you can play all betas 2017 - 2019 That have maps called [https://bigfootgame.fandom.com/wiki/Glacier_Bay?so=search Glacier Bay]. [[Ross Lake]]. [[Jasper National Park]].] You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]]. b231883970c2bb87c0d5322b25aaf4a88921a726 File:Rick112.png 6 124 359 2023-07-28T23:41:45Z Matthew Poopi 374128 wikitext text/x-wiki Rick 0ad953696db51b3125a0ac9ef2fb8a0f59e2c0ae Redwood Park 0 140 424 423 2023-08-01T02:56:59Z Mr mouse user 211632 Adding categories wikitext text/x-wiki Redwood park is one of the three available [[maps]] in Bigfoot. [[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]] '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Trailer (Redwood)|Trailer]] |- |Grant Grove Village |- |Tall Trees Grove Village |- |Wuksachi Lodge |- |Cedar Grove Lodge |- |Firewatch Tower |- |Radio Tower |- |Abandoned Tree House |- |Elam Campground |- |Lost Man Campground |- |Native American Settlement |- |Gray Falls |- |Marble Fork Cave |- |Central Cave |- |General Sherman Tree |- |General Grant Tree |- |John Adams Tree |- |Giant's Tree |- |Old Hunting Tower |- |Old Hunting Tower 2 |- |Old Hunting Tower 3 |- |Old Hunting Tower 4 |- |Shelter 1 |- |Shelter 2 |} For generalized POI information, see [[locations]]. ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Police Car]] |- |[[Totems|Mystic Stones]] |} [[Category:Playable maps]] 0e80f5cf1d5d5006c8aa3d63e401d7efe9548cce 425 424 2023-08-01T02:57:04Z Mr mouse user 211632 Adding categories wikitext text/x-wiki Redwood park is one of the three available [[maps]] in Bigfoot. [[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]] '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Trailer (Redwood)|Trailer]] |- |Grant Grove Village |- |Tall Trees Grove Village |- |Wuksachi Lodge |- |Cedar Grove Lodge |- |Firewatch Tower |- |Radio Tower |- |Abandoned Tree House |- |Elam Campground |- |Lost Man Campground |- |Native American Settlement |- |Gray Falls |- |Marble Fork Cave |- |Central Cave |- |General Sherman Tree |- |General Grant Tree |- |John Adams Tree |- |Giant's Tree |- |Old Hunting Tower |- |Old Hunting Tower 2 |- |Old Hunting Tower 3 |- |Old Hunting Tower 4 |- |Shelter 1 |- |Shelter 2 |} For generalized POI information, see [[locations]]. ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Police Car]] |- |[[Totems|Mystic Stones]] |} [[Category:Playable maps]] [[Category:Locations]] 371ae95df967eb3e63f156494dcf041dbeca6c48 Winter Park 0 137 411 410 2023-08-01T02:57:15Z Mr mouse user 211632 Adding categories wikitext text/x-wiki Winter Park is one of the three available [[maps]] in Bigfoot.[[File:Winter Park Map.png|thumb|Winter Park map]]'''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Welcome to winter park, your next luxury, winter getaway! Enjoy the snow-covered landscape this winter by visiting with family and friends. From the stalactite-covered caves to the frozen lakes and rivers, Winter Park is the tranquil vacation spot you've been searching for.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |Trailer |- |Winter Park |- |High Mountain Lodge |- |Bearpaw Creek Lodge |- |Jane Creek Lodge |- |Ward Campground |- |Harbor Campground |- |Red Tail Campground |- |Bearpaw Falls |- |Cascade Falls |- |Adams Falls |- |Plato's Cave |- |Wind Cave |- |The Dolphin Cave |- |Shelter 1 |- |Shelter 2 |- |Shelter 3 |- |Old Hunting Tower 1 |- |Old Hunting Tower 2 |- |Old Hunting Tower 3 |- |Old Hunting Tower 4 |- |Park Entrance (North) |- |Park Entrance (South) |} ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Totems|Mystic Stones]] |} [[Category:Playable maps]] [[Category:Locations]] 2e957c2caa457734002f57ef7f94283437389688 Yellowstone Park 0 123 358 357 2023-08-01T02:57:32Z Mr mouse user 211632 Adding categories wikitext text/x-wiki Yellowstone is the newest of the three available maps in Bigfoot. [[File:Map yellowstone empty.png|thumb|289x289px|Completed Yellowstone map.]] '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |Yellowstone National Park is known for its lush, vivid landscapes. The tranquility of the park brings peace to all visitors. The powerful geysers have become a trademark, attracting thousands of tourists from all over the country. The wildlife only adds to the experiences at Yellowstone. Any camper can go out on their own to track wildlife and see them up close. There is even a cave that predators are said to frequent, if you're lucky enough to find it. | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |Trailer |- |Mystic Stones |- |Grand Village |- |Lake Village |- |Island Ranger House |- |Magruder Rangers House |- |Lewis Lake Ranger Station |- |Ranger Patrol Station |- |Firewatch Tower |- |Old Sawmill |- |Indian Creek Campground |- |Lewis Lake Campground |- |Mallard Lake Campground |- |Old Faithful Basin |- |Biscuit Basin |- |Hot Spring Cave |- |Predator Cave |- |Old Mine |- |Mystic Falls |- |Lewis Falls |- |Shelter 1 |- |Shelter 2 |- |Shelter 3 |- |Old Hunting Tower 1 |- |Old Hunting Tower 2 |- |Old Hunting Tower 3 |} For generalized POI information, see [[locations]]. ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- | |- | |} [[Category:Playable maps]] [[Category:Locations]] a5a1152de7ffa462e3069b2666873ae121333a94 Totems 0 115 347 346 2023-08-01T02:57:48Z Mr mouse user 211632 Adding categories wikitext text/x-wiki Totems can be found beside the paths and roads of all maps. They make an eerie sound which can help players notice them. If a player dies in a multiplayer match, they can be revived at the mystic stones / Stonehenge by placing a totem on each altar while the dead player's body is lying in the center. After a short flashing lights sequence, the player will respawn at the center with half of their max health. There are usually enough totems to revive two players during a round, although it can be tricky to find enough with fewer players. Additionally, carrying the body to Stonehenge may sometimes be more work than attempting to kill Bigfoot solo, without the help of your deceased team mate.<gallery> File:Totem.jpg|Totem File:Map redwood stonehenge.png|Stonehenge location in Redwood Park (purple) File:Map snow stonehenge.png|Stonehenge location in Winter Park (purple) </gallery> [[Category:Items]] 2267db2bf80da0afc035dd9428470d412350281b Weapons 0 219 622 621 2023-08-01T02:58:32Z Mr mouse user 211632 Adding categories wikitext text/x-wiki There are two different types of weapons in bigfoot: [[Melee Weapons|Melee]] and [[Ranged Weapons|Ranged]]. [[Category:Weapons]] [[Category:Items]] 4af344d7f1ccb3f480b62a23529182a2a2591947 Ranged Weapons 0 99 306 305 2023-08-01T02:58:46Z Mr mouse user 211632 Adding categories wikitext text/x-wiki Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties. === '''Weapon List''' === {| class="fandom-table" |+ '''NOTE:''' I haven't officially tested everything, so some numbers might be off by a bit. The day and night damage values are correct, the others ''probably'' are. !Weapon !Type ![[Ammo]] !Damage* !Damage* (Night, -20%)*** !Rate of Fire (shots/s) !Reload Speed† (seconds) !DPS†† (day) !DPS†† (night) !Mag Size |- |G17 (Glock 17) |Pistol |9mm |3 |2.4 |5 |1.2 + 1.1 |15 |12 |10 |- |R700 (Remington 700) |Rifle |7.26mm |6 |4.8 |0.77 |2 + 1.333 |4.61 |3.7 |5 |- |R870 (Remington 870) |Shotgun |12 gauge |17** |13.6 |0.833 |4.13 + 1.2 |14.17 |11.33 |5 |- |AVM |Sniper Rifle |7.26mm |10 |8 |0.833 |1.9 + 1.4 |8.33 |6.66 |10 |- |M4CL |Assault Rifle |5.56mm |4 |3.2 |5.555 |1.8 + 1.9 |22.22 |17.77 |25 |} <nowiki>*</nowiki>damage is without Rick's damage modifier of +10%. <nowiki>**</nowiki>1 damage per pellet. You will do more damage if most of the pellets hit Bigfoot, so the R870 is most effective at short distances. <nowiki>***</nowiki>nighttime damage only registers as whole numbers on the health bar. I can currently assume that decimal numbers are stored but not shown, although it is also possible that decimals can either round up or down (e.g. 4.8 would round up 8/10 times, and round down 2/10 times) †The actual reload (until you have a full mag) takes less time , but you can't fire immediately. The first number is the time from when you have 0/x bullets until you have a full mag. The second number is the addition time you have to wait until the next shot can be fired. The first number is irrelevant when using the reload glitch. ††DPS only calculated with rate of fire and damage. Reload speed and mag size don't matter too much for this, as you can use another weapon while reloading. Final note: Rate of fire is the quickest you can possibly shoot. With a comfortable clicking speed, you'll likely be a bit slower. For example, 3 shots per second is much more reasonable for the pistol. === '''<u>Special</u>''' === ===== Flare gun - Flare gun bullet ===== The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total. Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4-5 damage. [[Category:Weapons]] [[Category:Items]] dcbe50930f6e740059ec72e6174e0f136db3d084 Ammo 0 236 685 684 2023-08-01T02:59:04Z Mr mouse user 211632 Adding categories wikitext text/x-wiki There are 5 types of ammo that can be used with [[Ranged Weapons|ranged weapons]]. * 9mm ammo (grey item model) - used for the G17 * 5.56mm ammo (green item model) - used for the M4CL * 7.62mm ammo (yellow item model) - used for the R700 and AWM * 12 gauge ammo (red item model) - used for the R870 * flare gun bullet - used for the flare gun [[Category:Weapons]] [[Category:Items]] 1b299f36dbe9f61046ce6802c00e6373a7a5ff09 Drone 0 264 750 749 2023-08-01T02:59:50Z Mr mouse user 211632 Adding categories wikitext text/x-wiki The drone acts as a remote-controlled [[Video Camera|video camera]] that can fly at relatively high speeds. It is great for scoping out the immediate area or keeping an eye out for Bigfoot whilst hiding. It can be controlled using [W] [S] [A] [D] [Space] [Shift] via the [[tablet]]. It also has a shock feature which acts like a [[Explosives|car battery]], knocking Bigfoot to the ground on a successful hit. Limiting factors include a range it can be flown from the controlling player, a battery life (it can be refilled by holding [E] on it with a drone battery in one's inventory), and low "health". It can be damaged by bumping into objects or getting hit by a hunter or Bigfoot. [[Category:Items]] [[Category:Items to see cameras]] 9bd1a2a203b3724fbe4daf1577cfdf53acf4a3d3 Explosives 0 46 204 203 2023-08-01T03:00:31Z Mr mouse user 211632 Adding categories wikitext text/x-wiki Explosives are placeable items that explode when hit with any ranged or melee attack. The most efficient way to trigger one is to shoot it with any gun, or to let Bigfoot hit it while attacking a door. Explosives should always deal damage to Bigfoot when he is within 3-4 meters as well as stun him. The animation, and therefore the stun, will not occur if Bigfoot is already in an animation (e.g. stuck in a trap). This forces the player to act quickly to chain another stun (be it from an explosive or a flare gun etc.) a short while after the initial animation has ended, as Bigfoot as a short invulnerability period to stuns. Explosives never spawn in lootable containers - they must be picked up off the ground. They have a stack size of one meaning you can only carry one explosive at a time. Dynamite is an exception as it only spawns in its vault and has to be thrown to be placed, followed by a detonation with [G]. Explosive damage decays with range. Damage values shown represent explosives triggered during the nighttime in a AI Bigfoot game and calculated to a rounded day value. Further testing will be done. The way fire damage works here is based on a tick system. Every tick happens every second or so and deals 2 damage (daytime). If Bigfoot is still in the fire, this resets. He stays on fire for 5 ticks (10 damage) once he's left the fire zone. === Explosives === * Fuel canister (red gas canister / Jerry can) **deals 48 damage **temporarily casts fire on nearby ground **stuns Bigfoot for 8 seconds * Gas bottle (blue propane tank) **deals 45 damage **does not set anything on fire **stuns Bigfoot for 8 seconds * Car battery **does a series of 8 shocks for 2-3 damage, totals around 19 damage **stuns Bigfoot on the ground for 10.7s **creates a temporary electric field that makes anyone standing within it fall to the ground * Fireworks **18 damage **does not set anything on fire **stuns Bigfoot for 8 seconds * Dynamite **75 damage **must be remotely detonated **only found in a code safe [[Category:Weapons]] [[Category:Items]] 079fb7c72b3f1bf4a948b4d51c99737bf6fb1110 First-Aid Kit 0 244 706 705 2023-08-01T03:00:49Z Mr mouse user 211632 Adding categories wikitext text/x-wiki The first aid-kit is an [[Items|item]] that can be used to heal the player [RMB], [H] or your teammates ([LMB] while looking at a player). It restores 35 - 50 hp, depending on the amount of players, with more hunters decreasing the amount healed. [[Jessica]] heals more hp when she uses the first-aid kit on herself and others. Any given attack from Bigfoot can only get you down to 10 hp. It is recommended to only heal once you start getting back up from an attack, so that Bigfoot can't do any unnecessary damage from moves such as savage hits (inflicts damage over multiple hits). However, if you stay on 10 hp, Bigfoot can kill you with a special attack. On 10 hp you will passively lose health very slowly, until you die. [[Category:Items]] [[Category:Items to heal you]] 0d54f158a45a8abcfe96458a552b0b9cb9f8b3f9 GPS Sensor 0 60 223 222 2023-08-01T03:01:00Z Mr mouse user 211632 Adding categories wikitext text/x-wiki The GPS sensor is an [[Items|item]] that can be used to track Bigfoot. To use it, you must throw it and hit Bigfoot, after which the GPS sensor will be stuck to Bigfoot and track it for a short while. The GPS sensor makes a regular beeping sound and flashes as a red dot on the map when it is activated. [[Category:Items]] bb50c5632da6c7fc48bd7cf3d59f645056ca4cbe Meat 0 86 278 277 2023-08-01T03:01:46Z Mr mouse user 211632 Adding categories wikitext text/x-wiki Meat is an item in BIGFOOT used to lure Bigfoot<!-- Needs confirmation --> but also heal it. It can be obtained in 3 ways: * Looting the fridge in the trailer * Killing [[animals]] and harvesting them * Finding it in red BBQs Bigfoot can use the meat from dead and alive animals as well as BBQs to heal,<!-- needs confirmation -->so take as much as you can. Meat can be used to bait [[traps]]. However, this isn't usually very useful as most players use traps to keep Bigfoot still at nighttime. [[Category:Items]] [[Category:Food and drink]] 80ef2f256578b18f1ea2745f73df102122f242f7 Night Vision Camera 0 205 597 596 2023-08-01T03:02:00Z Mr mouse user 211632 Adding categories wikitext text/x-wiki The night vision camera allows the player to see in the dark of the night without the need of a flashlight, remaining hidden from Bigfoot. However, it should be used wisely, as it has a limited battery life. It and night vision camera battery spawn in the truck and can also be found as loot around the map. Press [N] to activate. [[Category:Items]] b5c5af3c05a07c95fd212482056d381338b66568 Photo Camera 0 171 533 532 2023-08-01T03:02:29Z Mr mouse user 211632 Adding categories wikitext text/x-wiki The photo camera can be used to take pictures of footprints, scratches, dead bodies and bigfoot as [[evidence]], used to win the game with the evidence ending. Only one camera spawns per game (on the table in the van), but it can take infinite photos. [[Category:Items]] 9d9f74ec74593637f1ec88296430625d8fb8d8f9 Signal Flare 0 61 229 228 2023-08-01T03:02:59Z Mr mouse user 211632 Adding categories wikitext text/x-wiki The signal flare is a melee [[Items|item]] in BIGFOOT that acts similar to the flare gun. When activated, it obscures [[Bigfoot|Bigfoot's]] vision, causing him to slowly move towards the signal flare which gives teammates an opportunity to attack. Bigfoot can still attack when moving towards the signal flare user. It can also be thrown and will continue working until it runs out. Once fully used, the empty signal flare will be dropped and cannot be picked up, as it is now useless. The item can be accessed from the [[Melee Weapons|melee weapons]] slot [3]. [[Category:Items]] [[Category:Weapons]] d340ee4295ba89e950ea19427a2120ba5ae9cdc1 Safes and Codes 0 165 502 501 2023-08-03T01:58:47Z 47.208.252.237 0 wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must findTFDa four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. [[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AVM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} [[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AVM |Yellow |High Mountain Lodge |High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} [[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] ===Yellowstone Park=== Note: Safe is at Shelter 3, not Shelter 2. {| class="fandom-table" ! Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Red |Lewis Lake Ranger Station |Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1 |South-east |- |AVM |Blue |Lake Village |Lake Village, Island Ranger House, Old Hunting Tower 2 |North-east |- |Dynamite |Green |Shelter 2 |Shelter 2, Predator Cave, Shelter 3 |North-west |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> 28b72d56229d07f2ce4bfef544aa8111b7d3ffcd 503 502 2023-08-11T17:42:15Z LemnUnderscore 374122 Undo revision 763 by [[Special:Contributions/47.208.252.237|47.208.252.237]] ([[User talk:47.208.252.237|talk]]) (???) wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. [[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AVM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} [[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AVM |Yellow |High Mountain Lodge |High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} [[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] ===Yellowstone Park=== Note: Safe is at Shelter 3, not Shelter 2. {| class="fandom-table" ! Item !Colour !Safe location !Possible code locations !General map area |- |M4 |Red |Lewis Lake Ranger Station |Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1 |South-east |- |AVM |Blue |Lake Village |Lake Village, Island Ranger House, Old Hunting Tower 2 |North-east |- |Dynamite |Green |Shelter 2 |Shelter 2, Predator Cave, Shelter 3 |North-west |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> 007cbf013f651bd5f5e850eeb1f3d1496a866993 504 503 2023-08-18T21:56:49Z Charisplash 374131 Corrected safe location in table rather than having a note on the page, changed "M4" to "M4CL" for its proper name wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. [[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AVM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} [[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AVM |Yellow | High Mountain Lodge | High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} [[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] ===Yellowstone Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Red |Lewis Lake Ranger Station |Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1 | South-east |- |AVM |Blue |Lake Village |Lake Village, Island Ranger House, Old Hunting Tower 2 |North-east |- | Dynamite |Green |Shelter 3 |Shelter 2, Predator Cave, Shelter 3 |North-west |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> b4d22e0d830f98fd91a36d009a6b77b73e89c391 505 504 2023-11-14T17:10:58Z Nikipuh 374132 wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. === Ross Lake Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green | | | |- |AVM |Gray | | | |- |Dynamite |Red | | | |} [[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AVM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} [[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AVM |Yellow | High Mountain Lodge | High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} [[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] ===Yellowstone Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Red |Lewis Lake Ranger Station |Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1 | South-east |- |AVM |Blue |Lake Village |Lake Village, Island Ranger House, Old Hunting Tower 2 |North-east |- | Dynamite |Green |Shelter 3 |Shelter 2, Predator Cave, Shelter 3 |North-west |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> d3f6ee5855531957e8398d034fb63dd24561029a 506 505 2023-11-18T16:46:39Z OPorange38 374133 wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. === Ross Lake Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Roland Creek Ranger Station | | |- |AVM |Gray | | | |- |Dynamite |Red | | | |} [[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AVM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} [[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AVM |Yellow | High Mountain Lodge | High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} [[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] ===Yellowstone Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Red |Lewis Lake Ranger Station |Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1 | South-east |- |AVM |Blue |Lake Village |Lake Village, Island Ranger House, Old Hunting Tower 2 |North-east |- | Dynamite |Green |Shelter 3 |Shelter 2, Predator Cave, Shelter 3 |North-west |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> 023b9dabb755931e15373b76c9ca259224f78263 507 506 2023-11-18T16:47:07Z OPorange38 374133 wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. === Ross Lake Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Roland Creek Ranger Station | |North |- |AVM |Gray | | | |- |Dynamite |Red | | | |} [[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AVM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} [[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AVM |Yellow | High Mountain Lodge | High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} [[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] ===Yellowstone Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Red |Lewis Lake Ranger Station |Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1 | South-east |- |AVM |Blue |Lake Village |Lake Village, Island Ranger House, Old Hunting Tower 2 |North-east |- | Dynamite |Green |Shelter 3 |Shelter 2, Predator Cave, Shelter 3 |North-west |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> 6c2122941c9afd5e866523ab02cbfb06026acb9f Locations 0 134 394 393 2023-08-11T00:34:17Z 194.219.51.94 0 wikitext text/x-wiki <small>''to look at maps, see [[maps]]''</small> Οι τοποθεσίες είναι POI (σημεία ενδιαφέροντος) που αποτελούν μέρος κάθε χάρτη. Οι περισσότερες τοποθεσίες έχουν λάφυρα με πολύ λίγες εξαιρέσεις. Οι τοποθεσίες μπορεί να περιλαμβάνουν καταρράκτες, δέντρα, σπηλιές, χωριά, καμπίνες, σκηνές, κατασκηνώσεις και πύργους κυνηγιού μεταξύ άλλων παρόμοιων παραλλαγών. Μια από τις πιο μοναδικές τοποθεσίες είναι, για παράδειγμα, ο Πύργος Ραδιοφώνου στο πάρκο Redwood, καθώς δεν υπάρχει τέτοιο κτίριο σε κανέναν άλλο χάρτη. Αναπαράγεται ένας ήχος και εμφανίζεται κείμενο στην οθόνη για τον πρώτο παίκτη που εισέρχεται στην περιοχή μιας τοποθεσίας. Το όνομα και ο δείκτης χάρτη στη συνέχεια γίνονται ορατά σε όλους τους άλλους κυνηγούς. Το Bigfoot που ελέγχεται από τον παίκτη ανακαλύπτει επίσης τις τοποθεσίες μόνος του και δεν μπορεί να δει πού βρίσκονταν οι κυνηγοί ελέγχοντας τον χάρτη. Το Trailer, όπως συμβαίνει με όλες τις τοποθεσίες, βρίσκεται πάντα στο ίδιο σημείο στον χάρτη στον οποίο αναπαράγεται. Εδώ οι παίκτες γεννιούνται και μπορούν να πάρουν προκαθορισμένα λάφυρα. Οι παίκτες πρέπει επίσης να συναντηθούν όλοι εδώ για να ολοκληρώσουν την παθητική κατάληξη / διαδρομή αποδεικτικών στοιχείων αφού τραβήξουν όλες τις απαιτούμενες φωτογραφίες και με αυτόν τον τρόπο ολοκληρώσουν τις εργασίες. Οι σπηλιές χρησιμεύουν ως σημείο αναπαραγωγής για τον Μεγαλοπόδαρο, αν και μπορεί επίσης να γεννήσει στο ύπαιθρο. Τα χρηματοκιβώτια βρίσκονται πάντα μέσα σε ξύλινα κτίρια (σε αντίθεση με τα εξωτερικά ή σε σκηνές, σπηλιές κ.λπ.). Υπάρχουν επίσης πολλές τοποθεσίες σε κάθε χάρτη όπου τα δέντρα μπορεί να πέσουν ή οι βράχοι να πέσουν από έναν γκρεμό εάν ο παίκτης πλησιάσει πολύ. Τα δέντρα χρησιμοποιούν γενικά το ίδιο μοντέλο και γεννούν κατά μήκος μονοπατιών. Αυτά μπορούν εύκολα να αποφευχθούν, αρκεί να μην είστε εκτός ταχύτητας. Οι τσουλήθρες βράχου τείνουν να είναι ακόμη λιγότερο επικίνδυνες, καθώς μπορείτε εύκολα να τρέξετε μπροστά σας και πρέπει να είστε αρκετά κοντά στην επιφάνεια του γκρεμού για να υποστείτε ζημιά. Για γεμάτους χάρτες, ανατρέξτε σε αυτό (Redwood Park) ή αυτό (Winter Park) e4197a9f2d43a09ea214523172c9869e6a3e1304 395 394 2023-08-11T17:41:12Z LemnUnderscore 374122 Undo revision 764 by [[Special:Contributions/194.219.51.94|194.219.51.94]] ([[User talk:194.219.51.94|talk]]) (Unfortunately, this is Greek) wikitext text/x-wiki <small>''to look at maps, see [[maps]]''</small> Locations are POIs (places of interest) that are part of every map. Most locations have loot with very few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and [[Hunting Towers|hunting towers]] among other similar variations. One of the more unique locations is, for example, the Radio Tower in [[Redwood Park]], as there is no such building on any other map. A sound is played and text shown on screen for the first player who enters the area of a location. The name and map marker then become visible for all other hunters. The player-controlled Bigfoot also discovers the locations for itself and cannot see where hunters have been by checking the map. The Trailer, as with all locations, is always at the same spot in the map it spawns in. This is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]]. Caves serve a purpose as a spawn point for Bigfoot, although he can also spawn out in the open. [[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.). There also exist several locations in each map where trees can fall over or rocks can tumble down from a cliff if the player gets too close. The trees generally use the same model and spawn along paths. These are easily avoidable as long as you're not out of sprint. Rock slides tend to be even less dangerous as you can easily run past, and you have to be fairly close to the cliff face to take damage. For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]] 5b4c4428cf7c732b5601bb5d3174e215ee4c9c38 File:Map redwood safes2.png 6 183 754 565 2023-11-22T12:24:31Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Map redwood safes2.png]] wikitext text/x-wiki Locations of safes (darker/more faded) and codes (brighter/less faded) 62357ee895e93b98a8a0fd90a43a6c66aed6db9d File:Winter Park Map.png 6 190 755 575 2023-11-22T12:24:32Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Winter Park Map.png]] wikitext text/x-wiki The map of Winter Park 71e528b23c952df48af82a3a45370b9d534d5cb0 File:Ross Lake MAP Ver 3.0.png 6 69 756 244 2023-11-22T12:24:33Z FLATMAN46 374123 FLATMAN46 uploaded [[File:Ross Lake MAP Ver 3.0.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rw safe green.jpg 6 23 757 89 2023-11-22T12:24:34Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Rw safe green.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Police Car, Night.jpg 6 7 758 31 2023-11-22T12:24:35Z The Mechanic0 374125 The Mechanic0 uploaded [[File:Police Car, Night.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Bear.jpg 6 233 759 660 2023-11-22T12:24:36Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Bear.jpg]] wikitext text/x-wiki A bear 373c6812c2f08e915a58ed41c2af563017fc673a File:20220720212521 1.jpg 6 81 760 263 2023-11-22T12:24:37Z The Mechanic0 374125 The Mechanic0 uploaded [[File:20220720212521 1.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:20220720174850 1.jpg 6 118 761 350 2023-11-22T12:24:38Z The Mechanic0 374125 The Mechanic0 uploaded [[File:20220720174850 1.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Site-favicon.ico 6 68 762 243 2023-11-22T12:24:40Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Site-favicon.ico]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rw code grey2.jpg 6 245 763 707 2023-11-22T12:24:41Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Rw code grey2.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rick112.png 6 124 764 359 2023-11-22T12:24:42Z Matthew Poopi 374128 Matthew Poopi uploaded [[File:Rick112.png]] wikitext text/x-wiki Rick 0ad953696db51b3125a0ac9ef2fb8a0f59e2c0ae File:20220720211904 1.jpg 6 103 765 310 2023-11-22T12:24:43Z The Mechanic0 374125 The Mechanic0 uploaded [[File:20220720211904 1.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Map snow safes.png 6 162 766 481 2023-11-22T12:24:44Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Map snow safes.png]] wikitext text/x-wiki Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to Winter Park. 781b496059eb502c7dabdee5a98646fe4c931345 File:Map yellowstone safes.png 6 50 767 208 2023-11-22T12:24:45Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Map yellowstone safes.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rw safe red.jpg 6 226 768 648 2023-11-22T12:24:45Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Rw safe red.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RV, Night.jpg 6 211 769 603 2023-11-22T12:24:46Z The Mechanic0 374125 The Mechanic0 uploaded [[File:RV, Night.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Map redwood safes3.png 6 224 770 646 2023-11-22T12:24:47Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Map redwood safes3.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Police car, Day.jpg 6 207 771 599 2023-11-22T12:24:48Z The Mechanic0 374125 The Mechanic0 uploaded [[File:Police car, Day.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Map redwood empty2.png 6 212 772 604 2023-11-22T12:24:49Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Map redwood empty2.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:20220129215151 1.jpg 6 256 773 734 2023-11-22T12:24:49Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:20220129215151 1.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Redwood Nation Park Map.png 6 18 774 84 2023-11-22T12:24:51Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Redwood Nation Park Map.png]] wikitext text/x-wiki The map for Redwood National Park filled with all locations 1e846f3764a9c13c911e14d9e60fa1f702739682 File:HuntingTowerCropped.jpg 6 75 775 252 2023-11-22T12:24:52Z The Mechanic0 374125 The Mechanic0 uploaded [[File:HuntingTowerCropped.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Map yellowstone empty.png 6 3 776 5 2023-11-22T12:24:53Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Map yellowstone empty.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rw code grey1.jpg 6 202 777 589 2023-11-22T12:24:54Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Rw code grey1.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Thomas.png 6 150 778 464 2023-11-22T12:24:54Z Ryazu 374124 Ryazu uploaded [[File:Thomas.png]] wikitext text/x-wiki == Licensing == {{Fairuse}} 9731230bbbe2dc9a75d857d7531bc50aafe58da1 File:Jessica.png 6 163 779 482 2023-11-22T12:24:55Z Ryazu 374124 Ryazu uploaded [[File:Jessica.png]] wikitext text/x-wiki == Licensing == {{Fairuse}} 9731230bbbe2dc9a75d857d7531bc50aafe58da1 File:Map redwood empty.png 6 63 780 231 2023-11-22T12:24:56Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Map redwood empty.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 2023-07-28 115158.png 6 265 781 751 2023-11-22T12:24:57Z Matthew Poopi 374128 Matthew Poopi uploaded [[File:Screenshot 2023-07-28 115158.png]] wikitext text/x-wiki Glacier Bay 47d8a52c86468ff38ae0f3f83c96fde0a844f47e File:Rw code green1.jpg 6 253 782 717 2023-11-22T12:24:58Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Rw code green1.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:William.png 6 130 783 374 2023-11-22T12:24:59Z Ryazu 374124 Ryazu uploaded [[File:William.png]] wikitext text/x-wiki == Licensing == {{Fairuse}} 9731230bbbe2dc9a75d857d7531bc50aafe58da1 File:Rick.png 6 178 784 559 2023-11-22T12:25:00Z Ryazu 374124 Ryazu uploaded [[File:Rick.png]] wikitext text/x-wiki == Licensing == {{Fairuse}} 9731230bbbe2dc9a75d857d7531bc50aafe58da1 File:Rw code red2.jpg 6 255 785 733 2023-11-22T12:25:01Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Rw code red2.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:20220720212605 1.jpg 6 32 786 171 2023-11-22T12:25:02Z The Mechanic0 374125 The Mechanic0 uploaded [[File:20220720212605 1.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Site-logo.png 6 70 787 246 2023-11-22T12:25:03Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Site-logo.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Bigfoot.png 6 173 788 554 2023-11-22T12:25:04Z Ryazu 374124 Ryazu uploaded [[File:Bigfoot.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:74d54f3ce487e9b56761badfa38faca8.png 6 144 789 429 2023-11-22T12:25:05Z EmeraldChest312 374127 EmeraldChest312 uploaded [[File:74d54f3ce487e9b56761badfa38faca8.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:JP Map.png 6 194 790 581 2023-11-22T12:25:06Z Matthew Poopi 374128 Matthew Poopi uploaded [[File:JP Map.png]] wikitext text/x-wiki Jasper Park Map aed0dde5b65c0375ab9d11f7e0c4c0a57d5641c2 File:Map snow stonehenge.png 6 56 791 214 2023-11-22T12:25:07Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Map snow stonehenge.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rw code green2.jpg 6 138 792 412 2023-11-22T12:25:08Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Rw code green2.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Map Yellowstone Codes.png 6 216 793 610 2023-11-22T12:25:09Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Map Yellowstone Codes.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Hunting Tower.jpg 6 45 794 195 2023-11-22T12:25:10Z The Mechanic0 374125 The Mechanic0 uploaded [[File:Hunting Tower.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Totem.jpg 6 168 795 510 2023-11-22T12:25:11Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Totem.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Test rw base.png 6 22 796 88 2023-11-22T12:25:11Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Test rw base.png]] wikitext text/x-wiki test a94a8fe5ccb19ba61c4c0873d391e987982fbbd3 File:20220720174130 1.jpg 6 267 797 753 2023-11-22T12:25:12Z The Mechanic0 374125 The Mechanic0 uploaded [[File:20220720174130 1.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Elk.jpg 6 186 798 568 2023-11-22T12:25:13Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Elk.jpg]] wikitext text/x-wiki An elk/moose 2a2a81f72896cac55e21d628d0b306d084bcddf6 File:Map Redwood Codes.png 6 49 799 207 2023-11-22T12:25:15Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Map Redwood Codes.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Redwood Safes-Codes.png 6 98 800 290 2023-11-22T12:25:16Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Redwood Safes-Codes.png]] wikitext text/x-wiki Map of the possible safe/code locations in Redwood 7e37916e6cab32ad720540fe739048256bca8cf9 File:Police car, Night.jpg 6 200 801 587 2023-11-22T12:25:16Z The Mechanic0 374125 The Mechanic0 uploaded [[File:Police car, Night.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Nedladdning.jpg 6 169 802 511 2023-11-22T12:25:17Z Franssonalvin 374134 Franssonalvin uploaded [[File:Nedladdning.jpg]] wikitext text/x-wiki Great Smoky Mountains National Park 893d964b1437bbd214f1d7946bd079e9a816c925 File:Rw code red1.jpg 6 135 803 396 2023-11-22T12:25:18Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Rw code red1.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Map Winter Codes.png 6 91 804 283 2023-11-22T12:25:19Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Map Winter Codes.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:R.V. Night Nofps.jpg 6 88 805 280 2023-11-22T12:25:20Z The Mechanic0 374125 The Mechanic0 uploaded [[File:R.V. Night Nofps.jpg]] wikitext text/x-wiki first RV night had fps count, whoops e0eeca5da4a325be894cfc309cee5dabe5fac622 File:20220720174123 1.jpg 6 164 806 483 2023-11-22T12:25:21Z The Mechanic0 374125 The Mechanic0 uploaded [[File:20220720174123 1.jpg]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Map redwood stonehenge.png 6 262 807 744 2023-11-22T12:25:22Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Map redwood stonehenge.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Screenshot 20220913-234150.png 6 67 808 240 2023-11-22T12:25:23Z EmeraldChest312 374127 EmeraldChest312 uploaded [[File:Screenshot 20220913-234150.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Videocamera.PNG 6 58 809 216 2023-11-22T12:25:24Z LemnUnderscore 374122 LemnUnderscore uploaded [[File:Videocamera.PNG]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 MediaWiki:Privacy 8 268 810 2023-11-22T12:42:30Z Pcj 1919 Created page with "-" wikitext text/x-wiki - 3bc15c8aae3e4124dd409035f32ea2fd6835efc9 MediaWiki:Disclaimers 8 269 811 2023-11-22T12:42:36Z Pcj 1919 Created page with "-" wikitext text/x-wiki - 3bc15c8aae3e4124dd409035f32ea2fd6835efc9 MediaWiki:Copyright 8 270 812 2023-11-22T12:42:46Z Pcj 1919 Created page with "<div>Pages that were created prior to {{subst:CURRENTMONTHNAME}} {{subst:CURRENTYEAR}} are from the Fandom {{subst:SITENAME}}.<br/><img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg /> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/4.0>Creative Commons Attribution-ShareAlike 4.0 License</a> unless otherwise noted.</div>" wikitext text/x-wiki <div>Pages that were created prior to November 2023 are from the Fandom Bigfoot Wiki.<br/><img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg /> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/4.0>Creative Commons Attribution-ShareAlike 4.0 License</a> unless otherwise noted.</div> 0f8ef810e26d155559c41f9ae9362c91ec4204e2 MediaWiki:Reclaim-missing-token 8 271 813 2023-11-22T12:42:58Z Pcj 1919 Created page with "Please edit <b>your user page</b> (and not the profile) at $2&action=edit&summary={{urlencode:$1}}. Change anything in the content field, and ensure the following code is the only thing in the "Comment"/"Summary"/"Describe what you changed" field: <code>$1</code>. When you're done, wait a moment, come back to this form and submit it again. Your last edit summary is: "<nowiki>$3</nowiki>"." wikitext text/x-wiki Please edit <b>your user page</b> (and not the profile) at $2&action=edit&summary={{urlencode:$1}}. Change anything in the content field, and ensure the following code is the only thing in the "Comment"/"Summary"/"Describe what you changed" field: <code>$1</code>. When you're done, wait a moment, come back to this form and submit it again. Your last edit summary is: "<nowiki>$3</nowiki>". f49c0bd446bdd465e3b46be19b4507ac67d254b1 MediaWiki:Signupstart 8 272 814 2023-11-22T12:43:05Z Pcj 1919 Created page with "Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]]" wikitext text/x-wiki Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]] 435f88b4c28690a32912cbb4e243c83b2b4be823 MediaWiki:Loginprompt 8 273 815 2023-11-22T12:43:11Z Pcj 1919 Created page with "Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]]" wikitext text/x-wiki Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]] 435f88b4c28690a32912cbb4e243c83b2b4be823 User:LemnUnderscore 2 274 816 2023-11-22T12:57:41Z LemnUnderscore 374122 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 817 816 2023-11-22T12:58:50Z LemnUnderscore 374122 EPaUk124IEw= wikitext text/x-wiki . 3a52ce780950d4d969792a2559cd519d7ee8c727 818 817 2023-11-22T13:00:37Z LemnUnderscore 374122 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Safes and Codes 0 165 819 507 2023-11-25T02:38:59Z 208.107.87.70 0 wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. === Ross Lake Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Red |Roland Creek Ranger Station |On desk next to safe, |North-east |- |AVM |Green |Devil's Creek Ranger Station | |East |- |Dynamite |Blue |Radio Tower |On boxes in safe house, |Roughly Middle |} [[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AVM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} [[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AVM |Yellow | High Mountain Lodge | High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} [[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] ===Yellowstone Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Red |Lewis Lake Ranger Station |Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1 | South-east |- |AVM |Blue |Lake Village |Lake Village, Island Ranger House, Old Hunting Tower 2 |North-east |- | Dynamite |Green |Shelter 3 |Shelter 2, Predator Cave, Shelter 3 |North-west |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> 16cce0860d0913cb45658f3080d68ada6c687952 820 819 2023-11-25T02:39:47Z 208.107.87.70 0 wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. === Ross Lake Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Red |Roland Creek Ranger Station |On desk next to safe, |North-east |- |AVM |Green |Devil's Creek Ranger Station | |South-east |- |Dynamite |Blue |Radio Tower |On boxes in safe house, |Roughly Middle |} [[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AVM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} [[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AVM |Yellow | High Mountain Lodge | High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} [[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] ===Yellowstone Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Red |Lewis Lake Ranger Station |Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1 | South-east |- |AVM |Blue |Lake Village |Lake Village, Island Ranger House, Old Hunting Tower 2 |North-east |- | Dynamite |Green |Shelter 3 |Shelter 2, Predator Cave, Shelter 3 |North-west |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> 93064237fbf5b9ca12d66b87a8f192b69c98c04b 821 820 2023-11-25T02:40:13Z 208.107.87.70 0 wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. === Ross Lake Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Red |Roland Creek Ranger Station |On desk next to safe, |North-east |- |AVM |Green |Devil's Creek Ranger Station | |South-east |- |Dynamite |Blue |Radio Tower |On boxes in safe house, |South-west |} [[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AVM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} [[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AVM |Yellow | High Mountain Lodge | High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} [[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] ===Yellowstone Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Red |Lewis Lake Ranger Station |Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1 | South-east |- |AVM |Blue |Lake Village |Lake Village, Island Ranger House, Old Hunting Tower 2 |North-east |- | Dynamite |Green |Shelter 3 |Shelter 2, Predator Cave, Shelter 3 |North-west |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> c631a05bfa0b743e6a3a4ca8d18ba08800700e25 823 821 2023-12-05T10:17:55Z 45.94.211.248 0 /* Ross Lake Park */ wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. === Ross Lake Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Red |Roland Creek Ranger Station |On desk next to safe, Old Hunting Tower 1 on table |North-east |- |AVM |Green |Radio Tower |Old Hunting Tower 2 on table, |South-east |- |Dynamite |Blue |Devil's Creek Ranger Station South East |On boxes in safe house, Park Entrance on table, |South-west |} [[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AVM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} [[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AVM |Yellow | High Mountain Lodge | High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} [[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] ===Yellowstone Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Red |Lewis Lake Ranger Station |Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1 | South-east |- |AVM |Blue |Lake Village |Lake Village, Island Ranger House, Old Hunting Tower 2 |North-east |- | Dynamite |Green |Shelter 3 |Shelter 2, Predator Cave, Shelter 3 |North-west |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> 8cbd1f592d3ef74ddf2d2a9b4e73be3525c7c7e9 824 823 2023-12-05T10:46:31Z 45.94.211.248 0 wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. === Ross Lake Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Red |Roland Creek Ranger Station |On desk next to safe, Old Hunting Tower 1 on table |North-east |- |AVM |Green |Radio Tower |Old Hunting Tower 2 on table, |South-east |- |Dynamite |Blue |Devil's Creek Ranger Station South East |On boxes in safe house, Park Entrance on table, On computer desk next to safe |South-west |} [[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AVM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} [[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AVM |Yellow | High Mountain Lodge | High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} [[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] ===Yellowstone Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Red |Lewis Lake Ranger Station |Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1 | South-east |- |AVM |Blue |Lake Village |Lake Village, Island Ranger House, Old Hunting Tower 2 |North-east |- | Dynamite |Green |Shelter 3 |Shelter 2, Predator Cave, Shelter 3 |North-west |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> adfbddbc0259eedd784102b5b36050caec09bb7d 828 824 2023-12-09T16:19:41Z LemnUnderscore 374122 LemnUnderscore moved page [[Safes]] to [[Safes and Codes]]: Combining the terms "Safe" and "Code" which are both commonly used in reference to this feature. (Will add redirect for "Codes" page) wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to in the top right of the page. === Ross Lake Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Red |Roland Creek Ranger Station |On desk next to safe, Old Hunting Tower 1 on table |North-east |- |AVM |Green |Radio Tower |Old Hunting Tower 2 on table, |South-east |- |Dynamite |Blue |Devil's Creek Ranger Station South East |On boxes in safe house, Park Entrance on table, On computer desk next to safe |South-west |} [[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Firewatch Tower |Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground |North-east |- |AVM |Gray |Tall Trees Grove Village |Tall Trees Grove Village, nearby archery range |South-east |- |Dynamite |Red |Cedar Grove Lodge |Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 |West |} [[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] ===Winter Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Green |Howell Branch Creek Lodge |Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge |South-east |- |AVM |Yellow | High Mountain Lodge | High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake |West |- |Dynamite |Red |Bearpaw Creek Lodge |Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls |North |} [[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] ===Yellowstone Park=== {| class="fandom-table" !Item !Colour !Safe location !Possible code locations !General map area |- |M4CL |Red |Lewis Lake Ranger Station |Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1 | South-east |- |AVM |Blue |Lake Village |Lake Village, Island Ranger House, Old Hunting Tower 2 |North-east |- | Dynamite |Green |Shelter 3 |Shelter 2, Predator Cave, Shelter 3 |North-west |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> adfbddbc0259eedd784102b5b36050caec09bb7d 853 828 2024-01-05T15:48:24Z LemnUnderscore 374122 Updated table format wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to on the top right of the page. [[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] === Redwood Park === {| class="wikitable" |+ Redwood Park |- ! Item !! Colour !! Safe Location !! Code Locations !! General Map Area |- | M4CL || Green || Firewatch Tower || - Firewatch Tower<br>- Marble Fork Cave<br>- John Adams Tree<br>- Elam Campground|| North-East |- | AVM || Gray || Tall Trees Grove Village || - Tall Trees Grove Village<br>- Nearby archery range || South-east |- | Dynamite || Red || Cedar Grove Lodge || - Cedar Grove Lodge<br>- Lost Man Campground<br>- Old Hunting Tower 4 || West |} [[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] ===Winter Park=== {| class="wikitable" |+ Winter Park |- ! Item !! Colour !! Safe Location !! Code Locations !! General Map Area |- | M4CL || Green || Howell Branch Creek Lodge || - Howell Branch Creek Lodge<br>- Hunting Tower 1<br>- Red Tail Campground<br>- Jane Creek Lodge || South-east |- | AVM || Yellow || High Mountain Lodge || - High Mountain Lodge<br>- Old Hunting Tower 2<br>- South-west coast of the nearby lake || West |- | Dynamite || Red || Bearpaw Creek Lodge || - Bearpaw Creek Lodge<br>- Old Hunting Tower 3<br>- west of Bearpaw Falls || North |} [[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] ===Yellowstone Park=== {| class="wikitable" |+ Yellowstone Park |- ! Item !! Colour !! Safe Location !! Code Locations !! General Map Area |- | M4CL || Red || Lewis Lake Ranger Station || - Lewis Lake Ranger Station<br>- Indian Creek Campground<br>- Shelter 1 || Example |- | AVM || Blue || Lake Village || - Lake Village<br>- Island Ranger House<br>- Old Hunting Tower 2 || Example |- | Dynamite || Green || Shelter 3 || - Shelter 2<br>- Predator Cave<br>- Shelter 3 || Example |} === Ross Lake === {| class="wikitable" |+ Ross Lake |- ! Item !! Colour !! Safe Location !! Code Locations !! General Map Area |- | M4CL || Red || Roland Creek Ranger Station || - Roland Creek Ranger Station<br>- Old Hunting Tower 1 || North-east |- | AVM || Green || Radio Tower || - Old Hunting Tower 2 || South-east |- | Dynamite || Blue || Devil's Creek Ranger Station || - Roland Creek Ranger Station<br>- Park Entrance<br>- Old Hunting Tower 3 || South-west |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> 07e36c7b5a8c8676a35ed4c897dba439b343da0a 854 853 2024-01-05T15:49:10Z LemnUnderscore 374122 Moved maps for better spacing wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AWM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to on the top right of the page. === Redwood Park === [[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] {| class="wikitable" |+ Redwood Park |- ! Item !! Colour !! Safe Location !! Code Locations !! General Map Area |- | M4CL || Green || Firewatch Tower || - Firewatch Tower<br>- Marble Fork Cave<br>- John Adams Tree<br>- Elam Campground|| North-East |- | AVM || Gray || Tall Trees Grove Village || - Tall Trees Grove Village<br>- Nearby archery range || South-east |- | Dynamite || Red || Cedar Grove Lodge || - Cedar Grove Lodge<br>- Lost Man Campground<br>- Old Hunting Tower 4 || West |} ===Winter Park=== [[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] {| class="wikitable" |+ Winter Park |- ! Item !! Colour !! Safe Location !! Code Locations !! General Map Area |- | M4CL || Green || Howell Branch Creek Lodge || - Howell Branch Creek Lodge<br>- Hunting Tower 1<br>- Red Tail Campground<br>- Jane Creek Lodge || South-east |- | AVM || Yellow || High Mountain Lodge || - High Mountain Lodge<br>- Old Hunting Tower 2<br>- South-west coast of the nearby lake || West |- | Dynamite || Red || Bearpaw Creek Lodge || - Bearpaw Creek Lodge<br>- Old Hunting Tower 3<br>- west of Bearpaw Falls || North |} ===Yellowstone Park=== [[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] {| class="wikitable" |+ Yellowstone Park |- ! Item !! Colour !! Safe Location !! Code Locations !! General Map Area |- | M4CL || Red || Lewis Lake Ranger Station || - Lewis Lake Ranger Station<br>- Indian Creek Campground<br>- Shelter 1 || Example |- | AVM || Blue || Lake Village || - Lake Village<br>- Island Ranger House<br>- Old Hunting Tower 2 || Example |- | Dynamite || Green || Shelter 3 || - Shelter 2<br>- Predator Cave<br>- Shelter 3 || Example |} === Ross Lake === {| class="wikitable" |+ Ross Lake |- ! Item !! Colour !! Safe Location !! Code Locations !! General Map Area |- | M4CL || Red || Roland Creek Ranger Station || - Roland Creek Ranger Station<br>- Old Hunting Tower 1 || North-east |- | AVM || Green || Radio Tower || - Old Hunting Tower 2 || South-east |- | Dynamite || Blue || Devil's Creek Ranger Station || - Roland Creek Ranger Station<br>- Park Entrance<br>- Old Hunting Tower 3 || South-west |} <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> <br /> 22a7dcd135b9d0eb73d4ff0f7cfebe1a26fd3cd8 Maps 0 170 822 526 2023-12-03T23:51:44Z SpinoHunter223 379515 wikitext text/x-wiki Maps are the playable areas in BIGFOOT. There are currently four available maps: [[Redwood Park]], [[Winter Park]], [[Yellowstone Park]], And [[Ross Lake Park]] [Note if on steam you can play all betas 2017 - 2019 That have maps called [https://bigfootgame.fandom.com/wiki/Glacier_Bay?so=search Glacier Bay]. [[Ross Lake]]. [[Jasper National Park]].] You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]]. 558f806fcd5f7c8eb50f689d5ba2d3c2d9b53906 Game 0 114 825 343 2023-12-09T15:58:19Z LemnUnderscore 374122 First overhaul wikitext text/x-wiki ''{{for|the character|Bigfoot}}'' == About == [https://store.steampowered.com/app/509980/BIGFOOT/ Bigfoot] is an action/horror/fps game developed and published by [https://www.cyberlightgs.com CyberlightGS]. It was released into early access on Steam on 31. January, 2017, and has since received 4 major overhauls as well as a multitude of content updates and patches. The current version, 5.1.1, remains in early access. In Bigfoot, you can play alone, with friends, or in public lobbies as you take on the role of either a hunter or bigfoot himself. As a hunter, you must navigate through one of the four nature-reserve-themed [[Maps|maps]], all while looting various [[Locations|locations]] for [[Ranged Weapons|guns]], [[Explosives|explosives]], and [[Trap|traps]], among other equipment. These are strategically utilized to kill bigfoot and thereby win the round. To avoid stalling, there is an alternative win condition attainable by collecting [[Evidence|evidence]] as listed in your journal. Bigfoot is only playable when facing another player as a hunter. As bigfoot, your goal is to kill all of the hunters before they kill you or find all the evidence. Compared to the AI, player Bigfoot has sever additional features which the AI doesn't have or are obsolete to it. These include a stamina or "power" bar, a roar which reveals the location of players, the ability to eat scraps, etc.. a140059ca1395088f78d76f695eb0d41802c00e8 Bigfoot Game Wiki 0 148 826 460 2023-12-09T16:03:11Z LemnUnderscore 374122 First overhaul (not sure what to do with that last section yet) wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Game Wiki'''</div> This wiki is made for the game "[[Game|Bigfoot]]," created and developed by CyberlightGS. [https://www.cyberlightgs.com/bigfoot Official Website] [https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game] [https://discord.gg/5485TNX Join the discord server] ==Getting Started== *Know how the [[game]] works *Learn the layout of Bigfoot's [[maps]] *View information and stats on the different playable [[characters]] *Get an overview of what [[weapons]] there are in the game *Discover how to use all the [[items]] *Use helpful maps to figure out possible [[Safes|code locations]] <mainpage-endcolumn /> <mainpage-rightcolumn-start /> *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] <mainpage-endcolumn /> [[Category:{{SITENAME}}]] ab86908254be3471ca349d14cd95423470d73a79 858 826 2024-01-08T22:54:05Z Azgoodaz 36052 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Game Wiki'''</div> This wiki is made for the game "[[Game|Bigfoot]]," created and developed by CyberlightGS. [https://www.cyberlightgs.com/bigfoot Official Website] [https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game] [https://discord.gg/5485TNX Join the discord server] {{DiscordCompact|id=644208323289284618}} ==Getting Started== *Know how the [[game]] works *Learn the layout of Bigfoot's [[maps]] *View information and stats on the different playable [[characters]] *Get an overview of what [[weapons]] there are in the game *Discover how to use all the [[items]] *Use helpful maps to figure out possible [[Safes|code locations]] <mainpage-endcolumn /> <mainpage-rightcolumn-start /> *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] <mainpage-endcolumn /> [[Category:{{SITENAME}}]] b8e3ccfd7a9df65bdc8e85e0465cafb572d8751d 859 858 2024-01-08T22:54:14Z Azgoodaz 36052 Protected "[[Bigfoot Game Wiki]]": High traffic page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Game Wiki'''</div> This wiki is made for the game "[[Game|Bigfoot]]," created and developed by CyberlightGS. [https://www.cyberlightgs.com/bigfoot Official Website] [https://store.steampowered.com/app/509980/BIGFOOT/?utm_source=cyberlightgs Buy The Game] [https://discord.gg/5485TNX Join the discord server] {{DiscordCompact|id=644208323289284618}} ==Getting Started== *Know how the [[game]] works *Learn the layout of Bigfoot's [[maps]] *View information and stats on the different playable [[characters]] *Get an overview of what [[weapons]] there are in the game *Discover how to use all the [[items]] *Use helpful maps to figure out possible [[Safes|code locations]] <mainpage-endcolumn /> <mainpage-rightcolumn-start /> *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] <mainpage-endcolumn /> [[Category:{{SITENAME}}]] b8e3ccfd7a9df65bdc8e85e0465cafb572d8751d MediaWiki:Sidebar 8 275 827 2023-12-09T16:17:34Z LemnUnderscore 374122 test wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * Recommended Pages ** characters|Characters ** maps|Maps ** safes|Safes and Codes * SEARCH * TOOLBOX * LANGUAGES aaf9d82bfc9d3e1102a9025e7d28a26183a64e0d 831 827 2023-12-09T16:23:33Z LemnUnderscore 374122 Added "Recommended Pages" for common searches wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * Recommended Pages ** characters|Characters ** bigfoot|Bigfoot ** maps|Maps ** safes_and_codes|Safes and Codes * SEARCH * TOOLBOX * LANGUAGES db0acffbb9744ecea5b0664b8da8e1c0b9bae52d 848 831 2024-01-05T14:09:43Z LemnUnderscore 374122 Changed "characters" to "hunters" in recommended pages. wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * Recommended Pages ** hunters|Hunters ** bigfoot|Bigfoot ** maps|Maps ** safes_and_codes|Safes and Codes * SEARCH * TOOLBOX * LANGUAGES 2e140128cd8bec978e9ddf54e819141e2f9177c7 Safes 0 276 829 2023-12-09T16:19:41Z LemnUnderscore 374122 LemnUnderscore moved page [[Safes]] to [[Safes and Codes]]: Combining the terms "Safe" and "Code" which are both commonly used in reference to this feature. (Will add redirect for "Codes" page) wikitext text/x-wiki #REDIRECT [[Safes and Codes]] 1aaf43bb19b0083da92514f289b0ccd27432ffa0 Codes 0 180 830 561 2023-12-09T16:21:55Z LemnUnderscore 374122 Changed redirect target from [[Safes]] to [[Safes and Codes]] wikitext text/x-wiki #REDIRECT [[Safes_and_Codes]] c81b600c2c862b5605c11e38d91a5f0b29b42f8b Characters 0 227 832 652 2023-12-09T16:33:48Z LemnUnderscore 374122 wikitext text/x-wiki "Characters" refers to the playable characters, both human and not, in Bigfoot. For more information: * See: [[Hunters]] * See: [[Bigfoot]] d2ff4a2520c65362076e2c08e3072c10c019ff36 847 832 2024-01-05T14:04:10Z LemnUnderscore 374122 Added the links to the pages for each character. wikitext text/x-wiki "Characters" refers to the playable characters, both human and not, in Bigfoot. For more information: * See: [[Hunters]] ** [[Rick]] ** [[Jessica]] ** [[William]] ** [[Thomas]] * See: [[Bigfoot]] 40f0593b71b594e40cb51f8de275814b57d970cc Template:BigfootCharacter 10 277 833 2024-01-05T12:09:11Z LemnUnderscore 374122 Created page with "<infobox layout="stacked"> <title source="name"> <default>{{PAGENAME}}</default> </title> <image source="image" /> </infobox> <data source="stats"> <label>Stats</label> </data>" wikitext text/x-wiki <infobox layout="stacked"> <title source="name"> <default>{{PAGENAME}}</default> </title> <image source="image" /> </infobox> <data source="stats"> <label>Stats</label> </data> da8feaae68ac7b3a809219e3687d50a1ade7e449 834 833 2024-01-05T12:26:53Z LemnUnderscore 374122 wikitext text/x-wiki <infobox layout="stacked"> <title source="name"> <default>{{PAGENAME}}</default> </title> <image source="image" /> <data source="stats"> <label>Stats</label> </data> </infobox> b2e6c98921579f9a36b9d23609b63d8990a8ec4b Rick 0 254 835 732 2024-01-05T12:30:05Z LemnUnderscore 374122 Changed the info box template to something I understand better. Also done so that there is only one category. wikitext text/x-wiki {{BigfootCharacter |image= File:Rick.png |name= Rick |stats= 100 Health<br>+10% Firearm Damage<br>+10% Melee Damage}} Rick is a playable character in Bigfoot. With Rick, you deal +10% damage when using guns or melee weapons. '''Description''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''{{{1|When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is [[Bigfoot]] until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet [[Bigfoot]] that day?}}}'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |}<noinclude> </noinclude> b1f1e9f2f229f87ac2fe3ef29345f1f351538212 836 835 2024-01-05T13:17:26Z LemnUnderscore 374122 Simplified the quote section wikitext text/x-wiki {{BigfootCharacter |image= File:Rick.png |name= Rick |stats= 100 Health<br>+10% Firearm Damage<br>+10% Melee Damage}} Rick is one of the four playable [[hunters]] in Bigfoot. As a professional hunter, Rick deals more Melee and Ranged damage. '''Description''' {{Quote|When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is Bigfoot until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet Bigfoot that day?|Character Selection Screen}} 222a220f82056033c58551c2a8fc0cdfa5286c86 Hunters 0 278 837 2024-01-05T13:47:48Z LemnUnderscore 374122 Not quite done, but created a base to use as a landing page for each character. wikitext text/x-wiki The (bigfoot) hunters, also known as the Bigfoot Research Association, are the playable human characters in Bigfoot. Their names are [[Rick]], [[Jessica]], [[William]], and [[Thomas]]. You can pick which of the four hunters (or [[Bigfoot]] if the game mode is [[gamemodes|PvP]]) you want to play as in the game lobby screen. Keep in mind that each hunter can only be selected by one player. As a hunter, you are tasked with discovering and/or collecting evidence of the existence of Bigfoot. The main way to do this is by killing Bigfoot, although you can also win by collecting all the [[evidence]]. == '''Stats''' == Each character has two passive perks that are exclusive to them. This gives each character a certain role in the game, as they excel in different areas. '''Rick''' * +10% Firearm Damage * +10% Melee Damage '''Jessica''' * +10% Running Speed * +15% Healing Efficiency '''William'' * +15% Blind Duration * +20% Reload Speed '''Thomas'' * +15% Vitality * +5% Explosives Damage == '''Strategy''' == 24a8c6c4adf86c57fc594212ee33cb8636556113 838 837 2024-01-05T13:48:43Z LemnUnderscore 374122 wikitext text/x-wiki The Bigfoot Research Association, ([[Rick]], [[Jessica]], [[William]], and [[Thomas]]) are the playable human characters in Bigfoot. You can pick which of the four hunters (or [[Bigfoot]] if the game mode is [[gamemodes|PvP]]) you want to play as in the game lobby screen. Keep in mind that each hunter can only be selected by one player. As a hunter, you are tasked with discovering and/or collecting evidence of the existence of Bigfoot. The main way to do this is by killing Bigfoot, although you can also win by collecting all the [[evidence]]. == '''Stats''' == Each character has two passive perks that are exclusive to them. This gives each character a certain role in the game, as they excel in different areas. '''Rick''' * +10% Firearm Damage * +10% Melee Damage '''Jessica''' * +10% Running Speed * +15% Healing Efficiency '''William'' * +15% Blind Duration * +20% Reload Speed '''Thomas'' * +15% Vitality * +5% Explosives Damage == '''Strategy''' == 8cd923d23d2a993e0619ec5c9acb704ce016e552 839 838 2024-01-05T13:49:19Z LemnUnderscore 374122 wikitext text/x-wiki The Bigfoot Research Association, ([[Rick]], [[Jessica]], [[William]], and [[Thomas]]) are the playable human characters in Bigfoot. You can pick which of the four hunters (or [[Bigfoot]] if the game mode is [[gamemodes|PvP]]) you want to play as in the game lobby screen. Keep in mind that each hunter can only be selected by one player. As a hunter, you are tasked with discovering and/or collecting evidence of the existence of Bigfoot. The main way to do this is by killing Bigfoot, although you can also win by collecting all the [[evidence]]. == '''Stats''' == Each character has two passive perks that are exclusive to them. This gives each character a certain role in the game, as they excel in different areas. '''Rick''' * +10% Firearm Damage * +10% Melee Damage '''Jessica''' * +10% Running Speed * +15% Healing Efficiency '''William''' * +15% Blind Duration * +20% Reload Speed '''Thomas''' * +15% Vitality * +5% Explosives Damage == '''Strategy''' == d16655fc4a070971a92862d5a28df1e40830282b Thomas 0 108 840 324 2024-01-05T13:52:12Z LemnUnderscore 374122 Revamped (matches Rick's format) wikitext text/x-wiki {{BigfootCharacter |image= File:Rick.png |name= Rick |stats= 100 Health<br>+10% Firearm Damage<br>+10% Melee Damage}} Thomas (Tom) is one of the four playable [[hunters]] in Bigfoot. He is a trained police officer who has a higher base health and deals slightly more damage when detonating explosives. '''Description''' {{Quote|Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because [[Bigfoot]] turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary [[Bigfoot]]. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find [[Bigfoot]] and put an end to the killings.|Character Selection Screen}} 1e4da2d12168d78c9f2e55171617ef48e4cfab84 841 840 2024-01-05T13:53:46Z LemnUnderscore 374122 forgot to change template details wikitext text/x-wiki {{BigfootCharacter |image= File:Thomas.png |name= Thomas |stats= 115 Health<br>+15% Vitality<br>+5% Explosives Damage}} Thomas (Tom) is one of the four playable [[hunters]] in Bigfoot. He is a trained police officer who has a higher base health and deals slightly more damage when detonating explosives. '''Description''' {{Quote|Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because [[Bigfoot]] turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary [[Bigfoot]]. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find [[Bigfoot]] and put an end to the killings.|Character Selection Screen}} 3a036bfb66d93041c993bf7ee71a8166dd9f567c 843 841 2024-01-05T13:58:56Z LemnUnderscore 374122 wikitext text/x-wiki {{BigfootCharacter |image= File:Thomas.png |name= Thomas |stats= 115 Health<br>+15% Vitality<br>+5% Explosives Damage}} Thomas (Tom) is one of the four playable [[hunters]] in Bigfoot. He is a trained police officer who has a higher base health and deals slightly more damage when detonating explosives. '''Description''' {{Quote|Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because Bigfoot turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary Bigfoot. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find Bigfoot and put an end to the killings.|Character Selection Screen}} 8d6d674ca196fb4a8e946369492c8fda5c8ddf4e William 0 129 842 373 2024-01-05T13:58:10Z LemnUnderscore 374122 Revamped (matches Rick's format) wikitext text/x-wiki {{BigfootCharacter |image= File:William.png |name= William |stats= 100 Health<br>+15% Blind Duration<br>+20% Reload Speed}} William (Will) is one of the four playable [[hunters]] in Bigfoot. William can blind bigfoot for longer and can reload weapons quicker. '''Description''' {{Quote|Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting Bigfoot. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see Bigfoot up close.|Character Selection Screen}} 88d9d359a99616a36651a2f0885a6154f26274f6 Jessica 0 223 844 645 2024-01-05T14:01:38Z LemnUnderscore 374122 Revamped (matches Rick's format) wikitext text/x-wiki {{BigfootCharacter |image= File:Jessica.png |name= Jessica |stats= 100 Health<br>+10% Running Speed<br>+15% Healing Efficiency}} Jessica (Jess) is one of the four playable [[hunters]] in Bigfoot. Jessica moves faster than the other hunters, and [[First-Aid kits]] used by her heal for 15% more health. '''Description''' {{Quote|Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of Bigfoot's existence, and the BRA (Bigfoot Research Association) is ready to help her.|Character Selection Screen}} 8b7f7f48ab85266bc69a85c1ffe8a73b8d691574 845 844 2024-01-05T14:02:13Z LemnUnderscore 374122 wikitext text/x-wiki {{BigfootCharacter |image= File:Jessica.png |name= Jessica |stats= 100 Health<br>+10% Running Speed<br>+15% Healing Efficiency}} Jessica (Jess) is one of the four playable [[hunters]] in Bigfoot. Jessica moves faster than the other hunters, and [[First-Aid kit|First-Aid kits]] used by her heal for 15% more health. '''Description''' {{Quote|Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of Bigfoot's existence, and the BRA (Bigfoot Research Association) is ready to help her.|Character Selection Screen}} 89368512b867a68421d6d9467e7a14f0d9e018a7 846 845 2024-01-05T14:02:32Z LemnUnderscore 374122 wikitext text/x-wiki {{BigfootCharacter |image= File:Jessica.png |name= Jessica |stats= 100 Health<br>+10% Running Speed<br>+15% Healing Efficiency}} Jessica (Jess) is one of the four playable [[hunters]] in Bigfoot. Jessica moves faster than the other hunters, and [[First-Aid Kit|First-Aid kits]] used by her heal for 15% more health. '''Description''' {{Quote|Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of Bigfoot's existence, and the BRA (Bigfoot Research Association) is ready to help her.|Character Selection Screen}} 78a90e53e4b61e144423cb6e31e823563f41d05c Ranged Weapons 0 99 849 306 2024-01-05T15:20:56Z LemnUnderscore 374122 Improved and update the table a little bit wikitext text/x-wiki Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties. === '''Weapon List''' === '''Note:''' These results are partially still from v4.4 and some maybe inaccurate. Further testing will be done to improve accuracy. {| class="wikitable sortable" |+ Weapon Statistics |- ! Weapon !! Type !! Ammo !! Damage (Day) !! Damage (Night) !! Rate of Fire (shots/s) !! Reload Speed (seconds) !! DPS (day) !! DPS (night) !! Mag Size |- | G17 (Glock 17) || Pistol || 9mm || 3 || 2.4 || 5 || 1.2 + 1.1 || 15 || 12 || 15 |- | R700 (Remington 700) || Rifle || 7.62mm || 6 || 4.8 || 0.77 || 2 + 1.33 || 4.61 || 3.7 || 6 |- | R870 (Remington 870) || Shotgun || 12 gauge || 17 || 13.6 || 0.833 || 4.13 + 1.2 || 14.17 || 11.33 || 5 |- | AVM || Sniper Rifle || 7.62mm || 12 || 9.6 || 0.833 || 1.9 + 1.4 || 10 || 8 || 5 |- | M4CL || Assault Rifle || 5.56mm || 3.5 || 2.8 || 5.555 || 1.8 + 1.9 || 19.44 || 15.55 || 30 |} ```Further Notes``` * Damage values are without Rick's +10% Firearms Damage modifier and are per shot ** Shotgun damage is assuming all pellets hit * Nighttime damage is -20% compared to the daytime values. It is calculated after Rick's bonus * Data was obtained by watching how much Bigfoot's health bar decreased after each shot in a Solo vs AI game * DPS is calculated without reload time. In the future it will be * Reload Speed: Previously, you could skip a lot of the reload animation by switching to another item and back (first number). As of 5.0, this doesn't work, so in the future this will be changed to be one value * Higher CPS values generally equal a higher rate of fire and DPS for the pistol. These calculations are done with a CPS of 5 === '''<u>Special</u>''' === ===== Flare gun - Flare gun bullet ===== The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total. Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4-5 damage. [[Category:Weapons]] [[Category:Items]] 329e733ef0c24a9d7a6ce97b95fe0b70e477342c 850 849 2024-01-05T15:21:50Z LemnUnderscore 374122 Line Breaks wikitext text/x-wiki Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties. === '''Weapon List''' === '''Note:''' These results are partially still from v4.4 and some maybe inaccurate. Further testing will be done to improve accuracy. {| class="wikitable sortable" |+ Weapon Statistics |- ! Weapon !! Type !! Ammo !! Damage<br>(Day) !! Damage<br>(Night) !! Rate of Fire<br>(shots/s) !! Reload Speed<br>(seconds) !! DPS<br>(day) !! DPS<br>(night) !! Mag Size |- | G17 (Glock 17) || Pistol || 9mm || 3 || 2.4 || 5 || 1.2 + 1.1 || 15 || 12 || 15 |- | R700 (Remington 700) || Rifle || 7.62mm || 6 || 4.8 || 0.77 || 2 + 1.33 || 4.61 || 3.7 || 6 |- | R870 (Remington 870) || Shotgun || 12 gauge || 17 || 13.6 || 0.833 || 4.13 + 1.2 || 14.17 || 11.33 || 5 |- | AVM || Sniper Rifle || 7.62mm || 12 || 9.6 || 0.833 || 1.9 + 1.4 || 10 || 8 || 5 |- | M4CL || Assault Rifle || 5.56mm || 3.5 || 2.8 || 5.555 || 1.8 + 1.9 || 19.44 || 15.55 || 30 |} ```Further Notes``` * Damage values are without Rick's +10% Firearms Damage modifier and are per shot ** Shotgun damage is assuming all pellets hit * Nighttime damage is -20% compared to the daytime values. It is calculated after Rick's bonus * Data was obtained by watching how much Bigfoot's health bar decreased after each shot in a Solo vs AI game * DPS is calculated without reload time. In the future it will be * Reload Speed: Previously, you could skip a lot of the reload animation by switching to another item and back (first number). As of 5.0, this doesn't work, so in the future this will be changed to be one value * Higher CPS values generally equal a higher rate of fire and DPS for the pistol. These calculations are done with a CPS of 5 === '''<u>Special</u>''' === ===== Flare gun - Flare gun bullet ===== The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total. Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4-5 damage. [[Category:Weapons]] [[Category:Items]] 02135a69876bdda444b8986543f492f4a7d638de 851 850 2024-01-05T15:24:28Z LemnUnderscore 374122 Added 5.0 info wikitext text/x-wiki Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties. === '''Weapon List''' === '''Note:''' These results are partially still from v4.4 and some maybe inaccurate. Further testing will be done to improve accuracy. {| class="wikitable sortable" |+ Weapon Statistics |- ! Weapon !! Type !! Ammo !! Damage<br>(Day) !! Damage<br>(Night) !! Rate of Fire<br>(shots/s) !! Reload Speed<br>(seconds) !! DPS<br>(day) !! DPS<br>(night) !! Mag Size |- | G17 (Glock 17) || Pistol || 9mm || 3 || 2.4 || 5 || 1.2 + 1.1 || 15 || 12 || 15 |- | R700 (Remington 700) || Rifle || 7.62mm || 6 || 4.8 || 0.77 || 2 + 1.33 || 4.61 || 3.7 || 6 |- | R870 (Remington 870) || Shotgun || 12 gauge || 17 || 13.6 || 0.833 || 4.13 + 1.2 || 14.17 || 11.33 || 5 |- | AVM || Sniper Rifle || 7.62mm || 12 || 9.6 || 0.833 || 1.9 + 1.4 || 10 || 8 || 5 |- | M4CL || Assault Rifle || 5.56mm || 3.5 || 2.8 || 5.555 || 1.8 + 1.9 || 19.44 || 15.55 || 30 |} ```Further Notes``` * Damage values are without Rick's +10% Firearms Damage modifier and are per shot ** Shotgun damage is assuming all pellets hit * Nighttime damage is -20% compared to the daytime values. It is calculated after Rick's bonus * Data was obtained by watching how much Bigfoot's health bar decreased after each shot in a Solo vs AI game * DPS is calculated without reload time. In the future it will be * Reload Speed: Previously, you could skip a lot of the reload animation by switching to another item and back (first number). As of 5.0, this doesn't work, so in the future this will be changed to be one value * Higher CPS values generally equal a higher rate of fire and DPS for the pistol. These calculations are done with a CPS of 5 === '''<u>Special</u>''' === ===== Flare gun - Flare gun bullet ===== The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total. As of version 5.0, hitting bigfoot with the flare gun will make him flee. ===== Melee Weapons ===== Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4-5 damage. [[Category:Weapons]] [[Category:Items]] abff1a3ad3010de17bc89cc24dfa8773267e429a 852 851 2024-01-05T15:24:57Z LemnUnderscore 374122 unitalicized wikitext text/x-wiki Ranged weapons, all of which are classified as guns, are [[weapons]] in [[Game|BIGFOOT]]. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties. === '''Weapon List''' === '''Note:''' These results are partially still from v4.4 and some maybe inaccurate. Further testing will be done to improve accuracy. {| class="wikitable sortable" |+ Weapon Statistics |- ! Weapon !! Type !! Ammo !! Damage<br>(Day) !! Damage<br>(Night) !! Rate of Fire<br>(shots/s) !! Reload Speed<br>(seconds) !! DPS<br>(day) !! DPS<br>(night) !! Mag Size |- | G17 (Glock 17) || Pistol || 9mm || 3 || 2.4 || 5 || 1.2 + 1.1 || 15 || 12 || 15 |- | R700 (Remington 700) || Rifle || 7.62mm || 6 || 4.8 || 0.77 || 2 + 1.33 || 4.61 || 3.7 || 6 |- | R870 (Remington 870) || Shotgun || 12 gauge || 17 || 13.6 || 0.833 || 4.13 + 1.2 || 14.17 || 11.33 || 5 |- | AVM || Sniper Rifle || 7.62mm || 12 || 9.6 || 0.833 || 1.9 + 1.4 || 10 || 8 || 5 |- | M4CL || Assault Rifle || 5.56mm || 3.5 || 2.8 || 5.555 || 1.8 + 1.9 || 19.44 || 15.55 || 30 |} ```Further Notes``` * Damage values are without Rick's +10% Firearms Damage modifier and are per shot ** Shotgun damage is assuming all pellets hit * Nighttime damage is -20% compared to the daytime values. It is calculated after Rick's bonus * Data was obtained by watching how much Bigfoot's health bar decreased after each shot in a Solo vs AI game * DPS is calculated without reload time. In the future it will be * Reload Speed: Previously, you could skip a lot of the reload animation by switching to another item and back (first number). As of 5.0, this doesn't work, so in the future this will be changed to be one value * Higher CPS values generally equal a higher rate of fire and DPS for the pistol. These calculations are done with a CPS of 5 === '''Special''' === ===== Flare gun - Flare gun bullet ===== The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total. As of version 5.0, hitting bigfoot with the flare gun will make him flee. ===== Melee Weapons ===== Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4-5 damage. [[Category:Weapons]] [[Category:Items]] 89c3e8b7bd1ae6dfcf1a71926cc0599b94e85e81 MediaWiki:DiscordCompact.js 8 279 855 2024-01-08T22:53:14Z Azgoodaz 36052 Created page with "/** * DiscordCompact.js * ---------------------- * A very simple script to display a Discord widget. * Version 0.0.1 * https://support.wiki.gg/wiki/DiscordCompact * ---------------------- */ $(document).ready(function(){ var widget = $("#discord-compact-widget"); // Bail out if we didn't find a widget. if (!widget) return; var id = widget.attr("data-id"); // Ensure that the id is not blank. if (id === "") throw new Error("DiscordCompact has a blan..." javascript text/javascript /** * DiscordCompact.js * ---------------------- * A very simple script to display a Discord widget. * Version 0.0.1 * https://support.wiki.gg/wiki/DiscordCompact * ---------------------- */ $(document).ready(function(){ var widget = $("#discord-compact-widget"); // Bail out if we didn't find a widget. if (!widget) return; var id = widget.attr("data-id"); // Ensure that the id is not blank. if (id === "") throw new Error("DiscordCompact has a blank server id!"); // Ensure that the id consists only of numbers and is at least 17 characters long. if (!new RegExp("^[0-9]{17}[0-9]+$").test(id)) throw new Error("DiscordCompact has an invalid server id!"); var apiBase = `https://discord.com/api/guilds/${id}`; // Get some information about the server, such as online member count and invite url. // This also tells us if the server exists or has widgets disabled, so we look out for that too. $.ajax(`${apiBase}/widget.json`).fail(function(req){ if (!req.responseJSON) throw new Error(`DiscordCompact encountered an unknown error whilst fetching widget.json (status: ${req.status})`); switch (req.responseJSON.code) { case 10004: throw new Error("DiscordCompact has a valid server id, but no such server exists!"); case 50004: throw new Error("DiscordCompact has a valid server id, but that server has widgets disabled!"); default: throw new Error(`DiscordCompact encountered an unknown error whilst fetching widget.json (status: ${req.status}; code: ${req.responseJSON.code})`); } }).done(function(res){ const inviteURL = res.instant_invite; // Warn if we can't get an invite URL. if (inviteURL == null) console.warn("DiscordCompact cannot get an invite URL; does this server have an invite channel set in Widget settings?"); // Now get the widget image. $.ajax({url: `${apiBase}/widget.png?style=banner2`, xhrFields: {responseType: "blob"}}).fail(function(req){ if (!req.responseJSON) throw new Error(`DiscordCompact encountered an unknown error whilst fetching widget.png! (status: ${req.status}`); throw new Error(`DiscordCompact encountered an unknown error whilst fetching widget.png! (status: ${req.status}; code: ${req.responseJSON.code})`); }).done(function(blob){ // Convert the image data into base64. This prevents us having to make the client request it a second time. const imageReader = new FileReader(); imageReader.readAsDataURL(blob); imageReader.onloadend = () => { const b64Data = imageReader.result; // Replace the widget with an <a> tag widget.replaceWith(function() { return $("<a>", { id: widget.attr("id"), class: widget.attr("class"), style: widget.attr("style"), alt: "Discord server widget", href: inviteURL }); }); // We need to grab the widget again to update it. widget = $("#discord-compact-widget"); // Setup the CSS so that the image is displayed. widget.css("display", "block"); widget.css("max-height", "76px"); widget.css("max-width", "320px"); // Create the image. const widgetImage = document.createElement("img"); widgetImage.src = b64Data; widgetImage.style.width = "100%"; widgetImage.style.height = "100%"; widgetImage.style.borderRadius = "5px"; widget.append(widgetImage); // Prevent image dragging. widget.on("dragstart", function(e) { e.preventDefault(); }); // We're done here. console.log("DiscordCompact loaded successfully!"); } }); }); }); cfed8f4a97ee1519f86cd5d4a402278d0770dc29 MediaWiki:Common.js 8 280 856 2024-01-08T22:53:29Z Azgoodaz 36052 Created page with "/* Any JavaScript here will be loaded for all users on every page load. */ importScript("MediaWiki:DiscordCompact.js");" javascript text/javascript /* Any JavaScript here will be loaded for all users on every page load. */ importScript("MediaWiki:DiscordCompact.js"); b443b6806a7ecd25eeb0c5bbd21e82a625c5e92d Template:DiscordCompact 10 281 857 2024-01-08T22:53:36Z Azgoodaz 36052 Created page with "<noinclude> Usage: <code><nowiki>{{DiscordCompact|id=<server-id>}}</nowiki></code><br> Requires [[MediaWiki:DiscordCompact.js]], which should be loaded from [[MediaWiki:Common.js]].<br> Also requires the given Discord server to have Widgets enabled in the Server Settings. </noinclude><!-- --><div id="discord-compact-widget" data-id="{{{id|}}}"></div>" wikitext text/x-wiki <noinclude> Usage: <code><nowiki>{{DiscordCompact|id=<server-id>}}</nowiki></code><br> Requires [[MediaWiki:DiscordCompact.js]], which should be loaded from [[MediaWiki:Common.js]].<br> Also requires the given Discord server to have Widgets enabled in the Server Settings. </noinclude><!-- --><div id="discord-compact-widget" data-id="{{{id|}}}"></div> 65d855479b73c4053cf6376c8bf1d45f7339b892 MediaWiki:Gadget-UserProfile.js 8 282 860 2024-01-08T22:55:10Z Azgoodaz 36052 Created page with "// User profile // <nowiki> mw.loader.using( [ 'mediawiki.util', 'mediawiki.api' ] ).done( function() { var username = mw.config.get('wgRelevantUserName'); var lang = mw.language.bcp47(mw.config.get('wgUserLanguage')); if ( username && !window.loadedHorseUserProfile ) { window.loadedHorseUserProfile = true; var dateOptions = { year: "numeric", month: "short", day: "numeric", hour: "2-digit", minute: "2-digit", timeZone: "UTC", timeZoneName: "s..." javascript text/javascript // User profile // <nowiki> mw.loader.using( [ 'mediawiki.util', 'mediawiki.api' ] ).done( function() { var username = mw.config.get('wgRelevantUserName'); var lang = mw.language.bcp47(mw.config.get('wgUserLanguage')); if ( username && !window.loadedHorseUserProfile ) { window.loadedHorseUserProfile = true; var dateOptions = { year: "numeric", month: "short", day: "numeric", hour: "2-digit", minute: "2-digit", timeZone: "UTC", timeZoneName: "short" }; var api = new mw.Api(); if ( mw.util.isIPAddress(username) ) api.get( { action: 'query', list: ['usercontribs', 'blocks'], ucuser: username, ucprop: [], uclimit: 'max', bkip: username, bkprop: ['user', 'by', 'timestamp', 'expiry', 'reason'], bklimit: 1, formatversion: 2 } ).done( function(data) { var editcount = data.query.usercontribs.length; if ( data.continue ) editcount = data.limits.usercontribs+'+' var user = { groups: ['*'], editcount: editcount }; formatProfile(user, data.query.blocks[0]); } ); else api.get( { action: 'query', list: 'users', ususers: username, usprop: ['groups', 'editcount', 'registration', 'blockinfo', 'emailable'], formatversion: 2 } ).done( function(data) { var user = data.query.users[0]; var block; if ( user.blockid ) block = { user: username, by: user.blockedby, timestamp: user.blockedtimestamp, expiry: user.blockexpiry, reason: user.blockreason }; formatProfile(user, block); } ); function formatProfile(user, block) { user.groups.splice(user.groups.indexOf('*'), 1); var text = '<div class="horse-userprofile-info">'; if ( user.groups.length ) { var groupList = user.groups.map( function(group) { var grouppage = '{{MediaWiki:grouppage-'+group+'}}'; return [ '{{#ifexist: '+grouppage+' | [['+grouppage+'|{{int:group-'+group+'}}]] | {{int:group-'+group+'}} }}', '{{#ifexist: '+grouppage+' | [['+grouppage+'|{{int:group-'+group+'-member|'+username+'}}]] | {{int:group-'+group+'-member|'+username+'}} }}' ]; } ).reduce( function(prev, cur) { prev[0].push(cur[0]); prev[1].push(cur[1]); return prev; }, [[], []] ); text += '\n\n<span>{{int:prefs-memberingroups|'+user.groups.length+'|'+username+'}}</span>\t<span>{{int:prefs-memberingroups-type|'+mw.language.listToText(groupList[0])+'|'+mw.language.listToText(groupList[1])+'}}</span>'; } text += '\n\n<span>{{int:prefs-edits}}</span>\t<span>[[Special:Contribs/'+username+'|'+mw.language.convertNumber(user.editcount)+']]</span>'; if ( user.registration ) { text += '\n\n<span>{{int:prefs-registration}}</span>\t<span>'+mw.language.convertNumber(new Date(user.registration).toLocaleString(lang, dateOptions))+'</span>'; if ( !user.emailable ) text += '\n\n<span>{{int:nowikiemailtext|'+username+'}}</span>'; } text += '\n\n</div>'; if ( block && mw.config.get('wgArticleId') !== 0 ) { var blockDate = new Date(block.timestamp); var blockexpiry = '{{int:infiniteblock}}'; if ( !['infinite', 'indefinite', 'infinity', 'never'].includes(block.expiry) ) { var expiry = new Date(block.expiry.replace( /(\d{4})(\d{2})(\d{2})(\d{2})(\d{2})(\d{2,3})/, '$1-$2-$3T$4:$5:$6Z' )); var duration = expiry - blockDate; var blockDuration = []; var factor = 1000; if ( duration % factor === 0 ) blockDuration = ['duration-seconds', Math.floor(duration / factor)]; factor *= 60; if ( duration % factor === 0 ) blockDuration = ['duration-minutes', Math.floor(duration / factor)]; factor *= 60; if ( duration % factor === 0 ) blockDuration = ['duration-hours', Math.floor(duration / factor)]; factor *= 24; if ( duration % factor === 0 ) blockDuration = ['duration-days', Math.floor(duration / factor)]; if ( duration % (factor*7) === 0 ) blockDuration = ['duration-weeks', Math.floor(duration / (factor*7))]; if ( duration % (factor*30) === 0 ) blockDuration = ['months', Math.floor(duration / (factor*30))]; factor *= 365; if ( duration % factor === 0 ) blockDuration = ['duration-years', Math.floor(duration / factor)]; if ( duration % (factor*10) === 0 ) blockDuration = ['duration-decades', Math.floor(duration / (factor*10))]; if ( duration % (factor*100) === 0 ) blockDuration = ['duration-centuries', Math.floor(duration / (factor*100))]; if ( duration % (factor*1000) === 0 ) blockDuration = ['duration-millennia', Math.floor(duration / (factor*1000))]; if ( blockDuration.length < 2 || blockDuration[1] > 1000 ) blockexpiry = mw.language.convertNumber(expiry.toLocaleString(lang, dateOptions)); else blockexpiry = '{{int:'+blockDuration.join('|')+'}}'; } text += '<div class="horse-userprofile-block mw-warning-with-logexcerpt"><div>\n{{int:blocked-notice-logextract|'+username+'}}\n'; text += '* '+mw.language.convertNumber(blockDate.toLocaleString(lang, dateOptions))+' {{int:logentry-block-block|[[User:'+block.by+'|'+block.by+']] <span class="mw-usertoollinks mw-changeslist-links"><span>[[User talk:'+block.by+'|{{int:talkpagelinktext}}]]</span> <span>[[Special:Contribs/'+block.by+'|{{int:contribslink}}]]</span></span>|'+block.by; if ( mw.util.isIPAddress(block.user, true) ) text += '|[[Special:Contribs/'+block.user+'|'+block.user+']] <span class="mw-usertoollinks mw-changeslist-links"><span>[[User talk:'+block.user+'|{{int:talkpagelinktext}}]]</span></span>'; else text += '|[[User:'+block.user+'|'+block.user+']] <span class="mw-usertoollinks mw-changeslist-links"><span>[[User talk:'+block.user+'|{{int:talkpagelinktext}}]]</span> <span>[[Special:Contribs/'+block.user+'|{{int:contribslink}}]]</span></span>'; text += '|'+block.user+'|'+blockexpiry+'|}} <span class="comment">{{int:parentheses|'+block.reason+'}}</span></div></div>'; } api.parse( text, { disablelimitreport: true, wrapoutputclass: 'horse-userprofile mw-message-box mw-content-'+($('#contentSub').attr('dir')||'ltr'), uselang: mw.config.get('wgUserLanguage') } ).done( function(parsedText) { $('#contentSub').append(parsedText.replace( /\u29FCgroup-([^\u29FC\u29FD]+?)(?:-member)?\u29FD/g, '$1' )); } ); } } } ); // </nowiki> 2df0d96710fe446c5289ea1c484419b50c43fd5b MediaWiki:Gadget-UserProfile.css 8 283 861 2024-01-08T22:55:24Z Azgoodaz 36052 Created page with "#contentSub > * + .horse-userprofile { margin-top: 1em; } .horse-userprofile { font-size: 120%; color: var(--content-text-color); border: 2px solid var(--content-border-color); padding: 6px 12px; } .horse-userprofile-info span:first-of-type { font-weight: bold; }" css text/css #contentSub > * + .horse-userprofile { margin-top: 1em; } .horse-userprofile { font-size: 120%; color: var(--content-text-color); border: 2px solid var(--content-border-color); padding: 6px 12px; } .horse-userprofile-info span:first-of-type { font-weight: bold; } 5f1fe6b91b4fc5a26aa58e4771456204b1cfc5dc MediaWiki:Gadget-UserProfile 8 284 862 2024-01-08T22:55:50Z Azgoodaz 36052 Created page with "Shows users statistics and groups on Profile Pages." wikitext text/x-wiki Shows users statistics and groups on Profile Pages. d3ddbc8660138f942223acb85b353a1d297f3400 MediaWiki:Gadgets-definition 8 285 863 2024-01-08T22:56:05Z Azgoodaz 36052 Created page with "* UserProfile[ResourceLoader|dependencies=mediawiki.api|default]|UserProfile.js|UserProfile.css" wikitext text/x-wiki * UserProfile[ResourceLoader|dependencies=mediawiki.api|default]|UserProfile.js|UserProfile.css cdb7e08fc264a9ef592584f94f257ba42f2f1e3d Bigfoot 0 14 864 80 2024-01-08T22:56:59Z Azgoodaz 36052 wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [Left Click] - Melee attack *[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power) *[Right Click] - Ready ranged weapon throw (press left click to throw) *[X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must rebind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 |776 | | |- |II |880 |<1250 (old) | | |800 |970 | | |- |III |1056 |1280 | |1695 |960 |1164 | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Furious Throw !Savage Hits !Ram Run !Trap* !Howl |- |I |6 |8 |8 |20 |23 |10 |16 |N/A |- |II |8 |10 |10 |20 |23 |12 |20 |N/A |- |III |10 |13 |13 |20 |23 |16 |26 |N/A |- |Power required (Player Bigfoot) |5 |5 |5 | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health [[Category:Characters]] 8450b2f15a9911dbf57c9b9e7d590d61ded130c5 873 864 2024-01-08T23:08:05Z Azgoodaz 36052 wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} Bigfoot is a playable character or an AI enemy in [[BIGFOOT]]. ==Summary== Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [Left Click] - Melee attack *[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power) *[Right Click] - Ready ranged weapon throw (press left click to throw) *[X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must rebind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 |776 | | |- |II |880 |<1250 (old) | | |800 |970 | | |- |III |1056 |1280 | |1695 |960 |1164 | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Furious Throw !Savage Hits !Ram Run !Trap* !Howl |- |I |6 |8 |8 |20 |23 |10 |16 |N/A |- |II |8 |10 |10 |20 |23 |12 |20 |N/A |- |III |10 |13 |13 |20 |23 |16 |26 |N/A |- |Power required (Player Bigfoot) |5 |5 |5 | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health [[Category:Characters]] 49c00efd3642e7d2c2b2fe2aa0c04ed4aba2013b 904 873 2024-01-09T01:03:30Z Azgoodaz 36052 wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} '''Bigfoot''' is a playable character or an AI enemy in {{Gamename}}. ==Summary== Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [Left Click] - Melee attack *[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power) *[Right Click] - Ready ranged weapon throw (press left click to throw) *[X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must rebind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="fandom-table" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 |776 | | |- |II |880 |<1250 (old) | | |800 |970 | | |- |III |1056 |1280 | |1695 |960 |1164 | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="fandom-table" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Furious Throw !Savage Hits !Ram Run !Trap* !Howl |- |I |6 |8 |8 |20 |23 |10 |16 |N/A |- |II |8 |10 |10 |20 |23 |12 |20 |N/A |- |III |10 |13 |13 |20 |23 |16 |26 |N/A |- |Power required (Player Bigfoot) |5 |5 |5 | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health [[Category:Characters]] b074bce79d9d932f7af173553e6ec9c635be2fcf Template:Infobox Game 10 286 865 2024-01-08T22:57:45Z Azgoodaz 36052 Created page with "<includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="developer"> <label>Developer</label> </data> <data source="publisher"> <label>Publisher</label> </data> <data source="release"> <label>Release date</label> </data> <data source="platform"> <label>Platform</label> </data> </infobox></includeonly><noinclude> Usage:<pr..." wikitext text/x-wiki <includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="developer"> <label>Developer</label> </data> <data source="publisher"> <label>Publisher</label> </data> <data source="release"> <label>Release date</label> </data> <data source="platform"> <label>Platform</label> </data> </infobox></includeonly><noinclude> Usage:<pre> {{InfoboxGame |title= |image= |caption= |developer= |publisher= |release= |platform= }} </pre> [[Category:Infobox templates]]</noinclude> ce818e81bba1bab2e1192621b9a8fd4fc7ebe332 File:Game Header.jpg 6 287 866 2024-01-08T23:02:32Z Azgoodaz 36052 [[Category:Images]] wikitext text/x-wiki == Summary == [[Category:Images]] 5022d767b817da517447e12e277be471888ce8bb BIGFOOT 0 288 867 2024-01-08T23:04:07Z Azgoodaz 36052 Created page with "{{Infobox Game |title= |image=Game Header.jpg |caption= |developer=CyberLight Game Studio |publisher=CyberLight Game Studio |release=Early Access: January 31, 2017 |platform=[https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] }} '''BIGFOOT''' is a survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31..." wikitext text/x-wiki {{Infobox Game |title= |image=Game Header.jpg |caption= |developer=CyberLight Game Studio |publisher=CyberLight Game Studio |release=Early Access: January 31, 2017 |platform=[https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] }} '''BIGFOOT''' is a survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017. ==Summary== BIGFOOT is a survival horror game about hunting [[Bigfoot]]. There are 2 modes available: you can play against Bigfoot controlled by AI, or another player can play as the monster. Eyewitnesses often mention its enormous size, incredible strength, and elusiveness. For many years, researchers searched for him, but no one could provide evidence of his existence. You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind... His existence is real, real enough to make your blood run cold. Collect ammunition, study the terrain, and defend yourself from predators. You must use everything available to you to avoid becoming the bottom link of the food chain and to survive the wilderness of the American wildlife sanctuaries. '''Playing as Hunter:''' * Gather a team of Bigfoot hunters among your friends or go alone. * Arm yourself with the most modern equipment, your only chance to fight off Bigfoot. * Use the tools at hand and your own cunning to increase your chances of survival. * Remember, there are other predators in dark forests. * Engage in a fight with an ancient primate, but remember that sometimes the hunter becomes the hunted. '''Playing as Bigfoot:''' * People have begun to trespass too much; protect your territory from uninvited guests. * Get food to become stronger. * Use the skills of a predator and unique abilities to hunt people. * Darkness is your friend, fear binds the hearts of your enemies. * Arrange ambushes and set traps; your victims will not be safe from you. * Or just rip out the road sign and charge into battle! ===Features=== * Several US national parks to explore. * Single Player mode. * Online co-op with up to 4 players in the mode against Bigfoot under the control of AI. * Online co-op with up to 5 players in the mode against Bigfoot under the player's control. * The game is being developed on Unreal Engine 4. ==System Requirements== {| class="wikitable" |- ! !! Minimum !! Recommended |- | OS || Windows 7, 8.1, 10, 11 (Only 64bit) || Windows 10, 11 (Only 64bit) |- | Processor || Intel i3 8130U(2Cores, 2.3GHz) or equivalent || Intel Core i7 (64bit) or equivalent |- | GPU || NVIDIA GeForce GT 730 or equivalent || NVIDIA GeForce GTX 980 or equivalent |- | HDD Space || 10 GB || 10 GB |- | RAM || 2 GB || 4 GB |} [[Category:BIGFOOT| ]] 8c7f7adfe5c2ea03c69c70031924edd6a543a491 868 867 2024-01-08T23:06:09Z Azgoodaz 36052 wikitext text/x-wiki {{Infobox Game |title= |image=Game Header.jpg |caption= |developer=CyberLight Game Studio |publisher=CyberLight Game Studio |release=Early Access: January 31, 2017 |platform=[https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] }} '''BIGFOOT''' is a survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017. ==Summary== BIGFOOT is a survival horror game about hunting [[Bigfoot]]. There are 2 modes available: you can play against Bigfoot controlled by AI, or another player can play as the monster. Eyewitnesses often mention its enormous size, incredible strength, and elusiveness. For many years, researchers searched for him, but no one could provide evidence of his existence. You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind... His existence is real, real enough to make your blood run cold. Collect ammunition, study the terrain, and defend yourself from predators. You must use everything available to you to avoid becoming the bottom link of the food chain and to survive the wilderness of the American wildlife sanctuaries. '''Playing as Hunter:''' * Gather a team of Bigfoot hunters among your friends or go alone. * Arm yourself with the most modern equipment, your only chance to fight off Bigfoot. * Use the tools at hand and your own cunning to increase your chances of survival. * Remember, there are other predators in dark forests. * Engage in a fight with an ancient primate, but remember that sometimes the hunter becomes the hunted. '''Playing as Bigfoot:''' * People have begun to trespass too much; protect your territory from uninvited guests. * Get food to become stronger. * Use the skills of a predator and unique abilities to hunt people. * Darkness is your friend, fear binds the hearts of your enemies. * Arrange ambushes and set traps; your victims will not be safe from you. * Or just rip out the road sign and charge into battle! ===Features=== * Several US national parks to explore. * Single Player mode. * Online co-op with up to 4 players in the mode against Bigfoot under the control of AI. * Online co-op with up to 5 players in the mode against Bigfoot under the player's control. * The game is being developed on Unreal Engine 4. ==System Requirements== {| class="wikitable" |- ! !! Minimum !! Recommended |- | OS || Windows 7, 8.1, 10, 11 (Only 64bit) || Windows 10, 11 (Only 64bit) |- | Processor || Intel i3 8130U(2Cores, 2.3GHz) or equivalent || Intel Core i7 (64bit) or equivalent |- | GPU || NVIDIA GeForce GT 730 or equivalent || NVIDIA GeForce GTX 980 or equivalent |- | HDD Space || 10 GB || 10 GB |- | RAM || 2 GB || 4 GB |} ==Media== <tabber> Videos= {{#ev:youtube|gF9dE7uglWI|410|inline|||autoplay=false}} {{#ev:youtube|NYFtBCYRC_A|410|inline|||autoplay=false}} {{#ev:youtube|hGF_VIii5tQ|410|inline|||autoplay=false}} {{#ev:youtube|9kNaV0Y3g0w|410|inline|||autoplay=false}} |-| Gallery= <gallery> </gallery> </tabber> [[Category:BIGFOOT| ]] fc25875533d5eabbbae26961580a3e2bd6a268b2 880 868 2024-01-08T23:27:57Z Azgoodaz 36052 wikitext text/x-wiki ''{{for|the character|Bigfoot}}'' {{Infobox Game |title= |image=Game Header.jpg |caption= |developer=CyberLight Game Studio |publisher=CyberLight Game Studio |release=Early Access: January 31, 2017 |platform=[https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] }} '''BIGFOOT''' is a survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017. ==Summary== BIGFOOT is a survival horror game about hunting [[Bigfoot]]. There are 2 modes available: you can play against Bigfoot controlled by AI, or another player can play as the monster. Eyewitnesses often mention its enormous size, incredible strength, and elusiveness. For many years, researchers searched for him, but no one could provide evidence of his existence. You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind... His existence is real, real enough to make your blood run cold. Collect ammunition, study the terrain, and defend yourself from predators. You must use everything available to you to avoid becoming the bottom link of the food chain and to survive the wilderness of the American wildlife sanctuaries. '''Playing as Hunter:''' * Gather a team of Bigfoot hunters among your friends or go alone. * Arm yourself with the most modern equipment, your only chance to fight off Bigfoot. * Use the tools at hand and your own cunning to increase your chances of survival. * Remember, there are other predators in dark forests. * Engage in a fight with an ancient primate, but remember that sometimes the hunter becomes the hunted. '''Playing as Bigfoot:''' * People have begun to trespass too much; protect your territory from uninvited guests. * Get food to become stronger. * Use the skills of a predator and unique abilities to hunt people. * Darkness is your friend, fear binds the hearts of your enemies. * Arrange ambushes and set traps; your victims will not be safe from you. * Or just rip out the road sign and charge into battle! ===Features=== * Several US national parks to explore. * Single Player mode. * Online co-op with up to 4 players in the mode against Bigfoot under the control of AI. * Online co-op with up to 5 players in the mode against Bigfoot under the player's control. * The game is being developed on Unreal Engine 4. ==System Requirements== {| class="wikitable" |- ! !! Minimum !! Recommended |- | OS || Windows 7, 8.1, 10, 11 (Only 64bit) || Windows 10, 11 (Only 64bit) |- | Processor || Intel i3 8130U(2Cores, 2.3GHz) or equivalent || Intel Core i7 (64bit) or equivalent |- | GPU || NVIDIA GeForce GT 730 or equivalent || NVIDIA GeForce GTX 980 or equivalent |- | HDD Space || 10 GB || 10 GB |- | RAM || 2 GB || 4 GB |} ==Media== <tabber> Videos= {{#ev:youtube|gF9dE7uglWI|410|inline|||autoplay=false}} {{#ev:youtube|NYFtBCYRC_A|410|inline|||autoplay=false}} {{#ev:youtube|hGF_VIii5tQ|410|inline|||autoplay=false}} {{#ev:youtube|9kNaV0Y3g0w|410|inline|||autoplay=false}} |-| Gallery= <gallery> </gallery> </tabber> [[Category:BIGFOOT| ]] e49e10ea5c6053d98050a2d1886a3f1b787a6535 886 880 2024-01-08T23:31:11Z Azgoodaz 36052 wikitext text/x-wiki ''{{for|the character|Bigfoot}}'' {{Infobox Game |title= |image=Game Header.jpg |caption= |developer=CyberLight Game Studio |publisher=CyberLight Game Studio |release=Early Access: January 31, 2017 |platform=[https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] }} '''BIGFOOT''' is a survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017. Since Early Access release, it has received 4 major overhauls as well as a multitude of content updates and patches. The current version, {{BIGFOOTUpdate}}. ==Summary== BIGFOOT is a survival horror game about hunting [[Bigfoot]]. There are 2 modes available: you can play against Bigfoot controlled by AI, or another player can play as the monster. Eyewitnesses often mention its enormous size, incredible strength, and elusiveness. For many years, researchers searched for him, but no one could provide evidence of his existence. You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind... His existence is real, real enough to make your blood run cold. Collect ammunition, study the terrain, and defend yourself from predators. You must use everything available to you to avoid becoming the bottom link of the food chain and to survive the wilderness of the American wildlife sanctuaries. '''Playing as Hunter:''' * Gather a team of Bigfoot hunters among your friends or go alone. * Arm yourself with the most modern equipment, your only chance to fight off Bigfoot. * Use the tools at hand and your own cunning to increase your chances of survival. * Remember, there are other predators in dark forests. * Engage in a fight with an ancient primate, but remember that sometimes the hunter becomes the hunted. '''Playing as Bigfoot:''' * People have begun to trespass too much; protect your territory from uninvited guests. * Get food to become stronger. * Use the skills of a predator and unique abilities to hunt people. * Darkness is your friend, fear binds the hearts of your enemies. * Arrange ambushes and set traps; your victims will not be safe from you. * Or just rip out the road sign and charge into battle! ===Features=== * Several US national parks to explore. * Single Player mode. * Online co-op with up to 4 players in the mode against Bigfoot under the control of AI. * Online co-op with up to 5 players in the mode against Bigfoot under the player's control. * The game is being developed on Unreal Engine 4. ==System Requirements== {| class="wikitable" |- ! !! Minimum !! Recommended |- | OS || Windows 7, 8.1, 10, 11 (Only 64bit) || Windows 10, 11 (Only 64bit) |- | Processor || Intel i3 8130U(2Cores, 2.3GHz) or equivalent || Intel Core i7 (64bit) or equivalent |- | GPU || NVIDIA GeForce GT 730 or equivalent || NVIDIA GeForce GTX 980 or equivalent |- | HDD Space || 10 GB || 10 GB |- | RAM || 2 GB || 4 GB |} ==Media== <tabber> Videos= {{#ev:youtube|gF9dE7uglWI|410|inline|||autoplay=false}} {{#ev:youtube|NYFtBCYRC_A|410|inline|||autoplay=false}} {{#ev:youtube|hGF_VIii5tQ|410|inline|||autoplay=false}} {{#ev:youtube|9kNaV0Y3g0w|410|inline|||autoplay=false}} |-| Gallery= <gallery> </gallery> </tabber> [[Category:BIGFOOT| ]] b6a82971cda459053fd47c2742e737002e23e6d1 Category:BIGFOOT 14 289 869 2024-01-08T23:06:41Z Azgoodaz 36052 Created page with "[[Category:Games]]" wikitext text/x-wiki [[Category:Games]] 1f0be2923d4179a065c9d4a005a02daf12dcb217 Category:Games 14 290 870 2024-01-08T23:06:48Z Azgoodaz 36052 Created page with "[[Category:Media]]" wikitext text/x-wiki [[Category:Media]] b141d2b9971d6efe9f59bd03449781e71411c631 Category:Pages using Tabber parser tag 14 291 871 2024-01-08T23:07:04Z Azgoodaz 36052 Created page with "[[Category:Maintenance]] __HIDDENCAT__" wikitext text/x-wiki [[Category:Maintenance]] __HIDDENCAT__ 244b8b3128370524e5030433081562a10e4c9db4 Category:Hidden categories 14 292 872 2024-01-08T23:07:23Z Azgoodaz 36052 Created page with "This category contains hidden categories. Unlike normal categories, these are not displayed at the bottom of pages that are included in them, and are therefore hidden from readers. To hide a category, add the <code><nowiki>__HIDDENCAT__</nowiki></code> magic word to the bottom of a category. [[Category:Maintenance]]" wikitext text/x-wiki This category contains hidden categories. Unlike normal categories, these are not displayed at the bottom of pages that are included in them, and are therefore hidden from readers. To hide a category, add the <code><nowiki>__HIDDENCAT__</nowiki></code> magic word to the bottom of a category. [[Category:Maintenance]] 650e3cfcc8257f1f6a737d6629162bcdd133f2d7 Category:Characters 14 293 874 2024-01-08T23:08:19Z Azgoodaz 36052 Created page with "[[Category:BIGFOOT]]" wikitext text/x-wiki [[Category:BIGFOOT]] ccd56bb600936c3e7ca500a94b3b92f1ec526ef3 MediaWiki:Pagetitle 8 294 875 2024-01-08T23:12:24Z Azgoodaz 36052 Created page with "$1 - The BIGFOOT Wiki" wikitext text/x-wiki $1 - The BIGFOOT Wiki dffa4fd296b010f4da7a0ce5ee929ff954b67076 MediaWiki:Pagetitle-view-mainpage 8 295 876 2024-01-08T23:12:33Z Azgoodaz 36052 Created page with "The BIGFOOT Wiki" wikitext text/x-wiki The BIGFOOT Wiki bf9856284ff053564796f2f692901504566cbe4b File:Site Background.jpg 6 296 877 2024-01-08T23:20:12Z Azgoodaz 36052 [[Category:Site Images]] wikitext text/x-wiki == Summary == [[Category:Site Images]] a2bf9d1582c1884839fd01113e38b4b752de2de1 879 877 2024-01-08T23:20:31Z Azgoodaz 36052 Protected "[[File:Site Background.jpg]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite)) wikitext text/x-wiki == Summary == [[Category:Site Images]] a2bf9d1582c1884839fd01113e38b4b752de2de1 Category:Site Images 14 297 878 2024-01-08T23:20:23Z Azgoodaz 36052 Created page with "[[Category:Images]]" wikitext text/x-wiki [[Category:Images]] 8820b63e35aedd9d2666fe40b965d4e91ce0a106 Template:BIGFOOTUpdate 10 298 881 2024-01-08T23:29:45Z Azgoodaz 36052 Created page with "{{Update|5.1.1}}<noinclude>[[Category:Templates]]</noinclude>" wikitext text/x-wiki {{Update|5.1.1}}<noinclude>[[Category:Templates]]</noinclude> dca9b2b45362f1bb68c7d8f38463496971d384b0 885 881 2024-01-08T23:30:57Z Azgoodaz 36052 wikitext text/x-wiki {{Update|BIGFOOT|5.1.1}}<noinclude>[[Category:Templates]]</noinclude> c696696bf57bbad96862ffc0c38c129becba51a2 Template:Update 10 299 882 2024-01-08T23:30:19Z Azgoodaz 36052 Created page with "{{#switch:{{{1|}}} | BIGFOOT = [[{{{2}}}|{{{3|update {{{2}}}}}}]] }}<noinclude> <!-- add categories to doc subpage, rather than here -->{{documentation}} [[Category:Game Article Templates|Patch Notes]]</noinclude>" wikitext text/x-wiki {{#switch:{{{1|}}} | BIGFOOT = [[{{{2}}}|{{{3|update {{{2}}}}}}]] }}<noinclude> <!-- add categories to doc subpage, rather than here -->{{documentation}} [[Category:Game Article Templates|Patch Notes]]</noinclude> f6d9c3d24122578025d1b58f7ac1499d3a12b0d6 884 882 2024-01-08T23:30:53Z Azgoodaz 36052 wikitext text/x-wiki {{#switch:{{{1|}}} | BIGFOOT = [[{{{2}}}|{{{3|{{{2}}}}}}]] }}<noinclude> <!-- add categories to doc subpage, rather than here -->{{documentation}} [[Category:Game Article Templates|Patch Notes]]</noinclude> 64a4863c344ff36ba82ec5e5de32ed45e71012db Category:Game Article Templates 14 300 883 2024-01-08T23:30:28Z Azgoodaz 36052 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Game 0 114 887 825 2024-01-08T23:31:21Z Azgoodaz 36052 Redirected page to [[BIGFOOT]] wikitext text/x-wiki #REDIRECT [[BIGFOOT]] e654b43909a818a109ff83966f4fe41e3fee50e6 File:BIGFOOT Logo.png 6 301 888 2024-01-09T00:18:50Z Azgoodaz 36052 [[Category:Site Images]] wikitext text/x-wiki == Summary == [[Category:Site Images]] a2bf9d1582c1884839fd01113e38b4b752de2de1 MediaWiki:Common.js 8 280 889 856 2024-01-09T00:19:40Z Azgoodaz 36052 javascript text/javascript /* Any JavaScript here will be loaded for all users on every page load. */ mw.loader.getScript( 'https://commons.wiki.gg/index.php?title=MediaWiki:Common-base.js&action=raw&ctype=text/javascript' ); importScript("MediaWiki:DiscordCompact.js"); /* ========================================== Scroll detector for the fadeInUp animation ========================================== */ $( document ).ready(function() { $(window).scroll(function() { $('.fadeInUpObject').each(function(){ var imagePos = $(this).offset().top; var topOfWindow = $(window).scrollTop(); if (imagePos < topOfWindow+600) { $(this).addClass("fadeInUp"); } }); }); }); /* ========================================== Scroll detector for the pullDown animation ========================================== */ $( document ).ready(function() { //when the page has loaded, $(window).scroll(function() { $('.pullDownObject').each(function(){ //For each element with the class "pullDownObject", var imagePos = $(this).offset().top; var topOfWindow = $(window).scrollTop(); //(Defining topOfWindow) if (imagePos < topOfWindow+600) { //If the element is 600px away from topOfWindow, $(this).addClass("pullDown"); //Add the "pullDown" class to it, giving it the animation } }); }); }); /* Note that the pullDown class is defined elsewhere, in the wiki's CSS page */ d07dbce3b6633bdccaff47518d764ad930d582da MediaWiki:Common.css 8 302 890 2024-01-09T00:23:51Z Azgoodaz 36052 Created page with "/*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rul..." css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: #27211B; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #BF0017; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #27211B; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: white; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: var(--theme-heading-color); --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #FE9C34; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: var(--theme-heading-color); --theme-sidebar-box-background-2: var(--theme-sidebar-box-background); --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: var(--theme-box-border-color); --theme-sidebar-heading-arrow-color-2: var(--theme-box-border-color); --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: #57100C; --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-BRODOTA_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-BRODOTA_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #936a3e; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: var(--theme-sidebar-heading-text-color); } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #9f9179; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } eef60ce1ca722c8e93ca88fcbe312f8714bce21f 891 890 2024-01-09T00:28:22Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: #27211B; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #BF0017; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #27211B; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #FE9C34; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: var(--theme-heading-color); --theme-sidebar-box-background-2: var(--theme-sidebar-box-background); --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: var(--theme-box-border-color); --theme-sidebar-heading-arrow-color-2: var(--theme-box-border-color); --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: #57100C; --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-BRODOTA_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-BRODOTA_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #936a3e; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: var(--theme-sidebar-heading-text-color); } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #9f9179; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } 3f5c08b51a0aea4d254b6b6b81198c6ff71168de 894 891 2024-01-09T00:38:38Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #BF0017; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #27211B; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: var(--theme-heading-color); --theme-sidebar-box-background-2: var(--theme-sidebar-box-background); --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: var(--theme-box-border-color); --theme-sidebar-heading-arrow-color-2: var(--theme-box-border-color); --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: #57100C; --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-BRODOTA_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-BRODOTA_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #936a3e; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: var(--theme-sidebar-heading-text-color); } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #9f9179; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } 3fddead10329a55de61b646662fe8d10eb7e7f39 897 894 2024-01-09T00:51:11Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #BF0017; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #27211B; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: var(--theme-heading-color); --theme-sidebar-box-background-2: var(--theme-sidebar-box-background); --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: var(--theme-box-border-color); --theme-sidebar-heading-arrow-color-2: var(--theme-box-border-color); --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: #57100C; --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-BRODOTA_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-BRODOTA_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #ff8f17; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: var(--theme-sidebar-heading-text-color); } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #9f9179; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } 84474950dee6abbe4d01c0fe59446ad548751b17 899 897 2024-01-09T00:57:50Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #BF0017; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #27211B; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: var(--theme-heading-color); --theme-sidebar-box-background-2: var(--theme-sidebar-box-background); --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: var(--theme-box-border-color); --theme-sidebar-heading-arrow-color-2: var(--theme-box-border-color); --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: #57100C; --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-Bigfoot_Game_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-Bigfoot_Game_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #ff8f17; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: var(--theme-sidebar-heading-text-color); } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #9f9179; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } 39af9b2da67a8772b1be910c4a2033080ac614d3 MediaWiki:Sidebar 8 275 892 848 2024-01-09T00:30:17Z Azgoodaz 36052 wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * Portals ** https://twitter.com/CyberLightGS|Twitter ** https://www.facebook.com/CyberLightGS/|Facebook ** https://discord.com/invite/BeTXJurrZC|Discord Server * Game **BIGFOOT|About Game ** hunters|Hunters ** bigfoot|Bigfoot ** maps|Maps ** safes_and_codes|Safes and Codes * SEARCH * TOOLBOX * LANGUAGES 9445704453ff808a74491056755090f8bc7068dd 893 892 2024-01-09T00:32:40Z Azgoodaz 36052 wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * Portals ** https://twitter.com/CyberLightGS|Twitter ** https://www.facebook.com/CyberLightGS/|Facebook ** https://www.reddit.com/r/CyberLightGS/|Reddit ** https://discord.com/invite/BeTXJurrZC|Discord Server * Game **BIGFOOT|About Game ** hunters|Hunters ** bigfoot|Bigfoot ** maps|Maps ** safes_and_codes|Safes and Codes * SEARCH * TOOLBOX * LANGUAGES d49cedfdec9ced6487d7846b339ed0e2dbe920ae Template:FP link 10 303 895 2024-01-09T00:40:49Z Azgoodaz 36052 Created page with "<onlyinclude><includeonly><div class="fplink-outer plainlinks {{#switch:{{lc:{{{width|}}}}}|wide=fplink-wide|full=fplink-fullwidth}}"> <div class="fplink {{#switch:{{{plain|}}}|yes|true|1=fplink-plain}}"> {{#if:{{{image|}}}|<div class="fplink-inner {{#ifexist:Media:{{{image|}}}||nomobile}}">{{#ifexist:Media:{{{image|}}} |[[File:{{{image|}}}|150x150px|link={{#if:{{{url|}}} |{{{url|}}} |{{{1|}}} }}]] |[[File:{{{image|}}}|Please upload an image]]..." wikitext text/x-wiki <onlyinclude><includeonly><div class="fplink-outer plainlinks {{#switch:{{lc:{{{width|}}}}}|wide=fplink-wide|full=fplink-fullwidth}}"> <div class="fplink {{#switch:{{{plain|}}}|yes|true|1=fplink-plain}}"> {{#if:{{{image|}}}|<div class="fplink-inner {{#ifexist:Media:{{{image|}}}||nomobile}}">{{#ifexist:Media:{{{image|}}} |[[File:{{{image|}}}|150x150px|link={{#if:{{{url|}}} |{{{url|}}} |{{{1|}}} }}]] |[[File:{{{image|}}}|Please upload an image]] }} </div> }}{{#switch:{{#if:{{{image|}}}|{{{imageonly|}}}|}} |yes|true|1= |#default=<div class="fplink-inner">{{#if:{{{url|}}} |{{#if:{{{1|}}} |[{{{url}}} {{{1}}}] |[{{{url}}}] }} |{{#if:{{{1|}}} |{{#if:{{{2|}}} |[[{{{1}}}|{{{2}}}]] |[[{{{1}}}]] }} }} }} </div> }} </div> </div></includeonly></onlyinclude><noinclude> [[Category:Formatting templates]] </noinclude> 8f2a0f41b6d0f782db5d85dba628902649f5cbbb Bigfoot Game Wiki 0 148 896 859 2024-01-09T00:48:30Z Azgoodaz 36052 wikitext text/x-wiki <div class="mainpage-left"> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Wiki!'''</div> <center>The BIGFOOT Wiki features the content from the [[BIGFOOT]] survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017. This wiki is currently a collaborative project that aims to document as many aspects of the game as possible. <br> This wiki was created on January 24, 2022, and currently contains '''{{NUMBEROFARTICLES}}''' articles. Everyone is welcome to edit!</center> <br> <center>Official links: <br> [[File:Steam.svg|60px|link=https://store.steampowered.com/app/2427700/Backpack_Battles/?utm_source=wikigg]] | [[File:Discord.svg|60px|link=https://discord.com/invite/5485TNX]] |[[File:X.svg|40px|link=https://twitter.com/CyberLightGS]]</center> <br> <div class="mp-box"><!-- BEGIN Items box--> <div class="fpbox mobilecollapsible expanded" id="fpwiki" style="text-align: center;"> <div class="heading mobileleft"></div> <div class="body"> <div class="MPheading">Items</div> <div class="fplinks"><!-- -->{{FP link|Hunters|Hunters|size=wide}}<!-- -->{{FP link|Bigfoot|Bigfoot|size=wide}}<!-- -->{{FP link|Maps|Maps|size=wide}}<!-- -->{{FP link|Safes and Codes|Safes and Codes|size=wide}}<!-- -->{{FP link|Items|Items|size=wide}}<!-- --></div> </div> </div> </div> </div> __NOTOC__ __NOTITLE__ [[Category:Bigfoot Wiki]] ab7264c05e71f16b3503d6f55107a229c73d9942 900 896 2024-01-09T00:59:57Z Azgoodaz 36052 wikitext text/x-wiki <div class="mainpage-left"> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Wiki!'''</div> <center>The BIGFOOT Wiki features the content from the [[BIGFOOT]] survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017. This wiki is currently a collaborative project that aims to document as many aspects of the game as possible. <br> This wiki was created on January 24, 2022, and currently contains '''{{NUMBEROFARTICLES}}''' articles. Everyone is welcome to edit!</center> <br> <center>Official links: <br> [[File:Steam.svg|60px|link=https://store.steampowered.com/app/2427700/Backpack_Battles/?utm_source=wikigg]] | [[File:Discord.svg|60px|link=https://discord.com/invite/5485TNX]] |[[File:X.svg|40px|link=https://twitter.com/CyberLightGS]]</center> <br> <div class="mp-box"><!-- BEGIN Items box--> <div class="fpbox mobilecollapsible expanded" id="fpwiki" style="text-align: center;"> <div class="heading mobileleft"></div> <div class="body"> <div class="MPheading">Content</div> <div class="fplinks"><!-- -->{{FP link|Hunters|Hunters|size=wide}}<!-- -->{{FP link|Bigfoot|Bigfoot|size=wide}}<!-- -->{{FP link|Maps|Maps|size=wide}}<!-- -->{{FP link|Safes and Codes|Safes and Codes|size=wide}}<!-- -->{{FP link|Items|Items|size=wide}}<!-- --></div> </div> </div> </div> </div> __NOTOC__ __NOTITLE__ [[Category:Bigfoot Wiki]] d6db27f88d594668ade39be2cebba125d1f531f8 File:Blood-Effect.png 6 304 898 2024-01-09T00:53:42Z Azgoodaz 36052 [[Category:Site Images]] wikitext text/x-wiki == Summary == [[Category:Site Images]] a2bf9d1582c1884839fd01113e38b4b752de2de1 Main Page 0 1 901 3 2024-01-09T01:00:42Z Azgoodaz 36052 Changed redirect target from [[Bigfoot Game Wiki (Unofficial) Wiki]] to [[Bigfoot Game Wiki]] wikitext text/x-wiki #REDIRECT [[Bigfoot Game Wiki]] d677279499aa69a38de2e58e5af9c849fafe0932 Template:Gamename 10 305 902 2024-01-09T01:02:31Z Azgoodaz 36052 Created page with "[[BIGFOOT]]" wikitext text/x-wiki [[BIGFOOT]] de06352f4be783b89a48e85fc7d82f3a3e3adfb0 AVM 0 185 903 567 2024-01-09T01:03:04Z Azgoodaz 36052 wikitext text/x-wiki The '''AVM''' is a [[Weapons|sniper rifle]] in {{Gamename}}. ==Summary== It uses 7.62mm [[ammo]]. The gun offers high damage and has a decent rate of fire. It can only be found in a safe. [[Category:Weapons]] 957569f734d939cc1030fed73f2d8ec9815626f1 908 903 2024-01-09T01:05:19Z Azgoodaz 36052 wikitext text/x-wiki The '''AVM''' is a [[Ranged Weapons|sniper rifle]] in {{Gamename}}. ==Summary== It uses 7.62mm [[ammo]]. The gun offers high damage and has a decent rate of fire. It can only be found in a safe. [[Category:Weapons]] 2c1414403e700f2497a5b3a0477e9a6d79d12450 Achievements 0 4 905 15 2024-01-09T01:04:33Z Azgoodaz 36052 wikitext text/x-wiki {{Gamename}} has 45 achievements which can be viewed through Steam. ==Summary== The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill. === Character === * '''First Hunter Blood''' - First win playing as Bigfoot * '''First Bigfoot Blood''' - First win playing as Hunter * '''Reincarnation''' - Play for all character (Note: This includes Bigfoot) * '''Forest God''' - Win 20 games playing as Bigfoot * '''Monster Hunter''' - Win 20 games playing as Hunter * '''Rescuer''' - Resuscitate 4 players in one game * '''Last Warrior''' - Win on your own when your team of 4 is dead * '''Four Survivors''' - Win a team of 4 without deaths === Exploration === * '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.) * '''Winter Park Explorer''' - Open all Winter Park locations in one game * '''Yellowstone Explorer''' - Open all Yellowstone locations in one game * '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtianable as of patch 4.2) * '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game * '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game * '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game * '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2) * '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2) * '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2) * '''Listen To The Noise''' - You'll guess it yourself : ) (Go up to all Recording device/Mini radios in each map and activate them.) (unobtainable as of patch 4.2) * '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map and a ufo will spawn at night. (Old Ver | Go in the tablet once you do search Bigfoot and you will get a jumpscare.) (likely unobtainable as of patch 4.2)(Within the files Captain America's shield can be found under easter eggs with ufo models) === Item === * '''Trash Gourmet''' - Eat from the trash can 10 times * '''I See You''' - Install 100 cameras * '''Watch Your Step''' - Install 100 traps * '''Fire In The Hole''' - Blow dynamite 20 times * '''First Fun Then Hunt''' - Launch fireworks 5 times === Animal === * '''Bear Murderer''' - Kill 5 Bears in one game * '''Wolf Murderer''' - Kill 5 Wolves in one game * '''Fox Murderer''' - Kill 5 Foxes in one game * '''Deer Murderer''' - Kill 5 Deer in one game * '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game * '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]]) === Death === * '''Trapped Turkey''' - Die from your own trap 10 times * '''Broken Legs''' - Die from the fall 10 times * '''Burnt Steak''' - Die from the fire * '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2) * '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable) * '''Shell-shocked And Depressed''' - Die from your explosives 5 times * '''Lunch For The Bear''' - Die from a bear 5 times * '''Lunch For The Wolf''' - Die from a wolf 5 times === Kill === * '''Rage Master''' - Knock down team of 4 hunters during one rage * '''Night Predator''' - Kill team of 4 hunters * '''Musical Violence''' - Kill 20 hunters using guitar * '''Just Stop''' - Kill 20 hunters using a road stop sign * '''Last Shot''' - Kill Bigfoot with the last bullet * '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit [[Category:BIGFOOT]] 67b3ef3be80c6e5d8c10105785526208bc79138e Ammo 0 236 906 685 2024-01-09T01:04:54Z Azgoodaz 36052 wikitext text/x-wiki There are 5 types of ammo that can be used with [[Ranged Weapons|ranged weapons]] in {{Gamename}}. ==List of Ammo== * 9mm ammo (grey item model) - used for the G17 * 5.56mm ammo (green item model) - used for the M4CL * 7.62mm ammo (yellow item model) - used for the R700 and AWM * 12 gauge ammo (red item model) - used for the R870 * flare gun bullet - used for the flare gun [[Category:Weapons]] [[Category:Items]] d32b551769e47705592097b77f054399fed38943 Category:Weapons 14 306 907 2024-01-09T01:05:03Z Azgoodaz 36052 Created page with "[[Category:Items]]" wikitext text/x-wiki [[Category:Items]] 8bd3beebb2826830a9eade77bf73f03d8286ea27 Ranged Weapons 0 99 909 852 2024-01-09T01:06:08Z Azgoodaz 36052 wikitext text/x-wiki Ranged weapons, all of which are classified as guns, are [[weapons]] in {{Gamename}}. ==Summary== They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties. === '''Weapon List''' === '''Note:''' These results are partially still from v4.4 and some maybe inaccurate. Further testing will be done to improve accuracy. {| class="wikitable sortable" |+ Weapon Statistics |- ! Weapon !! Type !! Ammo !! Damage<br>(Day) !! Damage<br>(Night) !! Rate of Fire<br>(shots/s) !! Reload Speed<br>(seconds) !! DPS<br>(day) !! DPS<br>(night) !! Mag Size |- | G17 (Glock 17) || Pistol || 9mm || 3 || 2.4 || 5 || 1.2 + 1.1 || 15 || 12 || 15 |- | R700 (Remington 700) || Rifle || 7.62mm || 6 || 4.8 || 0.77 || 2 + 1.33 || 4.61 || 3.7 || 6 |- | R870 (Remington 870) || Shotgun || 12 gauge || 17 || 13.6 || 0.833 || 4.13 + 1.2 || 14.17 || 11.33 || 5 |- | AVM || Sniper Rifle || 7.62mm || 12 || 9.6 || 0.833 || 1.9 + 1.4 || 10 || 8 || 5 |- | M4CL || Assault Rifle || 5.56mm || 3.5 || 2.8 || 5.555 || 1.8 + 1.9 || 19.44 || 15.55 || 30 |} ```Further Notes``` * Damage values are without Rick's +10% Firearms Damage modifier and are per shot ** Shotgun damage is assuming all pellets hit * Nighttime damage is -20% compared to the daytime values. It is calculated after Rick's bonus * Data was obtained by watching how much Bigfoot's health bar decreased after each shot in a Solo vs AI game * DPS is calculated without reload time. In the future it will be * Reload Speed: Previously, you could skip a lot of the reload animation by switching to another item and back (first number). As of 5.0, this doesn't work, so in the future this will be changed to be one value * Higher CPS values generally equal a higher rate of fire and DPS for the pistol. These calculations are done with a CPS of 5 === '''Special''' === ===== Flare gun - Flare gun bullet ===== The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total. As of version 5.0, hitting bigfoot with the flare gun will make him flee. ===== Melee Weapons ===== Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4-5 damage. [[Category:Weapons]] [[Category:Items]] e331b2470b58dadd9e51f193744b1edb6714f089 Animals 0 235 910 671 2024-01-09T01:06:28Z Azgoodaz 36052 wikitext text/x-wiki Animals are NPCs found throughout the map. They are divided into two categories: Passive and aggressive. ==== Passive ==== * Bear* *Boar * Deer * Fox * Moose *Raccoon *Bison '''Aggressive''' * Wolf Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health. Killing animals is required for 6 achievements. Dying to them is required for 2 achievements. <nowiki>*</nowiki>The bear used to be passive prior to Yellowstone[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]] [[Category:BIGFOOT]] 3c0c3130d0ad27a907034b15e3c30d8b2b8eb1ab 911 910 2024-01-09T01:06:57Z Azgoodaz 36052 wikitext text/x-wiki '''Animals''' are NPCs found throughout the maps in {{Gamename}}. ==Summary== Animals are divided into two categories: Passive and aggressive. == Passive == * Bear* *Boar * Deer * Fox * Moose *Raccoon *Bison ==Aggressive== * Wolf Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health. Killing animals is required for 6 achievements. Dying to them is required for 2 achievements. <nowiki>*</nowiki>The bear used to be passive prior to Yellowstone[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]] [[Category:BIGFOOT]] 0cad4e09ad6233730ce74a46eccb46b359f3c366 912 911 2024-01-09T01:07:17Z Azgoodaz 36052 wikitext text/x-wiki '''Animals''' are NPCs found throughout the maps in {{Gamename}}. ==Summary== Animals are divided into two categories: Passive and aggressive. Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health. Killing animals is required for 6 achievements. Dying to them is required for 2 achievements. == Passive == * Bear* *Boar * Deer * Fox * Moose *Raccoon *Bison ==Aggressive== * Wolf <nowiki>*</nowiki>The bear used to be passive prior to Yellowstone[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]] [[Category:BIGFOOT]] c579ca01290e5c676e41cce63bbd6a5c2fad20d6 923 912 2024-01-09T01:18:48Z Azgoodaz 36052 wikitext text/x-wiki '''Animals''' are NPCs found throughout the maps in {{Gamename}}. ==Summary== Animals are divided into two categories: Passive and aggressive. Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health. Killing animals is required for 6 achievements. Dying to them is required for 2 achievements. == Passive == * Bear* *Boar * Deer * Fox * Moose *Raccoon *Bison ==Aggressive== * Wolf <nowiki>*</nowiki>The bear used to be passive prior to Yellowstone[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]] {{Game Navbox}} [[Category:BIGFOOT]] 1b25eb15ea9a62cb598e8e44b35849bb3b0a6776 932 923 2024-01-09T01:21:36Z Azgoodaz 36052 wikitext text/x-wiki '''Animals''' are NPCs found throughout the maps in {{Gamename}}. ==Summary== Animals are divided into two categories: Passive and aggressive. Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health. Killing animals is required for 6 achievements. Dying to them is required for 2 achievements. == Passive == * Bear ** The bear used to be passive prior to Yellowstone[[File:Bear.jpg|thumb|a bear]]<br />[[File:Elk.jpg|thumb|an elk]] * Boar * Deer * Fox * Moose *Raccoon *Bison ==Aggressive== * Wolf {{Game Navbox}} [[Category:BIGFOOT]] 580f3a10b288c7e22ceafb1eba2f943caa89bc43 Category:Locations 14 307 913 2024-01-09T01:07:34Z Azgoodaz 36052 Created page with "[[Category:BIGFOOT]]" wikitext text/x-wiki [[Category:BIGFOOT]] ccd56bb600936c3e7ca500a94b3b92f1ec526ef3 Category:Items 14 308 914 2024-01-09T01:08:05Z Azgoodaz 36052 Created page with "[[Category:BIGFOOT]]" wikitext text/x-wiki [[Category:BIGFOOT]] ccd56bb600936c3e7ca500a94b3b92f1ec526ef3 Weapons 0 219 915 622 2024-01-09T01:09:58Z Azgoodaz 36052 wikitext text/x-wiki '''Weapons''' are used {{Gamename}} to defeat [[Bigfoot]]. ==List of Weapons== ===[[Melee Weapons|Melee]]=== * Knife * Axe Big * Baseball Bat * Cleaver * Crowbar * Hunting knife * Pickaxe * Pipe Wrench ===[[Ranged Weapons|Ranged]]=== * [[G17]] * [[R700]] * [[R870]] * [[AVM]] * [[M4CL]] [[Category:BIGFOOT]] [[Category:Weapons]] [[Category:Items]] 16757efaf7d61dc158d48e8cc64870c4ce92a788 927 915 2024-01-09T01:20:05Z Azgoodaz 36052 wikitext text/x-wiki '''Weapons''' are used {{Gamename}} to defeat [[Bigfoot]]. ==List of Weapons== ===[[Melee Weapons|Melee]]=== * Knife * Axe Big * Baseball Bat * Cleaver * Crowbar * Hunting knife * Pickaxe * Pipe Wrench ===[[Ranged Weapons|Ranged]]=== * [[G17]] * [[R700]] * [[R870]] * [[AVM]] * [[M4CL]] {{Game Navbox}} [[Category:BIGFOOT]] [[Category:Weapons]] [[Category:Items]] eac2ae61c3c416b256239718a5a53af963cd3f69 Melee Weapons 0 6 916 30 2024-01-09T01:10:23Z Azgoodaz 36052 wikitext text/x-wiki '''Melee weapons''' are [[weapons]] that can only be used short-range, but can also be thrown (except the knife) in {{Gamename}}. ==Summary== Melee weapons deal 5 damage to Bigfoot per hit or when thrown (except for the hunting knife which does 3). They aren't generally recommended, as they have a fairly low dps. However, if you are holding a melee weapon while Bigfoot has you pinned, you can attack during that period of time. ==== Weapon List ==== * Knife * Axe Big * Baseball Bat * Cleaver *Crowbar * Hunting knife * Pickaxe * Pipe Wrench [[Category:Weapons]] [[Category:Items]] 6ce5e8f110952261ee7fec7669aa4df791bbc97a Bigfoot 0 14 917 904 2024-01-09T01:12:36Z Azgoodaz 36052 wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} '''Bigfoot''' is a playable character or an AI enemy in {{Gamename}}. ==Summary== Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [Left Click] - Melee attack *[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power) *[Right Click] - Ready ranged weapon throw (press left click to throw) *[X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must rebind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="wikitable" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 |776 | | |- |II |880 |<1250 (old) | | |800 |970 | | |- |III |1056 |1280 | |1695 |960 |1164 | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="wikitable" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Furious Throw !Savage Hits !Ram Run !Trap* !Howl |- |I |6 |8 |8 |20 |23 |10 |16 |N/A |- |II |8 |10 |10 |20 |23 |12 |20 |N/A |- |III |10 |13 |13 |20 |23 |16 |26 |N/A |- |Power required (Player Bigfoot) |5 |5 |5 | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health [[Category:Characters]] d70f1614238fb67ac1cc98c41185ba3fae2da2bd 929 917 2024-01-09T01:20:35Z Azgoodaz 36052 wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} '''Bigfoot''' is a playable character or an AI enemy in {{Gamename}}. ==Summary== Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: * [Left Click] - Melee attack *[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power) *[Right Click] - Ready ranged weapon throw (press left click to throw) *[X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must rebind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. {| class="wikitable" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 |776 | | |- |II |880 |<1250 (old) | | |800 |970 | | |- |III |1056 |1280 | |1695 |960 |1164 | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="wikitable" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Furious Throw !Savage Hits !Ram Run !Trap* !Howl |- |I |6 |8 |8 |20 |23 |10 |16 |N/A |- |II |8 |10 |10 |20 |23 |12 |20 |N/A |- |III |10 |13 |13 |20 |23 |16 |26 |N/A |- |Power required (Player Bigfoot) |5 |5 |5 | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health {{Game Navbox}} [[Category:Characters]] 7661556509f6c6ca02ea430e03d90aedc7e0a2b5 Module:Navbox 828 221 918 624 2024-01-09T01:14:43Z Azgoodaz 36052 Replaced content with "return require('dev:Navbox')" Scribunto text/plain return require('dev:Navbox') c8a2e8ca66705167dfe560657ec2a34438a585c9 Template:Navbox 10 179 919 560 2024-01-09T01:14:58Z Azgoodaz 36052 wikitext text/x-wiki {{#invoke:Navbox|main}}<noinclude>[[Category:Navbox templates]] {{documentation}}</noinclude> decc1e44caf1cf1ed2077e00d3ae019fec95ebbd Template:Game Navbox 10 309 920 2024-01-09T01:17:59Z Azgoodaz 36052 Created page with "{{Navbox |title=[[BIGFOOT]] |state=uncollapsed |list1=[[Hunters]] • [[Bigfoot]] • [[Characters]] • [[Weapons]] • [[Ammo]] • [[Items]] • [[Maps]] • [[Animals]] • [[Vehicles]] • [[Patch Notes]] }} <noinclude>[[Category:Navbox templates|{{PAGENAME}}]]</noinclude>" wikitext text/x-wiki {{Navbox |title=[[BIGFOOT]] |state=uncollapsed |list1=[[Hunters]] • [[Bigfoot]] • [[Characters]] • [[Weapons]] • [[Ammo]] • [[Items]] • [[Maps]] • [[Animals]] • [[Vehicles]] • [[Patch Notes]] }} <noinclude>[[Category:Navbox templates|{{PAGENAME}}]]</noinclude> 1c586dc2f437c37d255a7a8f4e4bbdef2393b196 946 920 2024-01-09T01:40:00Z Azgoodaz 36052 wikitext text/x-wiki {{Navbox |title=[[BIGFOOT]] |state=uncollapsed |list1=[[Hunters]] • [[Bigfoot]] • [[Characters]] • [[Weapons]] • [[Ammo]] • [[Items]] • [[Maps]] • [[Animals]] • [[Vehicles]] • [[Safes and Codes]] • [[Patch Notes]] }} <noinclude>[[Category:Navbox templates|{{PAGENAME}}]]</noinclude> 6f39ffd9ad53d94bda82429a59372008053b7cca BIGFOOT 0 288 921 886 2024-01-09T01:18:14Z Azgoodaz 36052 wikitext text/x-wiki ''{{for|the character|Bigfoot}}'' {{Infobox Game |title= |image=Game Header.jpg |caption= |developer=CyberLight Game Studio |publisher=CyberLight Game Studio |release=Early Access: January 31, 2017 |platform=[https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] }} '''BIGFOOT''' is a survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017. Since Early Access release, it has received 4 major overhauls as well as a multitude of content updates and patches. The current version, {{BIGFOOTUpdate}}. ==Summary== BIGFOOT is a survival horror game about hunting [[Bigfoot]]. There are 2 modes available: you can play against Bigfoot controlled by AI, or another player can play as the monster. Eyewitnesses often mention its enormous size, incredible strength, and elusiveness. For many years, researchers searched for him, but no one could provide evidence of his existence. You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind... His existence is real, real enough to make your blood run cold. Collect ammunition, study the terrain, and defend yourself from predators. You must use everything available to you to avoid becoming the bottom link of the food chain and to survive the wilderness of the American wildlife sanctuaries. '''Playing as Hunter:''' * Gather a team of Bigfoot hunters among your friends or go alone. * Arm yourself with the most modern equipment, your only chance to fight off Bigfoot. * Use the tools at hand and your own cunning to increase your chances of survival. * Remember, there are other predators in dark forests. * Engage in a fight with an ancient primate, but remember that sometimes the hunter becomes the hunted. '''Playing as Bigfoot:''' * People have begun to trespass too much; protect your territory from uninvited guests. * Get food to become stronger. * Use the skills of a predator and unique abilities to hunt people. * Darkness is your friend, fear binds the hearts of your enemies. * Arrange ambushes and set traps; your victims will not be safe from you. * Or just rip out the road sign and charge into battle! ===Features=== * Several US national parks to explore. * Single Player mode. * Online co-op with up to 4 players in the mode against Bigfoot under the control of AI. * Online co-op with up to 5 players in the mode against Bigfoot under the player's control. * The game is being developed on Unreal Engine 4. ==System Requirements== {| class="wikitable" |- ! !! Minimum !! Recommended |- | OS || Windows 7, 8.1, 10, 11 (Only 64bit) || Windows 10, 11 (Only 64bit) |- | Processor || Intel i3 8130U(2Cores, 2.3GHz) or equivalent || Intel Core i7 (64bit) or equivalent |- | GPU || NVIDIA GeForce GT 730 or equivalent || NVIDIA GeForce GTX 980 or equivalent |- | HDD Space || 10 GB || 10 GB |- | RAM || 2 GB || 4 GB |} ==Media== <tabber> Videos= {{#ev:youtube|gF9dE7uglWI|410|inline|||autoplay=false}} {{#ev:youtube|NYFtBCYRC_A|410|inline|||autoplay=false}} {{#ev:youtube|hGF_VIii5tQ|410|inline|||autoplay=false}} {{#ev:youtube|9kNaV0Y3g0w|410|inline|||autoplay=false}} |-| Gallery= <gallery> </gallery> </tabber> {{Game Navbox}} [[Category:BIGFOOT| ]] 8cf6139fec3ab742882ddb6dcbb58b4c7a4a41f8 Patch Notes 0 132 922 385 2024-01-09T01:18:38Z Azgoodaz 36052 wikitext text/x-wiki Patch notes are copied over as written on Steam. Keep in mind that something mentioned in an earlier change log may no longer exist in the game. == Version 1 == === Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> === * Added the ability to heal each other using medical kit. * Added the ability to carry a medical kit. * Added a second cave. * Added tasklist. * Added more batteries for night vision. * Network optimization. * Performance optimization. * Bugs fix. <br /> === Update 1.1.8 (Feb. 16, 2017) === * Updated Task System. * Bigfoot is now physical body * Added ability to move Bigfoot (unconscious). * Added the cage for Bigfoot. * Fixed bugs with the Bigfoot behavior. * Fixed bugs with items. * Optimized Camera System. * Optimized Shadows. * Optimized rain. <br /> === Update 1.1.9 (Feb. 16, 2017) === * Hotfix Bigfoot AI <br /> === Update 1.2.0 (Feb. 19, 2017) === * Added config Path: \ Engine \ Config \ BaseScalability. * Added support for Directx 10 (Test). * Modification of the behavior of the AI Bigfoot. * Optimized collision. * Fixed bugs with items. * Fixed bugs with the movement of Bigfoot. * Fixed bugs with AI deer. * Fixed bugs with AI Bigfoot. * Fixed bugs with resolution. <br /> === Update 1.2.1 (Feb. 23, 2017) === * Added day-night cycle. * Fixed bugs with the movement of the character. * Fixed bug with menu. * Fixed bugs with AI Bigfoot. * Fixed bugs with synchronization. * Fixed bugs with vegetation. <br /> === Update 1.2.2 (Feb. 18, 2017) === * Updated and optimized all plants. * Optimized PostProsess. * Optimized materials. * Fixed bugs with the movement of deer and Bigfoot. <br /> == Version 2 == === Update 2.0 (July 31, 2018) === '''Maps''' * Added Glacier Bay National Park map. * The Jasper map is removed and will be replaced in the next updates. '''Game''' * All game logic is reworked on a better level. * Now the maximum player number is 4. * Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies. * Added video-background in main menu and lobby. * Added the ability to save game progress in a single game and in co-op. * All assets are new. * Now the game has more advanced graphics, sound and game settings. * A lot of work has been done on code and graphics optimization. * Added over 180 high-quality sounds. * The game now has its own soundtrack (Main menu) * Added battle soundtrack. * Added winning soundtrack. * Added losing soundtrack. '''Localisation''' * Added 14 languages: ** English ** German ** Russian ** Chinese ** Korean ** French ** Spanish ** Italian ** Arab ** Japanese ** Polish ** Portuguese ** Turkish ** Ukrainian '''Gameplay''' * Added text chat. * Added deers, foxes,raccoons. * Added the ability to get meat from dead animals. * Added drone. * Added tablet with applicatons for controlling cameras and drone. * Added tent. * Added campfire. * Added signal flare. * Added radial inventory. * Added the ability to transfer items. * Added minimap. * Improved Bigfoot AI and animals. * Characters now can swim and crouch. * Added temperature system, now players have to control body temperature to survive. * Added Bigfoot advanced combat system. <br /> ==== Update 2.0 Hotfix 1 (Aug. 2, 2018) ==== * Increased the drone signal range. * Added tips. * Improved Bigfoot Damage Balance. * Reduced the speed of Bigfoot. * Decreased damage from falling. * Improved interface system. * Fixed Bigfoot navigation bugs. * Fixed bugs loading the map. * Fixed item transfer bugs. * Fixed bugs of the tablet. <br /> ==== Update 2.0 Hotfix 2 (Aug. 3, 2018) ==== * Game loading fix. * Translation fix. * Transfer of rifle cartridges fix. * Added length limit for the name of the lobby. * Fixed bugs with a drone charge. * Increased the charge of the drone. * Increased the charge of the night vision. * Fixed bugs with stones. * Fixed bugs with campfire. <br /> ==== Update 2.0 Hotfix 3 (Aug. 4, 2018) ==== * Added the ability to search for friends servers. * Fixed a bug with a black screen (Start game). * Fixed bugs with optimization (The game became more stable). <br /> === Update 2.1 (Oct. 8, 2018) === '''Changes''' * Added the ability to resurrect teammates. * Added tracking bullets. * Animal movement zones have been added * Improved vegetation models. * Increased number of loot. * Added new locations. * Added underwater sound effects. * A new model of the house has been added. * Added the ability Bigfoot to attack the house. * Added the ability Bigfoot to swim. * Added a random tree fall event. * The animation of the Bigfoot movement is changed. * The map was changed, it became more compact and interesting. * A stroke of text is added. * Gamma setting is added. * Motion blur setting is added. * Improved signal rocket. * Fire damage reduced. * Fall damage reduced. * Recharging the gun was accelerated. * The mini-map has been changed, it has become more practical and * convenient. * Added a pause in a single player game. * Added new items * - Battery for night vision. * - Battery for drone. * Changed the model of rocks (there are no problems with stucking) * Added pathways for better orientation. * 3d person view when character ragdoll. '''Fixes''' * Fixed bugs with a campfire. * Fixed bugs with Bigfoot AI. * Fixed bugs with animals AI. * Fixed bugs interface. * Fixed many other bugs '''Optimization''' * Optimization of AI. * Optimization of Lenscap material. * Optimization of vegetation. * Optimization of water material. * Optimization graphics on all settings. <br /> ==== Update 2.1 Hotfix 1 (Oct. 15, 2018) ==== * Fixed bigfoot movement bug. * Fixed Camera signal bug. * Reworked map in the central lake area. * Optimization of materials and vegetation lods. * Fixed sound effects sync. * Fixed falling under the map bug. * Improved combat system Bigfoot. * Fixed displaying resolution bug. * Fixed bug displaying incorrect icons on the map. * Improved map lighting and weather effects. * Improved camera freeze effect * Now you can charge the desired type of cartridges by clicking on the icon in the inventory <br /> ==== Update 2.1 Hotfix 2 (Oct. 28, 2018) ==== * Fixed drone taking bug * Network optimization * Material optimization * AO improved * Graphics correction <br /> == Version 3 == === Update 3.0 (April 29, 2019) === '''Changes''' * Added new map of Ross Lake * Added new detalization models * Added new item and weapon models * Added dynamic weather change * Improving vegetation models * Improving AI of animals and bigfoot * Added cutscenes and backstory * Improved system of interaction with objects * Added many new sounds * Added random events (lightning and falling tree) * Statistics at the end of the game * Backpacks with loot * Search for missing tourists * Improved aiming system '''Animals''' * Added wolves * Added bears '''Optimization''' * Effects optimization * Texture and material optimization * Logic optimization * AI optimization * Improved game stability * Improved graphics settings '''Fixes''' * Fixed crash bugs * Fixed bugs with items * Fixed bugs with AI * Fixed bugs with loading and saving <br /> ==== Update 3.0 Hotfix 1 (May 1, 2019) ==== * Increased the duration of the camp fire * Camp fire temperature increased * Spawn loot correction * Removed ragdoll on mouse wheel * Reduced deceleration from water * Wolves nerf * Bears nerf * Bigfoot nerf * Added pause in single player * Removed holes in the landscape near the cave on Glacier Bay * Fixed trajectory of the signal gun rocket * Fixed crash and perpetual loading due to shadow settings * Fixed Glaser Bay minimap * Fixed incorrect temperature calculation <br /> ==== Update 3.0 Hotfix 2 (May 4, 2019) ==== * Reduced Bigfoot speed * Reduced trap damage for players * Track duration increased * Bigfoot damage correction * Drone charge increased * Fixed bug with video sounds before the game * Fixed bug with the sounds of the environment * Fixed bug with saving * Fixed bug with spawn animals * Fixed bug with interaction with objects under water * Fixed tree collisions * Fixed bugs with Interface * Fixed bug with displaying icons on the map after loading <br /> ==== Update 3.0 Hotfix 3 (May 5, 2019) ==== * Fixed bug with flare * Fixed bugs with AI Bigfoot * Fixed a bug with the network part and the lobby creation * Fixed bug with saving * Fixed a bug with inventory * Fixed bugs with the interface * Fixed bug with video before the game * Fixed bug with sounds after loading * Fixed bug with statistics * Landscape correction <br /> == Version 4 == === Update 4.0 (Aug. 6, 2021) === '''General''' * Added a game mode against Bigfoot under player control; * Added Redwood map; * Redesigned interface; * Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves; * Added game difficulty settings; * Refactoring of the entire code has been done; * Improved game stability; * Added extended inventory; * Added radial menu; * Added achievements; * Added player profile, level, and statistics; * Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM; * Added voice proximity chat. '''Graphics''' * Reworked part of 3d models and added new ones; * Added random effects (lightning returned); * Improved graphics and quality of weather effects; * Added volumetric clouds; * Added a physically correct atmosphere. '''Bigfoot''' * Redesigned model; * Reworked all animations. Most of it was done with Motion Capture; * Redesigned AI; * Improved combat system; * Added the ability to throw melee weapons; * Added a system of skills and perks. '''Abilities''' * Howl - allows you to spot hunters and animals at a great distance; * Trap - allows you to set a hanging trap next to trees; * Savage hits - Bigfoot inflicts many quick hits on the victim; * Ram run - Bigfoot runs up and rams everyone in the way; * Furious throw - Bigfoot takes and pushes the victim into the ground; * Rage - Bigfoot gets furious and spends a few seconds much less energy to fight; * Fatality - effectively finishing off hunters on death. '''Passive abilities''' * Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night; * Bigfoot can smell food nearby. '''Hunters''' * Added new characters with high-quality models; * Reworked all animations. Most of it was done with Motion Capture; * Added a parkour system through small obstacles such as fences and windows; * Added the ability to throw melee weapons; * Added the ability to climb over obstacles. '''Weapons''' * Added explosive objects: gas bottle, canister, dynamite, car battery; * Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM; * Bullets now have ballistic physics; * Added a stun gun to the drone. ==== Update 4.0 Hotfix 1 (Aug. 8, 2021) ==== * Added the ability to invite friends directly to the lobby using the steam invite system. <br /> ==== Update 4.0 Hotfix 2 (Aug. 10, 2021) ==== '''Fixed''' * Inability to find friend lobby by name * Wrong friends in the friend invitation list * Infinite flare usage * Mouse X and Y inversion * Bigfoot stuck on cars * Walking underwater * Wrong spectator HUD rendering * Damaging hunters in a trailer for no reason * Falling under the map while using night vision and tablet * Uninteractable traps after loading '''Added''' * Pause in single player * Bigfoot ability to destroy trailer door * Bigfoot now only replenishes strength if it does not take damage * Increased voice chat volume and distance * Random bigfoot spawn points * High-quality shot sounds * New 3d models '''Changed''' * Day-Night cycle duration increased from 14 min to 16 min <br /> ==== Update 4.0 Hotfix 3 (Aug. 16, 2021) ==== '''Fixed''' * Players kicked from the lobby with no reason * Dead tourists mobile phone chat messages rendering * Trailer location opening by bigfoot * Weapon indicator text rendering * Unbreakable hunting tower * Character rendering in a cutscene * Bigfoot HP bar rendering in spectator * Bigfoot movement bugs * Bigfoot map open error * Places where characters can stuck * Delayed voice chat sound * Bigfoot ability interaction bugs in small rooms * Wrong current players data in the lobby list * Wrong material rendering '''Added''' * Bigfoot info screen * Multiple tablet spawner. Now the number of tablets equals the number of players * Ragdoll from bigfoot window hit * Breakout quick time event for bigfoot trap * Now the password is hidden by default. (Streamers will be happy) * Now passwords and lobby names are limited to 20 characters '''Changes''' * Decreased fall damage for bigfoot and hunters * Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec. * Bigfoot startup max power changed from 90 to 75 <br /> === Update 4.0 Hotfix 4 (Au. 20, 2021) === '''Changes''' * Added more first aid kits * Clients can now see game difficulty settings in the lobby '''Added''' * Stamina for hunters '''Fixes''' * It was impossible to change key binding * Sometimes loot became non-interactive * Bigfoot movement bugs in some situations * Too many damage indicators could appear * Sometimes the widget for healing in knockdown did not appear * Parkour through the wall * Delayed voice chat sound <br /> ==== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ==== '''Added''' * Blood near the dead players * Stamina indicator * Hints and control information on the pause menu * When a Bigfoot is inside a closed building, he, having no energy, can break the door * Player list on the pause menu * Fast trap reaction for Bigfoot * Predators now attack Bigfoot '''Fixed''' * Melee weapons did not detonate explosives when thrown * The number of cameras when selected was not displayed by the indicator * When the character was crouching in the water, it was possible to fall under the ground * Incorrect animation of the bigfoot first-person item throw * Found corpses were not displayed on the map * Bigfoot location indicator was not showing on the minimap * Incorrect Bigfoot attack on building windows '''Changes''' * Increased Bigfoot trailer hits radius * Increased hunter stamina * Decreased Remington 870 Scatter * Removed Remington 700 / Flare Gun / AWM Scatter * Crouch is now on Ctrl by default * Increased flare signal distance from 1200 to 2000 * Increased the flare signal duration from 10 seconds to 12 seconds <br /> === Update 4.1 (Oct. 20, 2021) === '''Gameplay''' * Added Winter Park * Added modular architecture * Added ziplines * Added Stonehenge * Added evidence '''Added''' * New random event - avalanche * Elk * Boar * The effect of traces from bullets in the air * During the invite, only those friends who are online are now displayed * New door destruction * New item - photo camera * Guns on backpack '''Fixed''' * Bugs with opening doors * After saving, the passwords from the safes disappeared from the sheets * Saving the state of the integrity of the towers '''Changed''' * More stamina for hunter sprint <br /> ==== Update 4.1 Hotfix 1 (Oct. 28, 2021) ==== '''Added''' * FOV Setting * Zipline destruction sound effects. * Switch cameras with the mouse wheel. * Hunters now gain experience for found evidence. '''Fixed''' * Hunters could use a zipline while transferring the body of a dead friend. * Evidence saving bugs. * Evidence replication bugs. * Bugs related to throwing off the body of a dead friend. * Interaction with curtains in some houses. * Bigfoot getting stuck on the stairs. * Navmesh fixes. * The hunter could get stuck in the photo camera interface. * Bugs with physical materials on the ground. * Bugs with spawning loot. * Bugs with Bigfoot traps spawn. * Achievement winter park explorer was given for the wrong number of locations. * Sometimes the doors were not destroyed by explosions. * Bug with freezing in the animation of dynamite activation. * The drone could be charged without having batteries in the inventory. * Bugs with drone electric shock effect. * If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible. * At Winter Park, there was a task to find 4 corpses, although there are only 3 of them. '''Changed''' * Reduced post-process glare when Bigfoot in howl mode. * A friend's body can now be thrown with any key. * Jumping and parkour now consume stamina. * It is no longer possible to set traps underwater. <br /> ==== Update 4.1 Hotfix 2 (Nov. 4, 2021) ==== '''Added''' * Sound optimization. * The lobby list is now only the unplayed lobby. * On the lobby list, friends' lobbies come first. * The game mode is now displayed in the lobby list. * The lobby list now updates the lobby information in real-time. '''Fixed''' * Bigfoot could not destroy the zipline. * When choosing a set for a weapon, the magazine with cartridges did not change the material. * There was an incorrect position of the R700 weapon in the lobby. '''Changed''' * Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals. * Maximum FOV increased from 90 to 120. <br /> === Update 4.2 (Jan. 14, 2022) === '''Added''' * Improved Bigfoot AI * Bigfoot GPS tracker * Possibility to switch the light in each room separately * Northern Lights in Winter Park map * New skins for Bigfoot and weapons '''Changes''' * Increased weapon recoil * Decreased the icon of found corpses '''Fixes''' * Melee weapons could damage allies * The camera icon next to the evidence was visible to Bigfoot * Bigfoot stuck near fallen trees * Interaction with items in the knockdown * Scope display issue * Wrong icon color on the map of installed cameras * Rendering bug for some materials * Tree collision bugs in Winter Park * Bug with permission of some doors === Update 4.4 (Aug. 3, 2022) === '''Added''' * Yellowstone Park map. * Displaying skins on weapons behind the back. * After loading a save, the lobby now displays the saved difficulty of the game. * Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw. * Totem spawn randomization system. * Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun. * Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage. * Now, when carrying a wounded friend, your character can run. * The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him. * Dust effects from walking and placing items. * New animal — Bison. '''Fixed''' * Bug with raising a wounded friend if he is in the water. * Locker code saving. * Evidence saving. * Incorrect display of map icons. * A Bigfoot trap can pull a hunter out of the house. * Destruction of a curtains bug. * Bug with Bigfoot trailer attack. * Bug with zipline destruction. * Voice chat delay (but need testing) * Rain rendering in some houses. * Rocks, Clouds, Fog Materials Fixes. * Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire. * Camera icon doesn't disappear after taking a photo. * Bigfoot AI behavior bugs. * Bug with butchering an animal's corpse. * Taking Bigfoot and evidence photos of bugs. * Parkour through boarded windows. '''Changed''' * Bigfoot AI navigation mesh improvements. * Improved Bigfoot's reaction to sounds and light. * Improved Bigfoot hunter search in a zone. * Improved stealth system. * GPS tracker duration increased from 60 sec to 180 sec. * Day / Night Duration +2 min. Also now the night is longer than a day. * Increased Hunting Tower Health from 25 to 50. * Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35. * Max 9mm inventory ammo amount decreased from 255 to 150. * Max 7.62mm inventory ammo amount decreased from 255 to 150. * Max totem count increased from 8 to 10. * Drone signal distance increased 200m -> 600m. * Flare gun scares away Bigfoot for a long time. * Number of flare missiles was reduced by -2. * Increased signal flare inventory limit 2 -> 3. * Decreased stamina cost for hunter parkour 30 -> 15. * Bigfoot health: ** 950 -> 800 ** 1140 -> 970 ** 1330 -> 1130 ** 1520 -> 1290 * Bigfoot food healing: ** Small 2 -> 6 ** Big 40 -> 45 ==== Update 4.4 Hotfix 1 (Aug. 13, 2022) ==== '''Added''' * Time widget in the action menu. * Animal reaction on shot sounds. * Bullet visual effects. '''Fixed''' * Yellowstone landscape improvements. * Too high damage on parkour through pre-destroyed windows. * Wrong dead counter after game load. * Fatality logic fixes. * Unlootable dead friend. * AI bigfoot sinking. * Trap installation on walls. '''Changed''' * Flare gun blindness duration 10 sec -> 5 sec. * Stamina reduction when burning 3/sec -> 1/sec. ==== Update 4.4 Hotfix 2 (Aug. 19, 2022) ==== '''Fixed''' * Key binding problem * Bigfoot AI bugs == Version 5 == === Update 5.0 (Jul. 23, 2023) === '''Added''' * XBox Controller support. * Buildings redesign. * Trees redesign. * Cliffs redesign. * Grass redesign. * Volumetric ground fog effect. * A new animal network replicated the ragdoll system. * Mesh instancing tool for optimization. * Materials optimization. * Point lights optimization. * New locations at the entrances to the parks. * Added an icon over a dead unbutchered animal. * New action music system. * Added new textures and houses. Changed their layout and added new decorative elements. '''Fixed''' * Bug with flayer gun stun. * Bug with a weapon not shooting. * Music system fixes. * Bear and wolf shot sound reaction bug. * Resolution applies bug. * UI scaling bug. * Animal butchering bug. * Drone charging bug. * Drone camera and flight control bugs. * Zipline player input bugs. * Voice chat delay bug. * Replication of hunter traps over long distances bug. * Mesh culling bugs. * Some bigfoot skins obscure the player's first-person view. * Noise after entering the laptop stacks. * Randomly the sound of the rain is cut out during the game. * Bullets trace rendering artifacts. * Incorrect rendering of shadows when the sun was at a high angle at sunset. * Curtains interaction sound bug. * Installing items on carpets bug. * Incorrect reactions of bigfoot to explosions. * Level design fixes. * Installing a bigfoot trap in houses. * Totem pickup bug. '''Changed''' * Bigfoot character size increased. * Item wheel redesign. * The TNT detonator is implemented as a separate item. * Key rebind system redesign. * UI and game player input system redesign. * Improvement of sound quality. * Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__ * Changed the map. {{Game Navbox}} [[Category:BIGFOOT]] 3c084cc07613cb00d90f7edb74148d15c08d311e Maps 0 170 924 822 2024-01-09T01:19:34Z Azgoodaz 36052 wikitext text/x-wiki '''Maps''' are the playable areas in {{Gamename}}. ==Summary== You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]]. ==List of Maps== There are currently four available maps # [[Redwood Park]] [[Winter Park]] [[Yellowstone Park]] [[Ross Lake Park]] [Note if on steam you can play all betas 2017 - 2019 That have maps called [https://bigfootgame.fandom.com/wiki/Glacier_Bay?so=search Glacier Bay]. [[Ross Lake]]. [[Jasper National Park]].] {{Game Navbox}} [[Category:BIGFOOT]] 502c67bcd930dc8e09d68456aa92529cb2dff706 937 924 2024-01-09T01:23:35Z Azgoodaz 36052 wikitext text/x-wiki '''Maps''' are the playable areas in {{Gamename}}. ==Summary== You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]]. ==List of Maps== There are currently four available maps # [[Redwood Park]] # [[Winter Park]] # [[Yellowstone Park]] # [[Ross Lake Park]] [Note if on steam you can play all betas 2017 - 2019 That have maps called [https://bigfootgame.fandom.com/wiki/Glacier_Bay?so=search Glacier Bay]. [[Ross Lake]]. [[Jasper National Park]].] {{Game Navbox}} [[Category:BIGFOOT]] c7ffbee77e2dd2fd48dcec0c9652da4bcaa3985f Items 0 172 925 553 2024-01-09T01:19:48Z Azgoodaz 36052 wikitext text/x-wiki Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players. List of items: * [[Ammo]] (various types) *[[Drone]] *[[Explosives]] (various types) *[[First Aid Kit|First-aid kit]] *[[GPS Sensor]] *[[Hand Lantern]] (v5.0) *[[Meat]] *[[Night Vision Camera|Night vision camera]] *[[Photo Camera|Photo camera]] * [[Signal Flare|Signal flare]] *[[Tablet]] *[[Totems|Totem]] *[[Trap]] * [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types) *[[Video Camera]] (aka camera) {{Game Navbox}} [[Category:BIGFOOT]] d023677f486fcf407f7cfd7049985c2b5dea2f6f Ammo 0 236 926 906 2024-01-09T01:19:58Z Azgoodaz 36052 wikitext text/x-wiki There are 5 types of ammo that can be used with [[Ranged Weapons|ranged weapons]] in {{Gamename}}. ==List of Ammo== * 9mm ammo (grey item model) - used for the G17 * 5.56mm ammo (green item model) - used for the M4CL * 7.62mm ammo (yellow item model) - used for the R700 and AWM * 12 gauge ammo (red item model) - used for the R870 * flare gun bullet - used for the flare gun {{Game Navbox}} [[Category:Weapons]] [[Category:Items]] 44e412f27e2ae2a0b2b07ee06e6062b3248f8f82 Characters 0 227 928 847 2024-01-09T01:20:26Z Azgoodaz 36052 wikitext text/x-wiki '''Characters''' refers to the playable characters, both human and not, in {{Gamename}}. For more information: * See: [[Hunters]] ** [[Rick]] ** [[Jessica]] ** [[William]] ** [[Thomas]] * See: [[Bigfoot]] {{Game Navbox}} [[Category:BIGFOOT]] 5efd672c1bd45f86d3fd95231aa8afb8dfe91f90 Hunters 0 278 930 839 2024-01-09T01:20:49Z Azgoodaz 36052 wikitext text/x-wiki The Bigfoot Research Association, ([[Rick]], [[Jessica]], [[William]], and [[Thomas]]) are the playable human characters in Bigfoot. You can pick which of the four hunters (or [[Bigfoot]] if the game mode is [[gamemodes|PvP]]) you want to play as in the game lobby screen. Keep in mind that each hunter can only be selected by one player. As a hunter, you are tasked with discovering and/or collecting evidence of the existence of Bigfoot. The main way to do this is by killing Bigfoot, although you can also win by collecting all the [[evidence]]. == '''Stats''' == Each character has two passive perks that are exclusive to them. This gives each character a certain role in the game, as they excel in different areas. '''Rick''' * +10% Firearm Damage * +10% Melee Damage '''Jessica''' * +10% Running Speed * +15% Healing Efficiency '''William''' * +15% Blind Duration * +20% Reload Speed '''Thomas''' * +15% Vitality * +5% Explosives Damage {{Game Navbox}} [[Category:BIGFOOT]] 0c6c0753d3c0dc01afca220d922e67d79552412f 931 930 2024-01-09T01:21:04Z Azgoodaz 36052 wikitext text/x-wiki The Bigfoot Research Association, ([[Rick]], [[Jessica]], [[William]], and [[Thomas]]) are the playable human characters in {{Gamename}}. ==Summary== You can pick which of the four hunters (or [[Bigfoot]] if the game mode is [[gamemodes|PvP]]) you want to play as in the game lobby screen. Keep in mind that each hunter can only be selected by one player. As a hunter, you are tasked with discovering and/or collecting evidence of the existence of Bigfoot. The main way to do this is by killing Bigfoot, although you can also win by collecting all the [[evidence]]. == '''Stats''' == Each character has two passive perks that are exclusive to them. This gives each character a certain role in the game, as they excel in different areas. '''Rick''' * +10% Firearm Damage * +10% Melee Damage '''Jessica''' * +10% Running Speed * +15% Healing Efficiency '''William''' * +15% Blind Duration * +20% Reload Speed '''Thomas''' * +15% Vitality * +5% Explosives Damage {{Game Navbox}} [[Category:BIGFOOT]] 9cb4dde832a5ea3d1b97b16afb458c43fc5adc1a Police Car 0 106 933 316 2024-01-09T01:22:03Z Azgoodaz 36052 wikitext text/x-wiki == About == The police car is a mini location in [[Game|BIGFOOT]], it is a police car that has been crushed by a fallen tree branch. It does not have an indicator on the map when you discover it. == Items == to the left of the trunk, there's a chance for an [[Explosives|explosive]] of any type to spawn. On the trunk itself there is a [[Ranged Weapons|G17]] with [[Ammo|9mm cartridge]]. And to the right of the trunk, there is a chance for any type of ammo to spawn. == Gallery == <gallery> File:Police car, Day.jpg|Police Car, Day File:Police car, Night.jpg|Police Car, Night </gallery> [[Category:Vehicles]] 26188b7baca50b123ac4dff0866137f1f9822320 Bigfoot Game Wiki 0 148 938 900 2024-01-09T01:32:13Z Azgoodaz 36052 wikitext text/x-wiki <div class="mainpage-left"> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Wiki!'''</div> <center>The BIGFOOT Wiki features the content from the [[BIGFOOT]] survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017. This wiki is currently a collaborative project that aims to document as many aspects of the game as possible. <br> This wiki was created on January 24, 2022, and currently contains '''{{NUMBEROFARTICLES}}''' articles. Everyone is welcome to edit!</center> <br> <center>Official links: <br> [[File:Steam.svg|60px|link=https://store.steampowered.com/app/2427700/Backpack_Battles/?utm_source=wikigg]] | [[File:Discord.svg|60px|link=https://discord.com/invite/5485TNX]] |[[File:X.svg|40px|link=https://twitter.com/CyberLightGS]]</center> <br> <div class="mp-box"><!-- BEGIN Items box--> <div class="fpbox mobilecollapsible expanded" id="fpwiki" style="text-align: center;"> <div class="heading mobileleft"></div> <div class="body"> <div class="MPheading">Content</div> <div class="fplinks"><!-- -->{{FP link|Hunters|Hunters|size=wide}}<!-- -->{{FP link|Bigfoot|Bigfoot|size=wide}}<!-- -->{{FP link|Maps|Maps|size=wide}}<!-- -->{{FP link|Safes and Codes|Safes and Codes|size=wide}}<!-- -->{{FP link|Items|Items|size=wide}}<!-- -->{{FP link|Animals|Animals|size=wide}}<!-- -->{{FP link|Patch Notes|Patch Notes|size=wide}}<!-- --></div> </div> </div> </div> </div> <div class="mainpage-right"> <div class="mp-box"><!-- BEGIN Items box--> <div class="fpbox mobilecollapsible expanded" id="fpwiki" style="text-align: center;"> <div class="heading mobileleft"></div> <div class="body"> <div class="MPheading">Update</div> Latest update is {{BIGFOOTUpdate}}. </div> </div> </div> <div class="mp-box"><!-- BEGIN Items box--> <div class="body"> <div class="MPheading">Latest Video</div> <center>{{#ev:youtube|gF9dE7uglWI|350|inline|||autoplay=false}}</center> </div> </div> </div> __NOTOC__ __NOTITLE__ [[Category:Bigfoot Wiki]] c343a94332e9f23e30104aca663fcab0769796c1 MediaWiki:Gadget-linkPurge 8 312 939 2024-01-09T01:32:32Z Azgoodaz 36052 Created page with "Adds a "Purge" link to the top of each page. When clicked, the server cache of the current page is cleared and refreshed." wikitext text/x-wiki Adds a "Purge" link to the top of each page. When clicked, the server cache of the current page is cleared and refreshed. 4f15d6c312b5e3baf1200830d32fa07b4d4c6173 MediaWiki:Gadget-linkPurge.js 8 313 940 2024-01-09T01:32:45Z Azgoodaz 36052 Created page with "var l10n = (function(){ var $text = { 'buttonlabel': { 'en': 'Purge', 'de': 'Aktualisieren', 'fr': 'Purger', 'ru': 'Обновить', 'pt': 'Actualizar', 'pt-br': 'Actualizar', }, 'hovertext': { 'en': 'Purge the server cache for this page', 'de': 'Den Server-Cache dieser Seite löschen', 'fr': 'Purge le cache du serveur de cette page', 'ru': 'Очистить кэш сервера на этой странице', 'pt': 'Limpe o ca..." javascript text/javascript var l10n = (function(){ var $text = { 'buttonlabel': { 'en': 'Purge', 'de': 'Aktualisieren', 'fr': 'Purger', 'ru': 'Обновить', 'pt': 'Actualizar', 'pt-br': 'Actualizar', }, 'hovertext': { 'en': 'Purge the server cache for this page', 'de': 'Den Server-Cache dieser Seite löschen', 'fr': 'Purge le cache du serveur de cette page', 'ru': 'Очистить кэш сервера на этой странице', 'pt': 'Limpe o cache do servidor para esta página', 'pt-br': 'Limpe o cache do servidor para esta página', } } var $lang = mw.config.get( 'wgUserLanguage' ) || 'en'; return function(key){ return $text[key] && ($text[key][$lang] || $text[key]['en']) || ''; } })(); $(document).ready(function(){ var url = new URL(window.location.href); url.searchParams.set('action', 'purge'); mw.util.addPortletLink('p-cactions', url.href, l10n('buttonlabel'), 'ca-gadget-purgecache', l10n('hovertext'), '1'); }); 73f6a3c5b6be19eee82db8e3388312b7d1aec58b MediaWiki:Gadgets-definition 8 285 941 863 2024-01-09T01:32:56Z Azgoodaz 36052 wikitext text/x-wiki * UserProfile[ResourceLoader|dependencies=mediawiki.api|default]|UserProfile.js|UserProfile.css * linkPurge[ResourceLoader|type=general]|linkPurge.js 14b703d0246ac72c79ba7c423cc2f8dc9c794709 MediaWiki:Common.css 8 302 942 899 2024-01-09T01:36:32Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #BF0017; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #27211B; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: var(--theme-heading-color); --theme-sidebar-box-background-2: var(--theme-sidebar-box-background); --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: var(--theme-box-border-color); --theme-sidebar-heading-arrow-color-2: var(--theme-box-border-color); --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: #57100C; --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-Bigfoot_Game_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-Bigfoot_Game_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #ff8f17; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: var(--theme-sidebar-heading-text-color); } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #FFFFE8; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } b850390feeb66151f3cdd49223485f3234848f7d 947 942 2024-01-09T01:46:18Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #BF0017; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #27211B; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: #73140D; --theme-sidebar-box-background-2: #FFFFE8; --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: white; --theme-sidebar-heading-arrow-color-2: #27211B; --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: #57100C; --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-Bigfoot_Game_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-Bigfoot_Game_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #ff8f17; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: var(--theme-sidebar-heading-text-color); } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #FFFFE8; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } 07e657590b9494d01991afcbf6fd927cc34a0935 948 947 2024-01-09T01:51:34Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #BF0017; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #73140D; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: #73140D; --theme-sidebar-box-background-2: #FFFFE8; --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: white; --theme-sidebar-heading-arrow-color-2: #27211B; --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: #57100C; --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-Bigfoot_Game_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-Bigfoot_Game_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #ff8f17; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: var(--theme-sidebar-heading-text-color); } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #FFFFE8; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } 940f21a8cfd38d7ef6e43bca63f89d9a0febd995 949 948 2024-01-09T01:58:15Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #BF0017; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #27211B; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: #73140D; --theme-sidebar-box-background-2: #FFFFE8; --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: #27211B; --theme-sidebar-box-border-color-2: white; --theme-sidebar-heading-arrow-color-2: #27211B; --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: #57100C; --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-Bigfoot_Game_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-Bigfoot_Game_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #ff8f17; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: var(--theme-sidebar-heading-text-color); } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #FFFFE8; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } d527c7e4e4bcd133be6e6d4b2b60e0777fd4f897 950 949 2024-01-09T02:00:08Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #BF0017; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #27211B; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: #73140D; --theme-sidebar-box-background-2: #FFFFE8; --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: white; --theme-sidebar-heading-arrow-color-2: #27211B; --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: #57100C; --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-Bigfoot_Game_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-Bigfoot_Game_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #ff8f17; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: var(--theme-sidebar-heading-text-color); } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #FFFFE8; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } 07e657590b9494d01991afcbf6fd927cc34a0935 951 950 2024-01-09T04:06:56Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #BF0017; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #27211B; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: #73140D; --theme-sidebar-box-background-2: #FFFFE8; --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: white; --theme-sidebar-heading-arrow-color-2: #27211B; --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: #57100C; --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-Bigfoot_Game_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-Bigfoot_Game_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #ff8f17; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: var(--theme-sidebar-heading-text-color); } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; background-color: #B72E2B; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #FFFFE8; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } 03dbbd5cc8e5dd62530397e7a1735674cc6abe90 960 951 2024-01-09T05:27:33Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #BF0017; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #27211B; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: #73140D; --theme-sidebar-box-background-2: #FFFFE8; --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: white; --theme-sidebar-heading-arrow-color-2: #27211B; --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: #57100C; --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-Bigfoot_Game_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-Bigfoot_Game_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; border-right-style: solid; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #ff8f17; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: var(--theme-sidebar-heading-text-color); } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; background-color: #B72E2B; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #FFFFE8; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } 8c21a21db645311a4d37bac9f01970cb113119de 961 960 2024-01-09T05:40:17Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #BF0017; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #27211B; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: #73140D; --theme-sidebar-box-background-2: #FFFFE8; --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: white; --theme-sidebar-heading-arrow-color-2: #27211B; --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: #57100C; --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-Bigfoot_Game_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-Bigfoot_Game_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; border-right-style: solid; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #ff8f17; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; border: solid; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: var(--theme-sidebar-heading-text-color); } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; background-color: #B72E2B; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #FFFFE8; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } a912052901abcc9c13c5952bc0d7d262da1f9d4b 962 961 2024-01-09T05:44:35Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #BF0017; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #27211B; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: #73140D; --theme-sidebar-box-background-2: #FFFFE8; --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: white; --theme-sidebar-heading-arrow-color-2: #27211B; --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: rgb(87, 16, 12,0.9) --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-Bigfoot_Game_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-Bigfoot_Game_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; border-right-style: solid; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #ff8f17; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; border: solid; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: var(--theme-sidebar-heading-text-color); } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; background-color: #B72E2B; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #FFFFE8; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } 92c46a4fcd44b15d78004f7e705faf35529c87ce 5.1.1 0 314 943 2024-01-09T01:37:49Z Azgoodaz 36052 Created page with "'''5.1.1''' is an [[Patch Notes|update]] for {{Gamename}} that was released on Month, Day, Year. ==Changelog== N/A [[Category:Patch Notes]]" wikitext text/x-wiki '''5.1.1''' is an [[Patch Notes|update]] for {{Gamename}} that was released on Month, Day, Year. ==Changelog== N/A [[Category:Patch Notes]] 51a2cfd75013f0ba63ba4c4a2c0ede66fd033202 Category:Patch Notes 14 315 944 2024-01-09T01:37:59Z Azgoodaz 36052 Created page with "[[Category:BIGFOOT]]" wikitext text/x-wiki [[Category:BIGFOOT]] ccd56bb600936c3e7ca500a94b3b92f1ec526ef3 Safes and Codes 0 165 945 854 2024-01-09T01:39:29Z Azgoodaz 36052 wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item in {{Gamename}}. ==Summary== Items located in safes are: [[M4CL]], [[AWM]], and [[Dynamite]]. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to on the top right of the page. === Redwood Park === [[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] {| class="wikitable" |+ Redwood Park |- ! Item !! Colour !! Safe Location !! Code Locations !! General Map Area |- | M4CL || Green || Firewatch Tower || - Firewatch Tower<br>- Marble Fork Cave<br>- John Adams Tree<br>- Elam Campground|| North-East |- | AVM || Gray || Tall Trees Grove Village || - Tall Trees Grove Village<br>- Nearby archery range || South-east |- | Dynamite || Red || Cedar Grove Lodge || - Cedar Grove Lodge<br>- Lost Man Campground<br>- Old Hunting Tower 4 || West |} ===Winter Park=== [[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] {| class="wikitable" |+ Winter Park |- ! Item !! Colour !! Safe Location !! Code Locations !! General Map Area |- | M4CL || Green || Howell Branch Creek Lodge || - Howell Branch Creek Lodge<br>- Hunting Tower 1<br>- Red Tail Campground<br>- Jane Creek Lodge || South-east |- | AVM || Yellow || High Mountain Lodge || - High Mountain Lodge<br>- Old Hunting Tower 2<br>- South-west coast of the nearby lake || West |- | Dynamite || Red || Bearpaw Creek Lodge || - Bearpaw Creek Lodge<br>- Old Hunting Tower 3<br>- west of Bearpaw Falls || North |} ===Yellowstone Park=== [[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] {| class="wikitable" |+ Yellowstone Park |- ! Item !! Colour !! Safe Location !! Code Locations !! General Map Area |- | M4CL || Red || Lewis Lake Ranger Station || - Lewis Lake Ranger Station<br>- Indian Creek Campground<br>- Shelter 1 || Example |- | AVM || Blue || Lake Village || - Lake Village<br>- Island Ranger House<br>- Old Hunting Tower 2 || Example |- | Dynamite || Green || Shelter 3 || - Shelter 2<br>- Predator Cave<br>- Shelter 3 || Example |} === Ross Lake === {| class="wikitable" |+ Ross Lake |- ! Item !! Colour !! Safe Location !! Code Locations !! General Map Area |- | M4CL || Red || Roland Creek Ranger Station || - Roland Creek Ranger Station<br>- Old Hunting Tower 1 || North-east |- | AVM || Green || Radio Tower || - Old Hunting Tower 2 || South-east |- | Dynamite || Blue || Devil's Creek Ranger Station || - Roland Creek Ranger Station<br>- Park Entrance<br>- Old Hunting Tower 3 || South-west |} ==Gallery== <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> {{Game Navbox}} [[Category:BIGFOOT]] c68cb9a6682e5e27b8e272faa801b04ca4073aba MediaWiki:Theme-Light.css 8 316 952 2024-01-09T04:09:39Z Azgoodaz 36052 Created page with "/*** Theme with Light ***/ :root { --theme-site-background: url(/images/0/0c/Site_Background_Grave.png) top center / cover no-repeat fixed; }" css text/css /*** Theme with Light ***/ :root { --theme-site-background: url(/images/0/0c/Site_Background_Grave.png) top center / cover no-repeat fixed; } 1a6b1df918e96f31b1f651f78e96d6dd4bcd273b 959 952 2024-01-09T05:15:26Z Azgoodaz 36052 css text/css /*** Theme with Light ***/ :root { --theme-site-background: url(/images/9/90/Site_Background_Cabin.png) top center / cover no-repeat fixed; } f832120275f6548f95b6e035eb0b4c72121ca6e6 MediaWiki:Theme-Light 8 317 953 2024-01-09T04:09:47Z Azgoodaz 36052 Created page with "Light" wikitext text/x-wiki Light a36ef8aba22905e2d2efbf1ac1d6230d5761859d MediaWiki:Theme-Dark 8 318 954 2024-01-09T04:09:55Z Azgoodaz 36052 Created page with "Dark" wikitext text/x-wiki Dark ae1ef01432946b8976b9b58575b3390ab7644db2 MediaWiki:Theme-definitions 8 319 955 2024-01-09T04:10:00Z Azgoodaz 36052 Created page with "* Light * Dark[default|bundled]" wikitext text/x-wiki * Light * Dark[default|bundled] 8fea1b5814b0ab69dab11060b53609b49d46f79c File:Notepad.png 6 320 956 2024-01-09T04:14:53Z Azgoodaz 36052 [[Category:Site Images]] wikitext text/x-wiki == Summary == [[Category:Site Images]] a2bf9d1582c1884839fd01113e38b4b752de2de1 Category:Bigfoot Wiki 14 321 957 2024-01-09T04:16:16Z Azgoodaz 36052 Created page with "[[Category:Bigfoot Wiki]]" wikitext text/x-wiki [[Category:Bigfoot Wiki]] 837b593a91dec9f6848a16d0902c527f3cb25db4 File:Site Background Cabin.png 6 322 958 2024-01-09T05:15:04Z Azgoodaz 36052 [[Category:Site Images]] wikitext text/x-wiki == Summary == [[Category:Site Images]] a2bf9d1582c1884839fd01113e38b4b752de2de1 MediaWiki:Common.css 8 302 963 962 2024-01-09T05:45:31Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #BF0017; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #27211B; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: #73140D; --theme-sidebar-box-background-2: #FFFFE8; --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: white; --theme-sidebar-heading-arrow-color-2: #27211B; --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: rgb(87, 16, 12,0.9); --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-Bigfoot_Game_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-Bigfoot_Game_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; border-right-style: solid; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #ff8f17; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; border: solid; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: var(--theme-sidebar-heading-text-color); } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; background-color: #B72E2B; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #FFFFE8; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } 0172d4e80b9151cf312ff88ab9d56ad61dbdb795 976 963 2024-01-09T06:10:19Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #BF0017; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #27211B; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: #73140D; --theme-sidebar-box-background-2: #FFFFE8; --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: white; --theme-sidebar-heading-arrow-color-2: #27211B; --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: rgb(87, 16, 12,0.9); --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-Bigfoot_Game_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-Bigfoot_Game_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; border-right-style: solid; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #ff8f17; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; border: solid; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: var(--theme-sidebar-heading-text-color); } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); font-weight: 600; } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; background-color: #B72E2B; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #FFFFE8; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } 35cc10e78c2091b309689f778e29e3b250d8a805 979 976 2024-01-09T13:27:52Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #BF0017; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #27211B; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: #73140D; --theme-sidebar-box-background-2: #FFFFE8; --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: white; --theme-sidebar-heading-arrow-color-2: #27211B; --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: rgb(87, 16, 12,0.9); --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-Bigfoot_Game_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-Bigfoot_Game_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; border-right-style: solid; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #ff8f17; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; border: solid; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: var(--theme-sidebar-heading-text-color); } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); font-weight: 600; } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; background-color: #B72E2B; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Gallery box */ div.thumbinner { background-color: transparent; } /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #FFFFE8; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } 64a466b1df0bb09be2bdd7a828dc166710305a3b 980 979 2024-01-09T13:30:38Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #f9223c; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #27211B; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: #73140D; --theme-sidebar-box-background-2: #FFFFE8; --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: white; --theme-sidebar-heading-arrow-color-2: #27211B; --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: rgb(87, 16, 12,0.9); --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-Bigfoot_Game_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-Bigfoot_Game_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; border-right-style: solid; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #ff8f17; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; border: solid; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: var(--theme-sidebar-heading-text-color); } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); font-weight: 600; } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; background-color: #B72E2B; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Gallery box */ div.thumbinner { background-color: transparent; } /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #FFFFE8; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } 7c81e5b8cd1db23cc0f34151c94ab0dbdd538d0f 981 980 2024-01-09T13:40:04Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #f9223c; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #27211B; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: #73140D; --theme-sidebar-box-background-2: #FFFFE8; --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: white; --theme-sidebar-heading-arrow-color-2: #27211B; --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: rgb(87, 16, 12,0.9); --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } .portable-infobox .pi-title { color: black; background: #FFFFE8; } .portable-infobox .pi-data-label { color: black; } .pi-data-value { color: black; } .pi-caption { color: black; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-Bigfoot_Game_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-Bigfoot_Game_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; border-right-style: solid; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #ff8f17; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; border: solid; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: var(--theme-sidebar-heading-text-color); } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); font-weight: 600; } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; background-color: #B72E2B; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Gallery box */ div.thumbinner { background-color: transparent; } /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #FFFFE8; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } 4545e1b01f2bbf23945bb8a6bc6974bda24869c9 982 981 2024-01-09T13:41:45Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #f9223c; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #27211B; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: #73140D; --theme-sidebar-box-background-2: #FFFFE8; --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: white; --theme-sidebar-heading-arrow-color-2: #27211B; --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: rgb(87, 16, 12,0.9); --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } .portable-infobox .pi-title { color: black; background: #FFFFE8; } .portable-infobox .pi-data-label { color: black; } .pi-data-value { color: black; } .pi-caption { color: black; } .portable-infobox .pi-item-spacing { background: #FFFFE8; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-Bigfoot_Game_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-Bigfoot_Game_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; border-right-style: solid; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #ff8f17; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; border: solid; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: var(--theme-sidebar-heading-text-color); } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); font-weight: 600; } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; background-color: #B72E2B; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Gallery box */ div.thumbinner { background-color: transparent; } /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #FFFFE8; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } f2afe3e136c6460fed289dad2017ac724bbf504d Bigfoot Game Wiki 0 148 964 938 2024-01-09T05:51:42Z Azgoodaz 36052 wikitext text/x-wiki <div class="mainpage-left"> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Wiki!'''</div> <center>The BIGFOOT Wiki features the content from the [[BIGFOOT]] survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017. This wiki is currently a collaborative project that aims to document as many aspects of the game as possible. <br> This wiki was created on January 24, 2022, and currently contains '''[[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]]!''' articles. Everyone is welcome to edit!</center> <br> <center>Official links: <br> [[File:Steam.svg|60px|link=https://store.steampowered.com/app/509980/?utm_source=wikigg]] | [[File:Discord.svg|60px|link=https://discord.com/invite/5485TNX]] |[[File:X.svg|40px|link=https://twitter.com/CyberLightGS]]</center> <br> <div class="mp-box"><!-- BEGIN Items box--> <div class="fpbox mobilecollapsible expanded" id="fpwiki" style="text-align: center;"> <div class="heading mobileleft"></div> <div class="body"> <div class="MPheading">Content</div> <div class="fplinks"><!-- -->{{FP link|BIGFOOT|Game|size=wide}}<!-- -->{{FP link|Hunters|Hunters|size=wide}}<!-- -->{{FP link|Bigfoot|Bigfoot|size=wide}}<!-- -->{{FP link|Maps|Maps|size=wide}}<!-- -->{{FP link|Safes and Codes|Safes and Codes|size=wide}}<!-- -->{{FP link|Items|Items|size=wide}}<!-- -->{{FP link|Animals|Animals|size=wide}}<!-- -->{{FP link|Patch Notes|Patch Notes|size=wide}}<!-- --></div> </div> </div> </div> </div> <div class="mainpage-right"> <div class="mp-box"><!-- BEGIN Update box--> <div class="fpbox mobilecollapsible expanded" id="fpwiki" style="text-align: center;"> <div class="heading mobileleft"></div> <div class="body"> <div class="MPheading">Update</div> Latest update is {{BIGFOOTUpdate}}. </div> </div> </div> <div class="mp-box"><!-- BEGIN Video box--> <div class="body"> <div class="MPheading">Latest Video</div> <center>{{#ev:youtube|gF9dE7uglWI|350|inline|||autoplay=false}}</center> </div> </div> <div class="mp-box"><!-- BEGIN Wiki box--> <div class="body"> <div class="MPheading">Wiki Community</div> ;How to help : See how you can help contribute to {{SITENAME}}! Remember to maintain a standard for grammar and punctuation in your contributions, please. </div> </div> </div> __NOTOC__ __NOTITLE__ [[Category:Bigfoot Wiki]] 34d0cee13d21b5f707d76c52b87730ff04dc75ce 971 964 2024-01-09T05:57:31Z Azgoodaz 36052 wikitext text/x-wiki <div class="mainpage-left"> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Wiki!'''</div> <center>The BIGFOOT Wiki features the content from the [[BIGFOOT]] survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017. This wiki is currently a collaborative project that aims to document as many aspects of the game as possible. <br> This wiki was created on January 24, 2022, and currently contains '''[[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]]!''' articles. Everyone is welcome to edit!</center> <br> <center>Official links: <br> [[File:Steam.svg|60px|link=https://store.steampowered.com/app/509980/?utm_source=wikigg]] | [[File:Discord.svg|60px|link=https://discord.com/invite/5485TNX]] |[[File:X.svg|40px|link=https://twitter.com/CyberLightGS]]</center> <br> <div class="mp-box"><!-- BEGIN Items box--> <div class="fpbox mobilecollapsible expanded" id="fpwiki" style="text-align: center;"> <div class="heading mobileleft"></div> <div class="body"> <div class="MPheading">Content</div> <div class="fplinks"><!-- -->{{FP link|BIGFOOT|Game|size=wide}}<!-- -->{{FP link|Hunters|Hunters|size=wide}}<!-- -->{{FP link|Bigfoot|Bigfoot|size=wide}}<!-- -->{{FP link|Maps|Maps|size=wide}}<!-- -->{{FP link|Safes and Codes|Safes and Codes|size=wide}}<!-- -->{{FP link|Items|Items|size=wide}}<!-- -->{{FP link|Animals|Animals|size=wide}}<!-- -->{{FP link|Patch Notes|Patch Notes|size=wide}}<!-- --></div> </div> </div> </div> </div> <div class="mainpage-right"> <div class="mp-box"><!-- BEGIN Update box--> <div class="fpbox mobilecollapsible expanded" id="fpwiki" style="text-align: center;"> <div class="heading mobileleft"></div> <div class="body"> <div class="MPheading">Update</div> Latest update is {{BIGFOOTUpdate}}. </div> </div> </div> <div class="mp-box"><!-- BEGIN Video box--> <div class="body"> <div class="MPheading">Latest Video</div> <center>{{#ev:youtube|gF9dE7uglWI|350|inline|||autoplay=false}}</center> </div> </div> <div class="mp-box"><!-- BEGIN Wiki box--> <div class="body"> <div class="MPheading">Wiki Community</div> ;How to help : Visit [[Bigfoot Wiki:Community portal|Community Portal]] to see how you can help contribute to the BIGFOOT Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please. </div> </div> </div> __NOTOC__ __NOTITLE__ [[Category:Bigfoot Wiki]] 95e9a23d34648deaa8bb1fa0f14ff70825f73613 974 971 2024-01-09T06:04:38Z Azgoodaz 36052 wikitext text/x-wiki <div class="mainpage-left"> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the BIGFOOT Wiki!'''</div> <center>The BIGFOOT Wiki features the content from the [[BIGFOOT]] survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31, 2017. This wiki is currently a collaborative project that aims to document as many aspects of the game as possible. <br> This wiki was created on January 24, 2022, and currently contains '''[[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]]''' articles. Everyone is welcome to edit!</center> <br> <center>Official links: <br> [[File:Steam.svg|60px|link=https://store.steampowered.com/app/509980/?utm_source=wikigg]] | [[File:Discord.svg|60px|link=https://discord.com/invite/5485TNX]] |[[File:X.svg|40px|link=https://twitter.com/CyberLightGS]]</center> <br> <div class="mp-box"><!-- BEGIN Items box--> <div class="fpbox mobilecollapsible expanded" id="fpwiki" style="text-align: center;"> <div class="heading mobileleft"></div> <div class="body"> <div class="MPheading">Content</div> <div class="fplinks"><!-- -->{{FP link|BIGFOOT|Game|size=wide}}<!-- -->{{FP link|Hunters|Hunters|size=wide}}<!-- -->{{FP link|Bigfoot|Bigfoot|size=wide}}<!-- -->{{FP link|Maps|Maps|size=wide}}<!-- -->{{FP link|Safes and Codes|Safes and Codes|size=wide}}<!-- -->{{FP link|Items|Items|size=wide}}<!-- -->{{FP link|Animals|Animals|size=wide}}<!-- -->{{FP link|Patch Notes|Patch Notes|size=wide}}<!-- --></div> </div> </div> </div> </div> <div class="mainpage-right"> <div class="mp-box"><!-- BEGIN Update box--> <div class="fpbox mobilecollapsible expanded" id="fpwiki" style="text-align: center;"> <div class="heading mobileleft"></div> <div class="body"> <div class="MPheading">Update</div> Latest update is {{BIGFOOTUpdate}}. </div> </div> </div> <div class="mp-box"><!-- BEGIN Video box--> <div class="body"> <div class="MPheading">Latest Video</div> <center>{{#ev:youtube|gF9dE7uglWI|350|inline|||autoplay=false}}</center> </div> </div> <div class="mp-box"><!-- BEGIN Wiki box--> <div class="body"> <div class="MPheading">Wiki Community</div> ;How to help : Visit [[Bigfoot Wiki:Community portal|Community Portal]] to see how you can help contribute to the BIGFOOT Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please. </div> </div> </div> __NOTOC__ __NOTITLE__ [[Category:Bigfoot Wiki]] 44c93a04d9c40ca79dce41396e499a029e6394ef MediaWiki:Sidebar 8 275 965 893 2024-01-09T05:54:40Z Azgoodaz 36052 wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** portal-url|portal ** recentchanges-url|recentchanges ** randompage-url|randompage * Portals ** https://twitter.com/CyberLightGS|Twitter ** https://www.facebook.com/CyberLightGS/|Facebook ** https://www.reddit.com/r/CyberLightGS/|Reddit ** https://discord.com/invite/BeTXJurrZC|Discord Server * Game **BIGFOOT|About Game ** hunters|Hunters ** bigfoot|Bigfoot ** maps|Maps ** safes_and_codes|Safes and Codes * SEARCH * TOOLBOX * LANGUAGES b2ff7da515c6d7c39d3bcc00df9c7db19db0178f 1007 965 2024-01-11T21:12:38Z LemnUnderscore 374122 Added items wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** portal-url|portal ** recentchanges-url|recentchanges ** randompage-url|randompage * Portals ** https://twitter.com/CyberLightGS|Twitter ** https://www.facebook.com/CyberLightGS/|Facebook ** https://www.reddit.com/r/CyberLightGS/|Reddit ** https://discord.com/invite/BeTXJurrZC|Discord Server * Game **BIGFOOT|About Game ** hunters|Hunters ** bigfoot|Bigfoot ** maps|Maps ** safes_and_codes|Safes and Codes ** items|Items * SEARCH * TOOLBOX * LANGUAGES c359b82b679809dfc9af6dc900078b02d374109e Bigfoot Wiki:Community portal 4 323 966 2024-01-09T05:55:18Z Azgoodaz 36052 Created page with "{| style="width: 100%;" cellspacing=10 |-valign="top" | style="background: rgba(0, 0, 0, 0.1); border: 1px solid rgba(0, 0, 0, 0.5); border-radius: 5px; padding: 10px; width: 67%;" | <div style="text-align: center; font-size: 100%; font-weight: bold;">Need help, want something changed or want to debate about something? In the community portal you will find exactly what you need!<br> Add '''{{PAGENAME}}''' to your [[Special:Watchlist|watchlist]] and stay on top of things!..." wikitext text/x-wiki {| style="width: 100%;" cellspacing=10 |-valign="top" | style="background: rgba(0, 0, 0, 0.1); border: 1px solid rgba(0, 0, 0, 0.5); border-radius: 5px; padding: 10px; width: 67%;" | <div style="text-align: center; font-size: 100%; font-weight: bold;">Need help, want something changed or want to debate about something? In the community portal you will find exactly what you need!<br> Add '''{{PAGENAME}}''' to your [[Special:Watchlist|watchlist]] and stay on top of things!</div> <br /> {{SITENAME}} is a ''community project'' run entirely by volunteers to provide information for the game. Our community of editors is open to anyone. If you would like to join in: *Register **While you can edit anonymously, a [[Special:CreateAccount|free account]] makes it easier to keep track of your own edits. *Need help **Check out our [https://support.wiki.gg/ help wiki]. *Be bold **There's no need to wait. Jump right in and start editing. The [[:Category:Wiki maintenance|wiki maintenance category]] may be a great place to start, or you can start small by fixing spelling, grammar, and other errors you come across. *Translations **Would you like to help manage translations of the wiki? Head to, [[{{SITENAME}}:Translation portal|Translation portal]]. *Templates **Would you like to create a page, but don't know how to categorize it? Head to, [[Help:Templates]]. *Start a new article *:<inputbox> type= create width= 40 </inputbox> <div style="text-align:center;">''Alternatively, just type a new article name in the search box. A link will be provided to start the article at the top of the search results.''</div> *Recent changes **See a list of [[Special:RecentChanges|recent changes]]. *Tips / Tricks ** [https://ark.wiki.gg/ ARK Wiki] made a browser extension that redirects from the old wiki for an easier switch, [https://support.wiki.gg/wiki/Wiki.gg_Redirect download it here]. *Community discussion **See what the community is currently [[{{TALKPAGENAME}}|talking about or make suggestions]]. | style="background: rgba(0, 0, 0, 0.1); border: 1px solid rgba(0, 0, 0, 0.5); border-radius: 5px; padding: 10px;" | {{Wikigg wiki staff list (section)}} {{Community admins list}} {{Translator admins list}} |} == What to do? == === Page Improvements === * N/A [[Category:Community]] <!-- post topics below --> e750036b4f5fb38aa0f4450c114453d165beef93 Template:Wikigg wiki staff list (section) 10 324 967 2024-01-09T05:55:49Z Azgoodaz 36052 Created page with "=== wiki.gg Staff Representative === {| style="width: {{{1|100%}}};" |- {{Wiki Admin|pcj|[[File:Flag us.svg|16px|English]]}} |- {{Wiki Admin|ReedemtheD3ad!|[[File:Flag us.svg|16px|English]]}} |- {{Wiki Admin|Stygies VIII|[[File:Flag pl.svg|16px|Polish]]}} |- {{Wiki Admin|westgrass|[[File:Flag cn.svg|16px|Chinese]]}} |} <noinclude>[[Category:Wiki staff templates]]</noinclude>" wikitext text/x-wiki === wiki.gg Staff Representative === {| style="width: {{{1|100%}}};" |- {{Wiki Admin|pcj|[[File:Flag us.svg|16px|English]]}} |- {{Wiki Admin|ReedemtheD3ad!|[[File:Flag us.svg|16px|English]]}} |- {{Wiki Admin|Stygies VIII|[[File:Flag pl.svg|16px|Polish]]}} |- {{Wiki Admin|westgrass|[[File:Flag cn.svg|16px|Chinese]]}} |} <noinclude>[[Category:Wiki staff templates]]</noinclude> da32deb9d1972a54c703e2ee2b9dade63c682236 Template:Community admins list 10 325 968 2024-01-09T05:56:16Z Azgoodaz 36052 Created page with "=== Community Admin's === {| style="width: {{{1|100%}}};" |- {{Wiki Admin|NameHere|[[File:Flag us.svg|16px|English]]}} |- |} <noinclude>[[Category:Wiki staff templates]]</noinclude>" wikitext text/x-wiki === Community Admin's === {| style="width: {{{1|100%}}};" |- {{Wiki Admin|NameHere|[[File:Flag us.svg|16px|English]]}} |- |} <noinclude>[[Category:Wiki staff templates]]</noinclude> cd1ebd3f181bef741b7a76ba2512164261bfcfe4 975 968 2024-01-09T06:05:08Z Azgoodaz 36052 wikitext text/x-wiki === Community Admin's === {| style="width: {{{1|100%}}};" |- {{Wiki Admin|LemnUnderscore|[[File:Flag us.svg|16px|English]]}} |- |} <noinclude>[[Category:Wiki staff templates]]</noinclude> 7d6bc88a2dc47fdc55a6011ad3d60fe51a771fc0 Template:Translator admins list 10 326 969 2024-01-09T05:56:32Z Azgoodaz 36052 Created page with "=== Translators === {| style="width: {{{1|100%}}};" |- {{Wiki Admin|NameHere|[[File:Flag cn.svg|16px|Chinese|link=https://wikiname.wiki.gg/zh]]}} |- |} <noinclude>[[Category:Wiki staff templates]]</noinclude>" wikitext text/x-wiki === Translators === {| style="width: {{{1|100%}}};" |- {{Wiki Admin|NameHere|[[File:Flag cn.svg|16px|Chinese|link=https://wikiname.wiki.gg/zh]]}} |- |} <noinclude>[[Category:Wiki staff templates]]</noinclude> 29b5f42f6f05549e50faccea67ba108153f182cf Template:Wiki Admin 10 327 970 2024-01-09T05:56:48Z Azgoodaz 36052 Created page with "<includeonly>{{#if:{{{1|}}}| {{!}} style{{=}}"width:50%;" {{!}} [[User:{{{1}}}{{!}}{{{1}}}]] {{{2|}}} / [[User talk:{{{1}}}{{!}}''talk'']] / [[Special:Contributions/{{{1}}}{{!}}''contribs'']] | {{!}} colspan{{=}}"2" {{!}} None }}</includeonly><noinclude>[[Category:Templates]]</noinclude>" wikitext text/x-wiki <includeonly>{{#if:{{{1|}}}| {{!}} style{{=}}"width:50%;" {{!}} [[User:{{{1}}}{{!}}{{{1}}}]] {{{2|}}} / [[User talk:{{{1}}}{{!}}''talk'']] / [[Special:Contributions/{{{1}}}{{!}}''contribs'']] | {{!}} colspan{{=}}"2" {{!}} None }}</includeonly><noinclude>[[Category:Templates]]</noinclude> 5025cfc394540c7e40ba4ac58f659849b602f6db File:BIGFOOT Logo.png 6 301 972 888 2024-01-09T05:58:22Z Azgoodaz 36052 Protected "[[File:BIGFOOT Logo.png]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite)) wikitext text/x-wiki == Summary == [[Category:Site Images]] a2bf9d1582c1884839fd01113e38b4b752de2de1 File:Site Background Cabin.png 6 322 973 958 2024-01-09T05:58:29Z Azgoodaz 36052 Protected "[[File:Site Background Cabin.png]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite)) wikitext text/x-wiki == Summary == [[Category:Site Images]] a2bf9d1582c1884839fd01113e38b4b752de2de1 Patch Notes 0 132 977 922 2024-01-09T06:16:52Z Azgoodaz 36052 wikitext text/x-wiki Patch notes are copied over as written on Steam. Keep in mind that something mentioned in an earlier change log may no longer exist in the game. <!-- Be sure to update {{Template:BIGFOOTUpdate}} to display latest version on various pages. --> == Version 1 == === Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> === * Added the ability to heal each other using medical kit. * Added the ability to carry a medical kit. * Added a second cave. * Added tasklist. * Added more batteries for night vision. * Network optimization. * Performance optimization. * Bugs fix. <br /> === Update 1.1.8 (Feb. 16, 2017) === * Updated Task System. * Bigfoot is now physical body * Added ability to move Bigfoot (unconscious). * Added the cage for Bigfoot. * Fixed bugs with the Bigfoot behavior. * Fixed bugs with items. * Optimized Camera System. * Optimized Shadows. * Optimized rain. <br /> === Update 1.1.9 (Feb. 16, 2017) === * Hotfix Bigfoot AI <br /> === Update 1.2.0 (Feb. 19, 2017) === * Added config Path: \ Engine \ Config \ BaseScalability. * Added support for Directx 10 (Test). * Modification of the behavior of the AI Bigfoot. * Optimized collision. * Fixed bugs with items. * Fixed bugs with the movement of Bigfoot. * Fixed bugs with AI deer. * Fixed bugs with AI Bigfoot. * Fixed bugs with resolution. <br /> === Update 1.2.1 (Feb. 23, 2017) === * Added day-night cycle. * Fixed bugs with the movement of the character. * Fixed bug with menu. * Fixed bugs with AI Bigfoot. * Fixed bugs with synchronization. * Fixed bugs with vegetation. <br /> === Update 1.2.2 (Feb. 18, 2017) === * Updated and optimized all plants. * Optimized PostProsess. * Optimized materials. * Fixed bugs with the movement of deer and Bigfoot. <br /> == Version 2 == === Update 2.0 (July 31, 2018) === '''Maps''' * Added Glacier Bay National Park map. * The Jasper map is removed and will be replaced in the next updates. '''Game''' * All game logic is reworked on a better level. * Now the maximum player number is 4. * Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies. * Added video-background in main menu and lobby. * Added the ability to save game progress in a single game and in co-op. * All assets are new. * Now the game has more advanced graphics, sound and game settings. * A lot of work has been done on code and graphics optimization. * Added over 180 high-quality sounds. * The game now has its own soundtrack (Main menu) * Added battle soundtrack. * Added winning soundtrack. * Added losing soundtrack. '''Localisation''' * Added 14 languages: ** English ** German ** Russian ** Chinese ** Korean ** French ** Spanish ** Italian ** Arab ** Japanese ** Polish ** Portuguese ** Turkish ** Ukrainian '''Gameplay''' * Added text chat. * Added deers, foxes,raccoons. * Added the ability to get meat from dead animals. * Added drone. * Added tablet with applicatons for controlling cameras and drone. * Added tent. * Added campfire. * Added signal flare. * Added radial inventory. * Added the ability to transfer items. * Added minimap. * Improved Bigfoot AI and animals. * Characters now can swim and crouch. * Added temperature system, now players have to control body temperature to survive. * Added Bigfoot advanced combat system. <br /> ==== Update 2.0 Hotfix 1 (Aug. 2, 2018) ==== * Increased the drone signal range. * Added tips. * Improved Bigfoot Damage Balance. * Reduced the speed of Bigfoot. * Decreased damage from falling. * Improved interface system. * Fixed Bigfoot navigation bugs. * Fixed bugs loading the map. * Fixed item transfer bugs. * Fixed bugs of the tablet. <br /> ==== Update 2.0 Hotfix 2 (Aug. 3, 2018) ==== * Game loading fix. * Translation fix. * Transfer of rifle cartridges fix. * Added length limit for the name of the lobby. * Fixed bugs with a drone charge. * Increased the charge of the drone. * Increased the charge of the night vision. * Fixed bugs with stones. * Fixed bugs with campfire. <br /> ==== Update 2.0 Hotfix 3 (Aug. 4, 2018) ==== * Added the ability to search for friends servers. * Fixed a bug with a black screen (Start game). * Fixed bugs with optimization (The game became more stable). <br /> === Update 2.1 (Oct. 8, 2018) === '''Changes''' * Added the ability to resurrect teammates. * Added tracking bullets. * Animal movement zones have been added * Improved vegetation models. * Increased number of loot. * Added new locations. * Added underwater sound effects. * A new model of the house has been added. * Added the ability Bigfoot to attack the house. * Added the ability Bigfoot to swim. * Added a random tree fall event. * The animation of the Bigfoot movement is changed. * The map was changed, it became more compact and interesting. * A stroke of text is added. * Gamma setting is added. * Motion blur setting is added. * Improved signal rocket. * Fire damage reduced. * Fall damage reduced. * Recharging the gun was accelerated. * The mini-map has been changed, it has become more practical and * convenient. * Added a pause in a single player game. * Added new items * - Battery for night vision. * - Battery for drone. * Changed the model of rocks (there are no problems with stucking) * Added pathways for better orientation. * 3d person view when character ragdoll. '''Fixes''' * Fixed bugs with a campfire. * Fixed bugs with Bigfoot AI. * Fixed bugs with animals AI. * Fixed bugs interface. * Fixed many other bugs '''Optimization''' * Optimization of AI. * Optimization of Lenscap material. * Optimization of vegetation. * Optimization of water material. * Optimization graphics on all settings. <br /> ==== Update 2.1 Hotfix 1 (Oct. 15, 2018) ==== * Fixed bigfoot movement bug. * Fixed Camera signal bug. * Reworked map in the central lake area. * Optimization of materials and vegetation lods. * Fixed sound effects sync. * Fixed falling under the map bug. * Improved combat system Bigfoot. * Fixed displaying resolution bug. * Fixed bug displaying incorrect icons on the map. * Improved map lighting and weather effects. * Improved camera freeze effect * Now you can charge the desired type of cartridges by clicking on the icon in the inventory <br /> ==== Update 2.1 Hotfix 2 (Oct. 28, 2018) ==== * Fixed drone taking bug * Network optimization * Material optimization * AO improved * Graphics correction <br /> == Version 3 == === Update 3.0 (April 29, 2019) === '''Changes''' * Added new map of Ross Lake * Added new detalization models * Added new item and weapon models * Added dynamic weather change * Improving vegetation models * Improving AI of animals and bigfoot * Added cutscenes and backstory * Improved system of interaction with objects * Added many new sounds * Added random events (lightning and falling tree) * Statistics at the end of the game * Backpacks with loot * Search for missing tourists * Improved aiming system '''Animals''' * Added wolves * Added bears '''Optimization''' * Effects optimization * Texture and material optimization * Logic optimization * AI optimization * Improved game stability * Improved graphics settings '''Fixes''' * Fixed crash bugs * Fixed bugs with items * Fixed bugs with AI * Fixed bugs with loading and saving <br /> ==== Update 3.0 Hotfix 1 (May 1, 2019) ==== * Increased the duration of the camp fire * Camp fire temperature increased * Spawn loot correction * Removed ragdoll on mouse wheel * Reduced deceleration from water * Wolves nerf * Bears nerf * Bigfoot nerf * Added pause in single player * Removed holes in the landscape near the cave on Glacier Bay * Fixed trajectory of the signal gun rocket * Fixed crash and perpetual loading due to shadow settings * Fixed Glaser Bay minimap * Fixed incorrect temperature calculation <br /> ==== Update 3.0 Hotfix 2 (May 4, 2019) ==== * Reduced Bigfoot speed * Reduced trap damage for players * Track duration increased * Bigfoot damage correction * Drone charge increased * Fixed bug with video sounds before the game * Fixed bug with the sounds of the environment * Fixed bug with saving * Fixed bug with spawn animals * Fixed bug with interaction with objects under water * Fixed tree collisions * Fixed bugs with Interface * Fixed bug with displaying icons on the map after loading <br /> ==== Update 3.0 Hotfix 3 (May 5, 2019) ==== * Fixed bug with flare * Fixed bugs with AI Bigfoot * Fixed a bug with the network part and the lobby creation * Fixed bug with saving * Fixed a bug with inventory * Fixed bugs with the interface * Fixed bug with video before the game * Fixed bug with sounds after loading * Fixed bug with statistics * Landscape correction <br /> == Version 4 == === Update 4.0 (Aug. 6, 2021) === '''General''' * Added a game mode against Bigfoot under player control; * Added Redwood map; * Redesigned interface; * Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves; * Added game difficulty settings; * Refactoring of the entire code has been done; * Improved game stability; * Added extended inventory; * Added radial menu; * Added achievements; * Added player profile, level, and statistics; * Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM; * Added voice proximity chat. '''Graphics''' * Reworked part of 3d models and added new ones; * Added random effects (lightning returned); * Improved graphics and quality of weather effects; * Added volumetric clouds; * Added a physically correct atmosphere. '''Bigfoot''' * Redesigned model; * Reworked all animations. Most of it was done with Motion Capture; * Redesigned AI; * Improved combat system; * Added the ability to throw melee weapons; * Added a system of skills and perks. '''Abilities''' * Howl - allows you to spot hunters and animals at a great distance; * Trap - allows you to set a hanging trap next to trees; * Savage hits - Bigfoot inflicts many quick hits on the victim; * Ram run - Bigfoot runs up and rams everyone in the way; * Furious throw - Bigfoot takes and pushes the victim into the ground; * Rage - Bigfoot gets furious and spends a few seconds much less energy to fight; * Fatality - effectively finishing off hunters on death. '''Passive abilities''' * Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night; * Bigfoot can smell food nearby. '''Hunters''' * Added new characters with high-quality models; * Reworked all animations. Most of it was done with Motion Capture; * Added a parkour system through small obstacles such as fences and windows; * Added the ability to throw melee weapons; * Added the ability to climb over obstacles. '''Weapons''' * Added explosive objects: gas bottle, canister, dynamite, car battery; * Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM; * Bullets now have ballistic physics; * Added a stun gun to the drone. ==== Update 4.0 Hotfix 1 (Aug. 8, 2021) ==== * Added the ability to invite friends directly to the lobby using the steam invite system. <br /> ==== Update 4.0 Hotfix 2 (Aug. 10, 2021) ==== '''Fixed''' * Inability to find friend lobby by name * Wrong friends in the friend invitation list * Infinite flare usage * Mouse X and Y inversion * Bigfoot stuck on cars * Walking underwater * Wrong spectator HUD rendering * Damaging hunters in a trailer for no reason * Falling under the map while using night vision and tablet * Uninteractable traps after loading '''Added''' * Pause in single player * Bigfoot ability to destroy trailer door * Bigfoot now only replenishes strength if it does not take damage * Increased voice chat volume and distance * Random bigfoot spawn points * High-quality shot sounds * New 3d models '''Changed''' * Day-Night cycle duration increased from 14 min to 16 min <br /> ==== Update 4.0 Hotfix 3 (Aug. 16, 2021) ==== '''Fixed''' * Players kicked from the lobby with no reason * Dead tourists mobile phone chat messages rendering * Trailer location opening by bigfoot * Weapon indicator text rendering * Unbreakable hunting tower * Character rendering in a cutscene * Bigfoot HP bar rendering in spectator * Bigfoot movement bugs * Bigfoot map open error * Places where characters can stuck * Delayed voice chat sound * Bigfoot ability interaction bugs in small rooms * Wrong current players data in the lobby list * Wrong material rendering '''Added''' * Bigfoot info screen * Multiple tablet spawner. Now the number of tablets equals the number of players * Ragdoll from bigfoot window hit * Breakout quick time event for bigfoot trap * Now the password is hidden by default. (Streamers will be happy) * Now passwords and lobby names are limited to 20 characters '''Changes''' * Decreased fall damage for bigfoot and hunters * Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec. * Bigfoot startup max power changed from 90 to 75 <br /> === Update 4.0 Hotfix 4 (Au. 20, 2021) === '''Changes''' * Added more first aid kits * Clients can now see game difficulty settings in the lobby '''Added''' * Stamina for hunters '''Fixes''' * It was impossible to change key binding * Sometimes loot became non-interactive * Bigfoot movement bugs in some situations * Too many damage indicators could appear * Sometimes the widget for healing in knockdown did not appear * Parkour through the wall * Delayed voice chat sound <br /> ==== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ==== '''Added''' * Blood near the dead players * Stamina indicator * Hints and control information on the pause menu * When a Bigfoot is inside a closed building, he, having no energy, can break the door * Player list on the pause menu * Fast trap reaction for Bigfoot * Predators now attack Bigfoot '''Fixed''' * Melee weapons did not detonate explosives when thrown * The number of cameras when selected was not displayed by the indicator * When the character was crouching in the water, it was possible to fall under the ground * Incorrect animation of the bigfoot first-person item throw * Found corpses were not displayed on the map * Bigfoot location indicator was not showing on the minimap * Incorrect Bigfoot attack on building windows '''Changes''' * Increased Bigfoot trailer hits radius * Increased hunter stamina * Decreased Remington 870 Scatter * Removed Remington 700 / Flare Gun / AWM Scatter * Crouch is now on Ctrl by default * Increased flare signal distance from 1200 to 2000 * Increased the flare signal duration from 10 seconds to 12 seconds <br /> === Update 4.1 (Oct. 20, 2021) === '''Gameplay''' * Added Winter Park * Added modular architecture * Added ziplines * Added Stonehenge * Added evidence '''Added''' * New random event - avalanche * Elk * Boar * The effect of traces from bullets in the air * During the invite, only those friends who are online are now displayed * New door destruction * New item - photo camera * Guns on backpack '''Fixed''' * Bugs with opening doors * After saving, the passwords from the safes disappeared from the sheets * Saving the state of the integrity of the towers '''Changed''' * More stamina for hunter sprint <br /> ==== Update 4.1 Hotfix 1 (Oct. 28, 2021) ==== '''Added''' * FOV Setting * Zipline destruction sound effects. * Switch cameras with the mouse wheel. * Hunters now gain experience for found evidence. '''Fixed''' * Hunters could use a zipline while transferring the body of a dead friend. * Evidence saving bugs. * Evidence replication bugs. * Bugs related to throwing off the body of a dead friend. * Interaction with curtains in some houses. * Bigfoot getting stuck on the stairs. * Navmesh fixes. * The hunter could get stuck in the photo camera interface. * Bugs with physical materials on the ground. * Bugs with spawning loot. * Bugs with Bigfoot traps spawn. * Achievement winter park explorer was given for the wrong number of locations. * Sometimes the doors were not destroyed by explosions. * Bug with freezing in the animation of dynamite activation. * The drone could be charged without having batteries in the inventory. * Bugs with drone electric shock effect. * If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible. * At Winter Park, there was a task to find 4 corpses, although there are only 3 of them. '''Changed''' * Reduced post-process glare when Bigfoot in howl mode. * A friend's body can now be thrown with any key. * Jumping and parkour now consume stamina. * It is no longer possible to set traps underwater. <br /> ==== Update 4.1 Hotfix 2 (Nov. 4, 2021) ==== '''Added''' * Sound optimization. * The lobby list is now only the unplayed lobby. * On the lobby list, friends' lobbies come first. * The game mode is now displayed in the lobby list. * The lobby list now updates the lobby information in real-time. '''Fixed''' * Bigfoot could not destroy the zipline. * When choosing a set for a weapon, the magazine with cartridges did not change the material. * There was an incorrect position of the R700 weapon in the lobby. '''Changed''' * Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals. * Maximum FOV increased from 90 to 120. <br /> === Update 4.2 (Jan. 14, 2022) === '''Added''' * Improved Bigfoot AI * Bigfoot GPS tracker * Possibility to switch the light in each room separately * Northern Lights in Winter Park map * New skins for Bigfoot and weapons '''Changes''' * Increased weapon recoil * Decreased the icon of found corpses '''Fixes''' * Melee weapons could damage allies * The camera icon next to the evidence was visible to Bigfoot * Bigfoot stuck near fallen trees * Interaction with items in the knockdown * Scope display issue * Wrong icon color on the map of installed cameras * Rendering bug for some materials * Tree collision bugs in Winter Park * Bug with permission of some doors === Update 4.4 (Aug. 3, 2022) === '''Added''' * Yellowstone Park map. * Displaying skins on weapons behind the back. * After loading a save, the lobby now displays the saved difficulty of the game. * Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw. * Totem spawn randomization system. * Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun. * Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage. * Now, when carrying a wounded friend, your character can run. * The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him. * Dust effects from walking and placing items. * New animal — Bison. '''Fixed''' * Bug with raising a wounded friend if he is in the water. * Locker code saving. * Evidence saving. * Incorrect display of map icons. * A Bigfoot trap can pull a hunter out of the house. * Destruction of a curtains bug. * Bug with Bigfoot trailer attack. * Bug with zipline destruction. * Voice chat delay (but need testing) * Rain rendering in some houses. * Rocks, Clouds, Fog Materials Fixes. * Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire. * Camera icon doesn't disappear after taking a photo. * Bigfoot AI behavior bugs. * Bug with butchering an animal's corpse. * Taking Bigfoot and evidence photos of bugs. * Parkour through boarded windows. '''Changed''' * Bigfoot AI navigation mesh improvements. * Improved Bigfoot's reaction to sounds and light. * Improved Bigfoot hunter search in a zone. * Improved stealth system. * GPS tracker duration increased from 60 sec to 180 sec. * Day / Night Duration +2 min. Also now the night is longer than a day. * Increased Hunting Tower Health from 25 to 50. * Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35. * Max 9mm inventory ammo amount decreased from 255 to 150. * Max 7.62mm inventory ammo amount decreased from 255 to 150. * Max totem count increased from 8 to 10. * Drone signal distance increased 200m -> 600m. * Flare gun scares away Bigfoot for a long time. * Number of flare missiles was reduced by -2. * Increased signal flare inventory limit 2 -> 3. * Decreased stamina cost for hunter parkour 30 -> 15. * Bigfoot health: ** 950 -> 800 ** 1140 -> 970 ** 1330 -> 1130 ** 1520 -> 1290 * Bigfoot food healing: ** Small 2 -> 6 ** Big 40 -> 45 ==== Update 4.4 Hotfix 1 (Aug. 13, 2022) ==== '''Added''' * Time widget in the action menu. * Animal reaction on shot sounds. * Bullet visual effects. '''Fixed''' * Yellowstone landscape improvements. * Too high damage on parkour through pre-destroyed windows. * Wrong dead counter after game load. * Fatality logic fixes. * Unlootable dead friend. * AI bigfoot sinking. * Trap installation on walls. '''Changed''' * Flare gun blindness duration 10 sec -> 5 sec. * Stamina reduction when burning 3/sec -> 1/sec. ==== Update 4.4 Hotfix 2 (Aug. 19, 2022) ==== '''Fixed''' * Key binding problem * Bigfoot AI bugs == Version 5 == === Update 5.0 (Jul. 23, 2023) === '''Added''' * XBox Controller support. * Buildings redesign. * Trees redesign. * Cliffs redesign. * Grass redesign. * Volumetric ground fog effect. * A new animal network replicated the ragdoll system. * Mesh instancing tool for optimization. * Materials optimization. * Point lights optimization. * New locations at the entrances to the parks. * Added an icon over a dead unbutchered animal. * New action music system. * Added new textures and houses. Changed their layout and added new decorative elements. '''Fixed''' * Bug with flayer gun stun. * Bug with a weapon not shooting. * Music system fixes. * Bear and wolf shot sound reaction bug. * Resolution applies bug. * UI scaling bug. * Animal butchering bug. * Drone charging bug. * Drone camera and flight control bugs. * Zipline player input bugs. * Voice chat delay bug. * Replication of hunter traps over long distances bug. * Mesh culling bugs. * Some bigfoot skins obscure the player's first-person view. * Noise after entering the laptop stacks. * Randomly the sound of the rain is cut out during the game. * Bullets trace rendering artifacts. * Incorrect rendering of shadows when the sun was at a high angle at sunset. * Curtains interaction sound bug. * Installing items on carpets bug. * Incorrect reactions of bigfoot to explosions. * Level design fixes. * Installing a bigfoot trap in houses. * Totem pickup bug. '''Changed''' * Bigfoot character size increased. * Item wheel redesign. * The TNT detonator is implemented as a separate item. * Key rebind system redesign. * UI and game player input system redesign. * Improvement of sound quality. * Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__ * Changed the map. {{Game Navbox}} [[Category:BIGFOOT]] 73512d1809b55213409fea7fb4ded8ac7bcbb4f8 978 977 2024-01-09T06:17:40Z Azgoodaz 36052 wikitext text/x-wiki '''Patch Notes''' are updates that {{Gamename}} received. ==Summary== Keep in mind that something mentioned in an earlier changelogs may no longer exist in the game. <!-- Be sure to update {{Template:BIGFOOTUpdate}} to display latest version on various pages. --> == Version 1 == === Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> === * Added the ability to heal each other using medical kit. * Added the ability to carry a medical kit. * Added a second cave. * Added tasklist. * Added more batteries for night vision. * Network optimization. * Performance optimization. * Bugs fix. <br /> === Update 1.1.8 (Feb. 16, 2017) === * Updated Task System. * Bigfoot is now physical body * Added ability to move Bigfoot (unconscious). * Added the cage for Bigfoot. * Fixed bugs with the Bigfoot behavior. * Fixed bugs with items. * Optimized Camera System. * Optimized Shadows. * Optimized rain. <br /> === Update 1.1.9 (Feb. 16, 2017) === * Hotfix Bigfoot AI <br /> === Update 1.2.0 (Feb. 19, 2017) === * Added config Path: \ Engine \ Config \ BaseScalability. * Added support for Directx 10 (Test). * Modification of the behavior of the AI Bigfoot. * Optimized collision. * Fixed bugs with items. * Fixed bugs with the movement of Bigfoot. * Fixed bugs with AI deer. * Fixed bugs with AI Bigfoot. * Fixed bugs with resolution. <br /> === Update 1.2.1 (Feb. 23, 2017) === * Added day-night cycle. * Fixed bugs with the movement of the character. * Fixed bug with menu. * Fixed bugs with AI Bigfoot. * Fixed bugs with synchronization. * Fixed bugs with vegetation. <br /> === Update 1.2.2 (Feb. 18, 2017) === * Updated and optimized all plants. * Optimized PostProsess. * Optimized materials. * Fixed bugs with the movement of deer and Bigfoot. <br /> == Version 2 == === Update 2.0 (July 31, 2018) === '''Maps''' * Added Glacier Bay National Park map. * The Jasper map is removed and will be replaced in the next updates. '''Game''' * All game logic is reworked on a better level. * Now the maximum player number is 4. * Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies. * Added video-background in main menu and lobby. * Added the ability to save game progress in a single game and in co-op. * All assets are new. * Now the game has more advanced graphics, sound and game settings. * A lot of work has been done on code and graphics optimization. * Added over 180 high-quality sounds. * The game now has its own soundtrack (Main menu) * Added battle soundtrack. * Added winning soundtrack. * Added losing soundtrack. '''Localisation''' * Added 14 languages: ** English ** German ** Russian ** Chinese ** Korean ** French ** Spanish ** Italian ** Arab ** Japanese ** Polish ** Portuguese ** Turkish ** Ukrainian '''Gameplay''' * Added text chat. * Added deers, foxes,raccoons. * Added the ability to get meat from dead animals. * Added drone. * Added tablet with applicatons for controlling cameras and drone. * Added tent. * Added campfire. * Added signal flare. * Added radial inventory. * Added the ability to transfer items. * Added minimap. * Improved Bigfoot AI and animals. * Characters now can swim and crouch. * Added temperature system, now players have to control body temperature to survive. * Added Bigfoot advanced combat system. <br /> ==== Update 2.0 Hotfix 1 (Aug. 2, 2018) ==== * Increased the drone signal range. * Added tips. * Improved Bigfoot Damage Balance. * Reduced the speed of Bigfoot. * Decreased damage from falling. * Improved interface system. * Fixed Bigfoot navigation bugs. * Fixed bugs loading the map. * Fixed item transfer bugs. * Fixed bugs of the tablet. <br /> ==== Update 2.0 Hotfix 2 (Aug. 3, 2018) ==== * Game loading fix. * Translation fix. * Transfer of rifle cartridges fix. * Added length limit for the name of the lobby. * Fixed bugs with a drone charge. * Increased the charge of the drone. * Increased the charge of the night vision. * Fixed bugs with stones. * Fixed bugs with campfire. <br /> ==== Update 2.0 Hotfix 3 (Aug. 4, 2018) ==== * Added the ability to search for friends servers. * Fixed a bug with a black screen (Start game). * Fixed bugs with optimization (The game became more stable). <br /> === Update 2.1 (Oct. 8, 2018) === '''Changes''' * Added the ability to resurrect teammates. * Added tracking bullets. * Animal movement zones have been added * Improved vegetation models. * Increased number of loot. * Added new locations. * Added underwater sound effects. * A new model of the house has been added. * Added the ability Bigfoot to attack the house. * Added the ability Bigfoot to swim. * Added a random tree fall event. * The animation of the Bigfoot movement is changed. * The map was changed, it became more compact and interesting. * A stroke of text is added. * Gamma setting is added. * Motion blur setting is added. * Improved signal rocket. * Fire damage reduced. * Fall damage reduced. * Recharging the gun was accelerated. * The mini-map has been changed, it has become more practical and * convenient. * Added a pause in a single player game. * Added new items * - Battery for night vision. * - Battery for drone. * Changed the model of rocks (there are no problems with stucking) * Added pathways for better orientation. * 3d person view when character ragdoll. '''Fixes''' * Fixed bugs with a campfire. * Fixed bugs with Bigfoot AI. * Fixed bugs with animals AI. * Fixed bugs interface. * Fixed many other bugs '''Optimization''' * Optimization of AI. * Optimization of Lenscap material. * Optimization of vegetation. * Optimization of water material. * Optimization graphics on all settings. <br /> ==== Update 2.1 Hotfix 1 (Oct. 15, 2018) ==== * Fixed bigfoot movement bug. * Fixed Camera signal bug. * Reworked map in the central lake area. * Optimization of materials and vegetation lods. * Fixed sound effects sync. * Fixed falling under the map bug. * Improved combat system Bigfoot. * Fixed displaying resolution bug. * Fixed bug displaying incorrect icons on the map. * Improved map lighting and weather effects. * Improved camera freeze effect * Now you can charge the desired type of cartridges by clicking on the icon in the inventory <br /> ==== Update 2.1 Hotfix 2 (Oct. 28, 2018) ==== * Fixed drone taking bug * Network optimization * Material optimization * AO improved * Graphics correction <br /> == Version 3 == === Update 3.0 (April 29, 2019) === '''Changes''' * Added new map of Ross Lake * Added new detalization models * Added new item and weapon models * Added dynamic weather change * Improving vegetation models * Improving AI of animals and bigfoot * Added cutscenes and backstory * Improved system of interaction with objects * Added many new sounds * Added random events (lightning and falling tree) * Statistics at the end of the game * Backpacks with loot * Search for missing tourists * Improved aiming system '''Animals''' * Added wolves * Added bears '''Optimization''' * Effects optimization * Texture and material optimization * Logic optimization * AI optimization * Improved game stability * Improved graphics settings '''Fixes''' * Fixed crash bugs * Fixed bugs with items * Fixed bugs with AI * Fixed bugs with loading and saving <br /> ==== Update 3.0 Hotfix 1 (May 1, 2019) ==== * Increased the duration of the camp fire * Camp fire temperature increased * Spawn loot correction * Removed ragdoll on mouse wheel * Reduced deceleration from water * Wolves nerf * Bears nerf * Bigfoot nerf * Added pause in single player * Removed holes in the landscape near the cave on Glacier Bay * Fixed trajectory of the signal gun rocket * Fixed crash and perpetual loading due to shadow settings * Fixed Glaser Bay minimap * Fixed incorrect temperature calculation <br /> ==== Update 3.0 Hotfix 2 (May 4, 2019) ==== * Reduced Bigfoot speed * Reduced trap damage for players * Track duration increased * Bigfoot damage correction * Drone charge increased * Fixed bug with video sounds before the game * Fixed bug with the sounds of the environment * Fixed bug with saving * Fixed bug with spawn animals * Fixed bug with interaction with objects under water * Fixed tree collisions * Fixed bugs with Interface * Fixed bug with displaying icons on the map after loading <br /> ==== Update 3.0 Hotfix 3 (May 5, 2019) ==== * Fixed bug with flare * Fixed bugs with AI Bigfoot * Fixed a bug with the network part and the lobby creation * Fixed bug with saving * Fixed a bug with inventory * Fixed bugs with the interface * Fixed bug with video before the game * Fixed bug with sounds after loading * Fixed bug with statistics * Landscape correction <br /> == Version 4 == === Update 4.0 (Aug. 6, 2021) === '''General''' * Added a game mode against Bigfoot under player control; * Added Redwood map; * Redesigned interface; * Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves; * Added game difficulty settings; * Refactoring of the entire code has been done; * Improved game stability; * Added extended inventory; * Added radial menu; * Added achievements; * Added player profile, level, and statistics; * Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM; * Added voice proximity chat. '''Graphics''' * Reworked part of 3d models and added new ones; * Added random effects (lightning returned); * Improved graphics and quality of weather effects; * Added volumetric clouds; * Added a physically correct atmosphere. '''Bigfoot''' * Redesigned model; * Reworked all animations. Most of it was done with Motion Capture; * Redesigned AI; * Improved combat system; * Added the ability to throw melee weapons; * Added a system of skills and perks. '''Abilities''' * Howl - allows you to spot hunters and animals at a great distance; * Trap - allows you to set a hanging trap next to trees; * Savage hits - Bigfoot inflicts many quick hits on the victim; * Ram run - Bigfoot runs up and rams everyone in the way; * Furious throw - Bigfoot takes and pushes the victim into the ground; * Rage - Bigfoot gets furious and spends a few seconds much less energy to fight; * Fatality - effectively finishing off hunters on death. '''Passive abilities''' * Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night; * Bigfoot can smell food nearby. '''Hunters''' * Added new characters with high-quality models; * Reworked all animations. Most of it was done with Motion Capture; * Added a parkour system through small obstacles such as fences and windows; * Added the ability to throw melee weapons; * Added the ability to climb over obstacles. '''Weapons''' * Added explosive objects: gas bottle, canister, dynamite, car battery; * Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM; * Bullets now have ballistic physics; * Added a stun gun to the drone. ==== Update 4.0 Hotfix 1 (Aug. 8, 2021) ==== * Added the ability to invite friends directly to the lobby using the steam invite system. <br /> ==== Update 4.0 Hotfix 2 (Aug. 10, 2021) ==== '''Fixed''' * Inability to find friend lobby by name * Wrong friends in the friend invitation list * Infinite flare usage * Mouse X and Y inversion * Bigfoot stuck on cars * Walking underwater * Wrong spectator HUD rendering * Damaging hunters in a trailer for no reason * Falling under the map while using night vision and tablet * Uninteractable traps after loading '''Added''' * Pause in single player * Bigfoot ability to destroy trailer door * Bigfoot now only replenishes strength if it does not take damage * Increased voice chat volume and distance * Random bigfoot spawn points * High-quality shot sounds * New 3d models '''Changed''' * Day-Night cycle duration increased from 14 min to 16 min <br /> ==== Update 4.0 Hotfix 3 (Aug. 16, 2021) ==== '''Fixed''' * Players kicked from the lobby with no reason * Dead tourists mobile phone chat messages rendering * Trailer location opening by bigfoot * Weapon indicator text rendering * Unbreakable hunting tower * Character rendering in a cutscene * Bigfoot HP bar rendering in spectator * Bigfoot movement bugs * Bigfoot map open error * Places where characters can stuck * Delayed voice chat sound * Bigfoot ability interaction bugs in small rooms * Wrong current players data in the lobby list * Wrong material rendering '''Added''' * Bigfoot info screen * Multiple tablet spawner. Now the number of tablets equals the number of players * Ragdoll from bigfoot window hit * Breakout quick time event for bigfoot trap * Now the password is hidden by default. (Streamers will be happy) * Now passwords and lobby names are limited to 20 characters '''Changes''' * Decreased fall damage for bigfoot and hunters * Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec. * Bigfoot startup max power changed from 90 to 75 <br /> === Update 4.0 Hotfix 4 (Au. 20, 2021) === '''Changes''' * Added more first aid kits * Clients can now see game difficulty settings in the lobby '''Added''' * Stamina for hunters '''Fixes''' * It was impossible to change key binding * Sometimes loot became non-interactive * Bigfoot movement bugs in some situations * Too many damage indicators could appear * Sometimes the widget for healing in knockdown did not appear * Parkour through the wall * Delayed voice chat sound <br /> ==== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ==== '''Added''' * Blood near the dead players * Stamina indicator * Hints and control information on the pause menu * When a Bigfoot is inside a closed building, he, having no energy, can break the door * Player list on the pause menu * Fast trap reaction for Bigfoot * Predators now attack Bigfoot '''Fixed''' * Melee weapons did not detonate explosives when thrown * The number of cameras when selected was not displayed by the indicator * When the character was crouching in the water, it was possible to fall under the ground * Incorrect animation of the bigfoot first-person item throw * Found corpses were not displayed on the map * Bigfoot location indicator was not showing on the minimap * Incorrect Bigfoot attack on building windows '''Changes''' * Increased Bigfoot trailer hits radius * Increased hunter stamina * Decreased Remington 870 Scatter * Removed Remington 700 / Flare Gun / AWM Scatter * Crouch is now on Ctrl by default * Increased flare signal distance from 1200 to 2000 * Increased the flare signal duration from 10 seconds to 12 seconds <br /> === Update 4.1 (Oct. 20, 2021) === '''Gameplay''' * Added Winter Park * Added modular architecture * Added ziplines * Added Stonehenge * Added evidence '''Added''' * New random event - avalanche * Elk * Boar * The effect of traces from bullets in the air * During the invite, only those friends who are online are now displayed * New door destruction * New item - photo camera * Guns on backpack '''Fixed''' * Bugs with opening doors * After saving, the passwords from the safes disappeared from the sheets * Saving the state of the integrity of the towers '''Changed''' * More stamina for hunter sprint <br /> ==== Update 4.1 Hotfix 1 (Oct. 28, 2021) ==== '''Added''' * FOV Setting * Zipline destruction sound effects. * Switch cameras with the mouse wheel. * Hunters now gain experience for found evidence. '''Fixed''' * Hunters could use a zipline while transferring the body of a dead friend. * Evidence saving bugs. * Evidence replication bugs. * Bugs related to throwing off the body of a dead friend. * Interaction with curtains in some houses. * Bigfoot getting stuck on the stairs. * Navmesh fixes. * The hunter could get stuck in the photo camera interface. * Bugs with physical materials on the ground. * Bugs with spawning loot. * Bugs with Bigfoot traps spawn. * Achievement winter park explorer was given for the wrong number of locations. * Sometimes the doors were not destroyed by explosions. * Bug with freezing in the animation of dynamite activation. * The drone could be charged without having batteries in the inventory. * Bugs with drone electric shock effect. * If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible. * At Winter Park, there was a task to find 4 corpses, although there are only 3 of them. '''Changed''' * Reduced post-process glare when Bigfoot in howl mode. * A friend's body can now be thrown with any key. * Jumping and parkour now consume stamina. * It is no longer possible to set traps underwater. <br /> ==== Update 4.1 Hotfix 2 (Nov. 4, 2021) ==== '''Added''' * Sound optimization. * The lobby list is now only the unplayed lobby. * On the lobby list, friends' lobbies come first. * The game mode is now displayed in the lobby list. * The lobby list now updates the lobby information in real-time. '''Fixed''' * Bigfoot could not destroy the zipline. * When choosing a set for a weapon, the magazine with cartridges did not change the material. * There was an incorrect position of the R700 weapon in the lobby. '''Changed''' * Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals. * Maximum FOV increased from 90 to 120. <br /> === Update 4.2 (Jan. 14, 2022) === '''Added''' * Improved Bigfoot AI * Bigfoot GPS tracker * Possibility to switch the light in each room separately * Northern Lights in Winter Park map * New skins for Bigfoot and weapons '''Changes''' * Increased weapon recoil * Decreased the icon of found corpses '''Fixes''' * Melee weapons could damage allies * The camera icon next to the evidence was visible to Bigfoot * Bigfoot stuck near fallen trees * Interaction with items in the knockdown * Scope display issue * Wrong icon color on the map of installed cameras * Rendering bug for some materials * Tree collision bugs in Winter Park * Bug with permission of some doors === Update 4.4 (Aug. 3, 2022) === '''Added''' * Yellowstone Park map. * Displaying skins on weapons behind the back. * After loading a save, the lobby now displays the saved difficulty of the game. * Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw. * Totem spawn randomization system. * Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun. * Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage. * Now, when carrying a wounded friend, your character can run. * The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him. * Dust effects from walking and placing items. * New animal — Bison. '''Fixed''' * Bug with raising a wounded friend if he is in the water. * Locker code saving. * Evidence saving. * Incorrect display of map icons. * A Bigfoot trap can pull a hunter out of the house. * Destruction of a curtains bug. * Bug with Bigfoot trailer attack. * Bug with zipline destruction. * Voice chat delay (but need testing) * Rain rendering in some houses. * Rocks, Clouds, Fog Materials Fixes. * Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire. * Camera icon doesn't disappear after taking a photo. * Bigfoot AI behavior bugs. * Bug with butchering an animal's corpse. * Taking Bigfoot and evidence photos of bugs. * Parkour through boarded windows. '''Changed''' * Bigfoot AI navigation mesh improvements. * Improved Bigfoot's reaction to sounds and light. * Improved Bigfoot hunter search in a zone. * Improved stealth system. * GPS tracker duration increased from 60 sec to 180 sec. * Day / Night Duration +2 min. Also now the night is longer than a day. * Increased Hunting Tower Health from 25 to 50. * Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35. * Max 9mm inventory ammo amount decreased from 255 to 150. * Max 7.62mm inventory ammo amount decreased from 255 to 150. * Max totem count increased from 8 to 10. * Drone signal distance increased 200m -> 600m. * Flare gun scares away Bigfoot for a long time. * Number of flare missiles was reduced by -2. * Increased signal flare inventory limit 2 -> 3. * Decreased stamina cost for hunter parkour 30 -> 15. * Bigfoot health: ** 950 -> 800 ** 1140 -> 970 ** 1330 -> 1130 ** 1520 -> 1290 * Bigfoot food healing: ** Small 2 -> 6 ** Big 40 -> 45 ==== Update 4.4 Hotfix 1 (Aug. 13, 2022) ==== '''Added''' * Time widget in the action menu. * Animal reaction on shot sounds. * Bullet visual effects. '''Fixed''' * Yellowstone landscape improvements. * Too high damage on parkour through pre-destroyed windows. * Wrong dead counter after game load. * Fatality logic fixes. * Unlootable dead friend. * AI bigfoot sinking. * Trap installation on walls. '''Changed''' * Flare gun blindness duration 10 sec -> 5 sec. * Stamina reduction when burning 3/sec -> 1/sec. ==== Update 4.4 Hotfix 2 (Aug. 19, 2022) ==== '''Fixed''' * Key binding problem * Bigfoot AI bugs == Version 5 == === Update 5.0 (Jul. 23, 2023) === '''Added''' * XBox Controller support. * Buildings redesign. * Trees redesign. * Cliffs redesign. * Grass redesign. * Volumetric ground fog effect. * A new animal network replicated the ragdoll system. * Mesh instancing tool for optimization. * Materials optimization. * Point lights optimization. * New locations at the entrances to the parks. * Added an icon over a dead unbutchered animal. * New action music system. * Added new textures and houses. Changed their layout and added new decorative elements. '''Fixed''' * Bug with flayer gun stun. * Bug with a weapon not shooting. * Music system fixes. * Bear and wolf shot sound reaction bug. * Resolution applies bug. * UI scaling bug. * Animal butchering bug. * Drone charging bug. * Drone camera and flight control bugs. * Zipline player input bugs. * Voice chat delay bug. * Replication of hunter traps over long distances bug. * Mesh culling bugs. * Some bigfoot skins obscure the player's first-person view. * Noise after entering the laptop stacks. * Randomly the sound of the rain is cut out during the game. * Bullets trace rendering artifacts. * Incorrect rendering of shadows when the sun was at a high angle at sunset. * Curtains interaction sound bug. * Installing items on carpets bug. * Incorrect reactions of bigfoot to explosions. * Level design fixes. * Installing a bigfoot trap in houses. * Totem pickup bug. '''Changed''' * Bigfoot character size increased. * Item wheel redesign. * The TNT detonator is implemented as a separate item. * Key rebind system redesign. * UI and game player input system redesign. * Improvement of sound quality. * Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__ * Changed the map. {{Game Navbox}} [[Category:BIGFOOT]] a9e9e0c13e6a6732e73420a3030d58f498993cf9 993 978 2024-01-11T20:08:06Z LemnUnderscore 374122 Removed the "Summary" heading just so the section number corresponds to the same version (e.g. 4. Version 4.0) wikitext text/x-wiki '''Patch Notes''' are updates that {{Gamename}} received. '''Note:''' Keep in mind that something mentioned in an earlier changelogs may no longer exist in the game. <!-- Be sure to update {{Template:BIGFOOTUpdate}} to display latest version on various pages. --> == Version 1 == === Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> === * Added the ability to heal each other using medical kit. * Added the ability to carry a medical kit. * Added a second cave. * Added tasklist. * Added more batteries for night vision. * Network optimization. * Performance optimization. * Bugs fix. <br /> === Update 1.1.8 (Feb. 16, 2017) === * Updated Task System. * Bigfoot is now physical body * Added ability to move Bigfoot (unconscious). * Added the cage for Bigfoot. * Fixed bugs with the Bigfoot behavior. * Fixed bugs with items. * Optimized Camera System. * Optimized Shadows. * Optimized rain. <br /> === Update 1.1.9 (Feb. 16, 2017) === * Hotfix Bigfoot AI <br /> === Update 1.2.0 (Feb. 19, 2017) === * Added config Path: \ Engine \ Config \ BaseScalability. * Added support for Directx 10 (Test). * Modification of the behavior of the AI Bigfoot. * Optimized collision. * Fixed bugs with items. * Fixed bugs with the movement of Bigfoot. * Fixed bugs with AI deer. * Fixed bugs with AI Bigfoot. * Fixed bugs with resolution. <br /> === Update 1.2.1 (Feb. 23, 2017) === * Added day-night cycle. * Fixed bugs with the movement of the character. * Fixed bug with menu. * Fixed bugs with AI Bigfoot. * Fixed bugs with synchronization. * Fixed bugs with vegetation. <br /> === Update 1.2.2 (Feb. 18, 2017) === * Updated and optimized all plants. * Optimized PostProsess. * Optimized materials. * Fixed bugs with the movement of deer and Bigfoot. <br /> == Version 2 == === Update 2.0 (July 31, 2018) === '''Maps''' * Added Glacier Bay National Park map. * The Jasper map is removed and will be replaced in the next updates. '''Game''' * All game logic is reworked on a better level. * Now the maximum player number is 4. * Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies. * Added video-background in main menu and lobby. * Added the ability to save game progress in a single game and in co-op. * All assets are new. * Now the game has more advanced graphics, sound and game settings. * A lot of work has been done on code and graphics optimization. * Added over 180 high-quality sounds. * The game now has its own soundtrack (Main menu) * Added battle soundtrack. * Added winning soundtrack. * Added losing soundtrack. '''Localisation''' * Added 14 languages: ** English ** German ** Russian ** Chinese ** Korean ** French ** Spanish ** Italian ** Arab ** Japanese ** Polish ** Portuguese ** Turkish ** Ukrainian '''Gameplay''' * Added text chat. * Added deers, foxes,raccoons. * Added the ability to get meat from dead animals. * Added drone. * Added tablet with applicatons for controlling cameras and drone. * Added tent. * Added campfire. * Added signal flare. * Added radial inventory. * Added the ability to transfer items. * Added minimap. * Improved Bigfoot AI and animals. * Characters now can swim and crouch. * Added temperature system, now players have to control body temperature to survive. * Added Bigfoot advanced combat system. <br /> ==== Update 2.0 Hotfix 1 (Aug. 2, 2018) ==== * Increased the drone signal range. * Added tips. * Improved Bigfoot Damage Balance. * Reduced the speed of Bigfoot. * Decreased damage from falling. * Improved interface system. * Fixed Bigfoot navigation bugs. * Fixed bugs loading the map. * Fixed item transfer bugs. * Fixed bugs of the tablet. <br /> ==== Update 2.0 Hotfix 2 (Aug. 3, 2018) ==== * Game loading fix. * Translation fix. * Transfer of rifle cartridges fix. * Added length limit for the name of the lobby. * Fixed bugs with a drone charge. * Increased the charge of the drone. * Increased the charge of the night vision. * Fixed bugs with stones. * Fixed bugs with campfire. <br /> ==== Update 2.0 Hotfix 3 (Aug. 4, 2018) ==== * Added the ability to search for friends servers. * Fixed a bug with a black screen (Start game). * Fixed bugs with optimization (The game became more stable). <br /> === Update 2.1 (Oct. 8, 2018) === '''Changes''' * Added the ability to resurrect teammates. * Added tracking bullets. * Animal movement zones have been added * Improved vegetation models. * Increased number of loot. * Added new locations. * Added underwater sound effects. * A new model of the house has been added. * Added the ability Bigfoot to attack the house. * Added the ability Bigfoot to swim. * Added a random tree fall event. * The animation of the Bigfoot movement is changed. * The map was changed, it became more compact and interesting. * A stroke of text is added. * Gamma setting is added. * Motion blur setting is added. * Improved signal rocket. * Fire damage reduced. * Fall damage reduced. * Recharging the gun was accelerated. * The mini-map has been changed, it has become more practical and * convenient. * Added a pause in a single player game. * Added new items * - Battery for night vision. * - Battery for drone. * Changed the model of rocks (there are no problems with stucking) * Added pathways for better orientation. * 3d person view when character ragdoll. '''Fixes''' * Fixed bugs with a campfire. * Fixed bugs with Bigfoot AI. * Fixed bugs with animals AI. * Fixed bugs interface. * Fixed many other bugs '''Optimization''' * Optimization of AI. * Optimization of Lenscap material. * Optimization of vegetation. * Optimization of water material. * Optimization graphics on all settings. <br /> ==== Update 2.1 Hotfix 1 (Oct. 15, 2018) ==== * Fixed bigfoot movement bug. * Fixed Camera signal bug. * Reworked map in the central lake area. * Optimization of materials and vegetation lods. * Fixed sound effects sync. * Fixed falling under the map bug. * Improved combat system Bigfoot. * Fixed displaying resolution bug. * Fixed bug displaying incorrect icons on the map. * Improved map lighting and weather effects. * Improved camera freeze effect * Now you can charge the desired type of cartridges by clicking on the icon in the inventory <br /> ==== Update 2.1 Hotfix 2 (Oct. 28, 2018) ==== * Fixed drone taking bug * Network optimization * Material optimization * AO improved * Graphics correction <br /> == Version 3 == === Update 3.0 (April 29, 2019) === '''Changes''' * Added new map of Ross Lake * Added new detalization models * Added new item and weapon models * Added dynamic weather change * Improving vegetation models * Improving AI of animals and bigfoot * Added cutscenes and backstory * Improved system of interaction with objects * Added many new sounds * Added random events (lightning and falling tree) * Statistics at the end of the game * Backpacks with loot * Search for missing tourists * Improved aiming system '''Animals''' * Added wolves * Added bears '''Optimization''' * Effects optimization * Texture and material optimization * Logic optimization * AI optimization * Improved game stability * Improved graphics settings '''Fixes''' * Fixed crash bugs * Fixed bugs with items * Fixed bugs with AI * Fixed bugs with loading and saving <br /> ==== Update 3.0 Hotfix 1 (May 1, 2019) ==== * Increased the duration of the camp fire * Camp fire temperature increased * Spawn loot correction * Removed ragdoll on mouse wheel * Reduced deceleration from water * Wolves nerf * Bears nerf * Bigfoot nerf * Added pause in single player * Removed holes in the landscape near the cave on Glacier Bay * Fixed trajectory of the signal gun rocket * Fixed crash and perpetual loading due to shadow settings * Fixed Glaser Bay minimap * Fixed incorrect temperature calculation <br /> ==== Update 3.0 Hotfix 2 (May 4, 2019) ==== * Reduced Bigfoot speed * Reduced trap damage for players * Track duration increased * Bigfoot damage correction * Drone charge increased * Fixed bug with video sounds before the game * Fixed bug with the sounds of the environment * Fixed bug with saving * Fixed bug with spawn animals * Fixed bug with interaction with objects under water * Fixed tree collisions * Fixed bugs with Interface * Fixed bug with displaying icons on the map after loading <br /> ==== Update 3.0 Hotfix 3 (May 5, 2019) ==== * Fixed bug with flare * Fixed bugs with AI Bigfoot * Fixed a bug with the network part and the lobby creation * Fixed bug with saving * Fixed a bug with inventory * Fixed bugs with the interface * Fixed bug with video before the game * Fixed bug with sounds after loading * Fixed bug with statistics * Landscape correction <br /> == Version 4 == === Update 4.0 (Aug. 6, 2021) === '''General''' * Added a game mode against Bigfoot under player control; * Added Redwood map; * Redesigned interface; * Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves; * Added game difficulty settings; * Refactoring of the entire code has been done; * Improved game stability; * Added extended inventory; * Added radial menu; * Added achievements; * Added player profile, level, and statistics; * Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM; * Added voice proximity chat. '''Graphics''' * Reworked part of 3d models and added new ones; * Added random effects (lightning returned); * Improved graphics and quality of weather effects; * Added volumetric clouds; * Added a physically correct atmosphere. '''Bigfoot''' * Redesigned model; * Reworked all animations. Most of it was done with Motion Capture; * Redesigned AI; * Improved combat system; * Added the ability to throw melee weapons; * Added a system of skills and perks. '''Abilities''' * Howl - allows you to spot hunters and animals at a great distance; * Trap - allows you to set a hanging trap next to trees; * Savage hits - Bigfoot inflicts many quick hits on the victim; * Ram run - Bigfoot runs up and rams everyone in the way; * Furious throw - Bigfoot takes and pushes the victim into the ground; * Rage - Bigfoot gets furious and spends a few seconds much less energy to fight; * Fatality - effectively finishing off hunters on death. '''Passive abilities''' * Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night; * Bigfoot can smell food nearby. '''Hunters''' * Added new characters with high-quality models; * Reworked all animations. Most of it was done with Motion Capture; * Added a parkour system through small obstacles such as fences and windows; * Added the ability to throw melee weapons; * Added the ability to climb over obstacles. '''Weapons''' * Added explosive objects: gas bottle, canister, dynamite, car battery; * Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM; * Bullets now have ballistic physics; * Added a stun gun to the drone. ==== Update 4.0 Hotfix 1 (Aug. 8, 2021) ==== * Added the ability to invite friends directly to the lobby using the steam invite system. <br /> ==== Update 4.0 Hotfix 2 (Aug. 10, 2021) ==== '''Fixed''' * Inability to find friend lobby by name * Wrong friends in the friend invitation list * Infinite flare usage * Mouse X and Y inversion * Bigfoot stuck on cars * Walking underwater * Wrong spectator HUD rendering * Damaging hunters in a trailer for no reason * Falling under the map while using night vision and tablet * Uninteractable traps after loading '''Added''' * Pause in single player * Bigfoot ability to destroy trailer door * Bigfoot now only replenishes strength if it does not take damage * Increased voice chat volume and distance * Random bigfoot spawn points * High-quality shot sounds * New 3d models '''Changed''' * Day-Night cycle duration increased from 14 min to 16 min <br /> ==== Update 4.0 Hotfix 3 (Aug. 16, 2021) ==== '''Fixed''' * Players kicked from the lobby with no reason * Dead tourists mobile phone chat messages rendering * Trailer location opening by bigfoot * Weapon indicator text rendering * Unbreakable hunting tower * Character rendering in a cutscene * Bigfoot HP bar rendering in spectator * Bigfoot movement bugs * Bigfoot map open error * Places where characters can stuck * Delayed voice chat sound * Bigfoot ability interaction bugs in small rooms * Wrong current players data in the lobby list * Wrong material rendering '''Added''' * Bigfoot info screen * Multiple tablet spawner. Now the number of tablets equals the number of players * Ragdoll from bigfoot window hit * Breakout quick time event for bigfoot trap * Now the password is hidden by default. (Streamers will be happy) * Now passwords and lobby names are limited to 20 characters '''Changes''' * Decreased fall damage for bigfoot and hunters * Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec. * Bigfoot startup max power changed from 90 to 75 <br /> === Update 4.0 Hotfix 4 (Au. 20, 2021) === '''Changes''' * Added more first aid kits * Clients can now see game difficulty settings in the lobby '''Added''' * Stamina for hunters '''Fixes''' * It was impossible to change key binding * Sometimes loot became non-interactive * Bigfoot movement bugs in some situations * Too many damage indicators could appear * Sometimes the widget for healing in knockdown did not appear * Parkour through the wall * Delayed voice chat sound <br /> ==== Updated 4.0 Hotfix 5 (Aug. 16, 2021) ==== '''Added''' * Blood near the dead players * Stamina indicator * Hints and control information on the pause menu * When a Bigfoot is inside a closed building, he, having no energy, can break the door * Player list on the pause menu * Fast trap reaction for Bigfoot * Predators now attack Bigfoot '''Fixed''' * Melee weapons did not detonate explosives when thrown * The number of cameras when selected was not displayed by the indicator * When the character was crouching in the water, it was possible to fall under the ground * Incorrect animation of the bigfoot first-person item throw * Found corpses were not displayed on the map * Bigfoot location indicator was not showing on the minimap * Incorrect Bigfoot attack on building windows '''Changes''' * Increased Bigfoot trailer hits radius * Increased hunter stamina * Decreased Remington 870 Scatter * Removed Remington 700 / Flare Gun / AWM Scatter * Crouch is now on Ctrl by default * Increased flare signal distance from 1200 to 2000 * Increased the flare signal duration from 10 seconds to 12 seconds <br /> === Update 4.1 (Oct. 20, 2021) === '''Gameplay''' * Added Winter Park * Added modular architecture * Added ziplines * Added Stonehenge * Added evidence '''Added''' * New random event - avalanche * Elk * Boar * The effect of traces from bullets in the air * During the invite, only those friends who are online are now displayed * New door destruction * New item - photo camera * Guns on backpack '''Fixed''' * Bugs with opening doors * After saving, the passwords from the safes disappeared from the sheets * Saving the state of the integrity of the towers '''Changed''' * More stamina for hunter sprint <br /> ==== Update 4.1 Hotfix 1 (Oct. 28, 2021) ==== '''Added''' * FOV Setting * Zipline destruction sound effects. * Switch cameras with the mouse wheel. * Hunters now gain experience for found evidence. '''Fixed''' * Hunters could use a zipline while transferring the body of a dead friend. * Evidence saving bugs. * Evidence replication bugs. * Bugs related to throwing off the body of a dead friend. * Interaction with curtains in some houses. * Bigfoot getting stuck on the stairs. * Navmesh fixes. * The hunter could get stuck in the photo camera interface. * Bugs with physical materials on the ground. * Bugs with spawning loot. * Bugs with Bigfoot traps spawn. * Achievement winter park explorer was given for the wrong number of locations. * Sometimes the doors were not destroyed by explosions. * Bug with freezing in the animation of dynamite activation. * The drone could be charged without having batteries in the inventory. * Bugs with drone electric shock effect. * If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible. * At Winter Park, there was a task to find 4 corpses, although there are only 3 of them. '''Changed''' * Reduced post-process glare when Bigfoot in howl mode. * A friend's body can now be thrown with any key. * Jumping and parkour now consume stamina. * It is no longer possible to set traps underwater. <br /> ==== Update 4.1 Hotfix 2 (Nov. 4, 2021) ==== '''Added''' * Sound optimization. * The lobby list is now only the unplayed lobby. * On the lobby list, friends' lobbies come first. * The game mode is now displayed in the lobby list. * The lobby list now updates the lobby information in real-time. '''Fixed''' * Bigfoot could not destroy the zipline. * When choosing a set for a weapon, the magazine with cartridges did not change the material. * There was an incorrect position of the R700 weapon in the lobby. '''Changed''' * Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals. * Maximum FOV increased from 90 to 120. <br /> === Update 4.2 (Jan. 14, 2022) === '''Added''' * Improved Bigfoot AI * Bigfoot GPS tracker * Possibility to switch the light in each room separately * Northern Lights in Winter Park map * New skins for Bigfoot and weapons '''Changes''' * Increased weapon recoil * Decreased the icon of found corpses '''Fixes''' * Melee weapons could damage allies * The camera icon next to the evidence was visible to Bigfoot * Bigfoot stuck near fallen trees * Interaction with items in the knockdown * Scope display issue * Wrong icon color on the map of installed cameras * Rendering bug for some materials * Tree collision bugs in Winter Park * Bug with permission of some doors === Update 4.4 (Aug. 3, 2022) === '''Added''' * Yellowstone Park map. * Displaying skins on weapons behind the back. * After loading a save, the lobby now displays the saved difficulty of the game. * Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw. * Totem spawn randomization system. * Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun. * Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage. * Now, when carrying a wounded friend, your character can run. * The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him. * Dust effects from walking and placing items. * New animal — Bison. '''Fixed''' * Bug with raising a wounded friend if he is in the water. * Locker code saving. * Evidence saving. * Incorrect display of map icons. * A Bigfoot trap can pull a hunter out of the house. * Destruction of a curtains bug. * Bug with Bigfoot trailer attack. * Bug with zipline destruction. * Voice chat delay (but need testing) * Rain rendering in some houses. * Rocks, Clouds, Fog Materials Fixes. * Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire. * Camera icon doesn't disappear after taking a photo. * Bigfoot AI behavior bugs. * Bug with butchering an animal's corpse. * Taking Bigfoot and evidence photos of bugs. * Parkour through boarded windows. '''Changed''' * Bigfoot AI navigation mesh improvements. * Improved Bigfoot's reaction to sounds and light. * Improved Bigfoot hunter search in a zone. * Improved stealth system. * GPS tracker duration increased from 60 sec to 180 sec. * Day / Night Duration +2 min. Also now the night is longer than a day. * Increased Hunting Tower Health from 25 to 50. * Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35. * Max 9mm inventory ammo amount decreased from 255 to 150. * Max 7.62mm inventory ammo amount decreased from 255 to 150. * Max totem count increased from 8 to 10. * Drone signal distance increased 200m -> 600m. * Flare gun scares away Bigfoot for a long time. * Number of flare missiles was reduced by -2. * Increased signal flare inventory limit 2 -> 3. * Decreased stamina cost for hunter parkour 30 -> 15. * Bigfoot health: ** 950 -> 800 ** 1140 -> 970 ** 1330 -> 1130 ** 1520 -> 1290 * Bigfoot food healing: ** Small 2 -> 6 ** Big 40 -> 45 ==== Update 4.4 Hotfix 1 (Aug. 13, 2022) ==== '''Added''' * Time widget in the action menu. * Animal reaction on shot sounds. * Bullet visual effects. '''Fixed''' * Yellowstone landscape improvements. * Too high damage on parkour through pre-destroyed windows. * Wrong dead counter after game load. * Fatality logic fixes. * Unlootable dead friend. * AI bigfoot sinking. * Trap installation on walls. '''Changed''' * Flare gun blindness duration 10 sec -> 5 sec. * Stamina reduction when burning 3/sec -> 1/sec. ==== Update 4.4 Hotfix 2 (Aug. 19, 2022) ==== '''Fixed''' * Key binding problem * Bigfoot AI bugs == Version 5 == === Update 5.0 (Jul. 23, 2023) === '''Added''' * XBox Controller support. * Buildings redesign. * Trees redesign. * Cliffs redesign. * Grass redesign. * Volumetric ground fog effect. * A new animal network replicated the ragdoll system. * Mesh instancing tool for optimization. * Materials optimization. * Point lights optimization. * New locations at the entrances to the parks. * Added an icon over a dead unbutchered animal. * New action music system. * Added new textures and houses. Changed their layout and added new decorative elements. '''Fixed''' * Bug with flayer gun stun. * Bug with a weapon not shooting. * Music system fixes. * Bear and wolf shot sound reaction bug. * Resolution applies bug. * UI scaling bug. * Animal butchering bug. * Drone charging bug. * Drone camera and flight control bugs. * Zipline player input bugs. * Voice chat delay bug. * Replication of hunter traps over long distances bug. * Mesh culling bugs. * Some bigfoot skins obscure the player's first-person view. * Noise after entering the laptop stacks. * Randomly the sound of the rain is cut out during the game. * Bullets trace rendering artifacts. * Incorrect rendering of shadows when the sun was at a high angle at sunset. * Curtains interaction sound bug. * Installing items on carpets bug. * Incorrect reactions of bigfoot to explosions. * Level design fixes. * Installing a bigfoot trap in houses. * Totem pickup bug. '''Changed''' * Bigfoot character size increased. * Item wheel redesign. * The TNT detonator is implemented as a separate item. * Key rebind system redesign. * UI and game player input system redesign. * Improvement of sound quality. * Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__ * Changed the map. {{Game Navbox}} [[Category:BIGFOOT]] c267cf4101029fe4676487e99c3cef7e5efd1ab4 994 993 2024-01-11T20:25:11Z LemnUnderscore 374122 Added the patch notes of the updates from 5.0.1 and on. Also made each heading one level higher, because the lowest level looks like the bold font of the "Added, Fixed, Changed". wikitext text/x-wiki '''Patch Notes''' are updates that {{Gamename}} received. '''Note:''' Keep in mind that something mentioned in an earlier changelogs may no longer exist in the game. <!-- Be sure to update {{Template:BIGFOOTUpdate}} to display latest version on various pages. --> = Version 1 = == Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> == * Added the ability to heal each other using medical kit. * Added the ability to carry a medical kit. * Added a second cave. * Added tasklist. * Added more batteries for night vision. * Network optimization. * Performance optimization. * Bugs fix. <br /> == Update 1.1.8 (Feb. 16, 2017) == * Updated Task System. * Bigfoot is now physical body * Added ability to move Bigfoot (unconscious). * Added the cage for Bigfoot. * Fixed bugs with the Bigfoot behavior. * Fixed bugs with items. * Optimized Camera System. * Optimized Shadows. * Optimized rain. <br /> == Update 1.1.9 (Feb. 16, 2017) == * Hotfix Bigfoot AI <br /> == Update 1.2.0 (Feb. 19, 2017) == * Added config Path: \ Engine \ Config \ BaseScalability. * Added support for Directx 10 (Test). * Modification of the behavior of the AI Bigfoot. * Optimized collision. * Fixed bugs with items. * Fixed bugs with the movement of Bigfoot. * Fixed bugs with AI deer. * Fixed bugs with AI Bigfoot. * Fixed bugs with resolution. <br /> == Update 1.2.1 (Feb. 23, 2017) == * Added day-night cycle. * Fixed bugs with the movement of the character. * Fixed bug with menu. * Fixed bugs with AI Bigfoot. * Fixed bugs with synchronization. * Fixed bugs with vegetation. <br /> == Update 1.2.2 (Feb. 18, 2017) == * Updated and optimized all plants. * Optimized PostProsess. * Optimized materials. * Fixed bugs with the movement of deer and Bigfoot. <br /> = Version 2 = == Update 2.0 (July 31, 2018) == '''Maps''' * Added Glacier Bay National Park map. * The Jasper map is removed and will be replaced in the next updates. '''Game''' * All game logic is reworked on a better level. * Now the maximum player number is 4. * Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies. * Added video-background in main menu and lobby. * Added the ability to save game progress in a single game and in co-op. * All assets are new. * Now the game has more advanced graphics, sound and game settings. * A lot of work has been done on code and graphics optimization. * Added over 180 high-quality sounds. * The game now has its own soundtrack (Main menu) * Added battle soundtrack. * Added winning soundtrack. * Added losing soundtrack. '''Localisation''' * Added 14 languages: ** English ** German ** Russian ** Chinese ** Korean ** French ** Spanish ** Italian ** Arab ** Japanese ** Polish ** Portuguese ** Turkish ** Ukrainian '''Gameplay''' * Added text chat. * Added deers, foxes,raccoons. * Added the ability to get meat from dead animals. * Added drone. * Added tablet with applicatons for controlling cameras and drone. * Added tent. * Added campfire. * Added signal flare. * Added radial inventory. * Added the ability to transfer items. * Added minimap. * Improved Bigfoot AI and animals. * Characters now can swim and crouch. * Added temperature system, now players have to control body temperature to survive. * Added Bigfoot advanced combat system. <br /> === Update 2.0 Hotfix 1 (Aug. 2, 2018) === * Increased the drone signal range. * Added tips. * Improved Bigfoot Damage Balance. * Reduced the speed of Bigfoot. * Decreased damage from falling. * Improved interface system. * Fixed Bigfoot navigation bugs. * Fixed bugs loading the map. * Fixed item transfer bugs. * Fixed bugs of the tablet. <br /> === Update 2.0 Hotfix 2 (Aug. 3, 2018) === * Game loading fix. * Translation fix. * Transfer of rifle cartridges fix. * Added length limit for the name of the lobby. * Fixed bugs with a drone charge. * Increased the charge of the drone. * Increased the charge of the night vision. * Fixed bugs with stones. * Fixed bugs with campfire. <br /> === Update 2.0 Hotfix 3 (Aug. 4, 2018) === * Added the ability to search for friends servers. * Fixed a bug with a black screen (Start game). * Fixed bugs with optimization (The game became more stable). <br /> == Update 2.1 (Oct. 8, 2018) == '''Changes''' * Added the ability to resurrect teammates. * Added tracking bullets. * Animal movement zones have been added * Improved vegetation models. * Increased number of loot. * Added new locations. * Added underwater sound effects. * A new model of the house has been added. * Added the ability Bigfoot to attack the house. * Added the ability Bigfoot to swim. * Added a random tree fall event. * The animation of the Bigfoot movement is changed. * The map was changed, it became more compact and interesting. * A stroke of text is added. * Gamma setting is added. * Motion blur setting is added. * Improved signal rocket. * Fire damage reduced. * Fall damage reduced. * Recharging the gun was accelerated. * The mini-map has been changed, it has become more practical and * convenient. * Added a pause in a single player game. * Added new items * - Battery for night vision. * - Battery for drone. * Changed the model of rocks (there are no problems with stucking) * Added pathways for better orientation. * 3d person view when character ragdoll. '''Fixes''' * Fixed bugs with a campfire. * Fixed bugs with Bigfoot AI. * Fixed bugs with animals AI. * Fixed bugs interface. * Fixed many other bugs '''Optimization''' * Optimization of AI. * Optimization of Lenscap material. * Optimization of vegetation. * Optimization of water material. * Optimization graphics on all settings. <br /> === Update 2.1 Hotfix 1 (Oct. 15, 2018) === * Fixed bigfoot movement bug. * Fixed Camera signal bug. * Reworked map in the central lake area. * Optimization of materials and vegetation lods. * Fixed sound effects sync. * Fixed falling under the map bug. * Improved combat system Bigfoot. * Fixed displaying resolution bug. * Fixed bug displaying incorrect icons on the map. * Improved map lighting and weather effects. * Improved camera freeze effect * Now you can charge the desired type of cartridges by clicking on the icon in the inventory <br /> === Update 2.1 Hotfix 2 (Oct. 28, 2018) === * Fixed drone taking bug * Network optimization * Material optimization * AO improved * Graphics correction <br /> = Version 3 = == Update 3.0 (April 29, 2019) == '''Changes''' * Added new map of Ross Lake * Added new detalization models * Added new item and weapon models * Added dynamic weather change * Improving vegetation models * Improving AI of animals and bigfoot * Added cutscenes and backstory * Improved system of interaction with objects * Added many new sounds * Added random events (lightning and falling tree) * Statistics at the end of the game * Backpacks with loot * Search for missing tourists * Improved aiming system '''Animals''' * Added wolves * Added bears '''Optimization''' * Effects optimization * Texture and material optimization * Logic optimization * AI optimization * Improved game stability * Improved graphics settings '''Fixes''' * Fixed crash bugs * Fixed bugs with items * Fixed bugs with AI * Fixed bugs with loading and saving <br /> === Update 3.0 Hotfix 1 (May 1, 2019) === * Increased the duration of the camp fire * Camp fire temperature increased * Spawn loot correction * Removed ragdoll on mouse wheel * Reduced deceleration from water * Wolves nerf * Bears nerf * Bigfoot nerf * Added pause in single player * Removed holes in the landscape near the cave on Glacier Bay * Fixed trajectory of the signal gun rocket * Fixed crash and perpetual loading due to shadow settings * Fixed Glaser Bay minimap * Fixed incorrect temperature calculation <br /> === Update 3.0 Hotfix 2 (May 4, 2019) === * Reduced Bigfoot speed * Reduced trap damage for players * Track duration increased * Bigfoot damage correction * Drone charge increased * Fixed bug with video sounds before the game * Fixed bug with the sounds of the environment * Fixed bug with saving * Fixed bug with spawn animals * Fixed bug with interaction with objects under water * Fixed tree collisions * Fixed bugs with Interface * Fixed bug with displaying icons on the map after loading <br /> === Update 3.0 Hotfix 3 (May 5, 2019) === * Fixed bug with flare * Fixed bugs with AI Bigfoot * Fixed a bug with the network part and the lobby creation * Fixed bug with saving * Fixed a bug with inventory * Fixed bugs with the interface * Fixed bug with video before the game * Fixed bug with sounds after loading * Fixed bug with statistics * Landscape correction <br /> = Version 4 = == Update 4.0 (Aug. 6, 2021) == '''General''' * Added a game mode against Bigfoot under player control; * Added Redwood map; * Redesigned interface; * Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves; * Added game difficulty settings; * Refactoring of the entire code has been done; * Improved game stability; * Added extended inventory; * Added radial menu; * Added achievements; * Added player profile, level, and statistics; * Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM; * Added voice proximity chat. '''Graphics''' * Reworked part of 3d models and added new ones; * Added random effects (lightning returned); * Improved graphics and quality of weather effects; * Added volumetric clouds; * Added a physically correct atmosphere. '''Bigfoot''' * Redesigned model; * Reworked all animations. Most of it was done with Motion Capture; * Redesigned AI; * Improved combat system; * Added the ability to throw melee weapons; * Added a system of skills and perks. '''Abilities''' * Howl - allows you to spot hunters and animals at a great distance; * Trap - allows you to set a hanging trap next to trees; * Savage hits - Bigfoot inflicts many quick hits on the victim; * Ram run - Bigfoot runs up and rams everyone in the way; * Furious throw - Bigfoot takes and pushes the victim into the ground; * Rage - Bigfoot gets furious and spends a few seconds much less energy to fight; * Fatality - effectively finishing off hunters on death. '''Passive abilities''' * Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night; * Bigfoot can smell food nearby. '''Hunters''' * Added new characters with high-quality models; * Reworked all animations. Most of it was done with Motion Capture; * Added a parkour system through small obstacles such as fences and windows; * Added the ability to throw melee weapons; * Added the ability to climb over obstacles. '''Weapons''' * Added explosive objects: gas bottle, canister, dynamite, car battery; * Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM; * Bullets now have ballistic physics; * Added a stun gun to the drone. === Update 4.0 Hotfix 1 (Aug. 8, 2021) === * Added the ability to invite friends directly to the lobby using the steam invite system. <br /> === Update 4.0 Hotfix 2 (Aug. 10, 2021) === '''Fixed''' * Inability to find friend lobby by name * Wrong friends in the friend invitation list * Infinite flare usage * Mouse X and Y inversion * Bigfoot stuck on cars * Walking underwater * Wrong spectator HUD rendering * Damaging hunters in a trailer for no reason * Falling under the map while using night vision and tablet * Uninteractable traps after loading '''Added''' * Pause in single player * Bigfoot ability to destroy trailer door * Bigfoot now only replenishes strength if it does not take damage * Increased voice chat volume and distance * Random bigfoot spawn points * High-quality shot sounds * New 3d models '''Changed''' * Day-Night cycle duration increased from 14 min to 16 min <br /> === Update 4.0 Hotfix 3 (Aug. 16, 2021) === '''Fixed''' * Players kicked from the lobby with no reason * Dead tourists mobile phone chat messages rendering * Trailer location opening by bigfoot * Weapon indicator text rendering * Unbreakable hunting tower * Character rendering in a cutscene * Bigfoot HP bar rendering in spectator * Bigfoot movement bugs * Bigfoot map open error * Places where characters can stuck * Delayed voice chat sound * Bigfoot ability interaction bugs in small rooms * Wrong current players data in the lobby list * Wrong material rendering '''Added''' * Bigfoot info screen * Multiple tablet spawner. Now the number of tablets equals the number of players * Ragdoll from bigfoot window hit * Breakout quick time event for bigfoot trap * Now the password is hidden by default. (Streamers will be happy) * Now passwords and lobby names are limited to 20 characters '''Changes''' * Decreased fall damage for bigfoot and hunters * Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec. * Bigfoot startup max power changed from 90 to 75 <br /> == Update 4.0 Hotfix 4 (Au. 20, 2021) == '''Changes''' * Added more first aid kits * Clients can now see game difficulty settings in the lobby '''Added''' * Stamina for hunters '''Fixes''' * It was impossible to change key binding * Sometimes loot became non-interactive * Bigfoot movement bugs in some situations * Too many damage indicators could appear * Sometimes the widget for healing in knockdown did not appear * Parkour through the wall * Delayed voice chat sound <br /> === Updated 4.0 Hotfix 5 (Aug. 16, 2021) === '''Added''' * Blood near the dead players * Stamina indicator * Hints and control information on the pause menu * When a Bigfoot is inside a closed building, he, having no energy, can break the door * Player list on the pause menu * Fast trap reaction for Bigfoot * Predators now attack Bigfoot '''Fixed''' * Melee weapons did not detonate explosives when thrown * The number of cameras when selected was not displayed by the indicator * When the character was crouching in the water, it was possible to fall under the ground * Incorrect animation of the bigfoot first-person item throw * Found corpses were not displayed on the map * Bigfoot location indicator was not showing on the minimap * Incorrect Bigfoot attack on building windows '''Changes''' * Increased Bigfoot trailer hits radius * Increased hunter stamina * Decreased Remington 870 Scatter * Removed Remington 700 / Flare Gun / AWM Scatter * Crouch is now on Ctrl by default * Increased flare signal distance from 1200 to 2000 * Increased the flare signal duration from 10 seconds to 12 seconds <br /> == Update 4.1 (Oct. 20, 2021) == '''Gameplay''' * Added Winter Park * Added modular architecture * Added ziplines * Added Stonehenge * Added evidence '''Added''' * New random event - avalanche * Elk * Boar * The effect of traces from bullets in the air * During the invite, only those friends who are online are now displayed * New door destruction * New item - photo camera * Guns on backpack '''Fixed''' * Bugs with opening doors * After saving, the passwords from the safes disappeared from the sheets * Saving the state of the integrity of the towers '''Changed''' * More stamina for hunter sprint <br /> === Update 4.1 Hotfix 1 (Oct. 28, 2021) === '''Added''' * FOV Setting * Zipline destruction sound effects. * Switch cameras with the mouse wheel. * Hunters now gain experience for found evidence. '''Fixed''' * Hunters could use a zipline while transferring the body of a dead friend. * Evidence saving bugs. * Evidence replication bugs. * Bugs related to throwing off the body of a dead friend. * Interaction with curtains in some houses. * Bigfoot getting stuck on the stairs. * Navmesh fixes. * The hunter could get stuck in the photo camera interface. * Bugs with physical materials on the ground. * Bugs with spawning loot. * Bugs with Bigfoot traps spawn. * Achievement winter park explorer was given for the wrong number of locations. * Sometimes the doors were not destroyed by explosions. * Bug with freezing in the animation of dynamite activation. * The drone could be charged without having batteries in the inventory. * Bugs with drone electric shock effect. * If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible. * At Winter Park, there was a task to find 4 corpses, although there are only 3 of them. '''Changed''' * Reduced post-process glare when Bigfoot in howl mode. * A friend's body can now be thrown with any key. * Jumping and parkour now consume stamina. * It is no longer possible to set traps underwater. <br /> === Update 4.1 Hotfix 2 (Nov. 4, 2021) === '''Added''' * Sound optimization. * The lobby list is now only the unplayed lobby. * On the lobby list, friends' lobbies come first. * The game mode is now displayed in the lobby list. * The lobby list now updates the lobby information in real-time. '''Fixed''' * Bigfoot could not destroy the zipline. * When choosing a set for a weapon, the magazine with cartridges did not change the material. * There was an incorrect position of the R700 weapon in the lobby. '''Changed''' * Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals. * Maximum FOV increased from 90 to 120. <br /> == Update 4.2 (Jan. 14, 2022) == '''Added''' * Improved Bigfoot AI * Bigfoot GPS tracker * Possibility to switch the light in each room separately * Northern Lights in Winter Park map * New skins for Bigfoot and weapons '''Changes''' * Increased weapon recoil * Decreased the icon of found corpses '''Fixes''' * Melee weapons could damage allies * The camera icon next to the evidence was visible to Bigfoot * Bigfoot stuck near fallen trees * Interaction with items in the knockdown * Scope display issue * Wrong icon color on the map of installed cameras * Rendering bug for some materials * Tree collision bugs in Winter Park * Bug with permission of some doors == Update 4.4 (Aug. 3, 2022) == '''Added''' * Yellowstone Park map. * Displaying skins on weapons behind the back. * After loading a save, the lobby now displays the saved difficulty of the game. * Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw. * Totem spawn randomization system. * Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun. * Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage. * Now, when carrying a wounded friend, your character can run. * The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him. * Dust effects from walking and placing items. * New animal — Bison. '''Fixed''' * Bug with raising a wounded friend if he is in the water. * Locker code saving. * Evidence saving. * Incorrect display of map icons. * A Bigfoot trap can pull a hunter out of the house. * Destruction of a curtains bug. * Bug with Bigfoot trailer attack. * Bug with zipline destruction. * Voice chat delay (but need testing) * Rain rendering in some houses. * Rocks, Clouds, Fog Materials Fixes. * Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire. * Camera icon doesn't disappear after taking a photo. * Bigfoot AI behavior bugs. * Bug with butchering an animal's corpse. * Taking Bigfoot and evidence photos of bugs. * Parkour through boarded windows. '''Changed''' * Bigfoot AI navigation mesh improvements. * Improved Bigfoot's reaction to sounds and light. * Improved Bigfoot hunter search in a zone. * Improved stealth system. * GPS tracker duration increased from 60 sec to 180 sec. * Day / Night Duration +2 min. Also now the night is longer than a day. * Increased Hunting Tower Health from 25 to 50. * Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35. * Max 9mm inventory ammo amount decreased from 255 to 150. * Max 7.62mm inventory ammo amount decreased from 255 to 150. * Max totem count increased from 8 to 10. * Drone signal distance increased 200m -> 600m. * Flare gun scares away Bigfoot for a long time. * Number of flare missiles was reduced by -2. * Increased signal flare inventory limit 2 -> 3. * Decreased stamina cost for hunter parkour 30 -> 15. * Bigfoot health: ** 950 -> 800 ** 1140 -> 970 ** 1330 -> 1130 ** 1520 -> 1290 * Bigfoot food healing: ** Small 2 -> 6 ** Big 40 -> 45 === Update 4.4 Hotfix 1 (Aug. 13, 2022) === '''Added''' * Time widget in the action menu. * Animal reaction on shot sounds. * Bullet visual effects. '''Fixed''' * Yellowstone landscape improvements. * Too high damage on parkour through pre-destroyed windows. * Wrong dead counter after game load. * Fatality logic fixes. * Unlootable dead friend. * AI bigfoot sinking. * Trap installation on walls. '''Changed''' * Flare gun blindness duration 10 sec -> 5 sec. * Stamina reduction when burning 3/sec -> 1/sec. === Update 4.4 Hotfix 2 (Aug. 19, 2022) === '''Fixed''' * Key binding problem * Bigfoot AI bugs = Version 5 = == Update 5.0 (Jul. 23, 2023) == Note: This update was withdrawn due to complaints regarding its integration into the Epic Games Store and requiring and Epic Games account to play. It would later be release without this requirement, and with several bugfixes, as 5.0.1. '''Added''' * XBox Controller support. * Buildings redesign. * Trees redesign. * Cliffs redesign. * Grass redesign. * Volumetric ground fog effect. * A new animal network replicated the ragdoll system. * Mesh instancing tool for optimization. * Materials optimization. * Point lights optimization. * New locations at the entrances to the parks. * Added an icon over a dead unbutchered animal. * New action music system. * Added new textures and houses. Changed their layout and added new decorative elements. '''Fixed''' * Bug with flayer gun stun. * Bug with a weapon not shooting. * Music system fixes. * Bear and wolf shot sound reaction bug. * Resolution applies bug. * UI scaling bug. * Animal butchering bug. * Drone charging bug. * Drone camera and flight control bugs. * Zipline player input bugs. * Voice chat delay bug. * Replication of hunter traps over long distances bug. * Mesh culling bugs. * Some bigfoot skins obscure the player's first-person view. * Noise after entering the laptop stacks. * Randomly the sound of the rain is cut out during the game. * Bullets trace rendering artifacts. * Incorrect rendering of shadows when the sun was at a high angle at sunset. * Curtains interaction sound bug. * Installing items on carpets bug. * Incorrect reactions of bigfoot to explosions. * Level design fixes. * Installing a bigfoot trap in houses. * Totem pickup bug. '''Changed''' * Bigfoot character size increased. * Item wheel redesign. * The TNT detonator is implemented as a separate item. * Key rebind system redesign. * UI and game player input system redesign. * Improvement of sound quality. * Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__ * Changed the map. ==Version 5.0.1== '''Added''' * Smooth rotation of the flashlight for hunters. * The physical reactions of animals to explosions and shots. * Smooth healing: The first 10 HP is instant healing, then the healing rate is 2 HP per second. * 10% damage resistance when using the Rage skill on Bigfoot. * Reduced the visibility of raindrops on the player's camera. * Added volumetric shadows to character flashlights for better fog-light rendering. * When passing through a door, a player-controlled Bigfoot will now crouch automatically. * The piles of snow in Winter Park now lie adequately on the ground. '''Fixed''' * Rain effect in buildings. * Dynamite does not break windows when flying through glass. * Dead hunters can now stick to vertical surfaces. * Fixed visual bugs with the UI in the main menu. * The fence caused FPS drops when destroyed. * Incorrect display in windows. * The damage resist parameter is not displayed correctly on the Bigfoot player client at night. * Bigfoot gets stuck near walls. * Bigfoot gets stuck in a trap when Bigfoot hits it during a stun. * Bigfoot gets stuck near windows while attacking or searching. * Bigfoot players cannot use their skills inside the buildings. * Animals jumping to great heights. * You can fall underground near the concrete tunnel of Winter Park. * Bigfoot can't cross the small bridges on Redwood. * Bigfoot gets stuck at the entrance to the houses. * A convoy of trailers travels at the end of the game when the user wins with the help of evidence. * Unable to scroll through the phones of corpses. * Only 1 server can be found in the server list at a time. * Fixing the position of objects on all maps. * Fixing global illumination. * Bug where Ram Ran does not knock down a hunter. * Bug with camera switching. * Bug where a kicked player logs into the game. * Bug where when you press ESC during the reset menu, the camera returns to the character without the ability to exit. * Bug where the characters would sometimes get into a T-pose at a distance. * Fixed 3D rendering of trap and camera icons. * Fixed rendering of transparent materials. * Fixed rendering of landscape LODs. * When a hunter threw an item, damage could be applied to the item owner. * Fixed 3D rendering of trap and camera icons. * Fixed rendering of transparent materials. * Fixed rendering of landscape LODs. * Bug with tree roots when they do not repeat the shape of the earth. * Fixing places on maps where characters can get stuck. * Lighting bugs in the main menu scene. * Bugs when you can parkour over a fence and jump into a wall or object collision. * Problems with moving Bigfoot in a narrow space. * A bug when AI Bigfoot hits a character who is already knocked down. * Bugs with the placement of effects in houses. * A bug when Bigfoot hit the windows, the damage applied also to doors. * A bug with the muting of environmental sounds inside a tent. * Fixing the location of rocks and stones in some places on the maps. * Bugs with loot and other objects flying over the surface. * Correction of stone LODs. * Fixing the location of dead tourists so that they do not fall underground. * Fixed contact shadows on characters. * Fixed a bug with ambient occlusion in some places of the landscapes. * Fixed bugs with snow material on tents. * Correction of shading and global illumination in caves. * Fixed a bug when it rained or snowed in the caves. * Fixed a bug where light from lightning was visible in caves and buildings. * A bug when the gradual healing did not stop over time. * Fixed particle material from characters' steps. * Fixed incorrect sounds when entering drawers and boxes. * Fixed bugs when sprinting, aiming, and shooting with the M4 were permanent. * In the mine, a player can hear all the sounds from outside. * Wolves and bears ignore the sound of the shot. * At the end of a game, when the client exited the sequence of the end of the game began on the server. * The bug with bindings reset. * It is not possible to use the drone when it is placed by a character without a battery in the inventory. * A bug with a never-ending Bigfoot attack on a trailer. * A bug where Bigfoot doesn't notice characters during a long game. * Bug when you can connect to the started game session. * Bug with showing the found evidence widget after loading a saved game. * Fixed a bug when the dynamite detonator and hung in the air next to a character in the knockdown. * Bug when Bigfoot unexpectedly disappears on Winter Park during Bigfoot's victory sequence cinematic. * In Winter Park, it does not show the date at the beginning of the game. * Navigation mesh generation bugs. '''Changed''' * Voice chat is temporarily disabled. * Temporarily removed the function of inviting friends through the game UI. * Temporarily disabled level progression. * Optimized shadows; many assets now cast contact shadows exclusively, helping to save FPS and add detail. * Terrain optimization. * Material optimization. * Texture streaming optimization. * Sound optimization. * Effects optimization. * Reduced the speed of bison from 1500 to 1000. * Reduced the speed of elk from 1600 to 1000. * Reduced the speed of boar from 1200 to 650. * Reintroduced the timer button in the lobby. * Temporarily disabled the experience and statistics system for further improvement. * The character can now continue to move when clicking on the map. * The waterfall effect has been changed. * Increased Bigfoot's daytime vision range. * Fog lighting from flashlights has been reduced. * Modification of the raindrop material to make it more visible in low light conditions. * The default music is too loud. * The quality of the Outlining of selected items has been increased. ===Update 5.0.2 Hotfix=== '''Added''' * Crash analytics system. * Lumen global illumination optimization. * Virtual terrain textures rendering optimization. * Animal animations rendering optimization. '''Fixed''' * The camera rotates too slowly at maximum sensitivity on the controller. * Terrain culling bugs. * The prompts of the controller buttons during interaction and the menu didn't work. * Bug with the ability to turn on the flashlight of the hunter and drone. * Problems with taking ammo. * Controller Y inverted. * 0 button binded as Esc. * Fog rendering. * The item wheel called from the controller started to flicker. * Map design fixes. * Widgets input bugs. '''Changed''' * The resolution of terrain textures has been increased. * Changed an anti-Aliasing and upscaling method to increase render clarity and improve optimization on low-end PCs. ===Update 5.0.3 Hotfix=== '''Added''' * Vegetation materials rendering optimization. * Animals, Bigfoot, and hunters animations rendering optimization. * Nicknames rendering optimization. * Materials optimization. * Improved display of highlighted UI buttons. * Improved control of UI sliders using a gamepad. * Lobby name check to prevent the creation of two lobbies with the same name. '''Fixed''' * Bugs with exiting tablet mode using Esc and others. * A bug with the display of default weapon skins in the game when a DLC skin is assigned. * Bugs using the zipline. * Infinite loading screen when connecting to a lobby with a game running or a full lobby. * A bug when it is impossible to control the drone’s altitude using a gamepad. * Bug with incorrect assignment of difficulty level. * AI Bigfoot can get stuck in a hammock. * Bug with the damage next to closed curtains. * Bug with incorrect display of hunter animations on the client. * Corrections to the style of some UI elements of the main menu. * Fixes for character hair rendering. * Impossibility to delete a save game using a gamepad. * Fixed culling of interactive objects. * Cannot switch devices on the tablet using the gamepad. * Resetting binds in settings does not work. * The player's HUD stacked every time he appeared. * Rendering of rain in some indoor areas. * Fixed position of tree roots. * Correction of errors with the assignment of damage. * Fixed Glock17 recoil animation. * Fixed weapon sight position. * Fixed bugs with weapon reloading. * Fixed a bug with events for holding buttons responsible for shooting, aiming, and sprinting at low FPS. * Fixed a part of common network errors. * Fixed level design imperfections. '''Changed''' * Flickering of light has been returned when Bigfoot is nearby. * Removed the 200 FPS limit. * Improved collection of in-game statistics and bugs. ===Update 5.0.4=== '''Added''' * Halloween decorations. * Improved Bigfoot's high jump system. * Returned the ability to break the door of the trailer. '''Fixed''' * Fixed freeze after an hour of playing in online modes. * Fixed bug when hunter plays bigfoot animations near objects. * Bigfoot AI bug fixes. * Fixed a bug with the sound of using the zipline when it was audible and at any range. ==Update 5.1.0== '''Added''' * Ross Lake park map. * Improved snow materials at Winter Park. * Detailing of rivers of all maps with splash particles. * Improved control of the drone and cameras. Now the rotation speed does not depend on the FPS. * Detailing Redwood and Yellowstone with new environment assets. * Reworked photo camera rendering system. '''Fixed''' * Fixed animations of Bigfoot's skills when he interacts with the hunter. * Fixed a bug where Bigfoot could not use directional arrows in some rooms. * Fixed bug with None lobby. * The bug where you could not exit the inventory using the inventory call button. * Fixed a bug with replication of lightning in the tree. * Fixed a bug with delayed Bigfoot trap trigger animation. * Fixes for the rendering of some effects. * Level design fixes. * Flare gun reloads and bullet counts bug. * Fixed bugs with night vision camera and photo camera aiming. * Fixed M4 shots out of sync with the server. '''Changed''' * AWM new mag capacity = 5. * M4 new mag capacity = 30. * Glock new mag capacity = 15. * Remington 870 new mag capacity = 5. * Remington 700 new mag capacity = 6. ===Update 5.1.1 Hotfix=== '''Fixed''' Game save failed bug. Bugs with the outline of interactive objects. Bugs with rendering of weapon sights and the screen of photocamera and night vision camera. Photocamera and night vision camera changing bug. Ross Lake level design fixes. Player get stuck in falling trees. Shoting without cooldown. Flair Gun shoting bug. '''Changed''' * AWM Damage 10 → 12 * M4 Damage 4 → 3.5 {{Game Navbox}} [[Category:BIGFOOT]] 36e3c882364c09604ce14f93bb3ac83f50a0328d 995 994 2024-01-11T20:27:17Z LemnUnderscore 374122 Added the dates of the updates I previously added. wikitext text/x-wiki '''Patch Notes''' are updates that {{Gamename}} received. '''Note:''' Keep in mind that something mentioned in an earlier changelogs may no longer exist in the game. <!-- Be sure to update {{Template:BIGFOOTUpdate}} to display latest version on various pages. --> = Version 1 = == Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> == * Added the ability to heal each other using medical kit. * Added the ability to carry a medical kit. * Added a second cave. * Added tasklist. * Added more batteries for night vision. * Network optimization. * Performance optimization. * Bugs fix. <br /> == Update 1.1.8 (Feb. 16, 2017) == * Updated Task System. * Bigfoot is now physical body * Added ability to move Bigfoot (unconscious). * Added the cage for Bigfoot. * Fixed bugs with the Bigfoot behavior. * Fixed bugs with items. * Optimized Camera System. * Optimized Shadows. * Optimized rain. <br /> == Update 1.1.9 (Feb. 16, 2017) == * Hotfix Bigfoot AI <br /> == Update 1.2.0 (Feb. 19, 2017) == * Added config Path: \ Engine \ Config \ BaseScalability. * Added support for Directx 10 (Test). * Modification of the behavior of the AI Bigfoot. * Optimized collision. * Fixed bugs with items. * Fixed bugs with the movement of Bigfoot. * Fixed bugs with AI deer. * Fixed bugs with AI Bigfoot. * Fixed bugs with resolution. <br /> == Update 1.2.1 (Feb. 23, 2017) == * Added day-night cycle. * Fixed bugs with the movement of the character. * Fixed bug with menu. * Fixed bugs with AI Bigfoot. * Fixed bugs with synchronization. * Fixed bugs with vegetation. <br /> == Update 1.2.2 (Feb. 18, 2017) == * Updated and optimized all plants. * Optimized PostProsess. * Optimized materials. * Fixed bugs with the movement of deer and Bigfoot. <br /> = Version 2 = == Update 2.0 (July 31, 2018) == '''Maps''' * Added Glacier Bay National Park map. * The Jasper map is removed and will be replaced in the next updates. '''Game''' * All game logic is reworked on a better level. * Now the maximum player number is 4. * Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies. * Added video-background in main menu and lobby. * Added the ability to save game progress in a single game and in co-op. * All assets are new. * Now the game has more advanced graphics, sound and game settings. * A lot of work has been done on code and graphics optimization. * Added over 180 high-quality sounds. * The game now has its own soundtrack (Main menu) * Added battle soundtrack. * Added winning soundtrack. * Added losing soundtrack. '''Localisation''' * Added 14 languages: ** English ** German ** Russian ** Chinese ** Korean ** French ** Spanish ** Italian ** Arab ** Japanese ** Polish ** Portuguese ** Turkish ** Ukrainian '''Gameplay''' * Added text chat. * Added deers, foxes,raccoons. * Added the ability to get meat from dead animals. * Added drone. * Added tablet with applicatons for controlling cameras and drone. * Added tent. * Added campfire. * Added signal flare. * Added radial inventory. * Added the ability to transfer items. * Added minimap. * Improved Bigfoot AI and animals. * Characters now can swim and crouch. * Added temperature system, now players have to control body temperature to survive. * Added Bigfoot advanced combat system. <br /> === Update 2.0 Hotfix 1 (Aug. 2, 2018) === * Increased the drone signal range. * Added tips. * Improved Bigfoot Damage Balance. * Reduced the speed of Bigfoot. * Decreased damage from falling. * Improved interface system. * Fixed Bigfoot navigation bugs. * Fixed bugs loading the map. * Fixed item transfer bugs. * Fixed bugs of the tablet. <br /> === Update 2.0 Hotfix 2 (Aug. 3, 2018) === * Game loading fix. * Translation fix. * Transfer of rifle cartridges fix. * Added length limit for the name of the lobby. * Fixed bugs with a drone charge. * Increased the charge of the drone. * Increased the charge of the night vision. * Fixed bugs with stones. * Fixed bugs with campfire. <br /> === Update 2.0 Hotfix 3 (Aug. 4, 2018) === * Added the ability to search for friends servers. * Fixed a bug with a black screen (Start game). * Fixed bugs with optimization (The game became more stable). <br /> == Update 2.1 (Oct. 8, 2018) == '''Changes''' * Added the ability to resurrect teammates. * Added tracking bullets. * Animal movement zones have been added * Improved vegetation models. * Increased number of loot. * Added new locations. * Added underwater sound effects. * A new model of the house has been added. * Added the ability Bigfoot to attack the house. * Added the ability Bigfoot to swim. * Added a random tree fall event. * The animation of the Bigfoot movement is changed. * The map was changed, it became more compact and interesting. * A stroke of text is added. * Gamma setting is added. * Motion blur setting is added. * Improved signal rocket. * Fire damage reduced. * Fall damage reduced. * Recharging the gun was accelerated. * The mini-map has been changed, it has become more practical and * convenient. * Added a pause in a single player game. * Added new items * - Battery for night vision. * - Battery for drone. * Changed the model of rocks (there are no problems with stucking) * Added pathways for better orientation. * 3d person view when character ragdoll. '''Fixes''' * Fixed bugs with a campfire. * Fixed bugs with Bigfoot AI. * Fixed bugs with animals AI. * Fixed bugs interface. * Fixed many other bugs '''Optimization''' * Optimization of AI. * Optimization of Lenscap material. * Optimization of vegetation. * Optimization of water material. * Optimization graphics on all settings. <br /> === Update 2.1 Hotfix 1 (Oct. 15, 2018) === * Fixed bigfoot movement bug. * Fixed Camera signal bug. * Reworked map in the central lake area. * Optimization of materials and vegetation lods. * Fixed sound effects sync. * Fixed falling under the map bug. * Improved combat system Bigfoot. * Fixed displaying resolution bug. * Fixed bug displaying incorrect icons on the map. * Improved map lighting and weather effects. * Improved camera freeze effect * Now you can charge the desired type of cartridges by clicking on the icon in the inventory <br /> === Update 2.1 Hotfix 2 (Oct. 28, 2018) === * Fixed drone taking bug * Network optimization * Material optimization * AO improved * Graphics correction <br /> = Version 3 = == Update 3.0 (April 29, 2019) == '''Changes''' * Added new map of Ross Lake * Added new detalization models * Added new item and weapon models * Added dynamic weather change * Improving vegetation models * Improving AI of animals and bigfoot * Added cutscenes and backstory * Improved system of interaction with objects * Added many new sounds * Added random events (lightning and falling tree) * Statistics at the end of the game * Backpacks with loot * Search for missing tourists * Improved aiming system '''Animals''' * Added wolves * Added bears '''Optimization''' * Effects optimization * Texture and material optimization * Logic optimization * AI optimization * Improved game stability * Improved graphics settings '''Fixes''' * Fixed crash bugs * Fixed bugs with items * Fixed bugs with AI * Fixed bugs with loading and saving <br /> === Update 3.0 Hotfix 1 (May 1, 2019) === * Increased the duration of the camp fire * Camp fire temperature increased * Spawn loot correction * Removed ragdoll on mouse wheel * Reduced deceleration from water * Wolves nerf * Bears nerf * Bigfoot nerf * Added pause in single player * Removed holes in the landscape near the cave on Glacier Bay * Fixed trajectory of the signal gun rocket * Fixed crash and perpetual loading due to shadow settings * Fixed Glaser Bay minimap * Fixed incorrect temperature calculation <br /> === Update 3.0 Hotfix 2 (May 4, 2019) === * Reduced Bigfoot speed * Reduced trap damage for players * Track duration increased * Bigfoot damage correction * Drone charge increased * Fixed bug with video sounds before the game * Fixed bug with the sounds of the environment * Fixed bug with saving * Fixed bug with spawn animals * Fixed bug with interaction with objects under water * Fixed tree collisions * Fixed bugs with Interface * Fixed bug with displaying icons on the map after loading <br /> === Update 3.0 Hotfix 3 (May 5, 2019) === * Fixed bug with flare * Fixed bugs with AI Bigfoot * Fixed a bug with the network part and the lobby creation * Fixed bug with saving * Fixed a bug with inventory * Fixed bugs with the interface * Fixed bug with video before the game * Fixed bug with sounds after loading * Fixed bug with statistics * Landscape correction <br /> = Version 4 = == Update 4.0 (Aug. 6, 2021) == '''General''' * Added a game mode against Bigfoot under player control; * Added Redwood map; * Redesigned interface; * Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves; * Added game difficulty settings; * Refactoring of the entire code has been done; * Improved game stability; * Added extended inventory; * Added radial menu; * Added achievements; * Added player profile, level, and statistics; * Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM; * Added voice proximity chat. '''Graphics''' * Reworked part of 3d models and added new ones; * Added random effects (lightning returned); * Improved graphics and quality of weather effects; * Added volumetric clouds; * Added a physically correct atmosphere. '''Bigfoot''' * Redesigned model; * Reworked all animations. Most of it was done with Motion Capture; * Redesigned AI; * Improved combat system; * Added the ability to throw melee weapons; * Added a system of skills and perks. '''Abilities''' * Howl - allows you to spot hunters and animals at a great distance; * Trap - allows you to set a hanging trap next to trees; * Savage hits - Bigfoot inflicts many quick hits on the victim; * Ram run - Bigfoot runs up and rams everyone in the way; * Furious throw - Bigfoot takes and pushes the victim into the ground; * Rage - Bigfoot gets furious and spends a few seconds much less energy to fight; * Fatality - effectively finishing off hunters on death. '''Passive abilities''' * Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night; * Bigfoot can smell food nearby. '''Hunters''' * Added new characters with high-quality models; * Reworked all animations. Most of it was done with Motion Capture; * Added a parkour system through small obstacles such as fences and windows; * Added the ability to throw melee weapons; * Added the ability to climb over obstacles. '''Weapons''' * Added explosive objects: gas bottle, canister, dynamite, car battery; * Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM; * Bullets now have ballistic physics; * Added a stun gun to the drone. === Update 4.0 Hotfix 1 (Aug. 8, 2021) === * Added the ability to invite friends directly to the lobby using the steam invite system. <br /> === Update 4.0 Hotfix 2 (Aug. 10, 2021) === '''Fixed''' * Inability to find friend lobby by name * Wrong friends in the friend invitation list * Infinite flare usage * Mouse X and Y inversion * Bigfoot stuck on cars * Walking underwater * Wrong spectator HUD rendering * Damaging hunters in a trailer for no reason * Falling under the map while using night vision and tablet * Uninteractable traps after loading '''Added''' * Pause in single player * Bigfoot ability to destroy trailer door * Bigfoot now only replenishes strength if it does not take damage * Increased voice chat volume and distance * Random bigfoot spawn points * High-quality shot sounds * New 3d models '''Changed''' * Day-Night cycle duration increased from 14 min to 16 min <br /> === Update 4.0 Hotfix 3 (Aug. 16, 2021) === '''Fixed''' * Players kicked from the lobby with no reason * Dead tourists mobile phone chat messages rendering * Trailer location opening by bigfoot * Weapon indicator text rendering * Unbreakable hunting tower * Character rendering in a cutscene * Bigfoot HP bar rendering in spectator * Bigfoot movement bugs * Bigfoot map open error * Places where characters can stuck * Delayed voice chat sound * Bigfoot ability interaction bugs in small rooms * Wrong current players data in the lobby list * Wrong material rendering '''Added''' * Bigfoot info screen * Multiple tablet spawner. Now the number of tablets equals the number of players * Ragdoll from bigfoot window hit * Breakout quick time event for bigfoot trap * Now the password is hidden by default. (Streamers will be happy) * Now passwords and lobby names are limited to 20 characters '''Changes''' * Decreased fall damage for bigfoot and hunters * Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec. * Bigfoot startup max power changed from 90 to 75 <br /> == Update 4.0 Hotfix 4 (Au. 20, 2021) == '''Changes''' * Added more first aid kits * Clients can now see game difficulty settings in the lobby '''Added''' * Stamina for hunters '''Fixes''' * It was impossible to change key binding * Sometimes loot became non-interactive * Bigfoot movement bugs in some situations * Too many damage indicators could appear * Sometimes the widget for healing in knockdown did not appear * Parkour through the wall * Delayed voice chat sound <br /> === Updated 4.0 Hotfix 5 (Aug. 16, 2021) === '''Added''' * Blood near the dead players * Stamina indicator * Hints and control information on the pause menu * When a Bigfoot is inside a closed building, he, having no energy, can break the door * Player list on the pause menu * Fast trap reaction for Bigfoot * Predators now attack Bigfoot '''Fixed''' * Melee weapons did not detonate explosives when thrown * The number of cameras when selected was not displayed by the indicator * When the character was crouching in the water, it was possible to fall under the ground * Incorrect animation of the bigfoot first-person item throw * Found corpses were not displayed on the map * Bigfoot location indicator was not showing on the minimap * Incorrect Bigfoot attack on building windows '''Changes''' * Increased Bigfoot trailer hits radius * Increased hunter stamina * Decreased Remington 870 Scatter * Removed Remington 700 / Flare Gun / AWM Scatter * Crouch is now on Ctrl by default * Increased flare signal distance from 1200 to 2000 * Increased the flare signal duration from 10 seconds to 12 seconds <br /> == Update 4.1 (Oct. 20, 2021) == '''Gameplay''' * Added Winter Park * Added modular architecture * Added ziplines * Added Stonehenge * Added evidence '''Added''' * New random event - avalanche * Elk * Boar * The effect of traces from bullets in the air * During the invite, only those friends who are online are now displayed * New door destruction * New item - photo camera * Guns on backpack '''Fixed''' * Bugs with opening doors * After saving, the passwords from the safes disappeared from the sheets * Saving the state of the integrity of the towers '''Changed''' * More stamina for hunter sprint <br /> === Update 4.1 Hotfix 1 (Oct. 28, 2021) === '''Added''' * FOV Setting * Zipline destruction sound effects. * Switch cameras with the mouse wheel. * Hunters now gain experience for found evidence. '''Fixed''' * Hunters could use a zipline while transferring the body of a dead friend. * Evidence saving bugs. * Evidence replication bugs. * Bugs related to throwing off the body of a dead friend. * Interaction with curtains in some houses. * Bigfoot getting stuck on the stairs. * Navmesh fixes. * The hunter could get stuck in the photo camera interface. * Bugs with physical materials on the ground. * Bugs with spawning loot. * Bugs with Bigfoot traps spawn. * Achievement winter park explorer was given for the wrong number of locations. * Sometimes the doors were not destroyed by explosions. * Bug with freezing in the animation of dynamite activation. * The drone could be charged without having batteries in the inventory. * Bugs with drone electric shock effect. * If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible. * At Winter Park, there was a task to find 4 corpses, although there are only 3 of them. '''Changed''' * Reduced post-process glare when Bigfoot in howl mode. * A friend's body can now be thrown with any key. * Jumping and parkour now consume stamina. * It is no longer possible to set traps underwater. <br /> === Update 4.1 Hotfix 2 (Nov. 4, 2021) === '''Added''' * Sound optimization. * The lobby list is now only the unplayed lobby. * On the lobby list, friends' lobbies come first. * The game mode is now displayed in the lobby list. * The lobby list now updates the lobby information in real-time. '''Fixed''' * Bigfoot could not destroy the zipline. * When choosing a set for a weapon, the magazine with cartridges did not change the material. * There was an incorrect position of the R700 weapon in the lobby. '''Changed''' * Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals. * Maximum FOV increased from 90 to 120. <br /> == Update 4.2 (Jan. 14, 2022) == '''Added''' * Improved Bigfoot AI * Bigfoot GPS tracker * Possibility to switch the light in each room separately * Northern Lights in Winter Park map * New skins for Bigfoot and weapons '''Changes''' * Increased weapon recoil * Decreased the icon of found corpses '''Fixes''' * Melee weapons could damage allies * The camera icon next to the evidence was visible to Bigfoot * Bigfoot stuck near fallen trees * Interaction with items in the knockdown * Scope display issue * Wrong icon color on the map of installed cameras * Rendering bug for some materials * Tree collision bugs in Winter Park * Bug with permission of some doors == Update 4.4 (Aug. 3, 2022) == '''Added''' * Yellowstone Park map. * Displaying skins on weapons behind the back. * After loading a save, the lobby now displays the saved difficulty of the game. * Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw. * Totem spawn randomization system. * Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun. * Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage. * Now, when carrying a wounded friend, your character can run. * The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him. * Dust effects from walking and placing items. * New animal — Bison. '''Fixed''' * Bug with raising a wounded friend if he is in the water. * Locker code saving. * Evidence saving. * Incorrect display of map icons. * A Bigfoot trap can pull a hunter out of the house. * Destruction of a curtains bug. * Bug with Bigfoot trailer attack. * Bug with zipline destruction. * Voice chat delay (but need testing) * Rain rendering in some houses. * Rocks, Clouds, Fog Materials Fixes. * Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire. * Camera icon doesn't disappear after taking a photo. * Bigfoot AI behavior bugs. * Bug with butchering an animal's corpse. * Taking Bigfoot and evidence photos of bugs. * Parkour through boarded windows. '''Changed''' * Bigfoot AI navigation mesh improvements. * Improved Bigfoot's reaction to sounds and light. * Improved Bigfoot hunter search in a zone. * Improved stealth system. * GPS tracker duration increased from 60 sec to 180 sec. * Day / Night Duration +2 min. Also now the night is longer than a day. * Increased Hunting Tower Health from 25 to 50. * Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35. * Max 9mm inventory ammo amount decreased from 255 to 150. * Max 7.62mm inventory ammo amount decreased from 255 to 150. * Max totem count increased from 8 to 10. * Drone signal distance increased 200m -> 600m. * Flare gun scares away Bigfoot for a long time. * Number of flare missiles was reduced by -2. * Increased signal flare inventory limit 2 -> 3. * Decreased stamina cost for hunter parkour 30 -> 15. * Bigfoot health: ** 950 -> 800 ** 1140 -> 970 ** 1330 -> 1130 ** 1520 -> 1290 * Bigfoot food healing: ** Small 2 -> 6 ** Big 40 -> 45 === Update 4.4 Hotfix 1 (Aug. 13, 2022) === '''Added''' * Time widget in the action menu. * Animal reaction on shot sounds. * Bullet visual effects. '''Fixed''' * Yellowstone landscape improvements. * Too high damage on parkour through pre-destroyed windows. * Wrong dead counter after game load. * Fatality logic fixes. * Unlootable dead friend. * AI bigfoot sinking. * Trap installation on walls. '''Changed''' * Flare gun blindness duration 10 sec -> 5 sec. * Stamina reduction when burning 3/sec -> 1/sec. === Update 4.4 Hotfix 2 (Aug. 19, 2022) === '''Fixed''' * Key binding problem * Bigfoot AI bugs = Version 5 = == Update 5.0 (Jul. 23, 2023) == Note: This update was withdrawn due to complaints regarding its integration into the Epic Games Store and requiring and Epic Games account to play. It would later be release without this requirement, and with several bugfixes, as 5.0.1. '''Added''' * XBox Controller support. * Buildings redesign. * Trees redesign. * Cliffs redesign. * Grass redesign. * Volumetric ground fog effect. * A new animal network replicated the ragdoll system. * Mesh instancing tool for optimization. * Materials optimization. * Point lights optimization. * New locations at the entrances to the parks. * Added an icon over a dead unbutchered animal. * New action music system. * Added new textures and houses. Changed their layout and added new decorative elements. '''Fixed''' * Bug with flayer gun stun. * Bug with a weapon not shooting. * Music system fixes. * Bear and wolf shot sound reaction bug. * Resolution applies bug. * UI scaling bug. * Animal butchering bug. * Drone charging bug. * Drone camera and flight control bugs. * Zipline player input bugs. * Voice chat delay bug. * Replication of hunter traps over long distances bug. * Mesh culling bugs. * Some bigfoot skins obscure the player's first-person view. * Noise after entering the laptop stacks. * Randomly the sound of the rain is cut out during the game. * Bullets trace rendering artifacts. * Incorrect rendering of shadows when the sun was at a high angle at sunset. * Curtains interaction sound bug. * Installing items on carpets bug. * Incorrect reactions of bigfoot to explosions. * Level design fixes. * Installing a bigfoot trap in houses. * Totem pickup bug. '''Changed''' * Bigfoot character size increased. * Item wheel redesign. * The TNT detonator is implemented as a separate item. * Key rebind system redesign. * UI and game player input system redesign. * Improvement of sound quality. * Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__ * Changed the map. ==Version 5.0.1 (Oct. 9, 2023)== '''Added''' * Smooth rotation of the flashlight for hunters. * The physical reactions of animals to explosions and shots. * Smooth healing: The first 10 HP is instant healing, then the healing rate is 2 HP per second. * 10% damage resistance when using the Rage skill on Bigfoot. * Reduced the visibility of raindrops on the player's camera. * Added volumetric shadows to character flashlights for better fog-light rendering. * When passing through a door, a player-controlled Bigfoot will now crouch automatically. * The piles of snow in Winter Park now lie adequately on the ground. '''Fixed''' * Rain effect in buildings. * Dynamite does not break windows when flying through glass. * Dead hunters can now stick to vertical surfaces. * Fixed visual bugs with the UI in the main menu. * The fence caused FPS drops when destroyed. * Incorrect display in windows. * The damage resist parameter is not displayed correctly on the Bigfoot player client at night. * Bigfoot gets stuck near walls. * Bigfoot gets stuck in a trap when Bigfoot hits it during a stun. * Bigfoot gets stuck near windows while attacking or searching. * Bigfoot players cannot use their skills inside the buildings. * Animals jumping to great heights. * You can fall underground near the concrete tunnel of Winter Park. * Bigfoot can't cross the small bridges on Redwood. * Bigfoot gets stuck at the entrance to the houses. * A convoy of trailers travels at the end of the game when the user wins with the help of evidence. * Unable to scroll through the phones of corpses. * Only 1 server can be found in the server list at a time. * Fixing the position of objects on all maps. * Fixing global illumination. * Bug where Ram Ran does not knock down a hunter. * Bug with camera switching. * Bug where a kicked player logs into the game. * Bug where when you press ESC during the reset menu, the camera returns to the character without the ability to exit. * Bug where the characters would sometimes get into a T-pose at a distance. * Fixed 3D rendering of trap and camera icons. * Fixed rendering of transparent materials. * Fixed rendering of landscape LODs. * When a hunter threw an item, damage could be applied to the item owner. * Fixed 3D rendering of trap and camera icons. * Fixed rendering of transparent materials. * Fixed rendering of landscape LODs. * Bug with tree roots when they do not repeat the shape of the earth. * Fixing places on maps where characters can get stuck. * Lighting bugs in the main menu scene. * Bugs when you can parkour over a fence and jump into a wall or object collision. * Problems with moving Bigfoot in a narrow space. * A bug when AI Bigfoot hits a character who is already knocked down. * Bugs with the placement of effects in houses. * A bug when Bigfoot hit the windows, the damage applied also to doors. * A bug with the muting of environmental sounds inside a tent. * Fixing the location of rocks and stones in some places on the maps. * Bugs with loot and other objects flying over the surface. * Correction of stone LODs. * Fixing the location of dead tourists so that they do not fall underground. * Fixed contact shadows on characters. * Fixed a bug with ambient occlusion in some places of the landscapes. * Fixed bugs with snow material on tents. * Correction of shading and global illumination in caves. * Fixed a bug when it rained or snowed in the caves. * Fixed a bug where light from lightning was visible in caves and buildings. * A bug when the gradual healing did not stop over time. * Fixed particle material from characters' steps. * Fixed incorrect sounds when entering drawers and boxes. * Fixed bugs when sprinting, aiming, and shooting with the M4 were permanent. * In the mine, a player can hear all the sounds from outside. * Wolves and bears ignore the sound of the shot. * At the end of a game, when the client exited the sequence of the end of the game began on the server. * The bug with bindings reset. * It is not possible to use the drone when it is placed by a character without a battery in the inventory. * A bug with a never-ending Bigfoot attack on a trailer. * A bug where Bigfoot doesn't notice characters during a long game. * Bug when you can connect to the started game session. * Bug with showing the found evidence widget after loading a saved game. * Fixed a bug when the dynamite detonator and hung in the air next to a character in the knockdown. * Bug when Bigfoot unexpectedly disappears on Winter Park during Bigfoot's victory sequence cinematic. * In Winter Park, it does not show the date at the beginning of the game. * Navigation mesh generation bugs. '''Changed''' * Voice chat is temporarily disabled. * Temporarily removed the function of inviting friends through the game UI. * Temporarily disabled level progression. * Optimized shadows; many assets now cast contact shadows exclusively, helping to save FPS and add detail. * Terrain optimization. * Material optimization. * Texture streaming optimization. * Sound optimization. * Effects optimization. * Reduced the speed of bison from 1500 to 1000. * Reduced the speed of elk from 1600 to 1000. * Reduced the speed of boar from 1200 to 650. * Reintroduced the timer button in the lobby. * Temporarily disabled the experience and statistics system for further improvement. * The character can now continue to move when clicking on the map. * The waterfall effect has been changed. * Increased Bigfoot's daytime vision range. * Fog lighting from flashlights has been reduced. * Modification of the raindrop material to make it more visible in low light conditions. * The default music is too loud. * The quality of the Outlining of selected items has been increased. ===Update 5.0.2 Hotfix (Oct. 14, 2023)=== '''Added''' * Crash analytics system. * Lumen global illumination optimization. * Virtual terrain textures rendering optimization. * Animal animations rendering optimization. '''Fixed''' * The camera rotates too slowly at maximum sensitivity on the controller. * Terrain culling bugs. * The prompts of the controller buttons during interaction and the menu didn't work. * Bug with the ability to turn on the flashlight of the hunter and drone. * Problems with taking ammo. * Controller Y inverted. * 0 button binded as Esc. * Fog rendering. * The item wheel called from the controller started to flicker. * Map design fixes. * Widgets input bugs. '''Changed''' * The resolution of terrain textures has been increased. * Changed an anti-Aliasing and upscaling method to increase render clarity and improve optimization on low-end PCs. ===Update 5.0.3 Hotfix (Oct. 23, 2023)=== '''Added''' * Vegetation materials rendering optimization. * Animals, Bigfoot, and hunters animations rendering optimization. * Nicknames rendering optimization. * Materials optimization. * Improved display of highlighted UI buttons. * Improved control of UI sliders using a gamepad. * Lobby name check to prevent the creation of two lobbies with the same name. '''Fixed''' * Bugs with exiting tablet mode using Esc and others. * A bug with the display of default weapon skins in the game when a DLC skin is assigned. * Bugs using the zipline. * Infinite loading screen when connecting to a lobby with a game running or a full lobby. * A bug when it is impossible to control the drone’s altitude using a gamepad. * Bug with incorrect assignment of difficulty level. * AI Bigfoot can get stuck in a hammock. * Bug with the damage next to closed curtains. * Bug with incorrect display of hunter animations on the client. * Corrections to the style of some UI elements of the main menu. * Fixes for character hair rendering. * Impossibility to delete a save game using a gamepad. * Fixed culling of interactive objects. * Cannot switch devices on the tablet using the gamepad. * Resetting binds in settings does not work. * The player's HUD stacked every time he appeared. * Rendering of rain in some indoor areas. * Fixed position of tree roots. * Correction of errors with the assignment of damage. * Fixed Glock17 recoil animation. * Fixed weapon sight position. * Fixed bugs with weapon reloading. * Fixed a bug with events for holding buttons responsible for shooting, aiming, and sprinting at low FPS. * Fixed a part of common network errors. * Fixed level design imperfections. '''Changed''' * Flickering of light has been returned when Bigfoot is nearby. * Removed the 200 FPS limit. * Improved collection of in-game statistics and bugs. ===Update 5.0.4 (Oct. 28, 2023)=== '''Added''' * Halloween decorations. * Improved Bigfoot's high jump system. * Returned the ability to break the door of the trailer. '''Fixed''' * Fixed freeze after an hour of playing in online modes. * Fixed bug when hunter plays bigfoot animations near objects. * Bigfoot AI bug fixes. * Fixed a bug with the sound of using the zipline when it was audible and at any range. ==Update 5.1.0 (Nov. 7, 2023)== '''Added''' * Ross Lake park map. * Improved snow materials at Winter Park. * Detailing of rivers of all maps with splash particles. * Improved control of the drone and cameras. Now the rotation speed does not depend on the FPS. * Detailing Redwood and Yellowstone with new environment assets. * Reworked photo camera rendering system. '''Fixed''' * Fixed animations of Bigfoot's skills when he interacts with the hunter. * Fixed a bug where Bigfoot could not use directional arrows in some rooms. * Fixed bug with None lobby. * The bug where you could not exit the inventory using the inventory call button. * Fixed a bug with replication of lightning in the tree. * Fixed a bug with delayed Bigfoot trap trigger animation. * Fixes for the rendering of some effects. * Level design fixes. * Flare gun reloads and bullet counts bug. * Fixed bugs with night vision camera and photo camera aiming. * Fixed M4 shots out of sync with the server. '''Changed''' * AWM new mag capacity = 5. * M4 new mag capacity = 30. * Glock new mag capacity = 15. * Remington 870 new mag capacity = 5. * Remington 700 new mag capacity = 6. ===Update 5.1.1 Hotfix (Nov. 9, 2023)=== '''Fixed''' Game save failed bug. Bugs with the outline of interactive objects. Bugs with rendering of weapon sights and the screen of photocamera and night vision camera. Photocamera and night vision camera changing bug. Ross Lake level design fixes. Player get stuck in falling trees. Shoting without cooldown. Flair Gun shoting bug. '''Changed''' * AWM Damage 10 → 12 * M4 Damage 4 → 3.5 {{Game Navbox}} [[Category:BIGFOOT]] 67f3193ad200c8580ace62f86d08f87f08dc5d81 996 995 2024-01-11T20:27:56Z LemnUnderscore 374122 /* Update 5.0 (Jul. 23, 2023) */ Missing line break wikitext text/x-wiki '''Patch Notes''' are updates that {{Gamename}} received. '''Note:''' Keep in mind that something mentioned in an earlier changelogs may no longer exist in the game. <!-- Be sure to update {{Template:BIGFOOTUpdate}} to display latest version on various pages. --> = Version 1 = == Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> == * Added the ability to heal each other using medical kit. * Added the ability to carry a medical kit. * Added a second cave. * Added tasklist. * Added more batteries for night vision. * Network optimization. * Performance optimization. * Bugs fix. <br /> == Update 1.1.8 (Feb. 16, 2017) == * Updated Task System. * Bigfoot is now physical body * Added ability to move Bigfoot (unconscious). * Added the cage for Bigfoot. * Fixed bugs with the Bigfoot behavior. * Fixed bugs with items. * Optimized Camera System. * Optimized Shadows. * Optimized rain. <br /> == Update 1.1.9 (Feb. 16, 2017) == * Hotfix Bigfoot AI <br /> == Update 1.2.0 (Feb. 19, 2017) == * Added config Path: \ Engine \ Config \ BaseScalability. * Added support for Directx 10 (Test). * Modification of the behavior of the AI Bigfoot. * Optimized collision. * Fixed bugs with items. * Fixed bugs with the movement of Bigfoot. * Fixed bugs with AI deer. * Fixed bugs with AI Bigfoot. * Fixed bugs with resolution. <br /> == Update 1.2.1 (Feb. 23, 2017) == * Added day-night cycle. * Fixed bugs with the movement of the character. * Fixed bug with menu. * Fixed bugs with AI Bigfoot. * Fixed bugs with synchronization. * Fixed bugs with vegetation. <br /> == Update 1.2.2 (Feb. 18, 2017) == * Updated and optimized all plants. * Optimized PostProsess. * Optimized materials. * Fixed bugs with the movement of deer and Bigfoot. <br /> = Version 2 = == Update 2.0 (July 31, 2018) == '''Maps''' * Added Glacier Bay National Park map. * The Jasper map is removed and will be replaced in the next updates. '''Game''' * All game logic is reworked on a better level. * Now the maximum player number is 4. * Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies. * Added video-background in main menu and lobby. * Added the ability to save game progress in a single game and in co-op. * All assets are new. * Now the game has more advanced graphics, sound and game settings. * A lot of work has been done on code and graphics optimization. * Added over 180 high-quality sounds. * The game now has its own soundtrack (Main menu) * Added battle soundtrack. * Added winning soundtrack. * Added losing soundtrack. '''Localisation''' * Added 14 languages: ** English ** German ** Russian ** Chinese ** Korean ** French ** Spanish ** Italian ** Arab ** Japanese ** Polish ** Portuguese ** Turkish ** Ukrainian '''Gameplay''' * Added text chat. * Added deers, foxes,raccoons. * Added the ability to get meat from dead animals. * Added drone. * Added tablet with applicatons for controlling cameras and drone. * Added tent. * Added campfire. * Added signal flare. * Added radial inventory. * Added the ability to transfer items. * Added minimap. * Improved Bigfoot AI and animals. * Characters now can swim and crouch. * Added temperature system, now players have to control body temperature to survive. * Added Bigfoot advanced combat system. <br /> === Update 2.0 Hotfix 1 (Aug. 2, 2018) === * Increased the drone signal range. * Added tips. * Improved Bigfoot Damage Balance. * Reduced the speed of Bigfoot. * Decreased damage from falling. * Improved interface system. * Fixed Bigfoot navigation bugs. * Fixed bugs loading the map. * Fixed item transfer bugs. * Fixed bugs of the tablet. <br /> === Update 2.0 Hotfix 2 (Aug. 3, 2018) === * Game loading fix. * Translation fix. * Transfer of rifle cartridges fix. * Added length limit for the name of the lobby. * Fixed bugs with a drone charge. * Increased the charge of the drone. * Increased the charge of the night vision. * Fixed bugs with stones. * Fixed bugs with campfire. <br /> === Update 2.0 Hotfix 3 (Aug. 4, 2018) === * Added the ability to search for friends servers. * Fixed a bug with a black screen (Start game). * Fixed bugs with optimization (The game became more stable). <br /> == Update 2.1 (Oct. 8, 2018) == '''Changes''' * Added the ability to resurrect teammates. * Added tracking bullets. * Animal movement zones have been added * Improved vegetation models. * Increased number of loot. * Added new locations. * Added underwater sound effects. * A new model of the house has been added. * Added the ability Bigfoot to attack the house. * Added the ability Bigfoot to swim. * Added a random tree fall event. * The animation of the Bigfoot movement is changed. * The map was changed, it became more compact and interesting. * A stroke of text is added. * Gamma setting is added. * Motion blur setting is added. * Improved signal rocket. * Fire damage reduced. * Fall damage reduced. * Recharging the gun was accelerated. * The mini-map has been changed, it has become more practical and * convenient. * Added a pause in a single player game. * Added new items * - Battery for night vision. * - Battery for drone. * Changed the model of rocks (there are no problems with stucking) * Added pathways for better orientation. * 3d person view when character ragdoll. '''Fixes''' * Fixed bugs with a campfire. * Fixed bugs with Bigfoot AI. * Fixed bugs with animals AI. * Fixed bugs interface. * Fixed many other bugs '''Optimization''' * Optimization of AI. * Optimization of Lenscap material. * Optimization of vegetation. * Optimization of water material. * Optimization graphics on all settings. <br /> === Update 2.1 Hotfix 1 (Oct. 15, 2018) === * Fixed bigfoot movement bug. * Fixed Camera signal bug. * Reworked map in the central lake area. * Optimization of materials and vegetation lods. * Fixed sound effects sync. * Fixed falling under the map bug. * Improved combat system Bigfoot. * Fixed displaying resolution bug. * Fixed bug displaying incorrect icons on the map. * Improved map lighting and weather effects. * Improved camera freeze effect * Now you can charge the desired type of cartridges by clicking on the icon in the inventory <br /> === Update 2.1 Hotfix 2 (Oct. 28, 2018) === * Fixed drone taking bug * Network optimization * Material optimization * AO improved * Graphics correction <br /> = Version 3 = == Update 3.0 (April 29, 2019) == '''Changes''' * Added new map of Ross Lake * Added new detalization models * Added new item and weapon models * Added dynamic weather change * Improving vegetation models * Improving AI of animals and bigfoot * Added cutscenes and backstory * Improved system of interaction with objects * Added many new sounds * Added random events (lightning and falling tree) * Statistics at the end of the game * Backpacks with loot * Search for missing tourists * Improved aiming system '''Animals''' * Added wolves * Added bears '''Optimization''' * Effects optimization * Texture and material optimization * Logic optimization * AI optimization * Improved game stability * Improved graphics settings '''Fixes''' * Fixed crash bugs * Fixed bugs with items * Fixed bugs with AI * Fixed bugs with loading and saving <br /> === Update 3.0 Hotfix 1 (May 1, 2019) === * Increased the duration of the camp fire * Camp fire temperature increased * Spawn loot correction * Removed ragdoll on mouse wheel * Reduced deceleration from water * Wolves nerf * Bears nerf * Bigfoot nerf * Added pause in single player * Removed holes in the landscape near the cave on Glacier Bay * Fixed trajectory of the signal gun rocket * Fixed crash and perpetual loading due to shadow settings * Fixed Glaser Bay minimap * Fixed incorrect temperature calculation <br /> === Update 3.0 Hotfix 2 (May 4, 2019) === * Reduced Bigfoot speed * Reduced trap damage for players * Track duration increased * Bigfoot damage correction * Drone charge increased * Fixed bug with video sounds before the game * Fixed bug with the sounds of the environment * Fixed bug with saving * Fixed bug with spawn animals * Fixed bug with interaction with objects under water * Fixed tree collisions * Fixed bugs with Interface * Fixed bug with displaying icons on the map after loading <br /> === Update 3.0 Hotfix 3 (May 5, 2019) === * Fixed bug with flare * Fixed bugs with AI Bigfoot * Fixed a bug with the network part and the lobby creation * Fixed bug with saving * Fixed a bug with inventory * Fixed bugs with the interface * Fixed bug with video before the game * Fixed bug with sounds after loading * Fixed bug with statistics * Landscape correction <br /> = Version 4 = == Update 4.0 (Aug. 6, 2021) == '''General''' * Added a game mode against Bigfoot under player control; * Added Redwood map; * Redesigned interface; * Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves; * Added game difficulty settings; * Refactoring of the entire code has been done; * Improved game stability; * Added extended inventory; * Added radial menu; * Added achievements; * Added player profile, level, and statistics; * Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM; * Added voice proximity chat. '''Graphics''' * Reworked part of 3d models and added new ones; * Added random effects (lightning returned); * Improved graphics and quality of weather effects; * Added volumetric clouds; * Added a physically correct atmosphere. '''Bigfoot''' * Redesigned model; * Reworked all animations. Most of it was done with Motion Capture; * Redesigned AI; * Improved combat system; * Added the ability to throw melee weapons; * Added a system of skills and perks. '''Abilities''' * Howl - allows you to spot hunters and animals at a great distance; * Trap - allows you to set a hanging trap next to trees; * Savage hits - Bigfoot inflicts many quick hits on the victim; * Ram run - Bigfoot runs up and rams everyone in the way; * Furious throw - Bigfoot takes and pushes the victim into the ground; * Rage - Bigfoot gets furious and spends a few seconds much less energy to fight; * Fatality - effectively finishing off hunters on death. '''Passive abilities''' * Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night; * Bigfoot can smell food nearby. '''Hunters''' * Added new characters with high-quality models; * Reworked all animations. Most of it was done with Motion Capture; * Added a parkour system through small obstacles such as fences and windows; * Added the ability to throw melee weapons; * Added the ability to climb over obstacles. '''Weapons''' * Added explosive objects: gas bottle, canister, dynamite, car battery; * Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM; * Bullets now have ballistic physics; * Added a stun gun to the drone. === Update 4.0 Hotfix 1 (Aug. 8, 2021) === * Added the ability to invite friends directly to the lobby using the steam invite system. <br /> === Update 4.0 Hotfix 2 (Aug. 10, 2021) === '''Fixed''' * Inability to find friend lobby by name * Wrong friends in the friend invitation list * Infinite flare usage * Mouse X and Y inversion * Bigfoot stuck on cars * Walking underwater * Wrong spectator HUD rendering * Damaging hunters in a trailer for no reason * Falling under the map while using night vision and tablet * Uninteractable traps after loading '''Added''' * Pause in single player * Bigfoot ability to destroy trailer door * Bigfoot now only replenishes strength if it does not take damage * Increased voice chat volume and distance * Random bigfoot spawn points * High-quality shot sounds * New 3d models '''Changed''' * Day-Night cycle duration increased from 14 min to 16 min <br /> === Update 4.0 Hotfix 3 (Aug. 16, 2021) === '''Fixed''' * Players kicked from the lobby with no reason * Dead tourists mobile phone chat messages rendering * Trailer location opening by bigfoot * Weapon indicator text rendering * Unbreakable hunting tower * Character rendering in a cutscene * Bigfoot HP bar rendering in spectator * Bigfoot movement bugs * Bigfoot map open error * Places where characters can stuck * Delayed voice chat sound * Bigfoot ability interaction bugs in small rooms * Wrong current players data in the lobby list * Wrong material rendering '''Added''' * Bigfoot info screen * Multiple tablet spawner. Now the number of tablets equals the number of players * Ragdoll from bigfoot window hit * Breakout quick time event for bigfoot trap * Now the password is hidden by default. (Streamers will be happy) * Now passwords and lobby names are limited to 20 characters '''Changes''' * Decreased fall damage for bigfoot and hunters * Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec. * Bigfoot startup max power changed from 90 to 75 <br /> == Update 4.0 Hotfix 4 (Au. 20, 2021) == '''Changes''' * Added more first aid kits * Clients can now see game difficulty settings in the lobby '''Added''' * Stamina for hunters '''Fixes''' * It was impossible to change key binding * Sometimes loot became non-interactive * Bigfoot movement bugs in some situations * Too many damage indicators could appear * Sometimes the widget for healing in knockdown did not appear * Parkour through the wall * Delayed voice chat sound <br /> === Updated 4.0 Hotfix 5 (Aug. 16, 2021) === '''Added''' * Blood near the dead players * Stamina indicator * Hints and control information on the pause menu * When a Bigfoot is inside a closed building, he, having no energy, can break the door * Player list on the pause menu * Fast trap reaction for Bigfoot * Predators now attack Bigfoot '''Fixed''' * Melee weapons did not detonate explosives when thrown * The number of cameras when selected was not displayed by the indicator * When the character was crouching in the water, it was possible to fall under the ground * Incorrect animation of the bigfoot first-person item throw * Found corpses were not displayed on the map * Bigfoot location indicator was not showing on the minimap * Incorrect Bigfoot attack on building windows '''Changes''' * Increased Bigfoot trailer hits radius * Increased hunter stamina * Decreased Remington 870 Scatter * Removed Remington 700 / Flare Gun / AWM Scatter * Crouch is now on Ctrl by default * Increased flare signal distance from 1200 to 2000 * Increased the flare signal duration from 10 seconds to 12 seconds <br /> == Update 4.1 (Oct. 20, 2021) == '''Gameplay''' * Added Winter Park * Added modular architecture * Added ziplines * Added Stonehenge * Added evidence '''Added''' * New random event - avalanche * Elk * Boar * The effect of traces from bullets in the air * During the invite, only those friends who are online are now displayed * New door destruction * New item - photo camera * Guns on backpack '''Fixed''' * Bugs with opening doors * After saving, the passwords from the safes disappeared from the sheets * Saving the state of the integrity of the towers '''Changed''' * More stamina for hunter sprint <br /> === Update 4.1 Hotfix 1 (Oct. 28, 2021) === '''Added''' * FOV Setting * Zipline destruction sound effects. * Switch cameras with the mouse wheel. * Hunters now gain experience for found evidence. '''Fixed''' * Hunters could use a zipline while transferring the body of a dead friend. * Evidence saving bugs. * Evidence replication bugs. * Bugs related to throwing off the body of a dead friend. * Interaction with curtains in some houses. * Bigfoot getting stuck on the stairs. * Navmesh fixes. * The hunter could get stuck in the photo camera interface. * Bugs with physical materials on the ground. * Bugs with spawning loot. * Bugs with Bigfoot traps spawn. * Achievement winter park explorer was given for the wrong number of locations. * Sometimes the doors were not destroyed by explosions. * Bug with freezing in the animation of dynamite activation. * The drone could be charged without having batteries in the inventory. * Bugs with drone electric shock effect. * If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible. * At Winter Park, there was a task to find 4 corpses, although there are only 3 of them. '''Changed''' * Reduced post-process glare when Bigfoot in howl mode. * A friend's body can now be thrown with any key. * Jumping and parkour now consume stamina. * It is no longer possible to set traps underwater. <br /> === Update 4.1 Hotfix 2 (Nov. 4, 2021) === '''Added''' * Sound optimization. * The lobby list is now only the unplayed lobby. * On the lobby list, friends' lobbies come first. * The game mode is now displayed in the lobby list. * The lobby list now updates the lobby information in real-time. '''Fixed''' * Bigfoot could not destroy the zipline. * When choosing a set for a weapon, the magazine with cartridges did not change the material. * There was an incorrect position of the R700 weapon in the lobby. '''Changed''' * Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals. * Maximum FOV increased from 90 to 120. <br /> == Update 4.2 (Jan. 14, 2022) == '''Added''' * Improved Bigfoot AI * Bigfoot GPS tracker * Possibility to switch the light in each room separately * Northern Lights in Winter Park map * New skins for Bigfoot and weapons '''Changes''' * Increased weapon recoil * Decreased the icon of found corpses '''Fixes''' * Melee weapons could damage allies * The camera icon next to the evidence was visible to Bigfoot * Bigfoot stuck near fallen trees * Interaction with items in the knockdown * Scope display issue * Wrong icon color on the map of installed cameras * Rendering bug for some materials * Tree collision bugs in Winter Park * Bug with permission of some doors == Update 4.4 (Aug. 3, 2022) == '''Added''' * Yellowstone Park map. * Displaying skins on weapons behind the back. * After loading a save, the lobby now displays the saved difficulty of the game. * Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw. * Totem spawn randomization system. * Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun. * Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage. * Now, when carrying a wounded friend, your character can run. * The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him. * Dust effects from walking and placing items. * New animal — Bison. '''Fixed''' * Bug with raising a wounded friend if he is in the water. * Locker code saving. * Evidence saving. * Incorrect display of map icons. * A Bigfoot trap can pull a hunter out of the house. * Destruction of a curtains bug. * Bug with Bigfoot trailer attack. * Bug with zipline destruction. * Voice chat delay (but need testing) * Rain rendering in some houses. * Rocks, Clouds, Fog Materials Fixes. * Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire. * Camera icon doesn't disappear after taking a photo. * Bigfoot AI behavior bugs. * Bug with butchering an animal's corpse. * Taking Bigfoot and evidence photos of bugs. * Parkour through boarded windows. '''Changed''' * Bigfoot AI navigation mesh improvements. * Improved Bigfoot's reaction to sounds and light. * Improved Bigfoot hunter search in a zone. * Improved stealth system. * GPS tracker duration increased from 60 sec to 180 sec. * Day / Night Duration +2 min. Also now the night is longer than a day. * Increased Hunting Tower Health from 25 to 50. * Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35. * Max 9mm inventory ammo amount decreased from 255 to 150. * Max 7.62mm inventory ammo amount decreased from 255 to 150. * Max totem count increased from 8 to 10. * Drone signal distance increased 200m -> 600m. * Flare gun scares away Bigfoot for a long time. * Number of flare missiles was reduced by -2. * Increased signal flare inventory limit 2 -> 3. * Decreased stamina cost for hunter parkour 30 -> 15. * Bigfoot health: ** 950 -> 800 ** 1140 -> 970 ** 1330 -> 1130 ** 1520 -> 1290 * Bigfoot food healing: ** Small 2 -> 6 ** Big 40 -> 45 === Update 4.4 Hotfix 1 (Aug. 13, 2022) === '''Added''' * Time widget in the action menu. * Animal reaction on shot sounds. * Bullet visual effects. '''Fixed''' * Yellowstone landscape improvements. * Too high damage on parkour through pre-destroyed windows. * Wrong dead counter after game load. * Fatality logic fixes. * Unlootable dead friend. * AI bigfoot sinking. * Trap installation on walls. '''Changed''' * Flare gun blindness duration 10 sec -> 5 sec. * Stamina reduction when burning 3/sec -> 1/sec. === Update 4.4 Hotfix 2 (Aug. 19, 2022) === '''Fixed''' * Key binding problem * Bigfoot AI bugs = Version 5 = == Update 5.0 (Jul. 23, 2023) == Note: This update was withdrawn due to complaints regarding its integration into the Epic Games Store and requiring and Epic Games account to play. It would later be release without this requirement, and with several bugfixes, as 5.0.1. '''Added''' * XBox Controller support. * Buildings redesign. * Trees redesign. * Cliffs redesign. * Grass redesign. * Volumetric ground fog effect. * A new animal network replicated the ragdoll system. * Mesh instancing tool for optimization. * Materials optimization. * Point lights optimization. * New locations at the entrances to the parks. * Added an icon over a dead unbutchered animal. * New action music system. * Added new textures and houses. Changed their layout and added new decorative elements. '''Fixed''' * Bug with flayer gun stun. * Bug with a weapon not shooting. * Music system fixes. * Bear and wolf shot sound reaction bug. * Resolution applies bug. * UI scaling bug. * Animal butchering bug. * Drone charging bug. * Drone camera and flight control bugs. * Zipline player input bugs. * Voice chat delay bug. * Replication of hunter traps over long distances bug. * Mesh culling bugs. * Some bigfoot skins obscure the player's first-person view. * Noise after entering the laptop stacks. * Randomly the sound of the rain is cut out during the game. * Bullets trace rendering artifacts. * Incorrect rendering of shadows when the sun was at a high angle at sunset. * Curtains interaction sound bug. * Installing items on carpets bug. * Incorrect reactions of bigfoot to explosions. * Level design fixes. * Installing a bigfoot trap in houses. * Totem pickup bug. '''Changed''' * Bigfoot character size increased. * Item wheel redesign. * The TNT detonator is implemented as a separate item. * Key rebind system redesign. * UI and game player input system redesign. * Improvement of sound quality. * Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__ * Changed the map. ==Version 5.0.1 (Oct. 9, 2023)== '''Added''' * Smooth rotation of the flashlight for hunters. * The physical reactions of animals to explosions and shots. * Smooth healing: The first 10 HP is instant healing, then the healing rate is 2 HP per second. * 10% damage resistance when using the Rage skill on Bigfoot. * Reduced the visibility of raindrops on the player's camera. * Added volumetric shadows to character flashlights for better fog-light rendering. * When passing through a door, a player-controlled Bigfoot will now crouch automatically. * The piles of snow in Winter Park now lie adequately on the ground. '''Fixed''' * Rain effect in buildings. * Dynamite does not break windows when flying through glass. * Dead hunters can now stick to vertical surfaces. * Fixed visual bugs with the UI in the main menu. * The fence caused FPS drops when destroyed. * Incorrect display in windows. * The damage resist parameter is not displayed correctly on the Bigfoot player client at night. * Bigfoot gets stuck near walls. * Bigfoot gets stuck in a trap when Bigfoot hits it during a stun. * Bigfoot gets stuck near windows while attacking or searching. * Bigfoot players cannot use their skills inside the buildings. * Animals jumping to great heights. * You can fall underground near the concrete tunnel of Winter Park. * Bigfoot can't cross the small bridges on Redwood. * Bigfoot gets stuck at the entrance to the houses. * A convoy of trailers travels at the end of the game when the user wins with the help of evidence. * Unable to scroll through the phones of corpses. * Only 1 server can be found in the server list at a time. * Fixing the position of objects on all maps. * Fixing global illumination. * Bug where Ram Ran does not knock down a hunter. * Bug with camera switching. * Bug where a kicked player logs into the game. * Bug where when you press ESC during the reset menu, the camera returns to the character without the ability to exit. * Bug where the characters would sometimes get into a T-pose at a distance. * Fixed 3D rendering of trap and camera icons. * Fixed rendering of transparent materials. * Fixed rendering of landscape LODs. * When a hunter threw an item, damage could be applied to the item owner. * Fixed 3D rendering of trap and camera icons. * Fixed rendering of transparent materials. * Fixed rendering of landscape LODs. * Bug with tree roots when they do not repeat the shape of the earth. * Fixing places on maps where characters can get stuck. * Lighting bugs in the main menu scene. * Bugs when you can parkour over a fence and jump into a wall or object collision. * Problems with moving Bigfoot in a narrow space. * A bug when AI Bigfoot hits a character who is already knocked down. * Bugs with the placement of effects in houses. * A bug when Bigfoot hit the windows, the damage applied also to doors. * A bug with the muting of environmental sounds inside a tent. * Fixing the location of rocks and stones in some places on the maps. * Bugs with loot and other objects flying over the surface. * Correction of stone LODs. * Fixing the location of dead tourists so that they do not fall underground. * Fixed contact shadows on characters. * Fixed a bug with ambient occlusion in some places of the landscapes. * Fixed bugs with snow material on tents. * Correction of shading and global illumination in caves. * Fixed a bug when it rained or snowed in the caves. * Fixed a bug where light from lightning was visible in caves and buildings. * A bug when the gradual healing did not stop over time. * Fixed particle material from characters' steps. * Fixed incorrect sounds when entering drawers and boxes. * Fixed bugs when sprinting, aiming, and shooting with the M4 were permanent. * In the mine, a player can hear all the sounds from outside. * Wolves and bears ignore the sound of the shot. * At the end of a game, when the client exited the sequence of the end of the game began on the server. * The bug with bindings reset. * It is not possible to use the drone when it is placed by a character without a battery in the inventory. * A bug with a never-ending Bigfoot attack on a trailer. * A bug where Bigfoot doesn't notice characters during a long game. * Bug when you can connect to the started game session. * Bug with showing the found evidence widget after loading a saved game. * Fixed a bug when the dynamite detonator and hung in the air next to a character in the knockdown. * Bug when Bigfoot unexpectedly disappears on Winter Park during Bigfoot's victory sequence cinematic. * In Winter Park, it does not show the date at the beginning of the game. * Navigation mesh generation bugs. '''Changed''' * Voice chat is temporarily disabled. * Temporarily removed the function of inviting friends through the game UI. * Temporarily disabled level progression. * Optimized shadows; many assets now cast contact shadows exclusively, helping to save FPS and add detail. * Terrain optimization. * Material optimization. * Texture streaming optimization. * Sound optimization. * Effects optimization. * Reduced the speed of bison from 1500 to 1000. * Reduced the speed of elk from 1600 to 1000. * Reduced the speed of boar from 1200 to 650. * Reintroduced the timer button in the lobby. * Temporarily disabled the experience and statistics system for further improvement. * The character can now continue to move when clicking on the map. * The waterfall effect has been changed. * Increased Bigfoot's daytime vision range. * Fog lighting from flashlights has been reduced. * Modification of the raindrop material to make it more visible in low light conditions. * The default music is too loud. * The quality of the Outlining of selected items has been increased. ===Update 5.0.2 Hotfix (Oct. 14, 2023)=== '''Added''' * Crash analytics system. * Lumen global illumination optimization. * Virtual terrain textures rendering optimization. * Animal animations rendering optimization. '''Fixed''' * The camera rotates too slowly at maximum sensitivity on the controller. * Terrain culling bugs. * The prompts of the controller buttons during interaction and the menu didn't work. * Bug with the ability to turn on the flashlight of the hunter and drone. * Problems with taking ammo. * Controller Y inverted. * 0 button binded as Esc. * Fog rendering. * The item wheel called from the controller started to flicker. * Map design fixes. * Widgets input bugs. '''Changed''' * The resolution of terrain textures has been increased. * Changed an anti-Aliasing and upscaling method to increase render clarity and improve optimization on low-end PCs. ===Update 5.0.3 Hotfix (Oct. 23, 2023)=== '''Added''' * Vegetation materials rendering optimization. * Animals, Bigfoot, and hunters animations rendering optimization. * Nicknames rendering optimization. * Materials optimization. * Improved display of highlighted UI buttons. * Improved control of UI sliders using a gamepad. * Lobby name check to prevent the creation of two lobbies with the same name. '''Fixed''' * Bugs with exiting tablet mode using Esc and others. * A bug with the display of default weapon skins in the game when a DLC skin is assigned. * Bugs using the zipline. * Infinite loading screen when connecting to a lobby with a game running or a full lobby. * A bug when it is impossible to control the drone’s altitude using a gamepad. * Bug with incorrect assignment of difficulty level. * AI Bigfoot can get stuck in a hammock. * Bug with the damage next to closed curtains. * Bug with incorrect display of hunter animations on the client. * Corrections to the style of some UI elements of the main menu. * Fixes for character hair rendering. * Impossibility to delete a save game using a gamepad. * Fixed culling of interactive objects. * Cannot switch devices on the tablet using the gamepad. * Resetting binds in settings does not work. * The player's HUD stacked every time he appeared. * Rendering of rain in some indoor areas. * Fixed position of tree roots. * Correction of errors with the assignment of damage. * Fixed Glock17 recoil animation. * Fixed weapon sight position. * Fixed bugs with weapon reloading. * Fixed a bug with events for holding buttons responsible for shooting, aiming, and sprinting at low FPS. * Fixed a part of common network errors. * Fixed level design imperfections. '''Changed''' * Flickering of light has been returned when Bigfoot is nearby. * Removed the 200 FPS limit. * Improved collection of in-game statistics and bugs. ===Update 5.0.4 (Oct. 28, 2023)=== '''Added''' * Halloween decorations. * Improved Bigfoot's high jump system. * Returned the ability to break the door of the trailer. '''Fixed''' * Fixed freeze after an hour of playing in online modes. * Fixed bug when hunter plays bigfoot animations near objects. * Bigfoot AI bug fixes. * Fixed a bug with the sound of using the zipline when it was audible and at any range. ==Update 5.1.0 (Nov. 7, 2023)== '''Added''' * Ross Lake park map. * Improved snow materials at Winter Park. * Detailing of rivers of all maps with splash particles. * Improved control of the drone and cameras. Now the rotation speed does not depend on the FPS. * Detailing Redwood and Yellowstone with new environment assets. * Reworked photo camera rendering system. '''Fixed''' * Fixed animations of Bigfoot's skills when he interacts with the hunter. * Fixed a bug where Bigfoot could not use directional arrows in some rooms. * Fixed bug with None lobby. * The bug where you could not exit the inventory using the inventory call button. * Fixed a bug with replication of lightning in the tree. * Fixed a bug with delayed Bigfoot trap trigger animation. * Fixes for the rendering of some effects. * Level design fixes. * Flare gun reloads and bullet counts bug. * Fixed bugs with night vision camera and photo camera aiming. * Fixed M4 shots out of sync with the server. '''Changed''' * AWM new mag capacity = 5. * M4 new mag capacity = 30. * Glock new mag capacity = 15. * Remington 870 new mag capacity = 5. * Remington 700 new mag capacity = 6. ===Update 5.1.1 Hotfix (Nov. 9, 2023)=== '''Fixed''' Game save failed bug. Bugs with the outline of interactive objects. Bugs with rendering of weapon sights and the screen of photocamera and night vision camera. Photocamera and night vision camera changing bug. Ross Lake level design fixes. Player get stuck in falling trees. Shoting without cooldown. Flair Gun shoting bug. '''Changed''' * AWM Damage 10 → 12 * M4 Damage 4 → 3.5 {{Game Navbox}} [[Category:BIGFOOT]] 1cf1c947f4e62be478ca4ebac39def23e4726202 MediaWiki:Theme-Blood 8 328 983 2024-01-09T13:50:14Z Azgoodaz 36052 Created page with "Blood" wikitext text/x-wiki Blood 24652e28b94087f3d087bba10c9603848262cafa MediaWiki:Theme-Blood.css 8 329 984 2024-01-09T13:53:26Z Azgoodaz 36052 Created page with "/*** Theme with Dark image but with a darker Red background ***/ body .mw-body { background: #73140D; } :root { --theme-site-background: url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; }" css text/css /*** Theme with Dark image but with a darker Red background ***/ body .mw-body { background: #73140D; } :root { --theme-site-background: url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; } a98646befee3526c90e9a51177c01e9f55d76789 987 984 2024-01-09T14:59:44Z Azgoodaz 36052 css text/css /*** Theme with Dark image but with a darker Red background ***/ body .mw-body { background: #800000; } :root { --theme-site-background: url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; --theme-content-background: #800000; } a9bf4ef01985762b39fcea40a9191defbfc5d48b 988 987 2024-01-09T15:40:01Z Azgoodaz 36052 css text/css /*** Theme with Dark image but with a darker Red background ***/ body .mw-body { background: #800000; } :root { --theme-site-background: url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; --theme-content-background: #800000; } 0fd0498e401f3ad9115101efab35559ea0884b56 MediaWiki:Theme-definitions 8 319 985 955 2024-01-09T13:55:41Z Azgoodaz 36052 wikitext text/x-wiki * Light * Dark[default|bundled] * Blood 3dcede32f242b62cc834ae0f95f7336ad37c2747 BIGFOOT 0 288 986 921 2024-01-09T14:05:51Z Azgoodaz 36052 wikitext text/x-wiki ''{{for|the character|Bigfoot}}'' {{Infobox Game |title= |image=Game Header.jpg |caption= |developer=CyberLight Game Studio |publisher=CyberLight Game Studio |release=Early Access: January 31, 2017 |platform=[https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] }} '''BIGFOOT''' is a survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31st, 2017. Since Early Access release, it has received 4 major overhauls as well as a multitude of content updates and patches. The current version, {{BIGFOOTUpdate}}. ==Summary== BIGFOOT is a survival horror game about hunting [[Bigfoot]]. There are 2 modes available: you can play against Bigfoot controlled by AI, or another player can play as the monster. Eyewitnesses often mention its enormous size, incredible strength, and elusiveness. For many years, researchers searched for him, but no one could provide evidence of his existence. You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind... His existence is real, real enough to make your blood run cold. Collect ammunition, study the terrain, and defend yourself from predators. You must use everything available to you to avoid becoming the bottom link of the food chain and to survive the wilderness of the American wildlife sanctuaries. '''Playing as Hunter:''' * Gather a team of Bigfoot hunters among your friends or go alone. * Arm yourself with the most modern equipment, your only chance to fight off Bigfoot. * Use the tools at hand and your own cunning to increase your chances of survival. * Remember, there are other predators in dark forests. * Engage in a fight with an ancient primate, but remember that sometimes the hunter becomes the hunted. '''Playing as Bigfoot:''' * People have begun to trespass too much; protect your territory from uninvited guests. * Get food to become stronger. * Use the skills of a predator and unique abilities to hunt people. * Darkness is your friend, fear binds the hearts of your enemies. * Arrange ambushes and set traps; your victims will not be safe from you. * Or just rip out the road sign and charge into battle! ===Features=== * Several US national parks to explore. * Single Player mode. * Online co-op with up to 4 players in the mode against Bigfoot under the control of AI. * Online co-op with up to 5 players in the mode against Bigfoot under the player's control. * The game is being developed on Unreal Engine 4. ==System Requirements== {| class="wikitable" |- ! !! Minimum !! Recommended |- | OS || Windows 7, 8.1, 10, 11 (Only 64bit) || Windows 10, 11 (Only 64bit) |- | Processor || Intel i3 8130U(2Cores, 2.3GHz) or equivalent || Intel Core i7 (64bit) or equivalent |- | GPU || NVIDIA GeForce GT 730 or equivalent || NVIDIA GeForce GTX 980 or equivalent |- | HDD Space || 10 GB || 10 GB |- | RAM || 2 GB || 4 GB |} ==Media== <tabber> Videos= {{#ev:youtube|gF9dE7uglWI|410|inline|||autoplay=false}} {{#ev:youtube|NYFtBCYRC_A|410|inline|||autoplay=false}} {{#ev:youtube|hGF_VIii5tQ|410|inline|||autoplay=false}} {{#ev:youtube|9kNaV0Y3g0w|410|inline|||autoplay=false}} |-| Gallery= <gallery> </gallery> </tabber> {{Game Navbox}} [[Category:BIGFOOT| ]] dde2489f6c4a99bd25af08d8de46537573f42585 997 986 2024-01-11T20:46:38Z LemnUnderscore 374122 I personally think that updates/patch notes should be compiled on the Patch Notes page instead of getting their own (as it seems weird to have a majority of pages dedicated to seldom read patch notes). Therefore: replaced the template with a link to the update's section in Patch Notes (feel free to improve this). wikitext text/x-wiki ''{{for|the character|Bigfoot}}'' {{Infobox Game |title= |image=Game Header.jpg |caption= |developer=CyberLight Game Studio |publisher=CyberLight Game Studio |release=Early Access: January 31, 2017 |platform=[https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] }} '''BIGFOOT''' is a survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31st, 2017. Since Early Access release, it has received 4 major overhauls as well as a multitude of content updates and patches. The current version is [[Patch_Notes#Update_5.1.1_Hotfix_(Nov._9,_2023)|5.1.1]]. <!-- Update this for every new version release --> ==Summary== BIGFOOT is a survival horror game about hunting [[Bigfoot]]. There are 2 modes available: you can play against Bigfoot controlled by AI, or another player can play as the monster. Eyewitnesses often mention its enormous size, incredible strength, and elusiveness. For many years, researchers searched for him, but no one could provide evidence of his existence. You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind... His existence is real, real enough to make your blood run cold. Collect ammunition, study the terrain, and defend yourself from predators. You must use everything available to you to avoid becoming the bottom link of the food chain and to survive the wilderness of the American wildlife sanctuaries. '''Playing as Hunter:''' * Gather a team of Bigfoot hunters among your friends or go alone. * Arm yourself with the most modern equipment, your only chance to fight off Bigfoot. * Use the tools at hand and your own cunning to increase your chances of survival. * Remember, there are other predators in dark forests. * Engage in a fight with an ancient primate, but remember that sometimes the hunter becomes the hunted. '''Playing as Bigfoot:''' * People have begun to trespass too much; protect your territory from uninvited guests. * Get food to become stronger. * Use the skills of a predator and unique abilities to hunt people. * Darkness is your friend, fear binds the hearts of your enemies. * Arrange ambushes and set traps; your victims will not be safe from you. * Or just rip out the road sign and charge into battle! ===Features=== * Several US national parks to explore. * Single Player mode. * Online co-op with up to 4 players in the mode against Bigfoot under the control of AI. * Online co-op with up to 5 players in the mode against Bigfoot under the player's control. * The game is being developed on Unreal Engine 4. ==System Requirements== {| class="wikitable" |- ! !! Minimum !! Recommended |- | OS || Windows 7, 8.1, 10, 11 (Only 64bit) || Windows 10, 11 (Only 64bit) |- | Processor || Intel i3 8130U(2Cores, 2.3GHz) or equivalent || Intel Core i7 (64bit) or equivalent |- | GPU || NVIDIA GeForce GT 730 or equivalent || NVIDIA GeForce GTX 980 or equivalent |- | HDD Space || 10 GB || 10 GB |- | RAM || 2 GB || 4 GB |} ==Media== <tabber> Videos= {{#ev:youtube|gF9dE7uglWI|410|inline|||autoplay=false}} {{#ev:youtube|NYFtBCYRC_A|410|inline|||autoplay=false}} {{#ev:youtube|hGF_VIii5tQ|410|inline|||autoplay=false}} {{#ev:youtube|9kNaV0Y3g0w|410|inline|||autoplay=false}} |-| Gallery= <gallery> </gallery> </tabber> {{Game Navbox}} [[Category:BIGFOOT| ]] db9faa6d1cc32d6c998df5cce750e8e82963b19c Template:Gamename 10 305 989 902 2024-01-11T18:08:27Z Azgoodaz 36052 wikitext text/x-wiki <includeonly>[[BIGFOOT]]</includeonly><noinclude>{{Documentation}}[[Category:Templates]]</noinclude> f7c82c8efabc7939a629fde46cc09aaec1dcac2c Template:Gamename/doc 10 330 990 2024-01-11T18:11:37Z Azgoodaz 36052 Created page with "This template places the game name {{Gamename}} as a hyperlink for article pages.<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>" wikitext text/x-wiki This template places the game name {{Gamename}} as a hyperlink for article pages.<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> 63ec5bcbb7cb605df1b9da31d2db6d95fdb541c4 Safes and Codes 0 165 991 945 2024-01-11T19:49:47Z LemnUnderscore 374122 AWM → AVM (Last I checked it was called AVM in-game. I know many posts of theirs call it the AWM, but unless they changed it to AWM in-game in 5.0, I think it's better to keep it as AVM) wikitext text/x-wiki Safes are always at set locations on each map and always contain the same item in {{Gamename}}. ==Summary== Items located in safes are: [[M4CL]], [[AVM]], and [[Dynamite]]. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a colour matching the safe they correspond to on the top right of the page. === Redwood Park === [[File:Map Redwood Codes.png|alt=|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Redwood Park]].]] {| class="wikitable" |+ Redwood Park |- ! Item !! Colour !! Safe Location !! Code Locations !! General Map Area |- | M4CL || Green || Firewatch Tower || - Firewatch Tower<br>- Marble Fork Cave<br>- John Adams Tree<br>- Elam Campground|| North-East |- | AVM || Gray || Tall Trees Grove Village || - Tall Trees Grove Village<br>- Nearby archery range || South-east |- | Dynamite || Red || Cedar Grove Lodge || - Cedar Grove Lodge<br>- Lost Man Campground<br>- Old Hunting Tower 4 || West |} ===Winter Park=== [[File:Map Winter Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Winter Park]].]] {| class="wikitable" |+ Winter Park |- ! Item !! Colour !! Safe Location !! Code Locations !! General Map Area |- | M4CL || Green || Howell Branch Creek Lodge || - Howell Branch Creek Lodge<br>- Hunting Tower 1<br>- Red Tail Campground<br>- Jane Creek Lodge || South-east |- | AVM || Yellow || High Mountain Lodge || - High Mountain Lodge<br>- Old Hunting Tower 2<br>- South-west coast of the nearby lake || West |- | Dynamite || Red || Bearpaw Creek Lodge || - Bearpaw Creek Lodge<br>- Old Hunting Tower 3<br>- west of Bearpaw Falls || North |} ===Yellowstone Park=== [[File:Map Yellowstone Codes.png|thumb|289x289px|Map of possible safe code locations (lighter) and their corresponding safe (darker). For an unedited map refer to [[Yellowstone Park]].]] {| class="wikitable" |+ Yellowstone Park |- ! Item !! Colour !! Safe Location !! Code Locations !! General Map Area |- | M4CL || Red || Lewis Lake Ranger Station || - Lewis Lake Ranger Station<br>- Indian Creek Campground<br>- Shelter 1 || Example |- | AVM || Blue || Lake Village || - Lake Village<br>- Island Ranger House<br>- Old Hunting Tower 2 || Example |- | Dynamite || Green || Shelter 3 || - Shelter 2<br>- Predator Cave<br>- Shelter 3 || Example |} === Ross Lake === {| class="wikitable" |+ Ross Lake |- ! Item !! Colour !! Safe Location !! Code Locations !! General Map Area |- | M4CL || Red || Roland Creek Ranger Station || - Roland Creek Ranger Station<br>- Old Hunting Tower 1 || North-east |- | AVM || Green || Radio Tower || - Old Hunting Tower 2 || South-east |- | Dynamite || Blue || Devil's Creek Ranger Station || - Roland Creek Ranger Station<br>- Park Entrance<br>- Old Hunting Tower 3 || South-west |} ==Gallery== <gallery> File:Rw safe red.jpg|Red safe (Redwood) File:Rw safe green.jpg|Green safe (Redwood) File:Rw code red2.jpg|Red code (Redwood) File:Rw code red1.jpg|Red code (Redwood) File:Rw code grey2.jpg|Grey code (Redwood) File:Rw code grey1.jpg|Grey code (Redwood) File:Rw code green2.jpg|Green code (Redwood) File:Rw code green1.jpg|Green code (Redwood) </gallery> {{Game Navbox}} [[Category:BIGFOOT]] 18188ac176cb3e83aa26b8f99ae3d7c55eff736a M4CL 0 44 992 193 2024-01-11T20:02:03Z LemnUnderscore 374122 Made it formatted like the AVM page. wikitext text/x-wiki The '''M4CL''' is an [[Ranged Weapons|assault rifle]] in {{Gamename}}. ==Summary== It uses 5.56mm [[ammo]]. The gun offers decent damage and has a high rate of fire, making it the highest DPS gun in the game. It can only be found in a safe. ==History== * In 5.1.1, the damage got lowered from 4 → 3.5 * In 5.1.0, the mag size got increased from 25 → 30 [[Category:Weapons]] 665e4129459fe5386cbca3957e0f9fe74aea9f02 Melee Weapons 0 6 998 916 2024-01-11T20:51:02Z LemnUnderscore 374122 Information on throwing and retrieving + added trivia section + capitalized DPS. wikitext text/x-wiki '''Melee weapons''' are [[weapons]] that can only be used short-range, but can also be thrown (except the knife*) in {{Gamename}}. ==Summary== Melee weapons deal 5 damage to Bigfoot per hit or when thrown (except for the hunting knife which does 3). They aren't generally recommended, as they have a fairly low DPS. However, if you are holding a melee weapon while Bigfoot has you pinned, you can attack during that period of time. Some melee weapons, such as the baseball bat, break on impact, while the others get stuck in whatever they hit and can be retrieved ==== Weapon List ==== * Knife * Axe Big * Baseball Bat * Cleaver * Crowbar * Hunting knife * Pickaxe * Pipe Wrench [[Category:Weapons]] [[Category:Items]] =Trivia== * The knife can be thrown using a glitch with charging another melee weapon throw and switching at a similar time. The knife can not be retrieved, however. 480852c0e37c45335d06da68d9ffc8ae0bd2db86 G17 0 145 999 430 2024-01-11T20:52:29Z LemnUnderscore 374122 Standardized format of page with other guns. wikitext text/x-wiki The '''G17''' or Glock-17 is a [[Ranged Weapons|pistol]] in {{Gamename}}. ==Summary== It uses 9mm [[ammo]]. The gun offers low damage and has a high rate of fire. One always spawns at the trailer, however more can be found around the map. [[Category:Weapons]] 4aafc38200b13cd1c46ad2eeaf30e8664c0392fa R700 0 166 1000 508 2024-01-11T20:54:32Z LemnUnderscore 374122 Standardized format of page with other guns. wikitext text/x-wiki The '''R700''' is a [[Ranged Weapons|hunting rifle]] in {{Gamename}}. ==Summary== It uses 7.62mm [[ammo]]. The gun offers average damage and has a slow rate of fire. It spawns at the trailer, however more can be found around the map. [[Category:Weapons]] e566da423d11a9c0114bf91e127ce28aaec62913 1001 1000 2024-01-11T20:55:42Z LemnUnderscore 374122 wikitext text/x-wiki The '''R700''' or Remington 700 is a [[Ranged Weapons|hunting rifle]] in {{Gamename}}. ==Summary== It uses 7.62mm [[ammo]]. The gun offers average damage and has a slow rate of fire. It spawns at the trailer, however more can be found around the map. [[Category:Weapons]] ef2a9ab9cf48d8f9deea53ec92b999300ce81fff R870 0 184 1002 566 2024-01-11T20:57:31Z LemnUnderscore 374122 Standardized format of page with other guns. wikitext text/x-wiki The '''R870''' or Remington 870 is a [[Ranged Weapons|shotgun]] in {{Gamename}}. ==Summary== It uses 12 gauge [[ammo]]. The gun offers higher damage with increased proximity to the target and has a slow reload speed. It can be found around the map. [[Category:Weapons]] c813d34aaf55622ecda107f30d155c4795899e0e Ranged Weapons 0 99 1003 909 2024-01-11T20:58:21Z LemnUnderscore 374122 Guns are linked to pages now wikitext text/x-wiki Ranged weapons, all of which are classified as guns, are [[weapons]] in {{Gamename}}. ==Summary== They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties. === '''Weapon List''' === '''Note:''' These results are partially still from v4.4 and some maybe inaccurate. Further testing will be done to improve accuracy. {| class="wikitable sortable" |+ Weapon Statistics |- ! Weapon !! Type !! [[Ammo]] !! Damage<br>(Day) !! Damage<br>(Night) !! Rate of Fire<br>(shots/s) !! Reload Speed<br>(seconds) !! DPS<br>(day) !! DPS<br>(night) !! Mag Size |- | [[G17]] (Glock 17) || Pistol || 9mm || 3 || 2.4 || 5 || 1.2 + 1.1 || 15 || 12 || 15 |- | [[R700]] (Remington 700) || Rifle || 7.62mm || 6 || 4.8 || 0.77 || 2 + 1.33 || 4.61 || 3.7 || 6 |- | [[R870]] (Remington 870) || Shotgun || 12 gauge || 17 || 13.6 || 0.833 || 4.13 + 1.2 || 14.17 || 11.33 || 5 |- | [[AVM]] || Sniper Rifle || 7.62mm || 12 || 9.6 || 0.833 || 1.9 + 1.4 || 10 || 8 || 5 |- | [[M4CL]] || Assault Rifle || 5.56mm || 3.5 || 2.8 || 5.555 || 1.8 + 1.9 || 19.44 || 15.55 || 30 |} ```Further Notes``` * Damage values are without Rick's +10% Firearms Damage modifier and are per shot ** Shotgun damage is assuming all pellets hit * Nighttime damage is -20% compared to the daytime values. It is calculated after Rick's bonus * Data was obtained by watching how much Bigfoot's health bar decreased after each shot in a Solo vs AI game * DPS is calculated without reload time. In the future it will be * Reload Speed: Previously, you could skip a lot of the reload animation by switching to another item and back (first number). As of 5.0, this doesn't work, so in the future this will be changed to be one value * Higher CPS values generally equal a higher rate of fire and DPS for the pistol. These calculations are done with a CPS of 5 === '''Special''' === ===== Flare gun - Flare gun bullet ===== The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total. As of version 5.0, hitting bigfoot with the flare gun will make him flee. ===== Melee Weapons ===== Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4-5 damage. [[Category:Weapons]] [[Category:Items]] c02d8867f6c843e83f5cb69029d77c631c1da2ee 1004 1003 2024-01-11T20:59:00Z LemnUnderscore 374122 /* Weapon List */ Incorrectly bolded something wikitext text/x-wiki Ranged weapons, all of which are classified as guns, are [[weapons]] in {{Gamename}}. ==Summary== They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use [[ammo]], which should be used as efficiently as possible when playing on harder difficulties. === '''Weapon List''' === '''Note:''' These results are partially still from v4.4 and some maybe inaccurate. Further testing will be done to improve accuracy. {| class="wikitable sortable" |+ Weapon Statistics |- ! Weapon !! Type !! [[Ammo]] !! Damage<br>(Day) !! Damage<br>(Night) !! Rate of Fire<br>(shots/s) !! Reload Speed<br>(seconds) !! DPS<br>(day) !! DPS<br>(night) !! Mag Size |- | [[G17]] (Glock 17) || Pistol || 9mm || 3 || 2.4 || 5 || 1.2 + 1.1 || 15 || 12 || 15 |- | [[R700]] (Remington 700) || Rifle || 7.62mm || 6 || 4.8 || 0.77 || 2 + 1.33 || 4.61 || 3.7 || 6 |- | [[R870]] (Remington 870) || Shotgun || 12 gauge || 17 || 13.6 || 0.833 || 4.13 + 1.2 || 14.17 || 11.33 || 5 |- | [[AVM]] || Sniper Rifle || 7.62mm || 12 || 9.6 || 0.833 || 1.9 + 1.4 || 10 || 8 || 5 |- | [[M4CL]] || Assault Rifle || 5.56mm || 3.5 || 2.8 || 5.555 || 1.8 + 1.9 || 19.44 || 15.55 || 30 |} '''Further Notes''' * Damage values are without Rick's +10% Firearms Damage modifier and are per shot ** Shotgun damage is assuming all pellets hit * Nighttime damage is -20% compared to the daytime values. It is calculated after Rick's bonus * Data was obtained by watching how much Bigfoot's health bar decreased after each shot in a Solo vs AI game * DPS is calculated without reload time. In the future it will be * Reload Speed: Previously, you could skip a lot of the reload animation by switching to another item and back (first number). As of 5.0, this doesn't work, so in the future this will be changed to be one value * Higher CPS values generally equal a higher rate of fire and DPS for the pistol. These calculations are done with a CPS of 5 === '''Special''' === ===== Flare gun - Flare gun bullet ===== The flare gun, similar to the [[Signal Flare|signal flare]], blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as [[William]]. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total. As of version 5.0, hitting bigfoot with the flare gun will make him flee. ===== Melee Weapons ===== Most [[Melee Weapons|melee weapons]] can be thrown (excluding the knife) and do 4-5 damage. [[Category:Weapons]] [[Category:Items]] fa07c581f6b4659aafdeabb1e0b451cfe1e90b8f Animals 0 235 1005 932 2024-01-11T21:05:18Z LemnUnderscore 374122 Bears are now aggressive again 🥳. Moved that info down into a trivia section. Additionally moved images into the gallery (if a good close-up gets taken, it can be set as a side-picture) wikitext text/x-wiki '''Animals''' are NPCs found throughout the maps in {{Gamename}}. ==Summary== Animals are divided into two categories: Passive and aggressive. Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health. Killing animals is required for 6 achievements. Dying to them is required for 2 achievements. == Passive == * Bear * Boar * Deer * Fox * Moose * Raccoon * Bison == Aggressive == * Bear * Wolf <gallery> Bear.jpg|A bear Elk.jpg|An elk </gallery> ==Trivia== * The bear was passive for a while from the release of Yellowstone until version 5.0 {{Game Navbox}} [[Category:BIGFOOT]] ca963887b681a73bec9dde6a32ff3ab1e8dd8678 Drone 0 264 1006 750 2024-01-11T21:11:04Z LemnUnderscore 374122 Similar format to other articles + miscellaneous changes wikitext text/x-wiki The drone is an item that only spawns in the trailer in {{Gamename}}. == Summary == It acts as a remote-controlled [[Video Camera|video camera]] that can fly at relatively high speeds. It is great for scoping out the immediate area or keeping an eye out for Bigfoot whilst hiding. It can be controlled using [W] [S] [A] [D] [Space] [Shift] via the [[tablet]]. It also has a zapping feature which acts similar to a [[Explosives|car battery]], knocking Bigfoot to the ground on a successful hit. Limiting factors include a range it can be flown from the controlling player, a battery life (it can be refilled by holding [E] on it with a [[drone battery]] in one's inventory), and limited hitpoints. It can be damaged by hazards such as bumping into objects, getting hit by a Bigfoot, getting exploded, hit, or shot. [[Category:Items]] [[Category:Items to see cameras]] 379bc3135dcd94b4f99adee21252e7f3aa448eee Items 0 172 1008 925 2024-01-11T21:14:31Z LemnUnderscore 374122 Added drone and nvc battery wikitext text/x-wiki Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players. List of items: * [[Ammo]] (various types) *[[Drone]] **[[Drone Battery|Drone battery]] *[[Explosives]] (various types) *[[First Aid Kit|First-aid kit]] *[[GPS Sensor]] *[[Hand Lantern]] (v5.0) *[[Meat]] *[[Night Vision Camera|Night vision camera]] **[[Night Vision Camera Battery|Night vision camera battery]] *[[Photo Camera|Photo camera]] * [[Signal Flare|Signal flare]] *[[Tablet]] *[[Totems|Totem]] *[[Trap]] * [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types) *[[Video Camera]] (aka camera) {{Game Navbox}} [[Category:BIGFOOT]] fb3f352e6780da62ccf42ee3a3fc606ad650f910 Dynamite 0 331 1009 2024-01-11T21:17:32Z LemnUnderscore 374122 Created page with "Dynamite is an [[Explosives|explosive]] in {{Gamename}}. ==Summary== Dynamite can be found in one of the [[safes_and_codes|safes]] on each map. It appears in the same slot as the other explosives has to be thrown rather than placed. It attaches itself to surfaces and can be picked back up or detonated with [G]. It deals 75 at ground zero and stuns for a medium duration." wikitext text/x-wiki Dynamite is an [[Explosives|explosive]] in {{Gamename}}. ==Summary== Dynamite can be found in one of the [[safes_and_codes|safes]] on each map. It appears in the same slot as the other explosives has to be thrown rather than placed. It attaches itself to surfaces and can be picked back up or detonated with [G]. It deals 75 at ground zero and stuns for a medium duration. 2c69e81743944e11fd40c1b83a0134a53c8f2625 1010 1009 2024-01-11T21:18:03Z LemnUnderscore 374122 capitalization on a link wikitext text/x-wiki Dynamite is an [[Explosives|explosive]] in {{Gamename}}. ==Summary== Dynamite can be found in one of the [[Safes_and_Codes|safes]] on each map. It appears in the same slot as the other explosives has to be thrown rather than placed. It attaches itself to surfaces and can be picked back up or detonated with [G]. It deals 75 at ground zero and stuns for a medium duration. 58bcd1f1e705da5fb29c99622fe9c98983d79f45 Explosives 0 46 1011 204 2024-01-11T21:19:18Z LemnUnderscore 374122 Emboldened explosive names and added dynamite page link, as it now exists. wikitext text/x-wiki Explosives are placeable items that explode when hit with any ranged or melee attack. The most efficient way to trigger one is to shoot it with any gun, or to let Bigfoot hit it while attacking a door. Explosives should always deal damage to Bigfoot when he is within 3-4 meters as well as stun him. The animation, and therefore the stun, will not occur if Bigfoot is already in an animation (e.g. stuck in a trap). This forces the player to act quickly to chain another stun (be it from an explosive or a flare gun etc.) a short while after the initial animation has ended, as Bigfoot as a short invulnerability period to stuns. Explosives never spawn in lootable containers - they must be picked up off the ground. They have a stack size of one meaning you can only carry one explosive at a time. Dynamite is an exception as it only spawns in its vault and has to be thrown to be placed, followed by a detonation with [G]. Explosive damage decays with range. Damage values shown represent explosives triggered during the nighttime in a AI Bigfoot game and calculated to a rounded day value. Further testing will be done. The way fire damage works here is based on a tick system. Every tick happens every second or so and deals 2 damage (daytime). If Bigfoot is still in the fire, this resets. He stays on fire for 5 ticks (10 damage) once he's left the fire zone. === Explosives === * '''Fuel canister''' (red gas canister / Jerry can) **deals 48 damage **temporarily casts fire on nearby ground **stuns Bigfoot for 8 seconds * '''Gas bottle''' (blue propane tank) **deals 45 damage **does not set anything on fire **stuns Bigfoot for 8 seconds * '''Car battery''' **does a series of 8 shocks for 2-3 damage, totals around 19 damage **stuns Bigfoot on the ground for 10.7s **creates a temporary electric field that makes anyone standing within it fall to the ground * '''Fireworks''' **18 damage **does not set anything on fire **stuns Bigfoot for 8 seconds * '''[[Dynamite]]''' **75 damage **must be remotely detonated **only found in a code safe [[Category:Weapons]] [[Category:Items]] b9f209c2162c2b284d30c0195f0f68f09d918241 Drone Battery 0 332 1012 2024-01-11T21:38:26Z LemnUnderscore 374122 Created page with "The drone battery is an item in {{Gamename}} that can be used to refuel the [[drone]]. ==Summary== It recharges the drone to 100% battery, as well as repairing it, but holding [E] over the drone. One spawns in the trailer and others can spawn throughout the map in containers and in item form." wikitext text/x-wiki The drone battery is an item in {{Gamename}} that can be used to refuel the [[drone]]. ==Summary== It recharges the drone to 100% battery, as well as repairing it, but holding [E] over the drone. One spawns in the trailer and others can spawn throughout the map in containers and in item form. 7a81f487bc86dde78786b873723df0401c559b34 Explosives 0 46 1013 1011 2024-01-11T21:39:02Z LemnUnderscore 374122 semi-colon wikitext text/x-wiki Explosives are placeable items that explode when hit with any ranged or melee attack. The most efficient way to trigger one is to shoot it with any gun, or to let Bigfoot hit it while attacking a door. Explosives should always deal damage to Bigfoot when he is within 3-4 meters as well as stun him. The animation, and therefore the stun, will not occur if Bigfoot is already in an animation (e.g. stuck in a trap). This forces the player to act quickly to chain another stun (be it from an explosive or a flare gun etc.) a short while after the initial animation has ended, as Bigfoot as a short invulnerability period to stuns. Explosives never spawn in lootable containers; they must be picked up off the ground. They have a stack size of one, meaning you can only carry one explosive at a time. Dynamite technically has a stack size of 50, although only 1 can be obtained in any given round. Dynamite is slightly different to other explosives, as it only spawns in its vault and has to be thrown to be placed, followed by a detonation with [G]. Explosive damage decays with range. Damage values shown represent explosives triggered during the nighttime in a AI Bigfoot game and calculated to a rounded day value. Further testing will be done. The way fire damage works here is based on a "tick" system. A "tick" happens every second or so and deals 2 damage (daytime). If Bigfoot is still in the fire, this resets. He stays on fire for 5 ticks (10 damage) once he's left the fire zone. === Explosives === * '''Fuel canister''' (red gas canister / Jerry can) **deals 48 damage **temporarily casts fire on nearby ground **stuns Bigfoot for 8 seconds * '''Gas bottle''' (blue propane tank) **deals 45 damage **does not set anything on fire **stuns Bigfoot for 8 seconds * '''Car battery''' **does a series of 8 shocks for 2-3 damage, totals around 19 damage **stuns Bigfoot on the ground for 10.7s **creates a temporary electric field that makes anyone standing within it fall to the ground * '''Fireworks''' **18 damage **does not set anything on fire **stuns Bigfoot for 8 seconds * '''[[Dynamite]]''' **75 damage **must be remotely detonated **only found in a code safe [[Category:Weapons]] [[Category:Items]] 94f1e987885bc2344e4ad9b6393912fca69fc674 Signal Flare 0 61 1014 229 2024-01-11T21:42:46Z LemnUnderscore 374122 Format + misc wikitext text/x-wiki The signal flare is a melee [[Items|item]] in {{Gamename}}. ==Summary== It obscures [[Bigfoot|Bigfoot's]] vision when activated, causing him to slowly move towards the signal flare, which gives teammates an opportunity to attack. Bigfoot can still attack when moving towards the signal flare user. It can also be thrown and will continue working until it runs out. Once fully used, the empty signal flare will be dropped and cannot be picked up, as it is now useless. The item can be accessed from the [[Melee Weapons|melee weapons]] slot [3]. <!--Add the time it burns for--> [[Category:Items]] [[Category:Weapons]] 1b024a1ceae6df1ad13ee89e5a0e1433472def22 Totems 0 115 1015 347 2024-01-11T21:45:29Z LemnUnderscore 374122 Format + misc wikitext text/x-wiki Totems are an item in {{Gamename}} that can be used to revive deceased players. ==Summary== They can be found as a skull on a wooden pole planted into the ground next to or in close proximity of paths and roads. They make an eerie sound which can help players notice them. If a player dies in a multiplayer match, they can be revived at the [[Mystic_Stones|mystic stones]] by placing a totem on each altar while the dead player's body is lying in the center. After a short flashing lights sequence, the player will respawn at the center with half of their max health. There are usually enough totems to revive two players during a round, although it can be tricky to find enough with fewer players. Additionally, carrying the body to Stonehenge may sometimes be more work than attempting to kill Bigfoot solo, without the help of your deceased team mate. <gallery> File:Totem.jpg|Totem File:Map redwood stonehenge.png|Stonehenge location in Redwood Park (purple) File:Map snow stonehenge.png|Stonehenge location in Winter Park (purple) </gallery> [[Category:Items]] 88dfe98f0ae0dbd964252c2ecbe3d6fe5a87ac14 Mystic Stones 0 333 1016 2024-01-11T21:47:05Z LemnUnderscore 374122 Created page with "The Mystic Stones, a.k.a. Stonehenge is a POI found once per map. ==Summary== This location can be used to revive dead players with the help of [[totems]]." wikitext text/x-wiki The Mystic Stones, a.k.a. Stonehenge is a POI found once per map. ==Summary== This location can be used to revive dead players with the help of [[totems]]. 2005d4e871b7e02d57fcb497214fa0195a32a0df Items 0 172 1017 1008 2024-01-11T21:48:10Z LemnUnderscore 374122 Updated "First-Aid Kit" link so it isn't a redirect wikitext text/x-wiki Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players. List of items: * [[Ammo]] (various types) *[[Drone]] **[[Drone Battery|Drone battery]] *[[Explosives]] (various types) *[[First-Aid Kit|First-aid kit]] *[[GPS Sensor]] *[[Hand Lantern]] (v5.0) *[[Meat]] *[[Night Vision Camera|Night vision camera]] **[[Night Vision Camera Battery|Night vision camera battery]] *[[Photo Camera|Photo camera]] * [[Signal Flare|Signal flare]] *[[Tablet]] *[[Totems|Totem]] *[[Trap]] * [[Weapons]] ([[Ranged Weapons|ranged]], [[Melee Weapons|melee]]; various types) *[[Video Camera]] (aka camera) {{Game Navbox}} [[Category:BIGFOOT]] 79aa4654907285138b5ef876b2a6d6e58df0b00e First-Aid Kit 0 244 1018 706 2024-01-11T21:55:14Z LemnUnderscore 374122 format + updated to reflect 5.0 wikitext text/x-wiki The first aid-kit is an [[Items|item]] in {{Gamename}} that can be used to heal yourself ([RMB], [H]) or your teammates ([LMB] while looking at a player). ==Summary== It restores 35 - 50 hp, depending on the amount of players, with more hunters decreasing the amount healed. Initially, it heals 10 hp, with the remaining health added at a rate of 2 hp per second. [[Jessica]] heals more hp when she uses the first-aid kit on herself and others. Any given attack from Bigfoot can only get you down to 10 hp. It is recommended to only heal once you start getting back up from an attack, so that Bigfoot can't do any unnecessary damage from moves such as savage hits (inflicts damage over multiple hits). However, if you stay on 10 hp, Bigfoot can kill you with a special attack. On 10 hp you will passively lose health very slowly, until you die. ==History== *Prior to 5.0, first-aid kits healed the enitre chunk of hp at once. [[Category:Items]] [[Category:Items to heal you]] bc434708a6ffc588b9bd7f0abd311cfb2697e263 GPS Sensor 0 60 1019 223 2024-01-11T21:58:26Z LemnUnderscore 374122 formatted and updated wikitext text/x-wiki The GPS sensor is an [[Items|item]] in {{Bigfoot}} that can be used to track [[Bigfoot]]. ==Summary== The GPS sensor makes a regular beeping sound and flashes as a red dot on the map once it is thrown. It must be thrown at Bigfoot in order to track him. The GPS sensor becomes unusable 3 minutes after being deployed. [[Category:Items]] e4260060342aae0f7f0b604773da06a913480f4c Bigfoot 0 14 1020 929 2024-01-11T22:11:37Z LemnUnderscore 374122 More info in health section wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} '''Bigfoot''' is a playable character or an AI enemy in {{Gamename}}. ==Summary== Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: *[Left Click] - Melee attack *[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power) *[Right Click] - Ready ranged weapon throw (press left click to throw) *[X] Rage - Attacks deal more damage for a short amount of time. *[C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must rebind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. Bigfoot heals 45 health <!--Needs confirmation for AI especially, but is stated in patch notes from 4.4--> when consuming an animal and 6 from eating small piles of trash<!--Check garbage can healing. I'm thinking it's a "big" heal-->. AI Bigfoot heals 45hp<!--Again, check if it's 45--> at random points, without needing to be at a dead animal, and cannot eat trash or meat from barbeques. {| class="wikitable" !Hunters, Type of Bigfoot → !Player(s) VS AI !"-" !"-" !"-" !Team VS Player !"-" !"-" !"-" |- !Health Setting↓ !1 Hunter, AI (Player VS AI) !2 Hunters, AI !3 Hunters, AI !4 Hunters, AI !1 Hunter, Player !2 Hunters, Player !3 Hunters, Player !4 Hunters, Player |- |I |700 |855 |995 |1115 |640 |776 | | |- |II |880 |<1250 (old) | | |800 |970 | | |- |III |1056 |1280 | |1695 |960 |1164 | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="wikitable" |+ !Attack → Damage Setting↓ !Melee !Melee (weapon) !Ranged (weapon) !Furious Throw !Savage Hits !Ram Run !Trap* !Howl |- |I |6 |8 |8 |20 |23 |10 |16 |N/A |- |II |8 |10 |10 |20 |23 |12 |20 |N/A |- |III |10 |13 |13 |20 |23 |16 |26 |N/A |- |Power required (Player Bigfoot) |5 |5 |5 | |15 |10 | |3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health {{Game Navbox}} [[Category:Characters]] b01092c9c7315480a9e3d2d1fcff233180fdc68f 1041 1020 2024-01-11T22:54:31Z LemnUnderscore 374122 Updated tables to look nicer wikitext text/x-wiki {{BigFootCharacter|image1=File:Bigfoot.png|caption1=Bigfoot}} '''Bigfoot''' is a playable character or an AI enemy in {{Gamename}}. ==Summary== Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. === Abilities === Both as an AI and as a player Bigfoot has the following abilities: *[Left Click] - Melee attack *[Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power) *[Right Click] - Ready ranged weapon throw (press left click to throw) *[X] Rage - Attacks deal more damage for a short amount of time. *[C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must rebind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. === Bigfoot Health === There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. Bigfoot heals 45 health <!--Needs confirmation for AI especially, but is stated in patch notes from 4.4--> when consuming an animal and 6 from eating small piles of trash<!--Check garbage can healing. I'm thinking it's a "big" heal-->. AI Bigfoot heals 45hp<!--Again, check if it's 45--> at random points, without needing to be at a dead animal, and cannot eat trash or meat from barbeques. {| class="wikitable" |- style="font-weight:bold;" ! rowspan="2" | Health<br />Setting ! colspan="4" | Player(s) VS AI ! colspan="4" | Team VS Player |- style="font-weight:bold;" ! 1 Hunter, AI<br />(Player VS AI) ! 2 Hunters, AI ! 3 Hunters, AI ! 4 Hunters, AI ! 1 Hunter, Player ! 2 Hunters, Player ! 3 Hunters, Player ! 4 Hunters, Player |- | I | 700 | 855 | 995 | 1115 | 640 | 776 | | |- | II | 880 | <1250 (old) | | | 800 | 970 | | |- | III | 1056 | 1280 | | 1695 | 960 | 1164 | | |} Note: Working on adding "new" values from 4.x. === Bigfoot Damage === Bigfoot's damage is determined only by the damage setting and the type of attack.<!-- Amount of players too maybe? --> {| class="wikitable" |- style="font-weight:bold;" ! rowspan="2" | Damage<br />Setting ! colspan="8" | Attack |- style="font-weight:bold;" ! Melee ! Melee<br />(Weapon) ! Ranged<br />(Weapon) ! Furious Throw ! Savage Hits ! Ram Run ! Trap* ! Howl |- | I | 6 | 8 | 8 | 20 | 23 | 10 | 16 | N/A |- | II | 8 | 10 | 10 | 20 | 23 | 12 | 20 | N/A |- | III | 10 | 13 | 13 | 20 | 23 | 16 | 26 | N/A |- | Stamina Cost<br />(Player BF) | 5 | 5 | 5 | | 15 | 10 | | 3 |}<!-- Remove rage boost and put it underneath as an increase in damage if it boosts all attacks. -->* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first === Tips for Player-controlled Bigfoot === * "Tricks" given to the player-controlled Bigfoot at the start of the game: ** Eat food and animals to replenish health and strength ** You are stronger at night, use it to your advantage ** Use items like melee weapons and set traps for effective fighting ** Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health {{Game Navbox}} [[Category:Characters]] cc19952d5b64a960b6d8ce0e1a14ddd22dac87f3 Meat 0 86 1021 278 2024-01-11T22:13:49Z LemnUnderscore 374122 Updated, formatted wikitext text/x-wiki Meat is an item in BIGFOOT used to lure Bigfoot to a trap, but will also heal him. <!--Needs confirmation--> ==Summary== Meat can be obtained in 3 ways: * Looting the fridge in the trailer * Killing [[animals]] and harvesting them * Finding it in red BBQs Player Bigfoot can use the meat from dead and alive animals as well as BBQs to heal<!--Check value in-game-->, so take as much as you can. Meat can be used to bait [[traps]]. However, this isn't usually very useful as most players use traps to keep Bigfoot still during nighttime. <!--This meta may have changed. Add further information if you're an experienced 5.0 player--> [[Category:Items]] [[Category:Food and drink]] 0a78f432ff3877c3ce4c7e831dbe3a28f8a64a36 1030 1021 2024-01-11T22:24:09Z LemnUnderscore 374122 Removed food and drink category (no other real "food and drink" items in game) wikitext text/x-wiki Meat is an item in BIGFOOT used to lure Bigfoot to a trap, but will also heal him. <!--Needs confirmation--> ==Summary== Meat can be obtained in 3 ways: * Looting the fridge in the trailer * Killing [[animals]] and harvesting them * Finding it in red BBQs Player Bigfoot can use the meat from dead and alive animals as well as BBQs to heal<!--Check value in-game-->, so take as much as you can. Meat can be used to bait [[traps]]. However, this isn't usually very useful as most players use traps to keep Bigfoot still during nighttime. <!--This meta may have changed. Add further information if you're an experienced 5.0 player--> [[Category:Items]] d44eba6ba97272a5fb3bfe78cb1da20e13ddf8d7 1031 1030 2024-01-11T22:24:36Z LemnUnderscore 374122 wikitext text/x-wiki Meat is an [[item]] in {{Gamename}} used to lure [[Bigfoot]] to a trap, but will also heal him. <!--Needs confirmation--> ==Summary== Meat can be obtained in 3 ways: * Looting the fridge in the trailer * Killing [[animals]] and harvesting them * Finding it in red BBQs Player Bigfoot can use the meat from dead and alive animals as well as BBQs to heal<!--Check value in-game-->, so take as much as you can. Meat can be used to bait [[traps]]. However, this isn't usually very useful as most players use traps to keep Bigfoot still during nighttime. <!--This meta may have changed. Add further information if you're an experienced 5.0 player--> [[Category:Items]] 3076b85fd9e179652c8c2c87ef33eefd6510de1a Animals 0 235 1022 1005 2024-01-11T22:14:06Z LemnUnderscore 374122 wikitext text/x-wiki '''Animals''' are NPCs found throughout the maps in {{Gamename}}. ==Summary== Animals are divided into two categories: Passive and aggressive. Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 45hp of Bigfoot's health. Killing animals is required for 6 achievements. Dying to them is required for 2 achievements. == Passive == * Bear * Boar * Deer * Fox * Moose * Raccoon * Bison == Aggressive == * Bear * Wolf <gallery> Bear.jpg|A bear Elk.jpg|An elk </gallery> ==Trivia== * The bear was passive for a while from the release of Yellowstone until version 5.0 {{Game Navbox}} [[Category:BIGFOOT]] 7ec3b89eb0eb245dbc1422559d781c963185f95f Night Vision Camera 0 205 1023 597 2024-01-11T22:17:11Z LemnUnderscore 374122 Updated, formatted wikitext text/x-wiki The night vision camera is an [[item]] in {{Gamename}} that allows the player to see in the dark of the night without the need of a flashlight. ==Summary== The night vision camera offers improved nighttime vision, helps in spotting Bigfoot and can help conceal yourself from player Bigfoot. However, it should be used wisely, as it has a limited battery life. It and a [[Night_Vision_Camera_Battery| night vision camera battery]] spawn in the truck. Hold [N] to activate. [[Category:Items]] b38db6edaa4fd030d8077c8fc4f49cb68511172a Night Vision Camera Battery 0 263 1024 746 2024-01-11T22:19:27Z LemnUnderscore 374122 Updated, formatted wikitext text/x-wiki The night vision camera battery is an [[Items|item]] in {{Gamename}} which can be used to charge the [[Night Vision Camera]]. ==Summary== These batteries can be looted from containers around the map. One also spawns in the trailer by default. 166d8158f914b435e313d72dfbf6928519271946 1032 1024 2024-01-11T22:24:56Z LemnUnderscore 374122 wikitext text/x-wiki The night vision camera battery is an [[Items|item]] in {{Gamename}} which can be used to charge the [[Night Vision Camera]]. ==Summary== These batteries can be looted from containers around the map. One also spawns in the trailer by default. [[Category:Items]] a1d6c1529c64e212d76d025d58644955c76ef9a4 Photo Camera 0 171 1025 533 2024-01-11T22:21:06Z LemnUnderscore 374122 Updated, formatted wikitext text/x-wiki The photo camera can be used to take pictures in {{Gamename}}. ==Summary== The photo camera can take pictures of footprints, scratches, dead bodies and Bigfoot, which are used as [[evidence]] to win the game via the evidence ending. Only one camera spawns per game, at the trailer, but it can take infinite photos. [[Category:Items]] 466316a3fb47e486a865753a78e968c0cde0b56a Drone Battery 0 332 1026 1012 2024-01-11T22:22:19Z LemnUnderscore 374122 LemnUnderscore moved page [[Drone battery]] to [[Drone Battery]] without leaving a redirect: capitalization wikitext text/x-wiki The drone battery is an item in {{Gamename}} that can be used to refuel the [[drone]]. ==Summary== It recharges the drone to 100% battery, as well as repairing it, but holding [E] over the drone. One spawns in the trailer and others can spawn throughout the map in containers and in item form. 7a81f487bc86dde78786b873723df0401c559b34 1028 1026 2024-01-11T22:23:03Z LemnUnderscore 374122 wikitext text/x-wiki The drone battery is an item in {{Gamename}} that can be used to refuel the [[drone]]. ==Summary== It recharges the drone to 100% battery, as well as repairing it, but holding [E] over the drone. One spawns in the trailer and others can spawn throughout the map in containers and in item form. [[Category:Items]] c0f8b747b8cb6034f4989e34bc9960f957a9e065 Drone 0 264 1027 1006 2024-01-11T22:22:46Z LemnUnderscore 374122 drone battery linkcapitalization wikitext text/x-wiki The drone is an item that only spawns in the trailer in {{Gamename}}. == Summary == It acts as a remote-controlled [[Video Camera|video camera]] that can fly at relatively high speeds. It is great for scoping out the immediate area or keeping an eye out for Bigfoot whilst hiding. It can be controlled using [W] [S] [A] [D] [Space] [Shift] via the [[tablet]]. It also has a zapping feature which acts similar to a [[Explosives|car battery]], knocking Bigfoot to the ground on a successful hit. Limiting factors include a range it can be flown from the controlling player, a battery life (it can be refilled by holding [E] on it with a [[drone Battery|drone battery]] in one's inventory), and limited hitpoints. It can be damaged by hazards such as bumping into objects, getting hit by a Bigfoot, getting exploded, hit, or shot. [[Category:Items]] [[Category:Items to see cameras]] 249d753dcd40be05849ae9aa1c488cd27673af85 1062 1027 2024-01-12T12:31:28Z LemnUnderscore 374122 Navbox added wikitext text/x-wiki The drone is an item that only spawns in the trailer in {{Gamename}}. == Summary == It acts as a remote-controlled [[Video Camera|video camera]] that can fly at relatively high speeds. It is great for scoping out the immediate area or keeping an eye out for Bigfoot whilst hiding. It can be controlled using [W] [S] [A] [D] [Space] [Shift] via the [[tablet]]. It also has a zapping feature which acts similar to a [[Explosives|car battery]], knocking Bigfoot to the ground on a successful hit. Limiting factors include a range it can be flown from the controlling player, a battery life (it can be refilled by holding [E] on it with a [[drone Battery|drone battery]] in one's inventory), and limited hitpoints. It can be damaged by hazards such as bumping into objects, getting hit by a Bigfoot, getting exploded, hit, or shot. {{Game Navbox}} [[Category:Items]] [[Category:Items to see cameras]] 903a80b085e4ac8fe9f0b514d3d018221e23b0b0 Hand Lantern 0 193 1029 580 2024-01-11T22:23:24Z LemnUnderscore 374122 wikitext text/x-wiki Since update 5.0, a flashlight has appeared that, when pressed, can be picked up and placed on any surface. The lighting from it is slightly above average or slightly more than from street lights. '''You can only carry 2 of these lanterns!''' [[Category:Items]] 4ab4b71b44cadd399e29292083067b550cdcbf1b 1054 1029 2024-01-12T12:21:28Z LemnUnderscore 374122 I don't know much about this update item, but I'll look more into it (updated format) wikitext text/x-wiki The hand lantern is an [[items|item]] in {{Gamename}}. ==Summary== Since update 5.0, a flashlight has appeared that can be picked up and placed on any surface. The lighting from it is slightly above average or slightly more than from street lights. '''You can only carry 2 of these lanterns!''' [[Category:Items]] 72e3a4d008ab539f51740a0277837e81b446428a Tablet 0 66 1033 239 2024-01-11T22:26:17Z LemnUnderscore 374122 Updated, formatted wikitext text/x-wiki The tablet is an [[Items|item]] in BIGFOOT that is required to view and control [[Video Camera|video cameras]] and the [[drone]]. ==Summary== One tablet per player spawns on a table near the trailer. It can be accessed via [[TAB]] by default. A tablet is also required to hear the beeping of [[Video_Camera|cameras]] [[Category:Items]] a680bce381454d2d378fa39c1d180012d534f2b2 1034 1033 2024-01-11T22:26:26Z LemnUnderscore 374122 wikitext text/x-wiki The tablet is an [[Items|item]] in BIGFOOT that is required to view and control [[Video Camera|video cameras]] and the [[drone]]. ==Summary== One tablet per player spawns on a table near the trailer. It can be accessed via [TAB] by default. A tablet is also required to hear the beeping of [[Video_Camera|cameras]] [[Category:Items]] 96a71692db2218a592a68b5d7124840853bfbdfd Patch Notes 0 132 1035 996 2024-01-11T22:28:23Z LemnUnderscore 374122 /* Update 4.0 Hotfix 4 (Aug. 20, 2021) */ wikitext text/x-wiki '''Patch Notes''' are updates that {{Gamename}} received. '''Note:''' Keep in mind that something mentioned in an earlier changelogs may no longer exist in the game. <!-- Be sure to update {{Template:BIGFOOTUpdate}} to display latest version on various pages. --> = Version 1 = == Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> == * Added the ability to heal each other using medical kit. * Added the ability to carry a medical kit. * Added a second cave. * Added tasklist. * Added more batteries for night vision. * Network optimization. * Performance optimization. * Bugs fix. <br /> == Update 1.1.8 (Feb. 16, 2017) == * Updated Task System. * Bigfoot is now physical body * Added ability to move Bigfoot (unconscious). * Added the cage for Bigfoot. * Fixed bugs with the Bigfoot behavior. * Fixed bugs with items. * Optimized Camera System. * Optimized Shadows. * Optimized rain. <br /> == Update 1.1.9 (Feb. 16, 2017) == * Hotfix Bigfoot AI <br /> == Update 1.2.0 (Feb. 19, 2017) == * Added config Path: \ Engine \ Config \ BaseScalability. * Added support for Directx 10 (Test). * Modification of the behavior of the AI Bigfoot. * Optimized collision. * Fixed bugs with items. * Fixed bugs with the movement of Bigfoot. * Fixed bugs with AI deer. * Fixed bugs with AI Bigfoot. * Fixed bugs with resolution. <br /> == Update 1.2.1 (Feb. 23, 2017) == * Added day-night cycle. * Fixed bugs with the movement of the character. * Fixed bug with menu. * Fixed bugs with AI Bigfoot. * Fixed bugs with synchronization. * Fixed bugs with vegetation. <br /> == Update 1.2.2 (Feb. 18, 2017) == * Updated and optimized all plants. * Optimized PostProsess. * Optimized materials. * Fixed bugs with the movement of deer and Bigfoot. <br /> = Version 2 = == Update 2.0 (July 31, 2018) == '''Maps''' * Added Glacier Bay National Park map. * The Jasper map is removed and will be replaced in the next updates. '''Game''' * All game logic is reworked on a better level. * Now the maximum player number is 4. * Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies. * Added video-background in main menu and lobby. * Added the ability to save game progress in a single game and in co-op. * All assets are new. * Now the game has more advanced graphics, sound and game settings. * A lot of work has been done on code and graphics optimization. * Added over 180 high-quality sounds. * The game now has its own soundtrack (Main menu) * Added battle soundtrack. * Added winning soundtrack. * Added losing soundtrack. '''Localisation''' * Added 14 languages: ** English ** German ** Russian ** Chinese ** Korean ** French ** Spanish ** Italian ** Arab ** Japanese ** Polish ** Portuguese ** Turkish ** Ukrainian '''Gameplay''' * Added text chat. * Added deers, foxes,raccoons. * Added the ability to get meat from dead animals. * Added drone. * Added tablet with applicatons for controlling cameras and drone. * Added tent. * Added campfire. * Added signal flare. * Added radial inventory. * Added the ability to transfer items. * Added minimap. * Improved Bigfoot AI and animals. * Characters now can swim and crouch. * Added temperature system, now players have to control body temperature to survive. * Added Bigfoot advanced combat system. <br /> === Update 2.0 Hotfix 1 (Aug. 2, 2018) === * Increased the drone signal range. * Added tips. * Improved Bigfoot Damage Balance. * Reduced the speed of Bigfoot. * Decreased damage from falling. * Improved interface system. * Fixed Bigfoot navigation bugs. * Fixed bugs loading the map. * Fixed item transfer bugs. * Fixed bugs of the tablet. <br /> === Update 2.0 Hotfix 2 (Aug. 3, 2018) === * Game loading fix. * Translation fix. * Transfer of rifle cartridges fix. * Added length limit for the name of the lobby. * Fixed bugs with a drone charge. * Increased the charge of the drone. * Increased the charge of the night vision. * Fixed bugs with stones. * Fixed bugs with campfire. <br /> === Update 2.0 Hotfix 3 (Aug. 4, 2018) === * Added the ability to search for friends servers. * Fixed a bug with a black screen (Start game). * Fixed bugs with optimization (The game became more stable). <br /> == Update 2.1 (Oct. 8, 2018) == '''Changes''' * Added the ability to resurrect teammates. * Added tracking bullets. * Animal movement zones have been added * Improved vegetation models. * Increased number of loot. * Added new locations. * Added underwater sound effects. * A new model of the house has been added. * Added the ability Bigfoot to attack the house. * Added the ability Bigfoot to swim. * Added a random tree fall event. * The animation of the Bigfoot movement is changed. * The map was changed, it became more compact and interesting. * A stroke of text is added. * Gamma setting is added. * Motion blur setting is added. * Improved signal rocket. * Fire damage reduced. * Fall damage reduced. * Recharging the gun was accelerated. * The mini-map has been changed, it has become more practical and * convenient. * Added a pause in a single player game. * Added new items * - Battery for night vision. * - Battery for drone. * Changed the model of rocks (there are no problems with stucking) * Added pathways for better orientation. * 3d person view when character ragdoll. '''Fixes''' * Fixed bugs with a campfire. * Fixed bugs with Bigfoot AI. * Fixed bugs with animals AI. * Fixed bugs interface. * Fixed many other bugs '''Optimization''' * Optimization of AI. * Optimization of Lenscap material. * Optimization of vegetation. * Optimization of water material. * Optimization graphics on all settings. <br /> === Update 2.1 Hotfix 1 (Oct. 15, 2018) === * Fixed bigfoot movement bug. * Fixed Camera signal bug. * Reworked map in the central lake area. * Optimization of materials and vegetation lods. * Fixed sound effects sync. * Fixed falling under the map bug. * Improved combat system Bigfoot. * Fixed displaying resolution bug. * Fixed bug displaying incorrect icons on the map. * Improved map lighting and weather effects. * Improved camera freeze effect * Now you can charge the desired type of cartridges by clicking on the icon in the inventory <br /> === Update 2.1 Hotfix 2 (Oct. 28, 2018) === * Fixed drone taking bug * Network optimization * Material optimization * AO improved * Graphics correction <br /> = Version 3 = == Update 3.0 (April 29, 2019) == '''Changes''' * Added new map of Ross Lake * Added new detalization models * Added new item and weapon models * Added dynamic weather change * Improving vegetation models * Improving AI of animals and bigfoot * Added cutscenes and backstory * Improved system of interaction with objects * Added many new sounds * Added random events (lightning and falling tree) * Statistics at the end of the game * Backpacks with loot * Search for missing tourists * Improved aiming system '''Animals''' * Added wolves * Added bears '''Optimization''' * Effects optimization * Texture and material optimization * Logic optimization * AI optimization * Improved game stability * Improved graphics settings '''Fixes''' * Fixed crash bugs * Fixed bugs with items * Fixed bugs with AI * Fixed bugs with loading and saving <br /> === Update 3.0 Hotfix 1 (May 1, 2019) === * Increased the duration of the camp fire * Camp fire temperature increased * Spawn loot correction * Removed ragdoll on mouse wheel * Reduced deceleration from water * Wolves nerf * Bears nerf * Bigfoot nerf * Added pause in single player * Removed holes in the landscape near the cave on Glacier Bay * Fixed trajectory of the signal gun rocket * Fixed crash and perpetual loading due to shadow settings * Fixed Glaser Bay minimap * Fixed incorrect temperature calculation <br /> === Update 3.0 Hotfix 2 (May 4, 2019) === * Reduced Bigfoot speed * Reduced trap damage for players * Track duration increased * Bigfoot damage correction * Drone charge increased * Fixed bug with video sounds before the game * Fixed bug with the sounds of the environment * Fixed bug with saving * Fixed bug with spawn animals * Fixed bug with interaction with objects under water * Fixed tree collisions * Fixed bugs with Interface * Fixed bug with displaying icons on the map after loading <br /> === Update 3.0 Hotfix 3 (May 5, 2019) === * Fixed bug with flare * Fixed bugs with AI Bigfoot * Fixed a bug with the network part and the lobby creation * Fixed bug with saving * Fixed a bug with inventory * Fixed bugs with the interface * Fixed bug with video before the game * Fixed bug with sounds after loading * Fixed bug with statistics * Landscape correction <br /> = Version 4 = == Update 4.0 (Aug. 6, 2021) == '''General''' * Added a game mode against Bigfoot under player control; * Added Redwood map; * Redesigned interface; * Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves; * Added game difficulty settings; * Refactoring of the entire code has been done; * Improved game stability; * Added extended inventory; * Added radial menu; * Added achievements; * Added player profile, level, and statistics; * Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM; * Added voice proximity chat. '''Graphics''' * Reworked part of 3d models and added new ones; * Added random effects (lightning returned); * Improved graphics and quality of weather effects; * Added volumetric clouds; * Added a physically correct atmosphere. '''Bigfoot''' * Redesigned model; * Reworked all animations. Most of it was done with Motion Capture; * Redesigned AI; * Improved combat system; * Added the ability to throw melee weapons; * Added a system of skills and perks. '''Abilities''' * Howl - allows you to spot hunters and animals at a great distance; * Trap - allows you to set a hanging trap next to trees; * Savage hits - Bigfoot inflicts many quick hits on the victim; * Ram run - Bigfoot runs up and rams everyone in the way; * Furious throw - Bigfoot takes and pushes the victim into the ground; * Rage - Bigfoot gets furious and spends a few seconds much less energy to fight; * Fatality - effectively finishing off hunters on death. '''Passive abilities''' * Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night; * Bigfoot can smell food nearby. '''Hunters''' * Added new characters with high-quality models; * Reworked all animations. Most of it was done with Motion Capture; * Added a parkour system through small obstacles such as fences and windows; * Added the ability to throw melee weapons; * Added the ability to climb over obstacles. '''Weapons''' * Added explosive objects: gas bottle, canister, dynamite, car battery; * Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM; * Bullets now have ballistic physics; * Added a stun gun to the drone. === Update 4.0 Hotfix 1 (Aug. 8, 2021) === * Added the ability to invite friends directly to the lobby using the steam invite system. <br /> === Update 4.0 Hotfix 2 (Aug. 10, 2021) === '''Fixed''' * Inability to find friend lobby by name * Wrong friends in the friend invitation list * Infinite flare usage * Mouse X and Y inversion * Bigfoot stuck on cars * Walking underwater * Wrong spectator HUD rendering * Damaging hunters in a trailer for no reason * Falling under the map while using night vision and tablet * Uninteractable traps after loading '''Added''' * Pause in single player * Bigfoot ability to destroy trailer door * Bigfoot now only replenishes strength if it does not take damage * Increased voice chat volume and distance * Random bigfoot spawn points * High-quality shot sounds * New 3d models '''Changed''' * Day-Night cycle duration increased from 14 min to 16 min <br /> === Update 4.0 Hotfix 3 (Aug. 16, 2021) === '''Fixed''' * Players kicked from the lobby with no reason * Dead tourists mobile phone chat messages rendering * Trailer location opening by bigfoot * Weapon indicator text rendering * Unbreakable hunting tower * Character rendering in a cutscene * Bigfoot HP bar rendering in spectator * Bigfoot movement bugs * Bigfoot map open error * Places where characters can stuck * Delayed voice chat sound * Bigfoot ability interaction bugs in small rooms * Wrong current players data in the lobby list * Wrong material rendering '''Added''' * Bigfoot info screen * Multiple tablet spawner. Now the number of tablets equals the number of players * Ragdoll from bigfoot window hit * Breakout quick time event for bigfoot trap * Now the password is hidden by default. (Streamers will be happy) * Now passwords and lobby names are limited to 20 characters '''Changes''' * Decreased fall damage for bigfoot and hunters * Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec. * Bigfoot startup max power changed from 90 to 75 <br /> == Update 4.0 Hotfix 4 (Aug. 20, 2021) == '''Changes''' * Added more first aid kits * Clients can now see game difficulty settings in the lobby '''Added''' * Stamina for hunters '''Fixes''' * It was impossible to change key binding * Sometimes loot became non-interactive * Bigfoot movement bugs in some situations * Too many damage indicators could appear * Sometimes the widget for healing in knockdown did not appear * Parkour through the wall * Delayed voice chat sound <br /> === Updated 4.0 Hotfix 5 (Aug. 16, 2021) === '''Added''' * Blood near the dead players * Stamina indicator * Hints and control information on the pause menu * When a Bigfoot is inside a closed building, he, having no energy, can break the door * Player list on the pause menu * Fast trap reaction for Bigfoot * Predators now attack Bigfoot '''Fixed''' * Melee weapons did not detonate explosives when thrown * The number of cameras when selected was not displayed by the indicator * When the character was crouching in the water, it was possible to fall under the ground * Incorrect animation of the bigfoot first-person item throw * Found corpses were not displayed on the map * Bigfoot location indicator was not showing on the minimap * Incorrect Bigfoot attack on building windows '''Changes''' * Increased Bigfoot trailer hits radius * Increased hunter stamina * Decreased Remington 870 Scatter * Removed Remington 700 / Flare Gun / AWM Scatter * Crouch is now on Ctrl by default * Increased flare signal distance from 1200 to 2000 * Increased the flare signal duration from 10 seconds to 12 seconds <br /> == Update 4.1 (Oct. 20, 2021) == '''Gameplay''' * Added Winter Park * Added modular architecture * Added ziplines * Added Stonehenge * Added evidence '''Added''' * New random event - avalanche * Elk * Boar * The effect of traces from bullets in the air * During the invite, only those friends who are online are now displayed * New door destruction * New item - photo camera * Guns on backpack '''Fixed''' * Bugs with opening doors * After saving, the passwords from the safes disappeared from the sheets * Saving the state of the integrity of the towers '''Changed''' * More stamina for hunter sprint <br /> === Update 4.1 Hotfix 1 (Oct. 28, 2021) === '''Added''' * FOV Setting * Zipline destruction sound effects. * Switch cameras with the mouse wheel. * Hunters now gain experience for found evidence. '''Fixed''' * Hunters could use a zipline while transferring the body of a dead friend. * Evidence saving bugs. * Evidence replication bugs. * Bugs related to throwing off the body of a dead friend. * Interaction with curtains in some houses. * Bigfoot getting stuck on the stairs. * Navmesh fixes. * The hunter could get stuck in the photo camera interface. * Bugs with physical materials on the ground. * Bugs with spawning loot. * Bugs with Bigfoot traps spawn. * Achievement winter park explorer was given for the wrong number of locations. * Sometimes the doors were not destroyed by explosions. * Bug with freezing in the animation of dynamite activation. * The drone could be charged without having batteries in the inventory. * Bugs with drone electric shock effect. * If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible. * At Winter Park, there was a task to find 4 corpses, although there are only 3 of them. '''Changed''' * Reduced post-process glare when Bigfoot in howl mode. * A friend's body can now be thrown with any key. * Jumping and parkour now consume stamina. * It is no longer possible to set traps underwater. <br /> === Update 4.1 Hotfix 2 (Nov. 4, 2021) === '''Added''' * Sound optimization. * The lobby list is now only the unplayed lobby. * On the lobby list, friends' lobbies come first. * The game mode is now displayed in the lobby list. * The lobby list now updates the lobby information in real-time. '''Fixed''' * Bigfoot could not destroy the zipline. * When choosing a set for a weapon, the magazine with cartridges did not change the material. * There was an incorrect position of the R700 weapon in the lobby. '''Changed''' * Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals. * Maximum FOV increased from 90 to 120. <br /> == Update 4.2 (Jan. 14, 2022) == '''Added''' * Improved Bigfoot AI * Bigfoot GPS tracker * Possibility to switch the light in each room separately * Northern Lights in Winter Park map * New skins for Bigfoot and weapons '''Changes''' * Increased weapon recoil * Decreased the icon of found corpses '''Fixes''' * Melee weapons could damage allies * The camera icon next to the evidence was visible to Bigfoot * Bigfoot stuck near fallen trees * Interaction with items in the knockdown * Scope display issue * Wrong icon color on the map of installed cameras * Rendering bug for some materials * Tree collision bugs in Winter Park * Bug with permission of some doors == Update 4.4 (Aug. 3, 2022) == '''Added''' * Yellowstone Park map. * Displaying skins on weapons behind the back. * After loading a save, the lobby now displays the saved difficulty of the game. * Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw. * Totem spawn randomization system. * Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun. * Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage. * Now, when carrying a wounded friend, your character can run. * The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him. * Dust effects from walking and placing items. * New animal — Bison. '''Fixed''' * Bug with raising a wounded friend if he is in the water. * Locker code saving. * Evidence saving. * Incorrect display of map icons. * A Bigfoot trap can pull a hunter out of the house. * Destruction of a curtains bug. * Bug with Bigfoot trailer attack. * Bug with zipline destruction. * Voice chat delay (but need testing) * Rain rendering in some houses. * Rocks, Clouds, Fog Materials Fixes. * Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire. * Camera icon doesn't disappear after taking a photo. * Bigfoot AI behavior bugs. * Bug with butchering an animal's corpse. * Taking Bigfoot and evidence photos of bugs. * Parkour through boarded windows. '''Changed''' * Bigfoot AI navigation mesh improvements. * Improved Bigfoot's reaction to sounds and light. * Improved Bigfoot hunter search in a zone. * Improved stealth system. * GPS tracker duration increased from 60 sec to 180 sec. * Day / Night Duration +2 min. Also now the night is longer than a day. * Increased Hunting Tower Health from 25 to 50. * Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35. * Max 9mm inventory ammo amount decreased from 255 to 150. * Max 7.62mm inventory ammo amount decreased from 255 to 150. * Max totem count increased from 8 to 10. * Drone signal distance increased 200m -> 600m. * Flare gun scares away Bigfoot for a long time. * Number of flare missiles was reduced by -2. * Increased signal flare inventory limit 2 -> 3. * Decreased stamina cost for hunter parkour 30 -> 15. * Bigfoot health: ** 950 -> 800 ** 1140 -> 970 ** 1330 -> 1130 ** 1520 -> 1290 * Bigfoot food healing: ** Small 2 -> 6 ** Big 40 -> 45 === Update 4.4 Hotfix 1 (Aug. 13, 2022) === '''Added''' * Time widget in the action menu. * Animal reaction on shot sounds. * Bullet visual effects. '''Fixed''' * Yellowstone landscape improvements. * Too high damage on parkour through pre-destroyed windows. * Wrong dead counter after game load. * Fatality logic fixes. * Unlootable dead friend. * AI bigfoot sinking. * Trap installation on walls. '''Changed''' * Flare gun blindness duration 10 sec -> 5 sec. * Stamina reduction when burning 3/sec -> 1/sec. === Update 4.4 Hotfix 2 (Aug. 19, 2022) === '''Fixed''' * Key binding problem * Bigfoot AI bugs = Version 5 = == Update 5.0 (Jul. 23, 2023) == Note: This update was withdrawn due to complaints regarding its integration into the Epic Games Store and requiring and Epic Games account to play. It would later be release without this requirement, and with several bugfixes, as 5.0.1. '''Added''' * XBox Controller support. * Buildings redesign. * Trees redesign. * Cliffs redesign. * Grass redesign. * Volumetric ground fog effect. * A new animal network replicated the ragdoll system. * Mesh instancing tool for optimization. * Materials optimization. * Point lights optimization. * New locations at the entrances to the parks. * Added an icon over a dead unbutchered animal. * New action music system. * Added new textures and houses. Changed their layout and added new decorative elements. '''Fixed''' * Bug with flayer gun stun. * Bug with a weapon not shooting. * Music system fixes. * Bear and wolf shot sound reaction bug. * Resolution applies bug. * UI scaling bug. * Animal butchering bug. * Drone charging bug. * Drone camera and flight control bugs. * Zipline player input bugs. * Voice chat delay bug. * Replication of hunter traps over long distances bug. * Mesh culling bugs. * Some bigfoot skins obscure the player's first-person view. * Noise after entering the laptop stacks. * Randomly the sound of the rain is cut out during the game. * Bullets trace rendering artifacts. * Incorrect rendering of shadows when the sun was at a high angle at sunset. * Curtains interaction sound bug. * Installing items on carpets bug. * Incorrect reactions of bigfoot to explosions. * Level design fixes. * Installing a bigfoot trap in houses. * Totem pickup bug. '''Changed''' * Bigfoot character size increased. * Item wheel redesign. * The TNT detonator is implemented as a separate item. * Key rebind system redesign. * UI and game player input system redesign. * Improvement of sound quality. * Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__ * Changed the map. ==Version 5.0.1 (Oct. 9, 2023)== '''Added''' * Smooth rotation of the flashlight for hunters. * The physical reactions of animals to explosions and shots. * Smooth healing: The first 10 HP is instant healing, then the healing rate is 2 HP per second. * 10% damage resistance when using the Rage skill on Bigfoot. * Reduced the visibility of raindrops on the player's camera. * Added volumetric shadows to character flashlights for better fog-light rendering. * When passing through a door, a player-controlled Bigfoot will now crouch automatically. * The piles of snow in Winter Park now lie adequately on the ground. '''Fixed''' * Rain effect in buildings. * Dynamite does not break windows when flying through glass. * Dead hunters can now stick to vertical surfaces. * Fixed visual bugs with the UI in the main menu. * The fence caused FPS drops when destroyed. * Incorrect display in windows. * The damage resist parameter is not displayed correctly on the Bigfoot player client at night. * Bigfoot gets stuck near walls. * Bigfoot gets stuck in a trap when Bigfoot hits it during a stun. * Bigfoot gets stuck near windows while attacking or searching. * Bigfoot players cannot use their skills inside the buildings. * Animals jumping to great heights. * You can fall underground near the concrete tunnel of Winter Park. * Bigfoot can't cross the small bridges on Redwood. * Bigfoot gets stuck at the entrance to the houses. * A convoy of trailers travels at the end of the game when the user wins with the help of evidence. * Unable to scroll through the phones of corpses. * Only 1 server can be found in the server list at a time. * Fixing the position of objects on all maps. * Fixing global illumination. * Bug where Ram Ran does not knock down a hunter. * Bug with camera switching. * Bug where a kicked player logs into the game. * Bug where when you press ESC during the reset menu, the camera returns to the character without the ability to exit. * Bug where the characters would sometimes get into a T-pose at a distance. * Fixed 3D rendering of trap and camera icons. * Fixed rendering of transparent materials. * Fixed rendering of landscape LODs. * When a hunter threw an item, damage could be applied to the item owner. * Fixed 3D rendering of trap and camera icons. * Fixed rendering of transparent materials. * Fixed rendering of landscape LODs. * Bug with tree roots when they do not repeat the shape of the earth. * Fixing places on maps where characters can get stuck. * Lighting bugs in the main menu scene. * Bugs when you can parkour over a fence and jump into a wall or object collision. * Problems with moving Bigfoot in a narrow space. * A bug when AI Bigfoot hits a character who is already knocked down. * Bugs with the placement of effects in houses. * A bug when Bigfoot hit the windows, the damage applied also to doors. * A bug with the muting of environmental sounds inside a tent. * Fixing the location of rocks and stones in some places on the maps. * Bugs with loot and other objects flying over the surface. * Correction of stone LODs. * Fixing the location of dead tourists so that they do not fall underground. * Fixed contact shadows on characters. * Fixed a bug with ambient occlusion in some places of the landscapes. * Fixed bugs with snow material on tents. * Correction of shading and global illumination in caves. * Fixed a bug when it rained or snowed in the caves. * Fixed a bug where light from lightning was visible in caves and buildings. * A bug when the gradual healing did not stop over time. * Fixed particle material from characters' steps. * Fixed incorrect sounds when entering drawers and boxes. * Fixed bugs when sprinting, aiming, and shooting with the M4 were permanent. * In the mine, a player can hear all the sounds from outside. * Wolves and bears ignore the sound of the shot. * At the end of a game, when the client exited the sequence of the end of the game began on the server. * The bug with bindings reset. * It is not possible to use the drone when it is placed by a character without a battery in the inventory. * A bug with a never-ending Bigfoot attack on a trailer. * A bug where Bigfoot doesn't notice characters during a long game. * Bug when you can connect to the started game session. * Bug with showing the found evidence widget after loading a saved game. * Fixed a bug when the dynamite detonator and hung in the air next to a character in the knockdown. * Bug when Bigfoot unexpectedly disappears on Winter Park during Bigfoot's victory sequence cinematic. * In Winter Park, it does not show the date at the beginning of the game. * Navigation mesh generation bugs. '''Changed''' * Voice chat is temporarily disabled. * Temporarily removed the function of inviting friends through the game UI. * Temporarily disabled level progression. * Optimized shadows; many assets now cast contact shadows exclusively, helping to save FPS and add detail. * Terrain optimization. * Material optimization. * Texture streaming optimization. * Sound optimization. * Effects optimization. * Reduced the speed of bison from 1500 to 1000. * Reduced the speed of elk from 1600 to 1000. * Reduced the speed of boar from 1200 to 650. * Reintroduced the timer button in the lobby. * Temporarily disabled the experience and statistics system for further improvement. * The character can now continue to move when clicking on the map. * The waterfall effect has been changed. * Increased Bigfoot's daytime vision range. * Fog lighting from flashlights has been reduced. * Modification of the raindrop material to make it more visible in low light conditions. * The default music is too loud. * The quality of the Outlining of selected items has been increased. ===Update 5.0.2 Hotfix (Oct. 14, 2023)=== '''Added''' * Crash analytics system. * Lumen global illumination optimization. * Virtual terrain textures rendering optimization. * Animal animations rendering optimization. '''Fixed''' * The camera rotates too slowly at maximum sensitivity on the controller. * Terrain culling bugs. * The prompts of the controller buttons during interaction and the menu didn't work. * Bug with the ability to turn on the flashlight of the hunter and drone. * Problems with taking ammo. * Controller Y inverted. * 0 button binded as Esc. * Fog rendering. * The item wheel called from the controller started to flicker. * Map design fixes. * Widgets input bugs. '''Changed''' * The resolution of terrain textures has been increased. * Changed an anti-Aliasing and upscaling method to increase render clarity and improve optimization on low-end PCs. ===Update 5.0.3 Hotfix (Oct. 23, 2023)=== '''Added''' * Vegetation materials rendering optimization. * Animals, Bigfoot, and hunters animations rendering optimization. * Nicknames rendering optimization. * Materials optimization. * Improved display of highlighted UI buttons. * Improved control of UI sliders using a gamepad. * Lobby name check to prevent the creation of two lobbies with the same name. '''Fixed''' * Bugs with exiting tablet mode using Esc and others. * A bug with the display of default weapon skins in the game when a DLC skin is assigned. * Bugs using the zipline. * Infinite loading screen when connecting to a lobby with a game running or a full lobby. * A bug when it is impossible to control the drone’s altitude using a gamepad. * Bug with incorrect assignment of difficulty level. * AI Bigfoot can get stuck in a hammock. * Bug with the damage next to closed curtains. * Bug with incorrect display of hunter animations on the client. * Corrections to the style of some UI elements of the main menu. * Fixes for character hair rendering. * Impossibility to delete a save game using a gamepad. * Fixed culling of interactive objects. * Cannot switch devices on the tablet using the gamepad. * Resetting binds in settings does not work. * The player's HUD stacked every time he appeared. * Rendering of rain in some indoor areas. * Fixed position of tree roots. * Correction of errors with the assignment of damage. * Fixed Glock17 recoil animation. * Fixed weapon sight position. * Fixed bugs with weapon reloading. * Fixed a bug with events for holding buttons responsible for shooting, aiming, and sprinting at low FPS. * Fixed a part of common network errors. * Fixed level design imperfections. '''Changed''' * Flickering of light has been returned when Bigfoot is nearby. * Removed the 200 FPS limit. * Improved collection of in-game statistics and bugs. ===Update 5.0.4 (Oct. 28, 2023)=== '''Added''' * Halloween decorations. * Improved Bigfoot's high jump system. * Returned the ability to break the door of the trailer. '''Fixed''' * Fixed freeze after an hour of playing in online modes. * Fixed bug when hunter plays bigfoot animations near objects. * Bigfoot AI bug fixes. * Fixed a bug with the sound of using the zipline when it was audible and at any range. ==Update 5.1.0 (Nov. 7, 2023)== '''Added''' * Ross Lake park map. * Improved snow materials at Winter Park. * Detailing of rivers of all maps with splash particles. * Improved control of the drone and cameras. Now the rotation speed does not depend on the FPS. * Detailing Redwood and Yellowstone with new environment assets. * Reworked photo camera rendering system. '''Fixed''' * Fixed animations of Bigfoot's skills when he interacts with the hunter. * Fixed a bug where Bigfoot could not use directional arrows in some rooms. * Fixed bug with None lobby. * The bug where you could not exit the inventory using the inventory call button. * Fixed a bug with replication of lightning in the tree. * Fixed a bug with delayed Bigfoot trap trigger animation. * Fixes for the rendering of some effects. * Level design fixes. * Flare gun reloads and bullet counts bug. * Fixed bugs with night vision camera and photo camera aiming. * Fixed M4 shots out of sync with the server. '''Changed''' * AWM new mag capacity = 5. * M4 new mag capacity = 30. * Glock new mag capacity = 15. * Remington 870 new mag capacity = 5. * Remington 700 new mag capacity = 6. ===Update 5.1.1 Hotfix (Nov. 9, 2023)=== '''Fixed''' Game save failed bug. Bugs with the outline of interactive objects. Bugs with rendering of weapon sights and the screen of photocamera and night vision camera. Photocamera and night vision camera changing bug. Ross Lake level design fixes. Player get stuck in falling trees. Shoting without cooldown. Flair Gun shoting bug. '''Changed''' * AWM Damage 10 → 12 * M4 Damage 4 → 3.5 {{Game Navbox}} [[Category:BIGFOOT]] 85f3394d92544991de643e4b051927a63f5f5ed3 1048 1035 2024-01-12T11:33:13Z LemnUnderscore 374122 /* Update 5.1.1 Hotfix (Nov. 9, 2023) */ wikitext text/x-wiki '''Patch Notes''' are updates that {{Gamename}} received. '''Note:''' Keep in mind that something mentioned in an earlier changelogs may no longer exist in the game. <!-- Be sure to update {{Template:BIGFOOTUpdate}} to display latest version on various pages. --> = Version 1 = == Update 1.1.7 (Feb. 12, 2017) <!-- Anything prior to this is not shown on Steam. --> == * Added the ability to heal each other using medical kit. * Added the ability to carry a medical kit. * Added a second cave. * Added tasklist. * Added more batteries for night vision. * Network optimization. * Performance optimization. * Bugs fix. <br /> == Update 1.1.8 (Feb. 16, 2017) == * Updated Task System. * Bigfoot is now physical body * Added ability to move Bigfoot (unconscious). * Added the cage for Bigfoot. * Fixed bugs with the Bigfoot behavior. * Fixed bugs with items. * Optimized Camera System. * Optimized Shadows. * Optimized rain. <br /> == Update 1.1.9 (Feb. 16, 2017) == * Hotfix Bigfoot AI <br /> == Update 1.2.0 (Feb. 19, 2017) == * Added config Path: \ Engine \ Config \ BaseScalability. * Added support for Directx 10 (Test). * Modification of the behavior of the AI Bigfoot. * Optimized collision. * Fixed bugs with items. * Fixed bugs with the movement of Bigfoot. * Fixed bugs with AI deer. * Fixed bugs with AI Bigfoot. * Fixed bugs with resolution. <br /> == Update 1.2.1 (Feb. 23, 2017) == * Added day-night cycle. * Fixed bugs with the movement of the character. * Fixed bug with menu. * Fixed bugs with AI Bigfoot. * Fixed bugs with synchronization. * Fixed bugs with vegetation. <br /> == Update 1.2.2 (Feb. 18, 2017) == * Updated and optimized all plants. * Optimized PostProsess. * Optimized materials. * Fixed bugs with the movement of deer and Bigfoot. <br /> = Version 2 = == Update 2.0 (July 31, 2018) == '''Maps''' * Added Glacier Bay National Park map. * The Jasper map is removed and will be replaced in the next updates. '''Game''' * All game logic is reworked on a better level. * Now the maximum player number is 4. * Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies. * Added video-background in main menu and lobby. * Added the ability to save game progress in a single game and in co-op. * All assets are new. * Now the game has more advanced graphics, sound and game settings. * A lot of work has been done on code and graphics optimization. * Added over 180 high-quality sounds. * The game now has its own soundtrack (Main menu) * Added battle soundtrack. * Added winning soundtrack. * Added losing soundtrack. '''Localisation''' * Added 14 languages: ** English ** German ** Russian ** Chinese ** Korean ** French ** Spanish ** Italian ** Arab ** Japanese ** Polish ** Portuguese ** Turkish ** Ukrainian '''Gameplay''' * Added text chat. * Added deers, foxes,raccoons. * Added the ability to get meat from dead animals. * Added drone. * Added tablet with applicatons for controlling cameras and drone. * Added tent. * Added campfire. * Added signal flare. * Added radial inventory. * Added the ability to transfer items. * Added minimap. * Improved Bigfoot AI and animals. * Characters now can swim and crouch. * Added temperature system, now players have to control body temperature to survive. * Added Bigfoot advanced combat system. <br /> === Update 2.0 Hotfix 1 (Aug. 2, 2018) === * Increased the drone signal range. * Added tips. * Improved Bigfoot Damage Balance. * Reduced the speed of Bigfoot. * Decreased damage from falling. * Improved interface system. * Fixed Bigfoot navigation bugs. * Fixed bugs loading the map. * Fixed item transfer bugs. * Fixed bugs of the tablet. <br /> === Update 2.0 Hotfix 2 (Aug. 3, 2018) === * Game loading fix. * Translation fix. * Transfer of rifle cartridges fix. * Added length limit for the name of the lobby. * Fixed bugs with a drone charge. * Increased the charge of the drone. * Increased the charge of the night vision. * Fixed bugs with stones. * Fixed bugs with campfire. <br /> === Update 2.0 Hotfix 3 (Aug. 4, 2018) === * Added the ability to search for friends servers. * Fixed a bug with a black screen (Start game). * Fixed bugs with optimization (The game became more stable). <br /> == Update 2.1 (Oct. 8, 2018) == '''Changes''' * Added the ability to resurrect teammates. * Added tracking bullets. * Animal movement zones have been added * Improved vegetation models. * Increased number of loot. * Added new locations. * Added underwater sound effects. * A new model of the house has been added. * Added the ability Bigfoot to attack the house. * Added the ability Bigfoot to swim. * Added a random tree fall event. * The animation of the Bigfoot movement is changed. * The map was changed, it became more compact and interesting. * A stroke of text is added. * Gamma setting is added. * Motion blur setting is added. * Improved signal rocket. * Fire damage reduced. * Fall damage reduced. * Recharging the gun was accelerated. * The mini-map has been changed, it has become more practical and * convenient. * Added a pause in a single player game. * Added new items * - Battery for night vision. * - Battery for drone. * Changed the model of rocks (there are no problems with stucking) * Added pathways for better orientation. * 3d person view when character ragdoll. '''Fixes''' * Fixed bugs with a campfire. * Fixed bugs with Bigfoot AI. * Fixed bugs with animals AI. * Fixed bugs interface. * Fixed many other bugs '''Optimization''' * Optimization of AI. * Optimization of Lenscap material. * Optimization of vegetation. * Optimization of water material. * Optimization graphics on all settings. <br /> === Update 2.1 Hotfix 1 (Oct. 15, 2018) === * Fixed bigfoot movement bug. * Fixed Camera signal bug. * Reworked map in the central lake area. * Optimization of materials and vegetation lods. * Fixed sound effects sync. * Fixed falling under the map bug. * Improved combat system Bigfoot. * Fixed displaying resolution bug. * Fixed bug displaying incorrect icons on the map. * Improved map lighting and weather effects. * Improved camera freeze effect * Now you can charge the desired type of cartridges by clicking on the icon in the inventory <br /> === Update 2.1 Hotfix 2 (Oct. 28, 2018) === * Fixed drone taking bug * Network optimization * Material optimization * AO improved * Graphics correction <br /> = Version 3 = == Update 3.0 (April 29, 2019) == '''Changes''' * Added new map of Ross Lake * Added new detalization models * Added new item and weapon models * Added dynamic weather change * Improving vegetation models * Improving AI of animals and bigfoot * Added cutscenes and backstory * Improved system of interaction with objects * Added many new sounds * Added random events (lightning and falling tree) * Statistics at the end of the game * Backpacks with loot * Search for missing tourists * Improved aiming system '''Animals''' * Added wolves * Added bears '''Optimization''' * Effects optimization * Texture and material optimization * Logic optimization * AI optimization * Improved game stability * Improved graphics settings '''Fixes''' * Fixed crash bugs * Fixed bugs with items * Fixed bugs with AI * Fixed bugs with loading and saving <br /> === Update 3.0 Hotfix 1 (May 1, 2019) === * Increased the duration of the camp fire * Camp fire temperature increased * Spawn loot correction * Removed ragdoll on mouse wheel * Reduced deceleration from water * Wolves nerf * Bears nerf * Bigfoot nerf * Added pause in single player * Removed holes in the landscape near the cave on Glacier Bay * Fixed trajectory of the signal gun rocket * Fixed crash and perpetual loading due to shadow settings * Fixed Glaser Bay minimap * Fixed incorrect temperature calculation <br /> === Update 3.0 Hotfix 2 (May 4, 2019) === * Reduced Bigfoot speed * Reduced trap damage for players * Track duration increased * Bigfoot damage correction * Drone charge increased * Fixed bug with video sounds before the game * Fixed bug with the sounds of the environment * Fixed bug with saving * Fixed bug with spawn animals * Fixed bug with interaction with objects under water * Fixed tree collisions * Fixed bugs with Interface * Fixed bug with displaying icons on the map after loading <br /> === Update 3.0 Hotfix 3 (May 5, 2019) === * Fixed bug with flare * Fixed bugs with AI Bigfoot * Fixed a bug with the network part and the lobby creation * Fixed bug with saving * Fixed a bug with inventory * Fixed bugs with the interface * Fixed bug with video before the game * Fixed bug with sounds after loading * Fixed bug with statistics * Landscape correction <br /> = Version 4 = == Update 4.0 (Aug. 6, 2021) == '''General''' * Added a game mode against Bigfoot under player control; * Added Redwood map; * Redesigned interface; * Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves; * Added game difficulty settings; * Refactoring of the entire code has been done; * Improved game stability; * Added extended inventory; * Added radial menu; * Added achievements; * Added player profile, level, and statistics; * Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM; * Added voice proximity chat. '''Graphics''' * Reworked part of 3d models and added new ones; * Added random effects (lightning returned); * Improved graphics and quality of weather effects; * Added volumetric clouds; * Added a physically correct atmosphere. '''Bigfoot''' * Redesigned model; * Reworked all animations. Most of it was done with Motion Capture; * Redesigned AI; * Improved combat system; * Added the ability to throw melee weapons; * Added a system of skills and perks. '''Abilities''' * Howl - allows you to spot hunters and animals at a great distance; * Trap - allows you to set a hanging trap next to trees; * Savage hits - Bigfoot inflicts many quick hits on the victim; * Ram run - Bigfoot runs up and rams everyone in the way; * Furious throw - Bigfoot takes and pushes the victim into the ground; * Rage - Bigfoot gets furious and spends a few seconds much less energy to fight; * Fatality - effectively finishing off hunters on death. '''Passive abilities''' * Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night; * Bigfoot can smell food nearby. '''Hunters''' * Added new characters with high-quality models; * Reworked all animations. Most of it was done with Motion Capture; * Added a parkour system through small obstacles such as fences and windows; * Added the ability to throw melee weapons; * Added the ability to climb over obstacles. '''Weapons''' * Added explosive objects: gas bottle, canister, dynamite, car battery; * Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM; * Bullets now have ballistic physics; * Added a stun gun to the drone. === Update 4.0 Hotfix 1 (Aug. 8, 2021) === * Added the ability to invite friends directly to the lobby using the steam invite system. <br /> === Update 4.0 Hotfix 2 (Aug. 10, 2021) === '''Fixed''' * Inability to find friend lobby by name * Wrong friends in the friend invitation list * Infinite flare usage * Mouse X and Y inversion * Bigfoot stuck on cars * Walking underwater * Wrong spectator HUD rendering * Damaging hunters in a trailer for no reason * Falling under the map while using night vision and tablet * Uninteractable traps after loading '''Added''' * Pause in single player * Bigfoot ability to destroy trailer door * Bigfoot now only replenishes strength if it does not take damage * Increased voice chat volume and distance * Random bigfoot spawn points * High-quality shot sounds * New 3d models '''Changed''' * Day-Night cycle duration increased from 14 min to 16 min <br /> === Update 4.0 Hotfix 3 (Aug. 16, 2021) === '''Fixed''' * Players kicked from the lobby with no reason * Dead tourists mobile phone chat messages rendering * Trailer location opening by bigfoot * Weapon indicator text rendering * Unbreakable hunting tower * Character rendering in a cutscene * Bigfoot HP bar rendering in spectator * Bigfoot movement bugs * Bigfoot map open error * Places where characters can stuck * Delayed voice chat sound * Bigfoot ability interaction bugs in small rooms * Wrong current players data in the lobby list * Wrong material rendering '''Added''' * Bigfoot info screen * Multiple tablet spawner. Now the number of tablets equals the number of players * Ragdoll from bigfoot window hit * Breakout quick time event for bigfoot trap * Now the password is hidden by default. (Streamers will be happy) * Now passwords and lobby names are limited to 20 characters '''Changes''' * Decreased fall damage for bigfoot and hunters * Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec. * Bigfoot startup max power changed from 90 to 75 <br /> == Update 4.0 Hotfix 4 (Aug. 20, 2021) == '''Changes''' * Added more first aid kits * Clients can now see game difficulty settings in the lobby '''Added''' * Stamina for hunters '''Fixes''' * It was impossible to change key binding * Sometimes loot became non-interactive * Bigfoot movement bugs in some situations * Too many damage indicators could appear * Sometimes the widget for healing in knockdown did not appear * Parkour through the wall * Delayed voice chat sound <br /> === Updated 4.0 Hotfix 5 (Aug. 16, 2021) === '''Added''' * Blood near the dead players * Stamina indicator * Hints and control information on the pause menu * When a Bigfoot is inside a closed building, he, having no energy, can break the door * Player list on the pause menu * Fast trap reaction for Bigfoot * Predators now attack Bigfoot '''Fixed''' * Melee weapons did not detonate explosives when thrown * The number of cameras when selected was not displayed by the indicator * When the character was crouching in the water, it was possible to fall under the ground * Incorrect animation of the bigfoot first-person item throw * Found corpses were not displayed on the map * Bigfoot location indicator was not showing on the minimap * Incorrect Bigfoot attack on building windows '''Changes''' * Increased Bigfoot trailer hits radius * Increased hunter stamina * Decreased Remington 870 Scatter * Removed Remington 700 / Flare Gun / AWM Scatter * Crouch is now on Ctrl by default * Increased flare signal distance from 1200 to 2000 * Increased the flare signal duration from 10 seconds to 12 seconds <br /> == Update 4.1 (Oct. 20, 2021) == '''Gameplay''' * Added Winter Park * Added modular architecture * Added ziplines * Added Stonehenge * Added evidence '''Added''' * New random event - avalanche * Elk * Boar * The effect of traces from bullets in the air * During the invite, only those friends who are online are now displayed * New door destruction * New item - photo camera * Guns on backpack '''Fixed''' * Bugs with opening doors * After saving, the passwords from the safes disappeared from the sheets * Saving the state of the integrity of the towers '''Changed''' * More stamina for hunter sprint <br /> === Update 4.1 Hotfix 1 (Oct. 28, 2021) === '''Added''' * FOV Setting * Zipline destruction sound effects. * Switch cameras with the mouse wheel. * Hunters now gain experience for found evidence. '''Fixed''' * Hunters could use a zipline while transferring the body of a dead friend. * Evidence saving bugs. * Evidence replication bugs. * Bugs related to throwing off the body of a dead friend. * Interaction with curtains in some houses. * Bigfoot getting stuck on the stairs. * Navmesh fixes. * The hunter could get stuck in the photo camera interface. * Bugs with physical materials on the ground. * Bugs with spawning loot. * Bugs with Bigfoot traps spawn. * Achievement winter park explorer was given for the wrong number of locations. * Sometimes the doors were not destroyed by explosions. * Bug with freezing in the animation of dynamite activation. * The drone could be charged without having batteries in the inventory. * Bugs with drone electric shock effect. * If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible. * At Winter Park, there was a task to find 4 corpses, although there are only 3 of them. '''Changed''' * Reduced post-process glare when Bigfoot in howl mode. * A friend's body can now be thrown with any key. * Jumping and parkour now consume stamina. * It is no longer possible to set traps underwater. <br /> === Update 4.1 Hotfix 2 (Nov. 4, 2021) === '''Added''' * Sound optimization. * The lobby list is now only the unplayed lobby. * On the lobby list, friends' lobbies come first. * The game mode is now displayed in the lobby list. * The lobby list now updates the lobby information in real-time. '''Fixed''' * Bigfoot could not destroy the zipline. * When choosing a set for a weapon, the magazine with cartridges did not change the material. * There was an incorrect position of the R700 weapon in the lobby. '''Changed''' * Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals. * Maximum FOV increased from 90 to 120. <br /> == Update 4.2 (Jan. 14, 2022) == '''Added''' * Improved Bigfoot AI * Bigfoot GPS tracker * Possibility to switch the light in each room separately * Northern Lights in Winter Park map * New skins for Bigfoot and weapons '''Changes''' * Increased weapon recoil * Decreased the icon of found corpses '''Fixes''' * Melee weapons could damage allies * The camera icon next to the evidence was visible to Bigfoot * Bigfoot stuck near fallen trees * Interaction with items in the knockdown * Scope display issue * Wrong icon color on the map of installed cameras * Rendering bug for some materials * Tree collision bugs in Winter Park * Bug with permission of some doors == Update 4.4 (Aug. 3, 2022) == '''Added''' * Yellowstone Park map. * Displaying skins on weapons behind the back. * After loading a save, the lobby now displays the saved difficulty of the game. * Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw. * Totem spawn randomization system. * Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun. * Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage. * Now, when carrying a wounded friend, your character can run. * The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him. * Dust effects from walking and placing items. * New animal — Bison. '''Fixed''' * Bug with raising a wounded friend if he is in the water. * Locker code saving. * Evidence saving. * Incorrect display of map icons. * A Bigfoot trap can pull a hunter out of the house. * Destruction of a curtains bug. * Bug with Bigfoot trailer attack. * Bug with zipline destruction. * Voice chat delay (but need testing) * Rain rendering in some houses. * Rocks, Clouds, Fog Materials Fixes. * Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire. * Camera icon doesn't disappear after taking a photo. * Bigfoot AI behavior bugs. * Bug with butchering an animal's corpse. * Taking Bigfoot and evidence photos of bugs. * Parkour through boarded windows. '''Changed''' * Bigfoot AI navigation mesh improvements. * Improved Bigfoot's reaction to sounds and light. * Improved Bigfoot hunter search in a zone. * Improved stealth system. * GPS tracker duration increased from 60 sec to 180 sec. * Day / Night Duration +2 min. Also now the night is longer than a day. * Increased Hunting Tower Health from 25 to 50. * Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35. * Max 9mm inventory ammo amount decreased from 255 to 150. * Max 7.62mm inventory ammo amount decreased from 255 to 150. * Max totem count increased from 8 to 10. * Drone signal distance increased 200m -> 600m. * Flare gun scares away Bigfoot for a long time. * Number of flare missiles was reduced by -2. * Increased signal flare inventory limit 2 -> 3. * Decreased stamina cost for hunter parkour 30 -> 15. * Bigfoot health: ** 950 -> 800 ** 1140 -> 970 ** 1330 -> 1130 ** 1520 -> 1290 * Bigfoot food healing: ** Small 2 -> 6 ** Big 40 -> 45 === Update 4.4 Hotfix 1 (Aug. 13, 2022) === '''Added''' * Time widget in the action menu. * Animal reaction on shot sounds. * Bullet visual effects. '''Fixed''' * Yellowstone landscape improvements. * Too high damage on parkour through pre-destroyed windows. * Wrong dead counter after game load. * Fatality logic fixes. * Unlootable dead friend. * AI bigfoot sinking. * Trap installation on walls. '''Changed''' * Flare gun blindness duration 10 sec -> 5 sec. * Stamina reduction when burning 3/sec -> 1/sec. === Update 4.4 Hotfix 2 (Aug. 19, 2022) === '''Fixed''' * Key binding problem * Bigfoot AI bugs = Version 5 = == Update 5.0 (Jul. 23, 2023) == Note: This update was withdrawn due to complaints regarding its integration into the Epic Games Store and requiring and Epic Games account to play. It would later be release without this requirement, and with several bugfixes, as 5.0.1. '''Added''' * XBox Controller support. * Buildings redesign. * Trees redesign. * Cliffs redesign. * Grass redesign. * Volumetric ground fog effect. * A new animal network replicated the ragdoll system. * Mesh instancing tool for optimization. * Materials optimization. * Point lights optimization. * New locations at the entrances to the parks. * Added an icon over a dead unbutchered animal. * New action music system. * Added new textures and houses. Changed their layout and added new decorative elements. '''Fixed''' * Bug with flayer gun stun. * Bug with a weapon not shooting. * Music system fixes. * Bear and wolf shot sound reaction bug. * Resolution applies bug. * UI scaling bug. * Animal butchering bug. * Drone charging bug. * Drone camera and flight control bugs. * Zipline player input bugs. * Voice chat delay bug. * Replication of hunter traps over long distances bug. * Mesh culling bugs. * Some bigfoot skins obscure the player's first-person view. * Noise after entering the laptop stacks. * Randomly the sound of the rain is cut out during the game. * Bullets trace rendering artifacts. * Incorrect rendering of shadows when the sun was at a high angle at sunset. * Curtains interaction sound bug. * Installing items on carpets bug. * Incorrect reactions of bigfoot to explosions. * Level design fixes. * Installing a bigfoot trap in houses. * Totem pickup bug. '''Changed''' * Bigfoot character size increased. * Item wheel redesign. * The TNT detonator is implemented as a separate item. * Key rebind system redesign. * UI and game player input system redesign. * Improvement of sound quality. * Game sessions completed with a win are indicated as completed in savegames.__FORCETOC__ * Changed the map. ==Version 5.0.1 (Oct. 9, 2023)== '''Added''' * Smooth rotation of the flashlight for hunters. * The physical reactions of animals to explosions and shots. * Smooth healing: The first 10 HP is instant healing, then the healing rate is 2 HP per second. * 10% damage resistance when using the Rage skill on Bigfoot. * Reduced the visibility of raindrops on the player's camera. * Added volumetric shadows to character flashlights for better fog-light rendering. * When passing through a door, a player-controlled Bigfoot will now crouch automatically. * The piles of snow in Winter Park now lie adequately on the ground. '''Fixed''' * Rain effect in buildings. * Dynamite does not break windows when flying through glass. * Dead hunters can now stick to vertical surfaces. * Fixed visual bugs with the UI in the main menu. * The fence caused FPS drops when destroyed. * Incorrect display in windows. * The damage resist parameter is not displayed correctly on the Bigfoot player client at night. * Bigfoot gets stuck near walls. * Bigfoot gets stuck in a trap when Bigfoot hits it during a stun. * Bigfoot gets stuck near windows while attacking or searching. * Bigfoot players cannot use their skills inside the buildings. * Animals jumping to great heights. * You can fall underground near the concrete tunnel of Winter Park. * Bigfoot can't cross the small bridges on Redwood. * Bigfoot gets stuck at the entrance to the houses. * A convoy of trailers travels at the end of the game when the user wins with the help of evidence. * Unable to scroll through the phones of corpses. * Only 1 server can be found in the server list at a time. * Fixing the position of objects on all maps. * Fixing global illumination. * Bug where Ram Ran does not knock down a hunter. * Bug with camera switching. * Bug where a kicked player logs into the game. * Bug where when you press ESC during the reset menu, the camera returns to the character without the ability to exit. * Bug where the characters would sometimes get into a T-pose at a distance. * Fixed 3D rendering of trap and camera icons. * Fixed rendering of transparent materials. * Fixed rendering of landscape LODs. * When a hunter threw an item, damage could be applied to the item owner. * Fixed 3D rendering of trap and camera icons. * Fixed rendering of transparent materials. * Fixed rendering of landscape LODs. * Bug with tree roots when they do not repeat the shape of the earth. * Fixing places on maps where characters can get stuck. * Lighting bugs in the main menu scene. * Bugs when you can parkour over a fence and jump into a wall or object collision. * Problems with moving Bigfoot in a narrow space. * A bug when AI Bigfoot hits a character who is already knocked down. * Bugs with the placement of effects in houses. * A bug when Bigfoot hit the windows, the damage applied also to doors. * A bug with the muting of environmental sounds inside a tent. * Fixing the location of rocks and stones in some places on the maps. * Bugs with loot and other objects flying over the surface. * Correction of stone LODs. * Fixing the location of dead tourists so that they do not fall underground. * Fixed contact shadows on characters. * Fixed a bug with ambient occlusion in some places of the landscapes. * Fixed bugs with snow material on tents. * Correction of shading and global illumination in caves. * Fixed a bug when it rained or snowed in the caves. * Fixed a bug where light from lightning was visible in caves and buildings. * A bug when the gradual healing did not stop over time. * Fixed particle material from characters' steps. * Fixed incorrect sounds when entering drawers and boxes. * Fixed bugs when sprinting, aiming, and shooting with the M4 were permanent. * In the mine, a player can hear all the sounds from outside. * Wolves and bears ignore the sound of the shot. * At the end of a game, when the client exited the sequence of the end of the game began on the server. * The bug with bindings reset. * It is not possible to use the drone when it is placed by a character without a battery in the inventory. * A bug with a never-ending Bigfoot attack on a trailer. * A bug where Bigfoot doesn't notice characters during a long game. * Bug when you can connect to the started game session. * Bug with showing the found evidence widget after loading a saved game. * Fixed a bug when the dynamite detonator and hung in the air next to a character in the knockdown. * Bug when Bigfoot unexpectedly disappears on Winter Park during Bigfoot's victory sequence cinematic. * In Winter Park, it does not show the date at the beginning of the game. * Navigation mesh generation bugs. '''Changed''' * Voice chat is temporarily disabled. * Temporarily removed the function of inviting friends through the game UI. * Temporarily disabled level progression. * Optimized shadows; many assets now cast contact shadows exclusively, helping to save FPS and add detail. * Terrain optimization. * Material optimization. * Texture streaming optimization. * Sound optimization. * Effects optimization. * Reduced the speed of bison from 1500 to 1000. * Reduced the speed of elk from 1600 to 1000. * Reduced the speed of boar from 1200 to 650. * Reintroduced the timer button in the lobby. * Temporarily disabled the experience and statistics system for further improvement. * The character can now continue to move when clicking on the map. * The waterfall effect has been changed. * Increased Bigfoot's daytime vision range. * Fog lighting from flashlights has been reduced. * Modification of the raindrop material to make it more visible in low light conditions. * The default music is too loud. * The quality of the Outlining of selected items has been increased. ===Update 5.0.2 Hotfix (Oct. 14, 2023)=== '''Added''' * Crash analytics system. * Lumen global illumination optimization. * Virtual terrain textures rendering optimization. * Animal animations rendering optimization. '''Fixed''' * The camera rotates too slowly at maximum sensitivity on the controller. * Terrain culling bugs. * The prompts of the controller buttons during interaction and the menu didn't work. * Bug with the ability to turn on the flashlight of the hunter and drone. * Problems with taking ammo. * Controller Y inverted. * 0 button binded as Esc. * Fog rendering. * The item wheel called from the controller started to flicker. * Map design fixes. * Widgets input bugs. '''Changed''' * The resolution of terrain textures has been increased. * Changed an anti-Aliasing and upscaling method to increase render clarity and improve optimization on low-end PCs. ===Update 5.0.3 Hotfix (Oct. 23, 2023)=== '''Added''' * Vegetation materials rendering optimization. * Animals, Bigfoot, and hunters animations rendering optimization. * Nicknames rendering optimization. * Materials optimization. * Improved display of highlighted UI buttons. * Improved control of UI sliders using a gamepad. * Lobby name check to prevent the creation of two lobbies with the same name. '''Fixed''' * Bugs with exiting tablet mode using Esc and others. * A bug with the display of default weapon skins in the game when a DLC skin is assigned. * Bugs using the zipline. * Infinite loading screen when connecting to a lobby with a game running or a full lobby. * A bug when it is impossible to control the drone’s altitude using a gamepad. * Bug with incorrect assignment of difficulty level. * AI Bigfoot can get stuck in a hammock. * Bug with the damage next to closed curtains. * Bug with incorrect display of hunter animations on the client. * Corrections to the style of some UI elements of the main menu. * Fixes for character hair rendering. * Impossibility to delete a save game using a gamepad. * Fixed culling of interactive objects. * Cannot switch devices on the tablet using the gamepad. * Resetting binds in settings does not work. * The player's HUD stacked every time he appeared. * Rendering of rain in some indoor areas. * Fixed position of tree roots. * Correction of errors with the assignment of damage. * Fixed Glock17 recoil animation. * Fixed weapon sight position. * Fixed bugs with weapon reloading. * Fixed a bug with events for holding buttons responsible for shooting, aiming, and sprinting at low FPS. * Fixed a part of common network errors. * Fixed level design imperfections. '''Changed''' * Flickering of light has been returned when Bigfoot is nearby. * Removed the 200 FPS limit. * Improved collection of in-game statistics and bugs. ===Update 5.0.4 (Oct. 28, 2023)=== '''Added''' * Halloween decorations. * Improved Bigfoot's high jump system. * Returned the ability to break the door of the trailer. '''Fixed''' * Fixed freeze after an hour of playing in online modes. * Fixed bug when hunter plays bigfoot animations near objects. * Bigfoot AI bug fixes. * Fixed a bug with the sound of using the zipline when it was audible and at any range. ==Update 5.1.0 (Nov. 7, 2023)== '''Added''' * Ross Lake park map. * Improved snow materials at Winter Park. * Detailing of rivers of all maps with splash particles. * Improved control of the drone and cameras. Now the rotation speed does not depend on the FPS. * Detailing Redwood and Yellowstone with new environment assets. * Reworked photo camera rendering system. '''Fixed''' * Fixed animations of Bigfoot's skills when he interacts with the hunter. * Fixed a bug where Bigfoot could not use directional arrows in some rooms. * Fixed bug with None lobby. * The bug where you could not exit the inventory using the inventory call button. * Fixed a bug with replication of lightning in the tree. * Fixed a bug with delayed Bigfoot trap trigger animation. * Fixes for the rendering of some effects. * Level design fixes. * Flare gun reloads and bullet counts bug. * Fixed bugs with night vision camera and photo camera aiming. * Fixed M4 shots out of sync with the server. '''Changed''' * AWM new mag capacity = 5. * M4 new mag capacity = 30. * Glock new mag capacity = 15. * Remington 870 new mag capacity = 5. * Remington 700 new mag capacity = 6. ===Update 5.1.1 Hotfix (Nov. 9, 2023)=== '''Fixed''' * Game save failed bug. * Bugs with the outline of interactive objects. * Bugs with rendering of weapon sights and the screen of photocamera and night vision camera. * Photocamera and night vision camera changing bug. * Ross Lake level design fixes. * Player get stuck in falling trees. * Shoting without cooldown. * Flair Gun shoting bug. '''Changed''' * AWM Damage 10 → 12 * M4 Damage 4 → 3.5 {{Game Navbox}} [[Category:BIGFOOT]] ebdf2285fe900aef64880a10c9adfcf6c01c23e7 Trap 0 151 1036 468 2024-01-11T22:31:42Z LemnUnderscore 374122 Updated, formatted wikitext text/x-wiki {{for|the Bigfoot ability|Bigfoot#Abilities}} The trap or bear trap is an item in {{Gamename}} used to stop Bigfoot from being able to move for a few seconds. ==Summary== Four traps spawn at the trailer, and they can be rarely found across the map. To place a trap, use [T]. Placed traps deal damage to Bigfoot or players who walk over them. Additionally, they immobilize Bigfoot or cause hunters to tumble. When set off by Bigfoot, the trap will usually break after it is free, although sometimes you will get your trap back, at around a 50/50 chance. Additionally, Bigfoot will sometimes attack the trap, causing it to close. You can safely pick up placed traps with [E], as long as they aren't broken. <!--Traps were updated in 5.0, so check this--> Once Bigfoot gets stuck in a trap, there is a grace period of 20 seconds before he can get the full immobilization penalty again. A fully effective trap stuns Bigfoot for 6 seconds, while an ineffective one stops him for merely 2 seconds. Ineffective traps do not reset the cooldown. Traps deal 50 damage to Bigfoot in PvAI, or 25 in PvP, and do a similarly low amount to the player, who simply tumbles if caught in a trap. <!--Double-check everything after 5.0, as this testing was done in 4.4--> [[Category:Items]] 6e354bceee974f1e2698919c526df0453e4ca1e7 Video Camera 0 243 1037 699 2024-01-11T22:35:00Z LemnUnderscore 374122 Updated, formatted wikitext text/x-wiki ''Note: While this item is simply called "camera" in-game, it will usually be referred to as "video camera" on this wiki.'' {{for|the photo camera|Photo_Camera}} Video cameras are an [[item]] in {{Gamename}}, which can be used to track the location of Bigfoot from across the map. ==Summary== Six video cameras spawn in the van and cannot be looted from any other location. They can be placed on the ground and used to remotely view areas of the map. To view the live footage, access your [[tablet]] with [Tab]. Additionally, a video camera will beep once and blink between orange and red on the map if it senses any living thing in its range. This does not include players, but does include any [[Animals|animal]] as well as [[Bigfoot]]. Bigfoot sometimes decides to rip out your camera, disabling it for the rest of the game.<gallery> File:Videocamera.PNG|A placed camera indicated by orange on the map </gallery> [[Category:Items]] 7e62fee3f58ea0ea54a87445817cf06634a71f5e 1038 1037 2024-01-11T22:35:19Z LemnUnderscore 374122 wikitext text/x-wiki ''Note: While this item is simply called "camera" in-game, it will usually be referred to as "video camera" on this wiki.'' {{for|the photo camera|Photo_Camera|Photo Camera}} Video cameras are an [[item]] in {{Gamename}}, which can be used to track the location of Bigfoot from across the map. ==Summary== Six video cameras spawn in the van and cannot be looted from any other location. They can be placed on the ground and used to remotely view areas of the map. To view the live footage, access your [[tablet]] with [Tab]. Additionally, a video camera will beep once and blink between orange and red on the map if it senses any living thing in its range. This does not include players, but does include any [[Animals|animal]] as well as [[Bigfoot]]. Bigfoot sometimes decides to rip out your camera, disabling it for the rest of the game.<gallery> File:Videocamera.PNG|A placed camera indicated by orange on the map </gallery> [[Category:Items]] a26bdcdd00ba1892461bc961803c7b95710a5eb5 1039 1038 2024-01-11T22:35:32Z LemnUnderscore 374122 wikitext text/x-wiki ''Note: While this item is simply called "camera" in-game, it will usually be referred to as "video camera" on this wiki.'' {{for|the photo camera|Photo Camera}} Video cameras are an [[item]] in {{Gamename}}, which can be used to track the location of Bigfoot from across the map. ==Summary== Six video cameras spawn in the van and cannot be looted from any other location. They can be placed on the ground and used to remotely view areas of the map. To view the live footage, access your [[tablet]] with [Tab]. Additionally, a video camera will beep once and blink between orange and red on the map if it senses any living thing in its range. This does not include players, but does include any [[Animals|animal]] as well as [[Bigfoot]]. Bigfoot sometimes decides to rip out your camera, disabling it for the rest of the game.<gallery> File:Videocamera.PNG|A placed camera indicated by orange on the map </gallery> [[Category:Items]] 963767b9647a5c7469c544a79e80a963aed87bdc 1040 1039 2024-01-11T22:35:55Z LemnUnderscore 374122 wikitext text/x-wiki ''Note: While this item is simply called "camera" in-game, it will usually be referred to as "video camera" on this wiki.'' {{for|the photo camera|Photo Camera}} Video cameras are an [[items|item]] in {{Gamename}}, which can be used to track the location of Bigfoot from across the map. ==Summary== Six video cameras spawn in the van and cannot be looted from any other location. They can be placed on the ground and used to remotely view areas of the map. To view the live footage, access your [[tablet]] with [Tab]. Additionally, a video camera will beep once and blink between orange and red on the map if it senses any living thing in its range. This does not include players, but does include any [[Animals|animal]] as well as [[Bigfoot]]. Bigfoot sometimes decides to rip out your camera, disabling it for the rest of the game.<gallery> File:Videocamera.PNG|A placed camera indicated by orange on the map </gallery> [[Category:Items]] 9a0ace4d95a537aee2f4a521761a23bc29950098 Template:Game Navbox 10 309 1042 946 2024-01-11T22:58:52Z LemnUnderscore 374122 Removed vehicles link wikitext text/x-wiki {{Navbox |title=[[BIGFOOT]] |state=uncollapsed |list1=[[Hunters]] • [[Bigfoot]] • [[Characters]] • [[Weapons]] • [[Ammo]] • [[Items]] • [[Maps]] • [[Animals]] • [[Safes and Codes]] • [[Patch Notes]] }} <noinclude>[[Category:Navbox templates|{{PAGENAME}}]]</noinclude> cd8dd076b0cf0d0fbfde783fad61a92ea6f0e8cf MediaWiki:Theme-definitions 8 319 1043 985 2024-01-12T04:03:53Z Azgoodaz 36052 Admin doesn't need 3rd theme wikitext text/x-wiki * Light * Dark[default|bundled] 8fea1b5814b0ab69dab11060b53609b49d46f79c MediaWiki:Common.css 8 302 1044 982 2024-01-12T04:05:03Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #f9223c; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #27211B; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: #73140D; --theme-sidebar-box-background-2: #FFFFE8; --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: white; --theme-sidebar-heading-arrow-color-2: #27211B; --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: rgb(87, 16, 12,0.9); --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } .portable-infobox .pi-title { color: black; background: #FFFFE8; } .portable-infobox .pi-data-label { color: black; } .pi-data-value { color: black; } .pi-caption { color: black; } .portable-infobox .pi-item-spacing { background: #FFFFE8; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-Bigfoot_Game_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-Bigfoot_Game_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; border-right-style: solid; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #ff8f17; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; border: solid; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); caret-color: var(--theme-text-color); } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: black; } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); font-weight: 600; } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; background-color: #B72E2B; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Gallery box */ div.thumbinner { background-color: transparent; } /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #FFFFE8; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } ff82a9445f953788e7d1f29107d88909a377d7d0 1045 1044 2024-01-12T05:05:05Z Azgoodaz 36052 It was hiding the typing indicator css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #f9223c; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #27211B; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: #73140D; --theme-sidebar-box-background-2: #FFFFE8; --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: white; --theme-sidebar-heading-arrow-color-2: #27211B; --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: rgb(87, 16, 12,0.9); --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } .portable-infobox .pi-title { color: black; background: #FFFFE8; } .portable-infobox .pi-data-label { color: black; } .pi-data-value { color: black; } .pi-caption { color: black; } .portable-infobox .pi-item-spacing { background: #FFFFE8; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-Bigfoot_Game_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-Bigfoot_Game_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; border-right-style: solid; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #ff8f17; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; border: solid; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); /* caret-color: var(--theme-text-color); */ } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: black; } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); font-weight: 600; } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; background-color: #B72E2B; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Gallery box */ div.thumbinner { background-color: transparent; } /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #FFFFE8; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } 1e9e0e91a9e50251ddac143e400b13126e296c59 BIGFOOT 0 288 1046 997 2024-01-12T11:31:12Z LemnUnderscore 374122 Reverted edits by [[Special:Contributions/LemnUnderscore|LemnUnderscore]] ([[User talk:LemnUnderscore|talk]]) to last revision by [[User:Azgoodaz|Azgoodaz]] wikitext text/x-wiki ''{{for|the character|Bigfoot}}'' {{Infobox Game |title= |image=Game Header.jpg |caption= |developer=CyberLight Game Studio |publisher=CyberLight Game Studio |release=Early Access: January 31, 2017 |platform=[https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] }} '''BIGFOOT''' is a survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31st, 2017. Since Early Access release, it has received 4 major overhauls as well as a multitude of content updates and patches. The current version, {{BIGFOOTUpdate}}. ==Summary== BIGFOOT is a survival horror game about hunting [[Bigfoot]]. There are 2 modes available: you can play against Bigfoot controlled by AI, or another player can play as the monster. Eyewitnesses often mention its enormous size, incredible strength, and elusiveness. For many years, researchers searched for him, but no one could provide evidence of his existence. You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind... His existence is real, real enough to make your blood run cold. Collect ammunition, study the terrain, and defend yourself from predators. You must use everything available to you to avoid becoming the bottom link of the food chain and to survive the wilderness of the American wildlife sanctuaries. '''Playing as Hunter:''' * Gather a team of Bigfoot hunters among your friends or go alone. * Arm yourself with the most modern equipment, your only chance to fight off Bigfoot. * Use the tools at hand and your own cunning to increase your chances of survival. * Remember, there are other predators in dark forests. * Engage in a fight with an ancient primate, but remember that sometimes the hunter becomes the hunted. '''Playing as Bigfoot:''' * People have begun to trespass too much; protect your territory from uninvited guests. * Get food to become stronger. * Use the skills of a predator and unique abilities to hunt people. * Darkness is your friend, fear binds the hearts of your enemies. * Arrange ambushes and set traps; your victims will not be safe from you. * Or just rip out the road sign and charge into battle! ===Features=== * Several US national parks to explore. * Single Player mode. * Online co-op with up to 4 players in the mode against Bigfoot under the control of AI. * Online co-op with up to 5 players in the mode against Bigfoot under the player's control. * The game is being developed on Unreal Engine 4. ==System Requirements== {| class="wikitable" |- ! !! Minimum !! Recommended |- | OS || Windows 7, 8.1, 10, 11 (Only 64bit) || Windows 10, 11 (Only 64bit) |- | Processor || Intel i3 8130U(2Cores, 2.3GHz) or equivalent || Intel Core i7 (64bit) or equivalent |- | GPU || NVIDIA GeForce GT 730 or equivalent || NVIDIA GeForce GTX 980 or equivalent |- | HDD Space || 10 GB || 10 GB |- | RAM || 2 GB || 4 GB |} ==Media== <tabber> Videos= {{#ev:youtube|gF9dE7uglWI|410|inline|||autoplay=false}} {{#ev:youtube|NYFtBCYRC_A|410|inline|||autoplay=false}} {{#ev:youtube|hGF_VIii5tQ|410|inline|||autoplay=false}} {{#ev:youtube|9kNaV0Y3g0w|410|inline|||autoplay=false}} |-| Gallery= <gallery> </gallery> </tabber> {{Game Navbox}} [[Category:BIGFOOT| ]] dde2489f6c4a99bd25af08d8de46537573f42585 Category:Patch Notes 14 315 1047 944 2024-01-12T11:32:37Z LemnUnderscore 374122 wikitext text/x-wiki See also: [[Patch_Notes]] [[Category:BIGFOOT]] 52b5c5a23659a11326a797115cdc8bbe75a07228 5.1.1 0 314 1049 943 2024-01-12T11:33:59Z LemnUnderscore 374122 wikitext text/x-wiki '''5.1.1''' is an [[Patch Notes|hotfix]] for {{Gamename}} that was released on November 9th, 2023. ==Changelog== '''Fixed''' * Game save failed bug. * Bugs with the outline of interactive objects. * Bugs with rendering of weapon sights and the screen of photocamera and night vision camera. * Photocamera and night vision camera changing bug. * Ross Lake level design fixes. * Player get stuck in falling trees. * Shoting without cooldown. * Flair Gun shoting bug. '''Changed''' * AWM Damage 10 → 12 * M4 Damage 4 → 3.5 [[Category:Patch Notes]] a71dfe79e712abb52accb04f852025ba4553d5f3 Maps 0 170 1050 937 2024-01-12T12:12:05Z LemnUnderscore 374122 Updated, formatted wikitext text/x-wiki '''Maps''' are the playable areas in {{Gamename}}. ==Summary== You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]]. ==List of Maps== There are currently four available maps # [[Redwood Park]] # [[Winter Park]] # [[Yellowstone Park]] # [[Ross Lake]] Note: On steam you can access and play the betas from 2017, 2018, 2019, and 2021. These represent the latest patches of versions 1-4. Versions 1-3 include the old maps of [[Glacier Bay]], [[Ross Lake]], and [[Jasper National Park]]. {{Game Navbox}} [[Category:BIGFOOT]] 462d3781d1022f843423d268303e38abf14c7db6 Redwood Park 0 140 1051 425 2024-01-12T12:13:17Z LemnUnderscore 374122 Summary wikitext text/x-wiki Redwood park is one of the three available [[maps]] in Bigfoot. [[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]] ==Summary== '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Trailer (Redwood)|Trailer]] |- |Grant Grove Village |- |Tall Trees Grove Village |- |Wuksachi Lodge |- |Cedar Grove Lodge |- |Firewatch Tower |- |Radio Tower |- |Abandoned Tree House |- |Elam Campground |- |Lost Man Campground |- |Native American Settlement |- |Gray Falls |- |Marble Fork Cave |- |Central Cave |- |General Sherman Tree |- |General Grant Tree |- |John Adams Tree |- |Giant's Tree |- |Old Hunting Tower |- |Old Hunting Tower 2 |- |Old Hunting Tower 3 |- |Old Hunting Tower 4 |- |Shelter 1 |- |Shelter 2 |} For generalized POI information, see [[locations]]. ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Police Car]] |- |[[Totems|Mystic Stones]] |} [[Category:Playable maps]] [[Category:Locations]] ffbdf004fe492af68f717cf71e5bb58f10b76cc6 Ross Lake (Old) 0 136 1052 400 2024-01-12T12:13:59Z LemnUnderscore 374122 LemnUnderscore moved page [[Ross Lake]] to [[Ross Lake (Old)]] without leaving a redirect: There is a new map with the same name wikitext text/x-wiki [[File:Ross Lake MAP Ver 3.0.png|right|382x382px|Completed Ross Lake map.]]{{Location|title=Rosslake}} # Location: Ross Lake is depicted as a remote and dense forest area. It is a fictional location within the game's world and designed to provide players with a challenging and immersive environment to track down the legendary Bigfoot. # Objective: The players' main goal in the game is to gather evidence of Bigfoot's existence, such as footprints, hair samples, and other clues while surviving the dangers of the forest. Ross Lake is where they will spend most of their time searching for these pieces of evidence. # Gameplay: Players will have access to various tools and equipment to aid them in their hunt, such as traps, cameras, and tracking devices. They must manage their resources wisely and work together as a team to increase their chances of success. # Challenges: Ross Lake is not only home to Bigfoot but also presents other hazards. The players will encounter wildlife, harsh weather conditions, and other unpredictable events, making their quest even more difficult. # Multiplayer: "Finding Bigfoot" is primarily designed for cooperative multiplayer gameplay, where up to four players can team up to tackle the challenges and mysteries of Ross Lake together. [[Category:Playable maps]] 2662c11692ef127fea2cfb4c5085c070f0142ff6 1057 1052 2024-01-12T12:24:01Z LemnUnderscore 374122 format wikitext text/x-wiki Ross Lake is one of the old [[maps]] in {{Gamename}}. A map with the same name and theme was introduced in [[5.1.0]] ==Summary== [[File:Ross Lake MAP Ver 3.0.png|right|382x382px|Completed Ross Lake map.]]{{Location|title=Rosslake}} # Location: Ross Lake is depicted as a remote and dense forest area. It is a fictional location within the game's world and designed to provide players with a challenging and immersive environment to track down the legendary Bigfoot. # Objective: The players' main goal in the game is to gather evidence of Bigfoot's existence, such as footprints, hair samples, and other clues while surviving the dangers of the forest. Ross Lake is where they will spend most of their time searching for these pieces of evidence. # Gameplay: Players will have access to various tools and equipment to aid them in their hunt, such as traps, cameras, and tracking devices. They must manage their resources wisely and work together as a team to increase their chances of success. # Challenges: Ross Lake is not only home to Bigfoot but also presents other hazards. The players will encounter wildlife, harsh weather conditions, and other unpredictable events, making their quest even more difficult. # Multiplayer: "Finding Bigfoot" is primarily designed for cooperative multiplayer gameplay, where up to four players can team up to tackle the challenges and mysteries of Ross Lake together. [[Category:Playable maps]] cdab50a67b540e342fd38eb4d0d2adc51288e529 Ross Lake 0 334 1053 2024-01-12T12:18:40Z LemnUnderscore 374122 Created page with "{{for|the older map of the same name|Ross_Lake_(Old)}} Ross lake is the fourth and most recent [[maps|map]] added to Bigfoot in version 5.1. ==Summary== '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“..." wikitext text/x-wiki {{for|the older map of the same name|Ross_Lake_(Old)}} Ross lake is the fourth and most recent [[maps|map]] added to Bigfoot in version 5.1. ==Summary== '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''<!--insert description here-->'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Trailer (Redwood)|Trailer]] |- |In Progress |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- |[[Totems|Mystic Stones]] |} For generalized POI information, see [[locations]]. ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- | |- | |} [[Category:Playable maps]] [[Category:Locations]] 4765e4302964630181e9b4a30c1edbcae863a303 Glacier Bay 0 111 1055 328 2024-01-12T12:22:19Z LemnUnderscore 374122 format wikitext text/x-wiki Glacier Bay is one of the old [[maps]] in {{Gamename}}. ==Summary== Glacier Bay National Park derives its name from the abundance of glaciers that have been shaping its landscape for centuries, alternately advancing and retreating, resulting in breathtaking fjords and icebergs. Renowned for its deep fjords created by receding glaciers, Glacier Bay offers a distinct and striking coastal environment that attracts global visitors seeking its natural wonders. The park is a sanctuary to a diverse range of wildlife, such as brown bears, mountain goats, humpback whales, sea otters, harbor seals, and various bird species. As a result, it has become a favored destination for wildlife enthusiasts and photographers alike. Remaining largely untouched and unspoiled, Glacier Bay retains its pristine wilderness character, presenting opportunities for hiking, kayaking, camping, and other outdoor pursuits. Due to its remote location, accessing Glacier Bay National Park can pose challenges. Visitors typically enter through the small town of Gustavus, reachable by air or boat. Emphasizing conservation, the park is dedicated to safeguarding its distinct natural resources and wildlife. As such, comprehensive conservation efforts are in place to protect the park's fragile ecosystems. [[File:Screenshot 2023-07-28 115158.png|thumb|691x691px|Glacier Bay]] As for the game "Finding Bigfoot," which was released in 2019, players experience a thrilling adventure as they arrive via helicopter in Glacier Bay National Park. Their objective is to track and hunt the elusive sasquatch (Bigfoot) within the game's virtual representation of the park. [[Category:Playable maps]] 8c06f2bae286817007a9e45c3e9a120f7f7b86f5 Jasper National Park 0 83 1056 274 2024-01-12T12:22:50Z LemnUnderscore 374122 format wikitext text/x-wiki Jasper National Park is one of the old [[maps]] in {{Gamename}}. ==Summary== * Setting: In the game, Jasper National Park serves as the main location where players search for Bigfoot. The game features a fictionalized version of the park, and players must navigate through the wilderness, set traps, gather evidence, and survive encounters with the elusive and dangerous creature. * [[File:JP Map.png|thumb|285x285px|Jasper National Park]]Gameplay: Players can choose to play as a team of researchers equipped with high-tech gear or as hunters carrying traditional hunting weapons. The goal is to gather evidence of Bigfoot's existence and protect themselves from the creature's attacks. [[Category:Playable Maps]] [[Category:Playable maps]] 5a5f0ee4a431fef358e6262a435d45d22c239384 5.1.0 0 335 1058 2024-01-12T12:25:52Z LemnUnderscore 374122 Created page with "'''5.1.0''' is an [[Patch Notes|update]] for {{Gamename}} that was released on November 7th, 2023. ==Changelog== '''Added''' * Ross Lake park map. * Improved snow materials at Winter Park. * Detailing of rivers of all maps with splash particles. * Improved control of the drone and cameras. Now the rotation speed does not depend on the FPS. * Detailing Redwood and Yellowstone with new environment assets. * Reworked photo camera rendering system. '''Fixed''' * Fixed anim..." wikitext text/x-wiki '''5.1.0''' is an [[Patch Notes|update]] for {{Gamename}} that was released on November 7th, 2023. ==Changelog== '''Added''' * Ross Lake park map. * Improved snow materials at Winter Park. * Detailing of rivers of all maps with splash particles. * Improved control of the drone and cameras. Now the rotation speed does not depend on the FPS. * Detailing Redwood and Yellowstone with new environment assets. * Reworked photo camera rendering system. '''Fixed''' * Fixed animations of Bigfoot's skills when he interacts with the hunter. * Fixed a bug where Bigfoot could not use directional arrows in some rooms. * Fixed bug with None lobby. * The bug where you could not exit the inventory using the inventory call button. * Fixed a bug with replication of lightning in the tree. * Fixed a bug with delayed Bigfoot trap trigger animation. * Fixes for the rendering of some effects. * Level design fixes. * Flare gun reloads and bullet counts bug. * Fixed bugs with night vision camera and photo camera aiming. * Fixed M4 shots out of sync with the server. '''Changed''' * AWM new mag capacity = 5. * M4 new mag capacity = 30. * Glock new mag capacity = 15. * Remington 870 new mag capacity = 5. * Remington 700 new mag capacity = 6. [[Category:Patch Notes]] c5716647afefe53beb84d19bdf459670e5ee347d Notes 0 156 1059 473 2024-01-12T12:27:47Z LemnUnderscore 374122 format wikitext text/x-wiki Notes are lore items in {{Gamename}}. ==Summary== Notes can be found at set places around each map and offer lore surrounding the map's [[Evidence|dead bodies]]. There is little practical use to them, aside from a few that offer insight into the approximate location of dead bodes. Similar story-telling items include notebooks/journals and text messages. d753c46142dc6ee5b070df60ebbb2c902bb5dded Tasks 0 161 1060 480 2024-01-12T12:30:30Z LemnUnderscore 374122 format wikitext text/x-wiki Tasks are the objectives in {{Gamename}} which are required for the {{evidence}} ending. They can be completed using the [[Photo Camera]]. ==Summary== ===Task List=== *Take three photos of [[Bigfoot]] footprints. *Take three photos of [[Bigfoot]] scratches. *Find four dead tourists scattered across the map. **The number of bodies is dependent on the map. *Take a photo of [[Bigfoot]]. *Return to the trailer. {{Game Navbox}} 7d7efeee4432547d66caecbe6d9fb3f910fcb480 Achievements 0 4 1061 905 2024-01-12T12:31:13Z LemnUnderscore 374122 Navbox added wikitext text/x-wiki {{Gamename}} has 45 achievements which can be viewed through Steam. ==Summary== The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill. === Character === * '''First Hunter Blood''' - First win playing as Bigfoot * '''First Bigfoot Blood''' - First win playing as Hunter * '''Reincarnation''' - Play for all character (Note: This includes Bigfoot) * '''Forest God''' - Win 20 games playing as Bigfoot * '''Monster Hunter''' - Win 20 games playing as Hunter * '''Rescuer''' - Resuscitate 4 players in one game * '''Last Warrior''' - Win on your own when your team of 4 is dead * '''Four Survivors''' - Win a team of 4 without deaths === Exploration === * '''Redwood Explorer''' - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.) * '''Winter Park Explorer''' - Open all Winter Park locations in one game * '''Yellowstone Explorer''' - Open all Yellowstone locations in one game * '''Ross Lake Explorer''' - Open all Ross Lake locations in one game (unobtianable as of patch 4.2) * '''Redwood Criminologist''' - Discover all Redwood dead bodies in one game * '''Winter Park Criminologist''' - Discover all Winter Park dead bodies in one game * '''Yellowstone Criminologist''' - Discover all Yellowstone dead bodies in one game * '''Ross Lake Criminologist''' - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2) * '''World Explorer''' - Discover all maps locations (likely unobtainable as of patch 4.2) * '''Cave Explorer''' - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2) * '''Listen To The Noise''' - You'll guess it yourself : ) (Go up to all Recording device/Mini radios in each map and activate them.) (unobtainable as of patch 4.2) * '''Egg Time''' - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map and a ufo will spawn at night. (Old Ver | Go in the tablet once you do search Bigfoot and you will get a jumpscare.) (likely unobtainable as of patch 4.2)(Within the files Captain America's shield can be found under easter eggs with ufo models) === Item === * '''Trash Gourmet''' - Eat from the trash can 10 times * '''I See You''' - Install 100 cameras * '''Watch Your Step''' - Install 100 traps * '''Fire In The Hole''' - Blow dynamite 20 times * '''First Fun Then Hunt''' - Launch fireworks 5 times === Animal === * '''Bear Murderer''' - Kill 5 Bears in one game * '''Wolf Murderer''' - Kill 5 Wolves in one game * '''Fox Murderer''' - Kill 5 Foxes in one game * '''Deer Murderer''' - Kill 5 Deer in one game * '''Raccoon''' M'''urderer''' - Kill 5 Raccoons in one game * '''Great Fur Collection''' - Kill all types of animals in one game (see: [[Animals]]) === Death === * '''Trapped Turkey''' - Die from your own trap 10 times * '''Broken Legs''' - Die from the fall 10 times * '''Burnt Steak''' - Die from the fire * '''Cooked Alive''' - Die from a geyser (unobtainable as of patch 4.2) * '''Cold Heart''' - Die of the cold 5 times (unknown if this is still obtainable) * '''Shell-shocked And Depressed''' - Die from your explosives 5 times * '''Lunch For The Bear''' - Die from a bear 5 times * '''Lunch For The Wolf''' - Die from a wolf 5 times === Kill === * '''Rage Master''' - Knock down team of 4 hunters during one rage * '''Night Predator''' - Kill team of 4 hunters * '''Musical Violence''' - Kill 20 hunters using guitar * '''Just Stop''' - Kill 20 hunters using a road stop sign * '''Last Shot''' - Kill Bigfoot with the last bullet * '''Mad Barber''' - Kill 5 Bigfoots with a knife last hit {{Game Navbox}} [[Category:BIGFOOT]] d8f66a77e25894cc0fd08b4fdf161b6eacf8e827 Trailer 0 82 1063 271 2024-01-12T12:32:30Z LemnUnderscore 374122 LemnUnderscore moved page [[Trailer (Redwood)]] to [[Trailer]] without leaving a redirect wikitext text/x-wiki (for the Trailer of [[Winter Park]], click [[Trailer (Winter Park)|here]]) == About == The Trailer is the spawn point for both [[maps]] of [[Game|BIGFOOT]] and consist of two tents and a main R.V. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game. == Items == In alphabetical order {| class="mw-collapsible mw-collapsed article-table" |+ |- |(*at least) 20 [[Ammo|Ammo 9mm]] |- |(*at least) 20 Ammo 7.62mm |- |Ammo 5.56mm* |- |Ammo 12 Gauge* |- |6 [[Cameras]] |- |1 [[Drone]] |- |(*at least) 2 [[First Aid Kits]] |- |(*at least)Flare gun bullets |- |1 [[Ranged Weapons|G17]] |- |1 [[LED Lantern|Lantern]] |- |5 [[Meat]] |- |1 [[Night Vision Camera|Night vision camera]] |- |1 [[Night Vision Camera Battery|Night vision camera battery]] |- |1 [[Photo Camera]] |- |1 R700 |- |(at least) 2 [[Signal Flare|Signal Flares]] |- |4 [[Trap|traps]] |} <nowiki>*</nowiki>there is only a chance these will spawn in storages, it is not garuanteed == Notes == Despite popular belief, you are NOT safe from Bigfoot's attacks while inside the R.V. There are not enough guns to go around, so some people will leave the R.V. without a firearm == Gallery == <gallery> File:20220720174130 1.jpg|Trailer, Day File:20220720174123 1.jpg|Trailer, Day (Angle 2) File:20220720174850 1.jpg|Trailer, Night </gallery> 293d7ce1546776bbb1a99ea00f0bc192186fc8b4 1064 1063 2024-01-12T12:38:26Z LemnUnderscore 374122 Updated, formatted wikitext text/x-wiki The trailer (also ''RV'' or ''camper'') is a [[locations|location]] on every [[maps|map]] in {{Gamename}} that serves as a spawn point for the [[hunters]]. == Summary == The Trailer is the spawn point for all [[maps]] in [{{Gamename}}. It usually consists of two tents and a main RV, although this varies slightly from map to map. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game. <!--Include information on the layouts of the trailer in other maps--> == Items == In alphabetical order {| class="mw-collapsible mw-collapsed article-table" |+ |- |(at least*) 20 [[Ammo|Ammo 9mm]] |- |(at least*) 20 Ammo 7.62mm |- |Ammo 5.56mm* |- |Ammo 12 Gauge* |- |6 [[Cameras]] |- |1 [[Drone]] |- |(*at least) 2 [[First Aid Kits]] |- |(*at least)Flare gun bullets |- |1 [[Ranged Weapons|G17]] |- |1 [[LED Lantern|Lantern]] |- |5 [[Meat]] |- |1 [[Night Vision Camera|Night vision camera]] |- |1 [[Night Vision Camera Battery|Night vision camera battery]] |- |1 [[Photo Camera]] |- |1 [[R700]] |- |(at least*) 2 [[Signal Flare|Signal Flares]] |- |4 [[Trap|traps]] |} <nowiki>*</nowiki>there is only a chance these will spawn in storages, it is not garuanteed. == Notes == *Despite popular belief, you are NOT safe from Bigfoot's attacks while inside the RV. *There are not enough guns to go around if playing with three or more players, so some people will leave the RV without a firearm == Gallery == <gallery> File:20220720174130 1.jpg|Trailer, Day File:20220720174123 1.jpg|Trailer, Day (Angle 2) File:20220720174850 1.jpg|Trailer, Night </gallery> 726a55f5fe54caf3686f0d7eee4c7238ed0870b2 1109 1064 2024-01-12T13:44:44Z LemnUnderscore 374122 wikitext text/x-wiki The trailer (also ''RV'' or ''camper'') is a [[locations|location]] on every [[maps|map]] in {{Gamename}} that serves as a spawn point for the [[hunters]]. == Summary == The Trailer is the spawn point for all [[maps]] in [{{Gamename}}. It usually consists of two tents and a main RV, although this varies slightly from map to map. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight [[Bigfoot]], which is very fitting for it's role in actual game. <!--Include information on the layouts of the trailer in other maps--> == Items == In alphabetical order {| class="mw-collapsible mw-collapsed article-table" |+ |- |(at least*) 20 [[Ammo|Ammo 9mm]] |- |(at least*) 20 Ammo 7.62mm |- |Ammo 5.56mm* |- |Ammo 12 Gauge* |- |6 [[Cameras]] |- |1 [[Drone]] |- |(*at least) 2 [[First Aid Kits]] |- |(*at least)Flare gun bullets |- |1 [[Ranged Weapons|G17]] |- |1 [[LED Lantern|Lantern]] |- |5 [[Meat]] |- |1 [[Night Vision Camera|Night vision camera]] |- |1 [[Night Vision Camera Battery|Night vision camera battery]] |- |1 [[Photo Camera]] |- |1 [[R700]] |- |(at least*) 2 [[Signal Flare|Signal Flares]] |- |4 [[Trap|traps]] |} <nowiki>*</nowiki>there is only a chance these will spawn in storages, it is not garuanteed. == Notes == *Despite popular belief, you are NOT safe from Bigfoot's attacks while inside the RV. *There are not enough guns to go around if playing with three or more players, so some people will leave the RV without a firearm == Gallery == <gallery> File:20220720174130 1.jpg|Trailer, Day File:20220720174123 1.jpg|Trailer, Day (Angle 2) File:20220720174850 1.jpg|Trailer, Night </gallery> [[Category:Locations]] 08e682ddcf561e691c211011d820b219047e300a Bigfoot Wiki:Community portal 4 323 1065 966 2024-01-12T12:45:32Z LemnUnderscore 374122 /* Page Improvements */ wikitext text/x-wiki {| style="width: 100%;" cellspacing=10 |-valign="top" | style="background: rgba(0, 0, 0, 0.1); border: 1px solid rgba(0, 0, 0, 0.5); border-radius: 5px; padding: 10px; width: 67%;" | <div style="text-align: center; font-size: 100%; font-weight: bold;">Need help, want something changed or want to debate about something? In the community portal you will find exactly what you need!<br> Add '''{{PAGENAME}}''' to your [[Special:Watchlist|watchlist]] and stay on top of things!</div> <br /> {{SITENAME}} is a ''community project'' run entirely by volunteers to provide information for the game. Our community of editors is open to anyone. If you would like to join in: *Register **While you can edit anonymously, a [[Special:CreateAccount|free account]] makes it easier to keep track of your own edits. *Need help **Check out our [https://support.wiki.gg/ help wiki]. *Be bold **There's no need to wait. Jump right in and start editing. The [[:Category:Wiki maintenance|wiki maintenance category]] may be a great place to start, or you can start small by fixing spelling, grammar, and other errors you come across. *Translations **Would you like to help manage translations of the wiki? Head to, [[{{SITENAME}}:Translation portal|Translation portal]]. *Templates **Would you like to create a page, but don't know how to categorize it? Head to, [[Help:Templates]]. *Start a new article *:<inputbox> type= create width= 40 </inputbox> <div style="text-align:center;">''Alternatively, just type a new article name in the search box. A link will be provided to start the article at the top of the search results.''</div> *Recent changes **See a list of [[Special:RecentChanges|recent changes]]. *Tips / Tricks ** [https://ark.wiki.gg/ ARK Wiki] made a browser extension that redirects from the old wiki for an easier switch, [https://support.wiki.gg/wiki/Wiki.gg_Redirect download it here]. *Community discussion **See what the community is currently [[{{TALKPAGENAME}}|talking about or make suggestions]]. | style="background: rgba(0, 0, 0, 0.1); border: 1px solid rgba(0, 0, 0, 0.5); border-radius: 5px; padding: 10px;" | {{Wikigg wiki staff list (section)}} {{Community admins list}} {{Translator admins list}} |} == What to do? == === Page Improvements === <!-- post topics below --> * Use <code><nowiki><small>''{{for|(related topic)|(page_name)}}''</small></nowiki></code> * More info on [[Bigfoot]]'s health values at different settings * Updates to things that have changed in 5.0 * MUCH more info on [[Ross Lake]] [[Category:Community]] 8ae34633de692e8dae7f94a6a9ff921ad6e39a67 BIGFOOT 0 288 1066 1046 2024-01-12T12:46:05Z LemnUnderscore 374122 changed for:see font wikitext text/x-wiki <small>''{{for|the character|Bigfoot}}''</small> {{Infobox Game |title= |image=Game Header.jpg |caption= |developer=CyberLight Game Studio |publisher=CyberLight Game Studio |release=Early Access: January 31, 2017 |platform=[https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] }} '''BIGFOOT''' is a survival horror video game developed and published by ''CyberLight Game Studio'', it was released on [https://store.steampowered.com/app/509980/?utm_source=wikigg PC (Steam)] in Early Access on January 31st, 2017. Since Early Access release, it has received 4 major overhauls as well as a multitude of content updates and patches. The current version, {{BIGFOOTUpdate}}. ==Summary== BIGFOOT is a survival horror game about hunting [[Bigfoot]]. There are 2 modes available: you can play against Bigfoot controlled by AI, or another player can play as the monster. Eyewitnesses often mention its enormous size, incredible strength, and elusiveness. For many years, researchers searched for him, but no one could provide evidence of his existence. You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind... His existence is real, real enough to make your blood run cold. Collect ammunition, study the terrain, and defend yourself from predators. You must use everything available to you to avoid becoming the bottom link of the food chain and to survive the wilderness of the American wildlife sanctuaries. '''Playing as Hunter:''' * Gather a team of Bigfoot hunters among your friends or go alone. * Arm yourself with the most modern equipment, your only chance to fight off Bigfoot. * Use the tools at hand and your own cunning to increase your chances of survival. * Remember, there are other predators in dark forests. * Engage in a fight with an ancient primate, but remember that sometimes the hunter becomes the hunted. '''Playing as Bigfoot:''' * People have begun to trespass too much; protect your territory from uninvited guests. * Get food to become stronger. * Use the skills of a predator and unique abilities to hunt people. * Darkness is your friend, fear binds the hearts of your enemies. * Arrange ambushes and set traps; your victims will not be safe from you. * Or just rip out the road sign and charge into battle! ===Features=== * Several US national parks to explore. * Single Player mode. * Online co-op with up to 4 players in the mode against Bigfoot under the control of AI. * Online co-op with up to 5 players in the mode against Bigfoot under the player's control. * The game is being developed on Unreal Engine 4. ==System Requirements== {| class="wikitable" |- ! !! Minimum !! Recommended |- | OS || Windows 7, 8.1, 10, 11 (Only 64bit) || Windows 10, 11 (Only 64bit) |- | Processor || Intel i3 8130U(2Cores, 2.3GHz) or equivalent || Intel Core i7 (64bit) or equivalent |- | GPU || NVIDIA GeForce GT 730 or equivalent || NVIDIA GeForce GTX 980 or equivalent |- | HDD Space || 10 GB || 10 GB |- | RAM || 2 GB || 4 GB |} ==Media== <tabber> Videos= {{#ev:youtube|gF9dE7uglWI|410|inline|||autoplay=false}} {{#ev:youtube|NYFtBCYRC_A|410|inline|||autoplay=false}} {{#ev:youtube|hGF_VIii5tQ|410|inline|||autoplay=false}} {{#ev:youtube|9kNaV0Y3g0w|410|inline|||autoplay=false}} |-| Gallery= <gallery> </gallery> </tabber> {{Game Navbox}} [[Category:BIGFOOT| ]] a6dabd642c0d18351332e5fa0ae842f11dd9a259 LED Lantern 0 159 1067 476 2024-01-12T12:50:53Z LemnUnderscore 374122 Updated, formatted (might be outdated as of 5.0) wikitext text/x-wiki The LED lantern is an [[Items|item]] in {{Bigfoot}} which can be used to produce light in an area. ==Summary== <!--check if this is still relevant to 5.0--> LED lanterns can be found around the map and can be picked up to be moved around. They can be activated for a stationary source of light. Not to be confused with the candle lantern, which can only be interacted with. ed69769891131d0e774e78737835ae26883ecb5f 1068 1067 2024-01-12T12:51:03Z LemnUnderscore 374122 wikitext text/x-wiki The LED lantern is an [[Items|item]] in {{Gamename}} which can be used to produce light in an area. ==Summary== <!--check if this is still relevant to 5.0--> LED lanterns can be found around the map and can be picked up to be moved around. They can be activated for a stationary source of light. Not to be confused with the candle lantern, which can only be interacted with. 487943fe603c1d5953a0faefdfc0fe7d12d92c8f 1100 1068 2024-01-12T13:39:37Z LemnUnderscore 374122 wikitext text/x-wiki The LED lantern is an [[Items|item]] in {{Gamename}} which can be used to produce light in an area. ==Summary== <!--check if this is still relevant to 5.0--> LED lanterns can be found around the map and can be picked up to be moved around. They can be activated for a stationary source of light. Not to be confused with the candle lantern, which can only be interacted with. [[Category:Items]] 563433772ad198eee02d533d2aee82ded990bb94 Hunting Towers 0 258 1069 740 2024-01-12T12:56:12Z LemnUnderscore 374122 Updated, formatted wikitext text/x-wiki Hunting towers are a common [[locations|location]] in {{Gamename}} ==Summary== {{BigFootCharacter|image1=File:Hunting_Tower.jpg|title1=Hunting Tower|caption1=A Hunting Tower}} Hunting towers act as a pitstop of sorts. Hunting Towers include a lootable container, and have a chance to have a [[LED Lantern|lantern]] in the structure or an [[explosives|explosive]] next to the steps. It should also be noted that [[Bigfoot]] can attack and destroy the floor of the tower, similar to him attacking doors of other structures. There are also Hunting Towers with chances to have [[Safes|codes]], as follows {| class="fandom-table" |- |Hunting Tower 1 ([[Winter Park]]) |Green Code |- |Hunting Tower 2 (Winter Park) |Yellow Code |- |Hunting Tower 4 ([[Redwood Park|Redwood]]) |Red Code |} a6e47cee0c8446e1f1722d30c56a5492f1413555 1070 1069 2024-01-12T12:56:20Z LemnUnderscore 374122 wikitext text/x-wiki Hunting towers are a common [[locations|location]] in {{Gamename}}. ==Summary== {{BigFootCharacter|image1=File:Hunting_Tower.jpg|title1=Hunting Tower|caption1=A Hunting Tower}} Hunting towers act as a pitstop of sorts. Hunting Towers include a lootable container, and have a chance to have a [[LED Lantern|lantern]] in the structure or an [[explosives|explosive]] next to the steps. It should also be noted that [[Bigfoot]] can attack and destroy the floor of the tower, similar to him attacking doors of other structures. There are also Hunting Towers with chances to have [[Safes|codes]], as follows {| class="fandom-table" |- |Hunting Tower 1 ([[Winter Park]]) |Green Code |- |Hunting Tower 2 (Winter Park) |Yellow Code |- |Hunting Tower 4 ([[Redwood Park|Redwood]]) |Red Code |} 427507672e76244c9a3a3c482eb8a377ff9fe567 1094 1070 2024-01-12T13:37:35Z LemnUnderscore 374122 wikitext text/x-wiki Hunting towers are a common [[locations|location]] in {{Gamename}}. ==Summary== {{BigFootCharacter|image1=File:Hunting_Tower.jpg|title1=Hunting Tower|caption1=A Hunting Tower}} Hunting towers act as a pitstop of sorts. Hunting Towers include a lootable container, and have a chance to have a [[LED Lantern|lantern]] in the structure or an [[explosives|explosive]] next to the steps. It should also be noted that [[Bigfoot]] can attack and destroy the floor of the tower, similar to him attacking doors of other structures. There are also Hunting Towers with chances to have [[Safes|codes]], as follows {| class="fandom-table" |- |Hunting Tower 1 ([[Winter Park]]) |Green Code |- |Hunting Tower 2 (Winter Park) |Yellow Code |- |Hunting Tower 4 ([[Redwood Park|Redwood]]) |Red Code |} [[Category:Locations]] 29b41f9c53395efb029ab222ce337f5461906772 Locations 0 134 1071 395 2024-01-12T13:00:29Z LemnUnderscore 374122 Updated, formatted wikitext text/x-wiki <small>''{{for|maps|maps}}''</small> Locations refer to various POIs (places of interest) in the [[maps]] of {{Gamename}}. ==Summary== Most locations are marked on the map and offer loot with few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and [[Hunting Towers|hunting towers]] among other similar variations. One of the more unique locations is, for example, the Radio Tower in [[Redwood Park]], as there is no such building on any other map. These POIs stay at the same location every time you play on the same map. The first time a location is discovered per game, a sound is played and text is shown on screen for the player who discovered it. Its name and map marker then become visible for all other hunters. Player Bigfoot discovers the locations for themselves and cannot see where hunters have been by checking the map, and vice versa. The {{trailer}} is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]]. Caves serve a purpose as a spawn point for Bigfoot, although he can also spawn out in the open. [[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.). There also exist several locations in each map where trees can fall over or rocks can tumble down from a cliff if the player gets too close. The trees generally use the same model and spawn along paths. These are easily avoidable as long as you're not out of sprint. Rock slides tend to be even less dangerous as you can easily run past, and you have to be fairly close to the cliff face to even take damage. For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]] e14a1c7335e4d6e4539feb838a07f009f6ddd907 1072 1071 2024-01-12T13:00:41Z LemnUnderscore 374122 wikitext text/x-wiki <small>''{{for|maps|maps}}''</small> Locations refer to various POIs (places of interest) in the [[maps]] of {{Gamename}}. ==Summary== Most locations are marked on the map and offer loot with few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and [[Hunting Towers|hunting towers]] among other similar variations. One of the more unique locations is, for example, the Radio Tower in [[Redwood Park]], as there is no such building on any other map. These POIs stay at the same location every time you play on the same map. The first time a location is discovered per game, a sound is played and text is shown on screen for the player who discovered it. Its name and map marker then become visible for all other hunters. Player Bigfoot discovers the locations for themselves and cannot see where hunters have been by checking the map, and vice versa. The [[trailer]] is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]]. Caves serve a purpose as a spawn point for Bigfoot, although he can also spawn out in the open. [[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.). There also exist several locations in each map where trees can fall over or rocks can tumble down from a cliff if the player gets too close. The trees generally use the same model and spawn along paths. These are easily avoidable as long as you're not out of sprint. Rock slides tend to be even less dangerous as you can easily run past, and you have to be fairly close to the cliff face to even take damage. For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]] c6bdff1c537da6b3e08dedb18f41a8c790b5cf67 1101 1072 2024-01-12T13:40:55Z LemnUnderscore 374122 wikitext text/x-wiki <small>''{{for|maps|maps}}''</small> Locations refer to various POIs (places of interest) in the [[maps]] of {{Gamename}}. ==Summary== Most locations are marked on the map and offer loot with few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and [[Hunting Towers|hunting towers]] among other similar variations. One of the more unique locations is, for example, the Radio Tower in [[Redwood Park]], as there is no such building on any other map. These POIs stay at the same location every time you play on the same map. The first time a location is discovered per game, a sound is played and text is shown on screen for the player who discovered it. Its name and map marker then become visible for all other hunters. Player Bigfoot discovers the locations for themselves and cannot see where hunters have been by checking the map, and vice versa. The [[trailer]] is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the [[tasks]]. Caves serve a purpose as a spawn point for Bigfoot, although he can also spawn out in the open. [[Safes]] are always found inside log buildings (as opposed to outside or in tents, caves, etc.). There also exist several locations in each map where trees can fall over or rocks can tumble down from a cliff if the player gets too close. The trees generally use the same model and spawn along paths. These are easily avoidable as long as you're not out of sprint. Rock slides tend to be even less dangerous as you can easily run past, and you have to be fairly close to the cliff face to even take damage. For filled maps, refer to [[Redwood Park|this(Redwood Park)]] or [[Winter Park|this(Winter Park)]] [[Category:BIGFOOT]] 559ccc5790144b71b2567bf2466a3ec0e10b0a8b Evidence 0 189 1073 574 2024-01-12T13:07:10Z LemnUnderscore 374122 Updated, formatted wikitext text/x-wiki Evidence can be used to win a round of {{Gamename}} via the evidence or passive ending. ==Summary== Aside from killing Bigfoot, hunters can win the game by gathering all the required evidence to complete the evidence ending. To do this, the player must do the following: * Take 3 pictures of scratch marks (varies depending on player count) * Take 3 pictures of footprints (varies depending on player count) * Take 4 pictures of dead bodies (3 for [[Winter Park]], 2 for [[Yellowstone Park]], 2 for [[Ross Lake]]) * Take a picture of [[Bigfoot]] All (alive) players must return to the trailer to complete the game. The objectives can be found in the notebook in the item wheel [Q]. <!--Pretty sure tasks now display without having to access the notebook, and you can just press [Q]--> Keep in mind that each picture has to be unique - you can't take two pictures of the same object. To take pictures, use the [[photo_camera|camera]], accessed through the item wheel [Q]. Footprints, scratch marks, and dead bodies have an orange camera icon above them if they haven't been photographed yet. Scratch marks and footprints have set trees and surfaces on which they can generate, respectively. These are always near paths or locations. More of them spawn than are needed to complete the evidence ending, meaning you don't have to search every possible location. Dead bodies have fewer set locations in which they can spawn, similar to [[Safes|safe codes]].<!-- If you have any pictures of descriptions of where dead bodies can be, please add it to this page. --> This ending can be more annoying to complete than killing Bigfoot if you don't know where the clues can spawn, but is still useful in some scenarios. Examples include: * The game settings have been set to give Bigfoot high [[Bigfoot#Bigfoot_Health|health and damage]], making killing him significantly harder * In larger groups, where some hunters focus on looting while one hunter focusses on taking pictures (only one player can have the camera on them). [[Jessica]] is useful for this strategy because of her increased movement speed. * If you don't think you can kill Bigfoot with the supplies you have. This could be after losing a lot of health and wasting [[First-Aid Kit|first-aid kits]], failing to deal much damage to Bigfoot while taking a lot of damage yourself, or having teammates die and running out of [[totems]]. Additionally, evidence grants xp to the hunters, so take pictures when you can to level up quicker. e0f433c24ea3d59d00fcb695c0ab5bc325d259a4 1093 1073 2024-01-12T13:37:11Z LemnUnderscore 374122 wikitext text/x-wiki Evidence can be used to win a round of {{Gamename}} via the evidence or passive ending. ==Summary== Aside from killing Bigfoot, hunters can win the game by gathering all the required evidence to complete the evidence ending. To do this, the player must do the following: * Take 3 pictures of scratch marks (varies depending on player count) * Take 3 pictures of footprints (varies depending on player count) * Take 4 pictures of dead bodies (3 for [[Winter Park]], 2 for [[Yellowstone Park]], 2 for [[Ross Lake]]) * Take a picture of [[Bigfoot]] All (alive) players must return to the trailer to complete the game. The objectives can be found in the notebook in the item wheel [Q]. <!--Pretty sure tasks now display without having to access the notebook, and you can just press [Q]--> Keep in mind that each picture has to be unique - you can't take two pictures of the same object. To take pictures, use the [[photo_camera|camera]], accessed through the item wheel [Q]. Footprints, scratch marks, and dead bodies have an orange camera icon above them if they haven't been photographed yet. Scratch marks and footprints have set trees and surfaces on which they can generate, respectively. These are always near paths or locations. More of them spawn than are needed to complete the evidence ending, meaning you don't have to search every possible location. Dead bodies have fewer set locations in which they can spawn, similar to [[Safes|safe codes]].<!-- If you have any pictures of descriptions of where dead bodies can be, please add it to this page. --> This ending can be more annoying to complete than killing Bigfoot if you don't know where the clues can spawn, but is still useful in some scenarios. Examples include: * The game settings have been set to give Bigfoot high [[Bigfoot#Bigfoot_Health|health and damage]], making killing him significantly harder * In larger groups, where some hunters focus on looting while one hunter focusses on taking pictures (only one player can have the camera on them). [[Jessica]] is useful for this strategy because of her increased movement speed. * If you don't think you can kill Bigfoot with the supplies you have. This could be after losing a lot of health and wasting [[First-Aid Kit|first-aid kits]], failing to deal much damage to Bigfoot while taking a lot of damage yourself, or having teammates die and running out of [[totems]]. Additionally, evidence grants xp to the hunters, so take pictures when you can to level up quicker. [[Category:BIGFOOT]] 2315e2bdefed446cb3e0eba169f51b4dc58e93a6 Yellowstone Park 0 123 1074 358 2024-01-12T13:11:48Z LemnUnderscore 374122 Updated, formatted wikitext text/x-wiki Yellowstone is the second newest of the four available [[maps]] in {{Gamename}}. [[File:Map yellowstone empty.png|thumb|289x289px|Completed Yellowstone map.]] ==Summary== Yellowstone is based off of Yellowstone National Park in Wyoming, US. It was added in update [[4.4]] on August 3rd, 2022. It is the largest map in Bigfoot and contains a lake that covers a lot of the eastern portion of the map. '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |Yellowstone National Park is known for its lush, vivid landscapes. The tranquility of the park brings peace to all visitors. The powerful geysers have become a trademark, attracting thousands of tourists from all over the country. The wildlife only adds to the experiences at Yellowstone. Any camper can go out on their own to track wildlife and see them up close. There is even a cave that predators are said to frequent, if you're lucky enough to find it. | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |Trailer |- |Mystic Stones |- |Grand Village |- |Lake Village |- |Island Ranger House |- |Magruder Rangers House |- |Lewis Lake Ranger Station |- |Ranger Patrol Station |- |Firewatch Tower |- |Old Sawmill |- |Indian Creek Campground |- |Lewis Lake Campground |- |Mallard Lake Campground |- |Old Faithful Basin |- |Biscuit Basin |- |Hot Spring Cave |- |Predator Cave |- |Old Mine |- |Mystic Falls |- |Lewis Falls |- |Shelter 1 |- |Shelter 2 |- |Shelter 3 |- |Old Hunting Tower 1 |- |Old Hunting Tower 2 |- |Old Hunting Tower 3 |} For generalized POI information, see [[locations]]. ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- | |- | |} [[Category:Playable maps]] [[Category:Locations]] 2f61deab819afdf31dc93408f0dbf1e3000c7a28 4.4 0 336 1075 2024-01-12T13:18:26Z LemnUnderscore 374122 Created page with "'''4.4''' is an [[Patch Notes|update]] for {{Gamename}} that was released on August 3rd, 2022. ==Important Changes== *Addition of the [[Yellowstone Park]] map *Addition of [[animals|bisons]] *Player Bigfoot can no longer pick up and throw items with no stamina cost (a cheap tactic) *Totem and weapon spawns were randomized *Jumping through windows now deals damage *The [[GPS Sensor|GPS sensor]] had its tracking time increased from 1 → 3 minutes *Nights became longer th..." wikitext text/x-wiki '''4.4''' is an [[Patch Notes|update]] for {{Gamename}} that was released on August 3rd, 2022. ==Important Changes== *Addition of the [[Yellowstone Park]] map *Addition of [[animals|bisons]] *Player Bigfoot can no longer pick up and throw items with no stamina cost (a cheap tactic) *Totem and weapon spawns were randomized *Jumping through windows now deals damage *The [[GPS Sensor|GPS sensor]] had its tracking time increased from 1 → 3 minutes *Nights became longer than days, and 4 minutes were added to the day/night cycle *Player healing was buffed *The drone range was buffed 3x *Bigfoot's health was nerfed and healing was buffed ==Changelog== '''Added''' * Yellowstone Park map. * Displaying skins on weapons behind the back. * After loading a save, the lobby now displays the saved difficulty of the game. * Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw. * Totem spawn randomization system. * Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun. * Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage. * Now, when carrying a wounded friend, your character can run. * The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him. * Dust effects from walking and placing items. * New animal — Bison. '''Fixed''' * Bug with raising a wounded friend if he is in the water. * Locker code saving. * Evidence saving. * Incorrect display of map icons. * A Bigfoot trap can pull a hunter out of the house. * Destruction of a curtains bug. * Bug with Bigfoot trailer attack. * Bug with zipline destruction. * Voice chat delay (but need testing) * Rain rendering in some houses. * Rocks, Clouds, Fog Materials Fixes. * Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire. * Camera icon doesn't disappear after taking a photo. * Bigfoot AI behavior bugs. * Bug with butchering an animal's corpse. * Taking Bigfoot and evidence photos of bugs. * Parkour through boarded windows. '''Changed''' * Bigfoot AI navigation mesh improvements. * Improved Bigfoot's reaction to sounds and light. * Improved Bigfoot hunter search in a zone. * Improved stealth system. * GPS tracker duration increased from 60 sec to 180 sec. * Day / Night Duration +2 min. Also now the night is longer than a day. * Increased Hunting Tower Health from 25 to 50. * Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35. * Max 9mm inventory ammo amount decreased from 255 to 150. * Max 7.62mm inventory ammo amount decreased from 255 to 150. * Max totem count increased from 8 to 10. * Drone signal distance increased 200m -> 600m. * Flare gun scares away Bigfoot for a long time. * Number of flare missiles was reduced by -2. * Increased signal flare inventory limit 2 -> 3. * Decreased stamina cost for hunter parkour 30 -> 15. * Bigfoot health: ** 950 -> 800 ** 1140 -> 970 ** 1330 -> 1130 ** 1520 -> 1290 * Bigfoot food healing: ** Small 2 -> 6 ** Big 40 -> 45 [[Category:Patch Notes]] 6700ea1fc1e15c8450b8b555757ffd8bba90529d Police Car 0 106 1076 933 2024-01-12T13:20:41Z LemnUnderscore 374122 Updated, formatted wikitext text/x-wiki The police car is an unmarked [[locations|location]] in {{Gamename}}. ==Summary== It is a police car that has been crushed by a fallen tree branch. It does not have an indicator on the map when you discover it. == Items == To the left of the trunk, there's a chance for an [[Explosives|explosive]] of any type to spawn. On the trunk itself there can be a [[Ranged Weapons|G17]] with [[Ammo|9mm ammo]]. Finally, to the right of the trunk, there is a chance for ammo of any type to spawn. == Gallery == <gallery> File:Police car, Day.jpg|Police Car, Day File:Police car, Night.jpg|Police Car, Night </gallery> 32c9f074c1577a2c770656c373d28d792ecc3037 1105 1076 2024-01-12T13:42:27Z LemnUnderscore 374122 wikitext text/x-wiki The police car is an unmarked [[locations|location]] in {{Gamename}}. ==Summary== It is a police car that has been crushed by a fallen tree branch. It does not have an indicator on the map when you discover it. == Items == To the left of the trunk, there's a chance for an [[Explosives|explosive]] of any type to spawn. On the trunk itself there can be a [[Ranged Weapons|G17]] with [[Ammo|9mm ammo]]. Finally, to the right of the trunk, there is a chance for ammo of any type to spawn. == Gallery == <gallery> File:Police car, Day.jpg|Police Car, Day File:Police car, Night.jpg|Police Car, Night </gallery> [[Category:Locations]] db59760498fe381bb5e3981d17109cc576b09fb9 Bigfoot Wiki talk:Community portal 5 337 1077 2024-01-12T13:25:00Z LemnUnderscore 374122 Created page with "== Consumables == Should the [[consumables]] and [[non-consumables]] pages be kept? I don't see much of a purpose in differentiating between them, but perhaps they could be made into categories ~~~~" wikitext text/x-wiki == Consumables == Should the [[consumables]] and [[non-consumables]] pages be kept? I don't see much of a purpose in differentiating between them, but perhaps they could be made into categories [[User:LemnUnderscore|LemnUnderscore]] ([[User talk:LemnUnderscore|talk]]) 13:25, 12 January 2024 (UTC) f33b5b6458d32691cb43bc750617a03cf182353d 1078 1077 2024-01-12T13:25:13Z LemnUnderscore 374122 wikitext text/x-wiki == Consumables == Should the [[consumables]] and [[non-Consumables]] pages be kept? I don't see much of a purpose in differentiating between them, but perhaps they could be made into categories [[User:LemnUnderscore|LemnUnderscore]] ([[User talk:LemnUnderscore|talk]]) 13:25, 12 January 2024 (UTC) abae0660869ece74e732ca998163d49ebf8655da Category:Cameras 14 39 1079 188 2024-01-12T13:29:20Z LemnUnderscore 374122 LemnUnderscore moved page [[Cameras]] to [[Category:Cameras]]: category wikitext text/x-wiki There are four different items [[Game|BIGFOOT]] that could be put in the camera group. * [[Video Camera]] * [[Photo Camera|Photo camera]] * [[Night Vision Camera]] * [[Drone]] 02c5d83e332261b0dbc23a18f722d65a1cf631de 1082 1079 2024-01-12T13:30:29Z LemnUnderscore 374122 Removed contents as it's now a category page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 1086 1082 2024-01-12T13:32:08Z LemnUnderscore 374122 Description wikitext text/x-wiki This refers to items that are related to the word "camera" and/or can be used to view some sort of camera. 17fc763780ee8f22845c255421669915fd55e5cf Cameras 0 338 1080 2024-01-12T13:29:20Z LemnUnderscore 374122 LemnUnderscore moved page [[Cameras]] to [[Category:Cameras]]: category wikitext text/x-wiki #REDIRECT [[:Category:Cameras]] d4b269ec4ec348ba1fdfd5ec2fe2385c3be4c151 Video Camera 0 243 1081 1040 2024-01-12T13:29:53Z LemnUnderscore 374122 wikitext text/x-wiki ''Note: While this item is simply called "camera" in-game, it will usually be referred to as "video camera" on this wiki.'' {{for|the photo camera|Photo Camera}} Video cameras are an [[items|item]] in {{Gamename}}, which can be used to track the location of Bigfoot from across the map. ==Summary== Six video cameras spawn in the van and cannot be looted from any other location. They can be placed on the ground and used to remotely view areas of the map. To view the live footage, access your [[tablet]] with [Tab]. Additionally, a video camera will beep once and blink between orange and red on the map if it senses any living thing in its range. This does not include players, but does include any [[Animals|animal]] as well as [[Bigfoot]]. Bigfoot sometimes decides to rip out your camera, disabling it for the rest of the game.<gallery> File:Videocamera.PNG|A placed camera indicated by orange on the map </gallery> [[Category:Items]] [[Category:Cameras]] 410501722325bec1618a9aae21c14639dad84fa6 Photo Camera 0 171 1083 1025 2024-01-12T13:30:46Z LemnUnderscore 374122 wikitext text/x-wiki The photo camera can be used to take pictures in {{Gamename}}. ==Summary== The photo camera can take pictures of footprints, scratches, dead bodies and Bigfoot, which are used as [[evidence]] to win the game via the evidence ending. Only one camera spawns per game, at the trailer, but it can take infinite photos. [[Category:Items]] [[Category:Cameras]] 6ff155ca318feda2e11d676da3cacb9971b3a4e4 Night Vision Camera 0 205 1084 1023 2024-01-12T13:30:54Z LemnUnderscore 374122 wikitext text/x-wiki The night vision camera is an [[item]] in {{Gamename}} that allows the player to see in the dark of the night without the need of a flashlight. ==Summary== The night vision camera offers improved nighttime vision, helps in spotting Bigfoot and can help conceal yourself from player Bigfoot. However, it should be used wisely, as it has a limited battery life. It and a [[Night_Vision_Camera_Battery| night vision camera battery]] spawn in the truck. Hold [N] to activate. [[Category:Items]] [[Category:Cameras]] e77287cbeba8a52b14bd331db4e51b17cd5e0083 Drone 0 264 1085 1062 2024-01-12T13:31:04Z LemnUnderscore 374122 wikitext text/x-wiki The drone is an item that only spawns in the trailer in {{Gamename}}. == Summary == It acts as a remote-controlled [[Video Camera|video camera]] that can fly at relatively high speeds. It is great for scoping out the immediate area or keeping an eye out for Bigfoot whilst hiding. It can be controlled using [W] [S] [A] [D] [Space] [Shift] via the [[tablet]]. It also has a zapping feature which acts similar to a [[Explosives|car battery]], knocking Bigfoot to the ground on a successful hit. Limiting factors include a range it can be flown from the controlling player, a battery life (it can be refilled by holding [E] on it with a [[drone Battery|drone battery]] in one's inventory), and limited hitpoints. It can be damaged by hazards such as bumping into objects, getting hit by a Bigfoot, getting exploded, hit, or shot. {{Game Navbox}} [[Category:Items]] [[Category:Items to see cameras]] [[Category:Cameras]] f521df2fcd0b7307e9e193a3437d83e2b1881f5a 1087 1085 2024-01-12T13:32:37Z LemnUnderscore 374122 wikitext text/x-wiki The drone is an item that only spawns in the trailer in {{Gamename}}. == Summary == It acts as a remote-controlled [[Video Camera|video camera]] that can fly at relatively high speeds. It is great for scoping out the immediate area or keeping an eye out for Bigfoot whilst hiding. It can be controlled using [W] [S] [A] [D] [Space] [Shift] via the [[tablet]]. It also has a zapping feature which acts similar to a [[Explosives|car battery]], knocking Bigfoot to the ground on a successful hit. Limiting factors include a range it can be flown from the controlling player, a battery life (it can be refilled by holding [E] on it with a [[drone Battery|drone battery]] in one's inventory), and limited hitpoints. It can be damaged by hazards such as bumping into objects, getting hit by a Bigfoot, getting exploded, hit, or shot. {{Game Navbox}} [[Category:Items]] [[Category:Cameras]] 33fd2baec9d7cb6c562631d181b4621ab5ea7715 Tablet 0 66 1088 1034 2024-01-12T13:33:02Z LemnUnderscore 374122 wikitext text/x-wiki The tablet is an [[Items|item]] in BIGFOOT that is required to view and control [[Video Camera|video cameras]] and the [[drone]]. ==Summary== One tablet per player spawns on a table near the trailer. It can be accessed via [TAB] by default. A tablet is also required to hear the beeping of [[Video_Camera|cameras]] [[Category:Items]] [[Category:Cameras]] 2c002af683b7905ad0a1e3b2cd0566ffc0bd1a1e Dynamite 0 331 1089 1010 2024-01-12T13:33:45Z LemnUnderscore 374122 wikitext text/x-wiki Dynamite is an [[Explosives|explosive]] in {{Gamename}}. ==Summary== Dynamite can be found in one of the [[Safes_and_Codes|safes]] on each map. It appears in the same slot as the other explosives has to be thrown rather than placed. It attaches itself to surfaces and can be picked back up or detonated with [G]. It deals 75 at ground zero and stuns for a medium duration. [[Categories:Explosives]] [[Categories:Items]] 62a3cd568b91a2a3a7973636ebe490f1df1e6467 1092 1089 2024-01-12T13:36:09Z LemnUnderscore 374122 wikitext text/x-wiki Dynamite is an [[Explosives|explosive]] in {{Gamename}}. ==Summary== Dynamite can be found in one of the [[Safes_and_Codes|safes]] on each map. It appears in the same slot as the other explosives has to be thrown rather than placed. It attaches itself to surfaces and can be picked back up or detonated with [G]. It deals 75 at ground zero and stuns for a medium duration. [[Category:Explosives]] [[Category:Items]] c80cdfa1a4a84580d252303a376330aefd4315d3 Category:Explosives 14 339 1090 2024-01-12T13:34:29Z LemnUnderscore 374122 Created page with "Items that can be exploded to deal damage. See also: [[Explosives]]" wikitext text/x-wiki Items that can be exploded to deal damage. See also: [[Explosives]] d3b28fa109d8dcb4463bf9017531ebdcbeb3dfb7 1091 1090 2024-01-12T13:35:34Z LemnUnderscore 374122 LemnUnderscore moved page [[Categories:Explosives]] to [[Category:Explosives]] without leaving a redirect: typo wikitext text/x-wiki Items that can be exploded to deal damage. See also: [[Explosives]] d3b28fa109d8dcb4463bf9017531ebdcbeb3dfb7 Jessica 0 223 1095 846 2024-01-12T13:38:02Z LemnUnderscore 374122 wikitext text/x-wiki {{BigfootCharacter |image= File:Jessica.png |name= Jessica |stats= 100 Health<br>+10% Running Speed<br>+15% Healing Efficiency}} Jessica (Jess) is one of the four playable [[hunters]] in Bigfoot. Jessica moves faster than the other hunters, and [[First-Aid Kit|First-Aid kits]] used by her heal for 15% more health. '''Description''' {{Quote|Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of Bigfoot's existence, and the BRA (Bigfoot Research Association) is ready to help her.|Character Selection Screen}} [[Category:Characters]] a3f55edd2b599d2ef757d3a87ca2629f02ea516c 1096 1095 2024-01-12T13:38:27Z LemnUnderscore 374122 wikitext text/x-wiki {{BigfootCharacter |image= File:Jessica.png |name= Jessica |stats= 100 Health<br>+10% Running Speed<br>+15% Healing Efficiency}} Jessica (Jess) is one of the four playable [[hunters]] in Bigfoot. ==Summary== Jessica moves faster than the other hunters, and [[First-Aid Kit|First-Aid kits]] used by her heal for 15% more health. {{Quote|Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology. All she needs is some proof of Bigfoot's existence, and the BRA (Bigfoot Research Association) is ready to help her.|Character Selection Screen}} [[Category:Characters]] 68ecc2d59fb24e71e5d906558e2fb20227008781 Rick 0 254 1097 836 2024-01-12T13:38:57Z LemnUnderscore 374122 wikitext text/x-wiki {{BigfootCharacter |image= File:Rick.png |name= Rick |stats= 100 Health<br>+10% Firearm Damage<br>+10% Melee Damage}} Rick is one of the four playable [[hunters]] in Bigfoot. ==Summary== As a professional hunter, Rick deals more Melee and Ranged damage. {{Quote|When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is Bigfoot until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet Bigfoot that day?|Character Selection Screen}} 2171555ff55986e1468b4a6b61406a8c697599f9 1106 1097 2024-01-12T13:44:05Z LemnUnderscore 374122 wikitext text/x-wiki {{BigfootCharacter |image= File:Rick.png |name= Rick |stats= 100 Health<br>+10% Firearm Damage<br>+10% Melee Damage}} Rick is one of the four playable [[hunters]] in Bigfoot. ==Summary== As a professional hunter, Rick deals more Melee and Ranged damage. {{Quote|When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is Bigfoot until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet Bigfoot that day?|Character Selection Screen}} [[Category:Characters]] 79d6c12007814cf4d8c5a7e69595b5da0e204f10 William 0 129 1098 842 2024-01-12T13:39:11Z LemnUnderscore 374122 wikitext text/x-wiki {{BigfootCharacter |image= File:William.png |name= William |stats= 100 Health<br>+15% Blind Duration<br>+20% Reload Speed}} William (Will) is one of the four playable [[hunters]] in Bigfoot. ==Summary== William can blind bigfoot for longer and can reload weapons quicker. {{Quote|Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting Bigfoot. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see Bigfoot up close.|Character Selection Screen}} 25c1d48f6567807bca3ac889d1ed8209ee5deaa1 1110 1098 2024-01-12T13:45:01Z LemnUnderscore 374122 wikitext text/x-wiki {{BigfootCharacter |image= File:William.png |name= William |stats= 100 Health<br>+15% Blind Duration<br>+20% Reload Speed}} William (Will) is one of the four playable [[hunters]] in Bigfoot. ==Summary== William can blind bigfoot for longer and can reload weapons quicker. {{Quote|Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting Bigfoot. Will wants to get on the front lines and learn all he can to make the most realistic and influential [[Bigfoot]] game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see Bigfoot up close.|Character Selection Screen}} [[Category:Characters]] b919ed7b28882a1d297f9f81fea39a5bdf69f16d Thomas 0 108 1099 843 2024-01-12T13:39:25Z LemnUnderscore 374122 wikitext text/x-wiki {{BigfootCharacter |image= File:Thomas.png |name= Thomas |stats= 115 Health<br>+15% Vitality<br>+5% Explosives Damage}} Thomas (Tom) is one of the four playable [[hunters]] in Bigfoot. ==Summary== He is a trained police officer who has a higher base health and deals slightly more damage when detonating explosives. {{Quote|Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because Bigfoot turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary Bigfoot. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find Bigfoot and put an end to the killings.|Character Selection Screen}} c24f5f138305dbd4b51372053919a610573e9d83 1108 1099 2024-01-12T13:44:33Z LemnUnderscore 374122 wikitext text/x-wiki {{BigfootCharacter |image= File:Thomas.png |name= Thomas |stats= 115 Health<br>+15% Vitality<br>+5% Explosives Damage}} Thomas (Tom) is one of the four playable [[hunters]] in Bigfoot. ==Summary== He is a trained police officer who has a higher base health and deals slightly more damage when detonating explosives. {{Quote|Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because Bigfoot turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary Bigfoot. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find Bigfoot and put an end to the killings.|Character Selection Screen}} [[Category:Characters]] b88d96578b02aed7ac8a520cf1339c88c9a9acfc Mystic Stones 0 333 1102 1016 2024-01-12T13:41:16Z LemnUnderscore 374122 wikitext text/x-wiki The Mystic Stones, a.k.a. Stonehenge is a POI found once per map. ==Summary== This location can be used to revive dead players with the help of [[totems]]. [[Category:Locations]] cf0e608bd198df4050f42406aff58357cabf7314 Non-Consumables 0 26 1103 98 2024-01-12T13:41:49Z LemnUnderscore 374122 wikitext text/x-wiki Non-Consumables are [[items]] that can be used multiple times without disappearing '''Non-Consumables List''' [[Tablet]] [[Night Vision Camera]] [[Photo Camera]] [[Category:Items]] 40897982569eee4d1e0c3bd5363748658a3d31d2 Notes 0 156 1104 1059 2024-01-12T13:42:03Z LemnUnderscore 374122 wikitext text/x-wiki Notes are lore items in {{Gamename}}. ==Summary== Notes can be found at set places around each map and offer lore surrounding the map's [[Evidence|dead bodies]]. There is little practical use to them, aside from a few that offer insight into the approximate location of dead bodes. Similar story-telling items include notebooks/journals and text messages. [[Category:BIGFOOT]] 31f502756e8a814c7336c758cfe3b5338a065484 Tasks 0 161 1107 1060 2024-01-12T13:44:22Z LemnUnderscore 374122 wikitext text/x-wiki Tasks are the objectives in {{Gamename}} which are required for the {{evidence}} ending. They can be completed using the [[Photo Camera]]. ==Summary== ===Task List=== *Take three photos of [[Bigfoot]] footprints. *Take three photos of [[Bigfoot]] scratches. *Find four dead tourists scattered across the map. **The number of bodies is dependent on the map. *Take a photo of [[Bigfoot]]. *Return to the trailer. {{Game Navbox}} [[Category:BIGFOOT]] 396f4a88c0d01aa2e8375815731d8a2fda332f6d Redwood Park 0 140 1111 1051 2024-01-12T13:46:25Z LemnUnderscore 374122 wikitext text/x-wiki Redwood park is one of the three available [[maps]] in Bigfoot. [[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]] ==Summary== '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Trailer (Redwood)|Trailer]] |- |Grant Grove Village |- |Tall Trees Grove Village |- |Wuksachi Lodge |- |Cedar Grove Lodge |- |Firewatch Tower |- |Radio Tower |- |Abandoned Tree House |- |Elam Campground |- |Lost Man Campground |- |Native American Settlement |- |Gray Falls |- |Marble Fork Cave |- |Central Cave |- |General Sherman Tree |- |General Grant Tree |- |John Adams Tree |- |Giant's Tree |- |Old Hunting Tower |- |Old Hunting Tower 2 |- |Old Hunting Tower 3 |- |Old Hunting Tower 4 |- |Shelter 1 |- |Shelter 2 |} For generalized POI information, see [[locations]]. ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Police Car]] |- |[[Totems|Mystic Stones]] |} [[Category:Current Version Maps]] [[Category:All Maps]] 7d375cfb0a71e482d38539cd35b0bd842c1495cb Category:Current Version Maps 14 340 1112 2024-01-12T13:47:07Z LemnUnderscore 374122 Created page with "[[Maps]] which are still available in the most recent version of {{Gamename}}." wikitext text/x-wiki [[Maps]] which are still available in the most recent version of {{Gamename}}. cd9e9998b87c825a5fb27952d060b94b3c5bdb93 Category:All Maps 14 341 1113 2024-01-12T13:47:46Z LemnUnderscore 374122 Created page with "[[Maps]] that are or have previously existed in {{Bigfoot}}. Includes [[Category:Current Version Maps]]" wikitext text/x-wiki [[Maps]] that are or have previously existed in {{Bigfoot}}. Includes [[Category:Current Version Maps]] d6c92ec5659d711016fcebea74390a8303a84e3e 1114 1113 2024-01-12T13:48:06Z LemnUnderscore 374122 wikitext text/x-wiki [[Maps]] that are or have previously existed in {{Gamename}}. [[Category:Current Version Maps]] cd7ff43eea0aab7ad0c334fa12161f17897086e5 1115 1114 2024-01-12T13:48:20Z LemnUnderscore 374122 wikitext text/x-wiki [[Maps]] that are or have previously existed in {{Gamename}}. 051a3baede99afaff16782d29644c820a9a2aa2b Winter Park 0 137 1116 411 2024-01-12T13:48:41Z LemnUnderscore 374122 wikitext text/x-wiki Winter Park is one of the three available [[maps]] in Bigfoot.[[File:Winter Park Map.png|thumb|Winter Park map]]'''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Welcome to winter park, your next luxury, winter getaway! Enjoy the snow-covered landscape this winter by visiting with family and friends. From the stalactite-covered caves to the frozen lakes and rivers, Winter Park is the tranquil vacation spot you've been searching for.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |Trailer |- |Winter Park |- |High Mountain Lodge |- |Bearpaw Creek Lodge |- |Jane Creek Lodge |- |Ward Campground |- |Harbor Campground |- |Red Tail Campground |- |Bearpaw Falls |- |Cascade Falls |- |Adams Falls |- |Plato's Cave |- |Wind Cave |- |The Dolphin Cave |- |Shelter 1 |- |Shelter 2 |- |Shelter 3 |- |Old Hunting Tower 1 |- |Old Hunting Tower 2 |- |Old Hunting Tower 3 |- |Old Hunting Tower 4 |- |Park Entrance (North) |- |Park Entrance (South) |} ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Totems|Mystic Stones]] |} [[Category:Current Version Maps]] [[Category:All Maps]] 4a5c2ed545a3a354bb83600d1d80c9db79ce1583 Category:Current Version Maps 14 340 1117 1112 2024-01-12T13:48:56Z LemnUnderscore 374122 wikitext text/x-wiki [[Maps]] which are still available in the most recent version of {{Gamename}}. [[Category:All Maps]] 4f6a6df3fff25698f3707fe1086b9cbf72a6f480 Yellowstone Park 0 123 1118 1074 2024-01-12T13:49:09Z LemnUnderscore 374122 wikitext text/x-wiki Yellowstone is the second newest of the four available [[maps]] in {{Gamename}}. [[File:Map yellowstone empty.png|thumb|289x289px|Completed Yellowstone map.]] ==Summary== Yellowstone is based off of Yellowstone National Park in Wyoming, US. It was added in update [[4.4]] on August 3rd, 2022. It is the largest map in Bigfoot and contains a lake that covers a lot of the eastern portion of the map. '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |Yellowstone National Park is known for its lush, vivid landscapes. The tranquility of the park brings peace to all visitors. The powerful geysers have become a trademark, attracting thousands of tourists from all over the country. The wildlife only adds to the experiences at Yellowstone. Any camper can go out on their own to track wildlife and see them up close. There is even a cave that predators are said to frequent, if you're lucky enough to find it. | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |Trailer |- |Mystic Stones |- |Grand Village |- |Lake Village |- |Island Ranger House |- |Magruder Rangers House |- |Lewis Lake Ranger Station |- |Ranger Patrol Station |- |Firewatch Tower |- |Old Sawmill |- |Indian Creek Campground |- |Lewis Lake Campground |- |Mallard Lake Campground |- |Old Faithful Basin |- |Biscuit Basin |- |Hot Spring Cave |- |Predator Cave |- |Old Mine |- |Mystic Falls |- |Lewis Falls |- |Shelter 1 |- |Shelter 2 |- |Shelter 3 |- |Old Hunting Tower 1 |- |Old Hunting Tower 2 |- |Old Hunting Tower 3 |} For generalized POI information, see [[locations]]. ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- | |- | |} [[Category:Current Version Maps]] [[Category:All Maps]] ff241dcc2ff54f7e484baf55c82d7af3e3a17344 Maps 0 170 1119 1050 2024-01-12T13:49:37Z LemnUnderscore 374122 Ross Lake (old) wikitext text/x-wiki '''Maps''' are the playable areas in {{Gamename}}. ==Summary== You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations [[Safes|here]]. ==List of Maps== There are currently four available maps # [[Redwood Park]] # [[Winter Park]] # [[Yellowstone Park]] # [[Ross Lake]] Note: On steam you can access and play the betas from 2017, 2018, 2019, and 2021. These represent the latest patches of versions 1-4. Versions 1-3 include the old maps of [[Glacier Bay]], [[Ross Lake (Old)]], and [[Jasper National Park]]. {{Game Navbox}} [[Category:BIGFOOT]] 492904f18ad47e3077b4befd0d425bf00e48d497 Ross Lake 0 334 1120 1053 2024-01-12T13:50:14Z LemnUnderscore 374122 wikitext text/x-wiki {{for|the older map of the same name|Ross_Lake_(Old)}} Ross lake is the fourth and most recent [[maps|map]] added to Bigfoot in version 5.1. ==Summary== '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''<!--insert description here-->'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Trailer (Redwood)|Trailer]] |- |In Progress |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- |[[Totems|Mystic Stones]] |} For generalized POI information, see [[locations]]. ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- | |- | |} [[Category:Current Version Maps]] [[Category:All Maps]] 6c50e7dee6a2c5f581e8909b4a5fcd4d1b26a67c 1124 1120 2024-01-12T13:58:04Z LemnUnderscore 374122 Map description wikitext text/x-wiki {{for|the older map of the same name|Ross_Lake_(Old)}} Ross Lake Park, also know simply as Ross Lake, is the fourth and most recent [[maps|map]], added to Bigfoot in version 5.1. ==Summary== '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Ross Lake Park is the relaxing getaway everyone needs. The lakeside houses and pristine campsites always allow for the most comfortable camping getaway for every visitor. ROss Lake is a water-filled paradise, with streams and waterfalls just as crystal clear as Ross Lake itself. Along with these glorious waterways, visitors can also explore the park's many caves that hold wonders in their depths.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Trailer (Redwood)|Trailer]] |- |In Progress |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- |[[Totems|Mystic Stones]] |} For generalized POI information, see [[locations]]. ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- | |- | |} [[Category:Current Version Maps]] [[Category:All Maps]] f5de1c68ddd0104642a9b4deb355e7b5bb18b651 1125 1124 2024-01-12T13:58:22Z LemnUnderscore 374122 wikitext text/x-wiki {{for|the older map of the same name|Ross_Lake_(Old)}} Ross Lake Park, also know simply as Ross Lake, is the fourth and most recent [[maps|map]], added to Bigfoot in version 5.1. ==Summary== '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Ross Lake Park is the relaxing getaway everyone needs. The lakeside houses and pristine campsites always allow for the most comfortable camping getaway for every visitor. Ross Lake is a water-filled paradise, with streams and waterfalls just as crystal clear as Ross Lake itself. Along with these glorious waterways, visitors can also explore the park's many caves that hold wonders in their depths.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Trailer (Redwood)|Trailer]] |- |In Progress |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- | |- |[[Totems|Mystic Stones]] |} For generalized POI information, see [[locations]]. ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- | |- | |} [[Category:Current Version Maps]] [[Category:All Maps]] 06adb57151c9265b1b8f8b6c071a0a56f68fbf32 1131 1125 2024-01-12T14:59:45Z LemnUnderscore 374122 Updated with information wikitext text/x-wiki <small>''{{for|the older map of the same name|Ross_Lake_(Old)}}''</small> Ross Lake Park, also know simply as Ross Lake, is the fourth and most recent [[maps|map]], added to Bigfoot in version 5.1. [[File:Rose_Lake_Empty.png|alt=|thumb|The filled map of Ross Lake Park]] ==Summary== '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Ross Lake Park is the relaxing getaway everyone needs. The lakeside houses and pristine campsites always allow for the most comfortable camping getaway for every visitor. Ross Lake is a water-filled paradise, with streams and waterfalls just as crystal clear as Ross Lake itself. Along with these glorious waterways, visitors can also explore the park's many caves that hold wonders in their depths.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Trailer]] |- |Pumpkin Mountain Resort |- |Devil's Creek Ranger Station (East) |- |Devil's Creek Ranger Station (West) |- |Roland Creek Ranger Station |- |Spencer's Ranger Station |- |Radio Tower |- |Swamp House |- |Big Beaver Campground |- |Colonial Creek Campground |- |Thunder Point Campground |- |Devil's Creek Falls |- |Big Bear Cave |- |Jack Mountain Cave (North) |- |Jack Mountain Cave (South) |- |Old Hunting Tower |- |Old Hunting Tower 1 |- |Old Hunting Tower 2 |- |Shelter |- |Park Enter |- |[[Totems|Mystic Stones]] |} For generalized POI information, see [[locations]]. ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |Outhouse |- | |} [[Category:Current Version Maps]] [[Category:All Maps]] 2f85821abe82fb19b0e9975fc96f908dbe194ee1 1132 1131 2024-01-15T15:17:34Z LemnUnderscore 374122 typo wikitext text/x-wiki <small>''{{for|the older map of the same name|Ross_Lake_(Old)}}''</small> Ross Lake Park, also know simply as Ross Lake, is the fourth and most recent [[maps|map]], added to Bigfoot in version 5.1. [[File:Ross Lake Empty.png|alt=|thumb|The filled map of Ross Lake Park]] ==Summary== '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Ross Lake Park is the relaxing getaway everyone needs. The lakeside houses and pristine campsites always allow for the most comfortable camping getaway for every visitor. Ross Lake is a water-filled paradise, with streams and waterfalls just as crystal clear as Ross Lake itself. Along with these glorious waterways, visitors can also explore the park's many caves that hold wonders in their depths.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Trailer]] |- |Pumpkin Mountain Resort |- |Devil's Creek Ranger Station (East) |- |Devil's Creek Ranger Station (West) |- |Roland Creek Ranger Station |- |Spencer's Ranger Station |- |Radio Tower |- |Swamp House |- |Big Beaver Campground |- |Colonial Creek Campground |- |Thunder Point Campground |- |Devil's Creek Falls |- |Big Bear Cave |- |Jack Mountain Cave (North) |- |Jack Mountain Cave (South) |- |Old Hunting Tower |- |Old Hunting Tower 1 |- |Old Hunting Tower 2 |- |Shelter |- |Park Enter |- |[[Totems|Mystic Stones]] |} For generalized POI information, see [[locations]]. ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |Outhouse |- | |} [[Category:Current Version Maps]] [[Category:All Maps]] 0eb7e99701fc9dbe0b301f09f5ff39f1998e4fba Glacier Bay 0 111 1121 1055 2024-01-12T13:50:32Z LemnUnderscore 374122 wikitext text/x-wiki Glacier Bay is one of the old [[maps]] in {{Gamename}}. ==Summary== Glacier Bay National Park derives its name from the abundance of glaciers that have been shaping its landscape for centuries, alternately advancing and retreating, resulting in breathtaking fjords and icebergs. Renowned for its deep fjords created by receding glaciers, Glacier Bay offers a distinct and striking coastal environment that attracts global visitors seeking its natural wonders. The park is a sanctuary to a diverse range of wildlife, such as brown bears, mountain goats, humpback whales, sea otters, harbor seals, and various bird species. As a result, it has become a favored destination for wildlife enthusiasts and photographers alike. Remaining largely untouched and unspoiled, Glacier Bay retains its pristine wilderness character, presenting opportunities for hiking, kayaking, camping, and other outdoor pursuits. Due to its remote location, accessing Glacier Bay National Park can pose challenges. Visitors typically enter through the small town of Gustavus, reachable by air or boat. Emphasizing conservation, the park is dedicated to safeguarding its distinct natural resources and wildlife. As such, comprehensive conservation efforts are in place to protect the park's fragile ecosystems. [[File:Screenshot 2023-07-28 115158.png|thumb|691x691px|Glacier Bay]] As for the game "Finding Bigfoot," which was released in 2019, players experience a thrilling adventure as they arrive via helicopter in Glacier Bay National Park. Their objective is to track and hunt the elusive sasquatch (Bigfoot) within the game's virtual representation of the park. [[Category:All Maps]] 55a8d236d807e6990f274abb60164cd4f85263e7 Ross Lake (Old) 0 136 1122 1057 2024-01-12T13:50:42Z LemnUnderscore 374122 wikitext text/x-wiki Ross Lake is one of the old [[maps]] in {{Gamename}}. A map with the same name and theme was introduced in [[5.1.0]] ==Summary== [[File:Ross Lake MAP Ver 3.0.png|right|382x382px|Completed Ross Lake map.]]{{Location|title=Rosslake}} # Location: Ross Lake is depicted as a remote and dense forest area. It is a fictional location within the game's world and designed to provide players with a challenging and immersive environment to track down the legendary Bigfoot. # Objective: The players' main goal in the game is to gather evidence of Bigfoot's existence, such as footprints, hair samples, and other clues while surviving the dangers of the forest. Ross Lake is where they will spend most of their time searching for these pieces of evidence. # Gameplay: Players will have access to various tools and equipment to aid them in their hunt, such as traps, cameras, and tracking devices. They must manage their resources wisely and work together as a team to increase their chances of success. # Challenges: Ross Lake is not only home to Bigfoot but also presents other hazards. The players will encounter wildlife, harsh weather conditions, and other unpredictable events, making their quest even more difficult. # Multiplayer: "Finding Bigfoot" is primarily designed for cooperative multiplayer gameplay, where up to four players can team up to tackle the challenges and mysteries of Ross Lake together. [[Category:All Maps]] 365bd12a3f3cb78e82711641c0a6cbbc6de8b22e Jasper National Park 0 83 1123 1056 2024-01-12T13:50:55Z LemnUnderscore 374122 wikitext text/x-wiki Jasper National Park is one of the old [[maps]] in {{Gamename}}. ==Summary== * Setting: In the game, Jasper National Park serves as the main location where players search for Bigfoot. The game features a fictionalized version of the park, and players must navigate through the wilderness, set traps, gather evidence, and survive encounters with the elusive and dangerous creature. * [[File:JP Map.png|thumb|285x285px|Jasper National Park]]Gameplay: Players can choose to play as a team of researchers equipped with high-tech gear or as hunters carrying traditional hunting weapons. The goal is to gather evidence of Bigfoot's existence and protect themselves from the creature's attacks. [[Category:All Maps]] 032c69810bbaa16c29d5e108cb036c82442f0817 Template:Community admins list 10 325 1126 975 2024-01-12T14:42:22Z LemnUnderscore 374122 /* Community Admin's */ Updated flags (not sure how useful this is in the grand scheme of things, but it's accurate) wikitext text/x-wiki === Community Admin's === {| style="width: {{{1|100%}}};" |- {{Wiki Admin|LemnUnderscore|[[File:Flag ca.svg|16px|English]][[File:Flag de.svg|16px|German]]}} |- |} <noinclude>[[Category:Wiki staff templates]]</noinclude> cae509553aa7896810e7c599954d7fab2662deaa File:Ross Lake Empty.png 6 342 1127 2024-01-12T14:47:17Z LemnUnderscore 374122 A map of Ross Lake with all locations marked. wikitext text/x-wiki == Summary == A map of Ross Lake with all locations marked. 5212908a1166b3cbef3ffaf9afc3cdbecc00b85c Redwood Park 0 140 1128 1111 2024-01-12T14:48:21Z LemnUnderscore 374122 wikitext text/x-wiki Redwood park is one of the three available [[maps]] in {{Gamename}}. [[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]] ==Summary== '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Trailer (Redwood)|Trailer]] |- |Grant Grove Village |- |Tall Trees Grove Village |- |Wuksachi Lodge |- |Cedar Grove Lodge |- |Firewatch Tower |- |Radio Tower |- |Abandoned Tree House |- |Elam Campground |- |Lost Man Campground |- |Native American Settlement |- |Gray Falls |- |Marble Fork Cave |- |Central Cave |- |General Sherman Tree |- |General Grant Tree |- |John Adams Tree |- |Giant's Tree |- |Old Hunting Tower |- |Old Hunting Tower 2 |- |Old Hunting Tower 3 |- |Old Hunting Tower 4 |- |Shelter 1 |- |Shelter 2 |} For generalized POI information, see [[locations]]. ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Police Car]] |- |[[Totems|Mystic Stones]] |} [[Category:Current Version Maps]] [[Category:All Maps]] d39cf9d911b133c30883c2746bde819190a239eb 1129 1128 2024-01-12T14:48:47Z LemnUnderscore 374122 wikitext text/x-wiki Redwood park is one of the three available [[maps]] in {{Gamename}}. [[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]] ==Summary== '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Trailer]] |- |Grant Grove Village |- |Tall Trees Grove Village |- |Wuksachi Lodge |- |Cedar Grove Lodge |- |Firewatch Tower |- |Radio Tower |- |Abandoned Tree House |- |Elam Campground |- |Lost Man Campground |- |Native American Settlement |- |Gray Falls |- |Marble Fork Cave |- |Central Cave |- |General Sherman Tree |- |General Grant Tree |- |John Adams Tree |- |Giant's Tree |- |Old Hunting Tower |- |Old Hunting Tower 2 |- |Old Hunting Tower 3 |- |Old Hunting Tower 4 |- |Shelter 1 |- |Shelter 2 |} For generalized POI information, see [[locations]]. ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Police Car]] |- |[[Totems|Mystic Stones]] |} [[Category:Current Version Maps]] [[Category:All Maps]] 8e7029d4b69bbe5800bfb3939d43c4b32594ad11 1130 1129 2024-01-12T14:51:05Z LemnUnderscore 374122 /* POIs (Marked) */ wikitext text/x-wiki Redwood park is one of the three available [[maps]] in {{Gamename}}. [[File:Map redwood empty.png|alt=|thumb|The filled map of Redwood Park]] ==Summary== '''Description:''' {| class="cquote" style="margin:auto; border-collapse: collapse; border: none; background-color: transparent; width: auto" | width="20" valign="top" style="border:none; color:red;font-size:20px;font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding:5px 2px 5px 10px;" |“ | valign="top" style="border: none; padding: 4px 2px 4px 10px;" |''Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.'' | width="20" valign="top" style="border: none; color: red; font-size:20px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding:5px 2px 0px 0px;" |” |- {{!}} colspan="3" class="cquotecite" style="border: none; padding-right: 4%"{{!}}<p style="font-size: smaller; text-align: left;"><cite style="font-style: normal;">{{#if:{{{3|}}}|, {{{3}}}}} |} ===POIs (Marked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Trailer]] |- |Grant Grove Village |- |Tall Trees Grove Village |- |Wuksachi Lodge |- |Cedar Grove Lodge |- |Firewatch Tower |- |Radio Tower |- |Abandoned Tree House |- |Elam Campground |- |Lost Man Campground |- |Native American Settlement |- |Gray Falls |- |Marble Fork Cave |- |Central Cave |- |General Sherman Tree |- |General Grant Tree |- |John Adams Tree |- |Giant's Tree |- |Old Hunting Tower |- |Old Hunting Tower 2 |- |Old Hunting Tower 3 |- |Old Hunting Tower 4 |- |Shelter 1 |- |Shelter 2 |- |Park Entrance (North) |- |Park Entrance (South) |} For generalized POI information, see [[locations]]. ===POIs (Unmarked)=== {| class="mw-collapsible mw-collapsed article-table" |+ |- |[[Police Car]] |- |[[Totems|Mystic Stones]] |} [[Category:Current Version Maps]] [[Category:All Maps]] a19f88e6b090713ff9816ad8a8f00e27281c0aad MediaWiki:Common.css 8 302 1133 1045 2024-01-15T15:18:39Z Azgoodaz 36052 css text/css /*********************************** CSS placed here will be applied to all skins on the entire site. Various code adpoted from * https://multiversus.wiki.gg/ by IyzMoe * https://trucksimulator.wiki.gg/ by MrPie5 * https://flight.wiki.gg/ by ReedemtheD3ad! ***********************************/ /*********************************************************************************************************** * css reset for browser default rules and MediaWiki internal rules ***********************************************************************************************************/ .responsive-image { max-width: 100%; height:auto; } * { outline: 0; } table { white-space: unset; /* be set to `no-wrap` in MW internal css */ } html { font-size: 16px; /* reset rem */ } pre { margin: 0; } h1, h2, h3, h4, h5, h6 { padding: 0; border: 0 solid transparent; } table { display: table; white-space: unset; } body { background: none; } /*********************************************************************************************************** * css for wiki.gg top bar and footer bar ***********************************************************************************************************/ /*** Wiki.gg site bars tweak ***/ div#p-personal ul { white-space: nowrap; /* for "log out" */ } #p-personal .vector-menu-content #pt-anonuserpage, #p-personal .vector-menu-content #pt-userpage a { padding-top: 0; background-position: left center; } /*** Responsive ***/ @media screen and (max-width: 720px) { footer#wikigg-footer .footer-right { margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { footer#wikigg-footer { display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle { grid-column: 1/2; grid-row: 1/3; } footer#wikigg-footer .footer-right { grid-column: 2/3; grid-row: 1/2; margin: 0; } footer#wikigg-footer .footer-left { grid-column: 2/3; grid-row: 2/3; margin: 0; } } /* screen and (max-width:600px) */ /*** Theme ***/ :root { /* for infobox */ --pi-secondary-background: transparent; /* other */ --theme-hover-color: #dfe2cd; --theme-text-color-placeholder: #999; --theme-control-text-color: #BF0017; --theme-control-text-color-hover: #fff; /* for wide table */ --theme-wide-table-shadow-color: #999; /*** text color ***/ --theme-text-color: white; --theme-text-color-note: #C9E6FF; --theme-text-color-em: #ffffff; --theme-heading-color: white; /*** link text color ***/ --theme-link-color: #da5525; --theme-link-color-hover: #f2f2f2; --theme-link-color-visited: #D0E5FF; --theme-link-color-redlink: #f9223c; /*** body background ***/ --theme-site-background: #c8bba3 url(/images/e/e4/Site_Background.jpg) top center / cover no-repeat fixed; /*** top site logo ***/ --theme-site-logo-image: url(/images/5/50/BIGFOOT_Logo.png); --theme-site-logo-width: 500px; --theme-site-logo-height: 200px; /* sidebar/content common */ --theme-box-border-width: 2px; --theme-box-border-color: #B72E2B; --theme-box-background: none; --theme-box-border-style: solid; --theme-box-shadow: none; /* common */ --theme-border-color: #B72E2B; --theme-highlight-background: rgb(255 255 255 / 90%); --theme-button-background: #87AEC9; --theme-button-border-color: #006cb0; --theme-button-background-active: #a7c7dc; --theme-button-border-color-active: #006cb0; --theme-page-base-background: transparent; /*** sidebar ***/ --theme-sidebar-box-background: #FFFFE8; --theme-sidebar-box-border-style: var(--theme-box-border-style); --theme-sidebar-box-border-width: var(--theme-box-border-width); --theme-sidebar-box-border-color: var(--theme-box-border-color); --theme-sidebar-box-shadow: var(--theme-box-shadow); --theme-sidebar-heading-text-color: #73140D; --theme-sidebar-heading-arrow-color: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-arrow-color-hover: var(--theme-sidebar-heading-text-color); --theme-sidebar-heading-background: #FFFFE8; --theme-sidebar-heading-background-hover: var(--theme-sidebar-heading-background); /* following 3 values will affect the space between the heading and the list */ --theme-sidebar-heading-border-bottom: 0; --theme-sidebar-list-border-top: 2px solid transparent; /* will be hidden when collapsed */ --theme-sidebar-list-padding-top: 0px; --theme-sidebar-list-item-background: none; --theme-sidebar-list-item-hover-mask: #27211B; --theme-sidebar-list-item-text-color: none; --theme-sidebar-list-item-text-color-hover: white; /* responsive */ --theme-sidebar-heading-text-color-2: #73140D; --theme-sidebar-box-background-2: #FFFFE8; --theme-sidebar-box-border-width-2: var(--theme-box-border-width); --theme-sidebar-box-border-style-2: var(--theme-box-border-style); --theme-sidebar-box-border-color-2: white; --theme-sidebar-heading-arrow-color-2: #27211B; --theme-sidebar-heading-arrow-color-hover-2: var(--theme-box-border-color); --theme-sidebar-dropdown-background: #FFFFE9; --theme-sidebar-dropdown-border: 1px solid #888989; /*** navbar ***/ --theme-navbar-background: none; --theme-navbar-border-color: var(--theme-border-color); --theme-navbar-tab-background: #27211B; --theme-navbar-tab-box-shadow: none; --theme-navbar-tab-text-color: white; --theme-navbar-tab-icon-color: var(--theme-navbar-tab-text-color); --theme-navbar-tab-text-color-hover: var(--theme-navbar-tab-text-color); --theme-navbar-tab-icon-color-hover: var(--theme-navbar-tab-icon-color); --theme-navbar-tab-text-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-icon-color-redlink: var(--theme-link-color-redlink); --theme-navbar-tab-border-color: var(--theme-border-color); --theme-navbar-tab-background-hover: #27211B; --theme-navbar-tab-border-color-hover: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-background: var(--theme-content-background); --theme-navbar-tab-selected-border-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-selected-border-bottom-corner-color: var(--theme-navbar-tab-border-color); --theme-navbar-tab-dropdown-arrow-color: var(--theme-text-color); --theme-navbar-tab-dropdown-arrow-color-hover: var(--theme-heading-color); --theme-navbar-tab-dropdown-background: #27211B; --theme-navbar-tab-dropdown-border-color: var(--theme-border-color); --theme-navbar-tab-dropdown-box-shadow: 0 0 5px 0 rgba(0, 0, 0, 0.2); --theme-navbar-tab-dropdown-hover-mask: #858585; --theme-navbar-search-box-shadow: none; --theme-navbar-search-input-background: black; --theme-navbar-search-input-border-color: var(--theme-border-color); --theme-navbar-search-input-text-color: white; --theme-navbar-search-button-background: #B72E2B; --theme-navbar-search-botton-border-color: var(--theme-border-color); --theme-navbar-search-botton-text-color: var(--theme-text-color); --theme-navbar-search-button-background-active: black; --theme-navbar-search-botton-border-color-active: var(--theme-navbar-search-botton-border-color); --theme-navbar-search-botton-text-color-active: var(--theme-navbar-search-botton-text-color); --theme-navbar-search-suggestions-background: #27211B; --theme-navbar-search-suggestions-border-color: var(--theme-border-color); --theme-navbar-search-suggestions-text-color: white; --theme-navbar-search-suggestions-text-color-hover: #858585; --theme-navbar-search-suggestions-hover-mask: var(--theme-highlight-background); --theme-navbar-search-suggestions-results-border-bottom-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-offset-top: -1px; /* margin-top offset, normally is -1px */ --theme-navbar-search-suggestions-special-border-top-color: var(--theme-border-color); --theme-navbar-search-suggestions-special-label-text-color: #858585; --theme-navbar-search-suggestions-special-label-text-color-hover: var(--theme-text-color); /* responsive */ --theme-navbar-search-background: var(--theme-sidebar-box-background); /*** content box ***/ --theme-content-background: rgb(87, 16, 12,0.9); --theme-content-border-width: 0px; --theme-content-border-style: var(--theme-box-border-style); --theme-content-border-color: var(--theme-box-border-color); --theme-content-subpage-icon-color: rgba(0,0,0, 0.3); /* color for "<" */ --theme-content-heading-rule-border-top: 0; /* border */ --theme-content-heading-rule-border-bottom: 0; /** category: box **/ --theme-content-category-background: none; --theme-content-category-border-style: solid; --theme-content-category-border-width: 1px; --theme-content-category-border-radius: 0; --theme-content-category-border-color: var(--theme-border-color); /*** #footer ***/ --theme-footer-text-color: #ffffff; --theme-footer-background: transparent; --theme-footer-link-color: #008aff; --theme-footer-link-color-hover: #66b8ff; --theme-footer-border-radius: 0 0 5px 5px; /** notification **/ --theme-notice-red-text-color: #bf0017; --theme-notice-orange-text-color: #cf721c; /******* "real" wiki content ********/ --theme-widget-toc-arrow-color: var(--theme-text-color); --theme-widget-toc-arrow-color-hover: var(--theme-hover-color); --theme-widget-toc-item-hover-background: var(--theme-highlight-background); --theme-collapsible-toggle-icon-color: var(--theme-text-color); --theme-collapsible-toggle-icon-color-hover: var(--theme-hover-color); } /** Infobox Styling **/ .portable-infobox .pi-header { background-color: #322B25; color: #FE9C34; } .portable-infobox .pi-title { color: black; background: #FFFFE8; } .portable-infobox .pi-data-label { color: black; } .pi-data-value { color: black; } .pi-caption { color: black; } .portable-infobox .pi-item-spacing { background: #FFFFE8; } /*********************************************************************************************************** * base css styles for both interface and content box: font, color, etc. ***********************************************************************************************************/ /**** base styles START ***********************************************************/ .MPheading { font-size: 2em; font-weight: 800; text-align: center; background:0 0; background-image: linear-gradient(to right,rgba(var(--theme-sidebar-link-color--rgb),0) 0,var(--theme-sidebar-link-color) 33%,var(--theme-sidebar-link-color) 66%,rgba(var(--theme-sidebar-link-color--rgb),0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; } .page-Bigfoot_Game_Wiki .mw-parser-output .gallery { text-align: center; margin: 10px 0; } .mp-box { border:1px solid white; margin:10px 0; padding:5px; } @media screen and (min-width: 1080px){ .page-Bigfoot_Game_Wiki .mw-parser-output { display: flex; flex-wrap: wrap; justify-content: space-evenly; } .mainpage-left { width: calc(100% - 550px); } .mainpage-right { width: 500px; } } /* Template:FP links styles */ .fplinks { display: flex; flex-wrap: wrap; justify-content: space-evenly; align-items: stretch; text-align: center; } .fplink-outer { padding: 5px; flex-basis: calc(25% - 10px); width: calc(25% - 15px); min-width: 115px; display: inline-block; vertical-align: middle; } .fplink-wide { flex-basis: calc(33% - 10px); width: calc(33% - 15px); } .fplink-fullwidth { flex-basis: 100%; width: calc(100% - 15px); font-weight: bold; } .fplink { padding: 0.5em; box-sizing: border-box; width: 100%; height: 100%; display: table; } .fplink-plain { background: transparent; border-radius: 0; border: 0; box-shadow: none; } .fplink-inner { display: table-row; } .fplink a { display: table-cell; vertical-align: middle; border-right-style: solid; } .fplink img { max-width: 150px; width: 100%; height: auto; } #fp-container { display:grid; grid-template-areas:"a" "b" "c"; grid-template-columns:100% } @media screen and (min-width:990px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:50% 50% } } @media screen and (min-width:1350px) { #fp-container { grid-template-areas:"a b" "c c"; grid-template-columns:auto 520px } } .fpbox { width:calc(100% - 2px); box-sizing:border-box; } .fp-section { display:flex; flex-wrap:wrap; overflow:hidden } #fp-top { grid-area:a } #fp-flex { grid-area:b } #fp-bottom { grid-area:c } /* always show scroll bar for short page. * By doing this page background size won't change when expand/collapse sidebar sections. */ html { overflow-y: scroll; } /** Font **/ html, body { font-family: Helvetica, Arial, sans-serif; /* font-family: futura-lt-w01-book, futura-lt-w05-book, sans-serif; a bit hard to read */ color: var(--theme-text-color); } .mw-body h1, .mw-body-content h1, .mw-body-content h2 { font-family: sans-serif; color: var(--theme-heading-color); } body { font-size: 14px; } .vector-body { font-size: unset; } /** link color **/ /* Self-links aren't real links, they're not clickable. * Hence, they shouldn't change color when hovered over like real links, as that is counter-intuitive. * We should not use :not(.selflink) since it increases the priority and make it is difficult to override * link styles for certain elements (e.g. in wiki.gg header). */ a, a.selflink:hover, a.selflink:active { text-decoration: none; color: var(--theme-link-color); } a:visited { color: #ff8f17; } a:hover, a:active { text-decoration: underline; color: var(--theme-link-color-hover); } /** red link **/ /* we don't really need to mark you have "visited" an inexistent page */ a.new, a.new:visited { color: var(--theme-link-color-redlink); } /* -------------------------------------------------------- */ /* Tables */ /* -------------------------------------------------------- */ table { /* fix 100% width table with border */ box-sizing: border-box; } table.article-table, table.fandom-table, table.lined, table.bordered, table.cellborder { border-collapse: collapse; border-style: solid; border-color: #AD532D; } table.lined th, table.lined td { border-width: 0 0 1px 0; } /*** "terraria"-classed tables ***/ table.olo { border: 2px solid transparent; margin: calc(0.5em + 5px) 5px; box-shadow: 0 0 0 2px var(--theme-content-background), 0 0 0 3px var(--theme-border-color); border-radius: 3px; /* (border radius of .olo box) - 3px */ } table.olo.noborder { padding: 0; border: 0; } table.olo th, table.olo td { padding: 3px 6px; border-color: var(--theme-border-color); border-style: solid; border-width: 0; } table.olo th { background: var(--theme-highlight-background); border-color: var(--theme-border-color); text-align: center; } table.olo caption { font-weight: bold; background: var(--theme-highlight-background); padding: 5px; margin: auto 2px; } table.olo > caption { padding: 3px; -moz-border-radius: 6px 6px 0 0; -webkit-border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0; margin: 1px 1px -4px; border-bottom-width: 1px; box-shadow: 0 0 0 1px var(--theme-highlight-background); position: relative; } table.olo > caption:after { box-sizing: content-box; content: ""; display: block; width: 100%; height: 1px; background: var(--theme-highlight-background); position: absolute; left: -4px; bottom: -2px; border-left: 4px solid var(--theme-box-background-color); border-right: 4px solid var(--theme-box-background-color); } table.olo > caption.plaincaption { background: transparent; border: 0; box-shadow: 0 0 0 0; margin-bottom: 4px; } table.olo > caption.plaincaption:after { background: transparent; border: 0; } table tfoot:empty, table thead:empty { display: none; } /* Auto line separators for tables */ table.olo.lined { padding-bottom: 0; /*display: inline-table;*/ } table.olo.lined td { border-width: 0; border-bottom-width: 1px; } table.olo.lined::after { content: ""; display: block; height: 3px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 3px; background-color: var(--theme-box-background-color); } table.lined td.noline, table.lined tr.noline td { border-bottom-width: 0; } table tr.bottomline td { border-bottom-width: 1px; } table tr.topline td { border-top-width: 1px; } table td.bottomline, table.lined tr.noline td.bottomline { border-bottom-width: 1px; } table td.topline { border-top-width: 1px; } table.olo.cellborder, table.olo.border { border-spacing: 0; padding: 4px 4px 4px 3px; position: relative; } table.olo.cellborder::before, table.olo.border::before { content: ""; display: block; width: 1px; height: calc(100% - 6px); background-color: var(--theme-box-background-color); position: absolute; left: 4px; top: 3px; } table.olo.cellborder td, table.olo.border td { border-left-width: 1px; border-bottom-width: 1px; } table.olo.cellborder th, table.olo.border th { border-left-width: 2px; border-top-width: 2px; } table.olo.cellborder tr:first-of-type th, table.olo.border tr:first-of-type th { border-top: 0; } table.olo.cellborder::after, table.olo.border::after { content: ""; display: block; height: 1px; width: calc(100% - 6px); position: absolute; left: 3px; bottom: 5px; background-color: var(--theme-box-background-color); } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table.inner th { border: 2px solid var(--theme-box-background-color); } /* Fix for siderail overlapping some wide tables */ @media screen and (max-width: 1520px) and (min-width: 1350px) { .with-siderail table.olo .i { white-space: normal; } .with-siderail table.olo th { font-size: 90%; } .with-siderail table.olo td:not(.il1c) img { max-width: 100%; height: auto; } } .olo th { border-bottom: 1px solid; } .wikitable, .wikitable > tr > th, .wikitable > * > tr > th { color: inherit; background: none; border: solid; } /* .jquery-tablesorter th.headerSort{ border: 1px solid var(--theme-border-color); } */ table.cargoTable.noMerge tr:nth-child(2n) { background: rgba(0, 0, 0, 0.25); } table.cargoTable.noMerge tr:nth-child(2n+1) { background: none; } table.olo caption { border-width: 1px; border-style: solid; border-top-color: rgb(244, 124, 60, 0.1); border-right-color: rgb(13, 4, 2, 0.5); border-bottom-color: rgb(13, 4, 2, 0.5); border-left-color: rgb(244, 124, 60, 0.1); border-radius: 8px; } table.olo { /*display: inherit;*/ width: auto; } .olo.sortable.lined.align-center.jquery-tablesorter { /*width: min-content;*/ } #possible-modifiers-table, .olo.lined.sortable.jquery-tablesorter, .olo.lined { width: auto; } /**** base styles END *****/ /*********************************************************************************************************/ input, button { color: var(--theme-control-text-color); /* caret-color: var(--theme-text-color); */ } input[type=submit] { color: var(--theme-control-text-color); } ::placeholder { color: var(--theme-text-color-placeholder); } /* Removes VisualEdit button */ #ca-ve-edit { display: none; } /* Link color */ .mw-parser-output a.external, .mw-parser-output a.external:visited, .mw-parser-output a.extiw, .mw-parser-output a.extiw:visited, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--theme-link-color); } /* Text color */ #content, #firstHeading, .infocard .main-heading .hgroup, h1, h2, h3, h4, h5, h6, div.hat-note.t-main, #contentSub, #contentSub2, .search-types .current a, .infobox > .title > span, code, .trw-toggleable.not-toggled.achievements .achievement b * { color: var(--theme-text-color); } .i .note, .note-text { color: var(--theme-text-color-note); } .pixel img, .pixel, #mw-imagepage-section-filehistory img { image-rendering: pixelated; /*for chrome*/ image-rendering: crisp-edges; /*for firefox*/ } .small { font-size: 85%; } .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* References smaller text than main */ .references { font-size: 90%; } /* Larger font for Module: code display (default is smaller than other code pages) */ pre.lua.source-lua { font-size: 14px !important; } /* Facilitate inline scary transclusion */ .scary-transclusion p, .scary-transclusion .mw-parser-output { display: inline; } /* hide last empty paragraph at the end */ div.mw-parser-output > p:last-child > br:only-child { display: none; } /* Fix empty parameter descriptions on api.php having no height, causing misalignments that seriously impede readability */ .apihelp-parameters dd:empty::before { content: " "; } .block { display: block; } .inline { display: inline; } .inline-block { display: inline-block; } hr.space { height: 4px; background: none; border: 0; } .page-content .vertical-align-top * { vertical-align: top; } .page-content .vertical-align-bottom * { vertical-align: bottom; } /* Drowning Table No Border */ .drowning-table-no-border { border: none; } /* Gadget description length */ .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-top > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header, .oo-ui-fieldLayout.oo-ui-labelElement.oo-ui-fieldLayout-align-inline > .oo-ui-fieldLayout-body { max-width: unset; } /* Box at the top of all pages when the user has a new message on their User_talk: page */ .usermessage { background-color: var(--theme-box-background-color); border-color: var(--theme-box-border-color); color: var(--theme-text-color); } /*********************************************************************************************************** * interface layout and styles for widgets outside of content box ***********************************************************************************************************/ :root { --main-layout-logo-box-height: 200px; --main-layout-logo-offset: 12px; --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ --main-layout-sidebar-width: 180px; /* width of side navbar, without gap */ --main-layout-sidespace: 24px; /* whitespace width on most left and most right */ --main-layout-gap: 12px; --main-layout-logo-height: calc(var(--theme-site-logo-height) + 20px); --main-box-border-radius: 5px; --main-inner-box-border-radius: calc(var(--main-box-border-radius) - var(--theme-box-border-width)); --main-box-padding: 12px; background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ } /**** Main Layout START ***********************************************************/ /** * Note: wiki.gg topbar is position:fixed. So we don't need to consider it in grid layout */ html, body { min-height: 100%; } html { height: 100%; scroll-padding-top: var(--main-layout-topbar-height); } body { height: auto; } /*** main grid container ***/ body { /* self */ box-sizing: border-box; /* grid */ display: grid; grid-template-columns: [body-left] var(--main-layout-sidespace) [aside-left] var(--main-layout-sidebar-width) [aside-right content-left] minmax(0, 1fr) [content-right] var(--main-layout-sidespace) [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end nav-start] 0fr [nav-end content-start] auto [content-end footer-start] 0fr [footer-end] 1fr [page-end] 0fr [body-end]; gap: 0 var(--main-layout-gap); } /*** grid items ***/ /* Flatten DOM structure. Therefore we have following grid items under body grid container: * div#mw-page-base, div#mw-head-base, #mw-navigation>h2, div#mw-head, div#mw-panel, div#content.mw-body, div#footer, footer. */ body > .content-wrapper, #mw-navigation { display: contents; } /** unused, hide them **/ #mw-head-base, #mw-navigation > h2 { display: none; } /** side nav bar **/ #mw-panel { grid-column: aside-left/aside-right; grid-row: nav-start/page-end; margin-bottom: var(--main-layout-gap); float: none; width: unset; padding: 0; } /** nav **/ #mw-head { grid-column: content-left/content-right; grid-row: nav-start/nav-end; } /** content **/ .mw-body { grid-column: content-left/content-right; grid-row: content-start/content-end; } /* For some page such as api.php, .mw-body is the only child, so take up all space. */ .mw-body:first-child { grid-column: body-left/body-right; grid-row: page-start/page-end; } /** #footer: content footer **/ #footer { grid-column: content-left/content-right; grid-row: footer-start/footer-end; margin: 0; } /** used to gen box shadow for main box (nav + content + #footer) **/ #mw-page-base { grid-column: content-left/content-right; grid-row: nav-start/footer-end; height: 100%; } /** wiki.gg footer bar **/ body > footer { grid-column: body-left/body-right; grid-row: page-end/body-end; } /*** logo block. It is absolute position ***/ #p-logo { position: absolute; width: 100%; height: auto; left: 0; top: var(--main-layout-topbar-height); background: var(--theme-site-logo-image) center center/var(--theme-site-logo-width) auto no-repeat; display: flex; align-items: center; justify-content: center; filter: drop-shadow(0 0 5px black); } /* use logo image as <a>'s background will sometime flicker when hovered on Firefox, * I still don't know why, but move background to #p-logo can avoid this issue. */ #p-logo .mw-wiki-logo { width: var(--theme-site-logo-width); height: var(--theme-site-logo-height); margin: auto; background: none; /* logo flicker fix */ } /**** Main Layout END ***********************************************************/ /**** side panel START ***********************************************************/ #mw-panel { font-size: 12px; line-height: 1.5; color: var(--theme-text-color); } #mw-panel a { text-decoration: none; } /* sections */ #mw-panel .portal, #mw-panel #p-logo + .portal { margin: var(--main-layout-gap) 0 0 0; padding: 0; color: var(--theme-sidebar-heading-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background); } #mw-panel #p-logo + .portal { margin-top: 0; position: relative; } /* section heading */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { margin: 0; padding: 6px 10px; border-bottom: var(--theme-sidebar-heading-border-bottom); border-radius: var(--main-inner-box-border-radius) var(--main-inner-box-border-radius) 0 0; background: var(--theme-sidebar-heading-background); font-size: 15px; line-height: 18px; cursor: pointer; display: flex; align-items: center; justify-content: space-between; color: black; } /* arrow icon */ #mw-panel .portal .vector-menu-heading::after { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-sidebar-heading-arrow-color) transparent; border-width: 0 5px 6px 5px; margin-top: 4px; vertical-align: middle; flex: 0 0 auto; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover) transparent; } #mw-panel .portal.collapsed .vector-menu-heading { border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 6px 5px 0 5px; } /* list */ #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { background: none; border: 0; padding: 0; margin: 0; border-top: var(--theme-sidebar-list-border-top); } #mw-panel .portal .body ul { padding: var(--theme-sidebar-list-padding-top) 4px 4px; } #mw-panel .portal .body li { margin: 0; padding: 0; font-size: inherit; line-height: inherit; background: var(--theme-sidebar-list-item-background); border-radius: var(--main-inner-box-border-radius); } #mw-panel .portal .body li:hover { background: var(--theme-sidebar-list-item-hover-mask); } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { display: block; padding: 3px 6px; color: var(--theme-sidebar-list-item-text-color); } #mw-panel .portal .body li a:hover { color: var(--theme-sidebar-list-item-text-color-hover); } #mw-panel .portal .body li a.feedlink { /* "Atom" RSS Feed */ text-indent: 14px; /* the icon is 12x12px, so 12px + 2px */ background-position: 8px center; /* align icon with other text */ } #merch { margin: 1.5em auto auto 1em; } /**** side panel END ***********************************************************/ /**** main content box START ***********************************************************/ /**** box for nav+content+#footer ****/ #mw-page-base { border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; box-sizing: border-box; background: var(--theme-page-base-background); } /**** navbar ****/ #mw-head { margin: var(--theme-box-border-width) var(--theme-box-border-width) 0; padding: var(--main-box-padding) 0 0 0; background: var(--theme-navbar-background); position: relative; display: flex; justify-content: space-between; align-items: flex-end; width: auto; } #mw-head #left-navigation, #mw-head #right-navigation { float: none; flex: 1 1 auto; margin: 0; display: flex; align-items: flex-end; } #mw-head #left-navigation::before, #mw-head #left-navigation::after, #mw-head #right-navigation::before, #mw-head #right-navigation::after { content: ""; display: block; border-bottom: 1px solid var(--theme-navbar-border-color); } #mw-head #left-navigation { justify-content: flex-start; } #mw-head #left-navigation::before { flex: 0 0 var(--main-box-padding); } #mw-head #left-navigation::after { flex: 1 1 auto; } #mw-head #right-navigation { justify-content: flex-end; } #mw-head #right-navigation::before { flex: 1 1 auto; } #mw-head #right-navigation::after { flex: 0 0 var(--main-box-padding); } /* reset */ #p-search, .vector-menu-dropdown, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading span, .vectorTabs, .vectorTabs ul, .vectorTabs span, .vectorTabs li, .vectorTabs li a, .vectorTabs li.selected a, .vectorTabs li.selected a:visited { background-image: none; float: none; height: auto; display: block; } #mw-head input { display: block; z-index: 1; } #mw-head input + .vector-menu-heading { z-index: 0; } .vectorMenuCheckbox:focus + .vector-menu-heading { outline: 0; } .vectorTabs ul { display: flex; } .vectorTabs ul li, .vector-menu-dropdown { display: block; white-space: nowrap; } .vector-menu-dropdown.emptyPortlet { display: none; } /* override some mw css */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { color: var(--theme-navbar-tab-text-color); font-size: 14px; line-height: 24px; padding: 3px 12px; overflow: hidden; } .vector-menu-dropdown .vector-menu-heading:hover span { color: var(--theme-navbar-tab-text-color); /* reset */ text-decoration: underline; } .vector-menu-tabs { padding: 0; } .vectorTabs li, .vector-menu-dropdown { background: var(--theme-navbar-tab-background); border-style: solid; border-color: var(--theme-navbar-tab-border-color); border-width: 1px; border-radius: var(--main-box-border-radius) var(--main-box-border-radius) 0 0; box-shadow: var(--theme-navbar-tab-box-shadow); position: relative; margin-right: calc(var(--main-box-padding) / 2); } .vectorTabs li::after, .vector-menu-dropdown::after { content: ""; display: block; width: calc(var(--main-box-padding) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); position: absolute; left: 100%; margin-left: 1px; } div.vectorTabs li:hover, div.vector-menu-dropdown:hover, div.vector-menu-dropdown.open { color: var(--theme-navbar-tab-text-color-hover); border-color: var(--theme-navbar-tab-border-color-hover); background: var(--theme-navbar-tab-background-hover); } div.vectorTabs li.selected:hover a, div.vectorTabs li.selected:hover a:visited, div.vectorTabs li:hover a, div.vector-menu-dropdown:hover .vector-menu-heading span, div.vector-menu-dropdown.open .vector-menu-heading span { color: var(--theme-navbar-tab-text-color-hover); } .vectorTabs li.new a, .vectorTabs li.new a:visited { color: var(--theme-navbar-tab-text-color-redlink); } .vectorTabs li.selected { background: var(--theme-navbar-tab-selected-background); border-color: var(--theme-navbar-tab-selected-border-color); border-bottom: 0; padding-bottom: 1px; } .vectorTabs li.selected:hover { background: var(--theme-navbar-tab-selected-background); } .vectorTabs li.selected:hover span { background: none; } /* watch/unwatch star */ .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { display: block; position: unset; width: 18px; height: 18px; padding: 6px 8px; box-sizing: content-box; } .vector-menu-tabs .mw-watchlink.icon a::before { height: 18px; width: 18px; display: inline-block; position: unset; margin-right: 20px; } .vector-menu-tabs #ca-unwatch.icon .loading::before, .vector-menu-tabs #ca-watch.icon .loading::before { transform-origin: 50% 52%; } #mw-head .vector-menu-dropdown .vector-menu-heading { padding: 0; margin: 0; } .vector-menu-dropdown .vector-menu-heading::after { display: none; } .vector-menu-dropdown .vector-menu-heading span::after { content: ""; display: inline-block; background: none; position: unset; width: 0; height: 0; border-color: var(--theme-navbar-tab-dropdown-arrow-color) transparent; border-style: solid; border-width: 6px 5px 0 5px; margin-left: 4px; vertical-align: middle; } .vector-menu-dropdown .vector-menu-checkbox:checked ~ .vector-menu-heading span::after, .vector-menu-dropdown:hover .vector-menu-heading span::after { border-width: 0 5px 6px 5px; border-color: var(--theme-navbar-tab-dropdown-arrow-color-hover) transparent; } /* drop down menu */ .vector-menu-dropdown.open .menu { visibility: visible; } /* reset mw 1.37 css */ .vector-menu-dropdown:not(.vector-user-menu) li { font-size: 1em; } .vector-menu-dropdown .vector-menu-content, .vector-menu-dropdown > .menu { font-size: 15px; background: var(--theme-navbar-tab-dropdown-background); margin: 0; border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); border-width: 1px; border-style: solid; border-color: var(--theme-navbar-tab-dropdown-border-color); box-shadow: var(--theme-navbar-tab-dropdown-box-shadow); padding: 4px; top: 100%; left: -1px; /* 1px for border */ min-width: 8em; } .vector-menu-dropdown .menu li a { text-decoration: none; padding: 10px 8px; border-radius: calc(var(--main-box-border-radius) - 2px); font-size: 1em; color: var(--theme-navbar-tab-text-color); } .vector-menu-dropdown .menu li a:hover { background-color: var(--theme-navbar-tab-dropdown-hover-mask); color: var(--theme-navbar-tab-text-color-hover); } .vector-menu-dropdown li.selected { display: none; /* just remove current selected (already displayed in header) */ } /* search */ #p-search form, #p-search input { margin: 0; } #mw-head #p-search { margin: 0; padding: 0 0 6px calc(var(--main-layout-gap) / 2); border-bottom: 1px solid var(--theme-navbar-tab-border-color); } #simpleSearch { background: none; margin: 0; border: 0; color: var(--theme-text-color); width: 18em; padding: 0; height: auto; border-radius: 0; transition: none; display: grid; grid-template-columns: 1fr 0fr; grid-template-rows: 1fr; align-content: stretch; justify-content: stretch; } #simpleSearch #searchInput { grid-column: 1/2; grid-row: 1/2; font-size: 14px; line-height: 16px; text-align: left; padding: 3px 5px; background: var(--theme-navbar-search-input-background); border-radius: 2px 0 0 2px; border-width: 1px; border-style: solid; border-color: var(--theme-navbar-search-input-border-color); border-right: 0; word-wrap: break-word; appearance: none; -webkit-appearance: none; color: var(--theme-navbar-search-input-text-color); height: auto; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--theme-navbar-search-input-border-color); box-shadow: none; } #simpleSearch #searchButton { grid-column: 2/3; grid-row: 1/2; box-sizing: border-box; position: static; /* reset css from mw internal */ display: block; width: 28px; height: 100%; /* mw internal css override its button default styles, so override again */ background: var(--theme-navbar-search-button-background); border: 1px solid; border-color: var(--theme-navbar-search-botton-border-color); border-radius: 0 2px 2px 0; z-index: 0; } #simpleSearch #searchButton:hover, #searchInput:hover ~ #searchButton, #searchInput:focus ~ #searchButton { background: var(--theme-navbar-search-button-background-active); border-color: var(--theme-navbar-search-botton-border-color-active); } /* use ::before & ::after to draw search icon */ #simpleSearch::before, #simpleSearch::after { content: ""; display: block; grid-column: 2/3; grid-row: 1/2; z-index: 1; place-self: center; border-style: solid; border-color: var(--theme-navbar-search-botton-text-color); pointer-events: none; } #simpleSearch:hover::before, #simpleSearch:hover::after { border-color: var(--theme-navbar-search-botton-text-color-active); } #simpleSearch::before { border-width: 2px; border-radius: 100%; width: 8px; height: 8px; margin: 0 0 1px 0; transform: translateX(-1px); } #simpleSearch::after { border-width: 1px; width: 3px; height: 0; transform: translate(4px, 4px) rotate(45deg); } /* search result suggestion */ .suggestions { background: var(--theme-navbar-search-suggestions-background); border: 1px solid; border-color: var(--theme-navbar-search-suggestions-border-color); transform: translateX(3px); /* self border 2px + input border 1px */ } .suggestions .suggestions-results, .suggestions .suggestions-special { background: none; border: 0; } .suggestions .suggestions-results { border-bottom: 1px solid; border-bottom-color: var(--theme-navbar-search-suggestions-results-border-bottom-color); } .suggestions .suggestions-result, .suggestions .suggestions-special .special-query, .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--theme-navbar-search-suggestions-text-color); } .suggestions .suggestions-result-current { background: var(--theme-navbar-search-suggestions-hover-mask); color: var(--theme-navbar-search-suggestions-text-color-hover); } .suggestions .suggestions-special { margin-top: var(--theme-navbar-search-suggestions-special-offset-top); border-top: 1px solid; border-top-color: var(--theme-navbar-search-suggestions-special-border-top-color); } .suggestions .suggestions-special .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color); } .suggestions .suggestions-result-current .special-label { color: var(--theme-navbar-search-suggestions-special-label-text-color-hover); } /**** main content box ****/ body .mw-body { color: var(--theme-text-color); /* override mw internal css */ background: var(--theme-content-background); border-style: var(--theme-content-border-style); border-width: var(--theme-content-border-width); border-color: var(--theme-content-border-color); margin: 0 var(--theme-box-border-width); box-sizing: border-box; padding: 0; z-index: 1; /* cover #footer */ display: flex; flex-direction: column; } .content-body { flex: 1 1 auto; } .content-body > main { align-self: stretch; padding: var(--main-box-padding); } #firstHeading { border: 0; margin: 0; overflow: hidden; /* override mw internal css, fix scroll-x issue for narrow width */ color: var(--theme-heading-color); font-weight: 600; } #contentSub, #contentSub2 { margin: 0; } #contentSub .subpages { color: transparent; line-height: 1.5; font-size: 0; } #contentSub .subpages a { font-size: 12px; vertical-align: middle; display: inline-flex; align-items: center; padding-left: 4px; } #contentSub .subpages a::before { content: ""; display: inline-block; height: 4px; width: 4px; border-color: var(--theme-content-subpage-icon-color); border-style: solid; border-width: 0 0 2px 2px; margin: 0 2px 0 0; transform: rotate(45deg); } #bodyContent { display: flex; flex-direction: column; } #mw-content-text { flex: 1 1 auto; min-height: 35em; } #mw-content-text::before { content: ""; display: block; height: 0; border-top: var(--theme-content-heading-rule-border-top); border-bottom: var(--theme-content-heading-rule-border-bottom); margin-top: 2px; margin-bottom: 1em; /* will collapse with margin-top of content's "top element" */ } /* section edit link */ .mw-editsection { white-space: nowrap; } /* "category:" box */ #catlinks { background: var(--theme-content-category-background); border-width: var(--theme-content-category-border-width); border-style: var(--theme-content-category-border-style); border-color: var(--theme-content-category-border-color); border-radius: var(--theme-content-category-border-radius); margin: var(--main-layout-gap) 0 0 0; padding: calc(var(--main-box-padding) / 2) var(--main-box-padding); } /* ads */ div.games-showcase-header, div.games-showcase-footer, .content-body > .games-showcase-sidebar { margin: 0; padding: var(--main-box-padding); } div.games-showcase-header { padding-bottom: 0; } div.games-showcase-footer { padding-top: 0; } .games-showcase-header img, .games-showcase-footer img { height: 100%; width: auto; object-fit: contain; } .content-body > .games-showcase-sidebar { padding-left: 0; } aside.games-showcase-sidebar div.sidebar-showcase { padding: 0 0 var(--main-box-padding) 0; } @media screen and (max-width: 1100px) { .games-showcase-header img, .games-showcase-footer img { height: auto !important; width: 100% !important; object-fit: contain; } } @media screen and (max-width: 926px) { .games-showcase-header img, .games-showcase-footer img { object-position: 50%; height: 105px !important; width: 100% !important; object-fit: none !important; } } /**** #footer (copyright info) ****/ #footer { /* self */ color: var(--theme-footer-text-color); background: var(--theme-footer-background); background-clip: padding-box; padding: var(--main-box-padding); margin: 0 var(--theme-box-border-width) var(--theme-box-border-width) var(--theme-box-border-width); border-radius: var(--theme-footer-border-radius); position: relative; /* grid */ display: grid; grid-template-columns: [l] 1fr 0fr [r]; grid-template-rows: [t] auto auto [b]; z-index: 0; /* covered by content */ } .mw-footer li { color: var(--theme-footer-text-color); } #footer a { color: var(--theme-footer-link-color); } #footer a:hover { color: var(--theme-footer-link-color-hover); } #footer-info { font-size: 11px; display: contents; } #footer ul li { font-size: inherit; line-height: 1.5; padding: 0; } #footer-icons { grid-column: span 1/r; grid-row: t/b; place-self: end; } #footer #footer-info-lastmod { grid-column: l/span 1; grid-row: t/span 1; place-self: start; margin-bottom: 1em; } #footer #footer-info-copyright { grid-column: l/span 1; grid-row: span 1/b; place-self: end stretch; position: relative; padding-right: 100px; } #footer-info-copyright img { position: absolute; right: 0; /* mediawiki logo is 31px height, and this image has a 1px black border, a small tweak to make them visually matched on size and position */ bottom: -1px; height: 33px; width: auto; } #footer-places, #footer > div { display: none; } /**** main content box START ***********************************************************/ /****** responsive Layout ******/ @media screen and (max-width: 1800px) { :root { --main-layout-sidespace: 0px; /* whitespace width on most left and most right,must with "px" */ } } /* screen and (max-width: 1800px) */ @media screen and (max-width: 1365px) { :root { --main-layout-sidespace: 0; --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.75 + 20px); } /* re-style "sidebar" nav */ body { height: 100%; grid-template-columns: [body-left] 0 [aside-left content-left] minmax(0, 1fr) [content-right aside-right] 0 [body-right]; grid-template-rows: [body-start] var(--main-layout-topbar-height) [page-start logo-start] var(--main-layout-logo-height) [logo-end aside-start] auto [aside-end nav-start] 0fr [nav-end content-start] 1fr [content-end footer-start] 0fr [footer-end] auto [page-end] 0fr [body-end]; } #p-logo { background-size: calc(var(--theme-site-logo-width) * 0.75) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.75); height: calc(var(--theme-site-logo-height) * 0.75); } #mw-panel { grid-column: aside-left/aside-right; grid-row: aside-start/aside-end; height: 35px; display: flex; align-items: flex-end; padding: 0 var(--main-layout-gap); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; background: var(--theme-sidebar-box-background-2); } #mw-panel .portal, #mw-panel #p-logo + .portal { background: none; box-shadow: none; border: 0; margin: 0; position: relative; } #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { padding: 9px 12px 8px; border: 0; border-radius: 0; background: none; color: var(--theme-sidebar-heading-text-color-2); } #mw-panel #p-logo + .portal.expanded .vector-menu-heading, #mw-panel .portal.expanded .vector-menu-heading, #mw-panel #p-logo + .portal:hover .vector-menu-heading, #mw-panel .portal:hover .vector-menu-heading { background: var(--theme-sidebar-list-item-hover-mask); border-radius: 0; } #mw-panel .portal .vector-menu-heading::after { border-color: var(--theme-sidebar-heading-arrow-color-2) transparent; } #mw-panel .portal .vector-menu-heading:hover::after { border-color: var(--theme-sidebar-heading-arrow-color-hover-2) transparent; } #mw-navigation #mw-panel .portal .vector-menu-heading::after { margin-left: 4px; } #mw-panel div.portal .vector-menu-heading::after { border-width: 6px 5px 0 5px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 5px 6px 5px; } #mw-panel #p-logo + .portal .body, #mw-panel .portal .body { display: none !important; /* !important is required, since there is inline-css from sidebar collapse/expand */ position: absolute; left: 0; top: 100%; z-index: 50; width: max-content; border: var(--theme-sidebar-dropdown-border); border-top: 0; background: var(--theme-sidebar-dropdown-background); box-shadow: var(--theme-sidebar-box-shadow); border-radius: 0 0 var(--main-box-border-radius) var(--main-box-border-radius); min-width: 8em; } #mw-panel #p-logo + .portal.expanded .body, #mw-panel .portal.expanded .body, #mw-panel #p-logo + .portal:hover .body, #mw-panel .portal:hover .body { display: block !important; } #mw-panel .portal .body li a, #mw-panel .portal .body li a:visited { padding: 6px 8px; } /* search: move to sidebar nav box ("main nav bar") */ #mw-head #p-search { position: absolute; top: calc(0px - var(--theme-sidebar-box-border-width-2) - 44px); } #mw-head #right-navigation #p-cactions { margin-right: 0; } /* "more" menu in #right-navigation causes horizontal scroll bar appear */ #right-navigation .vector-menu-dropdown .vector-menu-content { left: auto; right: -1px; /* 1px for border */ } /* hide sidebar toggle */ #nav-content-size-toggle { display: none; } /* site footer */ body > footer { margin-top: var(--main-layout-gap); } #mw-head #p-search { border-bottom: 0; padding-right: calc(var(--main-box-padding) / 2); } } /* screen and (max-width: 1365px) */ @media screen and (max-width: 900px) { :root { --main-layout-logo-height: calc( var(--theme-site-logo-height) * 0.5 + 20px); --main-layout-gap: 6px; --main-box-padding: 6px; background: var(--theme-site-background); } body { grid-template-columns: [body-left aside-left content-left] minmax(0, 1fr) [aside-right content-right body-right]; } /** reset mw internal css **/ #mw-head { position: relative !important; margin-top: 0; top: 0; } div#mw-navigation div#mw-panel { display: flex; position: static; width: auto; overflow: visible; } div#mw-navigation div#mw-panel .portal { width: auto; } body #footer { padding-top: 0.75em; } body #footer #footer-info-lastmod, body #footer #footer-info-viewcount { display: block; } #mw-head div#left-navigation, #mw-head div#right-navigation { position: static; } div#p-logo { display: block; /* move to left */ margin: 0 var(--main-layout-gap); width: calc(var(--theme-site-logo-width) * 0.5); background-size: calc(var(--theme-site-logo-width) * 0.5) auto; } #p-logo .mw-wiki-logo { width: calc(var(--theme-site-logo-width) * 0.5); height: calc(var(--theme-site-logo-height) * 0.5); } div.mw-body { margin-top: 0; margin-left: 0; margin-right: 0; } #mw-head #p-search { background: var(--theme-navbar-search-background); padding: 6px 12px 6px 6px; border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; border-radius: var(--main-box-border-radius) 0 0 var(--main-box-border-radius); border-width: var(--theme-box-border-width) 0 var(--theme-box-border-width) var(--theme-box-border-width); top: -110px; right: -4px; z-index: 50; } #mw-head, #mw-panel, .mw-body, #footer, #mw-page-base { border-radius: 0; border-left: 0; border-right: 0; margin-left: 0; margin-right: 0; } #mw-panel::before { left: 0; right: 0; } } /* screen and (max-width:900px) */ @media screen and (max-width: 720px) { :root { --main-layout-topbar-height: 35px; /* height of wiki.gg topbar */ } /* reset */ div#p-namespaces, div#p-views, div#p-variants { top: 0; } div#mw-navigation div#mw-panel { font-size: 12px; } /* styles */ #mw-panel #p-logo + .portal .vector-menu-heading, #mw-panel .portal .vector-menu-heading { font-size: 12px; padding: 8px 6px; } #mw-panel div.portal .vector-menu-heading::after, #mw-panel .portal.collapsed .vector-menu-heading::after { border-width: 5px 4px 0; margin-top: 1px; } #mw-panel div.portal.expanded .vector-menu-heading::after, #mw-panel div.portal:hover .vector-menu-heading::after { border-width: 0 4px 5px; } #mw-panel #p-logo + .portal { margin-left: calc(var(--main-layout-gap) - 6px); } div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { font-size: 12px; padding: 1px 8px; } .vectorTabs #ca-unwatch.icon a, .vectorTabs #ca-watch.icon a, .vectorTabs #ca-unwatch.icon a.loading, .vectorTabs #ca-watch.icon a.loading { padding: 4px 8px; } } /* screen and (max-width:720px) */ @media screen and (max-width: 600px) { :root { background: var(--theme-site-background); } /* reset mw internal css */ #footer #footer-icons { float: none; } #footer #footer-info-copyright { padding-right: 0; padding-bottom: 40px; right: auto; left: 0; } #footer-info-copyright img { right: auto; left: 0; } div#p-logo { margin: auto; width: 100%; height: 125px; } #mw-panel { margin-top: 45px; } #mw-panel::before { transform: translateY(45px); } #mw-head #p-search { top: -92px; box-sizing: border-box; width: 100%; max-width: 20em; margin: 0; padding: var(--main-box-padding); box-shadow: none; left: 50%; right: auto; transform: translateX(-50%); border-radius: var(--main-box-border-radius); border-width: var(--theme-box-border-width); } div#simpleSearch { margin: auto; width: auto; } /* content nav to icons */ div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li a, div.vector-menu-dropdown .vector-menu-heading span { width: 20px; height: 20px; line-height: 20px; padding: 3px 6px; box-sizing: content-box; } div.vectorTabs li a::before, div.vector-menu-dropdown .vector-menu-heading span::before { content: ""; display: inline-block; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 20px; height: 0; border-bottom: 60px solid transparent; filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color)); margin: -40px 20px 0 0; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h4v-2H6V4h3.994v4H14v1h2V7.01L11 2z' /%3E%3Cpath d='M13.339 10a.641.641 0 0 0-.643.643v.418a3.536 3.536 0 0 0-1.064.44l-.291-.291a.64.64 0 0 0-.91 0l-.226.228a.641.641 0 0 0 0 .909l.293.293a3.536 3.536 0 0 0-.437 1.056h-.418A.641.641 0 0 0 9 14.34v.322c0 .356.286.643.643.643h.418a3.536 3.536 0 0 0 .44 1.064l-.296.297a.641.641 0 0 0 0 .91l.227.227a.642.642 0 0 0 .909 0l.3-.3a3.536 3.536 0 0 0 1.055.437v.418c0 .357.287.643.643.643h.322a.641.641 0 0 0 .643-.643v-.418a3.536 3.536 0 0 0 1.056-.436l.3.299a.642.642 0 0 0 .908 0l.228-.228a.641.641 0 0 0 0-.909l-.298-.299a3.536 3.536 0 0 0 .441-1.062h.418A.641.641 0 0 0 18 14.66v-.322a.641.641 0 0 0-.643-.643h-.418a3.536 3.536 0 0 0-.436-1.056l.293-.293a.641.641 0 0 0 0-.91l-.228-.227a.642.642 0 0 0-.909 0l-.292.292a3.536 3.536 0 0 0-1.063-.441v-.418A.641.641 0 0 0 13.66 10zm.161 2.5a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-2-2 2 2 0 0 1 2-2z' /%3E%3C/svg%3E%0A"); } div.vectorTabs li:hover a::before, div.vector-menu-dropdown:hover .vector-menu-heading span::before, div.vector-menu-dropdown.open .vector-menu-heading span::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-hover)); } .vectorTabs li.new a::before, .vectorTabs li.new:hover a::before { filter: drop-shadow(0 40px 0 var(--theme-navbar-tab-icon-color-redlink)); } #ca-edit a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='m12.879 2.165-9.465 9.471 4.95 4.95 9.465-9.471zm0 2.829L15 7.115l-6.636 6.643-2.121-2.122zM6.95 18H2v-4.95z'/%3E%3C/svg%3E%0A"); } #ca-view a::before, #ca-view-foreign a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M9.92 4.91c-2.78 0-5.42 1.77-7.53 4.95l-.371.555.371.555c2.12 3.17 4.76 4.95 7.53 4.95 2.78 0 5.42-1.77 7.53-4.95l.371-.555-.371-.555c-2.12-3.17-4.76-4.95-7.53-4.95zm0 2c1.75 0 3.6 1.19 5.34 3.5-1.74 2.31-3.59 3.5-5.34 3.5s-3.6-1.19-5.34-3.5c1.74-2.31 3.59-3.5 5.34-3.5z'/%3E%3Cpath d='M9.84 5.31C7.72 5.31 6 7.04 6 9.15c0 2.12 1.73 3.84 3.84 3.84 2.12 0 3.84-1.73 3.84-3.84 0-2.12-1.73-3.84-3.84-3.84zm0 1c1.58 0 2.84 1.27 2.84 2.84 0 1.58-1.27 2.84-2.84 2.84C8.26 11.99 7 10.72 7 9.15c0-1.58 1.27-2.84 2.84-2.84z'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 2v16h12V7.01L11 2zm2 2h3.994v4H14v8H6z'/%3E%3C/svg%3E%0A"); } #ca-history a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M10 2a8 8 0 0 0-8 8 8 8 0 0 0 8 8 8 8 0 0 0 8-8 8 8 0 0 0-8-8zm0 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6z'/%3E%3Cpath d='M9.984 4.986A1 1 0 0 0 9 6v5h3a1 1 0 1 0 0-2h-1V6a1 1 0 0 0-1.016-1.014z'/%3E%3C/svg%3E%0A"); } #ca-talk a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M5.391 15.575c.553 1.556-.098 2.537-.942 3.425 3.262-.731 3.243-2.134 3.77-3.425zm10.366-3.933c-.553 1.557.098 2.538.942 3.426-3.262-.732-3.242-2.134-3.769-3.426z'/%3E%3Cpath d='M7.768 7.146c-3.202 0-5.798 2.035-5.797 4.545 0 2.51 2.596 4.544 5.797 4.543 3.2 0 5.794-2.034 5.795-4.543 0-2.51-2.595-4.544-5.795-4.545zm-.022 2.247c2.01 0 3.64 1.034 3.639 2.308-.001 1.274-1.63 2.306-3.639 2.307-2.01 0-3.64-1.033-3.64-2.307-.001-1.275 1.629-2.309 3.64-2.308z'/%3E%3Cpath d='M12.473 2.727c-3.604 0-6.525 2.149-6.526 4.8l2.104-.017c.001-1.392 1.974-2.52 4.406-2.52 2.433 0 4.407 1.128 4.408 2.52 0 1.393-1.973 2.522-4.408 2.521l.016 2.3c3.603-.001 6.524-2.152 6.523-4.804 0-2.65-2.92-4.8-6.523-4.8z'/%3E%3C/svg%3E%0A"); } #t-contributions a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M4 5v3.272A2 2 0 0 1 5 8a2 2 0 0 1 2 2 2 2 0 0 1-2 2 2 2 0 0 1-1-.27V15h10V5H4z'/%3E%3Ccircle cx='15.001' cy='10' r='2'/%3E%3Ccircle cx='9' cy='4' r='2'/%3E%3Ccircle cx='9' cy='16' r='2'/%3E%3C/svg%3E"); } #ca-addsection a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Crect width='2' height='12' x='9' y='4' ry='0'/%3E%3Crect width='12' height='2' x='4' y='9' ry='0'/%3E%3C/svg%3E%0A"); } #ca-viewsource a::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20'%3E%3Cpath d='M3 4h3v1H5v11h1v1H3zm14 0v13h-3v-1h1V5h-1V4zM6.5 4H9v1H8v11h1v1H6.5zm7 0v13H11v-1h1V5h-1V4z'/%3E%3C/svg%3E%0A"); } #p-variants .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 48 48' width='20'%3E%3Cpath d='M0 0h48v48h-48z' fill='none'/%3E%3Cpath d='M23.99 4c-11.05 0-19.99 8.95-19.99 20s8.94 20 19.99 20c11.05 0 20.01-8.95 20.01-20s-8.96-20-20.01-20zm13.85 12h-5.9c-.65-2.5-1.56-4.9-2.76-7.12 3.68 1.26 6.74 3.81 8.66 7.12zm-13.84-7.93c1.67 2.4 2.97 5.07 3.82 7.93h-7.64c.85-2.86 2.15-5.53 3.82-7.93zm-15.48 19.93c-.33-1.28-.52-2.62-.52-4s.19-2.72.52-4h6.75c-.16 1.31-.27 2.64-.27 4 0 1.36.11 2.69.28 4h-6.76zm1.63 4h5.9c.65 2.5 1.56 4.9 2.76 7.13-3.68-1.26-6.74-3.82-8.66-7.13zm5.9-16h-5.9c1.92-3.31 4.98-5.87 8.66-7.13-1.2 2.23-2.11 4.63-2.76 7.13zm7.95 23.93c-1.66-2.4-2.96-5.07-3.82-7.93h7.64c-.86 2.86-2.16 5.53-3.82 7.93zm4.68-11.93h-9.36c-.19-1.31-.32-2.64-.32-4 0-1.36.13-2.69.32-4h9.36c.19 1.31.32 2.64.32 4 0 1.36-.13 2.69-.32 4zm.51 11.12c1.2-2.23 2.11-4.62 2.76-7.12h5.9c-1.93 3.31-4.99 5.86-8.66 7.12zm3.53-11.12c.16-1.31.28-2.64.28-4 0-1.36-.11-2.69-.28-4h6.75c.33 1.28.53 2.62.53 4s-.19 2.72-.53 4h-6.75z'/%3E%3C/svg%3E"); } #p-cactions .vector-menu-heading span::before { background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' height='20' viewBox='0 0 24 24' width='20'%3E%3Cpath d='M14 6C14 7.10457 13.1046 8 12 8C10.8954 8 10 7.10457 10 6C10 4.89543 10.8954 4 12 4C13.1046 4 14 4.89543 14 6Z'/%3E%3Cpath d='M14 12C14 13.1046 13.1046 14 12 14C10.8954 14 10 13.1046 10 12C10 10.8954 10.8954 10 12 10C13.1046 10 14 10.8954 14 12Z'/%3E%3Cpath d='M14 18C14 19.1046 13.1046 20 12 20C10.8954 20 10 19.1046 10 18C10 16.8954 10.8954 16 12 16C13.1046 16 14 16.8954 14 18Z'/%3E%3C/svg%3E"); } /* Except watch/unwatch star. It does not work under chrome. */ div.vectorTabs li.mw-watchlink a::before { border: 0; filter: none; margin: 0 20px 0 0; } } /* screen and (max-width:600px) */ @media screen and (max-width: 450px) { #mw-panel { padding-left: 6px; padding-right: 6px; } #mw-panel div.portal .vector-menu-heading::after { display: none; } #mw-panel #p-navigation #p-navigation-label, #mw-panel #p-lang #p-lang-label { width: 18px; display: block; white-space: nowrap; padding: 8px; background-color: #B72E2B; } #p-navigation-label::before, #p-lang-label::before { content: ""; display: inline-block; vertical-align: bottom; background-color: transparent; background-repeat: no-repeat; background-position: center top; background-size: 100% auto; width: 18px; height: 0; border-bottom: 60px solid transparent; position: relative; filter: drop-shadow(0 42px 0 var(--theme-text-color)); margin: -42px 20px 0 0; } #p-navigation-label::before { background-image: url("data:image/svg+xml,%3Csvg height='18' viewBox='0 0 200 200' width='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M75,20H40A20.06,20.06,0,0,0,20,40V75A20.06,20.06,0,0,0,40,95H75A20.06,20.06,0,0,0,95,75V40A20.06,20.06,0,0,0,75,20Zm0,55H40V40H75Zm95-27.5a10,10,0,0,0-10,10V75H125V40h17.5a10,10,0,0,0,0-20H125a20.06,20.06,0,0,0-20,20V75a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V57.5A10,10,0,0,0,170,47.5ZM75,105H40a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20H75a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,75,105Zm0,55H40V125H75Zm85-55H125a20.06,20.06,0,0,0-20,20v35a20.06,20.06,0,0,0,20,20h35a20.06,20.06,0,0,0,20-20V125A20.06,20.06,0,0,0,160,105Zm0,55H125V125h35Z'/%3E%3C/svg%3E"); } #p-lang-label::before { background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 52 52' width='18' height='18' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M39,18.67H35.42l-4.2,11.12A29,29,0,0,1,20.6,24.91a28.76,28.76,0,0,0,7.11-14.49h5.21a2,2,0,0,0,0-4H19.67V2a2,2,0,1,0-4,0V6.42H2.41a2,2,0,0,0,0,4H7.63a28.73,28.73,0,0,0,7.1,14.49A29.51,29.51,0,0,1,3.27,30a2,2,0,0,0,.43,4,1.61,1.61,0,0,0,.44-.05,32.56,32.56,0,0,0,13.53-6.25,32,32,0,0,0,12.13,5.9L22.83,52H28l2.7-7.76H43.64L46.37,52h5.22Zm-15.3-8.25a23.76,23.76,0,0,1-6,11.86,23.71,23.71,0,0,1-6-11.86Zm8.68,29.15,4.83-13.83L42,39.57Z'/%3E%3C/svg%3E"); } #mw-navigation #mw-panel #p-lang { margin-left: auto; display: flex; justify-content: flex-end; } #mw-panel #p-lang .body { left: auto; right: 0; } div#simpleSearch { width: 90%; } } /* screen and (max-width:450px) */ /***** Notification *****/ .mw-notification { color: var(--theme-text-color); border: var(--theme-box-border-width) solid var(--theme-box-border-color); border-radius: 5px; transform: none; } /* postedit notification */ .postedit-container { top: 4em; } /* Notification boxes on the right, e.g. after patrolling an edit */ .mw-notification.mw-notification-type-error { color: var(--theme-notice-red-text-color); border-color: var(--theme-notice-red-text-color); } .mw-notification.mw-notification-type-warn { color: var(--theme-notice-orange-text-color); border-color: var(--theme-notice-orange-text-color); } /* css for floating-scroll v3.2.0 https://amphiluke.github.io/floating-scroll/ (c) 2022 Amphiluke */ .fl-scrolls { overflow: auto; position: fixed; } .fl-scrolls div { overflow: hidden; pointer-events: none; } .fl-scrolls div:before { content: " "; } .fl-scrolls, .fl-scrolls div { font-size: 1px; line-height: 0; margin: 0; padding: 0; } .fl-scrolls-hidden div:before { content: " "; } .fl-scrolls-viewport { position: relative; } .fl-scrolls-body { overflow: auto; } .fl-scrolls-viewport .fl-scrolls { position: absolute; } .fl-scrolls-hoverable .fl-scrolls { opacity: 0; transition: opacity 0.5s 0.3s; } .fl-scrolls-hoverable:hover .fl-scrolls { opacity: 1; } .fl-scrolls:not([data-orientation]), .fl-scrolls[data-orientation=horizontal] { bottom: 0; min-height: 17px; } .fl-scrolls:not([data-orientation]) div, .fl-scrolls[data-orientation=horizontal] div { height: 1px; } .fl-scrolls-hidden.fl-scrolls:not([data-orientation]), .fl-scrolls-hidden.fl-scrolls[data-orientation=horizontal] { bottom: 9999px; } .fl-scrolls-viewport .fl-scrolls:not([data-orientation]), .fl-scrolls-viewport .fl-scrolls[data-orientation=horizontal] { left: 0; } .fl-scrolls[data-orientation=vertical] { right: 0; min-width: 17px; } .fl-scrolls[data-orientation=vertical] div { width: 1px; } .fl-scrolls-hidden.fl-scrolls[data-orientation=vertical] { right: 9999px; } .fl-scrolls-viewport .fl-scrolls[data-orientation=vertical] { top: 0; } /*css for wide table */ .table-wide { clear: both; position: relative; } .mw-parser-output > .table-width { margin-top: 0.5em; margin-bottom: 0.5em; } .table-wide-inner { overflow-x: auto; } .table-wide-inner > table { margin: 0 !important; } .table-wide:before { box-shadow: inset -15px 0 20px -15px var(--theme-wide-table-shadow-color); content: ""; display: block; width: 20px; height: 100%; pointer-events: none; position: absolute; right: 0; z-index: 2; } /*********************************************************************************************************** * Common styles for "real" wiki page content. ***********************************************************************************************************/ /* Gallery box */ div.thumbinner { background-color: transparent; } /* Code box */ pre, code, .mw-code { background-color: #090C0C; } /* Recent changes info box */ .mw-changeslist-legend { color:black; } /* Searched information */ .mw-search-profile-tabs { background-color: transparent; } /* User Profile box */ .mw-message-box { color: black; background-color: #FFFFE8; } /* File list */ .mw-datatable td { background-color: transparent; } /* File information */ #filetoc { background-color: transparent; } .mw_metadata td { color: #AD532D; } /** ToC **/ .toc { border-radius: 4px; border: 1px solid var(--theme-border-color); background: var(--theme-box-background); margin: 1em auto 1em 0; padding: 0; font-size: 1em; min-width: 12em; } .toc .toctitle h2 { margin: 0; display: flex; align-items: center; padding: 0 0.5em; } .toc .toctitle h2::before { content: ""; display: block; width: 12px; height: 0; border-bottom: 52px solid transparent; background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewbox='0 0 12 12'%3E%3Cpath id='bulleted-list-tiny' d='M1.29 9.277c-.181.19-.29.45-.29.71 0 .26.109.52.29.71.189.18.45.29.71.29.26 0 .519-.11.71-.29.18-.19.29-.45.29-.71 0-.26-.11-.52-.29-.71-.38-.37-1.05-.37-1.42 0M10 9H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M6 3h4a1 1 0 1 0 0-2H6a1 1 0 1 0 0 2m4 2H6a1 1 0 1 0 0 2h4a1 1 0 1 0 0-2M1.29 1.277c.37-.37 1.04-.37 1.42 0 .18.19.29.45.29.71 0 .26-.11.52-.29.71-.191.18-.45.29-.71.29-.26 0-.521-.11-.71-.29-.181-.19-.29-.45-.29-.71 0-.26.109-.52.29-.71zM2.55 5.17c.06.03.11.08.16.12.18.19.29.45.29.71 0 .26-.11.521-.29.71-.05.04-.1.09-.16.12a.559.559 0 0 1-.17.09c-.06.03-.12.05-.19.06-.06.01-.13.02-.19.02-.26 0-.52-.11-.71-.29A1.05 1.05 0 0 1 1 6c0-.26.11-.52.29-.71.24-.23.58-.34.9-.269a.6.6 0 0 1 .19.058c.06.021.12.051.17.091z'%3E%3C/path%3E%3C/svg%3E"); background-repeat: no-repeat; background-position: center top; background-size: 100% auto; filter: drop-shadow(0 40px 0 var(--theme-text-color)); margin: -40px 6px 0 0; } .toc .toctitle { position: relative; overflow: hidden; text-align: left; } .toc .toctogglelabel { position: absolute; width: 100%; height: 100%; left: 0; top: 0; box-sizing: border-box; padding-right: 1em; display: flex; align-items: center; justify-content: flex-end; } .toc .toctogglespan::before, .toc .toctogglespan::after { display: none; } .toc .toctogglelabel::after { display: none; } .toc .toctogglelabel::before { content: ""; display: inline-block; background: none; position: relative; width: 0; height: 0; border-style: solid; border-color: var(--theme-widget-toc-arrow-color) transparent; border-width: 0 5px 6px 5px; vertical-align: middle; flex: 0 0 auto; } .toc .toctogglelabel:hover::before { border-color: var(--theme-widget-toc-arrow-color-hover) transparent; } .toc .toctogglecheckbox:checked + .toctitle .toctogglelabel::before { border-width: 6px 5px 0 5px; } /* Won't change ToC box width when toggle show/hide. */ .toctogglecheckbox:checked ~ ul { overflow: hidden; display: block; height: 0; border: 0; padding-top: 0; padding-bottom: 0; } /* content list */ .mw-content-ltr .toc ul ul, .mw-content-rtl.toc ul ul { margin: 0 0 0 1em; } .toc a { color: var(--theme-text-color); } .toc .tocnumber { color: var(--theme-text-color-note); } .toc .tocnumber::after { content: "."; } .toc .toctitle, .toc > ul { padding: 0.5em; } .toc > ul { border-top: 1px solid var(--theme-border-color); margin: 0; } .toc > ul a { display: block; padding: 2px 0.5em; border-radius: 4px; transition: background 0.1s; } .toc > ul a:hover { text-decoration: none; background: var(--theme-widget-toc-item-hover-background); } .toc h2 { font-weight: normal; } .toc li { margin: 0; } /*********************************************************************************************************** * common style for content box ***********************************************************************************************************/ .fullwidth, .full-width { width: 100%; } .nowrap { white-space: nowrap; } /* ".center" has width=100% rule, we don't want it, so use a different class name. */ .aligncenter, .align-center { text-align: center; } .alignleft, .align-left { text-align: left; } .alignright, .align-right { text-align: right; } /* clear fix for float block */ .clearfix { *zoom: 1; } .clearfix::before, .clearfix::after { content: " "; display: table; } .clearfix::after { clear: both; } /* Thumbnail background color */ html .thumbimage { background-color: #0b0029; } /** gallery **/ .thumbinner { border-radius: 5px; } li.gallerybox div.thumb { border-radius: 5px; } .gallery * { box-sizing: initial; } .mw-gallery-traditional .thumb { display: flex; background: none; } .mw-gallery-traditional .thumb a { display: block; } .portable-infobox { border: 1px solid var(--theme-border-color); background: none; } /*********************************************************************************************************** * css for specific pages ***********************************************************************************************************/ /*********** Main page START ****************/ /* Hide page title on main page */ body.rootpage-Terracotta_Wiki.action-view h1.firstHeading, body.rootpage-Terracotta_Wiki.action-view .mw-body .mw-indicators, body.rootpage-Terracotta_Wiki.action-view #mw-content-text::before { display: none; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .footer { text-align: right; font-size: 12px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { border: 1px solid var(--theme-border-color); border-radius: var(--main-box-border-radius); padding: 1.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent h2 { margin-top: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent p { margin: 0; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: flex; gap: 12px; align-items: stretch; margin-bottom: 1em; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap { display: block; margin-bottom: 0; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { flex: 1 0 auto; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .box { margin-bottom: 1em; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header { font-size: 16px; text-align: center; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header h2 em { display: inline-block; font-style: normal; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links ul { margin: 1em auto auto; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .box.header .links li { list-style: none; display: inline-block; margin: 0 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: flex; gap: 12px; flex-direction: column; flex: 2 2 400px; } @media (max-width: 900px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .intro { display: block; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay { flex: 3 3 800px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { display: flex; gap: 1em; } @media screen and (max-width: 1600px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a { flex-direction: column; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gameplay .a li { margin-top: 0.5em; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .comm { flex: 1 1 410px; } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { margin: 1em 0 0; display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 1.5em; list-style: none; } @media screen and (max-width: 1400px) { body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul { grid-template-columns: 1fr 1fr; } } body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul a, body.rootpage-Terracotta_Wiki.action-view #bodyContent .content-wrap .gallery ul img { display: block; width: 100% !important; height: auto !important; } /*********** Main page END ****************/ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } .navbox { --navbox-bg-color: var(--theme-content-background); --navbox-text-color: #ffffff; --navbox-title-color: var(--theme-navbar-tab-background); --navbox-header-color: var(--theme-navbar-tab-background); --navbox-alt-color: var(--theme-content-background); --navbox-border-color: var(--theme-border-color) } .navbox { width: 100%; background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); margin: 1em auto; font-size: 84%; clear: both; padding: 2px; border-spacing: 0; border: 1px solid var(--navbox-border-color, #AAA); } .navbox-title, table.navbox th { padding-left: 1em; padding-right: 1em; text-align: center; } /* Even row striping */ .navbox-even { background: var(--theme-box-border-color); color: #000; } /* Odd row striping */ .navbox-odd { background: transparent; } .collapseButton { font-weight: normal; width: auto; } .navbox .collapseButton { width: 6em; } .navbar { font-size: 88%; font-weight: normal; } .navbox .navbar { font-size: 100%; } table.collapsed tr.collapsible { display: none; } /* Merges navboxes that are directly under eachother */ .navbox + .navbox { margin-top: -11px; } .navbox .navbox-title { background: var(--navbox-title-color, #CCF); color: var(--navbox-text-color, black); font-weight: bold; } .navbox .navbox-vde { float:left; width:65px; } .navbox .navbox-title-padright { padding-right: 65px; } .navbox .navbox-title-padleft { padding-left: 65px; } .navbox .navbox-subgroup { border-spacing: 0; width: 100%; } .navbox .navbox-gutter { height: 2px; } .navbox .navbox-subgroup .navbox-gutter { background: var(--navbox-bg-color, white); } .navbox .navbox-section-row > td { padding: 0; height: 100%; } .navbox .navbox-section { width: 100%; border-spacing: 0; } .navbox .navbox-above, .navbox .navbox-below { background: var(--navbox-header-color, #DDF); text-align: center; } .navbox .navbox-image { background: var(--navbox-bg-color, white); text-align: center; } .navbox .navbox-group, .navbox .navbox-header { background: var(--navbox-header-color, #DDF); color: var(--navbox-text-color, black); font-weight: bold; height: 100%; padding: 2px 4px; } .navbox .navbox-header-collapsible { padding-left: 65px; } .navbox .navbox-group { text-align: center; padding-left: 1em; padding-right: 1em; white-space: nowrap; } .navbox .navbox-group, .navbox .navbox-image-left { border-right: 2px solid var(--navbox-bg-color, white); } .navbox-image-right { border-left: 2px solid var(--navbox-bg-color, white); } .navbox .navbox-list { background: var(--navbox-bg-color, white); color: var(--navbox-text-color, black); width: 100%; height: 100%; padding: 0; } .navbox .alt > .navbox-list { background: var(--navbox-alt-color, #F7F7F7); } .navbox .navbox-list div { padding: 0px 4px; } .navbox .navbox-list.no-group { text-align: center; padding-top: 2px; padding-bottom: 2px; } .navbox .mw-collapsible-toggle { width: 65px; } /* hlist */ .hlist ul { margin: 0; list-style: none; } .hlist li, .hlist ul ul { display: inline; } .hlist li a { white-space: nowrap; } .hlist ul ul:before { content: "(" } .hlist ul ul:after { content: ")" } .hlist li:after { content: " • "; } .hlist ul ul li:after { content: "/"; } .hlist li:last-child:after, .hlist ul ul li:last-child:after { content: none; } li.gallerybox div.thumb { background-color: transparent; border: 0; } /* Mark redirects in Special:Allpages and Special:Watchlist */ .allpagesredirect { font-style: italic; } .allpagesredirect:after { color: #808080; content: " (redirect)" } .watchlistredir { font-style: italic; } /* Giving headers and TOC a little extra space */ h2 { margin-top: 20px; } .toc { margin-top: 20px; } /* Navboxes */ .navbox { width: 100%; clear: both; } 10023f02beb8d65d56b16575bfbfeda6ef93b613 MediaWiki:Sidebar 8 275 1134 1007 2024-01-15T16:45:33Z Azgoodaz 36052 wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** portal-url|portal ** recentchanges-url|recentchanges ** randompage-url|randompage * Portals ** https://twitter.com/CyberLightGS|Twitter ** https://www.facebook.com/CyberLightGS/|Facebook ** https://www.reddit.com/r/Bigfootgame|Game Reddit ** https://www.reddit.com/r/CyberLightGS/|Developer Reddit ** https://discord.com/invite/BeTXJurrZC|Discord Server * Game **BIGFOOT|About Game ** hunters|Hunters ** bigfoot|Bigfoot ** maps|Maps ** safes_and_codes|Safes and Codes ** items|Items * SEARCH * TOOLBOX * LANGUAGES bd44fd8df67342c1dba65f7aa6c6e14eaceb5186